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goreshit - the nature of dying

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Topic Starter
grumd

those wrote:

You also need full submit to update tags.
fullsubmitted again, thanks
Topic Starter
grumd
@Loctav:
01:13:474 (1,2,3,4) - this stream needs more notes
02:04:351 (1,2,3,4) - i dont like these single notes :c
03:18:562 (2,3,4) - needs to be 1/6
03:22:597 (1) - do something to better fit with the music
03:31:076 (1,2,3) - delete these three notes
03:40:141 (1,1,1,1,1,1) - move them 1/4 earlier
03:41:105 - add a note
03:45:111 (3) - kat?
04:54:439 - add a note
04:57:334 (1) - the end really must be on 1/8? better end here 04:57:597 and add a note here 04:57:684
05:20:491 (1,2,3,4,5,6,7,8,9) - weird-looking
and it looks much better with 1.4 SV, imo
Musty
bah, good luck then :v
Loctav

grumd wrote:

@Loctav:
01:13:474 (1,2,3,4) - this stream needs more notes true
02:04:351 (1,2,3,4) - i dont like these single notes :c well, I don't like breaks in Taiko diffs, but I think it fits here.
03:18:562 (2,3,4) - needs to be 1/6 true
03:22:597 (1) - do something to better fit with the music short spinners are meh, sliders don't fit. The only thing that fits, is a kat. Putting it as finish note may work, but since it's a 1/4 triplet, I don't want to put a finish here.
03:31:076 (1,2,3) - delete these three notes k
03:40:141 (1,1,1,1,1,1) - move them 1/4 earlier k
03:41:105 - add a note k
03:45:111 (3) - kat? k
04:54:439 - add a note k
04:57:334 (1) - the end really must be on 1/8? better end here 04:57:597 and add a note here 04:57:684 uhm. lol, dunno how this happened. fixed
05:20:491 (1,2,3,4,5,6,7,8,9) - weird-looking replaced with drumroll
and it looks much better with 1.4 SV, imo oh, whoops. I forgot to put it on 1,4 x__x
http://puu.sh/A09I
there u go
HashishKabob
!Warning! Extremely long mod incoming. >.>

