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SISTAR - Shady Girl

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Total Posts
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Topic Starter
716 Girl
This beatmap was submitted using in-game submission on 5 июня 2013 г. at 20:13:26

Artist: SISTAR
Title: Shady Girl
Tags: so cool
BPM: 125
Filesize: 3974kb
Play Time: 03:10
Difficulties Available:
  1. Hard (4,91 stars, 441 notes)
  2. Normal (2,93 stars, 250 notes)
Download: SISTAR - Shady Girl
Information: Scores/Beatmap Listing
---------------
SPOILER
Aleks719
-Bakari-
DericeRt
hibarirailwayz
Absolute 94
Hitomi May
NekoMiniMode
SeeU
senaya
Hanyuu
W h i t e
kosiga
KattyPie
SniperSAR
spboxer3
Lanttu <3
Saten-san
kevin840310
JauiPlaY
Niva
Leorda
grumd
B2IN
Real
IchiGun
ouranhshc
12BARRY21
Kurisuchianu
Megurina Luka
-Chata-
Fenya
31
Miya
nich95
DJPop
Scorpiour
crabovan
Leyko
Reiji-Rj
Static Noise bird
Roddie
wmfchris
elly-chan
Gabe
bobo
ziin
LKs
Aleks719
orioncomet
riffy
Small mod
Useless to mod map

Несколько советов
http://osu.ppy.sh/images/beatspacing.jpg
Ditance snap, да.

СЛАЙДЕРЫ USE THEM

Тайминг (БПМ/Оффсет я бы проверил.)

Изи? скорость слайдеров 1.00 или 1.10

Цвета переделай под цвет бг, ДА НУЖЕН БГ http://puu.sh/cXJp

http://puu.sh/cXJw если ты спрашивал, то эта штука отвечает за скорость слайдеров

kiai тайм не помешает

Все. Делай. Пиши в ПМ. Проверю снова.
Topic Starter
716 Girl
Спасибо большое)))
Получил кудос??

просто когда делаю слайдеры
они криво делаются

а как КиайТайм сделать чтобы там все сияло
riffy
Так. Существует кнопочка Edit. Не стоит засорять тему с картой.

По одному, два сообщения подряд ХВАТИТ

И так. Вот теперь вижу, что хочешь научиться. Сам таким же был :D да и ушел недалеко

viewtopic.php?f=60&t=13795
^пишем сюда


random guy wrote:

ССЫЛКА НА КАРТУ (НЕ НА ТЕМУ С КАРТОЙ)

Check timing please
Когда дадут тайминг, примени.

Потом неплохо бы перемапать под новый тайминг. (Но если лень, то timing ==> resnap all notes)

Теперь то, что МОЖНО СДЕЛАТЬ УЖЕ СЕЙЧАС
Нотки ВСЕ переставить c включенным Distance Snap

kiai должен иметь конец
ставится так же (пояснял в ПМ) , только галочка не должна стоять


HITSOUNDS
http://puu.sh/d338
Выделяешь ноту, выбираешь звук удара. Они полезны, но ставь их разумно.
Ну и все пока. Можешь писать в ПМ, если что.


------------------------------------------------------------------------------------------------------------------------
Edit
Таки поправил тайминг (он кривой, да, но ближе к истине)
Дальше..Хм..Слишком пусто. Посмотри easy на Ranked картах.
БГ (background)(он же задний фон) должен быть 800х600 или 1024х768 (после изменения размера, сделать full submit)
Все так же нет хитсаундов (Но тут я не помошник. Ибо сам мучаюсь с ними. Да и вообще мапать не умею :< )
В киаи не должно быть пауз. (Ну и да, пустовато. Посмотри другие карты)
Слайдеров бы побольше.
Цвета бы подбирать те, которые подходят под бг

P.S. Мику на картинке. <3

______________________________________________________________________________________
Edit 2
Так...
Пояснил как должен выглядить изи.
Поиски НОРМАЛЬНОГО тайминга никто не отменял
Если кто-то из Мapping Assistnance Team посмотрит мой мод, то наверно подумает, что я не умею модить :D(И будет прав)
Ну что еще..Ах да, пока что очень неплохо для первого раза.Не забрасывай, пожалуйста. Закончи карту. Обидно будет, если ты забросишь. Будет трудно, но не сдавайся! /o/

Edit 3: исправил орфографические ошибки
Edit 4: исправил Edit 3 :D

PS: чертов caps lock
Topic Starter
716 Girl
Re Download
Aleks719
-Bakari-, я слежу за тобой.
riffy
Что? D: Я же правильно написал D:
http://puu.sh/dfxH
Поправил ВСЕ, что мог. Кинь файлы из архива в папку. Соглашаясь на замены.
удачи. По вопросам в пм.



_________________________________________________________________________

EDIT
Так. Значится. Мышка должна постоянно двигаться. А не делать два-три-пять кликов и стоять по 10-15 секунд.
Ставь ноты как показывал. На белые тики старайся ставить) (Слайдеры желательно начинать и заканчивать на белых тиках)
Не забрасывай, все получится!

__________________________________________________________________________

EDIT 2
Добавил образец харда. Не самый удачный, но все же.
Topic Starter
716 Girl
аааа вот как спасибо)))

поменял бэкграунд скоро закину

I need:
BPM and Offset
Help me please!
Aleks719
BPM 125 Offset 498
riffy
Не давай мне кудосу за этот пост. Все-равно отберут :D
Просто напоминаю, что Алекс719 заслужил кудос.

Так же даю полезных ссылок
viewtopic.php?f=56&t=60228
viewtopic.php?f=56&t=37194
viewtopic.php?f=56&t=17043

Удачи и рабочего гугло-переводчика :D

Ну ладно уж.
Бг размером 1024*768
Я его в IRC кидал.
Ладно. Надеюсь не отберут кудоску, хотя надо бы.
Topic Starter
716 Girl
Please mod my map

Redownload
ShoruRi
hi~ from #modreqs

Shady Girl
・00:22:738 (6) Lapel
This

・00:54:738~ 00:57:138 end
This
Topic Starter
716 Girl
Thank you

Mod Request >_<
hibarirailwayz
-Normal-
01:47:537(5)add clap only start of slider.
01:51:857(1)add finish only goal of slider.
01:59:537(10) slider is too long. shorter Rhythm of 1/4.
02:13:937(5)add finish only goal of slider.
02:30:257(4)~(5) need shorter spacing distance.
02:47:058(6)add finish only start of slider,and whistle only goal of slider.
03:02:897(1)finish "KIAI TIME"
this beatmap is too difficult as Normal, example,spacing distance.
You can serch problems.you only click "ctrl"+"shift"+"A".
NekoMimiMode
General
отключи отсчет http://puu.sh/h1xP
поставь Lead in 2.5 секунды http://puu.sh/h1xV
удали из тегов Korean и добавь k-pop, хотя можешь не добавлять ну это по желанию
3 цвет сливается предыдущим, добавь другой цвет

Normal
02:50:657 - промапай брейк, в киае не должно быть брейков
00:05:297 (4) - спейсинг
01:49:937 (2) - ^
02:00:977 (2,3,4) - ^
02:20:657 (5,6,7) - ^
02:48:737 (1,2,3,4) - ^
02:55:217 (1,2,3) - ^
00:11:537 (5,6,7) - слишком сложно, спейсинг очень большой
01:28:337 (6,1) - ^
01:55:217 (8) - слишком много реверсов

не надо слишком гнуть палку в нормале, стоит воздержаться от джампов и стримов

Hard

не слишком ли большая скорость слайдеров?думаю 2.0 хватит
00:11:058 (1) - во первых он кривой, во вторых конец слайдера не должен лежать под началом
00:45:138 (1) - форма не очень
01:01:458 (9) - если делаешь разный спейсинг, то хотя бы сделай тут нк, либо мапай по спейсингу
01:21:618 (8) - ^
01:31:218 (8) - ^
01:36:738 (12) - ^
01:47:058 (4) - ^
01:50:178 (4) - ^
02:04:098 (2) - ^
02:25:938 (6) - ^
02:36:018 (6) - ^
02:44:898 (3) - ^
01:08:418 (3,4,5) - что за больной треугольник, спейсинг у всех нот разный
01:57:858 (1) - что за странный разрыв
02:38:418 (3,4,5,6) - нечитаемо
нк как-то рандомно расставлены
нк(новое комбо) лучше расставлять с больших белых тиков

как-то так :D
Hitomi May
Привет, обещала

[Normal]

Пользуйся дистанс снапом пожалуйста, это же нормал!
00:07:217 (9) - выровняй де :о
00:11:057 (4,5) - один гирд вниз и вправо
00:11:537 (5,6,7) - ты забыл про дистанс, это же нормал, нельзя нарушать
00:13:937 (1) - ^
00:16:337 (3,4,5,6,7) - хэй, ну сделай же ровно, если хочешь симметрию
00:22:097 (5) - кривойкривойкривой
00:24:497 (3) - ^
00:36:977 (2,3,4) - лучше сделать их не в стороны слайдера, а в обратную
00:37:937 (5) - ну снова же кривой( больше не буду писать о кривых слайдах, посмотри и исправь сам все которые увидишь
01:01:937 (2,3,4) - сделай так, чтобы не задевало первый круг и пятый, я конечно вижу идейку твою, но выглядит как-то сумбурно
01:19:217 (6) - сделай, чтобы предыдущий был в середине (не знаю как объяснить ><)
01:28:337 (6,1) - ОvO нельзя так!
02:57:377 (6,7,8,9) - сделать ритм таким

[Hard]

Слайды ;__;
Дистанс снап всё же нужен и тут
Разберись с новыми комбо! наставлены рандомно!
Старайся упорядочить скопление множества цирклов, не делать просто нагромождение, а систематично расставлять
00:05:538 (6,1) - лучше разместить так
00:14:898 (1) - поднять выше бы его
00:17:778 (2) - заходит на хпбар
00:22:578 (6) - ааа, кошмарный слайд! изменить форму! Не делай угол 90
00:54:738 (1) - как то он не в тему
01:01:458 (9) - во первый с комбо разберись, во вторых всё же расстояние должно быть побольше
01:24:018 (5) - короче
01:55:218 (х) - добавь
01:55:458 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - ааааа, что за нагромождение, где комбо, где хоть намёк на паттерн, ррр
02:02:898 (4,1) - расстояние..

Мои первые карты были хуже :)
Удачи)
SeeU_old
Normal
- seems fine
Hard
- 00:32:658 (7) move 00:32:898
- 00:39:378 (2) move 00:39:618
- 00:39:618 (3) move 00:39:858
- 00:39:858 (4) move 00:40:098
- 00:40:098 (5) move 00:40:338
- 00:40:338 (6) move 00:40:578
- 00:48:978 (6) remove
- 01:02:658 (4) move 01:02:898
- 01:24:738 (12) move 01:24:978
- 01:48:978 (1) move 01:49:458
- 01:49:218 (2) move 01:49:698
- 01:49:458 (3) move 01:49:938
- 02:03:618 (5) remove or move 02:03:858
- 02:32:418 (2) remove

I can't read Russian language :(
The same maybe other modder of modding
If you don't like this modding
will not have to change :3

I wish this beatmap rank ~
senaya
под спойлером указал те места где я бы выправил спейсинг в харде

SPOILER
16:43 <senaya> : в харде
16:43 <senaya> : специально спейсинг кривой местами?
16:43 <3er123> : незнаю D:
16:44 <3er123> : с дистанс снапом делать?
16:44 <senaya> : сбивает иногда серьёзно
16:44 <3er123> : а может сказать примерно когда
16:46 <senaya> : щя накидаю
16:47 <senaya> : 00:27:618 (1,2,3,4) - тут они все на одинаковом расстоянии, хотя между 2 и 3 по времени в 2 раза дольше
16:48 <senaya> : 00:34:098 (1,2,3) - тут между 1 и 2 + 2 и 3 должно быть разное расстояние, не?
16:49 <senaya> : 00:52:818 (1,2) - вот это сбивает. кажется, что там 1/4. я промазал с первого раза
16:50 <senaya> : 01:00:978 (8,1) - и тут
16:51 <senaya> : 01:01:938 (3,4) - тут тоже, впринцепе, но это более-менее читаемо (хотя всё-таки неочень)
16:51 <senaya> : 01:11:298 (3,4) - тут такой прыжок задумывался? оно читаемо, но зачем?
16:52 <senaya> : 01:15:858 (4,5) - тут
16:52 <senaya> : 01:27:858 (1,2) - тут
16:53 <senaya> : 01:30:738 (7,1) - тут. я бы вообще сделал вместо 7 слайдер
16:53 <senaya> : 01:31:458 (2) - тут бы наверн пару сёрклов и потом слайдер вместо паузы
16:53 <senaya> : 01:36:978 (1,2,3,4) - нипонятный спейсинг
16:54 <senaya> : 01:44:658 (1) - выглядит криво, ровняй слайдер))
16:54 <senaya> : 01:46:578 (3,4) - тут наверн тоже спейсинг
16:55 <senaya> : 01:59:538 (1,2) - тут
16:55 <senaya> : 02:03:858 (5,1,2) - тут непонятный вообще
16:55 <senaya> : 02:07:698 (4,5) - и тут
16:56 <senaya> : 02:25:458 (5,6) - тут
16:57 <senaya> : 03:03:858 (2,3) - и тут
16:57 <senaya> : 03:05:058 (4,5) - и тут
16:57 <senaya> : ну вроде всё выделил что мешало мне
16:59 <senaya> : а, ещё у тебя title.png выскакивает на долю секунды всего
16:59 <3er123> : да я знаю
Hanyuu
Normal:


00:00:978 (1) - this spinner doesnt belong to anything... remove it and do something else here
There are alot of spacing errors in this beatmap... if this is your first map please stick to distance snap.
Also if you are not sure select a note and in the top right corner it will tell you the distance snap from the previous note to the next one.
If it says Prev: x0.68 Next: 1:50 thats normally not a good thing to have, for a normal difficulty at least.

The combos are very random at times.. for a beginner put a new combo on every measure of the song. Thats the long white line in the timeline and then you can start improving it.

The hitsounds are not existing in this difficulty. There are just a a few random sounds here and there. Also i don't understand why you use soft sound sample since that song got a very strong beat itself.
Also this song is not so hard to put in clap sounds if you listen to the drums.

Hard:

Looking a bit better than your normal diff but still so many things to work on. Just try to smooth out your maps, at least in spacing and hitsounds and combos. Thats the really basic things.
Im not gonna point everything out now because that would probably take as long as this map needed to make.
I just suggest to look it all over yourself and improve it more.


viewtopic.php?f=6&t=439 Official Ranking Submission Criteria
If you are trying to get this map ranked read this at least.

viewtopic.php?f=56&t=37194
Making Delicious Sliders: A Guide.

What are Combos?
http://osu.ppy.sh/p/faq#c6

What is Beat Spacing?
http://osu.ppy.sh/p/faq#c8

Mapping Techniques
viewforum.php?f=61

Good Luck~

Edit: Oh also.. When you are in the editor press ctrl+shift+A. That is the AiMod. Its not needed to allways do what it says but it is still very helpfull and a guide at least.
Beige
Ha... I think... ( Just Fix it! )

First. Slider Tick Rate change 1

http://puu.sh/hTNb << it is so hard!!! ( this difficulty is insane..)
change this >> http://puu.sh/hTNl

and so hard... 00:16:818 (3,4,5,6,7) - << ;; so hard

Don't give kudosu...
Lanttu
[Hard]
00:03:378 (4,6) - This overlap looks bad. But I can't come up with any nice suggestions here.. ;_;
00:05:058 (7) - Maybe new combo?
00:07:218 (5) - ctrl + r would make this flow better in my opinion.
00:22:578 (6) - Move middle square three grids (lvl.3) left.
00:33:618 (2) - Move obe grid to right so it doesn't overlap (1). Then move (3) one grid right and down.
00:48:258 (4,5) - Both of these one grid to right
00:49:458 (6) - Maaaaaybe new combo here?
00:50:178 (9) - Use 0,8 spacing here as well? Looks bit funny when it's so close to (8)
00:54:738 (1) - This spinner is so mehhh! ;_; It doesn't fit in here and it's a bit boring to play. Maybe map over it?
00:59:538 (6 ->) - A bit bad overlap again. Maybe something like this? (7 and 9 are on the same spot)
01:08:178 (5,6) - Move these one grid to left so it doesn't overlap with (4)
01:20:658 (4,5,6) - One grid right
01:29:778 (4) - Move middle square two grids right and one grid down
01:30:498 (5) - One grid down and right. Then move (6) one grid to right as well.
01:40:338 (7) - New combo
01:42:738 (1) - Maybe remove new combo...
01:49:218 (2) - Two grids down so it doesn't overlap
01:51:498 - Move this kiai-time to 01:51:858 -
01:58:098 (1,2,3) - One grid left and two grids down
02:01:938 (6,7,8,1) - One grid up..~
02:04:818 (1) - Remove new combo and add it to next note.
02:11:058 (5) - New combo and remove it from the next note.
02:12:258 (2) - Two grids right and 2-3 grids down
02:40:218 - Again unsnapped kiai-time, move to 02:40:338 -
02:47:538 (1) - Again a bit lame spinner... >:
02:51:378 - En kiai-time here and star it again at 02:55:218 -
02:57:618 (1) - Spinner...
03:00:978 (1) - This one doesn't feel so bad.
03:02:898 - End kiai time here. Also, maybe lower the volume a bit.

