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SISTAR - Shady Girl

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Topic Starter
716 Girl
spboxer3
SPOILER

spboxer3 wrote:

[general]


  • Settings
  1. Inconsistency in Countdown: I think you can remove this countdownFIXED
  2. Inconsistency in AudioLeadIn:I think you need set the lead in at 2000ms...FIXED
  3. Inconsistency in Kiai Times: because you didn't have guest diff~so I suggest you need unify itFIXED
  4. Inconsistency in combo colours: just suggest to unify it >_>
FIXED


[Normal]


  • Settings
  1. SliderMultiplier:1.20000000596046 please change it to 1.2 FIXED
  2. unused green line:
    00:58:989 -
    What The green line?
  3. 01:21:138 - maybe set breaktime at this way and end to 01:28:818 -
Hm Really..Thank you
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:30:258 (4,2,3,4) - FIXED
  2. 00:37:938 (5,2,3) -FIXED
mapping
  1. 00:00:498 (1,1) - too far spacing for the center and too close rhythm... It's really hard to play for new player :( - FIXED
  2. 00:07:698 (5) - It's awkward slider~maybe you can let it pretty - FIXED
    New Combo issue
    1. 00:16:818 (4) - NC this FIXED
    2. remove NC 00:17:778 (1) - FIXED
    3. 00:18:738 (2) - NC this - FIXED
    4. remove NC 00:20:178 (1) - FIXED
    5. 00:22:098 (5) - NC this - FIXED
      Because 8 combo It's too long stream for the easiest diff
  3. 02:41:778 (5) - NC - FIXED
  4. 02:56:658 (5,7) - why don't you stack it? it looks a bit mess - FIXED

[Hard]


  • Settings
  1. SliderMultiplier:2.00000000596046 please change it to 2.0 - [/color]
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:16:818 (4,5) - FIXED
mapping
  1. 00:31:218 (3) - awkward slider -FIXED
  2. 00:48:258 (4) - change this rhythm~ ((exchange those - How I can change rhytm (Show me screen)
  3. 00:54:978 (2,5) - let those stack? - I think looks nice
  4. 00:56:418 (6,1) - too cover pattern~ ((a bit mess -FIXED
  5. 00:59:778 (7,9) - stack~ - FIXED
  6. 01:03:858 (6) - awkward slider - FIXED
  7. 01:04:338 (7) - ^ - FIXED
  8. 01:20:898 (5) - nooo~don't put all hitsound at this object ;_; - FIXED
  9. 01:33:138 (2,3,4) - awkward slider - FIXED
  10. 01:52:818 (3,4) - too close spacing~ - FIXED
  11. 02:11:538 (2,3) - too far spacing! - FIXED
  12. 02:57:858 (3,4) - not full cover~please stack it >"< - FIXED

red is unrankable issue. bule is need to discuss. Black is just suggest.

that's all~good luck :P
Saten
Some suggestions~

Hard
00:08:178 (6) - Anti jump. at least put New combo?
00:19:698 (3) - Finish
00:34:098 (4) - finish at the end
00:50:178 (4) - ^
02:39:858 (1) - finish
02:55:218 (1) - finish at the beginning

Normal
00:30:258 (4) - Make this 1/1 with one repeat slider instead, and place a finish at the end 00:41:778 (5,6) - kinda big jump isn't it?
00:50:418 (1) - finish at the beginning
01:05:778 (1) - ^
02:39:858 (1) - finish
03:10:098 (5) - finish at the end


That's all for now~
Topic Starter
716 Girl
Saten-san

Saten-san wrote:

Some suggestions~
FIXED - PINK
NOT FIXED - PURPLE

Hard
00:08:178 (6) - Anti jump. at least put New combo?
00:19:698 (3) - Finish
00:34:098 (4) - finish at the end
00:50:178 (4) - ^
02:39:858 (1) - finish
02:55:218 (1) - finish at the beginning

Normal
00:30:258 (4) - Make this 1/1 with one repeat slider instead, and place a finish at the end 00:41:778 (5,6) - kinda big jump isn't it?
00:50:418 (1) - finish at the beginning
01:05:778 (1) - ^
02:39:858 (1) - finish
03:10:098 (5) - finish at the end


That's all for now~
- Suima -
Thanks for modding my beatmap. Hope my suggestion are helpful

[Hard]
0:05:778 delete new combo
0:07:938 add a note
0:08:178 clap?
0:12:978(1,2,3,4,5) shape can be better
0:21:618 cut to 2 sliders
0:23:778 add a note
0:35:298 add a note
0:54:498 add a note
1:31:218(1,2,3,4) shape can be better
fill up 1:36:738 to 1:37:698 in1/2 beat
add note 1:49:938 to 1:51:138 like [url=this]http://osu.ppy.sh/ss/254161[/url] and jump
316,48,109938,5,0
416,100,110178,1,0
272,148,110418,1,0
420,120,110658,1,0
280,168,110898,1,0
416,152,111138,1,0
1:52:098 add a note
2:57:858 cut to 2 sliders
Topic Starter
716 Girl
SPOILER
FIXED - PINK
NOT FIXED - PURPLE

[Hard]
0:05:778 delete new combo
0:07:938 add a note
0:08:178 clap?
0:12:978(1,2,3,4,5) shape can be better
0:21:618 cut to 2 sliders
0:23:778 add a note
0:35:298 add a note
0:54:498 add a note
1:31:218(1,2,3,4) shape can be better
fill up 1:36:738 to 1:37:698 in1/2 beat
add note 1:49:938 to 1:51:138 like [url=this]http://osu.ppy.sh/ss/254161[/url] and jump
316,48,109938,5,0
416,100,110178,1,0
272,148,110418,1,0
420,120,110658,1,0
280,168,110898,1,0
416,152,111138,1,0
1:52:098 add a note
2:57:858 cut to 2 sliders
[/quote]

THANK YOU ANYWAY
grumd
[Hard]

Судя по первым нескольким сирклам, ты используешь 0.9х спейсинг.
Если не используешь – то должен. В любом случае нужно взять какой-то стандарт и ему следовать, не должно быть скачков спейсинга (пусть и незначительных).
00:02:898 (3) - 2 сетки влево-вниз (grid level 4)
00:03:378 (4,5) - Я, кажется, не видел других джампов. Да и лишнее это в харде, убери лучше.
00:08:178 (6) - не стакнуто с концом слайдера (0.01x)
00:12:978 (2,3,4,5,6) - ....
00:21:138 (4) - ниже на клетку
00:21:618 (5) - лучше заменить на парочку слайдеров, такой с репитами плохо смотрится
00:32:418 (6,7,8) - почему (8) дальше всех остальных?
01:00:978 (10) - стакнуть с (7) лучше бы
01:01:458 (1,2,3) - почему (1,2) так далеко?
01:03:138 (4) - лучше бы стакнуть с (2)...
01:12:498 (8) - далеко от предыдущего
01:32:898 (1) - я бы с (4) стакнул
01:34:578 (3,4) - 1.2х от предыдущих у обоих слайдеров, много же
01:58:098 (1) - далеко от пред.
02:21:138 (1) - далекоо

[Normal]

00:08:658 (1) - близко к пред.
00:42:738 (6) - не стакнуто с концом слайдер
00:46:578 (1) - я бы стакнул с (4)
01:32:658 (1) - далеко от пред. очень
01:41:778 (2) - близко к пред.
02:00:498 (1) - далеко очень от пред.
02:03:378 (1) - близко ;_;
02:53:298 - добавь брейк тайм
Niva
Mod request via In-Game PM ~

Sorry for the delay (:

[General]

-> Move the second kiai time to 02:39:858 (refer to my writing about downbeat below)

-> Uh... I really recommend you to open both .osu file in Notepad. You'll see such inconsistencies there:

  1. Lead-in time isn't consistent - for this cheerful song, I recommend to set 1500 for both
  2. Countdown in enabled on Normal, but not on Hard - I suggest to turn off both
  3. Inconsistency in combo color - just copy-paste one to another, though
Also, remove "Korean" from tags because when this map is ranked, a BAT will set this song's language to Korean (therefore, the "Korean" tag here won't be needed anymore)

-> One more, your hitsounding is pretty much random and patternless. I won't mod hitsound much here, just throwing out some general tips:

  1. Look at the timeline on the editor. The long white line there is called downbeat, a beginning of a new stanza. Look for it and try to be consistent with your claps starting there.
  2. For finish sounds, it works best to accompany a cymbal sound from the song, or on a new part of the song. Whistles are pretty much there to sweeten the map, but be careful - random placement of whistle could make the hitsounds abrupt.
  3. "Consistency", I mean here is every 1/2, 1/1, 2/1, or anything that makes good rhythm
Uh, idk... if you wanna learn more about hitsounding, I think yeahyeahyeahhh's or Muya's maps are good examples. (you could try to learn from tieff's advanced hitsounding also, but I don't recommend it for a first-time learner)

[Normal]

