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2PM - Hot

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Total Posts
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Topic Starter
Yuji Tokaji
This beatmap was submitted using in-game submission on mardi 18 février 2014 at 23:46:33

Artist: 2PM
Title: Hot
Tags: kpop HANDS UP
BPM: 126
Filesize: 6049kb
Play Time: 03:21
Difficulties Available:
  1. Hard (4,81 stars, 426 notes)
  2. Normal (3,09 stars, 245 notes)
Download: 2PM - Hot
Information: Scores/Beatmap Listing
---------------
#5th beatmap.
Timing verification by Kurai.
Awesome hitsound by Gamu! =3
Hard, 100%.
Normal, 100%
READY TO MOD!
Changelog:
- Submitted: Nov 2, 2012
- 11/4 : Hard diff finished.
- 11/9 : Normal diff finished.
Move to Pending.
eLtigreXXx's mod fixed.
- 11/13 : Luster_DNFWTF's mod fixed.
- 11/17 : Some changes on [Hard].
- 11/18 : Static Noise Bird's mod fixed.
- 11/20 : BeatofIke's mod fixed.
- 4/25/2013 : Back to pending!
- 4/28 : Mapset changed on [Hard]
- 5/02 : TrigonometrY's mod fixed.
Normal mapset WIP.. ~
Arusha Shuna's mod fixed (50%)
- 1/23/2014 : Ressurected map, some changes on hard.
Kloyd, Hard's mod fixed.
-1/24 : dkun's mod fixed.
Sweet Vanilla's mod fixed.
Beuchi's IRC mod fixed.
Blue Dragon's mod fixed.
-1/25 : P o M u T a's mod fixed.
Sonnyc's mod fixed.
-1/27 : Winek's mod fixed.
-2/8 : Squirrel's mod fixed.
-2/8 : OscaR CUBE's mod fixed.
{Hard} : CS -1
-2/12 : Updated.
-2/15 : yf_bmp's mod fixed.
-2/16 : Updated.
BeatOfIke's IRC mod V2!
-2/17 : P o M u T a's mod fixed.
Raiku's mod fixed.
Updated.
-2/18 : Gamu's mod fixed.
Tari's mod fixed.
BeatOfIke's IRC mod V3!
Gabe's IRC mod!
Kurai
BPM 126 @offset 450ms

Bonne chance \:D/
Topic Starter
Yuji Tokaji
Merci Kurai.
ftw, ta changé mon timing pour 40ms.
Ultimate
Yo slanox ^^,

nice oldschool style, enjoyed playing :)
replay of first try:

:arrow: Replay

1x100 on first try, timing seems legit and no critical errors.
The [Hard] diff ends a bit weird though. Try to fit the spinner to the end of the song, and not just before the end ;)
Topic Starter
Yuji Tokaji

Ultimate wrote:

Yo slanox ^^,

nice oldschool style, enjoyed playing :)
replay of first try:

:arrow: Replay

1x100 on first try, timing seems legit and no critical errors.
The [Hard] diff ends a bit weird though. Try to fit the spinner to the end of the song, and not just before the end ;)
Yeah, it's pretty oldschool.

Hm. Your link doesn't work dude, but don't worry. It was just for test [hard] difficulty.

Alright, so, it needs some works on. Thank you!

Edit : [hard] diff ends fixed.
KokoroStudiox3
hi ^^ from mod request

[insane]
00:15:688 clap ?
00:15:926 ^
00:16:402 ^
00:25:211 add note and finish ?
00:32:592 finish ?

[normal]
00:15:688 clap ?
00:15:926 ^
00:16:402 ^
00:40:449 finish ?
01:18:545 (1) add new combo
01:26:640 delet
01:56:640 finish

:)
Topic Starter
Yuji Tokaji

eLtigreXXx wrote:

hi ^^ from mod request

[insane]
00:15:688 clap ? >No.
00:15:926 ^ >Yeah, okay.
00:16:402 ^ >Looks good.
00:25:211 add note and finish ? >Okay.
00:32:592 finish ? >Huh, already added.

[normal]
00:15:688 clap ? >Okay.
00:15:926 ^ >^
00:16:402 ^ >^
00:40:449 finish ? >^
01:18:545 (1) add new combo >^
01:26:640 delet >^
01:56:640 finish >^

:)
Alright, some suggestions fixed!
Thank you so much!
Krenyez
some Mod :)

NORMAL
01:32:830 - spinner end at 01:34:735

01:45:688 (2) - change into a curve slider

02:32:830 - spinner end at 02:35:688

02:46:640 - new combo

03:18:545 - spinner end at 03:21:402

HARD
00:16:640 (4) - can you place it like


01:32:830 - spinner end at 01:34:735

02:34:735 (5) - change into spinner and then,, end at 02:35:688

03:19:497 - spinner end at 03:21:402

Hitsound up to you~
And. . . .
Too many straight sliders at Hard,, try to make a curves sliders~
Topic Starter
Yuji Tokaji

Luster_DNFWTF wrote:

some Mod :)

NORMAL
01:32:830 - spinner end at 01:34:735

01:45:688 (2) - change into a curve slider

02:32:830 - spinner end at 02:35:688

02:46:640 - new combo

03:18:545 - spinner end at 03:21:402

HARD
00:16:640 (4) - can you place it like


01:32:830 - spinner end at 01:34:735

02:34:735 (5) - change into spinner and then,, end at 02:35:688

03:19:497 - spinner end at 03:21:402

Hitsound up to you~
And. . . .
Too many straight sliders at Hard,, try to make a curves sliders~
Alright, thanks for your mod!
Some suggestions are fixed.

Yeah, there too many straight sliders I know. Gonna change, don't worry.
Birdy
[Normal]
00:01:878 (4) - Move one square left (grid lvl 3)
01:28:545 (4) - Move one square right
01:53:307 (1,2,3,4) - Remake with polygon circles
02:00:926 (1,2,3,4) - ^
03:05:211 (5,1) - One square right

[Hard]
00:17:830 (2,3,4,5) - Too compressed
00:20:926 (5) - Make the end curve prettier
00:25:449 (1,2,3,4) - These compressed sliders again
00:28:545 (5) - This slider again
01:09:021 (1) - Make the turn slighter
02:44:021 (2) - Could be prettier
02:49:021 (8) - ^

Bye and good luck~
Topic Starter
Yuji Tokaji

Static Noise Bird wrote:

[Normal]
00:01:878 (4) - Move one square left (grid lvl 3)
01:28:545 (4) - Move one square right
01:53:307 (1,2,3,4) - Remake with polygon circles
02:00:926 (1,2,3,4) - ^
03:05:211 (5,1) - One square right

[Hard]
00:17:830 (2,3,4,5) - Too compressed
00:20:926 (5) - Make the end curve prettier
00:25:449 (1,2,3,4) - These compressed sliders again
00:28:545 (5) - This slider again
01:09:021 (1) - Make the turn slighter
02:44:021 (2) - Could be prettier
02:49:021 (8) - ^

Bye and good luck~

Thanks for your mod!
Fixed everything!
BeatofIke
Mod request!

[Normal]
-> Your clap hitsounds and combos are not consistent.
00:15:449 (1,2) - Delete these notes. It sounds weird.
01:30:688 (2,3,4,5) - Please consider re adjusting thes notes so they don't touch each other. Also add a new combo on slider 4.

[Hard]
-> Reduce the HP Drain rate (-1). Most hard difficulties are around 5 or 6. Consider looking at ranked beatmaps for reference.
00:04:259 (1,2) - This spacing for these jump is too high for a hard difficulty. Consider reducing this spacing.
00:52:354 (1,2,3,4) - Same as above.
01:13:545 (7,1,2,3) - Careful. You don't want to overlap notes like this because the hitburst will block thes notes.
01:26:402 (4,5,6,1) - Same as above.
01:52:592 (2,3) - Overlapping note. It's hard to see slider 3.
02:00:211 (2,3) - Same as above.
02:17:592 (4,5,6,7) - Again, Hard jump.
02:25:926 (1,2,3,4,5,6,7,8,9) - JUMPS EVERYWHERE!
02:33:545 (4,5) - ...and another jump.

-> Basically unescessary jumps that needs major tweaking. Nothing much to say. The hitsound usage for this difficulty is better than your normal difficulty.

Now I know being a new mapper is hard, but hang in here. For starters, I recommend looking at this thread for guidance:
t/60228

Good Luck!
Topic Starter
Yuji Tokaji

BeatofIke wrote:

Mod request!

[Normal]
-> Your clap hitsounds and combos are not consistent.
00:15:449 (1,2) - Delete these notes. It sounds weird.
01:30:688 (2,3,4,5) - Please consider re adjusting thes notes so they don't touch each other. Also add a new combo on slider 4.

[Hard]
-> Reduce the HP Drain rate (-1). Most hard difficulties are around 5 or 6. Consider looking at ranked beatmaps for reference.
00:04:259 (1,2) - This spacing for these jump is too high for a hard difficulty. Consider reducing this spacing.
00:52:354 (1,2,3,4) - Same as above.
01:13:545 (7,1,2,3) - Careful. You don't want to overlap notes like this because the hitburst will block thes notes.
01:26:402 (4,5,6,1) - Same as above.
01:52:592 (2,3) - Overlapping note. It's hard to see slider 3.
02:00:211 (2,3) - Same as above.
02:17:592 (4,5,6,7) - Again, Hard jump.
02:25:926 (1,2,3,4,5,6,7,8,9) - JUMPS EVERYWHERE!
02:33:545 (4,5) - ...and another jump.

-> Basically unescessary jumps that needs major tweaking. Nothing much to say. The hitsound usage for this difficulty is better than your normal difficulty.

Now I know being a new mapper is hard, but hang in here. For starters, I recommend looking at this thread for guidance:
t/60228

Good Luck!