[Normal]
Why different combo colors? Pink ones were nicer in my opinion. >:
Same stuff about kiai times as in [hard]

00:06:258 (5) - New combo
00:12:018 (5) - New combo
00:12:978 (1) - Remove new combo
00:13:938 (5) - New combo and remove it from the next note.
00:17:778 (7) - Bad bad bad spacing. >:
00:18:738 (1) - Remove new combo
00:41:778 (1) - Remove new combo and make this slider end at 00:42:738. Then add a new combo note to 00:43:218.
00:56:658 (5) - New combo
01:01:458 (1) - Remove new combo and add it to next note
01:05:778 (4) - New combo
01:13:458 (4) - ^
01:16:338 (1) - Remove new combo and add it to next note
01:20:178 (6) - New combo and remove it from the next (1)
01:22:098 (4) - New combo
01:31:218 (4) - Bad spacing
01:32:658 (1) - Remove new combo and add it to next note
01:40:818 (6) - ^
01:42:738 (1) - Remove new combo
01:44:658 (7) - New combo
01:53:778 (4) - ^
02:11:058 (7) - New combo and remove it from the next note
02:20:178 (5) - Maybe new combo here and (8)
02:41:298 (1) - Remove new combo
02:48:018 (7) - New combo here and remove it from the next note..
02:50:898 - Note here and 02:51:378 - ?
02:57:138 (1) - Remove new combo and add it to next note.

Sorry it got kind of long. ;w; Good luck~
Topic Starter
716 Girl

Lanttu wrote:

[Hard]
00:03:378 (4,6) - This overlap looks bad. But I can't come up with any nice suggestions here.. ;_;
00:05:058 (7) - Maybe new combo?
00:07:218 (5) - ctrl + r would make this flow better in my opinion.
00:22:578 (6) - Move middle square three grids (lvl.3) left.
00:33:618 (2) - Move obe grid to right so it doesn't overlap (1). Then move (3) one grid right and down.
00:48:258 (4,5) - Both of these one grid to right
00:49:458 (6) - Maaaaaybe new combo here?
00:50:178 (9) - Use 0,8 spacing here as well? Looks bit funny when it's so close to (8)
00:54:738 (1) - This spinner is so mehhh! ;_; It doesn't fit in here and it's a bit boring to play. Maybe map over it?
00:59:538 (6 ->) - A bit bad overlap again. Maybe something like this? (7 and 9 are on the same spot)
01:08:178 (5,6) - Move these one grid to left so it doesn't overlap with (4)
01:20:658 (4,5,6) - One grid right
01:29:778 (4) - Move middle square two grids right and one grid down
01:30:498 (5) - One grid down and right. Then move (6) one grid to right as well.
01:40:338 (7) - New combo
01:42:738 (1) - Maybe remove new combo...
01:49:218 (2) - Two grids down so it doesn't overlap
01:51:498 - Move this kiai-time to 01:51:858 -
01:58:098 (1,2,3) - One grid left and two grids down
02:01:938 (6,7,8,1) - One grid up..~
02:04:818 (1) - Remove new combo and add it to next note.
02:11:058 (5) - New combo and remove it from the next note.
02:12:258 (2) - Two grids right and 2-3 grids down
02:40:218 - Again unsnapped kiai-time, move to 02:40:338 -
02:47:538 (1) - Again a bit lame spinner... >:
02:51:378 - En kiai-time here and star it again at 02:55:218 -
02:57:618 (1) - Spinner...
03:00:978 (1) - This one doesn't feel so bad.
03:02:898 - End kiai time here. Also, maybe lower the volume a bit.

[Normal]
Why different combo colors? Pink ones were nicer in my opinion. >:
Same stuff about kiai times as in [hard]

00:06:258 (5) - New combo
00:12:018 (5) - New combo
00:12:978 (1) - Remove new combo
00:13:938 (5) - New combo and remove it from the next note.
00:17:778 (7) - Bad bad bad spacing. >:
00:18:738 (1) - Remove new combo
00:41:778 (1) - Remove new combo and make this slider end at 00:42:738. Then add a new combo note to 00:43:218.
00:56:658 (5) - New combo
01:01:458 (1) - Remove new combo and add it to next note
01:05:778 (4) - New combo
01:13:458 (4) - ^
01:16:338 (1) - Remove new combo and add it to next note
01:20:178 (6) - New combo and remove it from the next (1)
01:22:098 (4) - New combo
01:31:218 (4) - Bad spacing
01:32:658 (1) - Remove new combo and add it to next note
01:40:818 (6) - ^
01:42:738 (1) - Remove new combo
01:44:658 (7) - New combo
01:53:778 (4) - ^
02:11:058 (7) - New combo and remove it from the next note
02:20:178 (5) - Maybe new combo here and (8)
02:41:298 (1) - Remove new combo
02:48:018 (7) - New combo here and remove it from the next note..
02:50:898 - Note here and 02:51:378 - ?
02:57:138 (1) - Remove new combo and add it to next note.

Sorry it got kind of long. ;w; Good luck~

*_* Your mod so cool,you be very helpful to me.Thank you
kosiga
hi~ 3er123 :)

thank you for the request ~

here my mod ~

[General]
  1. Song folder - remove osb.file. because ↓Those that contain unnecessary
  2. Song Setup - Storyboarding - Enable countdown - remove check ( Normal diff only )
  3. Song Setup - Colours - combo color - It is not unified in normal/hard diff. Please unify it
[Normal]
  1. 00:00:978 (1) - dose not match music. remove it. or 00:00:498~00:04:338 - During this time, please put note and ( Please unify Audio Lead-in in normal/hard )
  2. 00:04:338 - add note is better
  3. 00:17:778 (7) - add NC
  4. 00:18:738 (8) - overlapped with 00:17:778 (7). more beautiful not overlap,
  5. 00:20:178 (1) - spacing too far. (1.08x) okz use DS0.8x.
  6. 00:22:098 (5) - add NC
  7. 00:33:138 (5) - ^
  8. 00:41:778 (5) - add finish to end of the slider
  9. 00:50:418 (1) - spacing too far. (1.26x)
  10. 00:50:418 (1) - add finish to start of the slider
  11. 01:03:378 (5) - add NC and 01:04:818 (1) - remove NC
  12. 01:04:818 (1) - remove finish
  13. 01:05:778 (1) - add finish to start of the slider
  14. 01:09:618 (1,2,3,1,2,3) - why use DS1.0x ? :? beginner is confused by a sudden change.
  15. 01:19:218 (5) - add NC and 01:20:178 (1) - remove NC
  16. 01:26:898 (5) - add NC ?
  17. 01:32:658 (5) - add NC and 01:33:138 (1) - remove NC. and spacing too far (1.35x)
  18. 01:35:058 (4) - add NC
  19. 01:50:697 - KIAI Time start - move to 01:51:858
  20. 01:52:338 (1) - spacing too far (1.08x)
  21. 01:55:218 (5) - add finish to repeat of the slider
  22. 01:56:658 (6) - add NC and 01:57:618 (1) - remove NC
  23. 02:03:378 (1) - spacing too far
  24. 02:22:098 (4) - add slider end 02:22:578 ( and add finish to end of the slider )
  25. 02:22:494 - KIAI Time end - move to 02:22:578
  26. 02:39:858 - add note here.
  27. 02:40:338 - KIAI Time start - move to 02:39:858
  28. 02:44:658 (1) - spacing too far. and overlapped with 02:43:218 (6)
  29. 02:48:498 (2) - spacing too far
  30. 02:49:458 (5) - add NC
  31. 02:55:218 - KIAI Time end - move to 02:51:378
  32. 03:05:778 (1) - remove NC and 03:06:738 (2) - add NC

    use better at regular intervals the DS ><!
[Hard]
  1. 00:02:418 (1) - add clap ?
  2. 00:04:338 (6) - Suggestion of the rhythm: http://puu.sh/iyjk
  3. 00:05:058 (2) - remove finish
  4. 00:17:538 (1) - remove NC and 00:17:778 (2) - add NC
  5. 00:36:498 (1) - remove NC
  6. 00:38:898 (4) - add NC and 00:39:858 (1) - remove NC
  7. 00:50:178 (4) - Suggestion of the rhythm: http://puu.sh/iymm ( because kiai is put in a slider. is not good IMO )
  8. 00:54:738 (7) - add NC ( you must put NC )
  9. 01:00:978 (10) - spacing too close. This anti-jump is strange to me
  10. 01:05:778 (1) - add finish to start of the slider
  11. 01:51:378 (3) - add finish to end of the slider
  12. 02:07:218 (4) - add finish
  13. 02:22:578 - add note
  14. 02:22:494 - KIAI Time end - move to 02:22:578
  15. 02:39:858 - add note
  16. 02:40:338 - KIAI Time start - move to 02:39:858
  17. 02:48:498 (4) - spacing too close. Rhythm is different, but DS is the same 02:47:778 (2,3,4) . This is confused
  18. 02:50:898 - add note is better. because Kiai Time end is 02:51:378
  19. 02:51:138 - ^
  20. 02:51:378 - ^

    02:55:218~03:02:898 - Please put it in normal diff if you want to put KiaiTime here.
Good luck ~ :)
Poggo
hi)

Hard

00:04:098(5,6) - может эти ноты стоит поставить по спейсингу после слайдеры? так не красиво смотрится( http://puu.sh/iAKo вот как то примерно так
00:07:218(5) - сделай его более симметричным и округлым так не красиво
00:11:058 - сделай это комбо так http://puu.sh/iAL3
00:13:698 - добавь ноту
00:36:258(4,5,6) - http://puu.sh/iALB
00:36:978(6) - лучше слайдер сделать такой формы
248,272,36978,2,0,B|272:120|408:184|408:184,2,200.000000596046
01:13:938(1,2,3) - поставь слайдеры так, чтобы они не выходили из одной точки и на большой белый тик добавь ноту.
01:48:018 - поставь ноты так лучше звучат http://puu.sh/iAMQ
02:00:018 - добавить ноту
02:09:138 - ^
02:12:978 - ^
02:15:378 - спинер лучше закончить на 02:18:738 а дальше поставить ноты
02:47:778 - добавить ноту

Во всей мапе лучше сделать слайдеры симметричными и более ровными. Округлой правильной формы. Так будет смотрется намного красивее, и приятнее будет играть.


Normal

00:17:778(1,2) - выгни первый слайдер вверх а второй поставь по спейсингу http://puu.sh/iAOl
00:24:498(2) - сделай его короче и тройным, по белым тикам
01:11:058(2) - сделай его одинарным и длиннее на 2 белых деления а после него ноту, тоже на белое деление
01:36:978 - ^
02:00:018 - добавь ноту
02:18:258 - ^
02:58:578 - ^
03:01:938 - ^
03:04:338(2) - подвинь на предыдущий белый тик
03:10:098(5) - лучше сделать двойным

и тоже замечание по поводу слайдеров некрасиво очень( сделай их более округлыми и симметричными

всё удачи с мапой)) :3
Rewondernard
[Normal]
Слайдер на 00:17:778 сократил бы до 00:18:258
Чуть кривовато выглядит слайдер 00:22:098
Не хватает битка 00:25:938
Слайдер 00:30:258 опусти чуть пониже - задевает health-bar.
Слайдер 02:43:218 сделай не прямым,а каким-нибудь кругловатым.ну в общем измени.
Break c 02:51:378 - 02:55:218 не помешал бы.
02:57:138 хромает спейсинг.поставь поближе к битку (5)
03:10:098 сократи до 03:10:578. поставь Slider velocity 0,75х

[Hard]
не хватает битка 00:08:178
слайдер 00:21:618 продли до 00:22:338
01:05:058 спейсинг!
01:38:418 слайдер кривоват. скругли его поаккуратней.
02:05:298 аналогично в предыд.сложности. опусти пониже слайдер.
02:44:898 добавь слайдер и биток.а то там пусто.


Ну всё.
Удачи в дальнейшем ~ ;)
Topic Starter
716 Girl
KattyPie
SPOILER

Katty Pie wrote:

hi)

Hard

00:04:098(5,6) - может эти ноты стоит поставить по спейсингу после слайдеры? так не красиво смотрится( http://puu.sh/iAKo вот как то примерно так
00:07:218(5) - сделай его более симметричным и округлым так не красиво
00:11:058 - сделай это комбо так http://puu.sh/iAL3
00:13:698 - добавь ноту
00:36:258(4,5,6) - http://puu.sh/iALB
00:36:978(6) - лучше слайдер сделать такой формы
248,272,36978,2,0,B|272:120|408:184|408:184,2,200.000000596046
01:13:938(1,2,3) - поставь слайдеры так, чтобы они не выходили из одной точки и на большой белый тик добавь ноту.
01:48:018 - поставь ноты так лучше звучат http://puu.sh/iAMQ
02:00:018 - добавить ноту
02:09:138 - ^
02:12:978 - ^
02:15:378 - спинер лучше закончить на 02:18:738 а дальше поставить ноты
02:47:778 - добавить ноту

Во всей мапе лучше сделать слайдеры симметричными и более ровными. Округлой правильной формы. Так будет смотрется намного красивее, и приятнее будет играть.


Normal

00:17:778(1,2) - выгни первый слайдер вверх а второй поставь по спейсингу http://puu.sh/iAOl
00:24:498(2) - сделай его короче и тройным, по белым тикам
01:11:058(2) - сделай его одинарным и длиннее на 2 белых деления а после него ноту, тоже на белое деление
01:36:978 - ^
02:00:018 - добавь ноту
02:18:258 - ^
02:58:578 - ^
03:01:938 - ^
03:04:338(2) - подвинь на предыдущий белый тик
03:10:098(5) - лучше сделать двойным

и тоже замечание по поводу слайдеров некрасиво очень( сделай их более округлыми и симметричными
ALL FIXED
всё удачи с мапой)) :3

SniperSAR
SPOILER

SniperSAR wrote:

[Normal]
Слайдер на 00:17:778 сократил бы до 00:18:258
Чуть кривовато выглядит слайдер 00:22:098
Не хватает битка 00:25:938
Слайдер 00:30:258 опусти чуть пониже - задевает health-bar.
Слайдер 02:43:218 сделай не прямым,а каким-нибудь кругловатым.ну в общем измени.
Break c 02:51:378 - 02:55:218 не помешал бы. - Нет, тут маленький пропуск выглядит лучше
02:57:138 хромает спейсинг.поставь поближе к битку (5)
03:10:098 сократи до 03:10:578. поставь Slider velocity 0,75х

[Hard]
не хватает битка 00:08:178
слайдер 00:21:618 продли до 00:22:338
01:05:058 спейсинг!
01:38:418 слайдер кривоват. скругли его поаккуратней.
02:05:298 аналогично в предыд.сложности. опусти пониже слайдер.
02:44:898 добавь слайдер и биток.а то там пусто.
ALL FIXED
spboxer3

[general]


  • Settings
  1. Inconsistency in Countdown: I think you can remove this countdown
  2. Inconsistency in AudioLeadIn:I think you need set the lead in at 2000ms...
  3. Inconsistency in Kiai Times: because you didn't have guest diff~so I suggest you need unify it
  4. Inconsistency in combo colours: just suggest to unify it >_>

[Normal]


  • Settings
  1. SliderMultiplier:1.20000000596046 please change it to 1.2
  2. unused green line:
    00:58:989 -

  3. 01:21:138 - maybe set breaktime at this way and end to 01:28:818 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:30:258 (4,2,3,4) -
  2. 00:37:938 (5,2,3) -
mapping
  1. 00:00:498 (1,1) - too far spacing for the center and too close rhythm... It's really hard to play for new player :(
  2. 00:07:698 (5) - It's awkward slider~maybe you can let it pretty
    New Combo issue
    1. 00:16:818 (4) - NC this
    2. remove NC 00:17:778 (1) -
    3. 00:18:738 (2) - NC this
    4. remove NC 00:20:178 (1) -
    5. 00:22:098 (5) - NC this
      Because 8 combo It's too long stream for the easiest diff
  3. 02:41:778 (5) - NC
  4. 02:56:658 (5,7) - why don't you stack it? it looks a bit mess