-> Hmm, AR -1? AR5 is just too cruel for the easiest difficulty in the set imo

  1. 00:00:498 (1) - Why no finish here on spinner's end? Feels quite empty leaving it unhitsounded
  2. 00:14:418 (2) - (optional) Encircle (3) to get better flow here?
  3. 00:18:738 (2) - Spacing inconsistency. I recommend something like this here:
  4. 00:22:098 (1) - Do you really need to curve it like this? Just curve it with a single waypoint, it will flow more naturally~
  5. 00:25:938 (x) - There should be a note here to continue the vocals (stack above (3) is okay)
  6. 00:28:338 (3,1) - Don't make a jump here on Normal diff. Possible arrangement:
  7. 00:39:858 (2) - This got partially covered by 00:37:938 (5)'s comboburst in play mode (plays fine though)
  8. 00:41:778 (5) - Don't put finish 1/2 before the downbeat here, it's really unfitting
  9. 00:44:658 (3,4,5,6) - These four looks like they're randomly placed imo. Put them in an arc instead?
  10. 00:50:418 (1) - This is actually "new part of the song" I mentioned above - finish on slider's start here?
  11. 00:59:298 (2) - (optional) Move this few grids down to get a better angle
  12. 01:02:898 (4,5) - Spacing inconsistency (for this one, just move (5) leftward and alter its shape a bit, though)
  13. 01:19:218 (1) - Move your endpoint three grids down (pause your editor on 01:18:488 to make it clearer)
  14. 01:25:938 (2,3,4) - Spacing inconsistency again here. Why (3)'s spacing suddenly got accelerated?
  15. 01:32:658 (1) - Again, don't make a jump here on [Normal]. Stack to your previous (3) instead?
  16. 01:35:298 (2,3,4,1) - Both the spacing from (2,3) and (4,1) are inconsistent. Arrange like this?
  17. 01:39:378 (6,1) - (optional) Uhh... I don't think a cross-slider would work well for a Normal diff here, I'd rather curve (6) to the right here
  18. 01:50:418 (1) - Remove new combo. You won't need a NC this fast after the previous one
  19. 01:58:578 (4) - (optional) Maybe move this ~5 grids left so (3,4,5) will form an arc?
  20. 02:00:018 (6,1) - Once more, don't put a jump on Normal diff. The best arrangement here imo is to form a tilted square:
  21. 02:01:938 (5,1) - Spacing inconsistency. (for this case, just curve (5) more to the left)
  22. 02:07:218 (5) - I highly recommend to add a new combo here and add a circle on 02:07:698 (1/1 after) also to get back with the vocals
  23. 02:39:858 (1) - Pretty much same as 00:50:418 (1). Finish here?
  24. 02:43:218 (8) - (optional) To make this part cuter, shape this slider like below?
  25. 03:03:378 (2) - Starting from this slow section here, you could add more whistles to spice up this part, such as on this slider's repeat, for example
[Hard]

  1. 00:00:978 (3) - I don't like how this slider's path got 00:02:418 (1) blocked. Encircle (4) instead?
  2. 00:02:898 (3) - Spacing inconsistency (compare with your previous (1,2)'s spacing)
  3. 00:08:178 (6) - I highly recommend to add a note here, stacked below (5)'s end to fill the blank (2/1 delay before the spinner just feels empty)
  4. 00:12:978 (2,3,4,5,6) - Uh... Make this five tidier?
  5. 00:27:378 (x) - Add new circle with new combo here, there's a distinctive bass sound from the song here
  6. 00:29:298 (6) - New combo here - remove new combo on 00:30:258 if you follow above, because most likely new combos will look well if placed on downbeat
  7. 00:37:458 (6,7) - Uh... This jump is very unintuitive. It's pretty much just randomly placed. Either stack (7) to (4), or make (6) repeating?
  8. 00:48:258 (4) - (optional) Unstack to continue your zig-zag pattern here? Like this:
  9. 00:54:978 (2) - The reverse arrow is partially covered by 00:53:778 (7)'s hitburst. Make this slider encircle (1) instead?
  10. 00:58:098 (2) - Put the new combo here instead (refer to what I wrote on 00:29:298 (6))
  11. 01:04:338 (7,8) - Spacing error here, although I doubt it's intentional (just move (8) further from (7) in this case)
  12. 01:19:938 (2,3) - Uhh, again, spacing inconsistency here. Also, I suggest to create an arc here to make it tidier:
  13. 01:31:938 (4,1) - Hmm, is there any particular reason these two isn't stacked? Looks much better if stacked imo
  14. 01:46:098 (1) - Remove new combo - you won't need a new combo this soon after your last
  15. 01:49:218 (3,4) - Minor stuff, but move both two grids up and left so (2,3,4) will form a neater straight line
  16. 01:52:338 (1,2,3) - Yep, another spacing inconsistency here. Possible solution:
  17. 02:07:458 (x) - I highly recommend to add a circle here, to get back with the vocals
  18. 02:09:618 (1,2,3) - (optional) Make an arc from these three by moving (2) left a bit?
  19. 02:19:218 (1,1,2,3,4,1,2,3,4,5) - On this sequence, new combo should only be added on 02:20:658 (4) / downbeat - else, new combo spam here would only make this part too colorful and distracting
  20. 02:41:298 (4) - (optional) Move this upward, so (1,2,3,4) will form a tilted diamond?
  21. 02:43:938 (x) - Add note - you've followed vocals like this a lot in the mapset, so follow it here too to be consistent :3
  22. 02:44:418 (2,3) - Is there any particular reason you don't map the 1.5 seconds between these two? There's many beats to be mapped here!
  23. 02:56:658 (1) - Remove new combo - you won't need a new combo this soon after your last
  24. 02:57:858 (3,4,5,6,7) - This pattern (especially your jump on (4,5,6)) is very unintuitive. Create something like this?
  25. 03:03:378 (1,2,3,4,5) - Basically, using too many whistles randomly could drain the quiet part's dramatic essence. Try to remove one on (1)'s end, for example - this way, the whistle on (2)'s start could be greatly emphasized
Pretty much it. This mapset still needs work imo, but don't give up~
The basics are pretty much solid already, just learn around about patterning and about how to polish your map (:

Good luck ^^
JauiPlaY
Hi
Some suggestions:

[General]
I can't see why you reserved the .osb file...
And remove korean from the tags. It's unnecessary.

[Normal]
00:41:778 (5,6) - Bad overlapping.
00:45:138 (4,1) - ^
00:58:989 (T) - Useless timing point.
02:00:498 (1) - Remove this note may be better.
02:06:738 (x) - Add a note?
02:51:378 (6) - Why you do not add break...?
03:00:978 (6,1) - Add something between them please, it looks weird for now.

[Hard]
01:20:898 (5,6) - Remove (5)'s finish and add it to (6).
02:19:938 (1) - Remove new combo.
02:51:378 (9) - The gap was too long, add break please.
02:56:658 (1) - Remove new combo.
02:59:058 (5) - Add new combo.
03:06:258 (1) - Starts at 03:06:738.

Not bad, still needs your hard working though.
Topic Starter
716 Girl
grumd

grumd wrote:

[Hard]
FIXED - PINK
NOT FIXED - PURPLE
00:02:898 (3) - 2 сетки влево-вниз (grid level 4)
00:03:378 (4,5) - Я, кажется, не видел других джампов. Да и лишнее это в харде, убери лучше.
00:08:178 (6) - не стакнуто с концом слайдера (0.01x)
00:12:978 (2,3,4,5,6) - ....
00:21:138 (4) - ниже на клетку
00:21:618 (5) - лучше заменить на парочку слайдеров, такой с репитами плохо смотрится
00:32:418 (6,7,8) - почему (8) дальше всех остальных?
01:00:978 (10) - стакнуть с (7) лучше бы
01:01:458 (1,2,3) - почему (1,2) так далеко?

01:03:138 (4) - лучше бы стакнуть с (2)...
01:12:498 (8) - далеко от предыдущего
01:32:898 (1) - я бы с (4) стакнул
01:34:578 (3,4) - 1.2х от предыдущих у обоих слайдеров, много же
01:58:098 (1) - далеко от пред.
02:21:138 (1) - далекоо


[Normal]

00:08:658 (1) - близко к пред.
00:42:738 (6) - не стакнуто с концом слайдер
00:46:578 (1) - я бы стакнул с (4)
01:32:658 (1) - далеко от пред. очень
01:41:778 (2) - близко к пред.
02:00:498 (1) - далеко очень от пред.
02:03:378 (1) - близко ;_;
02:53:298 - добавь брейк тайм


Niva
[quote="Niva"]Mod request via In-Game PM ~

FIXED - PINK
NOT FIXED - PURPLE
it's incomprehensible - RED

[General]

-> Move the second kiai time to 02:39:858 (refer to my writing about downbeat below)

-> Uh... I really recommend you to open both .osu file in Notepad. You'll see such inconsistencies there:

  1. Lead-in time isn't consistent - for this cheerful song, I recommend to set 1500 for both
  2. Countdown in enabled on Normal, but not on Hard - I suggest to turn off both
  3. Inconsistency in combo color - just copy-paste one to another, though
Also, remove "Korean" from tags because when this map is ranked, a BAT will set this song's language to Korean (therefore, the "Korean" tag here won't be needed anymore)