Loctav's Taiko
Overall a fun map, few changes here and there but it's good.
00:36:720 - 00:37:597 this section is pretty much all dons. It's a drum and bass song so all you hear is the drum that you're trying to follow/capture.
00:41:281 - missed a kat
00:42:597 (2,3,4,1) - I wouldn't recommend following this kind of sound because there's no drum there. It's just a blaring/glitch noise thrown out there. Try to do something else here.
00:45:404 (1,2,3) - Another like above
00:52:509 (2,3) - Remove these two kats. The sound you're trying to follow is barely audible, and even more-so with the kats there.
00:55:228 (1,2) - These two notes are kats and ironically 00:55:579 (1) isnt'.
00:58:211 (2,1,1) - I'd remove the two kats there and use the don to make an off-beat pattern. There's really no sound here either.
01:01:193 - There's actually no sound on the fourth kat here so a don or blank space will suffice.
01:07:860 (1,2,3,4) - Another spot where the noise is glitchy. Find another way to map this.
01:13:825 - No sound on the last kat here either.
01:18:386 (1,2,3,4,1) - Drums die for a moment here.
01:20:579 - Missed a note.
01:26:281 (5,6,7) - Spacing should change from 1/4 to 1/6 here.
01:30:316 (1,2,3,4) - Another glitch spot.
01:32:334 - (Recommendation) I'd change this to a don to make it flow easier and sound closer to the music, but this piece of the song is hard to follow at all.
01:36:720 - Missed a note.
01:37:070 (3,4,1,1,2,1,1,2) - This whole pattern should be changed to fit the drums if you're trying to stay consistent with how you've mapped thus far.
01:38:562 (2,3,1) - This piece you can make a 1/6 pattern to because the drums change to it.
01:38:912 (1,2,3,1) - This doesn't really work because it's not drums, it's just glitch again.
01:44:527 - Missed a don here and next to it at 01:44:702
01:46:105 - No sound here. Change to a don or remove extra note.
01:50:316 - Should be a don.
01:52:772 (3,4,5,1) - More glitch
01:58:737 - change to don
For all of the kiai time I can't tell what you're following at all. If you're just making you're own beat to add too the music then it's fine if you're following something, might want to consider remapping.
03:14:614 - No sound here, remove don.
03:15:228 - Change to kat.
03:17:334 - Change to don.
03:18:211 (1,2) - Change to kats. (Note: you can change the last kat on the 1/6 burst to a don.)
03:19:790 (2,3,4,1) - More glitch.
03:31:369 (Editor Error) - I noticed you added a new combo to this note that doesn't need one (lol you'll see).
03:35:755 - Change to don.
03:35:930 - Change to kat.
03:38:211 - Add a don to the end of this 1/6 burst. 3-note 1/6th beat patterns are tricky to hit and a don isn't going to change anything. (Recommendation).
03:39:702 - Missed a note.
03:41:105 (Editor Error) - Check it again. xD
03:42:684 - Extra don, remove.
03:45:053 (2,1,1,2) - Glitch.
03:48:649 - (Recommendation) Missed a sound that could have a note here, but not necessary.
03:49:439 - Change to don.
03:50:141 - Change to don.
03:50:930 - Remove to kats from the end of this pattern, there's no sound.
04:44:000 (1,1,1,1,1) - Change to all dons.
04:44:527 - 04:45:053 (Don't know how to explain so:) Change the pattern to this: http://puu.sh/A24H
04:49:614 - Glitch
04:52:421 - Glitch
04:56:369 - (Recommendation) You could put something in this empty space here if you wanted, but not necessary.
04:58:211 - Change to don.
05:08:211 - Change note to don. The burst ends on the third note, but add the fourth one (which is there now) and change to a don to make it flow.
05:12:158 - Remove note here and add it here: 05:12:334
The ending is subtle so I'd recommend slowly decreasing your note density as it progresses. Which you kind of do, but you don't even really just drop it, you know? I'm not sure if that's explained well. If it isn't contact me and i'll help clarify some more.
SPLinTER-OPS
Бесподобно!
сделать из атмосферного брейккора goreshit такую отличную играбельную карту - изумительно!))
...я сначала подумал, что это математический рок)))

где ты нашёл этого исполнителя?
Topic Starter
grumd

SPLinTER-OPS wrote:

Бесподобно!
сделать из атмосферного брейккора goreshit такую отличную играбельную карту - изумительно!))
...я сначала подумал, что это математический рок)))

где ты нашёл этого исполнителя?
goreshit увидел здесь, в осу, благодаря MATZcore
Loctav

HashishKabob wrote:

!Warning! Extremely long mod incoming. >.>

Loctav's Taiko
Overall a fun map, few changes here and there but it's good.
00:36:720 - 00:37:597 this section is pretty much all dons. It's a drum and bass song so all you hear is the drum that you're trying to follow/capture. mm, well. Okay. I like both versions, lol
00:41:281 - missed a kat true
00:42:597 (2,3,4,1) - I wouldn't recommend following this kind of sound because there's no drum there. It's just a blaring/glitch noise thrown out there. Try to do something else here. the noise is too long to be only done with a finish, short spinners and sliders have same effect than the 1/6 thing. and the 1/6 sounds the best. and leaving out is no option
00:45:404 (1,2,3) - Another like above replaced with finish note
00:52:509 (2,3) - Remove these two kats. The sound you're trying to follow is barely audible, and even more-so with the kats there. removed the one on the blue tick. this should work better.
00:55:228 (1,2) - These two notes are kats and ironically 00:55:579 (1) isnt'. true
00:58:211 (2,1,1) - I'd remove the two kats there and use the don to make an off-beat pattern. There's really no sound here either. it took me a while to understand, but yeh, that sounds good.
01:01:193 - There's actually no sound on the fourth kat here so a don or blank space will suffice. removed one don.
01:07:860 (1,2,3,4) - Another spot where the noise is glitchy. Find another way to map this. see above.
01:13:825 - No sound on the last kat here either. yup
01:18:386 (1,2,3,4,1) - Drums die for a moment here. true.
01:20:579 - Missed a note. yup.
01:26:281 (5,6,7) - Spacing should change from 1/4 to 1/6 here. yup
01:30:316 (1,2,3,4) - Another glitch spot. see above.
01:32:334 - (Recommendation) I'd change this to a don to make it flow easier and sound closer to the music, but this piece of the song is hard to follow at all. seems fine to me.
01:36:720 - Missed a note. yup.
01:37:070 (3,4,1,1,2,1,1,2) - This whole pattern should be changed to fit the drums if you're trying to stay consistent with how you've mapped thus far. tried my best.
01:38:562 (2,3,1) - This piece you can make a 1/6 pattern to because the drums change to it. k
01:38:912 (1,2,3,1) - This doesn't really work because it's not drums, it's just glitch again. see above
01:44:527 - Missed a don here and next to it at 01:44:702 yup.
01:46:105 - No sound here. Change to a don or remove extra note. removed.
01:50:316 - Should be a don. true.
01:52:772 (3,4,5,1) - More glitch replaced with finish.
01:58:737 - change to don k
For all of the kiai time I can't tell what you're following at all. If you're just making you're own beat to add too the music then it's fine if you're following something, might want to consider remapping. I TRIED to follow the clusterf*k music, then it turned out to be pretty custom with some basement on the song self. I think the kiai overlays pretty well with it and I killed the randomness contained in this 'music'
03:14:614 - No sound here, remove don. k
03:15:228 - Change to kat. k
03:17:334 - Change to don. k
03:18:211 (1,2) - Change to kats. (Note: you can change the last kat on the 1/6 burst to a don.) k
03:19:790 (2,3,4,1) - More glitch. replaced with finisher.
03:31:369 (Editor Error) - I noticed you added a new combo to this note that doesn't need one (lol you'll see). lol, fixed
03:35:755 - Change to don. k
03:35:930 - Change to kat. k
03:38:211 - Add a don to the end of this 1/6 burst. 3-note 1/6th beat patterns are tricky to hit and a don isn't going to change anything. (Recommendation). don't fit the music.
03:39:702 - Missed a note. k
03:41:105 (Editor Error) - Check it again. xD XD
03:42:684 - Extra don, remove. k
03:45:053 (2,1,1,2) - Glitch. finisher
03:48:649 - (Recommendation) Missed a sound that could have a note here, but not necessary. k
03:49:439 - Change to don. k
03:50:141 - Change to don. k
03:50:930 - Remove to kats from the end of this pattern, there's no sound. k
04:44:000 (1,1,1,1,1) - Change to all dons. k
04:44:527 - 04:45:053 (Don't know how to explain so:) Change the pattern to this: http://puu.sh/A24H k
04:49:614 - Glitch see above
04:52:421 - Glitch see above
04:56:369 - (Recommendation) You could put something in this empty space here if you wanted, but not necessary. I don't want.
04:58:211 - Change to don. k
05:08:211 - Change note to don. The burst ends on the third note, but add the fourth one (which is there now) and change to a don to make it flow. k
05:12:158 - Remove note here and add it here: 05:12:334 k
The ending is subtle so I'd recommend slowly decreasing your note density as it progresses. Which you kind of do, but you don't even really just drop it, you know? I'm not sure if that's explained well. If it isn't contact me and i'll help clarify some more. well, I don't like SV changes.
http://puu.sh/AcYl there we go

thanks alot :'D
Kokatsu
Taikomod as requested in IRC :3

NOTE: Even if the map isn't uploaded with Loctav's latest update, it's modded as if it would be, since Loctav handed me the newer version via IRC

General:
Reduce drain by 1 or 2, since the map is over 5minutes long.
Maybe increase overall vol. to 60% (90% for kiaiparts), so you can actually hear what you play
01:13:737 - remove this and the following timingsection or don't reduce the vol. that dramatically, it's irritateing
02:01:720 - 02:23:912 remove this break manually in the editor, breaks are not allowed in taikomode
First Kiai needs to end on either 03:08:562 or 03:08:912
05:10:053 - hmm, i'm not sure about dropping the vol. by a total of 10%. if you want to stay at 10% reduce, move second section to 05:15:228 to let the drop be more consistent.