[Hard]


  • Settings
  1. SliderMultiplier:2.00000000596046 please change it to 2.0
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:16:818 (4,5) -
mapping
  1. 00:31:218 (3) - awkward slider
  2. 00:48:258 (4) - change this rhythm~ ((exchange those
  3. 00:54:978 (2,5) - let those stack?
  4. 00:56:418 (6,1) - too cover pattern~ ((a bit mess
  5. 00:59:778 (7,9) - stack~
  6. 01:03:858 (6) - awkward slider
  7. 01:04:338 (7) - ^
  8. 01:20:898 (5) - nooo~don't put all hitsound at this object ;_;
  9. 01:33:138 (2,3,4) - awkward slider
  10. 01:52:818 (3,4) - too close spacing~
  11. 02:11:538 (2,3) - too far spacing!
  12. 02:57:858 (3,4) - not full cover~please stack it >"<

red is unrankable issue. bule is need to discuss. Black is just suggest.

that's all~good luck :P
Topic Starter
716 Girl
spboxer3
SPOILER

spboxer3 wrote:

[general]


  • Settings
  1. Inconsistency in Countdown: I think you can remove this countdownFIXED
  2. Inconsistency in AudioLeadIn:I think you need set the lead in at 2000ms...FIXED
  3. Inconsistency in Kiai Times: because you didn't have guest diff~so I suggest you need unify itFIXED
  4. Inconsistency in combo colours: just suggest to unify it >_>
FIXED


[Normal]


  • Settings
  1. SliderMultiplier:1.20000000596046 please change it to 1.2 FIXED
  2. unused green line:
    00:58:989 -
    What The green line?
  3. 01:21:138 - maybe set breaktime at this way and end to 01:28:818 -
Hm Really..Thank you
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:30:258 (4,2,3,4) - FIXED
  2. 00:37:938 (5,2,3) -FIXED
mapping
  1. 00:00:498 (1,1) - too far spacing for the center and too close rhythm... It's really hard to play for new player :( - FIXED
  2. 00:07:698 (5) - It's awkward slider~maybe you can let it pretty - FIXED
    New Combo issue
    1. 00:16:818 (4) - NC this FIXED
    2. remove NC 00:17:778 (1) - FIXED
    3. 00:18:738 (2) - NC this - FIXED
    4. remove NC 00:20:178 (1) - FIXED
    5. 00:22:098 (5) - NC this - FIXED
      Because 8 combo It's too long stream for the easiest diff
  3. 02:41:778 (5) - NC - FIXED
  4. 02:56:658 (5,7) - why don't you stack it? it looks a bit mess - FIXED

[Hard]


  • Settings
  1. SliderMultiplier:2.00000000596046 please change it to 2.0 - [/color]
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:16:818 (4,5) - FIXED
mapping
  1. 00:31:218 (3) - awkward slider -FIXED
  2. 00:48:258 (4) - change this rhythm~ ((exchange those - How I can change rhytm (Show me screen)
  3. 00:54:978 (2,5) - let those stack? - I think looks nice
  4. 00:56:418 (6,1) - too cover pattern~ ((a bit mess -FIXED
  5. 00:59:778 (7,9) - stack~ - FIXED
  6. 01:03:858 (6) - awkward slider - FIXED
  7. 01:04:338 (7) - ^ - FIXED
  8. 01:20:898 (5) - nooo~don't put all hitsound at this object ;_; - FIXED
  9. 01:33:138 (2,3,4) - awkward slider - FIXED
  10. 01:52:818 (3,4) - too close spacing~ - FIXED
  11. 02:11:538 (2,3) - too far spacing! - FIXED
  12. 02:57:858 (3,4) - not full cover~please stack it >"< - FIXED

red is unrankable issue. bule is need to discuss. Black is just suggest.

that's all~good luck :P
Saten
Some suggestions~

Hard
00:08:178 (6) - Anti jump. at least put New combo?
00:19:698 (3) - Finish
00:34:098 (4) - finish at the end
00:50:178 (4) - ^
02:39:858 (1) - finish
02:55:218 (1) - finish at the beginning

Normal
00:30:258 (4) - Make this 1/1 with one repeat slider instead, and place a finish at the end 00:41:778 (5,6) - kinda big jump isn't it?
00:50:418 (1) - finish at the beginning
01:05:778 (1) - ^
02:39:858 (1) - finish
03:10:098 (5) - finish at the end


That's all for now~
Topic Starter
716 Girl
Saten-san

Saten-san wrote:

Some suggestions~
FIXED - PINK
NOT FIXED - PURPLE

Hard
00:08:178 (6) - Anti jump. at least put New combo?
00:19:698 (3) - Finish
00:34:098 (4) - finish at the end
00:50:178 (4) - ^
02:39:858 (1) - finish
02:55:218 (1) - finish at the beginning

Normal
00:30:258 (4) - Make this 1/1 with one repeat slider instead, and place a finish at the end 00:41:778 (5,6) - kinda big jump isn't it?
00:50:418 (1) - finish at the beginning
01:05:778 (1) - ^
02:39:858 (1) - finish
03:10:098 (5) - finish at the end


That's all for now~
- Suima -
Thanks for modding my beatmap. Hope my suggestion are helpful

[Hard]
0:05:778 delete new combo
0:07:938 add a note
0:08:178 clap?
0:12:978(1,2,3,4,5) shape can be better
0:21:618 cut to 2 sliders
0:23:778 add a note
0:35:298 add a note
0:54:498 add a note
1:31:218(1,2,3,4) shape can be better
fill up 1:36:738 to 1:37:698 in1/2 beat
add note 1:49:938 to 1:51:138 like [url=this]http://osu.ppy.sh/ss/254161[/url] and jump
316,48,109938,5,0
416,100,110178,1,0
272,148,110418,1,0
420,120,110658,1,0
280,168,110898,1,0
416,152,111138,1,0
1:52:098 add a note
2:57:858 cut to 2 sliders
Topic Starter
716 Girl
SPOILER
FIXED - PINK
NOT FIXED - PURPLE

[Hard]
0:05:778 delete new combo
0:07:938 add a note
0:08:178 clap?
0:12:978(1,2,3,4,5) shape can be better
0:21:618 cut to 2 sliders
0:23:778 add a note
0:35:298 add a note
0:54:498 add a note
1:31:218(1,2,3,4) shape can be better
fill up 1:36:738 to 1:37:698 in1/2 beat
add note 1:49:938 to 1:51:138 like [url=this]http://osu.ppy.sh/ss/254161[/url] and jump
316,48,109938,5,0
416,100,110178,1,0
272,148,110418,1,0
420,120,110658,1,0
280,168,110898,1,0
416,152,111138,1,0
1:52:098 add a note
2:57:858 cut to 2 sliders
[/quote]

THANK YOU ANYWAY
grumd
[Hard]

Судя по первым нескольким сирклам, ты используешь 0.9х спейсинг.
Если не используешь – то должен. В любом случае нужно взять какой-то стандарт и ему следовать, не должно быть скачков спейсинга (пусть и незначительных).
00:02:898 (3) - 2 сетки влево-вниз (grid level 4)
00:03:378 (4,5) - Я, кажется, не видел других джампов. Да и лишнее это в харде, убери лучше.
00:08:178 (6) - не стакнуто с концом слайдера (0.01x)
00:12:978 (2,3,4,5,6) - ....
00:21:138 (4) - ниже на клетку
00:21:618 (5) - лучше заменить на парочку слайдеров, такой с репитами плохо смотрится
00:32:418 (6,7,8) - почему (8) дальше всех остальных?
01:00:978 (10) - стакнуть с (7) лучше бы
01:01:458 (1,2,3) - почему (1,2) так далеко?
01:03:138 (4) - лучше бы стакнуть с (2)...
01:12:498 (8) - далеко от предыдущего
01:32:898 (1) - я бы с (4) стакнул
01:34:578 (3,4) - 1.2х от предыдущих у обоих слайдеров, много же
01:58:098 (1) - далеко от пред.
02:21:138 (1) - далекоо

[Normal]

00:08:658 (1) - близко к пред.
00:42:738 (6) - не стакнуто с концом слайдер
00:46:578 (1) - я бы стакнул с (4)
01:32:658 (1) - далеко от пред. очень
01:41:778 (2) - близко к пред.
02:00:498 (1) - далеко очень от пред.
02:03:378 (1) - близко ;_;
02:53:298 - добавь брейк тайм
Niva
Mod request via In-Game PM ~

Sorry for the delay (:

[General]

-> Move the second kiai time to 02:39:858 (refer to my writing about downbeat below)

-> Uh... I really recommend you to open both .osu file in Notepad. You'll see such inconsistencies there:

  1. Lead-in time isn't consistent - for this cheerful song, I recommend to set 1500 for both
  2. Countdown in enabled on Normal, but not on Hard - I suggest to turn off both
  3. Inconsistency in combo color - just copy-paste one to another, though
Also, remove "Korean" from tags because when this map is ranked, a BAT will set this song's language to Korean (therefore, the "Korean" tag here won't be needed anymore)

-> One more, your hitsounding is pretty much random and patternless. I won't mod hitsound much here, just throwing out some general tips:

  1. Look at the timeline on the editor. The long white line there is called downbeat, a beginning of a new stanza. Look for it and try to be consistent with your claps starting there.
  2. For finish sounds, it works best to accompany a cymbal sound from the song, or on a new part of the song. Whistles are pretty much there to sweeten the map, but be careful - random placement of whistle could make the hitsounds abrupt.
  3. "Consistency", I mean here is every 1/2, 1/1, 2/1, or anything that makes good rhythm
Uh, idk... if you wanna learn more about hitsounding, I think yeahyeahyeahhh's or Muya's maps are good examples. (you could try to learn from tieff's advanced hitsounding also, but I don't recommend it for a first-time learner)

[Normal]

-> Hmm, AR -1? AR5 is just too cruel for the easiest difficulty in the set imo

  1. 00:00:498 (1) - Why no finish here on spinner's end? Feels quite empty leaving it unhitsounded
  2. 00:14:418 (2) - (optional) Encircle (3) to get better flow here?
  3. 00:18:738 (2) - Spacing inconsistency. I recommend something like this here:
  4. 00:22:098 (1) - Do you really need to curve it like this? Just curve it with a single waypoint, it will flow more naturally~
  5. 00:25:938 (x) - There should be a note here to continue the vocals (stack above (3) is okay)
  6. 00:28:338 (3,1) - Don't make a jump here on Normal diff. Possible arrangement:
  7. 00:39:858 (2) - This got partially covered by 00:37:938 (5)'s comboburst in play mode (plays fine though)
  8. 00:41:778 (5) - Don't put finish 1/2 before the downbeat here, it's really unfitting
  9. 00:44:658 (3,4,5,6) - These four looks like they're randomly placed imo. Put them in an arc instead?
  10. 00:50:418 (1) - This is actually "new part of the song" I mentioned above - finish on slider's start here?
  11. 00:59:298 (2) - (optional) Move this few grids down to get a better angle
  12. 01:02:898 (4,5) - Spacing inconsistency (for this one, just move (5) leftward and alter its shape a bit, though)
  13. 01:19:218 (1) - Move your endpoint three grids down (pause your editor on 01:18:488 to make it clearer)
  14. 01:25:938 (2,3,4) - Spacing inconsistency again here. Why (3)'s spacing suddenly got accelerated?
  15. 01:32:658 (1) - Again, don't make a jump here on [Normal]. Stack to your previous (3) instead?
  16. 01:35:298 (2,3,4,1) - Both the spacing from (2,3) and (4,1) are inconsistent. Arrange like this?
  17. 01:39:378 (6,1) - (optional) Uhh... I don't think a cross-slider would work well for a Normal diff here, I'd rather curve (6) to the right here
  18. 01:50:418 (1) - Remove new combo. You won't need a NC this fast after the previous one
  19. 01:58:578 (4) - (optional) Maybe move this ~5 grids left so (3,4,5) will form an arc?
  20. 02:00:018 (6,1) - Once more, don't put a jump on Normal diff. The best arrangement here imo is to form a tilted square:
  21. 02:01:938 (5,1) - Spacing inconsistency. (for this case, just curve (5) more to the left)
  22. 02:07:218 (5) - I highly recommend to add a new combo here and add a circle on 02:07:698 (1/1 after) also to get back with the vocals
  23. 02:39:858 (1) - Pretty much same as 00:50:418 (1). Finish here?
  24. 02:43:218 (8) - (optional) To make this part cuter, shape this slider like below?
  25. 03:03:378 (2) - Starting from this slow section here, you could add more whistles to spice up this part, such as on this slider's repeat, for example
[Hard]

  1. 00:00:978 (3) - I don't like how this slider's path got 00:02:418 (1) blocked. Encircle (4) instead?
  2. 00:02:898 (3) - Spacing inconsistency (compare with your previous (1,2)'s spacing)
  3. 00:08:178 (6) - I highly recommend to add a note here, stacked below (5)'s end to fill the blank (2/1 delay before the spinner just feels empty)
  4. 00:12:978 (2,3,4,5,6) - Uh... Make this five tidier?
  5. 00:27:378 (x) - Add new circle with new combo here, there's a distinctive bass sound from the song here
  6. 00:29:298 (6) - New combo here - remove new combo on 00:30:258 if you follow above, because most likely new combos will look well if placed on downbeat
  7. 00:37:458 (6,7) - Uh... This jump is very unintuitive. It's pretty much just randomly placed. Either stack (7) to (4), or make (6) repeating?
  8. 00:48:258 (4) - (optional) Unstack to continue your zig-zag pattern here? Like this:
  9. 00:54:978 (2) - The reverse arrow is partially covered by 00:53:778 (7)'s hitburst. Make this slider encircle (1) instead?
  10. 00:58:098 (2) - Put the new combo here instead (refer to what I wrote on 00:29:298 (6))
  11. 01:04:338 (7,8) - Spacing error here, although I doubt it's intentional (just move (8) further from (7) in this case)
  12. 01:19:938 (2,3) - Uhh, again, spacing inconsistency here. Also, I suggest to create an arc here to make it tidier:
  13. 01:31:938 (4,1) - Hmm, is there any particular reason these two isn't stacked? Looks much better if stacked imo
  14. 01:46:098 (1) - Remove new combo - you won't need a new combo this soon after your last
  15. 01:49:218 (3,4) - Minor stuff, but move both two grids up and left so (2,3,4) will form a neater straight line
  16. 01:52:338 (1,2,3) - Yep, another spacing inconsistency here. Possible solution:
  17. 02:07:458 (x) - I highly recommend to add a circle here, to get back with the vocals
  18. 02:09:618 (1,2,3) - (optional) Make an arc from these three by moving (2) left a bit?
  19. 02:19:218 (1,1,2,3,4,1,2,3,4,5) - On this sequence, new combo should only be added on 02:20:658 (4) / downbeat - else, new combo spam here would only make this part too colorful and distracting
  20. 02:41:298 (4) - (optional) Move this upward, so (1,2,3,4) will form a tilted diamond?
  21. 02:43:938 (x) - Add note - you've followed vocals like this a lot in the mapset, so follow it here too to be consistent :3
  22. 02:44:418 (2,3) - Is there any particular reason you don't map the 1.5 seconds between these two? There's many beats to be mapped here!
  23. 02:56:658 (1) - Remove new combo - you won't need a new combo this soon after your last
  24. 02:57:858 (3,4,5,6,7) - This pattern (especially your jump on (4,5,6)) is very unintuitive. Create something like this?
  25. 03:03:378 (1,2,3,4,5) - Basically, using too many whistles randomly could drain the quiet part's dramatic essence. Try to remove one on (1)'s end, for example - this way, the whistle on (2)'s start could be greatly emphasized
Pretty much it. This mapset still needs work imo, but don't give up~
The basics are pretty much solid already, just learn around about patterning and about how to polish your map (:

Good luck ^^
JauiPlaY
Hi
Some suggestions:

[General]
I can't see why you reserved the .osb file...
And remove korean from the tags. It's unnecessary.

[Normal]
00:41:778 (5,6) - Bad overlapping.
00:45:138 (4,1) - ^
00:58:989 (T) - Useless timing point.
02:00:498 (1) - Remove this note may be better.
02:06:738 (x) - Add a note?
02:51:378 (6) - Why you do not add break...?
03:00:978 (6,1) - Add something between them please, it looks weird for now.

[Hard]
01:20:898 (5,6) - Remove (5)'s finish and add it to (6).
02:19:938 (1) - Remove new combo.
02:51:378 (9) - The gap was too long, add break please.
02:56:658 (1) - Remove new combo.
02:59:058 (5) - Add new combo.
03:06:258 (1) - Starts at 03:06:738.

