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goreshit - the nature of dying

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Total Posts
277
Topic Starter
grumd
This beatmap was submitted using in-game submission on 26 червня 2012 р. at 18:35:20

Artist: goreshit
Title: the nature of dying
Tags: semantic compositions on death and its meaning breakcore loctav
BPM: 171
Filesize: 9161kb
Play Time: 05:20
Difficulties Available:
  1. Loctav's Taiko (4.78 stars, 1899 notes)
  2. The Nature of Dying (5 stars, 1258 notes)
Download: goreshit - the nature of dying
Information: Scores/Beatmap Listing
---------------
| goreshit | semantic compositions on death and it's meaning |
|[ nature of dying ]| o'er the flood | looming shadow of a tree long gone |

Download Odaril's taiko diff here!

No matter how safe you think you are, the evil known as death will always get you. And you will hopelessly fight, not because you're afraid to die, but because you want to live. You can overcome the first attack, but weaken more and more when it strikes again, until the final struggle, when death will burn your soul utterly, will eventually consume you, leaving your pitiful ashes to burn silently until their light turns to shadow. This is the Nature of Dying. - Odaril/Shiro
riffy
первый! \:D/

"star!"
Musty
i'm a fan of you, grumd seriously <3
riffy
nazi request

[General]
mp3 is wrong
try this
http://puu.sh/teHw

[diff]
Попробуй тихие нормал саунды :D

AiBat
02:27:313 (6) - Unsnapped slider (end).

00:52:313 (4) - x84 y252
01:13:453 (6) - внезапно хочу сюда какой-нибудь звук
01:48:541 (4) - странно -_- фигуру попроще?
02:41:962 (1,1) - зачем нк?
03:04:856 (1) - ^
03:13:102 (1) - загни пораньше и поострее
03:16:962 (5,1) - труно бить. я автоматом выбиваю сразу же
04:41:874 (3) - смотрится глуповато. обводил бы он (4) как-то получше.


да нечего тут модить. все ок ><
Topic Starter
grumd
-Bakari-
nazi request

[General]
mp3 is wrong
try this
http://puu.sh/teHw

[diff]
Попробуй тихие нормал саунды :D

AiBat
02:27:313 (6) - Unsnapped slider (end).

00:52:313 (4) - x84 y252 да
01:13:453 (6) - внезапно хочу сюда какой-нибудь звук будет, позже
01:48:541 (4) - странно -_- фигуру попроще? не
02:41:962 (1,1) - зачем нк? ой, точно, убрал у первого
03:04:856 (1) - ^ ^
03:13:102 (1) - загни пораньше и поострее раньше − нет, острее − да
03:16:962 (5,1) - труно бить. я автоматом выбиваю сразу же твои проблемы ;D
04:41:874 (3) - смотрится глуповато. обводил бы он (4) как-то получше. там арка, всё норм


да нечего тут модить. все ок >< гых

Спасибо :3
kriers
brb favourite
spboxer3

[general]


  • Settings
    (For the setting/general issue.)
  1. your mp3 bite is 320 kbps~ please change to 192 kbps~

[The Nature of Dying]


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    05:07:071 -
    05:14:878 -
    05:15:229 -
    05:20:492 -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:27:334 (6,7,8,9,10) - looks like unsnap spacing :( (sense of sight)
  2. 02:27:334 (6) - unsnapped slider end
I can't find other problem x_x
star and good luck ^^~
those
Okay mod request in-game. You're right, you promised I'd like it and I do. It's a favourite for me.

[The Nature of Dying]
  1. You sure you want to capitalize the diff name?
  2. Tag "semantic compositions on death and its meaning" since that's album name.
  3. 01:07:860 (5) - This doesn't represent the music as closely as it could.
  4. 01:13:474 (6) - No SB here?
  5. 02:32:684 - Add circle, reposition (2) and maybe (3) too?
  6. 02:48:386 (3,4,5) - Perhaps you want to make this concave down to continue with slider, and since 02:48:737 (6) - is positioned like that anyway, I think it'll look better. It plays almost the same though, so it's up to you.
  7. 03:45:053 (1) - A simple curved slider is too simple for what this slider is mapped to. Anchor the slider at 03:45:141 - or do something like you did at 00:45:404 (7) - or 03:22:597 (6) -
  8. 04:52:421 (1) - A simple curved slider is too simple for what this slider is mapped to. Anchor the slider at 04:52:509 - or see ^
  9. 05:06:105 (5,6,7,8) - Spacing should be like 00:59:088 (3,4,5,6) -, and like how you've represented this throughout the map anyway, like 01:44:000 (4,5,6,7,8) -
  10. 05:14:527 (4) - Remove kickback, add 1/8 kickback at 05:14:877 - ?
Best of luck :3
Topic Starter
grumd
spboxer3

