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Sakakibara Yui - Renai 0 Kilometer (Short Ver.) [Osu|Taiko]

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wmfchris
you used N:C1 but you don't have any normal custom hitsound in the .osz Make sure you're not making mistakes here.

[Timing]
The red lines sounds off. The second line is significantly slower than the song...

[Sakuya]
00:03:580 - the impression is like you simply spam the 1/2 notes but the slider - notes combination does not fit with the bell sound well.
00:14:521 (3,1) - (1) is highly covered under (3) and is discouraged. Also you may want to tweek (3) so that it curves around (2) well.
00:25:286 - don't know clearly why you change from N to S hitsound here, but both sections sounds similar.
00:38:372 (1,2,3) - they can be placed in equal spacing.
00:39:440 (4,5) - whistle on (5) instead of (4)? Feel like it repeats the sounding of (1,2,3)
00:57:690 (1) - It's extremely misleading because no one knows it starts at 3/4 tick before several trials.
01:02:550 (5,6,7) - intentional "jump" ?!?
01:52:202 (2,3) - maybe you'll want to move it down a bit so that (1,2,3) are apparently in equal spacing.

well... I would say try to follow the music closely (not spamming own patterns) and making a consistent and reasonable flow otherwise some breaks in the diff are pretty odd.

[Mayo]
00:54:574 (4) - move (4) to the y-axis so that the whole combo looks symmetrical
- According to the sectioning 01:21:433 - this could be a relatively resting section before another climax (second kiai) so I would recommend you to use 1.0x slider instead of 1.2x.
- Minor spacing problems don't really affect gameplay too much but fixing them makes the diff looks much better, like 00:21:580 (3,4,1) - ...
- lol lower star rating than hard... (no problem with this)
01:49:668 (1) - Unsnapped spinner (end).
01:51:840 (1) - Unsnapped slider (start).
01:51:840 (1) - Unsnapped slider (end).
01:52:202 (2) - Unsnapped circle.
01:52:382 (3) - Unsnapped circle.
[Hana]
not much to complain, but sometimes the sliders bothers a bit when both ends are quite strong and does not fit the song very well...~
00:36:050 (1) - unsnapped slider end

[Taiko]
yeah, it's suggested to add "taiko" to the difficulty name...
-remove letterbox during breaks
01:49:672 - it's recommended to add a note before slider starts
not much to complain, it followed the drum well.

Hard and insane may need some effort, and good luck~
Topic Starter
BinJip
many modding....
Topic Starter
BinJip
Done
Topic Starter
BinJip
.
regenz
move to pending?
KDS

kanpakyin wrote:

Hi.Random Taiko modding.

[General]
  1. Taiko Ranking Criteria wrote:

    Difficulty names
    Difficulty names must be taiko specific, but don't need to contain it's difficulty rating self (e.g. Taiko, Taiko Oni, Taiko Muzukashii). Guest difficulties may contain the mapper's name.
    So using "Misaki DS" is unrankable now. binjip already fixed it @w@
[Misaki DS]
  1. 00:09:756 (55) - How about changing this to big kat? It sounds much better. no change
  2. 00:13:462 (83) - I would like to change it to kat if I were you. It can make the pattern more fluently during gameplay. Why? The sound is going down at that point.
  3. 00:20:874 (133,134,135,136,137,138) - 2-4 plets sound weird and play awkward here. Probably try xx xx x x here? no c.
  4. 00:24:050 (154,155,156,157,158) - I would place ddkkd if I were you or remove the stream and then put simple 1/2 here. ^
  5. 01:45:962 (66) - Big kat? ^
  6. 01:49:668 (1) - How about moving this spinner to 01:49:852 - and end at 01:51:840 - , and then put a note at 01:49:672 - with a kat sound. hmm.... ^

ok, that's it.

wmfchris wrote:

[Taiko]
yeah, it's suggested to add "taiko" to the difficulty name... :3
-remove letterbox during breaks binjip already fixed it too x3;
01:49:672 - it's recommended to add a note before slider starts slider...? spinner...? btw, no fix
not much to complain, it followed the drum well.


thx mod KPY and chris ><
Chewin
[General]
Inconsistency with audio lead-in. Set 2500 in the Hana and Taiko diff
You used Moe BGs <3

[Hana]
00:03:403 (2) - Use distance snap here plz
00:06:227 (2) - ^
00:10:639 (1) - Move this slider 2 grid left and the 2nd waypoint to x:256 y:372 for symmetry, here's the code:
484,232,10639,6,0,B|256:372|28:228,1,480,2|2
00:22:639 (1) - Move the 2nd waypoint to x:256 y:132 to improve the shape
00:36:058 Remove green line since there is already the red one
00:49:589 (1) - Move it further from 00:48:698 (3)?
00:52:437 (1) - Remove new combo and use NC here instead: 00:53:149 (2)
00:53:862 (1) - Remove new combo
01:13:668 (2) - Move the last waypoint to x:176 y:352
01:15:080 (3) - Use finish instead of whistle?
01:27:080 (3) - Remove whistle and use finish on the head, and use new combo to keep consistency

[merchat7's Nokia]
00:00:492 (1) - This slider should to star 1/4 after, I mean 00:00:492
00:34:109 (3) - Fix this shape moving the second waypoint 1 grid up
00:41:755 (1,2) - Move (1) to x:200 y:148 so you can move the 00:42:467 (2) to x:436 y:148 making a blanket with 00:40:865 (3)
Nice diff

[Mayo]
00:21:756 (4) - It almost touches hp bar, I suggest you to move it elsewhere
00:36:058 (4) - Since you changed SV here, you really need to use NC
01:33:080 (3) - Move to x;332 y: 328 for symmetry with 01:32:727 (1)
You need more work here imho TwT

[Sakuya]
Fine

That's all, good luck ;3
merchat7

Chewin wrote:

[merchat7's Nokia]
00:00:492 (1) - This slider should to star 1/4 after, I mean 00:00:492 Hmmm, I start here for consistency with spinners on other diff. Also slider ticks would look ugly doing this so I keep this for now. If there is a really big problem, I may just change to a spinner.
00:34:109 (3) - Fix this shape moving the second waypoint 1 grid up k fixed
00:41:755 (1,2) - Move (1) to x:200 y:148 so you can move the 00:42:467 (2) to x:436 y:148 making a blanket with 00:40:865 (3) Hmm, I actually want to do something else here so did that instead. Basically, I want (1) to point to (2) (redownload when this diff get update for a clear idea of what I mean)
Nice diff Ty
Ty for mod! Seem like hitsound changed again, but the new custom whistle sound pretty good. I'll recheck it at a later time through.
http://puu.sh/DdTj
Fenya
Hi hi~

Hana:
00:47:274 (1,2,3) - Spacing D:
00:57:422 (2) - Why jump?

merchat7's Nokia:
00:22:286 (2) - 1 grid up?
00:34:109 (3) - Put like this: http://osu.ppy.sh/ss/352740 ? I think looks better o.o

Mayo:
00:49:055 (1) - 1 grid left?

Sakuya:
Fine \o\

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good song, good luck~ :)
S o r d a
from queue
sorry for delay

[overall]:
  1. you make diffs some useless green line please delete all you need choose use green line
[Sakuya]:
  1. 00:35:874 (3) - Add new combo cuz start slow part
  2. 00:53:149 (4) - add finish
  3. 01:01:668 (3) - beginner custom whistle
[Mayo]:
  1. 00:34:109 (1,2,3,1,2,3) - I think its strange jump useing spacing 1.5 or 1.0
[merchat7's Nokia]:
  1. Nice*
[Easy]:
  1. why you some change spacing? i think newbie player will be confused
  2. nothing to say this diff well...
good luck with ranked~
Topic Starter
BinJip