Not bad, still needs your hard working though.
Topic Starter
716 Girl
grumd

grumd wrote:

[Hard]
FIXED - PINK
NOT FIXED - PURPLE
00:02:898 (3) - 2 сетки влево-вниз (grid level 4)
00:03:378 (4,5) - Я, кажется, не видел других джампов. Да и лишнее это в харде, убери лучше.
00:08:178 (6) - не стакнуто с концом слайдера (0.01x)
00:12:978 (2,3,4,5,6) - ....
00:21:138 (4) - ниже на клетку
00:21:618 (5) - лучше заменить на парочку слайдеров, такой с репитами плохо смотрится
00:32:418 (6,7,8) - почему (8) дальше всех остальных?
01:00:978 (10) - стакнуть с (7) лучше бы
01:01:458 (1,2,3) - почему (1,2) так далеко?

01:03:138 (4) - лучше бы стакнуть с (2)...
01:12:498 (8) - далеко от предыдущего
01:32:898 (1) - я бы с (4) стакнул
01:34:578 (3,4) - 1.2х от предыдущих у обоих слайдеров, много же
01:58:098 (1) - далеко от пред.
02:21:138 (1) - далекоо


[Normal]

00:08:658 (1) - близко к пред.
00:42:738 (6) - не стакнуто с концом слайдер
00:46:578 (1) - я бы стакнул с (4)
01:32:658 (1) - далеко от пред. очень
01:41:778 (2) - близко к пред.
02:00:498 (1) - далеко очень от пред.
02:03:378 (1) - близко ;_;
02:53:298 - добавь брейк тайм


Niva
[quote="Niva"]Mod request via In-Game PM ~

FIXED - PINK
NOT FIXED - PURPLE
it's incomprehensible - RED

[General]

-> Move the second kiai time to 02:39:858 (refer to my writing about downbeat below)

-> Uh... I really recommend you to open both .osu file in Notepad. You'll see such inconsistencies there:

  1. Lead-in time isn't consistent - for this cheerful song, I recommend to set 1500 for both
  2. Countdown in enabled on Normal, but not on Hard - I suggest to turn off both
  3. Inconsistency in combo color - just copy-paste one to another, though
Also, remove "Korean" from tags because when this map is ranked, a BAT will set this song's language to Korean (therefore, the "Korean" tag here won't be needed anymore)

-> One more, your hitsounding is pretty much random and patternless. I won't mod hitsound much here, just throwing out some general tips:

  1. Look at the timeline on the editor. The long white line there is called downbeat, a beginning of a new stanza. Look for it and try to be consistent with your claps starting there.
  2. For finish sounds, it works best to accompany a cymbal sound from the song, or on a new part of the song. Whistles are pretty much there to sweeten the map, but be careful - random placement of whistle could make the hitsounds abrupt.
  3. "Consistency", I mean here is every 1/2, 1/1, 2/1, or anything that makes good rhythm


Uh, idk... if you wanna learn more about hitsounding, I think yeahyeahyeahhh's or Muya's maps are good examples. (you could try to learn from tieff's advanced hitsounding also, but I don't recommend it for a first-time learner)

[Normal]

-> Hmm, AR -1? AR5 is just too cruel for the easiest difficulty in the set imo

  1. 00:00:498 (1) - Why no finish here on spinner's end? Feels quite empty leaving it unhitsounded
  2. 00:14:418 (2) - (optional) Encircle (3) to get better flow here?
  3. 00:18:738 (2) - Spacing inconsistency. I recommend something like this here:
  4. 00:22:098 (1) - Do you really need to curve it like this? Just curve it with a single waypoint, it will flow more naturally~
  5. 00:25:938 (x) - There should be a note here to continue the vocals (stack above (3) is okay)
  6. 00:28:338 (3,1) - Don't make a jump here on Normal diff. Possible arrangement:
  7. 00:39:858 (2) - This got partially covered by 00:37:938 (5)'s comboburst in play mode (plays fine though)
  8. 00:41:778 (5) - Don't put finish 1/2 before the downbeat here, it's really unfitting
  9. 00:44:658 (3,4,5,6) - These four looks like they're randomly placed imo. Put them in an arc instead?
  10. 00:50:418 (1) - This is actually "new part of the song" I mentioned above - finish on slider's start here?
  11. 00:59:298 (2) - (optional) Move this few grids down to get a better angle
  12. 01:02:898 (4,5) - Spacing inconsistency (for this one, just move (5) leftward and alter its shape a bit, though)
  13. 01:19:218 (1) - Move your endpoint three grids down (pause your editor on 01:18:488 to make it clearer)
  14. 01:25:938 (2,3,4) - Spacing inconsistency again here. Why (3)'s spacing suddenly got accelerated?
  15. 01:32:658 (1) - Again, don't make a jump here on [Normal]. Stack to your previous (3) instead?
  16. 01:35:298 (2,3,4,1) - Both the spacing from (2,3) and (4,1) are inconsistent. Arrange like this?
  17. 01:39:378 (6,1) - (optional) Uhh... I don't think a cross-slider would work well for a Normal diff here, I'd rather curve (6) to the right here
  18. 01:50:418 (1) - Remove new combo. You won't need a NC this fast after the previous one
  19. 01:58:578 (4) - (optional) Maybe move this ~5 grids left so (3,4,5) will form an arc?
  20. 02:00:018 (6,1) - Once more, don't put a jump on Normal diff. The best arrangement here imo is to form a tilted square:
  21. 02:01:938 (5,1) - Spacing inconsistency. (for this case, just curve (5) more to the left)
  22. 02:07:218 (5) - I highly recommend to add a new combo here and add a circle on 02:07:698 (1/1 after) also to get back with the vocals
  23. 02:39:858 (1) - Pretty much same as 00:50:418 (1). Finish here?
  24. 02:43:218 (8) - (optional) To make this part cuter, shape this slider like below?
  25. 03:03:378 (2) - Starting from this slow section here, you could add more whistles to spice up this part, such as on this slider's repeat, for example

[Hard]

  1. 00:00:978 (3) - I don't like how this slider's path got 00:02:418 (1) blocked. Encircle (4) instead?
  2. 00:02:898 (3) - Spacing inconsistency (compare with your previous (1,2)'s spacing)
  3. 00:08:178 (6) - I highly recommend to add a note here, stacked below (5)'s end to fill the blank (2/1 delay before the spinner just feels empty)
  4. 00:12:978 (2,3,4,5,6) - Uh... Make this five tidier?
  5. 00:27:378 (x) - Add new circle with new combo here, there's a distinctive bass sound from the song here
  6. 00:29:298 (6) - New combo here - remove new combo on 00:30:258 if you follow above, because most likely new combos will look well if placed on downbeat
  7. 00:37:458 (6,7) - Uh... This jump is very unintuitive. It's pretty much just randomly placed. Either stack (7) to (4), or make (6) repeating?
  8. 00:48:258 (4) - (optional) Unstack to continue your zig-zag pattern here? Like this:

  9. 00:54:978 (2) - The reverse arrow is partially covered by 00:53:778 (7)'s hitburst. Make this slider encircle (1) instead?
  10. 00:58:098 (2) - Put the new combo here instead (refer to what I wrote on 00:29:298 (6))
  11. 01:04:338 (7,8) - Spacing error here, although I doubt it's intentional (just move (8) further from (7) in this case)
  12. 01:19:938 (2,3) - Uhh, again, spacing inconsistency here. Also, I suggest to create an arc here to make it tidier:

  13. 01:31:938 (4,1) - Hmm, is there any particular reason these two isn't stacked? Looks much better if stacked imo
  14. 01:46:098 (1) - Remove new combo - you won't need a new combo this soon after your last
  15. 01:49:218 (3,4) - Minor stuff, but move both two grids up and left so (2,3,4) will form a neater straight line
  16. 01:52:338 (1,2,3) - Yep, another spacing inconsistency here. Possible solution:

  17. 02:07:458 (x) - I highly recommend to add a circle here, to get back with the vocals
  18. 02:09:618 (1,2,3) - (optional) Make an arc from these three by moving (2) left a bit?
  19. 02:19:218 (1,1,2,3,4,1,2,3,4,5) - On this sequence, new combo should only be added on 02:20:658 (4) / downbeat - else, new combo spam here would only make this part too colorful and distracting
  20. 02:41:298 (4) - (optional) Move this upward, so (1,2,3,4) will form a tilted diamond?
  21. 02:43:938 (x) - Add note - you've followed vocals like this a lot in the mapset, so follow it here too to be consistent :3
  22. 02:44:418 (2,3) - Is there any particular reason you don't map the 1.5 seconds between these two? There's many beats to be mapped here!
  23. 02:56:658 (1) - Remove new combo - you won't need a new combo this soon after your last
  24. 02:57:858 (3,4,5,6,7) - This pattern (especially your jump on (4,5,6)) is very unintuitive. Create something like this?
  25. 03:03:378 (1,2,3,4,5) - Basically, using too many whistles randomly could drain the quiet part's dramatic essence. Try to remove one on (1)'s end, for example - this way, the whistle on (2)'s start could be greatly emphasized

JauiPlaY
FIXED - PINK
NOT FIXED - PURPLE

[General]
I can't see why you reserved the .osb file...
And remove korean from the tags. It's unnecessary.

[Normal]
00:41:778 (5,6) - Bad overlapping.
00:45:138 (4,1) - ^
00:58:989 (T) - Useless timing point.
02:00:498 (1) - Remove this note may be better.
02:06:738 (x) - Add a note?
02:51:378 (6) - Why you do not add break...?
03:00:978 (6,1) - Add something between them please, it looks weird for now.

[Hard]
01:20:898 (5,6) - Remove (5)'s finish and add it to (6).
02:19:938 (1) - Remove new combo.
02:51:378 (9) - The gap was too long, add break please.
02:56:658 (1) - Remove new combo.
02:59:058 (5) - Add new combo.
03:06:258 (1) - Starts at 03:06:738.
Kuma-san
irc mod
SPOILER
17:02 <Kuma-san> : Сделай слайдеры нормальными.открой гайд и посмтори как они должны выглядеть
17:03 <3er123> : Ты пр окакую мапу?
17:03 *Kuma-san is editing (SiSTAR - Shady Girl)[http://osu.ppy.sh/s/42621]
17:03 <3er123> : аа
17:03 <3er123> : а где они там именно не такие
17:04 <Kuma-san> : 00:07:218 (5) - не должен так выглядеть
17:04 <Kuma-san> : 00:21:618 (5,6) - сделай симметричными
17:04 <3er123> : http://puu.sh/iRD5 вот так?
17:06 <Kuma-san> : у тебя св какой то странный
17:07 <3er123> : св?
17:07 <Kuma-san> : слайдер велосити
17:07 <3er123> : аа
17:07 <3er123> : не знаю
17:07 <Kuma-san> : а.
17:08 <Kuma-san> : нет
17:09 <Kuma-san> : http://puu.sh/iREr так вроде симметричен
17:10 <Kuma-san> : 00:31:218 (5) - нет
17:10 <Kuma-san> : 00:34:098 (4) - ^
17:11 <Kuma-san> : 00:51:378 (3) -
17:11 <Kuma-san> : 00:52:338 (5) -
17:11 <Kuma-san> : 00:53:778 (7) -
17:11 <Kuma-san> : 00:58:098 (1) - dna&
17:11 <Kuma-san> : gjxtve yr&
17:11 <Kuma-san> : почему нк?
17:12 <Kuma-san> : 01:04:338 (7) - вниз сдвинь
17:12 <Kuma-san> : на х:188 у:48
17:13 <Kuma-san> : 01:05:778 (1) -
17:13 <Kuma-san> : 01:29:778 (5) -
17:13 <Kuma-san> : 01:33:138 (2) -
17:13 <Kuma-san> : 01:36:018 (4) -
17:14 <3er123> : что с ними делать
17:14 <Kuma-san> : 01:44:658 (1) - форму менять
17:14 <Kuma-san> : 01:47:058 (6) -
17:15 <Kuma-san> : 02:43:218 (6) -
17:15 <Kuma-san> : 02:50:898 (8) -
17:15 <Kuma-san> : 02:55:218 (1) -
17:16 <Kuma-san> : я не слышу ритма в твоей мапе.так что больше модить не могу
17:16 <3er123> : о_о
17:17 <Kuma-san> : и хард не мапается на 1/2 используй 1/4
17:17 <3er123> : по синим нотам бьется не в ритм
17:17 <Kuma-san> : ну даа
Leorda
Hello

General
* How come the "title.png" in design mode? Remove it please


Normal

00:12:978 (3) - Spacing error?
00:18:738 (1) - Remove clap at head slider
00:23:538 (4) - Remove whistle and clap
00:46:578 (1) - No jump on normal diff
01:31:218 (4) - The tail slider is touched the HP Bar
02:08:178 (1) - Remove new combo


Hard
* Set the Audio Lead-In to 2000 for consistency on each diff
* 4th Kiai times should end at 03:02:898 for consistency on each diff

00:02:418 (1) - Spacing error
00:24:498 (3) - Remove the whistle at sliderbody
00:25:938 (5) - ^
00:31:218 (5) - New combo
01:33:138 (2) - Spacing error


Good luck
Topic Starter
716 Girl
Leorda
FIXED - PINK
NOT FIXED - PURPLE

General
* How come the "title.png" in design mode? Remove it please


Normal

00:12:978 (3) - Spacing error?
00:18:738 (1) - Remove clap at head slider
00:23:538 (4) - Remove whistle and clap
00:46:578 (1) - No jump on normal diff
01:31:218 (4) - The tail slider is touched the HP Bar
02:08:178 (1) - Remove new combo


Hard
* Set the Audio Lead-In to 2000 for consistency on each diff
* 4th Kiai times should end at 03:02:898 for consistency on each diff

00:02:418 (1) - Spacing error
00:24:498 (3) - Remove the whistle at sliderbody
00:25:938 (5) - ^
00:31:218 (5) - New combo
01:33:138 (2) - Spacing error
IchiGUN
Привет~
Небольшой мод от меня ;)

General
● Creator's Words - код не отображается, советую оформить через спойлер
[spoiler][/spoiler]
● Слабые хитсаунды, заметно не хватает хлопков.
● Трек можно было и в 192 kbps вставить, чтоб звучал получше. ^^'

Normal

>Settings

● Circle Size -1 ?
___________________
Если больше дифок не будет, то минимальная должна быть меньше 3 звезд по сложности, без увеличения размера сирклов 2,99 получить будет сложно.

>Mapping

● 00:04:818 (1) - слишком близко к спинеру, предлагаю удалить эту ноту.
● 00:31:698 (1) - можно подвинуть на x:35 y:30, дистанс 0,8
● 01:04:818 (1) - дистанс 0,92 = =
● 02:14:898 (1) - большой дистанс
● 02:18:738 (1) - а тут маленький, причем в обе стороны x:438 y:168 и все довольны :3
___________________
Дистанс вроде 0,8, но по всей мапе встречается как 0,74, так и 0,92...что не есть хорошо, ведь довольно просто пройтись еще разок по всему мапсету с 0,8 :D

>Hitsounds

● 00:05:778 (4) - add clap?
● 00:06:738 (2) - ^
● 00:07:218 (4) - ^
● 00:08:178 (5) - add finish в конце слайда
● 00:08:658 (1) - add clap?
● 00:09:618 (2) - remove finish and add clap?
● 00:10:578 (3) - add clap?
● 00:12:498 (2) - remove finish and add clap?
● 00:13:458 (4) - add clap?
и далее . . .
● 02:44:658 (1,2,3) - вот тут 3 хлопка не к месту, может оставить только на 02:45:138 (3)
● 02:48:498 (2,3,4) - ^
___________________
Собственно ритм легко читается, проблем с другими хитами думаю не возникнет.
P.S. Я сам не мастер хитсаундов, не понравится, тогда не обращай внимания ^^'


===========================

Hard

>Mapping

● 01:41:298 - слайдер слишком вниз залез
● 02:11:298 - мб добавить ноту?
● 02:11:538 (2) - конечно джампы в харде можно делать, даже нужно, но тут как-то 1,2 не к месту. Может подвигать 1 и 2, чтоб 0,9 сделать? ^^'
___________________
В целом мапсет понравился, играется довольно легко 8-) :D

>Hitsounds

:(
___________________
Собственно с хитами такие-же проблемы как в нормале, даже серьезней (много мест просто без ничего, разбавленных финишем). Думаю стоит переделать. ;)

===========================

Очень понравился трек, слышал его уже давно и не раз!
Удачи с мапкой :D
k-pop рулит!
Realazy
Привет ! Как ты ?) (Yeah, I only know these 3 words in russian \:D/)

[General]

Nothing wrong here.

[Normal]

This difficulty doesn't have Tick Rate 2 like in Hard.