-> One more, your hitsounding is pretty much random and patternless. I won't mod hitsound much here, just throwing out some general tips:

  1. Look at the timeline on the editor. The long white line there is called downbeat, a beginning of a new stanza. Look for it and try to be consistent with your claps starting there.
  2. For finish sounds, it works best to accompany a cymbal sound from the song, or on a new part of the song. Whistles are pretty much there to sweeten the map, but be careful - random placement of whistle could make the hitsounds abrupt.
  3. "Consistency", I mean here is every 1/2, 1/1, 2/1, or anything that makes good rhythm


Uh, idk... if you wanna learn more about hitsounding, I think yeahyeahyeahhh's or Muya's maps are good examples. (you could try to learn from tieff's advanced hitsounding also, but I don't recommend it for a first-time learner)

[Normal]

-> Hmm, AR -1? AR5 is just too cruel for the easiest difficulty in the set imo

  1. 00:00:498 (1) - Why no finish here on spinner's end? Feels quite empty leaving it unhitsounded
  2. 00:14:418 (2) - (optional) Encircle (3) to get better flow here?
  3. 00:18:738 (2) - Spacing inconsistency. I recommend something like this here:
  4. 00:22:098 (1) - Do you really need to curve it like this? Just curve it with a single waypoint, it will flow more naturally~
  5. 00:25:938 (x) - There should be a note here to continue the vocals (stack above (3) is okay)
  6. 00:28:338 (3,1) - Don't make a jump here on Normal diff. Possible arrangement:
  7. 00:39:858 (2) - This got partially covered by 00:37:938 (5)'s comboburst in play mode (plays fine though)
  8. 00:41:778 (5) - Don't put finish 1/2 before the downbeat here, it's really unfitting
  9. 00:44:658 (3,4,5,6) - These four looks like they're randomly placed imo. Put them in an arc instead?
  10. 00:50:418 (1) - This is actually "new part of the song" I mentioned above - finish on slider's start here?
  11. 00:59:298 (2) - (optional) Move this few grids down to get a better angle
  12. 01:02:898 (4,5) - Spacing inconsistency (for this one, just move (5) leftward and alter its shape a bit, though)
  13. 01:19:218 (1) - Move your endpoint three grids down (pause your editor on 01:18:488 to make it clearer)
  14. 01:25:938 (2,3,4) - Spacing inconsistency again here. Why (3)'s spacing suddenly got accelerated?
  15. 01:32:658 (1) - Again, don't make a jump here on [Normal]. Stack to your previous (3) instead?
  16. 01:35:298 (2,3,4,1) - Both the spacing from (2,3) and (4,1) are inconsistent. Arrange like this?
  17. 01:39:378 (6,1) - (optional) Uhh... I don't think a cross-slider would work well for a Normal diff here, I'd rather curve (6) to the right here
  18. 01:50:418 (1) - Remove new combo. You won't need a NC this fast after the previous one
  19. 01:58:578 (4) - (optional) Maybe move this ~5 grids left so (3,4,5) will form an arc?
  20. 02:00:018 (6,1) - Once more, don't put a jump on Normal diff. The best arrangement here imo is to form a tilted square:
  21. 02:01:938 (5,1) - Spacing inconsistency. (for this case, just curve (5) more to the left)
  22. 02:07:218 (5) - I highly recommend to add a new combo here and add a circle on 02:07:698 (1/1 after) also to get back with the vocals
  23. 02:39:858 (1) - Pretty much same as 00:50:418 (1). Finish here?
  24. 02:43:218 (8) - (optional) To make this part cuter, shape this slider like below?
  25. 03:03:378 (2) - Starting from this slow section here, you could add more whistles to spice up this part, such as on this slider's repeat, for example

[Hard]

  1. 00:00:978 (3) - I don't like how this slider's path got 00:02:418 (1) blocked. Encircle (4) instead?
  2. 00:02:898 (3) - Spacing inconsistency (compare with your previous (1,2)'s spacing)
  3. 00:08:178 (6) - I highly recommend to add a note here, stacked below (5)'s end to fill the blank (2/1 delay before the spinner just feels empty)
  4. 00:12:978 (2,3,4,5,6) - Uh... Make this five tidier?
  5. 00:27:378 (x) - Add new circle with new combo here, there's a distinctive bass sound from the song here
  6. 00:29:298 (6) - New combo here - remove new combo on 00:30:258 if you follow above, because most likely new combos will look well if placed on downbeat
  7. 00:37:458 (6,7) - Uh... This jump is very unintuitive. It's pretty much just randomly placed. Either stack (7) to (4), or make (6) repeating?
  8. 00:48:258 (4) - (optional) Unstack to continue your zig-zag pattern here? Like this:

  9. 00:54:978 (2) - The reverse arrow is partially covered by 00:53:778 (7)'s hitburst. Make this slider encircle (1) instead?
  10. 00:58:098 (2) - Put the new combo here instead (refer to what I wrote on 00:29:298 (6))
  11. 01:04:338 (7,8) - Spacing error here, although I doubt it's intentional (just move (8) further from (7) in this case)
  12. 01:19:938 (2,3) - Uhh, again, spacing inconsistency here. Also, I suggest to create an arc here to make it tidier:

  13. 01:31:938 (4,1) - Hmm, is there any particular reason these two isn't stacked? Looks much better if stacked imo
  14. 01:46:098 (1) - Remove new combo - you won't need a new combo this soon after your last
  15. 01:49:218 (3,4) - Minor stuff, but move both two grids up and left so (2,3,4) will form a neater straight line
  16. 01:52:338 (1,2,3) - Yep, another spacing inconsistency here. Possible solution:

  17. 02:07:458 (x) - I highly recommend to add a circle here, to get back with the vocals
  18. 02:09:618 (1,2,3) - (optional) Make an arc from these three by moving (2) left a bit?
  19. 02:19:218 (1,1,2,3,4,1,2,3,4,5) - On this sequence, new combo should only be added on 02:20:658 (4) / downbeat - else, new combo spam here would only make this part too colorful and distracting
  20. 02:41:298 (4) - (optional) Move this upward, so (1,2,3,4) will form a tilted diamond?
  21. 02:43:938 (x) - Add note - you've followed vocals like this a lot in the mapset, so follow it here too to be consistent :3
  22. 02:44:418 (2,3) - Is there any particular reason you don't map the 1.5 seconds between these two? There's many beats to be mapped here!
  23. 02:56:658 (1) - Remove new combo - you won't need a new combo this soon after your last
  24. 02:57:858 (3,4,5,6,7) - This pattern (especially your jump on (4,5,6)) is very unintuitive. Create something like this?
  25. 03:03:378 (1,2,3,4,5) - Basically, using too many whistles randomly could drain the quiet part's dramatic essence. Try to remove one on (1)'s end, for example - this way, the whistle on (2)'s start could be greatly emphasized

JauiPlaY
FIXED - PINK
NOT FIXED - PURPLE

[General]
I can't see why you reserved the .osb file...
And remove korean from the tags. It's unnecessary.

[Normal]
00:41:778 (5,6) - Bad overlapping.
00:45:138 (4,1) - ^
00:58:989 (T) - Useless timing point.
02:00:498 (1) - Remove this note may be better.
02:06:738 (x) - Add a note?
02:51:378 (6) - Why you do not add break...?
03:00:978 (6,1) - Add something between them please, it looks weird for now.

[Hard]
01:20:898 (5,6) - Remove (5)'s finish and add it to (6).
02:19:938 (1) - Remove new combo.
02:51:378 (9) - The gap was too long, add break please.
02:56:658 (1) - Remove new combo.
02:59:058 (5) - Add new combo.
03:06:258 (1) - Starts at 03:06:738.
Kuma-san
irc mod
SPOILER
17:02 <Kuma-san> : Сделай слайдеры нормальными.открой гайд и посмтори как они должны выглядеть
17:03 <3er123> : Ты пр окакую мапу?
17:03 *Kuma-san is editing (SiSTAR - Shady Girl)[http://osu.ppy.sh/s/42621]
17:03 <3er123> : аа
17:03 <3er123> : а где они там именно не такие
17:04 <Kuma-san> : 00:07:218 (5) - не должен так выглядеть
17:04 <Kuma-san> : 00:21:618 (5,6) - сделай симметричными
17:04 <3er123> : http://puu.sh/iRD5 вот так?
17:06 <Kuma-san> : у тебя св какой то странный
17:07 <3er123> : св?
17:07 <Kuma-san> : слайдер велосити
17:07 <3er123> : аа
17:07 <3er123> : не знаю
17:07 <Kuma-san> : а.
17:08 <Kuma-san> : нет
17:09 <Kuma-san> : http://puu.sh/iREr так вроде симметричен
17:10 <Kuma-san> : 00:31:218 (5) - нет
17:10 <Kuma-san> : 00:34:098 (4) - ^
17:11 <Kuma-san> : 00:51:378 (3) -
17:11 <Kuma-san> : 00:52:338 (5) -
17:11 <Kuma-san> : 00:53:778 (7) -
17:11 <Kuma-san> : 00:58:098 (1) - dna&
17:11 <Kuma-san> : gjxtve yr&
17:11 <Kuma-san> : почему нк?
17:12 <Kuma-san> : 01:04:338 (7) - вниз сдвинь
17:12 <Kuma-san> : на х:188 у:48
17:13 <Kuma-san> : 01:05:778 (1) -
17:13 <Kuma-san> : 01:29:778 (5) -
17:13 <Kuma-san> : 01:33:138 (2) -
17:13 <Kuma-san> : 01:36:018 (4) -
17:14 <3er123> : что с ними делать
17:14 <Kuma-san> : 01:44:658 (1) - форму менять
17:14 <Kuma-san> : 01:47:058 (6) -
17:15 <Kuma-san> : 02:43:218 (6) -
17:15 <Kuma-san> : 02:50:898 (8) -
17:15 <Kuma-san> : 02:55:218 (1) -
17:16 <Kuma-san> : я не слышу ритма в твоей мапе.так что больше модить не могу
17:16 <3er123> : о_о
17:17 <Kuma-san> : и хард не мапается на 1/2 используй 1/4
17:17 <3er123> : по синим нотам бьется не в ритм
17:17 <Kuma-san> : ну даа
Leorda
Hello