Mapping:
You didn't rework all comobcolours, it's quiet hard to read as a modder~
00:36:807 (1) - this is supposed to be kat i guess?
00:45:404 (1) - big doesn't really make sense to me, small is fine here
00:56:281 (1) - this needs to be at 00:56:369 (slow down the part and you'll see it ;D)
01:07:860 (1) - again, make this one small
01:27:509 (1) - a 1/6 stream would fit here, since you use one at a similar part of the song ( 01:30:316 (1,2,3,1) - )
01:29:965 (1) - small pls
01:52:772 (3) - either make it small or make it small and add 1/6 stream (as mentioned above)
02:46:105 (1) - 1/6 stream would fit here
03:19:790 (2) - ^
03:45:053 (2) - ^
04:02:772 (1,2,3,4) - kat sounds better IMO (if you do so, please make 04:02:070 (1,2,3) - don)
04:39:790 (1,1,1,1,1) - ddkdk?
05:14:877 (2) - 1/6 stream here? :3
05:16:983 (3) - maybe kat?
05:20:491 (3) - i dislike the finishing slider, maybe go for something like this:
SPOILER

Spinner ends at 05:23:649
If you want, you can also drop the vol. for the spinner by 10~20%

Okay, found more than I thought :D

Be happy with it :3

Good luck~
Loctav

Kokatsu wrote:

Taikomod as requested in IRC :3

NOTE: Even if the map isn't uploaded with Loctav's latest update, it's modded as if it would be, since Loctav handed me the newer version via IRC

General:
Reduce drain by 1 or 2, since the map is over 5minutes long. reduced by 1
Maybe increase overall vol. to 60% (90% for kiaiparts), so you can actually hear what you play hmm, well, okay.
01:13:737 - remove this and the following timingsection or don't reduce the vol. that dramatically, it's irritateing removed
02:01:720 - 02:23:912 remove this break manually in the editor, breaks are not allowed in taikomode well, not neccessary, but, okay
First Kiai needs to end on either 03:08:562 or 03:08:912 needs to be consistent with standard diff
05:10:053 - hmm, i'm not sure about dropping the vol. by a total of 10%. if you want to stay at 10% reduce, move second section to 05:15:228 to let the drop be more consistent. removed the sections


Mapping:
You didn't rework all comobcolours, it's quiet hard to read as a modder~ dunno, lol
00:36:807 (1) - this is supposed to be kat i guess? yes
00:45:404 (1) - big doesn't really make sense to me, small is fine here the distorted noise called for something different
00:56:281 (1) - this needs to be at 00:56:369 (slow down the part and you'll see it ;D) true
01:07:860 (1) - again, make this one small see above
01:27:509 (1) - a 1/6 stream would fit here, since you use one at a similar part of the song ( 01:30:316 (1,2,3,1) - ) k
01:29:965 (1) - small pls to keep the ryhthm from a few seconds ago, this one stays
01:52:772 (3) - either make it small or make it small and add 1/6 stream (as mentioned above) see above
02:46:105 (1) - 1/6 stream would fit here yup
03:19:790 (2) - ^ as made before, yes
03:45:053 (2) - ^ as refused before, no
04:02:772 (1,2,3,4) - kat sounds better IMO (if you do so, please make 04:02:070 (1,2,3) - don) k
04:39:790 (1,1,1,1,1) - ddkdk? seems fine
05:14:877 (2) - 1/6 stream here? :3 no, already agreed to the other mod, that this fits more.
05:16:983 (3) - maybe kat? yup
05:20:491 (3) - i dislike the finishing slider, maybe go for something like this:
SPOILER

Spinner ends at 05:23:649
If you want, you can also drop the vol. for the spinner by 10~20%
it fits better.
Okay, found more than I thought :D

Be happy with it :3

Good luck~
Thanks
http://puu.sh/ARqW
Kokatsu

Loctav wrote:

First Kiai needs to end on either 03:08:562 or 03:08:912 needs to be consistent with standard diff
Actually, this is wrong. Kiai only needs to be the same inbetween Standarddiffs.
Topic Starter
grumd

Kokatsu wrote:

Loctav wrote:

First Kiai needs to end on either 03:08:562 or 03:08:912 needs to be consistent with standard diff
Actually, this is wrong. Kiai only needs to be the same inbetween Standarddiffs.
Confirming.
OnosakiHito

Shows that I was able to fc it. 1/6 are not that hard because of the BPM, but I would suggest you not to use those long streams e.g. 00:53:649 -
They fit to the music, yep. But as I said it's kinda long...