Thanks for your mod, help and suggestions!
Some are fixed!
TrigonometrY
M4M from your queue
[General]
Kiai in your diffs should be same. Fix second kiai, it's different in Normal and Hard now.
[Normal]
00:04:497 - don't ignore this beat, try this rhythm:
then 00:03:307 (1) - delete nc and 00:04:259 - add nc
00:15:926 (2) - one grid right and one grid up - looks better
00:17:592 (1,2,3,4) - what do you think about this pattern?
00:28:545 (4) - one grid right for following spacing
00:39:497 (5,1) - jump in Normal? Why?
00:52:354 (6,7) - ^
00:57:592 (5,6,7) - fix spacing: 00:57:592 (5) - move to x:448;y:208, 00:58:545 (6) - 256;48; 00:59:021 (7) - 120;80
00:59:021 (7,1) - spacing. And here: 02:10:926 (5,6) - 02:12:830 (2,3) -
02:19:497 (1) - one grid right to following spacing
02:24:735 (1) - disable Grid Snap and make this slider symmetrical
02:51:402 (4,5,6,7) - spacing. Here too: 03:08:545 (5,6) - 03:14:259 (5,1) -
[Hard]
It isn't Insane, so AR -1, please
00:05:449 (4) - I'd change rhythm. 00:05:211 (3) - delete this note and add slider with reverse:
00:16:045 - don't miss a beat! Add here note:
00:16:640 - 00:17:592 - What do you think about stream in this part? It follows music and vocal:
00:22:354 (2,3) - I'd prefer to follow vocal here:
00:24:021 (2,3,4) - ^
00:23:307 (4) - nc and 00:23:783 (3) - delete nc
00:49:259 (4,5) - please, avoid similar hiding
00:51:402 (4,1) - anti-jump doesn't need here
00:59:021 (1,2,3,4) - you can used blue ticks to make cool stream:
01:28:545 (3,4,5,6) - ugly overlapping(
01:49:973 (3,4) - this rhythm:
01:51:878 (1,2) - ^ (slider reverses on blue tick)
01:53:783 (4,1) - ^
01:55:688 (3,4,5) - ^
01:57:592 (3,4) - ^
01:59:497 (1,2) - ^
02:18:545 (6,7) - replace each other?
03:02:354 (5,6,7,8) - anti-jumps doesn't need, because here is intense music
While I was modding, I liked the song.
Good luck!
Arusha Shuna
m4m pls
General
-You need a difficulty with star rating of 3.00 or less, maybe create an [Easy] diff
-Maybe add another combo color?
Normal
Circle size -1? This is normal after all
00:54:259 (1) - remove new combo
00:55:688 (2) - new combo
01:10:688 (x) - add a note maybe?
01:26:164 (7) - new combo
01:27:116 (1) - remove new combo
01:56:164 (x) - add a note?
02:18:545 (3,4) - align to the center of the map
02:42:354 (1,2,3) - ^ (move 1 Lv3 grid to the right)
02:50:926 (3) - spacing, i suggest keep the spacing constant in normal or below, keep it 0.7x apart
hitsound modding
00:21:878 (1) - add clap
00:22:354 (2) - remove clap
00:39:497 (5) - add clap at the end of slider?
00:44:736 (2) - remove clap at the end of slider
00:45:688 (3) - add clap
00:51:878 (5) - remove clap
00:52:354 (6) - add clap at the beginning of slider
00:53:307 (7) - swap hitsounds at the beginning with the end of slider
00:55:688 (2) - remove clap at the end of slider
00:56:164 (3) - add clap
01:07:592 (1,2) - swap hitsounds
01:12:830 (4) - add clap at the end of slider
02:57:592 (5) - add clap at the end of slider
03:09:497 (6) - remove clap at return point
Hard
00:30:211 (3) - move this slider somewhere else, it is blocked by the previous slider, kinda hard to sightread
00:30:926 (1) - move the slider end somewhere else, i don't think this pattern is allowed, slider end being blocked by another slider end
00:34:735 (4) - new combo?
00:43:783 (2) - move this slider somewhere else, it is blocked by the previous slider, kinda hard to sightread
00:49:973 (5) - both slider beginning and end are blocked by previous objects, i strongly suggest to move this elsewhere
01:32:116 (4) - move the slider end somewhere else, i don't think this pattern is allowed, slider end being blocked by another slider end
01:43:307 (6) - new combo
01:43:545 (1) - remove new combo
01:51:521 (6,7) - 1 Lv3 grid to the left maybe?
01:53:307 (3) - move the slider end somewhere else, i don't think this pattern is allowed, slider end being blocked by another slider end
01:59:140 (6,7) - 1 Lv3 grid to the right maybe?
02:00:926 (3) - move the slider end somewhere else, i don't think this pattern is allowed, slider end being blocked by another slider end

Good luck with the map
Topic Starter
Yuji Tokaji

TrigonometrY wrote:

M4M from your queue
[General]
Kiai in your diffs should be same. Fix second kiai, it's different in Normal and Hard now. - Indeed, fix'd.
[Normal]
00:04:497 - don't ignore this beat, try this rhythm: - ok
then 00:03:307 (1) - delete nc and 00:04:259 - add nc - ok
00:15:926 (2) - one grid right and one grid up - looks better - ok
00:17:592 (1,2,3,4) - what do you think about this pattern? - looks good
00:28:545 (4) - one grid right for following spacing - fixed
00:39:497 (5,1) - jump in Normal? Why? - fixed
00:52:354 (6,7) - ^ - ^
00:57:592 (5,6,7) - fix spacing: 00:57:592 (5) - move to x:448;y:208, 00:58:545 (6) - 256;48; 00:59:021 (7) - 120;80 - fixed
00:59:021 (7,1) - spacing. And here: 02:10:926 (5,6) - 02:12:830 (2,3) - - fixed
02:19:497 (1) - one grid right to following spacing - fixed
02:24:735 (1) - disable Grid Snap and make this slider symmetrical - ok
02:51:402 (4,5,6,7) - spacing. Here too: 03:08:545 (5,6) - 03:14:259 (5,1) - - ok
[Hard]
It isn't Insane, so AR -1, please - sure
00:05:449 (4) - I'd change rhythm. 00:05:211 (3) - delete this note and add slider with reverse: - ok
00:16:045 - don't miss a beat! Add here note: - ok
00:16:640 - 00:17:592 - What do you think about stream in this part? It follows music and vocal: - weird
00:22:354 (2,3) - I'd prefer to follow vocal here: - ok
00:24:021 (2,3,4) - ^ - ^
00:23:307 (4) - nc and 00:23:783 (3) - delete nc - ok
00:49:259 (4,5) - please, avoid similar hiding - ctrl +G
00:51:402 (4,1) - anti-jump doesn't need here - fixed
00:59:021 (1,2,3,4) - you can used blue ticks to make cool stream: - fixed
01:28:545 (3,4,5,6) - ugly overlapping( - changed
01:49:973 (3,4) - this rhythm: - ok
01:51:878 (1,2) - ^ (slider reverses on blue tick) - fixed
01:53:783 (4,1) - ^ - ^
01:55:688 (3,4,5) - ^ - ^
01:57:592 (3,4) - ^ - ^
01:59:497 (1,2) - ^ - ^
02:18:545 (6,7) - replace each other? - ok
03:02:354 (5,6,7,8) - anti-jumps doesn't need, because here is intense music - separated
While I was modding, I liked the song.
Good luck!

Thanks for your modding! As you saw, some of your mod has been fixed!
I'll check your map right now! ;3
DeletedUser_1574070
M.4.M

Normal
00:06:164 (1) - Spacing issue
00:17:592 (1) -
00:21:878 (1) -
00:25:211 - need beats here (I recommend adding stack circle)
00:25:688 (1) - spacing issue
00:29:974 (1) -
00:54:259 (1) -
01:07:592 (1) -
you might realize that keeping distance is crucial on Easy/Normal diffs. Try to find more by yourself since I fell I only point spacing.

01:05:926 (4,5) - try to move just a bit to avoid slight-overlap
01:10:449 - adding a slider can be better to keep flow
01:25:449 (6) - adding notes?
01:31:402 -
01:56:164 -
01:59:973 (6) - a suggestion here http://osu.ppy.sh/ss/734345
03:00:926 - a suggestion here (stack notes) http://osu.ppy.sh/ss/734352

Hard

00:40:449 (1) - stack completely with white (2)
00:43:069 (1,2) - not good flow. use Ctrl+H for first one
00:59:021 (1,2) - make this same?
01:02:592 - need notes here
02:09:497 (2,3,4,5,6) - hmm suggestion. Use Polygon-Circle-Function on 'Compose' Tab
02:56:640 (3,4,5,6) -

I love cs5 lol

Good one. Hope your map ranked :)
Hard
A wild Chiva appears. OKAY
LET'S do it !


(M4M and all)

Chivas Mod of DESTRUCTION


Well. I won't destroy anything. I just thought that sounds kinda good... Yeah... Well...

...

I'll just start



[ Normal ]




SPOILER
00:07:116 - the spacing is different than before. consider changing this, otherwise it's confusing.
00:16:878 - maybe add a slider here? I guess it would fit, otherwise there's awkward silence...
00:21:402 - something's missing here, too. Since you're following the drum and suddenly you just... ignore the base.
00:29:497 - ^
00:57:592 - those sliders seem unreasonable for me and don't fit with the beat. They look pretty, though.
01:10:211 - maybe change into a slider that goes till 01:10:449
01:10:688 - New Combo
01:25:449 - Something's wrong with the spacing here
01:30:449 - add circle here or sth. else
01:47:592 - spacing seems a bit wrong
03:09:497 - idk somehow it doesn't sound right...
03:18:069 - delete NC ... I guess

Woah I already finished? I bet it will be a fun map if you change some little things :)


[ Hard ]


SPOILER
00:21:402 - awkward silence again
00:29:021 - another awkward silence. maybe add a clap circle i think it would sound nice
00:40:926 - this is confusing me. I don't know if you should change it. Maybe I just pointed it out because I don't like stacks
00:50:688 - this kinda destroy my flow, consider changing it. Except you want to troll the player. If that's the case it is wonderful and fun
00:52:116 - maybe add something here
01:02:830 - here too it needs something...
01:03:307 (1) - make that slider round. Curves are good and beautiful
01:24:735 - new combo here
01:24:973 - delete nc
01:25:687 (3) - again. Try to make a curve
01:51:402 (3,4,5) - doesn't seem to fit here
02:09:497 (2,3,4,5,6) - this pattern is a bit awkward... Maybe use something else. (Polygon maybe?)
02:19:497 (1) - change the position, so that it won't overlap
02:32:592 - add something here
03:05:688 - same like 00:40:926
03:08:307 - ^



I like your map. Take a star.
Topic Starter
Yuji Tokaji

Kloyd wrote:

M.4.M

Normal
00:06:164 (1) - Spacing issue
00:17:592 (1) -
00:21:878 (1) -
00:25:211 - need beats here (I recommend adding stack circle)
00:25:688 (1) - spacing issue
00:29:974 (1) -
00:54:259 (1) -
01:07:592 (1) -
you might realize that keeping distance is crucial on Easy/Normal diffs. Try to find more by yourself since I fell I only point spacing.

01:05:926 (4,5) - try to move just a bit to avoid slight-overlap
01:10:449 - adding a slider can be better to keep flow
01:25:449 (6) - adding notes?
01:31:402 -
01:56:164 -
01:59:973 (6) - a suggestion here http://osu.ppy.sh/ss/734345
03:00:926 - a suggestion here (stack notes) http://osu.ppy.sh/ss/734352

Hard

00:40:449 (1) - stack completely with white (2)
00:43:069 (1,2) - not good flow. use Ctrl+H for first one
00:59:021 (1,2) - make this same?
01:02:592 - need notes here
02:09:497 (2,3,4,5,6) - hmm suggestion. Use Polygon-Circle-Function on 'Compose' Tab
02:56:640 (3,4,5,6) -

I love cs5 lol

Good one. Hope your map ranked :)
OK! Some things are fixed, thank you!

Hard wrote:

A wild Chiva appears. OKAY
LET'S do it !


(M4M and all)

Chivas Mod of DESTRUCTION


Well. I won't destroy anything. I just thought that sounds kinda good... Yeah... Well...

...