General
* How come the "title.png" in design mode? Remove it please


Normal

00:12:978 (3) - Spacing error?
00:18:738 (1) - Remove clap at head slider
00:23:538 (4) - Remove whistle and clap
00:46:578 (1) - No jump on normal diff
01:31:218 (4) - The tail slider is touched the HP Bar
02:08:178 (1) - Remove new combo


Hard
* Set the Audio Lead-In to 2000 for consistency on each diff
* 4th Kiai times should end at 03:02:898 for consistency on each diff

00:02:418 (1) - Spacing error
00:24:498 (3) - Remove the whistle at sliderbody
00:25:938 (5) - ^
00:31:218 (5) - New combo
01:33:138 (2) - Spacing error


Good luck
Topic Starter
716 Girl
Leorda
FIXED - PINK
NOT FIXED - PURPLE

General
* How come the "title.png" in design mode? Remove it please


Normal

00:12:978 (3) - Spacing error?
00:18:738 (1) - Remove clap at head slider
00:23:538 (4) - Remove whistle and clap
00:46:578 (1) - No jump on normal diff
01:31:218 (4) - The tail slider is touched the HP Bar
02:08:178 (1) - Remove new combo


Hard
* Set the Audio Lead-In to 2000 for consistency on each diff
* 4th Kiai times should end at 03:02:898 for consistency on each diff

00:02:418 (1) - Spacing error
00:24:498 (3) - Remove the whistle at sliderbody
00:25:938 (5) - ^
00:31:218 (5) - New combo
01:33:138 (2) - Spacing error
IchiGUN
Привет~
Небольшой мод от меня ;)

General
● Creator's Words - код не отображается, советую оформить через спойлер
[spoiler][/spoiler]
● Слабые хитсаунды, заметно не хватает хлопков.
● Трек можно было и в 192 kbps вставить, чтоб звучал получше. ^^'

Normal

>Settings

● Circle Size -1 ?
___________________
Если больше дифок не будет, то минимальная должна быть меньше 3 звезд по сложности, без увеличения размера сирклов 2,99 получить будет сложно.

>Mapping

● 00:04:818 (1) - слишком близко к спинеру, предлагаю удалить эту ноту.
● 00:31:698 (1) - можно подвинуть на x:35 y:30, дистанс 0,8
● 01:04:818 (1) - дистанс 0,92 = =
● 02:14:898 (1) - большой дистанс
● 02:18:738 (1) - а тут маленький, причем в обе стороны x:438 y:168 и все довольны :3
___________________
Дистанс вроде 0,8, но по всей мапе встречается как 0,74, так и 0,92...что не есть хорошо, ведь довольно просто пройтись еще разок по всему мапсету с 0,8 :D

>Hitsounds

● 00:05:778 (4) - add clap?
● 00:06:738 (2) - ^
● 00:07:218 (4) - ^
● 00:08:178 (5) - add finish в конце слайда
● 00:08:658 (1) - add clap?
● 00:09:618 (2) - remove finish and add clap?
● 00:10:578 (3) - add clap?
● 00:12:498 (2) - remove finish and add clap?
● 00:13:458 (4) - add clap?
и далее . . .
● 02:44:658 (1,2,3) - вот тут 3 хлопка не к месту, может оставить только на 02:45:138 (3)
● 02:48:498 (2,3,4) - ^
___________________
Собственно ритм легко читается, проблем с другими хитами думаю не возникнет.
P.S. Я сам не мастер хитсаундов, не понравится, тогда не обращай внимания ^^'


===========================

Hard

>Mapping

● 01:41:298 - слайдер слишком вниз залез
● 02:11:298 - мб добавить ноту?
● 02:11:538 (2) - конечно джампы в харде можно делать, даже нужно, но тут как-то 1,2 не к месту. Может подвигать 1 и 2, чтоб 0,9 сделать? ^^'
___________________
В целом мапсет понравился, играется довольно легко 8-) :D

>Hitsounds

:(
___________________
Собственно с хитами такие-же проблемы как в нормале, даже серьезней (много мест просто без ничего, разбавленных финишем). Думаю стоит переделать. ;)

===========================

Очень понравился трек, слышал его уже давно и не раз!
Удачи с мапкой :D
k-pop рулит!
Realazy
Привет ! Как ты ?) (Yeah, I only know these 3 words in russian \:D/)

[General]

Nothing wrong here.

[Normal]

This difficulty doesn't have Tick Rate 2 like in Hard.

00:06:738 (2,3,4) - You didn't use the same pattern as 00:05:298 (2,3,4) (Flipped horizontally and vertically obviously), was it on purpose?
00:09:138 (2) - Not aligned with the previous note. Not really a big deal, but looks better imo.
00:12:498 (2) - ^
00:12:498 (2) - ^
00:33:138 (1,2,3) - See 00:06:738 (2,3,4) -.
01:09:618 (1) - See 00:09:138 (2) -.
01:12:978 (4) - ^
01:38:898 (5,6) - ^
01:46:578 (2) - Irregular spacing. It wouldn't be noticeable in game but it would be better if you fix it. :v
01:49:938 (2,1) - See 00:09:138 (2) -.
02:01:938 (5) - See 01:46:578 (2) -.
02:03:378 (1) - See 00:09:138 (2) -.
02:05:298 (3,4) - ^
02:07:218 (1) - ^ If you fix this one, make sure to fix 02:07:698 (2,3,4,5,6,7,8,1,2,3,4,5,6) - too.
02:22:098 (4) - ^
02:40:338 (2) - ^
02:48:018 (1) - Not stacked with 02:45:618 (4,5) - .
02:57:138 (6) - See 00:09:138 (2) -. And this one have irregular spacing too.
02:58:578 (7,1) - Man, this is 1,5x distance spacing, this is HUGE for the easiest diff. Fix it.
03:05:778 (4) - See 00:09:138 (2) -.
03:06:738 (1,2) - ^
03:09:618 (4) - ^

[Hard]

00:27:378 (1,2,3,4,5,6) - Change the spacing of this pattern.
01:13:938 (1,2,3) - <3
02:21:498 - I suggest having a note here.

Anyway here lots of alignment and spacing issues too. Recheck your map closely and check if some notes are aligned using Shift with Distance Snap enabled. \:D/
B2IN
helloooo :)


I recommend offset 510

[Normal]
00:39:378 (1) → delete whistle
[Hard]
01:53:058 (4) → (suggestion) end the slider till 01:53:298
jossieP
=_= many auto-stars, dont give me your reasons for the auto-satars, I know why you made it

[Hard]