Tbh, I have nothing more to add here. Overall it is rankable, so just think about those 1/6. If you don't want to change them, fine.

Good luck with further moves.

no kd please
Loctav

Kokatsu wrote:

Loctav wrote:

First Kiai needs to end on either 03:08:562 or 03:08:912 needs to be consistent with standard diff
Actually, this is wrong. Kiai only needs to be the same inbetween Standarddiffs.
newest .osu file had fixed kiai times. Didnt update the modposts.

@Onosaki Thanks, I'll take a look on it.
Topic Starter
grumd
I hope you guys can forgive me cause I can't login to osu and update the changes made to taiko. But I'll try to do it asap and I think we can go for a rebubble now. Thanks for all who still support this map.

Edit:
Last Loctav's .osu file downloaded, some combos in it fixed, diff updated!
fartownik
;)
theowest
yay
fartownik
Rebubble after deleting unneeded break in taiko.
Topic Starter
grumd
Yaaaay, finally we're back to approval process :D
Big thanks to fartownik for his fast reply!
lepidopodus
So total remapping for Taiko map was grump's choice. I see... Good luck for approval process.
Topic Starter
grumd

lepidopodus wrote:

So total remapping for Taiko map was grump's choice. I see... Good luck for approval process.
I see you didn't read the thread, lepi.
p/1585077
Odaril told me to delete his taiko.
And I'm grumd, not grump.

Thanks anyway!
lepidopodus
@^: I see, I don't routinely check this thread so I didn't know. And for 'grump', blame auto-correction of Mac OS X, lol.
Topic Starter
grumd
Ah, such an empty felling when I look at the thread... Where are you, Kurai? Or anybody else...
Reed R Gale
Is the map dying? Is this the nature of it?

Anything I can do?
Topic Starter
grumd
The map is rising! It's just a pause before the reborn.
What can you do? Just believe.
Kurai
#Bubble 2
Topic Starter
grumd
Awwww yeeaaa!!
Thank you, maan :D
We're finally back to our two bubbles, yes *-*
I'm so happy, so happy!
You make me feel much better while I'm here, at the Black Sea, far away from my loved girlfriend, lonely and broken. Thank you.
Loctav
So lovely <3<3
Kokatsu
Gratz 4 2cnd bubble~

Approve it finally! q__q
IceBeam
@ Loctav

was 04:57:334 (1) intentional? cause it's the only slider in your diff,but that part didn't feel any special or different to use a slider instead of circles
not a big deal anyway I think,but it caught my eye,so I'd probably mapped with circles

@ grumd

а еще я в папке нашел лишнюю картинку - bleeding_1_taiko - Д{ДАДБДyДС.jpg (думаю,фейл кодировки). она не используется в сб, судя по осу файлу. да и даже визуально идентична bleeding_1_taiko.jpg

в остальном - всё нормально
Topic Starter
grumd
Лишний файл удалил, спасибо :о
Не знаю, почему не заметил его раньше, хорошо приметил!
Фулсабмитну как Локтав отпишется
Aurele
inb4 IceBeam approves this.
Topic Starter
grumd
Ok, for now - fullsubmitted to delete the unneeded picture in SB folder.
Waiting for Loctav.
Loctav
Replaced drumroll with kkk k
Sounds way better now.

Thank IceBeam
http://puu.sh/Dijd
Topic Starter
grumd
All is fixed.
Hey, Loctav, happy 777th post :3
IceBeam
looks good now
Aurele

IceBeam wrote:

looks good now
OMGOMGOMGOMg. YAY ♥
Congratulation grumd !
Natsume
Мои поздравления! :)
JappyBabes
Grats~ :D
TicClick
Красиво, очень.
Loctav
yey,first approved/ranked taiko diff \o/
Topic Starter
grumd
Oh god, finally!
Big thanks to everybody who contributed to this!
Hooraay *-*
kriers
Congratulations! \o/
Rei Hakurei
oh i see.. that's why Loctav said his taiko is approved lol~
congrats ^^ (i'll tell zero)
Reiji-RJ
О да
Поздравляю!
OnosakiHito
Поздравляю! ))
Chewin
Just awesome.
Kokatsu
Finally~
Pentinor
Grats!