I'll just start



[ Normal ]




SPOILER
00:07:116 - the spacing is different than before. consider changing this, otherwise it's confusing.
00:16:878 - maybe add a slider here? I guess it would fit, otherwise there's awkward silence...
00:21:402 - something's missing here, too. Since you're following the drum and suddenly you just... ignore the base.
00:29:497 - ^
00:57:592 - those sliders seem unreasonable for me and don't fit with the beat. They look pretty, though.
01:10:211 - maybe change into a slider that goes till 01:10:449
01:10:688 - New Combo
01:25:449 - Something's wrong with the spacing here
01:30:449 - add circle here or sth. else
01:47:592 - spacing seems a bit wrong
03:09:497 - idk somehow it doesn't sound right...
03:18:069 - delete NC ... I guess

Woah I already finished? I bet it will be a fun map if you change some little things :)


[ Hard ]


SPOILER
00:21:402 - awkward silence again
00:29:021 - another awkward silence. maybe add a clap circle i think it would sound nice
00:40:926 - this is confusing me. I don't know if you should change it. Maybe I just pointed it out because I don't like stacks
00:50:688 - this kinda destroy my flow, consider changing it. Except you want to troll the player. If that's the case it is wonderful and fun
00:52:116 - maybe add something here
01:02:830 - here too it needs something...
01:03:307 (1) - make that slider round. Curves are good and beautiful
01:24:735 - new combo here
01:24:973 - delete nc
01:25:687 (3) - again. Try to make a curve
01:51:402 (3,4,5) - doesn't seem to fit here
02:09:497 (2,3,4,5,6) - this pattern is a bit awkward... Maybe use something else. (Polygon maybe?)
02:19:497 (1) - change the position, so that it won't overlap
02:32:592 - add something here
03:05:688 - same like 00:40:926
03:08:307 - ^



I like your map. Take a star.
Fixed mod, thank you!
dkun
I saw this on #modreqs. I love 2PM!

[Normal]
00:05:211 (3) - Try grid4/nogrid out and make this slider symmetrical via the Y-axis. I can tell it was your intention, just wasn't executed properly.
00:07:116 (5) - ^
01:03:783 (1,2) - I can't tell if this is an attempted blanket, but refer to what I say below about blankets.
01:10:926 (3) - Could totally be constructed better by using grid4. Try using three slider points!
01:13:307 (2) - ^
01:25:449 (6) - Why is this so close to 5? I would move this a bit farther away.
02:25:688 (2) - Stack this with 7 of the previous combo.
02:46:640 (1,2,3,4,1) - You should stick to symmetry on the Y-axis like the rest of the map if you're going to have combos like these.
03:12:354 (1,2,3,4,5) - ^

[Hard]
00:07:354 (5) - I feel this note is unnecessary if you're following the lyrics.
00:19:259 (5,1) - Is there a reason why spacing here is inconsistent compared to everything else so far?
00:25:688 (1,2) - The blanket could use some work. (Here's an image. Use the approach circle of the slider to help you.)
00:27:354 (1,2) - ^
00:42:592 (8,1) - Should move (1) to avoid the overlap. Doesn't take that much, right?
00:44:497 (3,4) - Same blanket comment as above.
00:59:021 (3,4) - You could move 4 a few more grids away so it doesn't overlap with 3.
01:27:116 (6,1) - I think you get what I'm trying to say about avoiding overlaps, right?
01:46:878 (1,2) - Nice part with the hitsounds here.
02:30:926 (6) - NC, maybe?
02:59:497 (7,1) - I'd switch NC between these two notes.

Call me back (if you want :p) when you get a few more mods.
Topic Starter
Yuji Tokaji

dkun wrote:

I saw this on #modreqs. I love 2PM!

[Normal]
00:05:211 (3) - Try grid4/nogrid out and make this slider symmetrical via the Y-axis. I can tell it was your intention, just wasn't executed properly.
00:07:116 (5) - ^
01:03:783 (1,2) - I can't tell if this is an attempted blanket, but refer to what I say below about blankets.
01:10:926 (3) - Could totally be constructed better by using grid4. Try using three slider points!
01:13:307 (2) - ^
01:25:449 (6) - Why is this so close to 5? I would move this a bit farther away.
02:25:688 (2) - Stack this with 7 of the previous combo.
02:46:640 (1,2,3,4,1) - You should stick to symmetry on the Y-axis like the rest of the map if you're going to have combos like these.
03:12:354 (1,2,3,4,5) - ^

[Hard]
00:07:354 (5) - I feel this note is unnecessary if you're following the lyrics.
00:19:259 (5,1) - Is there a reason why spacing here is inconsistent compared to everything else so far?
00:25:688 (1,2) - The blanket could use some work. (Here's an image. Use the approach circle of the slider to help you.)
00:27:354 (1,2) - ^
00:42:592 (8,1) - Should move (1) to avoid the overlap. Doesn't take that much, right?
00:44:497 (3,4) - Same blanket comment as above.
00:59:021 (3,4) - You could move 4 a few more grids away so it doesn't overlap with 3.
01:27:116 (6,1) - I think you get what I'm trying to say about avoiding overlaps, right?
01:46:878 (1,2) - Nice part with the hitsounds here.
02:30:926 (6) - NC, maybe?
02:59:497 (7,1) - I'd switch NC between these two notes.

Call me back (if you want :p) when you get a few more mods.
Alright, fixed! Thank you for your mod, ofc I will call you back lol
Selisi
hi, M4M from my queue~
sorry for late~
i'm a noob mapper ;w;
[General]
  1. delete “2PM - Hot (Kazey).osb”in songs file
[Normal]
  1. 00:19:497 (3,4) - make a better blanket like this 00:27:593 (3,4) -
  2. 00:26:641 (2,3) - ^
  3. 00:38:069 (3,4) - ^
  4. 00:38:545 (4,5,2,4) - put them into the same shape will be very good
  5. 01:05:449 (3) - 01:05:926 (4) - 01:07:592 (6) - 01:09:735 (2) - U should not be disturbed by lyric,map objects in white tick would be very good.
  6. 01:45:688 (2,3) - make blanket here?
  7. 02:07:592 (5) - clap on tail
  8. 02:08:545 (1) - remove clap
  9. 02:09:021 (2) - remove clap on arrow and add one on tail (I think U just need to put clap on first white short tick and third white tick in this diff. that is available by new players.
  10. 02:32:830 (1) - suggest volume low down to 5%. finish sounds noisy here,I prefer delete it.
[Hard]
  1. 00:08:069 (6) - move to (256,152)
  2. 01:21:164 (1,2) - better blanket
  3. 02:07:830 (3,4,5) - ^
  4. 01:24:973 (1) - why nc here?
  5. 01:52:830 (2,3) - make a blanket here?
  6. 02:09:973 (3) - plz keep the same rhythm like 02:05:688 (3) - and add clap in this section
  7. 02:34:735 (1) - same suggestion as normal
  8. just some suggestion~ u should add some flow in this diff,and it will make objects beautiful and enjoyable.
that's all,good luck~ and nice song :)
Topic Starter
Yuji Tokaji

Sweet Vanilla wrote:

hi, M4M from my queue~
sorry for late~
i'm a noob mapper ;w;
[General]
  1. delete “2PM - Hot (Kazey).osb”in songs file
[Normal]
  1. 00:19:497 (3,4) - make a better blanket like this 00:27:593 (3,4) -
  2. 00:26:641 (2,3) - ^
  3. 00:38:069 (3,4) - ^
  4. 00:38:545 (4,5,2,4) - put them into the same shape will be very good
  5. 01:05:449 (3) - 01:05:926 (4) - 01:07:592 (6) - 01:09:735 (2) - U should not be disturbed by lyric,map objects in white tick would be very good.
  6. 01:45:688 (2,3) - make blanket here?
  7. 02:07:592 (5) - clap on tail
  8. 02:08:545 (1) - remove clap
  9. 02:09:021 (2) - remove clap on arrow and add one on tail (I think U just need to put clap on first white short tick and third white tick in this diff. that is available by new players.
  10. 02:32:830 (1) - suggest volume low down to 5%. finish sounds noisy here,I prefer delete it.
[Hard]
  1. 00:08:069 (6) - move to (256,152)
  2. 01:21:164 (1,2) - better blanket
  3. 02:07:830 (3,4,5) - ^
  4. 01:24:973 (1) - why nc here?
  5. 01:52:830 (2,3) - make a blanket here?
  6. 02:09:973 (3) - plz keep the same rhythm like 02:05:688 (3) - and add clap in this section
  7. 02:34:735 (1) - same suggestion as normal
  8. just some suggestion~ u should add some flow in this diff,and it will make objects beautiful and enjoyable.
that's all,good luck~ and nice song :)

All of this mod is fixed! Thank you so much!
Mismagius
[Normal]
  1. 00:31:403 (4) - Feels a bit too... weird to play, honestly, and the jump later is kinda hard. This, imo, feels much better to play!
  2. 00:59:973 (1) - Pattern would look / play better if you placed (1) at x160 y160.
  3. 01:09:497 (2,3) - Pattern would look / play better if you placed (2) at 320;176 and (3) at 432;176.
  4. 01:15:211 (2) - This pattern is asymmetrical, moving (2) to 96;160 would solve this issue.
  5. 01:16:640 (5) - This plays kinda weird, why not moving the second sliderpoint to 400;96?
  6. 01:55:211 (5,6) - This really.. doesn't look fine. If you'd like to fix it, move the second sliderpoint to 152;192.
  7. 02:13:544 (2) - Why not just copy and reverse 02:10:926 (5) - to make it symmetrical?
  8. 03:12:830 (2) - This should be in 256;76 to stack perfectly with the sliderend.
  9. 03:18:069 (6) - Place this at 152;240? It really looks much better >:

    Solid map, both spacing and rhythm (although a bit generic, but gotta blame that on the song) are fine. No big problems aside from placement in general here.
[Hard]
  1. 00:18:783 (4,5) - I'd say try to avoid this stuff in general, it looks ugly and usually doesn't play well. There's not really how to fix it in this map, but it will stay as an advice for your next maps.
  2. 00:34:973 (5,6,7) - I don't really like this jump, it just... doesn't flow well. I'd say ctrl+g (6,7) and fix spacing accordingly.
  3. 00:41:640 (4) - Move this 1 grid up, it's stacked wrongly.
  4. 00:44:735 (4) - Uh... fix this? :P
  5. 01:31:640 (3,4) - I would avoid this as well, it kinda confuses me and flows weirdly.
  6. 01:43:307 (6) - Jump is a bit too harsh for the map. I'd place this note at 256;176.
  7. 01:56:640 (1) - This jump is also too harsh, but I have no idea on how to fix it >:
  8. 02:22:116 (1) - Same as 01:31:640. Also, I think this may be unrankable..
  9. 02:25:926 (1,2,3,4,5,6,7,8) - You sure these are okay for a Hard diff? :P It's CS5, after all.
  10. 03:01:164 (4) - Ctrl+G on this flows a bit better.
  11. 03:12:830 (5,6) - Jump is a biiit too harsh.
  12. 03:13:307 (6,7) - This one, same as ^
  13. 03:19:497 (1) - Shouldn't this spinner start at the same time as Normal diff? Will be consistent, at least.