S o r d a wrote:

from queue
sorry for delay

[overall]:
  1. you make diffs some useless green line please delete all you need choose use green line
[Sakuya]:
  1. 00:35:874 (3) - Add new combo cuz start slow part
  2. 00:53:149 (4) - add finish
  3. 01:01:668 (3) - beginner custom whistle
[Mayo]:
  1. 00:34:109 (1,2,3,1,2,3) - I think its strange jump useing spacing 1.5 or 1.0
[merchat7's Nokia]:
  1. Nice*
[Easy]:
  1. why you some change spacing? i think newbie player will be confused
  2. nothing to say this diff well...
good luck with ranked~

Fenya wrote:

Hi hi~

Hana:
00:47:274 (1,2,3) - Spacing D:
00:57:422 (2) - Why jump?

merchat7's Nokia:
00:22:286 (2) - 1 grid up?
00:34:109 (3) - Put like this: http://osu.ppy.sh/ss/352740 ? I think looks better o.o

Mayo:
00:49:055 (1) - 1 grid left?

Sakuya:
Fine \o\

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good song, good luck~ :)

thnaks ! ><
Flask
Hi there ~ Request from CLANNAD Modding queue~

[Mayo]
01:23:374 (8,9) - like this ? (a little bit change on (9))
01:44:197 (6) - move down 5 gird (or more) (gird level4)

[Sakuya]
00:41:755 (1) - how about this ?
00:44:603 (4) - ctrl+H then move back ? (suggestion)
01:13:492 (4,5) - this ?

That's all i can find , GL !
Topic Starter
BinJip

Flask wrote:

Hi there ~ Request from CLANNAD Modding queue~

[Mayo]
01:23:374 (8,9) - like this ? (a little bit change on (9))
01:44:197 (6) - move down 5 gird (or more) (gird level4)

[Sakuya]
00:41:755 (1) - how about this ?
00:44:603 (4) - ctrl+H then move back ? (suggestion)
01:13:492 (4,5) - this ?

That's all i can find , GL !

thanks~
merchat7
Fix all, thanks for mod everyone!

http://puu.sh/F3Uq
yeahyeahyeahhh
General:
I think the white combo color is a poor choice considering the background and the video.

Sakuya:
01:25:139 (4) - Spacing too small. Same type of rhythm as 01:21:962 (3,4) so you would expect it to be spaced as so.

Mayo:
Hard x.X but fun.

Nokia:
Fine

Hana:
I feel easy will feel much nicer is you use 1.0 distance snap constantly. In some parts you use 1.0, but other is .7 or so. With the low distance snap, it feels like you're waiting forever to hit notes. For example:

This feels too close. With 1.0 it feels better. This may be a bit nazi (since its not too big of a difference from what you have) but I think it makes it feel better :3
arien666
Seems okay on things :3
(Fixed unsnapped things of Mayo diff)



meow :3
Topic Starter
BinJip

arken1015 wrote:

Seems okay on things :3
(Fixed unsnapped things of Mayo diff)



meow :3
감사합니다~
Reisen Udongein
finally just 1 step left for the ranked~ good luck to you:3
Kawayi Rika
Hello ~ BinJip ~ :)

Random check map ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'galgame,opening' in tags.
  2. Remove (Short Ver.) with tittle and full submit pls.
  3. Change same kiai point like this.
    SPOILER
    #1 point 00:58:847 - 01:21:433.
    #2 point 01:38:374 - 01:49:672.

[Sakuya]


  1. 00:53:149 (4) - Stack on 00:52:971 (3).
  2. 01:09:609 - Add circle sound better to me.
  3. 01:09:962 - ^
  4. 01:38:197 - Add a circle and spinner start to 01:38:374.

[Mayo]


  1. 01:49:668 (1) - Unsnapped spinner(end point).