I have no hope of ever FCing this but its alot of fun anyway =3
ZeroKiller77
Just thought I'd drop in to say what a lovely song and amazing beatmap this is! Grats on getting it approved!
nrii_old
04:38:995 (1) - needs a new timing section here between -5 and -10, every note after this point has a late offset

edit: i just set highest acc score on this song using +5 global audio offset with many greens earlier in the song due to this, why do people not notice this during pending
emaaal

nrii wrote:

04:38:995 (1) - needs a new timing section here between -5 and -10, every note after this point has a late offset

edit: i just set highest acc score on this song using +5 global audio offset with many greens earlier in the song due to this, why do people not notice this during pending
people don't notice your profile and the way of multi account either..
Meowcenaries
grats
Enna Alouette
gratz~
kriers

nrii wrote:

04:38:995 (1) - needs a new timing section here between -5 and -10, every note after this point has a late offset

edit: i just set highest acc score on this song using +5 global audio offset with many greens earlier in the song due to this, why do people not notice this during pending
I can confirm this :/ You guys shouldn't weigh someone's comment entirely by their social status, because only by looking at that spot with 25% makes the mistiming obvious.
vipto
omg grumd i love you~
[CSGA]Ar3sgice
Oh finally approved :D congrats~
Kert

TicClick wrote:

Красиво, очень.
Scorpiour
pretty a nice map~~

good job and congrats~ it deserve an app :>
LunarSakuya
FINALLY
nrii_old

cant set a good score, outro is timed too badly
theowest

kriers wrote:

nrii wrote:

04:38:995 (1) - needs a new timing section here between -5 and -10, every note after this point has a late offset

edit: i just set highest acc score on this song using +5 global audio offset with many greens earlier in the song due to this, why do people not notice this during pending
I can confirm this :/ You guys shouldn't weigh someone's comment entirely by their social status, because only by looking at that spot with 25% makes the mistiming obvious.
omg someone hit the unrank button.
JappyBabes

theowest wrote:

omg someone hit the unrank button.
Not this again.
spboxer3
congratz~:P
Mercurial

JappyBabes wrote:

theowest wrote:

omg someone hit the unrank button.
Not this again.
If you want to avoid this, just make a map with perfect timing and nobody will be against it.

Also, I just get my map unkanked by wrong timing too.

What a disgusting thing.
rickyboi
Congrats \o/
Quilt
congratz :)
miss_master_old
OMG,goreshit!
Tshemmp

nrii wrote:

04:38:995 (1) - needs a new timing section here between -5 and -10, every note after this point has a late offset

edit: i just set highest acc score on this song using +5 global audio offset with many greens earlier in the song due to this, why do people not notice this during pending
This is definitely true, my accuracy dropped dramatically after this point.
Topic Starter
grumd
I see few people care about that tiny timing problems. Well, if this is unapproved, I will not cry a lot. After timing fix it can be easily reapproved.
Wishy
If a whole map section is mistimed then yeah un-rank would be ok.
JappyBabes
If it's just a timing issue, scores should be saved, no?
Topic Starter
grumd
I know nothing, let's wait for any BAT to say something.
Shiro

JappyBabes wrote:

If it's just a timing issue, scores should be saved, no?
That would require changing a part of the map, so no, the scores wouldn't be saved.
Kurai
Unranked due to bad timing :
  1. Add another red timing point at offset @278722ms / 171BPM (-15ms from the previous offset).
riffy
good luck on re-approve :/
nrii_old

Kurai wrote:

Unranked due to bad timing :
  1. Add another red timing point at offset @278737ms / 171BPM (-15ms from the previous offset).
i would place the timing section at 278727 not 278272 (-10 offset not -15), -15 is too far. getting as low as 3% mistimed hits at -10 but consistent 18-20% mistimed hits at -15 with avg msg late.