    Map is fine, kinda oldschool-style, I like it. Some jumps are really over-the-top for a Hard difficulty, though. Nice map.
Topic Starter
Yuji Tokaji

Blue Dragon wrote:

[Normal]
  1. 00:31:403 (4) - Feels a bit too... weird to play, honestly, and the jump later is kinda hard. This, imo, feels much better to play!
  2. 00:59:973 (1) - Pattern would look / play better if you placed (1) at x160 y160.
  3. 01:09:497 (2,3) - Pattern would look / play better if you placed (2) at 320;176 and (3) at 432;176.
  4. 01:15:211 (2) - This pattern is asymmetrical, moving (2) to 96;160 would solve this issue.
  5. 01:16:640 (5) - This plays kinda weird, why not moving the second sliderpoint to 400;96?
  6. 01:55:211 (5,6) - This really.. doesn't look fine. If you'd like to fix it, move the second sliderpoint to 152;192.
  7. 02:13:544 (2) - Why not just copy and reverse 02:10:926 (5) - to make it symmetrical?
  8. 03:12:830 (2) - This should be in 256;76 to stack perfectly with the sliderend.
  9. 03:18:069 (6) - Place this at 152;240? It really looks much better >:

    Solid map, both spacing and rhythm (although a bit generic, but gotta blame that on the song) are fine. No big problems aside from placement in general here.
[Hard]
  1. 00:18:783 (4,5) - I'd say try to avoid this stuff in general, it looks ugly and usually doesn't play well. There's not really how to fix it in this map, but it will stay as an advice for your next maps.
  2. 00:34:973 (5,6,7) - I don't really like this jump, it just... doesn't flow well. I'd say ctrl+g (6,7) and fix spacing accordingly.
  3. 00:41:640 (4) - Move this 1 grid up, it's stacked wrongly.
  4. 00:44:735 (4) - Uh... fix this? :P
  5. 01:31:640 (3,4) - I would avoid this as well, it kinda confuses me and flows weirdly.
  6. 01:43:307 (6) - Jump is a bit too harsh for the map. I'd place this note at 256;176.
  7. 01:56:640 (1) - This jump is also too harsh, but I have no idea on how to fix it >:
  8. 02:22:116 (1) - Same as 01:31:640. Also, I think this may be unrankable..
  9. 02:25:926 (1,2,3,4,5,6,7,8) - You sure these are okay for a Hard diff? :P It's CS5, after all.
  10. 03:01:164 (4) - Ctrl+G on this flows a bit better.
  11. 03:12:830 (5,6) - Jump is a biiit too harsh.
  12. 03:13:307 (6,7) - This one, same as ^
  13. 03:19:497 (1) - Shouldn't this spinner start at the same time as Normal diff? Will be consistent, at least.

    Map is fine, kinda oldschool-style, I like it. Some jumps are really over-the-top for a Hard difficulty, though. Nice map.
Thank you so much B-D! All has been fixed!
P o M u T a
hi!


[General]
  1. add tag 'HANDS UP' please. this is album title.
[Normal]
  1. 00:17:592 (1) - add finish slider head.
  2. 00:19:497 (3) - add clap slider end.
  3. 00:35:688 (5) - add clap slider end.
  4. 00:50:926 (4) - ^
  5. 00:55:688 (1) - add finish slider head.
  6. 01:30:926 (2) - remove finish slider end. loud imo.
  7. 01:31:878 (1) - ^
  8. 01:31:878 (2) - remove finish.
  9. 01:45:688 (2) - add clap slider head and end.
  10. 01:46:759 - why 5% volume? not fit imo. remove better. 01:47:473 - also, this greenline delete please.
  11. 01:51:402 (5) - add clap slider head and remove clap slider end.
  12. 02:03:783 (6) - add finish slider end.
  13. 02:31:402 (2,4) - remove finish.
  14. 03:17:116 (5,6) - remove finish slider end.
[hard]
  1. 00:00:450 (1,2) - add whistle slider end.
  2. 00:24:973 (5) - remove finish slider end better.
  3. 01:03:426 (2) - remove this note better. not fit rhythm.
  4. 01:13:307 (5,6) - overlaps bit bad. i suggest this.
  5. 01:27:592 (1) - not stack better. try this.
good luck :)
Sonnyc
Hi there~ Randomly appeared to be one of the few more mods.

Normal:

-- Imo, it didn't felt natural that OD is higher than AR. Just my opinion.

00:19:497 (3) - Missing clap
00:22:830 (3) - ^
00:27:592 (3) - Missing clap at the end.
00:29:497 (5,1) - Add clap at (5), and start NC from there.
Well hope you could do some work on hitsounds to make more organized. Currently feels quite random.
01:19:497 (3,4) - Distance error.
01:47:116 (3) - This is nearly in-audible. I doubt if this is rankable.
02:17:354 (1) - Imo, making the space 0.8 would be better in reading.
02:32:830 (1) - Finish didn't sound well here.
02:47:116 (2,4) - Remove Claps? Felt a bit spammed.
03:00:926 (4) - Reduce 1/2, and add 1/1 slider at 03:02:354? The current rhythm didn't felt nice.

Hard:

-- CS3 in Normal, and 5 in Hard feels unbalanced to me.

00:05:211 (3) - Increase 1/4 fits the song better.
01:52:830 (2) - The jump didn't fit imo.
02:51:878 (6) - 1 grid right.
Topic Starter
Yuji Tokaji

P o M u T a wrote:

hi!


[General]
  1. add tag 'HANDS UP' please. this is album title.
[Normal]
  1. 00:17:592 (1) - add finish slider head.
  2. 00:19:497 (3) - add clap slider end.
  3. 00:35:688 (5) - add clap slider end.
  4. 00:50:926 (4) - ^
  5. 00:55:688 (1) - add finish slider head.
  6. 01:30:926 (2) - remove finish slider end. loud imo.
  7. 01:31:878 (1) - ^
  8. 01:31:878 (2) - remove finish.
  9. 01:45:688 (2) - add clap slider head and end.
  10. 01:46:759 - why 5% volume? not fit imo. remove better. 01:47:473 - also, this greenline delete please.
  11. 01:51:402 (5) - add clap slider head and remove clap slider end.
  12. 02:03:783 (6) - add finish slider end.
  13. 02:31:402 (2,4) - remove finish.
  14. 03:17:116 (5,6) - remove finish slider end.
[hard]
  1. 00:00:450 (1,2) - add whistle slider end.
  2. 00:24:973 (5) - remove finish slider end better.
  3. 01:03:426 (2) - remove this note better. not fit rhythm.
  4. 01:13:307 (5,6) - overlaps bit bad. i suggest this.
  5. 01:27:592 (1) - not stack better. try this.
good luck :)

Sonnyc wrote:

Hi there~ Randomly appeared to be one of the few more mods.

Normal:

-- Imo, it didn't felt natural that OD is higher than AR. Just my opinion.

00:19:497 (3) - Missing clap
00:22:830 (3) - ^
00:27:592 (3) - Missing clap at the end.
00:29:497 (5,1) - Add clap at (5), and start NC from there.
Well hope you could do some work on hitsounds to make more organized. Currently feels quite random.
01:19:497 (3,4) - Distance error.
01:47:116 (3) - This is nearly in-audible. I doubt if this is rankable.
02:17:354 (1) - Imo, making the space 0.8 would be better in reading.
02:32:830 (1) - Finish didn't sound well here.
02:47:116 (2,4) - Remove Claps? Felt a bit spammed.
03:00:926 (4) - Reduce 1/2, and add 1/1 slider at 03:02:354? The current rhythm didn't felt nice.

Hard:

-- CS3 in Normal, and 5 in Hard feels unbalanced to me.

00:05:211 (3) - Increase 1/4 fits the song better.
01:52:830 (2) - The jump didn't fit imo.
02:51:878 (6) - 1 grid right.
Thanks for these mods guys! all has been fixed!
Winek
Hello! From my modding queue. Sorry, i'm not a good modder, though i'll try my best. Yeah, I'm French Toast and French Fries, French all over. Vive le Québec \o/

[General]
You should maybe review your hitsound, it sound bummer
So much straight slider... Curves and forms.

[Normal]
01:12:830 (1,2) - Maybe remove the clap at the end of slider (1) and put on the both head of these slider?
01:28:069 (4,5) - Remove clap on 5 and put it to 4 instead.
02:24:259 (9,1) - Swap NC?
02:42:354 - Drum hitsound doesn't really feel.

[Hard]
00:30:926 (1) - Move at 212|280
00:49:021 (3,5) - Stack well?

Sorry for the short mod! Bonne chance!
Topic Starter
Yuji Tokaji

Winek wrote:

Hello! From my modding queue. Sorry, i'm not a good modder, though i'll try my best. Yeah, I'm French Toast and French Fries, French all over. Vive le Québec \o/

[General]
You should maybe review your hitsound, it sound bummer
So much straight slider... Curves and forms.

[Normal]
01:12:830 (1,2) - Maybe remove the clap at the end of slider (1) and put on the both head of these slider?
01:28:069 (4,5) - Remove clap on 5 and put it to 4 instead.
02:24:259 (9,1) - Swap NC?
02:42:354 - Drum hitsound doesn't really feel.

[Hard]
00:30:926 (1) - Move at 212|280
00:49:021 (3,5) - Stack well?

Sorry for the short mod! Bonne chance!
Right, all fixed, thank you!
Winek
Right, all fixed, thank you!
All? Omg i tought my mod was just some crap.

Anyway, good luck on ranking it!
Squichu
hey there!
mod from queue ~

[General]
  1. nice song choice! :3
  2. I'd like to see more combocolours.
    I know your colours match the background, but personally I just prefer more colours. xDbut that's up to you ofc. c:
[Normal]
your mapping style is kinda oldschool. I'm not saying that's a bad thing, I just noticed. And it kinda fits the song, too. :D
  1. 00:01:878 (4,5) - move and rotate 5 a bit to match better with 4(I made this rather sloppy, you can do better. xD)
  2. 00:05:211 (3,4,5) - doesn't fit that well imo, maybe change to something like this:and let break start at 00:07:592, maybe? (like in the screens)
    otherwise it feels kinda weird, cause the last object before the break is right on the long white tick.
    also, if you don't want to change that part up, you might want to ctrl+g 5, imrpoves the movement
  3. 00:17:592 (1,2) and some more parts - match them better (increase the curve for example)it just looks more interesting to me, sorry. orz
    and the movement from 00:19:497 (3,4) is not that nice. ;n;
    (the moevement from 2 to 3 isn't that nice either, but the slidershapes match waaay better, so it looks fine ~)
    include 4 into the pattern from before?
  4. 00:24:973 (6) - replace with short slider til long white tick maybe?
    otherwise there is this red/white tick change (which might be a bit too hard to read for the easiest diff)
    alternatively, place a circle at 00:25:449, that's work as well.
  5. 00:37:116 (2,3,4,5) - I don't know why, but the sliders look kinda weird to me.
    it's just their shape that looks distorted. xD look at the shape! -
  6. 00:40:449 (1,2) - if you match them, do it correctly?
  7. 00:59:497 - there is an object missing (there is a beat there, I'd expect an object)
  8. 01:30:926 (2) - add reverse maybe? to avoid that red/white tick thing
  9. 01:41:402 - why do you use 0.75 multiplier here? you remove it at 01:41:878 again and it's actually of no use..
    so remove completely?
    it's different with the other SV change, tho.. personally, I'd really don't like them n Easy/Normals.
    espeicially not, if Normal is the easiest difficulty.. it's just too hard to read. (imo)
    I'm sure you can think of something nice for that part - 02:42:354 - 02:48:902 - that's easier to read and looks nice!
    (also, please change the sampleset, it doesn't fit .. or at least it sounds unpleasinf to my ears, dunno if that's for everyone like that.. ><)
  10. 01:55:211 (5,6) - readabilty of them is so-so.. buuut Idk. it's kinda your style.. but meh. >:
    keep it, but keep in mind that it's breaking the flowmovement and is not easy to read
  11. 02:22:354 (5,6,7,8,1) - think of a nice pattern? a square or pentagon for example
  12. 02:26:164 (4) - pay attention to having the red anchor in the middle of the slider (and on the red tick)
    looks better I think.. but if you want to have more variety you could place the red anchor on the blue tick, too.
    same goes for 02:28:069 (6)!
soo, overall I am missing a bit of structure. like repetitive patterns and such.
I'm sure you can think of some, try to!