00:06:738 (2,3,4) - You didn't use the same pattern as 00:05:298 (2,3,4) (Flipped horizontally and vertically obviously), was it on purpose?
00:09:138 (2) - Not aligned with the previous note. Not really a big deal, but looks better imo.
00:12:498 (2) - ^
00:12:498 (2) - ^
00:33:138 (1,2,3) - See 00:06:738 (2,3,4) -.
01:09:618 (1) - See 00:09:138 (2) -.
01:12:978 (4) - ^
01:38:898 (5,6) - ^
01:46:578 (2) - Irregular spacing. It wouldn't be noticeable in game but it would be better if you fix it. :v
01:49:938 (2,1) - See 00:09:138 (2) -.
02:01:938 (5) - See 01:46:578 (2) -.
02:03:378 (1) - See 00:09:138 (2) -.
02:05:298 (3,4) - ^
02:07:218 (1) - ^ If you fix this one, make sure to fix 02:07:698 (2,3,4,5,6,7,8,1,2,3,4,5,6) - too.
02:22:098 (4) - ^
02:40:338 (2) - ^
02:48:018 (1) - Not stacked with 02:45:618 (4,5) - .
02:57:138 (6) - See 00:09:138 (2) -. And this one have irregular spacing too.
02:58:578 (7,1) - Man, this is 1,5x distance spacing, this is HUGE for the easiest diff. Fix it.
03:05:778 (4) - See 00:09:138 (2) -.
03:06:738 (1,2) - ^
03:09:618 (4) - ^

[Hard]

00:27:378 (1,2,3,4,5,6) - Change the spacing of this pattern.
01:13:938 (1,2,3) - <3
02:21:498 - I suggest having a note here.

Anyway here lots of alignment and spacing issues too. Recheck your map closely and check if some notes are aligned using Shift with Distance Snap enabled. \:D/
B2IN
helloooo :)


I recommend offset 510

[Normal]
00:39:378 (1) → delete whistle
[Hard]
01:53:058 (4) → (suggestion) end the slider till 01:53:298
jossieP
=_= many auto-stars, dont give me your reasons for the auto-satars, I know why you made it

[Hard]

- many unconcistant claps >:
  1. 00:00:510 (1) - no clap, it leaves the bass effect of the song moar clean
  2. 00:02:430 (1) - ↑
  3. 00:03:390 (4) - no whistle on slider body
  4. 00:05:790 (1) - you forgot the clap on start of slider
  5. 00:06:750 (3) - clap
  6. 00:07:230 (5) - clap on start of slider
  7. 00:11:070 (1) - add clap to start, repeats and end of slider
  8. 00:13:230 (3) - no clap
  9. 00:14:910 (1) - clap on start of slider
  10. 00:16:350 (3) - clap
  11. 00:16:830 (4) - clap on end of slider
  12. 00:17:790 (1) - clap on repeat and end of slider
  13. 00:23:550 (8) - you are using a finish, the clap doesnt help to hitsounding, remove the clap
  14. 00:25:470 (4) - no clap, you are breaking your 2/1 clap pattern
  15. 00:25:950 (5) - clap on start of slider, no clap on end of slider
  16. 00:27:150 - you missed a drum here
  17. 00:28:590 (5) - stack on 00:27:390 (1)
  18. 00:29:310 (1) - no clap on start of slider, or make a double clap pattern on incoming notes
  19. 00:34:110 (4) - no whistle on slider body
  20. 00:35:550 (1) - clap
  21. 00:36:030 (3) - no clap
  22. 00:36:510 (5) - clap on start of slider, no clap on end of slider
  23. 00:37:470 (6) - ↑
  24. 00:38:430 (7) - clap
  25. 00:38:910 (1) - no clap on start of slider, clap on end of slider
  26. 00:51:390 (3) - ↑
  27. 00:52:350 (5) - no clap on start of slider
  28. 00:52:830 (6) - clap on start of slider, no clap on end of slider
  29. 00:53:790 (7) - ↑
  30. 00:54:750 (1) - clap
  31. 00:54:990 (2) - no clap on repeat
  32. 00:55:710 (3) - clap
  33. 00:56:190 (5) - no clap
  34. 00:56:430 (6) - clap on repeat
  35. 00:57:630 (1) - clap on start of slider
  36. 00:58:110 (2) - no clap on start of slider, finish on start of slider, clap on end of slider
  37. 00:59:070 (4) - no clap
  38. 00:59:550 (6) - clap
  39. 01:00:030 (8) - no clap on start of slider, clap on end of slider
  40. 01:00:990 (10) - no clap
  41. 01:01:470 (1) - clap
  42. 01:01:950 (3) - no clap on start of slider, clap on repeat
  43. 01:13:230 (9) - clap on start of slider
  44. 01:33:150 (2) - touch hp bar, change the shape of slider
  45. 01:45:630 (2) - clap on start of slider
  46. 01:46:110 (3) - no clap
  47. 01:46:590 (5) - clap
  48. 01:47:070 (6) - no clap on start of slider, clap on end of slider
  49. 01:47:790 (7) - clap?
  50. 01:48:030 (1) - no clap on start of slider, clap on end of slider
  51. 01:50:910 (4) - clap
  52. 01:53:070 (4) - no clap on start of slider, clap on end of slider
  53. 01:55:710 (3) - no clap
  54. 01:56:190 (1) - clap on start of slider
  55. 01:56:670 (2) - no clap
  56. 01:57:150 (4) - clap
  57. 01:57:630 (5) - no clap on start of slider
  58. 01:58:110 (1) - clap
  59. 01:59:550 - kiai should ends here, overuse is unrankable, end the kiai here and start other on 02:07:230, simmilar lenght of the previous
  60. 01:58:590 (3) - no clap
  61. 01:59:070 (4) - clap
  62. 01:59:550 (1) - no clap on start of slider
  63. 02:00:030 (2) - clap
  64. 02:00:510 (4) - no clap
  65. 02:00:990 (5) - clap
  66. 02:01:470 (6) - no clap on start of slider
  67. 02:01:950 (7) - clap
  68. 02:02:430 (9) - no clap
  69. 02:02:910 (1) - clap on start of slider, no clap on end of slider
  70. 02:03:870 (2) - clap
  71. 02:04:350 (4) - no clap
  72. 02:04:830 (5) - clap
  73. 02:05:310 (1) - no clap on start of slider, clap on end of slider
  74. 02:11:310 (2,3) - horrible spacing problem D;
  75. 02:12:510 (5) - clap
  76. 02:12:990 (6) - no clap
  77. 02:13:470 (1) - clap on start of slider
  78. 02:13:950 (2) - no clap on start of slider, clap on repeat
  79. 02:19:230 (1) - clap on start of slider, no clap on end of slider
  80. 02:20:190 (3) - clap
  81. 02:20:670 (1) - no clap on start of slider
  82. 02:21:150 (2) - clap
  83. 02:22:110 (6) - clap
  84. 02:22:590 - kiai should be just 10 secs long
  85. 03:03:390 (1) - no whistle on slider body
  86. 03:03:870 (2) - ↑, also no clap on start of slider
  87. 03:04:830 (3) - no clap
  88. 03:05:550 (5) - no clap on start of slider, no whistle on slider body

[Normal]

- Im tired D: just make the claps in a moar concistant way as showed up and use a higher distance snap, 1/2 objects get bad overlaped on themself, as here 00:05:310 (1,2,3), and 00:06:750 (2,3,4) and dont abuse of the finish
Dino99
Hi~ From my queue~

Sorry for my poor English:(

[General]
  1. Audio Lead-in different!! Please fix it~ make them same (Normal 1500 Hard 2000)
[Normal]
  1. 00:13:950 (1) - Spacing
  2. 00:46:590 (1,2) - Stack o.o Maybe change (2) to another place~ http://osu.ppy.sh/ss/263462 It looks better to me!!
  3. 01:21:150 - finish
  4. 01:28:830 - Add a circle is better to me~
  5. 02:22:590 - finish
  6. 02:39:870 (1) - ^
  7. 02:40:830 - Remove finish
  8. 02:56:190 (4,5,6) - Make them to a triangle is better? Try this~~ http://osu.ppy.sh/ss/263481
    276,152,177150,2,0,B|360:68,2,120,0|8|0
    276,152,178590,1,8
[Hard]
  1. 00:07:950 (6,7) - reverse? more fun @_@
  2. 00:29:310 (1) - A little ugly.. maybe make it like 00:40:830 (1)??
  3. 00:49:950 (3,4) - 3 grid down? make them to a awesome 4 side shape @_@
  4. 00:58:830 (3,4) - Spacing too small
  5. 01:14:430 (2) - Copy (1) then turn 120 degrees~~ Then them will like....THIS!! http://osu.ppy.sh/ss/263491
    I think it's really better them now :3 [ (3) is same as ^]
    336,200,73950,6,0,B|400:200|400:112,1,100,8|0
    336,200,74430,2,0,B|304:255|380:299,1,100,8|0
    336,200,74910,2,0,B|304:144|227:188,1,100,8|0
    336,200,75390,1,0
  6. 01:29:790 (5,6) - Spacing too big
  7. 01:55:230 (1,2,3) - A little ugly.... How about this? make them to a triangle~~ (DS0.9) http://osu.ppy.sh/ss/263495
  8. 02:20:430 (4) - 2 grid right
That's all~
ouranhshc
Overall
-Resnap all kiai-timing sections

Tags
add "So Cool"

Hard
01:55:230 (1) - remove new combo
01:58:110 (1) - ^
02:07:230 (4) - new combo
02:07:710 (1) - remove new combo

*will finish mod later*
00:04:830 (1) - kinda close to (6)
00:21:630 (5,6) - maybe something like this:
SPOILER

96,320,21630,2,0,B|48:344|0:320,1,100
48,256,22110,2,0,B|96:232|144:256,1,100
02:37:950 (B) - end the break here, and start mapping at this point?
02:59:550 (3) - [nazi] - one grid up
03:06:750 (1) - possible map this instead of a spinner?

Normal
00:06:270 (1) - remove new combo
00:22:110 (1) - ^
00:29:310 (1) - ^
00:33:150 (1) - ^
01:36:990 (2) - shape this slider so that it doesn't touch (1)
01:47:070 (3,4,5) - [nazi] 1 grid left
02:03:390 (1,2,3,4,1) - something like this?
SPOILER

02:04:350 (2) - move 1 grid left
02:05:310 (3) - place on y-axis
02:06:270 (4) - 1 grid left
02:07:230 (1) - 1 grid left
02:12:990 (6) - [nazi] - one grid down
02:20:190 (1) - remove new combo
02:37:950 (Break) - same thing as mentioned in [Hard]
Cristian
Modreq in pm

Why is in the tag "so cool"?

[Hard]
Stack Leniency to 7
00:08:670 (1) - I don't think this spinner should be here
00:38:910 (1) - This slider, let it be like this
00:45:150 (1) - This slider look's ugly, change that
01:08:910 (6) - More down this?
02:07:470 (2) - A little move it to the left?, to fit beter with this 02:08:430 (4) -

[Normal]
00:42:750 (6) - In a normal you don't need to hide the notes
01:20:430 (3) - A little bit down
01:42:750 (4) - Same as 00:42:750
01:49:950 (2) - ^
02:50:430 (5) - ^

Well, thats all
deadbeat
I don't like this map sorry. the normal seems semi ok. but i can't follow whats happening in the Hard difficulty. in some places it doesn't really look like its mapped to anything at all. the start is a excellent example of this. there are some very easy to hear beats, but there isn't anything on them. normally i'd just list what should be moved forward and what not. but seeing this is the 4th page and there have been plenty of mods, i would of thought this would be addressed by now.
the Hard needs a lot of work. i can see that your new to mapping. but you might wanna focus on having well placed objects before you start putting in patterns.
to be frank. this isn't at a rankable standard imo. you might wanna consider rethinking where you place the notes. if you want, catch me in-game and i'll run over this in more detail if you want
sorry, its not a very happy post :( but i felt it needed to be said
Abe Nana
hello : l

General

not find elements 'title.png'
not use SB? you need delete the OSB txt file


combo colour strange kinda

Hard 1 : 255,255,255
2 : 221,0,111
3 : 255,140,198

Normal 1 : 221,0,111
2 : 255,255,255
3 : 255,140,198


[normal]

00:05:790 (2,3) - distance snap
00:07:710 (6) - ^
00:14:430 (2) - ^
00:23:550 (7) - ^
00:26:910 (5) - ^
00:36:990 (2) - ^
00:55:710 (3) - ^
01:11:070 (2) - ^
01:12:990 (4,1) - ^
01:40:830 (1,2) - ^
01:46:110 (1) - ^
01:59:070 (5) - ^
03:00:990 (1) - ^

01:03:390 (4,5,1,2) - how about this beat? http://puu.sh/ndtu
00:57:150 (2) - move other point. don't overlap to 00:55:710 (3)
01:33:150 (2) - RM finish
01:49:950 (2) - RM clap
02:09:150 (1) - NC
02:10:110 (7) - RM clap, whistle
02:13:470 - add clap
02:14:430 - 02:14:670 - add note, with clap
02:15:870 - RM clap
02:16:350 - add clap
02:17:310 (4) - RM clap
02:17:790 (5) - ^
02:18:270 - add note. with clap
02:20:670 - add clap
02:40:350 (2) - RM whistle, finish. same this http://puu.sh/ndvV
02:48:510 (2) - RM clap
02:51:390 (7) - ^ add finish
02:55:218 - timeline unsnapped.
02:58:590 (5) - restack


[Hard]


00:25:470 (4,5) - DS
00:47:550 (3) - ^
00:53:790 (7,8,1) - ^
01:00:030 (8) - ^
01:29:790 (5,6,7) - ^

00:21:630 (1) - remove nc
00:23:310 (4) - add note?
00:44:070 (4) - add note?
00:52:350 (1) - NC
00:56:190 (1) - ^
01:03:870 (1) - ^
01:20:070 (3) - add note?
01:49:350 - 01:49:710 - ^
02:21:390 - like this http://puu.sh/ndBP
02:49:710 (1) - nc
03:03:870 - RM whistle. same Normal's 02:40:350.
Santa Claw
Their name is SISTAR not SiSTAR.
Megurine Luka
/M4M

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]
seems clean

[Easy]
00:05:310 (1,2,3,4,5,6) - spacing
00:21:630 (4) - It's a little bit overlap 2, better to move left or something
00:25:950 (3) - stack 1
00:29:790 (5) - same with 00:21:630 (4)
00:49:470 (3) - make something like
00:57:150 (2) - stack the slider end perfectly
01:40:830 (1) - better not to overlap. Too difficult for new player to recognize
01:47:550 (4) - spacing
01:56:670 (1) - stack 4
02:00:750 (1,2,3,4) - 4 1/4 circles are too difficult for new players. I suggest you change them into sliders
02:46:590 (5) - 1 grid down
02:58:590 (6) - stack perfectly
03:03:390 (2) - end at 03:04:110

[Hard]

00:05:790 (1) - 2 grids down
00:46:110 (2) - try
01:00:990 (10) - stack 7
01:17:070 (7) - try
01:30:510 (6) - spacing
01:55:710 (9) - try
02:00:030 (2) - 1 grid up
02:02:430 (9) - 2 grids up

02:51:390 (9) - stack perfectly

That's all.
Still have a lot space to work on :3 Good Luck~~
DerekMcD
Their my own suggestions

[Normal]

00:07:710 (6) - Spacing.
00:17:310 (2) - ^
01:29:790 (3) - ^
02:15:870 (3) - ^

[Hard]

00:03:390 (4) - It's no need to add points.
01:34:590 (3) - Delete one point.
Fenya
Hi~
I love K-pop <3
M4M~

General:
Have you done the other mods?

Normal:
01:16:350 (4) - end slidertick 1grid left
01:29:790 (3) - 2nd slidertick 1 grid up
01:33:630 (4) - 2nd slidertick unnecessary
02:22:590 (B) - I feel that this break is too long ... And if you shorten a little bit?
02:39:390 (4) - 2 grid up
02:39:870 (1) - Move to: http://puu.sh/qZWU
03:04:830 (3,4,1,2,3,4) - I don't understand the pattern of this part...I think you could do it better

Hard:
Missing work in the sliders
00:03:390 (4) - Eliminates the 2 slidertick of the medium, are unnecessary.
00:14:910 (1) - And if you make a slider cutest? (Personal opinion)
00:26:910 (7) - 1grid left
00:50:190 (4) - 2nd slidertick 2 grid up, slidertick last 2 are unnecessary, eliminate them.
01:01:950 (3) - So it would look more cute:: http://puu.sh/r06E
01:41:310 (2) - Move slidertick to x:480 y:240
02:08:670 (5) - 2nd slidertick unnecessary
02:22:590 (B) - I feel that this break is too long ... And if you shorten a little bit?