- many unconcistant claps >:
  1. 00:00:510 (1) - no clap, it leaves the bass effect of the song moar clean
  2. 00:02:430 (1) - ↑
  3. 00:03:390 (4) - no whistle on slider body
  4. 00:05:790 (1) - you forgot the clap on start of slider
  5. 00:06:750 (3) - clap
  6. 00:07:230 (5) - clap on start of slider
  7. 00:11:070 (1) - add clap to start, repeats and end of slider
  8. 00:13:230 (3) - no clap
  9. 00:14:910 (1) - clap on start of slider
  10. 00:16:350 (3) - clap
  11. 00:16:830 (4) - clap on end of slider
  12. 00:17:790 (1) - clap on repeat and end of slider
  13. 00:23:550 (8) - you are using a finish, the clap doesnt help to hitsounding, remove the clap
  14. 00:25:470 (4) - no clap, you are breaking your 2/1 clap pattern
  15. 00:25:950 (5) - clap on start of slider, no clap on end of slider
  16. 00:27:150 - you missed a drum here
  17. 00:28:590 (5) - stack on 00:27:390 (1)
  18. 00:29:310 (1) - no clap on start of slider, or make a double clap pattern on incoming notes
  19. 00:34:110 (4) - no whistle on slider body
  20. 00:35:550 (1) - clap
  21. 00:36:030 (3) - no clap
  22. 00:36:510 (5) - clap on start of slider, no clap on end of slider
  23. 00:37:470 (6) - ↑
  24. 00:38:430 (7) - clap
  25. 00:38:910 (1) - no clap on start of slider, clap on end of slider
  26. 00:51:390 (3) - ↑
  27. 00:52:350 (5) - no clap on start of slider
  28. 00:52:830 (6) - clap on start of slider, no clap on end of slider
  29. 00:53:790 (7) - ↑
  30. 00:54:750 (1) - clap
  31. 00:54:990 (2) - no clap on repeat
  32. 00:55:710 (3) - clap
  33. 00:56:190 (5) - no clap
  34. 00:56:430 (6) - clap on repeat
  35. 00:57:630 (1) - clap on start of slider
  36. 00:58:110 (2) - no clap on start of slider, finish on start of slider, clap on end of slider
  37. 00:59:070 (4) - no clap
  38. 00:59:550 (6) - clap
  39. 01:00:030 (8) - no clap on start of slider, clap on end of slider
  40. 01:00:990 (10) - no clap
  41. 01:01:470 (1) - clap
  42. 01:01:950 (3) - no clap on start of slider, clap on repeat
  43. 01:13:230 (9) - clap on start of slider
  44. 01:33:150 (2) - touch hp bar, change the shape of slider
  45. 01:45:630 (2) - clap on start of slider
  46. 01:46:110 (3) - no clap
  47. 01:46:590 (5) - clap
  48. 01:47:070 (6) - no clap on start of slider, clap on end of slider
  49. 01:47:790 (7) - clap?
  50. 01:48:030 (1) - no clap on start of slider, clap on end of slider
  51. 01:50:910 (4) - clap
  52. 01:53:070 (4) - no clap on start of slider, clap on end of slider
  53. 01:55:710 (3) - no clap
  54. 01:56:190 (1) - clap on start of slider
  55. 01:56:670 (2) - no clap
  56. 01:57:150 (4) - clap
  57. 01:57:630 (5) - no clap on start of slider
  58. 01:58:110 (1) - clap
  59. 01:59:550 - kiai should ends here, overuse is unrankable, end the kiai here and start other on 02:07:230, simmilar lenght of the previous
  60. 01:58:590 (3) - no clap
  61. 01:59:070 (4) - clap
  62. 01:59:550 (1) - no clap on start of slider
  63. 02:00:030 (2) - clap
  64. 02:00:510 (4) - no clap
  65. 02:00:990 (5) - clap
  66. 02:01:470 (6) - no clap on start of slider
  67. 02:01:950 (7) - clap
  68. 02:02:430 (9) - no clap
  69. 02:02:910 (1) - clap on start of slider, no clap on end of slider
  70. 02:03:870 (2) - clap
  71. 02:04:350 (4) - no clap
  72. 02:04:830 (5) - clap
  73. 02:05:310 (1) - no clap on start of slider, clap on end of slider
  74. 02:11:310 (2,3) - horrible spacing problem D;
  75. 02:12:510 (5) - clap
  76. 02:12:990 (6) - no clap
  77. 02:13:470 (1) - clap on start of slider
  78. 02:13:950 (2) - no clap on start of slider, clap on repeat
  79. 02:19:230 (1) - clap on start of slider, no clap on end of slider
  80. 02:20:190 (3) - clap
  81. 02:20:670 (1) - no clap on start of slider
  82. 02:21:150 (2) - clap
  83. 02:22:110 (6) - clap
  84. 02:22:590 - kiai should be just 10 secs long
  85. 03:03:390 (1) - no whistle on slider body
  86. 03:03:870 (2) - ↑, also no clap on start of slider
  87. 03:04:830 (3) - no clap
  88. 03:05:550 (5) - no clap on start of slider, no whistle on slider body

[Normal]

- Im tired D: just make the claps in a moar concistant way as showed up and use a higher distance snap, 1/2 objects get bad overlaped on themself, as here 00:05:310 (1,2,3), and 00:06:750 (2,3,4) and dont abuse of the finish
Dino99
Hi~ From my queue~

Sorry for my poor English:(

[General]
  1. Audio Lead-in different!! Please fix it~ make them same (Normal 1500 Hard 2000)
[Normal]
  1. 00:13:950 (1) - Spacing
  2. 00:46:590 (1,2) - Stack o.o Maybe change (2) to another place~ http://osu.ppy.sh/ss/263462 It looks better to me!!
  3. 01:21:150 - finish
  4. 01:28:830 - Add a circle is better to me~
  5. 02:22:590 - finish
  6. 02:39:870 (1) - ^
  7. 02:40:830 - Remove finish
  8. 02:56:190 (4,5,6) - Make them to a triangle is better? Try this~~ http://osu.ppy.sh/ss/263481
    276,152,177150,2,0,B|360:68,2,120,0|8|0
    276,152,178590,1,8
[Hard]
  1. 00:07:950 (6,7) - reverse? more fun @_@
  2. 00:29:310 (1) - A little ugly.. maybe make it like 00:40:830 (1)??
  3. 00:49:950 (3,4) - 3 grid down? make them to a awesome 4 side shape @_@
  4. 00:58:830 (3,4) - Spacing too small
  5. 01:14:430 (2) - Copy (1) then turn 120 degrees~~ Then them will like....THIS!! http://osu.ppy.sh/ss/263491
    I think it's really better them now :3 [ (3) is same as ^]
    336,200,73950,6,0,B|400:200|400:112,1,100,8|0
    336,200,74430,2,0,B|304:255|380:299,1,100,8|0
    336,200,74910,2,0,B|304:144|227:188,1,100,8|0
    336,200,75390,1,0
  6. 01:29:790 (5,6) - Spacing too big
  7. 01:55:230 (1,2,3) - A little ugly.... How about this? make them to a triangle~~ (DS0.9) http://osu.ppy.sh/ss/263495
  8. 02:20:430 (4) - 2 grid right
That's all~
ouranhshc
Overall
-Resnap all kiai-timing sections

Tags
add "So Cool"

Hard
01:55:230 (1) - remove new combo
01:58:110 (1) - ^
02:07:230 (4) - new combo
02:07:710 (1) - remove new combo

*will finish mod later*
00:04:830 (1) - kinda close to (6)
00:21:630 (5,6) - maybe something like this:
SPOILER

96,320,21630,2,0,B|48:344|0:320,1,100
48,256,22110,2,0,B|96:232|144:256,1,100
02:37:950 (B) - end the break here, and start mapping at this point?
02:59:550 (3) - [nazi] - one grid up
03:06:750 (1) - possible map this instead of a spinner?

Normal
00:06:270 (1) - remove new combo
00:22:110 (1) - ^
00:29:310 (1) - ^
00:33:150 (1) - ^
01:36:990 (2) - shape this slider so that it doesn't touch (1)
01:47:070 (3,4,5) - [nazi] 1 grid left
02:03:390 (1,2,3,4,1) - something like this?
SPOILER

02:04:350 (2) - move 1 grid left
02:05:310 (3) - place on y-axis
02:06:270 (4) - 1 grid left
02:07:230 (1) - 1 grid left
02:12:990 (6) - [nazi] - one grid down
02:20:190 (1) - remove new combo
02:37:950 (Break) - same thing as mentioned in [Hard]
Cristian
Modreq in pm

Why is in the tag "so cool"?

[Hard]
Stack Leniency to 7
00:08:670 (1) - I don't think this spinner should be here
00:38:910 (1) - This slider, let it be like this
00:45:150 (1) - This slider look's ugly, change that
01:08:910 (6) - More down this?
02:07:470 (2) - A little move it to the left?, to fit beter with this 02:08:430 (4) -

[Normal]
00:42:750 (6) - In a normal you don't need to hide the notes
01:20:430 (3) - A little bit down
01:42:750 (4) - Same as 00:42:750
01:49:950 (2) - ^
02:50:430 (5) - ^

Well, thats all
deadbeat
I don't like this map sorry. the normal seems semi ok. but i can't follow whats happening in the Hard difficulty. in some places it doesn't really look like its mapped to anything at all. the start is a excellent example of this. there are some very easy to hear beats, but there isn't anything on them. normally i'd just list what should be moved forward and what not. but seeing this is the 4th page and there have been plenty of mods, i would of thought this would be addressed by now.
the Hard needs a lot of work. i can see that your new to mapping. but you might wanna focus on having well placed objects before you start putting in patterns.
to be frank. this isn't at a rankable standard imo. you might wanna consider rethinking where you place the notes. if you want, catch me in-game and i'll run over this in more detail if you want
sorry, its not a very happy post :( but i felt it needed to be said
Abe Nana
hello : l

General

not find elements 'title.png'
not use SB? you need delete the OSB txt file


combo colour strange kinda

Hard 1 : 255,255,255
2 : 221,0,111
3 : 255,140,198

Normal 1 : 221,0,111
2 : 255,255,255
3 : 255,140,198


[normal]