[Easy]


  • lol, easy? xD
    Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    05:07:071 -
    05:14:878 -
    05:15:229 -
    05:20:492 -
oh yes, deleted them

mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:27:334 (6,7,8,9,10) - looks like unsnap spacing :( (sense of sight)
    it's snapped though. but i've moved it a bit so it could look a bit better
  2. 02:27:334 (6) - unsnapped slider end
i'm not sure if it is really unsnapped slider end; AIBat highlightes it, but i'm still not sure...oh really, i see now. remaked it, thx!
I can't find other problem x_x
star and good luck ^^~

Hehe, thanks, spboxer3 :3
Topic Starter
grumd
those
Okay mod request in-game. You're right, you promised I'd like it and I do. It's a favourite for me.

[The Nature of Dying]
  1. You sure you want to capitalize the diff name?
    Yes, sure :3
  2. Tag "semantic compositions on death and its meaning" since that's album name.
    oh lol, okay ;D/
  3. 01:07:860 (5) - This doesn't represent the music as closely as it could.
    fixed!
  4. 01:13:474 (6) - No SB here?
    added :3
  5. 02:32:684 - Add circle, reposition (2) and maybe (3) too?
    yup
  6. 02:48:386 (3,4,5) - Perhaps you want to make this concave down to continue with slider, and since 02:48:737 (6) - is positioned like that anyway, I think it'll look better. It plays almost the same though, so it's up to you.
    yup!
  7. 03:45:053 (1) - A simple curved slider is too simple for what this slider is mapped to. Anchor the slider at 03:45:141 - or do something like you did at 00:45:404 (7) - or 03:22:597 (6) -
    fixed
  8. 04:52:421 (1) - A simple curved slider is too simple for what this slider is mapped to. Anchor the slider at 04:52:509 - or see ^
    anchored slider looks wierd here somewhy :c
  9. 05:06:105 (5,6,7,8) - Spacing should be like 00:59:088 (3,4,5,6) -, and like how you've represented this throughout the map anyway, like 01:44:000 (4,5,6,7,8) -
    OH MAN, FUCK, very good catch, thanks a lot! you're awesome :D
  10. 05:14:527 (4) - Remove kickback, add 1/8 kickback at 05:14:877 - ?
    yesyesyes!
Best of luck :3

Thank you very much, my dear Those <3
You know, your modding is awesome.
Pokie
SPOILER
Session Ident: grumd (osuBancho., Pokie) (grumd@cho)
<grumd> pokie-pokie :3
<Pokie> o.o Hello~
<grumd> do you still mod? i need a modding from you ;_;
<grumd> actually, i just need a modding from somebody experienced
<Pokie> Yea, sure
<Pokie> o.o
<grumd> oh, thats good!
* grumd is editing (goreshit - the nature of dying)[http://osu.ppy.sh/s/49052]
<grumd> look at it please
<Pokie> eh, don't expect much though. haha
<grumd> i hope you'll try your best:>
<Pokie> Okay XD
<grumd> thank you
<Pokie> np.
<Pokie> Wow, green walls :D
<grumd> wat
<grumd> aaah
<grumd> yes xD
<grumd> i've spent nearly 4-5 hours on hitsounding
<grumd> overall: nearly 10-11 hours on that one diff
<Pokie> Wow, that's pretty fast
<Pokie> I wonder could I mod it
<grumd> fast?
<grumd> lol
<grumd> usually i spent no more than 2 hours on a diff ;D
<Pokie> eh :o
<grumd> hehe
<Pokie> just asking, when you start mapping in osu?
<grumd> eeh
<grumd> wait
<grumd> 6-7 month ago i gues
<grumd> guess
<grumd> why are you asking?
<Pokie> great
<grumd> what o.o
<grumd> i don't understaaand
<grumd> ;__;
<Pokie> I appreciate how you map :D
<grumd> :o
<grumd> i'm glad to hear that, wow
<Pokie> um, but I have some little question
<grumd> yes?
<Pokie> 00:41:369 (9) - why leaving the last drum blank o.o?
<grumd> oh
<grumd> my fault
<grumd> fixed ;D
<Pokie> 04:21:105 (6,7) - and I found another here, though it's not missing a 1/8
<Pokie> http://puu.sh/ttgU thought that rhythm should be like this
<Pokie> I'm not pro at it though, but my own intuition :p
<grumd> thanks, fixed@
<grumd> you're right, don't worry
<Pokie> okay>_<
<grumd> so we're going into ircmo, right? :3
<grumd> post the log afterwards pls
<Pokie> um, maybe XD There are nearly none of error from this mapset, hehe
<Pokie> okay, I'll do that
<grumd> that two fixes worth kds already
<grumd> and, lol, i need to show mats/everyone that my map receives modding :D