[Hard]
hehe, really oldschool mapping technique! :3 it's kinda interesting to look at. (I've never seen CS5 before lol)
and basically I'd say the same things as in Normal. - there are some flowmovement issues.
you could use a few more patterns.. well. yeah.
the SV change fit's better here! .. uhm, some minor things:
  1. 00:05:211 (3) - move to 316|216? -> triangle with 1+2
    you'd have to place the following objects differently then, tho (cause overlap ><)
  2. 00:07:116 (4) - rotate a bit to get better movement from 3-4-5
  3. 00:08:069 (6) - might want to remove this, same reason as in Normal
  4. decrease volume for Normal sampleset parts, maybe? It's so loud.. @@
  5. 00:53:783 (4) - include in the pattern of 1+2+3? the jump would be fine, imo, and it looks better too!
  6. 01:08:545 (2,3) - think of a different shape? it looks so unstructured to me. qq
yup. that's it.
osu definitely needs more k-pop, please rank this! *^*

good luck! *squee*
Topic Starter
Yuji Tokaji

Squirrel wrote:

hey there!
mod from queue ~

[General]
  1. nice song choice! :3
  2. I'd like to see more combocolours.
    I know your colours match the background, but personally I just prefer more colours. xDbut that's up to you ofc. c:
[Normal]
your mapping style is kinda oldschool. I'm not saying that's a bad thing, I just noticed. And it kinda fits the song, too. :D
  1. 00:01:878 (4,5) - move and rotate 5 a bit to match better with 4(I made this rather sloppy, you can do better. xD)
  2. 00:05:211 (3,4,5) - doesn't fit that well imo, maybe change to something like this:and let break start at 00:07:592, maybe? (like in the screens)
    otherwise it feels kinda weird, cause the last object before the break is right on the long white tick.
    also, if you don't want to change that part up, you might want to ctrl+g 5, imrpoves the movement
  3. 00:17:592 (1,2) and some more parts - match them better (increase the curve for example)it just looks more interesting to me, sorry. orz
    and the movement from 00:19:497 (3,4) is not that nice. ;n;
    (the moevement from 2 to 3 isn't that nice either, but the slidershapes match waaay better, so it looks fine ~)
    include 4 into the pattern from before?
  4. 00:24:973 (6) - replace with short slider til long white tick maybe?
    otherwise there is this red/white tick change (which might be a bit too hard to read for the easiest diff)
    alternatively, place a circle at 00:25:449, that's work as well.
  5. 00:37:116 (2,3,4,5) - I don't know why, but the sliders look kinda weird to me.
    it's just their shape that looks distorted. xD look at the shape! -
  6. 00:40:449 (1,2) - if you match them, do it correctly?
  7. 00:59:497 - there is an object missing (there is a beat there, I'd expect an object)
  8. 01:30:926 (2) - add reverse maybe? to avoid that red/white tick thing
  9. 01:41:402 - why do you use 0.75 multiplier here? you remove it at 01:41:878 again and it's actually of no use..
    so remove completely?
    it's different with the other SV change, tho.. personally, I'd really don't like them n Easy/Normals.
    espeicially not, if Normal is the easiest difficulty.. it's just too hard to read. (imo)
    I'm sure you can think of something nice for that part - 02:42:354 - 02:48:902 - that's easier to read and looks nice!
    (also, please change the sampleset, it doesn't fit .. or at least it sounds unpleasinf to my ears, dunno if that's for everyone like that.. ><)
  10. 01:55:211 (5,6) - readabilty of them is so-so.. buuut Idk. it's kinda your style.. but meh. >:
    keep it, but keep in mind that it's breaking the flowmovement and is not easy to read
  11. 02:22:354 (5,6,7,8,1) - think of a nice pattern? a square or pentagon for example
  12. 02:26:164 (4) - pay attention to having the red anchor in the middle of the slider (and on the red tick)
    looks better I think.. but if you want to have more variety you could place the red anchor on the blue tick, too.
    same goes for 02:28:069 (6)!
soo, overall I am missing a bit of structure. like repetitive patterns and such.
I'm sure you can think of some, try to!

[Hard]
hehe, really oldschool mapping technique! :3 it's kinda interesting to look at. (I've never seen CS5 before lol)
and basically I'd say the same things as in Normal. - there are some flowmovement issues.
you could use a few more patterns.. well. yeah.
the SV change fit's better here! .. uhm, some minor things:
  1. 00:05:211 (3) - move to 316|216? -> triangle with 1+2
    you'd have to place the following objects differently then, tho (cause overlap ><)
  2. 00:07:116 (4) - rotate a bit to get better movement from 3-4-5
  3. 00:08:069 (6) - might want to remove this, same reason as in Normal
  4. decrease volume for Normal sampleset parts, maybe? It's so loud.. @@
  5. 00:53:783 (4) - include in the pattern of 1+2+3? the jump would be fine, imo, and it looks better too!
  6. 01:08:545 (2,3) - think of a different shape? it looks so unstructured to me. qq
yup. that's it.
osu definitely needs more k-pop, please rank this! *^*

good luck! *squee*
Ok! your mod has been fixed! Thank you!
OscaR CUBE
Hii,, i'm a new beatmapper..
sorry if my mod don't help you so much.. :D

SPOILER
NORMAL
- 00:29:497 (1,3) - Remove the clap sound.. :oops:
- 00:29:974 (2,4) - Add clap sound.. (?) :D
- 00:37:116 (2) - Remove the calp sound??
- 00:48:069 (1) - same ^
- 01:18:545 - add kiai here ? :D
- 02:19:497 - same ^
- 03:05:211 - same ^
- 02:19:497 (1,4) - Change it like this ?? http://puu.sh/6Pvg0.jpg
- 02:34:735 - end the spinner here ? :oops:
- 03:20:449 - same ^

SPOILER
HARD
- 00:15:449 (1) - Remove this object? :oops:
- 00:29:497 (2) - add clap sound here, and the reverse arrow.. :D
- 03:20:449 - end the spinner here?? :D

I think that's all...
Sorry for my bad english... :?

:roll: --My Pending Map (Need Mod)-- :lol:
http://osu.ppy.sh/s/148873 --> Beast/B2ST - Midnight (Japan ver.)
Topic Starter
Yuji Tokaji

OscaR CUBE wrote:

Hii,, i'm a new beatmapper..
sorry if my mod don't help you so much.. :D anyways, thank you to post your mod bro!

SPOILER
NORMAL
- 00:29:497 (1,3) - Remove the clap sound.. :oops: yep
- 00:29:974 (2,4) - Add clap sound.. (?) :D hm, why not!
- 00:37:116 (2) - Remove the calp sound?? ^
- 00:48:069 (1) - same ^ ^
- 01:18:545 - add kiai here ? :D hm, already fix
- 02:19:497 - same ^ ^
- 03:05:211 - same ^ ^
- 02:19:497 (1,4) - Change it like this ?? http://puu.sh/6Pvg0.jpg Right
- 02:34:735 - end the spinner here ? :oops: nop
- 03:20:449 - same ^nop


SPOILER
HARD
- 00:15:449 (1) - Remove this object? :oops: Indeed, sounds better! thx!
- 00:29:497 (2) - add clap sound here, and the reverse arrow.. :D nop
- 03:20:449 - end the spinner here?? :D nop

I think that's all... Thank you!
Sorry for my bad english... :? Aah, it's ok dude, I understand ;)
yf_bmp
[General]
Your hitsound addition sounds chaos. I think you should remap hitsounds (especially hitclap). 2|4 clap is okay for this music
I think your map looks chaos, too. For better feelings, you may put the notes according to the law. (Such as shape, flow, and other method)


[Normal]
00:24:259 (5,1) - Please don't do such overlap in this 3-star normal, and it looks a little ugly
00:28:545 (4,1) - too close
00:40:926 (2,4) - not overlap
00:51:878 (5) - NC
00:59:497 (6) - NC here,00:59:973 (1) - remove NC
02:52:354 (5) - NC
03:09:497 (6) - ^

[Hard]
00:05:211 (3,1,2) - Do not do such overlap. it looks not fine now
00:19:259 (5,1) - ^
00:30:211 (3,1) - ^
01:06:640 (2) - ^
01:09:973 (4,1) - ^
etc. I won't write down every such issues since there are too many.

00:25:688 (1,2) - blanket better
00:27:354 (3,4) - ^
etc. I won't write down every such issues since there are too many.

00:26:878 (2,3) - too close
00:57:592 (1,2) - ^
01:08:545 (2,3) - ^
02:09:497 (2,3) - ^

02:56:640 (3,4,5,6) - make a square here

OK. That is all. I'm not satisfied with this map now. But I think you can make it better! Go ahead!
If you feel content with this mod, please tell your friends about our Modding Queue!
Good Luck!
Topic Starter
Yuji Tokaji

yf_bmp wrote:

[General]
Your hitsound addition sounds chaos. I think you should remap hitsounds (especially hitclap). 2|4 clap is okay for this music
I think your map looks chaos, too. For better feelings, you may put the notes according to the law. (Such as shape, flow, and other method)


Yeah I know, i'll work on it, I had trouble finding the right rhythm that sticks with this music.

[Normal]
00:24:259 (5,1) - Please don't do such overlap in this 3-star normal, and it looks a little ugly indeed, fixed
00:28:545 (4,1) - too close ^
00:40:926 (2,4) - not overlap ^
00:51:878 (5) - NC
00:59:497 (6) - NC here,00:59:973 (1) - remove NC ^
02:52:354 (5) - NC ^
03:09:497 (6) - ^ ^

[Hard]
00:05:211 (3,1,2) - Do not do such overlap. it looks not fine now Fixed
00:19:259 (5,1) - ^ ^
00:30:211 (3,1) - ^ ^
01:06:640 (2) - ^ ^
01:09:973 (4,1) - ^ ^
etc. I won't write down every such issues since there are too many.

00:25:688 (1,2) - blanket better
00:27:354 (3,4) - ^
etc. I won't write down every such issues since there are too many.

00:26:878 (2,3) - too close ^
00:57:592 (1,2) - ^ ^
01:08:545 (2,3) - ^ ^
02:09:497 (2,3) - ^ ^

02:56:640 (3,4,5,6) - make a square here Fixed!