00:05:790 (2,3) - distance snap
00:07:710 (6) - ^
00:14:430 (2) - ^
00:23:550 (7) - ^
00:26:910 (5) - ^
00:36:990 (2) - ^
00:55:710 (3) - ^
01:11:070 (2) - ^
01:12:990 (4,1) - ^
01:40:830 (1,2) - ^
01:46:110 (1) - ^
01:59:070 (5) - ^
03:00:990 (1) - ^

01:03:390 (4,5,1,2) - how about this beat? http://puu.sh/ndtu
00:57:150 (2) - move other point. don't overlap to 00:55:710 (3)
01:33:150 (2) - RM finish
01:49:950 (2) - RM clap
02:09:150 (1) - NC
02:10:110 (7) - RM clap, whistle
02:13:470 - add clap
02:14:430 - 02:14:670 - add note, with clap
02:15:870 - RM clap
02:16:350 - add clap
02:17:310 (4) - RM clap
02:17:790 (5) - ^
02:18:270 - add note. with clap
02:20:670 - add clap
02:40:350 (2) - RM whistle, finish. same this http://puu.sh/ndvV
02:48:510 (2) - RM clap
02:51:390 (7) - ^ add finish
02:55:218 - timeline unsnapped.
02:58:590 (5) - restack


[Hard]


00:25:470 (4,5) - DS
00:47:550 (3) - ^
00:53:790 (7,8,1) - ^
01:00:030 (8) - ^
01:29:790 (5,6,7) - ^

00:21:630 (1) - remove nc
00:23:310 (4) - add note?
00:44:070 (4) - add note?
00:52:350 (1) - NC
00:56:190 (1) - ^
01:03:870 (1) - ^
01:20:070 (3) - add note?
01:49:350 - 01:49:710 - ^
02:21:390 - like this http://puu.sh/ndBP
02:49:710 (1) - nc
03:03:870 - RM whistle. same Normal's 02:40:350.
Santa Claw
Their name is SISTAR not SiSTAR.
Megurine Luka
/M4M

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]
seems clean

[Easy]
00:05:310 (1,2,3,4,5,6) - spacing
00:21:630 (4) - It's a little bit overlap 2, better to move left or something
00:25:950 (3) - stack 1
00:29:790 (5) - same with 00:21:630 (4)
00:49:470 (3) - make something like
00:57:150 (2) - stack the slider end perfectly
01:40:830 (1) - better not to overlap. Too difficult for new player to recognize
01:47:550 (4) - spacing
01:56:670 (1) - stack 4
02:00:750 (1,2,3,4) - 4 1/4 circles are too difficult for new players. I suggest you change them into sliders
02:46:590 (5) - 1 grid down
02:58:590 (6) - stack perfectly
03:03:390 (2) - end at 03:04:110

[Hard]

00:05:790 (1) - 2 grids down
00:46:110 (2) - try
01:00:990 (10) - stack 7
01:17:070 (7) - try
01:30:510 (6) - spacing
01:55:710 (9) - try
02:00:030 (2) - 1 grid up
02:02:430 (9) - 2 grids up

02:51:390 (9) - stack perfectly

That's all.
Still have a lot space to work on :3 Good Luck~~
DerekMcD
Their my own suggestions

[Normal]

00:07:710 (6) - Spacing.
00:17:310 (2) - ^
01:29:790 (3) - ^
02:15:870 (3) - ^

[Hard]

00:03:390 (4) - It's no need to add points.
01:34:590 (3) - Delete one point.
Fenya
Hi~
I love K-pop <3
M4M~

General:
Have you done the other mods?

Normal:
01:16:350 (4) - end slidertick 1grid left
01:29:790 (3) - 2nd slidertick 1 grid up
01:33:630 (4) - 2nd slidertick unnecessary
02:22:590 (B) - I feel that this break is too long ... And if you shorten a little bit?
02:39:390 (4) - 2 grid up
02:39:870 (1) - Move to: http://puu.sh/qZWU
03:04:830 (3,4,1,2,3,4) - I don't understand the pattern of this part...I think you could do it better

Hard:
Missing work in the sliders
00:03:390 (4) - Eliminates the 2 slidertick of the medium, are unnecessary.
00:14:910 (1) - And if you make a slider cutest? (Personal opinion)
00:26:910 (7) - 1grid left
00:50:190 (4) - 2nd slidertick 2 grid up, slidertick last 2 are unnecessary, eliminate them.
01:01:950 (3) - So it would look more cute:: http://puu.sh/r06E
01:41:310 (2) - Move slidertick to x:480 y:240
02:08:670 (5) - 2nd slidertick unnecessary
02:22:590 (B) - I feel that this break is too long ... And if you shorten a little bit?

Well, I'm not good at this, I did everything I could >_<
I hope you serve something~
Sorry for my bad English, good luck~
Mapper 31
Miya
Hi there, you requested me for a mod in in-game pm. So, here it is :)

General
  1. Change SiSTAR to SISTAR. It's the official name of this girl band. http://en.wikipedia.org/wiki/Sistar
  2. Your hitsound still inconsistant :(. Here's the general idea of giving a hitsound for a map :
    1. You follow the music and giving the hitsound. For example, if you can hear the drum from the music clearly, you can folow the drum sound to add some clap, etc.
    2. You place hitsound consistently. If you don't want to follow the music, you still can give the hitsound by giving the map some consistant hitsound. For example, we want to add some hitsound at the chorus and there are two chorus at the song. You can give it a clap every 2/1 from the start of the chorus until the end of the chorus. But you must do the same thing at the same chorus because the music still has the same rythim.
    3. Well, for this song, i suggest you follow the music, and give clap at every spot that you can hear 'tak' sound. I'll not mod hitsound because the mod will be too long.
  3. Inconsistencies again at the kiai time. Fix this please. Please look here > http://puu.sh/uRA3
  4. Inconsistencies again at the Audio Lead-in. Audio Lead-in 1500 seems more good to me.
  5. Inconsistencies again at combo color. You must use same combo color (except taiko) through all diff.
Normal
  1. I recommend you to start kiai time on the downbeat (long white line) because the feel of chorus ussualy start at this spot (including this song). So move the kiai time from 00:50:910- to 00:50:430- .
  2. 00:41:790 (5) - I don't think this slider end at the right spot. If your slider end's at this current spot, it will make the end of the slider didn't follow anything from the music. It will better to just end this slider at 00:42:270- since in that's spot there's a sound of 'tak'. I miss when i encounter this slider because it's too suprising and have the strange ending spot'.
  3. 01:47:070 (3,4) - Sorry if it's nazi but i can see clearly that 3 doesn't symetrical with 2 and 4 doesn't symetrical with 3. Doesn't look good, and break map aesthetic.
  4. 03:03:390 (2) - You should make this slider end at 03:04:350- because you never follow the vocal at any previous rythim. It's just too sudden and it will have bad polarity for 03:04:830 (3) - .
Hard
  1. 00:05:310 (1) - New combo bug. Orz, add a new combo here.
  2. 01:01:470 (1,2,4) - It's not perfectly stacked with 01:03:150 (5) - ends. Fix it please.
  3. 02:55:218- Unsnapped green timing point here. Please snap it to 02:55:230-
  4. Hmm, nothing wrong with the rythim and the flow at this diff so far. But it seems like normal diff + . Maybe you can make it more harder by giving it more stream etc.
Well, that's all from me. This map need more improvement especially at hitsounding and some pattern. Like Niva suggests, just try to learn from other ranked map. :)
Ok, good luck with this map ;)
Nichiyouki
Hi, 3er123

My request from PM in-game

General

  1. Remove letterbox during breaks (Song Setup > Storyboarding)

Normal

  1. You should edit rhythm clap sound, same as hitsound in Hard diff.
  2. 00:07:230 (5) - Move to x:360 y:248
  3. 00:13:950 (1,2) - Move to left 1 grid, and remove finish in (1)
  4. 00:49:470 (3) - Slider end at 00:50:430 be better.
  5. 01:04:350 (5,6) - Change is 1 slider be easier.
  6. 01:05:070 (7,8) - ^

Hard

  1. Between 00:04:890 - 00:17:790 I think that should remove clap in 2nd and 4th rhythm, will be better. (Example: 00:05:310, 00:06:270, 00:07:230, ... , 00:16:830)
  2. 00:03:390 (4) - Add clap in slider end
  3. 00:23:550 (9) - Remove finish
  4. 00:27:150 - Add a note and clap sound (It matches to the rhythm music here.)
  5. 00:29:310 (1) - Remove clap in slider end
  6. 00:33:150 (1) - Move to up 2 grid and move last point to right 2 grids
  7. 00:34:110 (4) - Remove clap in slider begin
  8. 00:43:230 (1) - Move last point to x:360 y:288
  9. 00:43:950 (3) - Move to right 1 grid
  10. 00:45:150 (1) - Add clap in slider begin
  11. 00:48:510 (5) - Change to slider 1/2 rhythm, then make to slider repeat 1 time be better.
  12. 00:52:830 (2) - Add clap in slider begin
  13. 00:53:790 (5) - Add finish in slider end
  14. 00:57:150 (3) - Remove clap
  15. 00:57:630 (1,2) - Add clap in slider end of (1), then remove clap in slider begin of (2)
  16. 01:05:550 - Same as 00:27:150
  17. 01:08:910 (6) - Add clap in slider end
  18. 01:13:230 (10) - Add clap in slider begin
  19. 01:17:070 (7,4) - Try make them overlap.
  20. 01:36:030 (4) - Same as 00:48:510 (5)
  21. 01:43:710 (5) - ^
  22. 01:47:790 (7) - Remove clap (I didn't hear the rhythm here.)
  23. 01:59:310 - Same as 00:27:150
  24. 02:00:270 (3) - Move to right and up 1 grid
  25. 02:06:990 - Same as 00:27:150 or change (3) and here to 1 slider
  26. 02:11:550 (3) - Add clap in slider begin
  27. 02:37:950 (1,2,3,4) - Add whistle all?
  28. 02:47:310 Same as 00:27:150 or change (8) and here to 1 slider
  29. 02:50:910 (4) - Add clap in slider begin

That's all, that I can find them.