Log :)
Topic Starter
grumd
Thanks, Pokie! :3
Alice
Can't find anything, really great map~ Good job. >w<
LunarSakuya
hi ^^

General
- Good

The Nature of Dying
00:52:772 (1) - Delete NC, and put NC on the next note
01:01:018 (1,2) - Spread these out to match your previous spacing
01:03:912 (1) - Delete NC and put it on the next note? idk I was thinking one combo specifically for that rhythmn change
01:30:316 (6) - For these kinds of sliders,you could probably zigzag them to fit the music, up to you ofc
01:32:597 (3) - Normal sample set Clap
01:35:930 (10) - NC
01:36:281 (1) - Delete NC
01:37:334 (10) - ^ similar to the above two, could be wrong since i think you're following hitsounds, etc
05:08:035 (1) - Whistles

Really good! Definitely ready for approval :P Must've worked your ass off on hitsounds ^^
Topic Starter
grumd
LunarSakuya
hi ^^

General
- Good

The Nature of Dying
00:52:772 (1) - Delete NC, and put NC on the next note
ok
01:01:018 (1,2) - Spread these out to match your previous spacing
nope
01:03:912 (1) - Delete NC and put it on the next note? idk I was thinking one combo specifically for that rhythmn change
i'll keep what i have now
01:30:316 (6) - For these kinds of sliders,you could probably zigzag them to fit the music, up to you ofc
oh, looks good! yup
01:32:597 (3) - Normal sample set Clap
yup!
01:35:930 (10) - NC
01:36:281 (1) - Delete NC
^ that two, no
01:37:334 (10) - ^ similar to the above two, could be wrong since i think you're following hitsounds, etc
i'm following the downbeat
05:08:035 (1) - Whistles
yes :3

Really good! Definitely ready for approval :P Must've worked your ass off on hitsounds ^^
oh yes, you're totally right about my ass ;D

Thanks, LunarSakuya!
ziin
00:53:649 (6) - make this a 2x repeat
00:53:737 (7) - move 1/4 later and adjust length
01:04:527 (5) - I like empty spaces especially in songs like this. Take the repeat off this
01:11:720 (3) - shorten or lengthen 1/4
01:18:562 (3) - 1/4 earlier and clap
01:24:877 - make this normal hitsound here, or possibly do some fancy sliderwhistles (with a custom sliderwhistle being silent, and this section have the slider whistle)
01:48:912 (1,2,3) - reverse rhythm (circle circle slider)
02:46:105 (6) - this stream is pretty long, I think having this be a slider and covering up the next combo is unnecessary.
02:50:316 (11) - new combo
03:03:825 (6,7) - reverse rhythm
03:09:176 (1) - is this song cut at all? The previous section is perfect, the song in this section is like 10 ms early...
03:33:825 (5,1,2) - http://puu.sh/tx38
03:59:702 (3) - make this a stream
04:00:667 (7) - shorten 1/4, add a circle
04:28:035 (4) - you can't do this. In general it's a good idea not to cover up ANY slider end, but even moreso repeating slider ends.
04:49:614 (1) - normally you make the first part straight, then the rest curved. Not sure why you didn't do that this time.
04:52:421 (1) - and didn't do it this time at all. Maybe I'm just noticing it now...
05:05:579 (2) - 1/8 slider
05:14:877 (5) - normal slider

I didn't like the way the red is so distorted from the blue/gray in the background, but that's minor, and an effect of the blur process that was used. In any case, the sudden red should be SUDDEN it doesn't need to fade in. Take a look at ignite. Shiirn did some nice things with sliderwhistles there, and I made the SB be shaky.