after spamming the outro repeatedly with different offsets it feels more like -12 or -11 so if someone else can confirm that'd be great. i still say -15 is too early.

also sorry for getting it unranked but it should be easy to reapprove as its just a small timing change
Loctav
Please apply all timing changes to the taiko diff of me and odaril as well.
Shiro

nrii wrote:

Kurai wrote:

Unranked due to bad timing :
  1. Add another red timing point at offset @278737ms / 171BPM (-15ms from the previous offset).
it feels more like -12 or -11
-12, so that's 278725

Loctav wrote:

and odaril as well.
Don't bother.
Tenshi-nyan
01:07:860 (5) - another timing issue? it should start at somewhat around 01:07:918
04:52:465 (1) - should start around 04:52:509 - (1/8 later)
03:22:597 (6) - ^


At least it doesn't play on the white tick. Weird things is, there are other, similar places like this in the song, but they are just fine.
It's kinda minor so I dunno about this.
nrii_old

Tenshi-nyan wrote:

01:07:860 (5) - another timing issue? it should start at somewhat around 01:07:918

At least it doesn't play on the white tick. Weird things is, there are multiple similar places like this in the song, but they are just fine.
you're right, i think them being sliders means it's not possible to drop accuracy (atleast in standard) so it's much harder to notice (and also has far less effect on play)

this slider should start 1/8th later 1:07:904

edit: you edited with another, yeah they are just 1/8 early, i dont think changing them will do much at all to the play of the map but makes sense to change it now they're noticed
Kurai

Odaril wrote:

Kurai wrote:

Unranked due to bad timing :
  1. Add another red timing point at offset @278737ms / 171BPM (-15ms from the previous offset).

nrii wrote:

it feels more like -12 or -11
-12, so that's 278725
Actually -15 or -12 doesn't make any difference.
nrii_old

Kurai wrote:

Actually -15 or -12 doesn't make any difference.

it may not sound different, but as someone who set a 99.6% hidden on this last night with broken timing itit makes a difference to my accuracy. i'm getting more "random" greens on -15 than -12, i would probably put it at -11 or -10 myself
Lincolm
I hope it get approved again.
Topic Starter
grumd
Firstly, thanks to nrii for noticing that timing thing and to Kurai for unapproving. No, seriourly. Timing is a valuable thing and I'm happy that this map will be even closer to ideal now.

Secondly, changelog:
  1. Added uninherited timing point at 278725 offset, as Odaril suggested (-12 to current offset), snapped all objects and inherited timing points.
  2. 00:45:448 (7) - Slider start moved 1/8 later.
  3. 01:07:904 (5) - Slider start moved 1/8 later.
  4. 01:13:298 (4,5,1) - Ctrl+H (I wanted to mirror it when it was already bubbled, haha :3)
  5. 03:22:641 (6) - Slider start moved 1/8 later.
  6. 03:45:097 (1) - Slider start moved 1/8 later.
  7. 04:49:602 (1) - Reshaped (lol why not?)
  8. 04:52:453 (1) - Slider start moved 1/8 later.
  9. Added same red timing section in taiko.
nrii_old
played it, timing feels good, gogo approve
those
Here's re #1.
Mercurial
Pending, please.
Mismagius
ok

#2
Low
Mismagius
apparently when I bubbled the map it automatically moved back to WIP. either way, moved back
Aurele

Blue Dragon wrote:

apparently when I bubbled the map it automatically moved back to WIP. either way, moved back
No, not really. It moved to WIP when Charles unranked it.
kriers
Will have to warm up again to play this when it gets re-approved!
nrii_old

kriers wrote:

Will have to warm up again to play this when it gets re-approved!
me2, totally beating 99.63% hidden now that end is timed
Topic Starter
grumd

Blue Dragon wrote:

ok

#2
Wow, BD, I'm really surprised! Couldn't even imagine that you will bubble it. Thank you.
Yuukari-Banteki
[Taiko]
Looks good

[Dying]
looks ok

Reapproved
mancuso_JM_
Nice Reapproved! :3
Congratz!
Stefan
^^
Mismagius
\:D/ great job
[CSGA]Ar3sgice
why so many unrank these days

let's unrank all ranked maps!
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