Good luck~
Scorpiour
Hi there~ mod for request~

[General]
  1. I recommend to use same Audio Lead-in ( 2000ms ) in all diffs for u start that at same time point.
  2. I suppose it's better to adjust the order of combo colour to make them consistent.
[Storyboard]
  1. There's no such a file called "title.png" in ur folder, so remove sb code please.
[Normal]
  1. generally, i would like to avoid end a slider on downbeat because downbeat is always the beginning of next section with some special sound effect like finish. That is, it the beats may be mess if u cannot distinguish two closed parts. To myself, i'd like to place a note or slider with NC on downbeat, except special cases.
  2. 00:12:030 (1,2,3) - u'd better pay attent to here because the combo colour is too close to background so the approach circle is hard to see,and it happens everywhere.
  3. 00:23:550 (7) - NC for downbeat?
  4. 00:42:750 (6) - ^
  5. 01:39:390 (6,1) - it may be not a good choice for a normal diff because (1)'s slider point is invisible and newbie players maybe confusing with it.
  6. 01:43:950 - you may miss a note here~
  7. 02:14:670 - ^
[Hard]
  1. about sliders end at downbeats, same issues as normal diff
  2. 00:08:910 (8) - invisible reverse arrow is unrankable... and i'm really curious that nobody notice that? or just because u rearrange here ..?
  3. 00:16:590 (4) - i'd like to choose 2 notes here and make a triplet with (5)
  4. 00:28:350 (4,5,6,7) - triplet which start from white line is heard weird, so try to not to use triplet like here unless it's very suit. in generally, u'd better move (5,6) a tick afterward (move 5 to red line), and make triplet with (7). I won't mention it again because u can fix them by youself :) and more, 00:43:950 (3,4,5) - is a good use (red-line triplet make ur beat smooth).
  5. 00:29:790 (2) - it's better to make a slider here same as 00:29:310 (1) - ~
  6. 01:05:550 (6) - change to 2 notes to make a triplet?
  7. 02:02:670 - you may miss a note here?
  8. 02:57:870 (4) - another invisible reverse arrow
that's all, a good work for new mapper but i suppose still need more works, try to find more mods to improve it :)

and good luck~
Techno Whip
...
You know you could always add a custom combo burst or hit circle/hit circle overlay
......
Just saying.
DJPop
Is this map ready to mod? It's in WIP section :?
DJPop
~General~
- Artist is "SISTAR", just like Miya told. How to change?
- Delete "SiSTAR - Shady Girl (3er123).osb" in your folder
00:50:910 - move this timing to 00:50:430
01:52:350 - move this timing to 01:51:870


~Normal~
00:17:790 (3) - remove clap at the end
00:18:750 (1) - remove clap at middle
00:48:990 (2) - remove clap
01:03:390 (4) - add new combo
01:39:390 (6,1) - don't make them overlapped
01:43:950 (5) - add clap
01:44:190 (6) - remove finish
01:50:430 (1) - remove new combo, remove all claps
02:00:030 (6) - add new combo
02:00:510 (1) - remove new combo
02:14:670 (7) - add clap
02:14:430 (6) - add new combo
02:14:910 (1) - remove new combo
02:17:310 (4) - add new combo
02:37:950 (1) - add whistle
02:38:430 (2) - add whistle, remove clap
02:38:910 (3) - add whistle
02:39:390 (4) - add whistle, remove clap
02:42:270 (6) - add new combo
02:49:470 (4) - end on white tick, add clap at the end
02:57:150 (5) - move to 360:112, move slider's tail to right side
03:00:990 (1) - remove new combo
03:02:910 (1) - add whistle
03:03:390 (2) - remove all claps
03:02:910 (1) - move to 72:224
03:03:390 (2) - make slider like this, then add whistle at middle and end
03:06:270 - add note here with whistle
Don't forget to correct spacings afterward
03:06:750 (1) - add whistle
03:08:670 (3) - ^
03:09:630 - do like below


~Hard~
00:04:110 (5) - add clap
00:07:230 (5) - add new combo
00:08:910 (8) - ^
00:09:870 (1) - remove new combo
00:16:590 (4,5,6) - move to 224:200
00:17:790 (1) - move curve node to 288:144, remove clap at middle, add whistle at the end
00:18:990 (2) - add whistle at start and the end
00:21:630 (5) - add new combo
00:29:790 (1) - remove new combo
00:42:990 (6) - add new combo
00:43:230 (1) - remove new combo
00:48:510 (5) - add whistle at middle, remove clap at the end
00:49:230 (6) - add whistle
00:49:950 (3) - add whistle, remove clap
00:50:670 (5) - add new combo
00:50:910 (1) - remove new combo
00:57:630 (1) - ^
00:58:110 (2) - add new combo
01:00:030 (8) - ^
01:01:470 (1) - remove new combo
01:01:950 (3) - add new combo
01:05:550 (6) - add clap at start
01:07:710 (5) - add new combo
01:11:550 (7) - ^
01:13:230 (10) - add clap at start
01:13:710 (11) - add new combo
01:13:950 (1) - remove new combo
01:15:390 (4) - add new combo
01:15:630 (5) - move to 264:136
01:15:870 (6) - move to 188:76
01:16:110 (7) - move to 112:136
01:16:350 (8) - move to 40:200
01:20:910 (6) - add clap
01:36:030 (4) - add clap at middle
01:43:710 (8) - ^
01:44:430 (9) - add new combo
01:44:670 (1) - remove new combo
01:50:190 (2) - add whistle
01:50:430 (3) - remove clap
01:50:670 (5) - add whistle
01:51:390 (8) - add whistle & remove clap at start
01:53:790 (5) - add new combo
01:57:630 (7) - ^
01:59:070 (11) - move to 104:208
01:59:310 (1) - add clap
02:00:990 (1) - move to 204:216
02:02:670 (8) - add new combo
02:02:910 (1) - remove new combo
02:41:070 (4) - add new combo
02:43:950 (9) - ^
02:44:190 (1) - remove new combo
02:46:110 (8) - add new combo
02:47:310 (11) - add clap
02:56:670 (2,3,4) - place notes like this
03:00:990 (1) - add whistle
03:02:910 - set volume to 50%
03:03:390 (1) - remove clap at start, add whistle at the end
03:03:870 (2) - add whistle at middle, remove clap at the end
03:04:830 (3) - add whistle
03:05:550 (5) - add whistle at start and end
03:06:270 - place inherited timing here with 80% volume
03:06:270 (6) - add whistle
crabovan
Привет, модю на заказ :3

General

Слишком много Киаи! Обычно надо, чтобы Киаи занимало не более 1/4 песни.

Hard

00:03:390 (4) - ты уже определись, ровный он или кривой будет
00:09:870 (3) - сделай так, что он был на одной высоте с 00:08:910 (1)
00:12:750 (1,2,3,4,5,6,7) - не совсем симметрично относительно 00:13:230 (4)
00:18:990 (2) - конец слайдера поставь на место 00:20:670 (2)
00:19:710 (3,1,2,3,4) - подвинь вправо чуть, до середины
00:24:510 (3) - огибает как-то некрасиво
00:26:670 (6,7) - сделай на одной линии с 00:25:470 (4)
00:36:510 (5) - подвинь чуть повыше, а то в игре будет плохо видно
00:43:950 (4,5,6,7) - сделай так, как будто это 2 параллельные линии
00:54:510 (6) - подвинь, чтобы 00:53:790 (5) был ему по середине
00:58:830 (2,3,4,5,6,7) - опять несимметричная звезда :С
01:00:030 (7) - новое комбо?
01:01:230 (10) - лучше передвинь, а то начало слайдера плохо видно в игре
01:06:990 (2) - перемести на начало слайдера 01:05:550 (6)
01:15:630 (2) - перемести на место 01:13:710 (1)
01:18:750 (4) - перемести на место 01:17:070 (6)
01:47:070 (8) - подвинь начало на место 01:46:110 (5)
01:47:790 (9) - сделай так, чтобы он стоял в посередине 01:47:070 (8)
01:50:190 (2) - подвинь просто чуть вниз
02:56:670 (2,3,4,5) - где пропали хитсаунды?