The hitsounds were lacking in the soft parts. I wish you would use custom hitsounds and actually recreate the beat of the song.
http://puu.sh/twPF here's a bass hit I came up with, maybe you can find better. For example, you never use finishes, so make the whistle/chimes be finishes, make the hitwhistles be bass hits, and find a nice rimshot to be the clap. check out a few ranked maps already for example hitsounds if you need them, or I may be able to find some more (I didn't check if bee-u-tiful's hitsounds would fit).
Topic Starter
grumd
ziin
00:53:649 (6) - make this a 2x repeat
00:53:737 (7) - move 1/4 later and adjust length
it took time to unders stand that two things, but i see now. looks better now, accepted :3
01:04:527 (5) - I like empty spaces especially in songs like this. Take the repeat off this
yup
01:11:720 (3) - shorten or lengthen 1/4
yup
01:18:562 (3) - 1/4 earlier and clap
yes, but no clap
01:24:877 - make this normal hitsound here, or possibly do some fancy sliderwhistles (with a custom sliderwhistle being silent, and this section have the slider whistle)
yup
01:48:912 (1,2,3) - reverse rhythm (circle circle slider)
yup
02:46:105 (6) - this stream is pretty long, I think having this be a slider and covering up the next combo is unnecessary.
no
02:50:316 (11) - new combo
ok..
03:03:825 (6,7) - reverse rhythm
yup
03:09:176 (1) - is this song cut at all? The previous section is perfect, the song in this section is like 10 ms early...
maybe. i'll check the timing
03:33:825 (5,1,2) - http://puu.sh/tx38
ok
03:59:702 (3) - make this a stream
ok
04:00:667 (7) - shorten 1/4, add a circle
yup
04:28:035 (4) - you can't do this. In general it's a good idea not to cover up ANY slider end, but even moreso repeating slider ends.
fixed
04:49:614 (1) - normally you make the first part straight, then the rest curved. Not sure why you didn't do that this time.
no matter
04:52:421 (1) - and didn't do it this time at all. Maybe I'm just noticing it now...
you're right, but i want to leave it
05:05:579 (2) - 1/8 slider
ok
05:14:877 (5) - normal slider
it fits there. i'll remove it if somebody notices this in further mods

I didn't like the way the red is so distorted from the blue/gray in the background, but that's minor, and an effect of the blur process that was used. In any case, the sudden red should be SUDDEN it doesn't need to fade in. Take a look at ignite. Shiirn did some nice things with sliderwhistles there, and I made the SB be shaky.
sudden? okay, fixed

The hitsounds were lacking in the soft parts. I wish you would use custom hitsounds and actually recreate the beat of the song.
http://puu.sh/twPF here's a bass hit I came up with, maybe you can find better. For example, you never use finishes, so make the whistle/chimes be finishes, make the hitwhistles be bass hits, and find a nice rimshot to be the clap. check out a few ranked maps already for example hitsounds if you need them, or I may be able to find some more (I didn't check if bee-u-tiful's hitsounds would fit).
custom hitsound added

Thank you, ziin! Almost everything fixed.
banvi
Hello~
/modreq via in-game

[The Nature of Dying]
  1. 01:59:877 (4,5) - How about stacking on (3)? I think It's not good to overlap with (1)'s comboburst.
  2. 04:34:263 (9) - How about stacking on (8)?
  3. 04:34:351 - How about adding a note?
  4. 04:41:193 (5) - Ctrl + R. It's more fun to play I think.
  5. 05:21:369 ~ 05:23:649 - add a spinner here? It would be better ending for me~
Ummmmm, I'm sorry, I can't find anymore. lol
Really clean... Awesome map!!

If my modding was not useful, no kds plz
y u c a
hi grumd(・◡・)ノ

The Nature of Dying

00:42:421 (3) - try this?
SPOILER
orif use slider,slider change sv to high(likex1,5 etc)is fun for meO:
00:42:948 - add finish (volume set abit low)
00:45:404 (7) - this?
00:54:176 (7) - add finish(volume set abit low)
01:05:404 (3) - ^
01:07:860 (5) - try this?
01:16:632 (1) - add finish
01:27:246 (3) - try?
SPOILER
change (5)'s sv change to high(likex1,5 etc)is fun for me O:!
01:27:860 (1) - add finish?
01:39:088 (1) - add finish
01:50:316 (1) - ^
02:24:000 (1) - ^
02:46:456 (1) - ^etc... try add more finish. i wont write other part for add finish
03:22:597 (6) - same as 00:45:404 (7)
03:45:053 (5) - ^
04:15:755 (4) - try this?
04:52:421 (1) - same as 00:45:404 (7)

good luck!
Topic Starter
grumd
banvi
Hello~ hi :3
/modreq via in-game

[The Nature of Dying]
  1. 01:59:877 (4,5) - How about stacking on (3)? I think It's not good to overlap with (1)'s comboburst.
    oh, good idea! i wonder how i couldnt think about that before ><
  2. 04:34:263 (9) - How about stacking on (8)?
    yup :3
  3. 04:34:351 - How about adding a note?
    yes again c:
  4. 04:41:193 (5) - Ctrl + R. It's more fun to play I think.
    you're right, but not in this map. no jumps here.
  5. 05:21:369 ~ 05:23:649 - add a spinner here? It would be better ending for me~
    yup!
Ummmmm, I'm sorry, I can't find anymore. lol
Really clean... Awesome map!!

If my modding was not useful, no kds plz

Thank you, banvi!
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