Well, I'm not good at this, I did everything I could >_<
I hope you serve something~
Sorry for my bad English, good luck~
Mapper 31
Miya
Hi there, you requested me for a mod in in-game pm. So, here it is :)

General
  1. Change SiSTAR to SISTAR. It's the official name of this girl band. http://en.wikipedia.org/wiki/Sistar
  2. Your hitsound still inconsistant :(. Here's the general idea of giving a hitsound for a map :
    1. You follow the music and giving the hitsound. For example, if you can hear the drum from the music clearly, you can folow the drum sound to add some clap, etc.
    2. You place hitsound consistently. If you don't want to follow the music, you still can give the hitsound by giving the map some consistant hitsound. For example, we want to add some hitsound at the chorus and there are two chorus at the song. You can give it a clap every 2/1 from the start of the chorus until the end of the chorus. But you must do the same thing at the same chorus because the music still has the same rythim.
    3. Well, for this song, i suggest you follow the music, and give clap at every spot that you can hear 'tak' sound. I'll not mod hitsound because the mod will be too long.
  3. Inconsistencies again at the kiai time. Fix this please. Please look here > http://puu.sh/uRA3
  4. Inconsistencies again at the Audio Lead-in. Audio Lead-in 1500 seems more good to me.
  5. Inconsistencies again at combo color. You must use same combo color (except taiko) through all diff.
Normal
  1. I recommend you to start kiai time on the downbeat (long white line) because the feel of chorus ussualy start at this spot (including this song). So move the kiai time from 00:50:910- to 00:50:430- .
  2. 00:41:790 (5) - I don't think this slider end at the right spot. If your slider end's at this current spot, it will make the end of the slider didn't follow anything from the music. It will better to just end this slider at 00:42:270- since in that's spot there's a sound of 'tak'. I miss when i encounter this slider because it's too suprising and have the strange ending spot'.
  3. 01:47:070 (3,4) - Sorry if it's nazi but i can see clearly that 3 doesn't symetrical with 2 and 4 doesn't symetrical with 3. Doesn't look good, and break map aesthetic.
  4. 03:03:390 (2) - You should make this slider end at 03:04:350- because you never follow the vocal at any previous rythim. It's just too sudden and it will have bad polarity for 03:04:830 (3) - .
Hard
  1. 00:05:310 (1) - New combo bug. Orz, add a new combo here.
  2. 01:01:470 (1,2,4) - It's not perfectly stacked with 01:03:150 (5) - ends. Fix it please.
  3. 02:55:218- Unsnapped green timing point here. Please snap it to 02:55:230-
  4. Hmm, nothing wrong with the rythim and the flow at this diff so far. But it seems like normal diff + . Maybe you can make it more harder by giving it more stream etc.
Well, that's all from me. This map need more improvement especially at hitsounding and some pattern. Like Niva suggests, just try to learn from other ranked map. :)
Ok, good luck with this map ;)
Nichiyouki
Hi, 3er123

My request from PM in-game

General

  1. Remove letterbox during breaks (Song Setup > Storyboarding)

Normal

  1. You should edit rhythm clap sound, same as hitsound in Hard diff.
  2. 00:07:230 (5) - Move to x:360 y:248
  3. 00:13:950 (1,2) - Move to left 1 grid, and remove finish in (1)
  4. 00:49:470 (3) - Slider end at 00:50:430 be better.
  5. 01:04:350 (5,6) - Change is 1 slider be easier.
  6. 01:05:070 (7,8) - ^

Hard

  1. Between 00:04:890 - 00:17:790 I think that should remove clap in 2nd and 4th rhythm, will be better. (Example: 00:05:310, 00:06:270, 00:07:230, ... , 00:16:830)
  2. 00:03:390 (4) - Add clap in slider end
  3. 00:23:550 (9) - Remove finish
  4. 00:27:150 - Add a note and clap sound (It matches to the rhythm music here.)
  5. 00:29:310 (1) - Remove clap in slider end
  6. 00:33:150 (1) - Move to up 2 grid and move last point to right 2 grids
  7. 00:34:110 (4) - Remove clap in slider begin
  8. 00:43:230 (1) - Move last point to x:360 y:288
  9. 00:43:950 (3) - Move to right 1 grid
  10. 00:45:150 (1) - Add clap in slider begin
  11. 00:48:510 (5) - Change to slider 1/2 rhythm, then make to slider repeat 1 time be better.
  12. 00:52:830 (2) - Add clap in slider begin
  13. 00:53:790 (5) - Add finish in slider end
  14. 00:57:150 (3) - Remove clap
  15. 00:57:630 (1,2) - Add clap in slider end of (1), then remove clap in slider begin of (2)
  16. 01:05:550 - Same as 00:27:150
  17. 01:08:910 (6) - Add clap in slider end
  18. 01:13:230 (10) - Add clap in slider begin
  19. 01:17:070 (7,4) - Try make them overlap.
  20. 01:36:030 (4) - Same as 00:48:510 (5)
  21. 01:43:710 (5) - ^
  22. 01:47:790 (7) - Remove clap (I didn't hear the rhythm here.)
  23. 01:59:310 - Same as 00:27:150
  24. 02:00:270 (3) - Move to right and up 1 grid
  25. 02:06:990 - Same as 00:27:150 or change (3) and here to 1 slider
  26. 02:11:550 (3) - Add clap in slider begin
  27. 02:37:950 (1,2,3,4) - Add whistle all?
  28. 02:47:310 Same as 00:27:150 or change (8) and here to 1 slider
  29. 02:50:910 (4) - Add clap in slider begin

That's all, that I can find them.

Good luck~
Scorpiour
Hi there~ mod for request~

[General]
  1. I recommend to use same Audio Lead-in ( 2000ms ) in all diffs for u start that at same time point.
  2. I suppose it's better to adjust the order of combo colour to make them consistent.
[Storyboard]
  1. There's no such a file called "title.png" in ur folder, so remove sb code please.
[Normal]
  1. generally, i would like to avoid end a slider on downbeat because downbeat is always the beginning of next section with some special sound effect like finish. That is, it the beats may be mess if u cannot distinguish two closed parts. To myself, i'd like to place a note or slider with NC on downbeat, except special cases.
  2. 00:12:030 (1,2,3) - u'd better pay attent to here because the combo colour is too close to background so the approach circle is hard to see,and it happens everywhere.
  3. 00:23:550 (7) - NC for downbeat?
  4. 00:42:750 (6) - ^
  5. 01:39:390 (6,1) - it may be not a good choice for a normal diff because (1)'s slider point is invisible and newbie players maybe confusing with it.
  6. 01:43:950 - you may miss a note here~
  7. 02:14:670 - ^
[Hard]
  1. about sliders end at downbeats, same issues as normal diff
  2. 00:08:910 (8) - invisible reverse arrow is unrankable... and i'm really curious that nobody notice that? or just because u rearrange here ..?
  3. 00:16:590 (4) - i'd like to choose 2 notes here and make a triplet with (5)
  4. 00:28:350 (4,5,6,7) - triplet which start from white line is heard weird, so try to not to use triplet like here unless it's very suit. in generally, u'd better move (5,6) a tick afterward (move 5 to red line), and make triplet with (7). I won't mention it again because u can fix them by youself :) and more, 00:43:950 (3,4,5) - is a good use (red-line triplet make ur beat smooth).
  5. 00:29:790 (2) - it's better to make a slider here same as 00:29:310 (1) - ~
  6. 01:05:550 (6) - change to 2 notes to make a triplet?
  7. 02:02:670 - you may miss a note here?
  8. 02:57:870 (4) - another invisible reverse arrow
that's all, a good work for new mapper but i suppose still need more works, try to find more mods to improve it :)

and good luck~
Techno Whip
...
You know you could always add a custom combo burst or hit circle/hit circle overlay
......
Just saying.
DJPop
Is this map ready to mod? It's in WIP section :?
DJPop
~General~
- Artist is "SISTAR", just like Miya told. How to change?
- Delete "SiSTAR - Shady Girl (3er123).osb" in your folder
00:50:910 - move this timing to 00:50:430
01:52:350 - move this timing to 01:51:870


~Normal~
00:17:790 (3) - remove clap at the end
00:18:750 (1) - remove clap at middle
00:48:990 (2) - remove clap
01:03:390 (4) - add new combo
01:39:390 (6,1) - don't make them overlapped
01:43:950 (5) - add clap
01:44:190 (6) - remove finish
01:50:430 (1) - remove new combo, remove all claps
02:00:030 (6) - add new combo
02:00:510 (1) - remove new combo
02:14:670 (7) - add clap
02:14:430 (6) - add new combo
02:14:910 (1) - remove new combo
02:17:310 (4) - add new combo
02:37:950 (1) - add whistle
02:38:430 (2) - add whistle, remove clap
02:38:910 (3) - add whistle
02:39:390 (4) - add whistle, remove clap
02:42:270 (6) - add new combo
02:49:470 (4) - end on white tick, add clap at the end
02:57:150 (5) - move to 360:112, move slider's tail to right side
03:00:990 (1) - remove new combo
03:02:910 (1) - add whistle
03:03:390 (2) - remove all claps
03:02:910 (1) - move to 72:224
03:03:390 (2) - make slider like this, then add whistle at middle and end
03:06:270 - add note here with whistle
Don't forget to correct spacings afterward
03:06:750 (1) - add whistle
03:08:670 (3) - ^
03:09:630 - do like below


~Hard~
00:04:110 (5) - add clap
00:07:230 (5) - add new combo
00:08:910 (8) - ^
00:09:870 (1) - remove new combo
00:16:590 (4,5,6) - move to 224:200
00:17:790 (1) - move curve node to 288:144, remove clap at middle, add whistle at the end
00:18:990 (2) - add whistle at start and the end
00:21:630 (5) - add new combo
00:29:790 (1) - remove new combo
00:42:990 (6) - add new combo
00:43:230 (1) - remove new combo
00:48:510 (5) - add whistle at middle, remove clap at the end
00:49:230 (6) - add whistle
00:49:950 (3) - add whistle, remove clap
00:50:670 (5) - add new combo
00:50:910 (1) - remove new combo
00:57:630 (1) - ^
00:58:110 (2) - add new combo
01:00:030 (8) - ^
01:01:470 (1) - remove new combo
01:01:950 (3) - add new combo
01:05:550 (6) - add clap at start
01:07:710 (5) - add new combo
01:11:550 (7) - ^
01:13:230 (10) - add clap at start
01:13:710 (11) - add new combo
01:13:950 (1) - remove new combo
01:15:390 (4) - add new combo
01:15:630 (5) - move to 264:136
01:15:870 (6) - move to 188:76
01:16:110 (7) - move to 112:136
01:16:350 (8) - move to 40:200
01:20:910 (6) - add clap
01:36:030 (4) - add clap at middle
01:43:710 (8) - ^
01:44:430 (9) - add new combo
01:44:670 (1) - remove new combo
01:50:190 (2) - add whistle
01:50:430 (3) - remove clap
01:50:670 (5) - add whistle
01:51:390 (8) - add whistle & remove clap at start
01:53:790 (5) - add new combo
01:57:630 (7) - ^
01:59:070 (11) - move to 104:208
01:59:310 (1) - add clap
02:00:990 (1) - move to 204:216
02:02:670 (8) - add new combo
02:02:910 (1) - remove new combo
02:41:070 (4) - add new combo
02:43:950 (9) - ^
02:44:190 (1) - remove new combo
02:46:110 (8) - add new combo
02:47:310 (11) - add clap
02:56:670 (2,3,4) - place notes like this
03:00:990 (1) - add whistle
03:02:910 - set volume to 50%
03:03:390 (1) - remove clap at start, add whistle at the end
03:03:870 (2) - add whistle at middle, remove clap at the end
03:04:830 (3) - add whistle
03:05:550 (5) - add whistle at start and end
03:06:270 - place inherited timing here with 80% volume
03:06:270 (6) - add whistle
crabovan
Привет, модю на заказ :3

General

Слишком много Киаи! Обычно надо, чтобы Киаи занимало не более 1/4 песни.

Hard

00:03:390 (4) - ты уже определись, ровный он или кривой будет
00:09:870 (3) - сделай так, что он был на одной высоте с 00:08:910 (1)
00:12:750 (1,2,3,4,5,6,7) - не совсем симметрично относительно 00:13:230 (4)
00:18:990 (2) - конец слайдера поставь на место 00:20:670 (2)
00:19:710 (3,1,2,3,4) - подвинь вправо чуть, до середины
00:24:510 (3) - огибает как-то некрасиво
00:26:670 (6,7) - сделай на одной линии с 00:25:470 (4)
00:36:510 (5) - подвинь чуть повыше, а то в игре будет плохо видно
00:43:950 (4,5,6,7) - сделай так, как будто это 2 параллельные линии
00:54:510 (6) - подвинь, чтобы 00:53:790 (5) был ему по середине
00:58:830 (2,3,4,5,6,7) - опять несимметричная звезда :С
01:00:030 (7) - новое комбо?
01:01:230 (10) - лучше передвинь, а то начало слайдера плохо видно в игре
01:06:990 (2) - перемести на начало слайдера 01:05:550 (6)
01:15:630 (2) - перемести на место 01:13:710 (1)
01:18:750 (4) - перемести на место 01:17:070 (6)
01:47:070 (8) - подвинь начало на место 01:46:110 (5)
01:47:790 (9) - сделай так, чтобы он стоял в посередине 01:47:070 (8)
01:50:190 (2) - подвинь просто чуть вниз
02:56:670 (2,3,4,5) - где пропали хитсаунды?

Normal

01:38:430 (3) - передвинь, а то 300 от 01:36:510 (1) загораживает чуть её
01:46:590 (2) - ^
01:56:670 (1) - ^
02:00:030 (6) - новое комбо?
02:03:390 (1,2,3,4) - квадратные джампы не тру :С
02:12:990 (5) - конец слишком сильно залезает вниз, передвинуть вверх
02:17:310 (1) - подвинь на место 02:15:390 (4)
02:42:750 (2,3,1) - сделай более симметрично
03:03:390 (2) - может сделать Slider Velocity 0,75x для этого слайдера?

31's Taiko

All what I can say about this - move all circles in 1 place and add few new combo for easier modding.

Карта хорошая, но корейская попса - ...
Ладно, удачи в маппинге, кину звезду~~~~~~*
Melan Blue
In-game PM request~

[General]

Не вижу смысла в title.png. Может лучше удалить?

[Normal]
Approach Rate - 1
00:18:750 (1) - убери нк и добавь на следующем слайдере
00:27:870 (1,2,3) - выдели их и подвинь на х60 у200. а (5) поставь на 1 клетку влево
00:35:550 (1) - сделай лучше так http://puu.sh/vJXj
00:37:950 (4) - поставь этот слайдер на х248 у176. следующие ноты по своему подгони по дистанции
00:50:430 (4) - финиш сюда
01:03:390 (1) - убери нк
01:17:310 (1) - нотка не стакнута. поставь ее прям под концом слайдера
01:21:150 (4) - финиш на конец слайдера
01:51:870 (3) - ^
01:52:350 (4) - добавь нк
01:53:790 (1) - убери нк и поставь лучше на (2)
02:03:390 (3) - нк. и еще, может сюда и на следующие 3 ноты поставить вистлы?
02:22:590 (4) - финиш на конец
02:39:870 (1) - финиш
02:55:230 (1) - ^
03:06:750 (3) - добавь нк
03:10:590 - может удалить ноту?