OK. That is all. I'm not satisfied with this map now. But I think you can make it better! Go ahead!
If you feel content with this mod, please tell your friends about our Modding Queue!
Good Luck!
Thank you so much for your mod! Helped me a lot!
BeatofIke
Modded via irc! I mean LONG irc! (3 hours o.o)
Long IRC
11:12 Kazey: I expect this fuckin' jump', i'll change it.. :'(
11:12 BeatofIke: o.o
11:12 Kazey: ? xD
11:12 BeatofIke: If you want too o.o
11:13 BeatofIke: It's DT so yeah XD
11:13 Kazey: Oh, this jump is rankable dude? :o
11:14 BeatofIke: It is rankable. What's wrong with it? :o
11:14 Kazey: Hm
11:15 Kazey: Ok, i don't change, but I think its kinda long jump ^^"
11:15 BeatofIke: okay :)
11:15 Kazey: :3
11:16 BeatofIke: Yup! Looks fine :3
11:17 Kazey: Hm :3
11:17 Kazey: Submitted nov 2012 lol
11:17 BeatofIke: yeah XD
11:18 Kazey: xDD
11:18 BeatofIke: http://osu.ppy.sh/forum/p/1918983
11:18 BeatofIke: my old mod lol
11:18 Kazey: Yeah XD, about, do you think nowdays, my map is better? :O
11:19 BeatofIke: I guess, it's been over a year XD
11:19 Kazey: XDDDD
11:19 Kazey: Oh LOL
11:20 Kazey: Indeed hihi
11:21 Kazey: Have you holidays?
11:21 Kazey: I have only 1week now, but before i have 2weeks omfg, so sad..
11:22 BeatofIke: nope
11:22 Kazey: Oh ? You're not tired with school ?
11:23 BeatofIke: I'm always tired ._.
11:23 Kazey: xD
11:23 BeatofIke: lol
11:27 BeatofIke: want to irc mod :D
11:27 BeatofIke: or a mod post :3
11:27 Kazey: Ofc bro :3
11:27 Kazey: As you want lol
11:28 Kazey: Ready for IRC if you want :3
11:28 BeatofIke: okay give me about an hour or so :3
11:28 Kazey: Sure
11:54 BeatofIke: okay ready :3
11:54 Kazey: Yeah, too :)
11:55 Kazey: IRC?
11:55 BeatofIke: yup! :3
11:55 Kazey: ;)
11:55 BeatofIke: it's faster :3
11:56 Kazey: Right right :3
11:58 BeatofIke: checking general settings :3
11:58 Kazey: Yup
12:02 BeatofIke: I see that this map has a skin....
12:02 Kazey: Yep, but I can delete it lol
12:04 BeatofIke: You can if you want to
12:05 Kazey: It's nice atm, do you see a prob in folder song bro ?
12:05 BeatofIke: the mp3 and the image are all good.
12:06 Kazey: Okay :3
12:06 BeatofIke: As for the skins, you are missing some files
12:06 Kazey: Oh ?
12:08 Kazey: What are the files that I miss?
12:08 BeatofIke: I like if you use a skin, you have to add every file into the skin
12:09 Kazey: Lol sure
12:09 Kazey: Hm, I think, i'll delete it, will be good
12:09 Kazey: Are you ok?
12:10 BeatofIke: If you want too, then sure :/
12:10 Kazey: Right, fixed
12:10 BeatofIke: It;s your map :P
12:10 Kazey: Yup x)
12:10 Kazey: 4 files atm : 2 diffs, 1bg, 1mp3
12:11 BeatofIke: Yup! that's good o.o
12:12 BeatofIke: everything else seems good.
12:12 Kazey: Right.
12:12 BeatofIke: The skins was the only issue for this map.
12:13 Kazey: Oh real, x)
12:15 BeatofIke: if you still want to keep the skins, then you would need to add the following: sliderb.png, sliderfollowcircle.png, spinner-background.png, spinner-circle.png, spinner-approachcircle.png, spinner-metre.png, spinner-clear.png, spinner-spin.png, and spinner-osu.png.
12:16 BeatofIke: lololol
12:16 BeatofIke: so yeah XD
12:16 Kazey: XD
12:16 Kazey: Will be fine, i don't want now XD
12:16 BeatofIke: okay XD
12:16 Kazey: xD
12:17 BeatofIke: oaky, going to start with Normal :3
12:17 Kazey: Sure
12:17 BeatofIke: 00:05:211 (3,4) - Spacing o.o
12:17 Kazey: And btw, players have own personally skin so.. :3
12:17 BeatofIke: Of course :3
12:18 Kazey: LOL, didn't see, fixed :p
12:18 BeatofIke: okay :3
12:24 BeatofIke: 00:25:688 (1,2) - Try not to let these sliders touch
12:24 BeatofIke: slider 1 is covering part of slider 2's head o.o
12:25 Kazey: Ok fixed!
12:26 BeatofIke: 00:33:783 (2) - I'll probably stack this with the start of 00:32:355 (7).
12:27 Kazey: Spacing fixed
12:27 BeatofIke: 00:34:259 (3) - Try flipping this slider horizontially (ctrl+H)
12:28 BeatofIke: It flows better :3
12:28 BeatofIke: 00:50:926 (4,1) - spacing again ;w
12:31 BeatofIke: 00:52:354 (2) - For this difficulty, I wouldn't recommend using any 1/4 beats (including sliders). Try replacing this slider with a 1/2 beat slider instead.
12:32 Kazey: Right
12:32 BeatofIke: 01:24:735 (5) - spacing o.o
12:32 BeatofIke: If I'm going to fast, then I can slow down XD
12:32 BeatofIke: too*
12:34 Kazey: That's good, continue :3
12:34 BeatofIke: okay :3
12:34 BeatofIke: lets see....
12:35 Kazey: Fixed :3
12:35 BeatofIke: 01:31:878 (1,2) - You don't really need a new combo here. Also, you could just use a reverse slider for this note. o.o
12:35 BeatofIke: and the spacing too.
12:36 Kazey: Fixed
12:37 BeatofIke: For easier diffiucultes, it's always good to use the same spacing throughout the song.
12:37 BeatofIke: such a Easy and Normal
12:37 BeatofIke: That's why o.o
12:38 Kazey: Understood! Honestly, I didn't recheck spacing between notes, do you found issues ?
12:39 BeatofIke: The ones I mentioned so far, yes o.o
12:40 Kazey: Has been fixed, all ! :3
12:41 BeatofIke: wow, the second verse/chorus has no problems o.o
12:42 Kazey: lol
12:42 Kazey: Are you surprised? :'(
12:42 BeatofIke: of course o.o
12:43 Kazey: XD
12:44 BeatofIke: the last one is also good ._.
12:45 BeatofIke: but at least make 02:56:164 (3,4,5) symmetical
12:45 Kazey: Fixed :3
12:45 BeatofIke: okay :3
12:45 BeatofIke: That's it for Normal :3
12:46 Kazey: Nice! :3
12:49 BeatofIke: 00:17:830 (2) - spacing
12:50 BeatofIke: 00:21:640 (1,2) - These slider shapes looks weird ._. Try a simple ark or a straight slider
12:53 Kazey: Fixed!
12:55 BeatofIke: 00:21:640 (1,2,3,4) - You can try this pattern too if you like: http://osu.ppy.sh/ss/1341590
12:55 BeatofIke: :3
12:56 BeatofIke: 00:32:473 (5,6,7) - I'll make this stream straight :3
12:59 BeatofIke: 00:50:688 (2) - Try encircling this slider with 00:51:164 (3). Just like you did with 00:51:402 (4).
13:02 Kazey: Fixed!
13:02 Kazey: Like this: http://puu.sh/6YDrs.jpg
13:02 Kazey: ?
13:02 BeatofIke: Yes :D: http://osu.ppy.sh/ss/1341612
13:02 Kazey: LOL
13:02 BeatofIke: haha
13:03 Kazey: Spirits connected!
13:04 BeatofIke: ^_^
13:04 Kazey: :3
13:05 BeatofIke: 01:30:688 (7) - whoa o.o This note is not perfectly stacked with 01:30:926 (1).
13:07 BeatofIke: 02:00:926 (1) - Move this slider at 328|100
13:07 Kazey: Fixed! :3
13:07 BeatofIke: okay :3
13:08 Kazey: Saved :3
13:08 BeatofIke: 02:00:926 (1) - also, try reverse setection o.o
13:08 BeatofIke: okay :3
13:09 BeatofIke: actually nevermind XD
13:09 Kazey: Hmm ? lol
13:09 BeatofIke: well, that's if you want to
13:10 Kazey: Hm, actually I think it's good bro :3
13:10 BeatofIke: okay :3
13:11 BeatofIke: omg, the last part is good.
13:12 Kazey: lol
13:12 BeatofIke: your map is trolling me I swear XD
13:12 Kazey: Omg! xD
13:12 BeatofIke: anyways, that's it for now :3
13:12 BeatofIke: upload it :3
13:12 Kazey: *F12* :3
13:12 Kazey: Sure!
13:13 Kazey: Uploaded!
13:13 BeatofIke: okay :3
13:14 BeatofIke: want a re-check?
13:14 Kazey: Sure! lol
13:14 BeatofIke: Okay :D
13:14 Kazey: Ty bro!
13:15 BeatofIke: you are welcome >w<
13:18 Kazey: 00:55:688 (1) : Spacing fixed
13:19 BeatofIke: o.o
13:20 Kazey: Hm, 1st verse's spacing are fixed atm
13:21 BeatofIke: okay :3
13:21 Kazey: Should I re-sub ?
13:21 BeatofIke: sure
13:22 Kazey: Uploaded!
13:22 BeatofIke: ok o.o
13:24 Kazey: https://osu.ppy.sh/u/80594
13:24 Kazey: Haha
13:24 BeatofIke: XDDDD
13:24 Kazey: xD
13:24 Kazey: :3
13:25 BeatofIke: best quote from me 2014
13:26 Kazey: +1
13:26 Kazey: haha
13:26 BeatofIke: :P
13:27 BeatofIke: brb restroom XD
13:28 Kazey: Lol sure :3
13:32 BeatofIke: back :3
13:33 Kazey: wback :3
13:33 BeatofIke: thanks >w<
13:34 Kazey: hehe :)
13:34 BeatofIke: your map is getting closer...
13:34 Kazey: Hmm, that's bad so? :o
13:35 BeatofIke: closer to bubble I mean :)
13:36 Kazey: XD
13:36 Kazey: *swear*
13:36 BeatofIke: yes
13:37 BeatofIke: I'll probably recommend a few more mods first :P
13:37 Kazey: Sure bro its okai ^^
13:38 Kazey: Arrg, getting so close!! Wanna get this rank, cause nobody like kpop obviously lol
13:39 BeatofIke: I like k-pop o.o
13:40 BeatofIke: 00:38:545 (4,5) - spacing XD
13:40 BeatofIke: 02:14:259 (3) - spacing
13:41 BeatofIke: 02:20:926 (3) - and more spacing
13:42 BeatofIke: Actually, that's the only 3 :P
13:42 BeatofIke: and that should be it :3
13:44 Kazey: All fixed!
13:44 BeatofIke: okay ^_^
13:44 BeatofIke: moving to hard :3
13:45 Kazey: Btw, I think you're kinda alone who loves kpop songs .. TT
13:45 Kazey: Okay!
13:45 BeatofIke: I see o.o
13:45 BeatofIke: I like various types of music so... yeah XD
13:45 Kazey: xD, me too !! :3
13:48 BeatofIke: okay...
13:49 BeatofIke: 01:49:021 (1,2) - Hmm..try moving 2 a bit away from 1, so they don't touch
13:49 Kazey: Fixed!
13:50 BeatofIke: try moving it at 144|176 :3
13:50 Kazey: Yup :3
13:50 BeatofIke: 01:52:830 (2,3) - same as this one. Try not to let them touch :3
13:51 BeatofIke: You may have to check for others as well :P
13:52 Kazey: Ofc :3
13:53 BeatofIke: 02:24:735 (3,4,5) - not exactly symmetrical o.o
13:53 BeatofIke: move this a grid to the left
13:54 BeatofIke: including the 6
13:54 Kazey: Sure, fixed
13:54 Kazey: http://puu.sh/6YHyJ.jpg ? change it ?
13:55 BeatofIke: no, that one is good :3
13:55 Kazey: Right :3
13:55 Kazey: Ok fixed!
13:56 BeatofIke: ^^
13:56 Kazey: Hm, you mean symmetrical with y-axis ? right ?
13:56 BeatofIke: yes :3
13:56 Kazey: Ok :3
13:56 BeatofIke: also, move it a grid down as well
13:56 BeatofIke: for spacing :P
13:56 Kazey: Yeah saw :)
13:57 BeatofIke: 02:54:259 (5,6,7) - they're getting busy
13:58 BeatofIke: 02:55:926 (2,3) - spacing for this one
13:58 BeatofIke: just move the slider up :3
13:59 BeatofIke: and that should be it :3
14:01 Kazey: All fixed!
14:01 BeatofIke: okay, upload ^o^
14:02 Kazey: Uploaded!
14:02 BeatofIke: :)
14:03 BeatofIke: ok :3
14:04 BeatofIke: 00:53:307 (3,4) - spacing
14:04 BeatofIke: for Normal and that's it :3
14:05 Kazey: Fixed
14:05 BeatofIke: okay :3
14:07 BeatofIke: 01:17:116 (6,7) - try blanket this slider better o.o
14:08 BeatofIke: move the middle anchor point at 228|256
14:08 Kazey: http://puu.sh/6YIKv.jpg
14:08 BeatofIke: XD
14:08 BeatofIke: yes
14:08 Kazey: Oh my! twice, spirits
14:08 BeatofIke: :O
14:09 Kazey: xDD
14:10 BeatofIke: 02:33:783 (5) - New combo I guess o.o
14:11 BeatofIke: 02:52:116 (7,1) - There touching a little bit o.o
14:12 BeatofIke: 03:05:449 (2) - spcaing for this one
14:12 BeatofIke: spacing*
14:13 Kazey: Fixed!
14:13 BeatofIke: okay :3
14:13 Kazey: Re-sub ? !3
14:13 Kazey: :3
14:13 BeatofIke: yes :D
14:13 BeatofIke: getting closer and closer XD
14:14 Kazey: That's why I love mapping/modding, pratice makes perfect!
14:14 Kazey: Uploaded!
14:14 BeatofIke: Yes ^_^
14:16 BeatofIke: Okay, Normal is has no more spacing issues! Congrats! :3
14:16 BeatofIke: :D
14:16 Kazey: LOL
14:17 Kazey: Thank ya :3
14:19 BeatofIke: and....
14:19 BeatofIke: GOOD! :3
14:20 Kazey: Aaah nice! :D
14:22 BeatofIke: okay I'll post :3
14:22 Kazey: Sure bro <3