Normal

01:38:430 (3) - передвинь, а то 300 от 01:36:510 (1) загораживает чуть её
01:46:590 (2) - ^
01:56:670 (1) - ^
02:00:030 (6) - новое комбо?
02:03:390 (1,2,3,4) - квадратные джампы не тру :С
02:12:990 (5) - конец слишком сильно залезает вниз, передвинуть вверх
02:17:310 (1) - подвинь на место 02:15:390 (4)
02:42:750 (2,3,1) - сделай более симметрично
03:03:390 (2) - может сделать Slider Velocity 0,75x для этого слайдера?

31's Taiko

All what I can say about this - move all circles in 1 place and add few new combo for easier modding.

Карта хорошая, но корейская попса - ...
Ладно, удачи в маппинге, кину звезду~~~~~~*
Melan Blue
In-game PM request~

[General]

Не вижу смысла в title.png. Может лучше удалить?

[Normal]
Approach Rate - 1
00:18:750 (1) - убери нк и добавь на следующем слайдере
00:27:870 (1,2,3) - выдели их и подвинь на х60 у200. а (5) поставь на 1 клетку влево
00:35:550 (1) - сделай лучше так http://puu.sh/vJXj
00:37:950 (4) - поставь этот слайдер на х248 у176. следующие ноты по своему подгони по дистанции
00:50:430 (4) - финиш сюда
01:03:390 (1) - убери нк
01:17:310 (1) - нотка не стакнута. поставь ее прям под концом слайдера
01:21:150 (4) - финиш на конец слайдера
01:51:870 (3) - ^
01:52:350 (4) - добавь нк
01:53:790 (1) - убери нк и поставь лучше на (2)
02:03:390 (3) - нк. и еще, может сюда и на следующие 3 ноты поставить вистлы?
02:22:590 (4) - финиш на конец
02:39:870 (1) - финиш
02:55:230 (1) - ^
03:06:750 (3) - добавь нк
03:10:590 - может удалить ноту?

[Hard]
с Approach Rate + 1 играть как то интереснее
00:14:910 (1) - подравняй его по оси, вот так http://puu.sh/vK99
00:29:790 (2) - пропущен клэп?
00:35:310 (5) - поставь тут нк и убери на следующей ноте
00:44:070 (5) - подвинь на одну клетку влево
00:50:430 (4) - финиш на конец
01:21:150 (7) - финиш
01:50:190 (2) - поставь на х316 у224
01:51:870 (3) - финиш на конец
01:55:950 (1,2,3) - лучше сделай так http://puu.sh/vKcb
02:22:590 (7) - финиш
02:37:950 (1,2,3,4) - идеальное ведь место для джампа. почему бы не сделать дистанцию между ними примерно 1,5?
02:39:870 (1) - финиш
02:41:070 (1,2,3) - лучше так http://puu.sh/vKeU
02:55:230 (1) - финиш
02:56:670 (2) - тут в начале и на (4) пропущены клэпы?
03:00:750 (4) - я бы убрала эту ноту и начала отсюда спиннер

^ш^~~ удачи
Reiji-RJ
Привет

Генералъ

  1. title.png - элемент вижу, сб - нет. Удалить? Или заюзать нормально
  2. Чисто белый цвет не рекомендуется использовать. Может сделать что-то вроде:
    Combo2 : 254,226,242
  3. Совет: может сделать Нормал? а Нормал переименовать в изи
Нормал

  1. 00:05:310 (1) - вот отсюда и дальше разнообразь хс вистлами что-ли D: Например:
    1. 00:05:310 (1) - тут
    2. 00:07:230 (5) -
    3. 00:07:710 (6) - на конец
    4. 00:10:590 (3) - ^
    5. 00:12:030 (1) -
    6. 00:13:950 (1) -
    7. 00:14:430 (2) - на конец
    8. 00:15:390 (3) - на реверс
    9. 00:17:790 (3) - на начало
      Ну и так далее
  2. 00:18:750 (1) - убери нк
  3. 00:20:190 (2) - а сюда поставь
  4. 00:27:870 (1,2,3) - не нравится, как они касаются 00:26:910 (6) - . Может выше подвинуть?
  5. 00:37:950 (4,1) - некрасиво D: Попробуй это:
  6. 00:46:590 (1,2,3) - слишком высоко, может опустить ниже?
  7. 00:50:430 (4) - нк сюда, а со следующего убери. Ну и финиш может, выделить припев
  8. 01:05:790 (1) - и сюда финиш можно
  9. 01:38:430 (3) - (nazi) может состаковать с 01:36:510 (1) - ?
  10. 01:38:910 (4,5,6) - сделай ровнее, а потом состакуй 01:40:830 (1) - с 01:38:910 (4) -
  11. 01:50:430 (3) - финиш на конец
  12. 01:52:350 (4) - нк, припев же начался
  13. 02:03:390 (3) - нк может? Выделить новый ритм
  14. 02:07:230 (1) - финиш
  15. 02:10:110 (2,3,1) - как-то кривовато они идут D:
  16. 02:39:870 (1) - финиш!
  17. 02:55:230 (1) - ^
  18. 03:06:750 (3) - нк
  19. 03:09:630 (6) - и сюда нк
  20. 03:10:590 (7) - уменьши звук на финише

    Алсо, вот эта часть: 02:37:950 ~ 02:51:390 у тебя очень аккуратная. Попробуй сделать такой всю диффку, более аккуратной и красивой. Поправь изогнутые слайдеры, чтобы они выглядели "нежнее", ага :D И про вистлы не забывай! А то мапка "сухая" в хс.
Хард

  • То же самое с вистлами, что и в Нормале
  1. 00:00:750 (2) - может переместить на 00:00:870 - и состаковать с (3). Ритм получше получается :О
  2. 00:02:670 (2) - ^
  3. 00:29:790 (2) - состакуй начало этого слайдера с концом 00:28:830 (7) - , иначе его скрывает хитберст. Вот так:
  4. 00:35:310 (5) - нк сюда, со следующего убери
  5. 00:36:510 (5) - может добавить еще реверс? :О
  6. 00:50:190 (4) - финиш на конец
  7. 01:05:790 (1) - убери клап с начала слайдера и поставь финиш
  8. 01:13:230 (4) - клап на начало?
  9. 01:51:390 (8) - финиш на конец
  10. 02:07:230 (1) - ^
  11. 02:15:390 (1) - как-то не в тему спиннер тут D: может удалить его и замапать эту часть?
  12. 02:21:390 (3,4,5) - отодвинь от (2)
  13. 02:22:590 (х) - дальше отличная часть. Почему она не замапана? На нормале-то ладно, изиест дифф все-таки.
  14. 02:39:870 (1) - финиш
  15. 02:55:230 (1) - ^
  16. 03:06:750 (1) - уменьши звук на спиннере
Неплохо! Удачи с ней! :3
Birdy
Mod from PM request~

[General]
"title" was not used, remove?
If you decide to use it, make another title image for Taiko guest diff

[Normal]
00:07:710 (6) - Move one square left (Grid Lv. 3)
00:37:470 (3,4) - Spacing is definitely incorrect (move 3 up and right a bit?)

[Hard]
Seems alright~ (didn't check hitsounds 100% because Normal's were fine so I assume this has fine hitsounds too)

/me flies away*
Ch1ka
Привет, это ин-гейм М4М.
Начнем мод.

[General]
На первый взгляд все в порядке.

[Normal]
00:32:670 (3,4,5,6) - Мне не нравится этот узор, может поменять на такой - http://puu.sh/vYYd, но это мои личные пристрастия, хочешь - меняй, не хочешь - не меняй.
01:40:830 (1) - Стак с 01:38:910 (4) - ?
02:01:950 (2) - Стак с 02:00:030 (6) - ?
02:08:190 (3,4,5) - Сделай более ровный треугольник.
02:37:950 (1,2,3,4,5) - Тоже, поровнее, 2 и 4 не на одном уровне, например. Это все нацимоддинг, но все же, и после меня кто-нибудь может придраться.
03:08:670 (3) - 1 грид влево?

[Hard]

Reiji-RJ wrote:

То же самое с вистлами, что и в Нормале
В начале вистлов не хватает.
Вроде тут все.

[31's Taiko]
Seems good.

Вот и все. Неплохая карта, но мало диффок, я считаю. Удачи.
wmfchris
Taiko mod as requested

[Taiko]
Tag Mapper 31 Mapper_31 samiljul
Remove letterbox during breaks
You may need a taiko BG as the half-BG shown in taiko gameplay does not look good

00:48:750 - kdk?
01:09:150 - k?
01:39:390 - ^

Mostly fine because you followed the music well. I have no problem with the hitsound volume because the background drum is clear enough though some others may complain a the taiko hitsound itself isn't very clear.
Dethex
Who listens to this kind of shit? K-pop is like even worse than Russian pop music.
Topic Starter
716 Girl

Dethex wrote:

Who listens to this kind of shit? K-pop is like even worse than Russian pop music.
;) It's your shit opinion? Or you listen russian rap?
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