[Hard]
с Approach Rate + 1 играть как то интереснее
00:14:910 (1) - подравняй его по оси, вот так http://puu.sh/vK99
00:29:790 (2) - пропущен клэп?
00:35:310 (5) - поставь тут нк и убери на следующей ноте
00:44:070 (5) - подвинь на одну клетку влево
00:50:430 (4) - финиш на конец
01:21:150 (7) - финиш
01:50:190 (2) - поставь на х316 у224
01:51:870 (3) - финиш на конец
01:55:950 (1,2,3) - лучше сделай так http://puu.sh/vKcb
02:22:590 (7) - финиш
02:37:950 (1,2,3,4) - идеальное ведь место для джампа. почему бы не сделать дистанцию между ними примерно 1,5?
02:39:870 (1) - финиш
02:41:070 (1,2,3) - лучше так http://puu.sh/vKeU
02:55:230 (1) - финиш
02:56:670 (2) - тут в начале и на (4) пропущены клэпы?
03:00:750 (4) - я бы убрала эту ноту и начала отсюда спиннер

^ш^~~ удачи
Reiji-RJ
Привет

Генералъ

  1. title.png - элемент вижу, сб - нет. Удалить? Или заюзать нормально
  2. Чисто белый цвет не рекомендуется использовать. Может сделать что-то вроде:
    Combo2 : 254,226,242
  3. Совет: может сделать Нормал? а Нормал переименовать в изи
Нормал

  1. 00:05:310 (1) - вот отсюда и дальше разнообразь хс вистлами что-ли D: Например:
    1. 00:05:310 (1) - тут
    2. 00:07:230 (5) -
    3. 00:07:710 (6) - на конец
    4. 00:10:590 (3) - ^
    5. 00:12:030 (1) -
    6. 00:13:950 (1) -
    7. 00:14:430 (2) - на конец
    8. 00:15:390 (3) - на реверс
    9. 00:17:790 (3) - на начало
      Ну и так далее
  2. 00:18:750 (1) - убери нк
  3. 00:20:190 (2) - а сюда поставь
  4. 00:27:870 (1,2,3) - не нравится, как они касаются 00:26:910 (6) - . Может выше подвинуть?
  5. 00:37:950 (4,1) - некрасиво D: Попробуй это:
  6. 00:46:590 (1,2,3) - слишком высоко, может опустить ниже?
  7. 00:50:430 (4) - нк сюда, а со следующего убери. Ну и финиш может, выделить припев
  8. 01:05:790 (1) - и сюда финиш можно
  9. 01:38:430 (3) - (nazi) может состаковать с 01:36:510 (1) - ?
  10. 01:38:910 (4,5,6) - сделай ровнее, а потом состакуй 01:40:830 (1) - с 01:38:910 (4) -
  11. 01:50:430 (3) - финиш на конец
  12. 01:52:350 (4) - нк, припев же начался
  13. 02:03:390 (3) - нк может? Выделить новый ритм
  14. 02:07:230 (1) - финиш
  15. 02:10:110 (2,3,1) - как-то кривовато они идут D:
  16. 02:39:870 (1) - финиш!
  17. 02:55:230 (1) - ^
  18. 03:06:750 (3) - нк
  19. 03:09:630 (6) - и сюда нк
  20. 03:10:590 (7) - уменьши звук на финише

    Алсо, вот эта часть: 02:37:950 ~ 02:51:390 у тебя очень аккуратная. Попробуй сделать такой всю диффку, более аккуратной и красивой. Поправь изогнутые слайдеры, чтобы они выглядели "нежнее", ага :D И про вистлы не забывай! А то мапка "сухая" в хс.
Хард

  • То же самое с вистлами, что и в Нормале
  1. 00:00:750 (2) - может переместить на 00:00:870 - и состаковать с (3). Ритм получше получается :О
  2. 00:02:670 (2) - ^
  3. 00:29:790 (2) - состакуй начало этого слайдера с концом 00:28:830 (7) - , иначе его скрывает хитберст. Вот так:
  4. 00:35:310 (5) - нк сюда, со следующего убери
  5. 00:36:510 (5) - может добавить еще реверс? :О
  6. 00:50:190 (4) - финиш на конец
  7. 01:05:790 (1) - убери клап с начала слайдера и поставь финиш
  8. 01:13:230 (4) - клап на начало?
  9. 01:51:390 (8) - финиш на конец
  10. 02:07:230 (1) - ^
  11. 02:15:390 (1) - как-то не в тему спиннер тут D: может удалить его и замапать эту часть?
  12. 02:21:390 (3,4,5) - отодвинь от (2)
  13. 02:22:590 (х) - дальше отличная часть. Почему она не замапана? На нормале-то ладно, изиест дифф все-таки.
  14. 02:39:870 (1) - финиш
  15. 02:55:230 (1) - ^
  16. 03:06:750 (1) - уменьши звук на спиннере
Неплохо! Удачи с ней! :3
Birdy
Mod from PM request~

[General]
"title" was not used, remove?
If you decide to use it, make another title image for Taiko guest diff

[Normal]
00:07:710 (6) - Move one square left (Grid Lv. 3)
00:37:470 (3,4) - Spacing is definitely incorrect (move 3 up and right a bit?)

[Hard]
Seems alright~ (didn't check hitsounds 100% because Normal's were fine so I assume this has fine hitsounds too)

/me flies away*
Ch1ka
Привет, это ин-гейм М4М.
Начнем мод.

[General]
На первый взгляд все в порядке.

[Normal]
00:32:670 (3,4,5,6) - Мне не нравится этот узор, может поменять на такой - http://puu.sh/vYYd, но это мои личные пристрастия, хочешь - меняй, не хочешь - не меняй.
01:40:830 (1) - Стак с 01:38:910 (4) - ?
02:01:950 (2) - Стак с 02:00:030 (6) - ?
02:08:190 (3,4,5) - Сделай более ровный треугольник.
02:37:950 (1,2,3,4,5) - Тоже, поровнее, 2 и 4 не на одном уровне, например. Это все нацимоддинг, но все же, и после меня кто-нибудь может придраться.
03:08:670 (3) - 1 грид влево?

[Hard]

Reiji-RJ wrote:

То же самое с вистлами, что и в Нормале
В начале вистлов не хватает.
Вроде тут все.

[31's Taiko]
Seems good.

Вот и все. Неплохая карта, но мало диффок, я считаю. Удачи.
wmfchris
Taiko mod as requested

[Taiko]
Tag Mapper 31 Mapper_31 samiljul
Remove letterbox during breaks
You may need a taiko BG as the half-BG shown in taiko gameplay does not look good

00:48:750 - kdk?
01:09:150 - k?
01:39:390 - ^

Mostly fine because you followed the music well. I have no problem with the hitsound volume because the background drum is clear enough though some others may complain a the taiko hitsound itself isn't very clear.
Dethex
Who listens to this kind of shit? K-pop is like even worse than Russian pop music.
Topic Starter
716 Girl

Dethex wrote:

Who listens to this kind of shit? K-pop is like even worse than Russian pop music.
;) It's your shit opinion? Or you listen russian rap?
Dethex

3er123 wrote:

It's your shit opinion? Or you listen russian rap?
Well, yeah. Pop music is always realy bad due to its simplicity, but k-pop is even copying Western one in a bad way, so it is actually one of the worst genres. In this case it is somewhere at the level of russian rap, which I don't listen to.
Ceani

Dethex wrote:

Well, yeah. Pop music is always realy bad due to its simplicity, but k-pop is even copying Western one in a bad way, so it is actually one of the worst genres. In this case it is somewhere at the level of russian rap, which I don't listen to.
If you hate it, why the fuck are you here? :oops:
Dethex

iLunaRawrx wrote:

If you hate it, why the fuck are you here? :oops:
I was just walking by and wondered. Besides I don't hate it, I just think it is miserable.

>favourite genre: k-pop
Anyways, did it hurt your small american k-popper's feelings?
Roddie
IRC modding.

There wasn't really much issues here. I just discuss with 3er123 about hitsounds and new combo placements that were fitting from what I can point out and he agreed with me on those.

Oh, and here is part of the chatlog.

Chatlog
00:28 <Roddie> : I'm sorry
00:28 <Roddie> : something came up
00:29 <3er123> : ok, nothing
00:29 <Roddie> : shall we keep going?
00:29 <3er123> : ok
00:32 <Roddie> : 02:15:390 (5)-
00:32 <Roddie> : forgot to add a clap here?
00:33 <3er123> : added already
00:33 <Roddie> : okay
00:33 <Roddie> : 02:15:630 (6)-
00:33 <Roddie> : a clap on the beginning doesn't sound fitting really.
00:33 <3er123> : ok
00:34 <Roddie> : okay, we're all set
00:34 <Roddie> : I'll check on the Taiko diff
00:34 <3er123> : :)
00:34 <3er123> : o okay
00:41 <Roddie> : good stuff
00:42 <Roddie> : coming from the taiko diff
00:44 <Roddie> : there something you can do if you want
00:44 <Roddie> : its not needed but this is something you should take a look at
00:45 <Roddie> : there are parts in your diffs that sounds like there should be finishes there
00:45 <3er123> : i know :(
00:45 <Roddie> : that's something you'll have to look at
00:45 <Roddie> : but this is if you want to
00:46 <Roddie> : its not really a major issue but doing that would make your map stand out better, you know?

Here, have a star for all your hard work!

Let me know how things turn out, 3er123.
riffy
yea, good luck!
Topic Starter
716 Girl

-Bakari- wrote:

yea, good luck!
:) спасибо за звезды
Roddie
After what we discussed about the tags and a few minor fixing, you're all set.

No need to kudosu this post, man.

So.... bubbled!
riffy
yea, gratz
YGOkid8
irc modded.

made some sliders prettier in normal, did a few beat placement changes near the beginning of the song and just changed some formations in hard.

i also don't think this map is ready to be ranked yet. technically rankable, i still think it can be improved before so. while modding i noticed a lot of beat placements that could be a lot better yet i would not suggest all the changes that come up in my head, 1) there's too many as 3er123 can testify to and 2) suggesting them all would make this no longer 3er123's map, but my map.

my mod is only on the stuff that bothered me the most.
Topic Starter
716 Girl

YGOkid8 wrote:

irc modded.

made some sliders prettier in normal, did a few beat placement changes near the beginning of the song and just changed some formations in hard.

i also don't think this map is ready to be ranked yet. technically rankable, i still think it can be improved before so. while modding i noticed a lot of beat placements that could be a lot better yet i would not suggest all the changes that come up in my head, 1) there's too many as 3er123 can testify to and 2) suggesting them all would make this no longer 3er123's map, but my map.

my mod is only on the stuff that bothered me the most.

вот пиздец, иди нахуй со своим модом
riffy
hey.. it's looks unfair for me! 3er123 mapped this song! And it's looks rankable for another MAT-member.. so.. why don't you just give a chance to get it ranked?
also: it's first map. so i think the quality is acceptable.
ofc, i'm not experienced enough to say this things but it's just me :o

i can't find any acceptable reason for popping bubble.



TicClick wrote:

Беспокойтесь о качестве, ранк придёт сам собой.
Нуууу... Для первой карты тут все ооочень неплохо.
И лопать первый бабл из-за нази мода и пары хитсаундов, хотя и так ок - это немного жестоко.
TicClick
Беспокойтесь о качестве, ранк придёт сам собой.
YGOkid8
my apologies

still, i highly suggest you further improve this beatmap before rank
Natsume

-Bakari- wrote:

Нуууу... Для первой карты тут все ооочень неплохо.
И лопать первый бабл из-за нази мода и пары хитсаундов, хотя и так ок - это немного жестоко.
Дай мне МАТа - и ты узнаешь что такое нези мод. :)
Elly-chan
[General]
  1. I really don't see the need for you to have storyboarded 'Beatmap By 3er123' in the map's storyboard. I'm pretty sure the player sees that you mapped it due to the map having your name next to it in the selection screen. Also, if you want to keep it, just only use it once in the SB. It makes no sense for it to be in two breaks.
  2. There should be an underscore between the tags Mapper and 31 (( So it will come out like this; mapper_31 )) Why? Because it filters the tags so that they only come up with maps that have this taiko mapper in it. :)
  3. The offset feels a bit early. confirmation from myself and ouran. i will try to get a BAT to confirm this, because the offset's unsteady in the beginning but then it gets steady when the vocals start.
  4. You've managed to make your combo colors almost idetical to the background's colors. That's good, but it being too similar may be a bit hard to read for some players. // maybe even colorblind people? // I suggest you make the colors a bit more distinctive from the background.
[Normal]
  1. 00:05:310 - Missing new combo bug. Add one.
lastly, i agree with YGOKid8. "still, i highly suggest you further improve this beatmap before rank." this doesn't look bubble worthy yet. i have nothing personal against you as the mapper, but it could really be improved more. i'm sorry but i'm going to have to pop this.
riffy
hi there! as was promised via irc
i'll mod in russian. :3


[General]
давай и вправду уберем "beatmap by 3er123" и сделаем фулл сабмит (алсо: сб в тайко выглядит не очень. надо убирать)
ну все из поста элли пофиксить было бы ок



[Normal]
00:08:670 (1,3) - оверлап убрать (стак, или раздвинуть) ( 00:11:550 (4) -вообще не вяжется сюда)
00:14:430 (2,3) - вот на слове "систар" там как бы пробел между нотами. поправь
00:16:830 (1,2,3,4) - (1, 2, 3) - форевер несимметричны. (4)ттоже не в тему там. таой форевер алон слайдер
00:22:110 (4) - image also: don't forget to fix spacing :3
code
192,136,22110,2,0,B|144:192|192:256,1,120,8|0

00:35:550 (1,4) - эти 2 слайдера не вяжутся друг с другом.
00:39:870 (2,3,4) - так не пойдет.ПОЛСЛАЙДЕРА НОТОЙ ЗАКРЫЛ D:
00:45:150 (5) - cюда вот нк. или хитсаундами выдели. цепляет слух этот момент (а с (1) следующего НК убрать?)
if you won't fix title
01:20:190 (2,3,4) - они покроют его 300ками. а это не очень. подвинь или убери сторисброд
02:12:990 (5) - нази. фигурка.
02:15:870 (5) - нет. не очень звучит. смотри, у тебя с большого тика начинается "вот-это-корейское-слово", а слайдер заканчивается! >3< это ОЧЕНЬ НЕ ОЧЕНЬ

[Hard]
00:00:990 (3,4) - фигура не самая лучшая. так что даю код на слайдер и (4) image
code
252,172,990,2,0,B|232:116|268:60|328:32|384:64,2,200,8|0|8
336,144,2190,1,0
00:07:230 (1) - просто аккуратно ^ скопируй
00:08:910 (1) - не покрывает (3) же. to avoid code spamming here's image how to do it
00:10:590 (4) - x56 y328
00:09:870 (3,6) - оверлап. и 2 репита это по лоховски смотрится
00:42:270 (6,1) - нк на (6) или хитсаундами выдели
01:01:950 (3,5) - вот почти оверлэп. некрасиво. + (6) покрывает стрелку возврата. а это роде анранкбл
01:11:070 (5,6) - а чо они одни стакнуты? в этом же комбо, остальные не стакнуты >3< если не убираешь, то хоть вот так как-то?
01:12:510 (3) - по аппроачу (2) или фигуру как у (1)
02:20:670 (1,6) - нарываются на стак
02:41:310 (3,4,5) - подумай над фигурами слайдеров