Map is getting much better now. Just get a few more mods from people and then we will do a final re-check! Good luck with your map! :D
P o M u T a
no kds
[Hard]
01:03:307 (1) - add finish slider head.
01:18:545 (1) - ^
02:19:497 (1) - ^
02:49:973 (1) - ^

[Normal]
02:19:497 (1) - remove clap slider head. instead finish.
02:49:021 (1) - remove clap here. really loud imo.
Topic Starter
Yuji Tokaji

P o M u T a wrote:

no kds
[Hard]
01:03:307 (1) - add finish slider head.
01:18:545 (1) - ^
02:19:497 (1) - ^
02:49:973 (1) - ^

[Normal]
02:19:497 (1) - remove clap slider head. instead finish.
02:49:021 (1) - remove clap here. really loud imo.
Hey! Don't worry, I'll mod your map dude, you're in my modding queue =3(I'm just busy atm)
By the way, thank you for this mod!
Raiku
Just another Raiku post!

[Hard]

As a general rule of thumb, I feel all your new combos should start on the downbeat.

00:28:783 (2,3,1) - There are a few instances such as this pattern here where I felt the slider end and the following notes could level out and form a line with the intent of improving the flow a little more (http://puu.sh/6ZsFJ.jpg). Notice how I moved the slider after to the right a little to form a flow out of the combo.

00:34:735 (4) - I feel this should be a new combo up to the last slider since it is a new vocal section.

00:45:449 (4,6) - Avoid this overlap. This can be overcome by implementing what I suggest here: (00:44:497 (3,4,5) - http://puu.sh/6ZsOx.jpg) and here (00:46:402 (6,7) - http://puu.sh/6ZsQH.jpg). Note: I moved 4 and 5 down 1 space on grid level 2, and moved 6 and 7 up 2 spaces.

01:24:735 (5,6,7) - I made this triple more linear, how do you feel about this (http://puu.sh/6ZsWG.jpg).

02:32:354 (4,2) - I avoided this overlap by moving 2 to the right a touch and adjusted the next combos line accordingly (http://puu.sh/6Zt3m.jpg).

Funky song dude, love the map and good luck!
P o M u T a

Kazey wrote:

P o M u T a wrote:

no kds
[Hard]
01:03:307 (1) - add finish slider head.
01:18:545 (1) - ^
02:19:497 (1) - ^
02:49:973 (1) - ^

[Normal]
02:19:497 (1) - remove clap slider head. instead finish.
02:49:021 (1) - remove clap here. really loud imo.
Hey! Don't worry, I'll mod your map dude, you're in my modding queue =3(I'm just busy atm)
By the way, thank you for this mod!
I already catch your mod o.o
this modding just your help!!
i hope soon bubble this map :D
Topic Starter
Yuji Tokaji

Raiku wrote:

Just another Raiku post!

[Hard]

As a general rule of thumb, I feel all your new combos should start on the downbeat. Really? :o

00:28:783 (2,3,1) - There are a few instances such as this pattern here where I felt the slider end and the following notes could level out and form a line with the intent of improving the flow a little more (http://puu.sh/6ZsFJ.jpg). Notice how I moved the slider after to the right a little to form a flow out of the combo. Sure, right, fixed!

00:34:735 (4) - I feel this should be a new combo up to the last slider since it is a new vocal section. ^

00:45:449 (4,6) - Avoid this overlap. This can be overcome by implementing what I suggest here: (00:44:497 (3,4,5) - http://puu.sh/6ZsOx.jpg) and here (00:46:402 (6,7) - http://puu.sh/6ZsQH.jpg). Note: I moved 4 and 5 down 1 space on grid level 2, and moved 6 and 7 up 2 spaces. ^

01:24:735 (5,6,7) - I made this triple more linear, how do you feel about this (http://puu.sh/6ZsWG.jpg). 1 grid up ftw!

02:32:354 (4,2) - I avoided this overlap by moving 2 to the right a touch and adjusted the next combos line accordingly (http://puu.sh/6Zt3m.jpg). Fixed!

Funky song dude, love the map and good luck! Thank you for this mod bro!
Gamu
Hello

M4M Request from you

[General]

  1. Disable the "Lettebox during breaks" because not used in most map.
[Normal]

  1. 00:03:307 (5) - Hmm...not bad, but try out the form like this? Appearance and flow is also good.
  2. 00:21:402 (5,1) - Swap the new combo.
  3. 00:22:354 (2,3) - Change to the slider instead of the two circles. Slider are fitting to the song than the circle.
  4. 00:24:259 (5,6) - try this rhythm?
  5. 01:49:021 (1) - Move to x:236 y:28 for blanket.
  6. 02:12:354 (7,1) - Swap the new combo.
  7. 02:25:688 (3) - Move to x:256 y:88 in order to put on a straight line.
  8. 02:26:640 (5) - new combo here.
[Hard]

  1. 00:02:830 (4) - Appearance is bad, so move to x:328.
  2. 00:58:783 (4) - Spacing is narrow.
  3. 00:59:736 (6) - new combo here
sorry for very short mod..
Hitsound is not good orz, but i can help it for you :3
In other words, I able to add hitsound for you! If you need help, please call me :)
Tari
Let's see.

[Normal]

  1. 00:17:592 (1,2,3,4) - The slider curve 3 is the only sexy curved slider there, owo but you might of been using the old editor way of making blankets but just pointing this out
  2. 00:23:307 (4) - You should make it face to the other side, it looks very crammed if you make it face left where the next notes will show up, maybe something like this : http://puu.sh/70mMC.jpg and yeah leave the position of the note the same
  3. 00:29:497 (1) - You see this doesn't align correctly in the y-axis you need to make it to 192 like notes 3 and 5 00:30:450 (3,4,5) - (Your trying to make a symmetrical pattern here right?)
  4. 00:48:069 (1) - I don't see any reason to make this straight, maybe you can curve it up?
  5. 01:04:735 (2,3) - Maybe next time you don't do things like this again orz, its fine but makes your map really unclean D: having the next note touching the previous note in someway
  6. 01:14:735 (1,2,3,4,5) - Make this pattern symmetrical to like how you did 00:29:497 (1,2,3,4,5) - right now its very unsymmetrical and I assume your trying to do the same thing here as there?
  7. 01:47:116 (3,4,5,6) - A Great place to do stacking if you wanted to!
  8. 02:00:926 (1,2,3) - More alignment issues, make sure 1 aligns with 3!
  9. 02:19:021 (3) - Move this down more, to prevent overlapping with 02:20:449 (2) - please. Right now, it's really close to that it doesn't look nice like said before!
  10. 02:25:688 (3) - I don't know if this is intentional but its not correctly centered to the grid, might want to fix it to make it look a little more clean I guess orz
  11. 02:31:402 (2,3,4) - This pattern looks boring when you repeat it again and again, how about you try this? http://puu.sh/70v4B.jpg it would work loads better.
  12. 02:56:164 (3,4,5) - If your going do symmetry like this, you might as well maybe sure they are centered to the grid , move this whole thing more to the left for that to happen.
  13. 02:58:545 (1) - Fix the spacing of this note if you change the above.
[Hard]

  1. The claps are noisy here D: but I think your at this point its better to mod the issues with hitsounds rather than redo them LOL
  2. 00:07:116 (4,5,6,7,8) - Rhythm can be simplified D:, best bet would be to reverse 4 and use a triplet like this : http://puu.sh/70vqr.jpg It's a weird way to start the song, when people are just getting sense of the rhythm
  3. 00:21:640 (6) - I don't recommend using such long slider for a hard , it doesn't mix well with the triplets and weird blue tick rhythms you use, probably decrease to red tick and add a circle to the white tick?
  4. 00:22:592 (8,9,10) - If you want to do rhythms like this you must add a circle at 00:24:378 - to match with that.
  5. 00:36:164 (1) - Ermm, kinda random slider placement >.> , maybe try this? well you need to move the next note too, here's how the whole thing looks like : http://puu.sh/70vK2.jpg that's seems good to me!
  6. 00:36:640 (2) - Oh and you might want to add the new combo here instead and remove at 00:36:164 (1) -
  7. 00:58:188 (2) - I don't think the note here fits well, it sounds noisy and doesn't even fit anything even with the clap sound off and the clap sound just awful there.
  8. 01:00:449 (7) - Why face up? make it face more down( so it doesn't touch the hp bar D:) like this : http://puu.sh/70vWZ.jpg
  9. 01:20:092 - Add a note here to keep the triplets flowing well throughout the kiai (you added them sparingly across the kiai anyway)
  10. 01:30:569 - ^
  11. 01:55:569 - ^
  12. 02:06:045 - ^ same you have to add triplets for this kiai too if you did for the first
  13. 02:09:378 - ^
  14. 02:56:759 - ^
  15. 01:54:735 (2) - Not an issue but might want to align with 01:54:259 (5) - in the y-axis
Topic Starter
Yuji Tokaji

Gamu wrote:

Hello

M4M Request from you

[General]

  1. Disable the "Lettebox during breaks" because not used in most map. Right, fixed!


[Normal]

  1. 00:03:307 (5) - Hmm...not bad, but try out the form like this? Appearance and flow is also good.
    Sure!
  2. 00:21:402 (5,1) - Swap the new combo. Ok!
  3. 00:22:354 (2,3) - Change to the slider instead of the two circles. Slider are fitting to the song than the circle. ^
  4. 00:24:259 (5,6) - try this rhythm? ^
  5. 01:49:021 (1) - Move to x:236 y:28 for blanket. nazi! oh wait?!
  6. 02:12:354 (7,1) - Swap the new combo. ^
  7. 02:25:688 (3) - Move to x:256 y:88 in order to put on a straight line. ^
  8. 02:26:640 (5) - new combo here.
^

[Hard]

  1. 00:02:830 (4) - Appearance is bad, so move to x:328. Fixed!
  2. 00:58:783 (4) - Spacing is narrow. ^
  3. 00:59:736 (6) - new combo here ^


sorry for very short mod..
Hitsound is not good orz, but i can help it for you :3
In other words, I able to add hitsound for you! If you need help, please call me :)
Useful mod! Nevermind, short/long, that's good bro!
I sent you a PM forum =3
Thank you!


Tari wrote:

Let's see.

[Normal]

  1. 00:17:592 (1,2,3,4) - The slider curve 3 is the only sexy curved slider there, owo but you might of been using the old editor way of making blankets but just pointing this out Ok, fixed!
  2. 00:23:307 (4) - You should make it face to the other side, it looks very crammed if you make it face left where the next notes will show up, maybe something like this : http://puu.sh/70mMC.jpg and yeah leave the position of the note the same ^
  3. 00:29:497 (1) - You see this doesn't align correctly in the y-axis you need to make it to 192 like notes 3 and 5 00:30:450 (3,4,5) - (Your trying to make a symmetrical pattern here right?) Changed pattern.
  4. 00:48:069 (1) - I don't see any reason to make this straight, maybe you can curve it up? Why not
  5. 01:04:735 (2,3) - Maybe next time you don't do things like this again orz, its fine but makes your map really unclean D: having the next note touching the previous note in someway Yeah, k
  6. 01:14:735 (1,2,3,4,5) - Make this pattern symmetrical to like how you did 00:29:497 (1,2,3,4,5) - right now its very unsymmetrical and I assume your trying to do the same thing here as there? ^
  7. 01:47:116 (3,4,5,6) - A Great place to do stacking if you wanted to! Stacked!
  8. 02:00:926 (1,2,3) - More alignment issues, make sure 1 aligns with 3! Already
  9. 02:19:021 (3) - Move this down more, to prevent overlapping with 02:20:449 (2) - please. Right now, it's really close to that it doesn't look nice like said before! Ok, fixed!
  10. 02:25:688 (3) - I don't know if this is intentional but its not correctly centered to the grid, might want to fix it to make it look a little more clean I guess orz nazi stuff fixed!
  11. 02:31:402 (2,3,4) - This pattern looks boring when you repeat it again and again, how about you try this? http://puu.sh/70v4B.jpg it would work loads better. ^
  12. 02:56:164 (3,4,5) - If your going do symmetry like this, you might as well maybe sure they are centered to the grid , move this whole thing more to the left for that to happen. ^
  13. 02:58:545 (1) - Fix the spacing of this note if you change the above. ^
[Hard]

  1. The claps are noisy here D: but I think your at this point its better to mod the issues with hitsounds rather than redo them LOL XD
  2. 00:07:116 (4,5,6,7,8) - Rhythm can be simplified D:, best bet would be to reverse 4 and use a triplet like this : http://puu.sh/70vqr.jpg It's a weird way to start the song, when people are just getting sense of the rhythm Yeah, understood, but I pref this actual pattern bro
  3. 00:21:640 (6) - I don't recommend using such long slider for a hard , it doesn't mix well with the triplets and weird blue tick rhythms you use, probably decrease to red tick and add a circle to the white tick? ^
  4. 00:22:592 (8,9,10) - If you want to do rhythms like this you must add a circle at 00:24:378 - to match with that. Fixed!
  5. 00:36:164 (1) - Ermm, kinda random slider placement >.> , maybe try this? well you need to move the next note too, here's how the whole thing looks like : http://puu.sh/70vK2.jpg that's seems good to me! ^
  6. 00:36:640 (2) - Oh and you might want to add the new combo here instead and remove at 00:36:164 (1) - ^
  7. 00:58:188 (2) - I don't think the note here fits well, it sounds noisy and doesn't even fit anything even with the clap sound off and the clap sound just awful there. Deleted!
  8. 01:00:449 (7) - Why face up? make it face more down( so it doesn't touch the hp bar D:) like this : http://puu.sh/70vWZ.jpg Pattern changed!
  9. 01:20:092 - Add a note here to keep the triplets flowing well throughout the kiai (you added them sparingly across the kiai anyway) Right,
  10. 01:30:569 - ^ ^
  11. 01:55:569 - ^ ^
  12. 02:06:045 - ^ same you have to add triplets for this kiai too if you did for the first ^
  13. 02:09:378 - ^ ^
  14. 02:56:759 - ^ ^
  15. 01:54:735 (2) - Not an issue but might want to align with 01:54:259 (5) - in the y-axis ^
Thanks for this mod! I'll mod yours today! =3
BeatofIke
Talked via IRC! We fixed spacing and polished mapping structure. This map is good to go!
IRC mod
13:02 Kazey: Ready for test ? =3
13:02 BeatofIke: oh, yes :3
13:02 Kazey: hehe =3
13:02 Kazey: Real changes :3
13:04 BeatofIke: 02:49:021 (1) - spacing. you can fix this by adding a note at 02:49:973 (2). :3
13:05 BeatofIke: stack it with the slider head ^_^
13:07 Kazey: Fixed! :3
13:07 BeatofIke: okay :3
13:07 Kazey: HS, sounds looks good ? :o
13:08 BeatofIke: yes, I can see huge improvement on the HS
13:08 Kazey: That's nice =3
13:08 BeatofIke: HS are very good now :3
13:08 Kazey: Hehe, may I can add "Gamu" or "-Gamu-" in tags box? :o
13:09 Kazey: Cause, these HS helped me very much!!
13:09 Kazey: What do you think about this ?
13:09 BeatofIke: oh, you don't have to, sice he didn't create any guest difficulty in your map. :3
13:10 Kazey: Oh right right! Anyways, i already add him in credits :3
13:10 BeatofIke: but you should add him in the beatmap comments to give him credit :3
13:11 Kazey: Already added hehe =3
13:11 BeatofIke: which you already did :3
13:11 Kazey: xD
13:11 BeatofIke: oh okay XD
13:12 Kazey: 02:46:640 - Hm
13:12 Kazey: Can I stack notes like this ?
13:12 Kazey: http://puu.sh/71c7v.jpg
13:13 BeatofIke: you can if you want to
13:14 Kazey: Ok fixed! :3
13:14 BeatofIke: okay, that's it for NOrmal
13:14 BeatofIke: moving to hard o.o
13:15 BeatofIke: 00:02:354 (3,4) - o_o
13:15 Kazey: Sure ! :D
13:17 Kazey: Ok fixed, http://puu.sh/71cot.jpg
13:17 Kazey: x)
13:17 BeatofIke: okay :P
13:18 BeatofIke: 01:41:402 (1,2,3) - I guess you can fix this spacing if you like :3
13:19 Kazey: Fixed! lol
13:19 BeatofIke: okay :3
13:20 BeatofIke: nice :)
13:20 BeatofIke: everything is good now :3
13:20 Kazey: Aah so happy atm ! =3
13:20 BeatofIke: upload! go go ^_^
13:20 Kazey: Can I upload?
13:21 Kazey: Uploaded! :D
13:22 BeatofIke: okay ^_^
13:26 BeatofIke: Normal.....
13:26 BeatofIke: CHECK!
13:27 Kazey: A problem in normal diff ? :O
13:27 BeatofIke: nope, all good
13:27 BeatofIke: CHECK means, I approved it :3
13:27 Kazey: Oh I feared lol
13:27 Kazey: Oooh XD
13:28 BeatofIke: Hard...
13:29 BeatofIke: Hmm..............
13:29 BeatofIke: CHECK!
13:29 Kazey: Arh you kindding me
13:29 Kazey: XDD
13:29 BeatofIke: lololol
13:29 Kazey: Fuck yes! XD
13:29 BeatofIke: looks like it's ready :3
13:29 Kazey: *happy* :DD
Bubbled!
Gamu
go go ^_^
Aurele
Had a talk with Kazey, I mainly pointed out New Combo things and some object structures on Normal a bit. However, guess it's time to fly this map into the Ranked palace!
Mismagius
Congrats :)
Topic Starter
Yuji Tokaji
Oh yeah! Finally I GET THIS RANKED !! HURRAY !!
Thank you guys!!
Gamu
yay!

Congrats :)
TrigonometrY
Dunno why, but I like some k-pop. Congrats :D
Ayu
Congratulations!
Kurai
GGGGGGGGGGGG :D Depuis le temps que tu l'avais submit :P
dkun
man what I go eat lunch and this is ranked? SACREBLEU >:(

congrats though! :o
BeatofIke
Congrats! :3
Alarido
Congratz For the Ranking!!!!

Edit: a possible, subjective, little, missing thing here at Normal diff, noticed at ~25s while playing.
Aurele

Alarido wrote:

Congratz For the Ranking!!!!

Edit: a possible, subjective, little, missing thing here at Normal diff, noticed at ~25s while playing.
this is due to the combo color..
Raiku
I'm really proud of you and really chuffed that my mod helped you get a map ranked so soon! WELL DONE!!
P o M u T a
gratz!
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