[Taiko]
hm.. actually i'm not sure about this.
02:39:870 (1) - aren't you should place new combo here, lol?

~~~~~~~~~~~~~~~~~~~~~~~

to MATs/BATs
nothing really unrankable/wrong (except things in [/b][/color]


NO KUDOSU
since i already modded/rechecked/remodded it

Edit: grammar nazi :D/
Edit 2: grammar nazi :D/ [2]
riffy
doublepost because of connection problems :<
Topic Starter
716 Girl
fixed a lot thx
Elly-chan
would ask you on IRC but i'm too lazy to get on the client right now orz;; did bobo gabe musty or whoever else i listed accept your mod request?

edit;

-Bakari- wrote:

to MATs/BATs: nothing really unrankable/wrong
I'm afraid I shant concur with this statement. Well, I do agree that nothing really's unrankable, but this map could seriously use some more improvement before ranking, or even a bubble. I did promise 3er123 that I would recheck this after it gets 3-5 more decent mods, after all. I just find that maps should have more quality and be in pending longer rather then the mapper trying to get it ranked fast loosing the map's potential quality. In this current state, the map just plays awkward for me. Not much more then that can be said, imo. Only some long-term mappers can finish a map quickly and try to get it ranked quickly with good quality. So, for now, just kick back and relax. A map with better quality that's still in pending is better then a shitty ranked map with bad votes, eh? ;) (( NOT SAYING THAT ANY RECENTLY RANKED MAPS ARE SHITTY, IT WAS JUST A COMPARISON STATEMENT @BATs/MATs ;~; ))
Aurele

Elly-chan wrote:

would ask you on IRC but i'm too lazy to get on the client right now orz;;

did bobo gabe musty or whoever else i listed accept your mod request? :o
wat?

Edit: Ohok. Mod in progress.
Reedit:

Hi, here's my mod requested by Elly-chan.

[Normal]

  1. 00:15:870 - OKay so for this one, as I said on Hard, add a finish or if you didn't changed it on Hard, add a whistle.
  2. 00:17:790 - NC, maybe?
  3. 01:32:670 - Stack it with 01:30:750. If not... it's kinda ugly in the Edit mode.
  4. 01:42:270 - Delete the Finish to keep the consistency
  5. 03:08:670 to 03:10:590 - Replace it by a Spinner? You only have one Spinner, so it could be better to have another one like you have on Hard.

[Hard]

  1. 00:08:190 - It's useless to had a Clap here. Delete it and replace it by a finish, it sounds better than a clap.
  2. 00:15:870 - Same here. Delete the Whistle to replace it by a Finish.
  3. 00:27:150 - Maybe you could add a Circle with a Clap, there's a clap in the song. So it will be good.
  4. 00:49:470 - Add a Whistle here to keep the consistency with the custom Whistle.
  5. 00:52:110 - Actually, this circle is x:320 y:304, stack it with the slider that is x:321 y:305
  6. 01:40:110 - The finish doesn't fits well. replace it with a clap instead?
  7. 01:40:350 - Add the finish here.
  8. 01:47:070 - Why don't you stack it with 01:46:110(5)?
riffy

Elly-chan wrote:

I'm afraid I shant concur with this statement. Well, I do agree that nothing really's unrankable, but this map could seriously use some more improvement before ranking, or even a bubble. I did promise 3er123 that I would recheck this after it gets 3-5 more decent mods, after all. I just find that maps should have more quality and be in pending longer rather then the mapper trying to get it ranked fast loosing the map's potential quality. In this current state, the map just plays awkward for me. Not much more then that can be said, imo. Only some long-term mappers can finish a map quickly and try to get it ranked quickly with good quality. So, for now, just kick back and relax. A map with better quality that's still in pending is better then a shitty ranked map with bad votes, eh? ;) (( NOT SAYING THAT ANY RECENTLY RANKED MAPS ARE SHITTY, IT WAS JUST A COMPARISON STATEMENT @BATs/MATs ;~; ))
Sure, you're right.
Personally i think this map can be improved but i also think that it's already playable now.. I see there's a lot of much better quality maps and experienced mappers, but this map deserves a chance to get ranked. 3er123 made a really great job when I saw this map for the first time it was terrible, but now It's really became better! Much better! Also, for the first map this one looks quite good.
It's just my point of view.

I like this song and i know mapper. And i really wish to see it ranked :) Ranking this going to be kinda achievement for mapper.

if i'm wrong here.. tell me why. i'll be glad to know.
Elly-chan
Haha, no worries. Everybody has their own opinion. I'd just like to see a bit more improvement (( just a tiny bit, hence me saying get 3-5 more mods )) before I personally can rebubble this.~
Topic Starter
716 Girl
thx Gabe
Aurele
Star'd.~
Bobo_old

Elly-chan wrote:

did bobo gabe musty or whoever else i listed accept your mod request?
IT WAS YOU Oh so that's why he asked me :L

Okay hi.

[Normal]

The occasional 1/2 patterns seem randomly placed and inconsistant to me but okay.

01:50:430 (3) - It's highly suggested that only 1 slider repeat it used on single sliders in Easies and Normals. It's known that many new players tend to let go after hitting the first slider repeat.

Well that's all that really seems to bother me about Normal.

[Hard]

Suggest lowering the AR to 7. 8 just seems a bit too fast for a song of this speed, in my opinion.

00:04:110 (5,6) - The spacing here doesn't seem right to me, how about swapping these two notes around so that the spacing is more consistant?
00:26:670 (6) - How about placing it within the curve of (5) to compliment the slider shape like you have with 00:24:270 (2,3) -
00:35:310 (1,2) - I really disapprove of these sorts of patterns, I find them highly frustrating to play. I suggest just replacing this with a simple triplet like you have at 00:43:950 (4,5,6) -
00:52:350 (1) - I suggest dragging the slider point slightly higher to avoid giving the slider a hook-like shape.
01:19:950 (2,3) - These hit objects look a little awkward as they overlap (4), I suggest stacking them.
01:39:630 (6,7,8,9) - Like the similar pattern to this I pointed out before, these sorts of streams are frustrating to play. I suggest substituting (6) for 2 hitcircles.
01:48:750 (2,3) - Same as 00:35:310 (1,2)
01:58:830 (5) - I suggest spacing this out further so that it isn't so close to (3)
02:06:990 (7,1) - Same as 00:35:310 (1,2)
02:46:830 (2,3) - ^
03:06:750 (1) - Perhaps you should map through this normally and end with a slider similar to the slider placed at the end of [Normal] for consistancy.

Hm. Yeah I agree with Ygokid, you really should try improving your map as much as you can before ranking it.
Good luck!
tan14007
Normal…I just want Finish Sound on 01:51:870. ==
Ceani

tan14007 wrote:

Normal…I just want Finish Sound on 01:51:870. ==
Yup.
ziin
[normal]
sliders are bad. putting in 3 extra nodes in the middle is a good thing to make sliders look better, and you can use ctrl h/v/r to check for symmetry, then ctrl shift r to rotate it into the perfect position.
00:07:710 (6) - when you put a slider on beat 4 and have it roll over to beat 1 of the next measure, you can't put the new combo where it should naturally land. This makes your map very strange in terms of new combos. It's not much of a problem, just bad practice that people with little musical knowledge tend to make. It's more natural to split 6 up and put a new combo on the long white tick. This is not always true, but I think consistency in beatmaps is a virtue.
00:10:590 (3,4) - move these so they are like you did here: 00:07:230 (5,6) -
00:13:950 (1,3,1) - remove new combos, put it on 3 instead
00:27:870 (1,2,3) - looks better if these aren't in a straight line since (3) is curved
00:57:150 (2,3) - reverse this. Note how the slider is now on the "ya ha a" lyric part.
01:01:950 (1,2,3) - the song is pretty much quarter notes. That's fine for a normal, but what about putting in some syncopation to match the lyrics here? You'll lose your clap pattern, but that's not necessarily a bad thing here.
01:17:550 (2) - as before
01:20:430 (3) - this one is fine: the slider is straight
01:50:430 (3) - unless you're doing some crazy CTB stuff, the beginning of a kiai should be a new combo or you're just plain doing it wrong.
02:39:870 (5) - ^
02:48:030 (1,2,3,4,5,6,7) - this is where design comes in. You can easily make these fit a hexagonal shape and stack when necessary.

[hard]
00:03:390 (4) - overmapped. There's nothing on the start of this beat and it sounds horrible. It doesn't fit the song because there's nothing actually IN the song there. shorten the slider and move it 1/2 later
00:11:070 (6) - in general, 2x+ repeats are bad. they are almost always unintuitive, much harder to read than normal since the last repeat isn't visible until you've hit the slider. Plus, you can separate them into 2 sliders, put the new combo in the proper place, and it will play much better.
00:12:870 (2) - when you're looking for spots to put in 1/4th notes, please listen to the song. There's really nothing significant here, so you shouldn't put anything here. Otherwise you're not really mapping the song. 00:13:830 - here's a perfect place for a triple.
00:16:230 - and here...
00:16:710 (5) - nothing here...
00:18:990 (2) - shorten and move 1/4 later
00:36:510 (6) - 2x repeat again...
00:50:670 (1,2,3,4,5) - http://puu.sh/CH0B
01:20:190 (4) - extend 1/4.
well hopefully you get the picture. The song is really bland. There's no syncopation. The way you get syncopation is to just follow the music/lyrics. It's really simple. Please continue checking the map for the same sorts of things I pointed out. I didn't point them all out because 1) I'm lazy and 2) I want you to learn and want to learn how to improve yourself.
MoeChuu

Gabe wrote:

Star'd.~

~
Topic Starter
716 Girl

ziin wrote:

[normal]
sliders are bad. putting in 3 extra nodes in the middle is a good thing to make sliders look better, and you can use ctrl h/v/r to check for symmetry, then ctrl shift r to rotate it into the perfect position.
00:07:710 (6) - when you put a slider on beat 4 and have it roll over to beat 1 of the next measure, you can't put the new combo where it should naturally land. This makes your map very strange in terms of new combos. It's not much of a problem, just bad practice that people with little musical knowledge tend to make. It's more natural to split 6 up and put a new combo on the long white tick. This is not always true, but I think consistency in beatmaps is a virtue.
00:10:590 (3,4) - move these so they are like you did here: 00:07:230 (5,6) -
00:13:950 (1,3,1) - remove new combos, put it on 3 instead
00:27:870 (1,2,3) - looks better if these aren't in a straight line since (3) is curved
00:57:150 (2,3) - reverse this. Note how the slider is now on the "ya ha a" lyric part.
01:01:950 (1,2,3) - the song is pretty much quarter notes. That's fine for a normal, but what about putting in some syncopation to match the lyrics here? You'll lose your clap pattern, but that's not necessarily a bad thing here.
01:17:550 (2) - as before
01:20:430 (3) - this one is fine: the slider is straight
01:50:430 (3) - unless you're doing some crazy CTB stuff, the beginning of a kiai should be a new combo or you're just plain doing it wrong.
02:39:870 (5) - ^
02:48:030 (1,2,3,4,5,6,7) - this is where design comes in. You can easily make these fit a hexagonal shape and stack when necessary.

[hard]
00:03:390 (4) - overmapped. There's nothing on the start of this beat and it sounds horrible. It doesn't fit the song because there's nothing actually IN the song there. shorten the slider and move it 1/2 later
00:11:070 (6) - in general, 2x+ repeats are bad. they are almost always unintuitive, much harder to read than normal since the last repeat isn't visible until you've hit the slider. Plus, you can separate them into 2 sliders, put the new combo in the proper place, and it will play much better.
00:12:870 (2) - when you're looking for spots to put in 1/4th notes, please listen to the song. There's really nothing significant here, so you shouldn't put anything here. Otherwise you're not really mapping the song. 00:13:830 - here's a perfect place for a triple.
00:16:230 - and here...
00:16:710 (5) - nothing here...
00:18:990 (2) - shorten and move 1/4 later
00:36:510 (6) - 2x repeat again...
00:50:670 (1,2,3,4,5) - http://puu.sh/CH0B
01:20:190 (4) - extend 1/4.
well hopefully you get the picture. The song is really bland. There's no syncopation. The way you get syncopation is to just follow the music/lyrics. It's really simple. Please continue checking the map for the same sorts of things I pointed out. I didn't point them all out because 1) I'm lazy and 2) I want you to learn and want to learn how to improve yourself.
Sorry I dn't understand half of your mod. And this half not changed. Sorry. :(
LKs
I don't clearly what happened to the thread before. just a check as per your request. You can have a communication with elly later.


[Normal]

00:08:670 (2) - the spacing. move it a bit down
00:10:590 (4) - ^ keep stack
00:14:430 (6) - missing claps?
00:15:870 (1) - ^
01:07:710 (1,2) - I think sliderticks aren't necessary where you use SC1. try to silence them all if you agree
03:06:750 (1) - whistle doesnt fit imo
consider using silent sldierslide. feels noisy somewhere

[Hard]

00:07:230 (1) - could be blanket better
00:24:510 (3) - add 1 more node?
00:25:950 (7) - ^
00:46:110 (3) - why a NC here?
00:52:350 (1) - stack
01:34:350 (7) - blanket
01:40:110 (9) - spacing issue

hitsound is not bad. just please be more careful on arrangement/spacing. Remark of a map is based on every aspects of it. So if you have many tiny spacing/pattern issues they also descline map's score.

31's taiko seems ok to me.

02:39:870 (1) - here needs a NC. cause the note isn't in same measure with the spinner
Aleks719
it was irc mod
12:12 3er123: Приветствую!!!! Я наконец то сделала свою мапу) Теперь можно баббл? :o
12:12 Aleks719: нет
12:12 Aleks719: моддить надо
12:12 3er123: эээй
12:12 3er123: почему
12:13 3er123: да нормально там все
12:13 Aleks719: я же ее не видел
12:13 Aleks719: хз
12:13 3er123: ну посмотри пожалуйста!
12:13 Aleks719: 2 раза попнули
12:13 3er123: он мне всю мапу переделал я его послала и вернула все обратно
12:16 Aleks719: может не надо?
12:16 3er123: ну блин пожалуйста
12:16 3er123: посмотри
12:16 3er123: умоляю
12:17 Aleks719: давай линкуй
12:17 3er123: http://osu.ppy.sh/s/42621
12:20 Aleks719: так
12:20 Aleks719: 2 диффы только
12:23 Aleks719: хард
12:23 Aleks719: 01:06:990 (2,3) - что-то со спейсингом
12:25 Aleks719: 02:17:790 (4,5,6,7) - много вистлов, звучит коряво
12:26 Aleks719: 02:22:350 - ноту бы сюда
12:26 Aleks719: 02:57:870 (5) - лучше на два обычных слайдера разбить
12:27 3er123: а вот на 4 5 6 7 можно на 7 сделать финиш, а вистлы только на 4 и 6?
12:27 Aleks719: пробуй
12:27 Aleks719: там посмотрим
12:27 Aleks719: 03:01:230 (1,2,3,4,5,6,7) - налеплено, раскидывай
12:30 Aleks719: в нормлале статы поднимай
12:30 Aleks719: а то статы изяшные
12:30 Aleks719: хп,ар,од = 4
12:32 Aleks719: теперь по нормалу :
12:32 Aleks719: 01:20:430 (1) - убери нк
12:32 Aleks719: 01:19:230 (1,2) - на конец 1 - вистл
12:32 Aleks719: на начало 2 - тоже
12:33 Aleks719: 01:43:950 - сюда бы нотку добавить, в музыке сильный бит
12:34 Aleks719: 01:48:510 (1,2,3) - спейсинг
12:34 Aleks719: посмотри, как коряво выглядит и выбивается
12:35 Aleks719: после статов и нотки
12:35 Aleks719: 2.67
12:35 Aleks719: надо местами 1/2 добавить
12:35 Aleks719: до 2.8 бы
12:35 Aleks719: и норм
12:36 Aleks719: чтоб выглядело посложнее
12:36 Aleks719: а то это переименованное изи
12:36 Aleks719: а не нормал
12:37 3er123: может переименовать на изи?
12:37 3er123: так ранкнут?
12:37 Aleks719: нет
12:37 Aleks719: будут стоны, что большой прогал
12:37 3er123: а вот в харде в конце http://puu.sh/31oZE.jpg вот так пойдет?
12:37 Aleks719: между изи и хардом
12:37 Aleks719: пиши нормал
12:37 Aleks719: и усложняй
12:37 3er123: ок
12:37 Aleks719: хоть шансы будут
12:38 Aleks719: хз пойдет или нет
12:38 Aleks719: посмотрим
12:39 Aleks719: 03:09:630 (1,2) - вот этот ритм
12:39 Aleks719: надо в харде юзать
12:39 Aleks719: а тот длинный слайдер из харда переносить в нормл
12:39 Aleks719: фронт работ ясен?
12:40 3er123: да спасибо
12:41 Aleks719: комбо цвета безбожно сливаются с фоном, но мне все равно
12:41 Aleks719: ибо фон идет в 100% затемнение.
12:48 3er123: ввсе поправила
12:48 Aleks719: нормал сколько ща
12:55 Aleks719: м?
12:55 3er123: ща посмотрю
12:56 3er123: 2.93
12:56 Aleks719: кул
12:56 Aleks719: ща посмотрю
12:59 Aleks719: 02:12:990 (6) - нормал, близко к предыдущей ноте
13:00 Aleks719: 02:16:830 (1) - клэп в конце потеряла
13:00 3er123: да вот про клеп я знаю) сама щас тестила
13:00 Aleks719: 02:22:110 (4) - и здесь тоже
13:01 Aleks719: в начале клэпа нет
13:01 Aleks719: 02:57:150 (5) - слайдер подальше отодвинь немного
13:02 Aleks719: 03:01:470 (5) - и этот от предыдущей ноты
13:03 Aleks719: http://puu.sh/31pwT.jpg
13:03 Aleks719: последний слайдер
13:03 Aleks719: вот так лучше сделай
13:06 Aleks719: 03:01:950 (4) - http://osu.ppy.sh/ss/776752
13:06 Aleks719: сделай такой джампик там
13:06 Aleks719: должно лучше быть
13:06 Aleks719: *это уже хард*
13:06 3er123: аа)
13:08 Aleks719: а харде посдеднее комбо
13:08 Aleks719: переделай так
13:08 Aleks719: http://osu.ppy.sh/ss/776758
13:08 Aleks719: +нк там добавь, где я поставил
13:09 Aleks719: обновляй как сделаешь
13:11 Aleks719: 01:08:190 (2,3) -
13:11 Aleks719: в харде еще
13:11 Aleks719: вот это место плохо играется
13:12 3er123: http://puu.sh/31pIr.jpg вот так в последнем комбо?
13:12 Aleks719: лучше в простой 1/1 слайдер превратить
13:12 Aleks719: слайдер с реверсом там
13:12 Aleks719: и длиной 3/4
13:12 Aleks719: похоже
13:13 3er123: блин можно тот слайдер не менять он мне нравится так)
13:13 Aleks719: ну ок
13:14 3er123: спасибо :3
13:14 Aleks719: обновила?
13:15 3er123: все
13:17 Aleks719: 03:04:830 (4) - хард, нк сюда
13:18 Aleks719: обновляй
13:19 3er123: все
aRiskOfRain
Hard:

00:53:790 (5) - Clap on the start of this slider.
00:54:750 (2) - Stack on the end of the (5).
01:08:190 (2) - 1/4 shorter.
02:48:510 (6) - Clap on the repeat.

yeup
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