[Taiko]


  1. Change setting to center.

Pop due unsnapped spinner ~

fixed and call me ~
;)
those
"Renai 0 Kilometer" is a song that's 4:51 in length. Why was it renamed?
Kawayi Rika
OK ~ tittle is fine ~

And looks better now ~
Rebubbled ~!

arien666
As there's nothing big issue again, fixed bubble :3



meow <3
Aleks719
General
i'm not at home, can't check timing, will make it a bit later
Names of diffs kinda strange, i couldn't understand what does it mean. As example, Mayo diff harder than Sakuya, but places lower, so.. better rename with usual names

Sakuya
00:37:304 (3,4,5,6) - try this direction : http://puu.sh/14E0W. imo, makes flow more constant and avoids strange jump between 3 and 4
00:47:274 (3,1,2) - kinda hard to read for the 1st time. unstack?

Hana
Tickrate 2 would be better here
01:29:727 (5) - put nc here, from next note?
01:46:844 (1) - make it symmetrical? :S
Topic Starter
BinJip

Aleks719 wrote:

General
i'm not at home, can't check timing, will make it a bit later
Names of diffs kinda strange, i couldn't understand what does it mean. As example, Mayo diff harder than Sakuya, but places lower, so.. better rename with usual names

Sakuya
00:37:304 (3,4,5,6) - try this direction : http://puu.sh/14E0W. imo, makes flow more constant and avoids strange jump between 3 and 4
00:47:274 (3,1,2) - kinda hard to read for the 1st time. unstack?

Hana
Tickrate 2 would be better here
01:29:727 (5) - put nc here, from next note?
01:46:844 (1) - make it symmetrical? :S

thanks all fixed
Aleks719
aaand timing:

Topic Starter
BinJip

Aleks719 wrote:

aaand timing:


done thanks
Aleks719
after long troubles and irc mods.. rebubbled!
mancuso_JM_
Still in WIP Aleks.. :/
Move it to Pending
Aleks719
ooops, done
Sonnyc
ㅇㅅㅇ 첫 랭맵 언제 터지나요~~~
Garven
[General]
Wow, the proportions on the girls in this game are ridiculous >_>
Anyway, talked to you in IRC about the BG aspect ratios already.

[Easy]
00:10:655 (1) - Kind of soon after a spinner. Also might want to move closer to the center to aid in recovery.
00:47:486 (1,2,3,1,2) - This part is... really strange. I'd recommend you do a rhythm like this (yes, it's 1/8 snap):
01:21:443 (1) - End this at 01:22:325 -
01:35:560 (1) - Pretty soon after a spinner for an Easy. Please give more time for recovery

[Normal]
01:41:207 (1) - Too soon after a spinner for a Normal. Give around 2 beats at this BPM

[Hard]
01:35:913 (3) - This slider is pretty covered up by the hitburst from 01:34:149 (1) - (which I don't understand why is all silent either)

[Insane]
AR -1
00:36:058 (1) - Isn't this supposed to be .5x?
merchat7
http://puu.sh/1cvrr

Fix what you mentioned and improve hitsound, thanks for mod!
Garven
[Easy]
00:13:478 (1) - Now this is way too soon after a spinner. Try to give 3-4 white ticks before adding a new note please.
01:36:266 (1) - New combo
Topic Starter
BinJip

Garven wrote:

[Easy]
00:13:478 (1) - Now this is way too soon after a spinner. Try to give 3-4 white ticks before adding a new note please.
01:36:266 (1) - New combo
done
Garven
Rebubbled!
Suzully
Hi.

[Easy]
  1. 00:46:058 (3) - Since you probably moved 00:47:307 (1) to the red line when the lastest mod, consider to shorten this slider to 00:46:593. It becomes easier to read them.
[Normal]

  • Only what I worry about is the big gap of difficulty setting between Normal and Hard. Please increase HP/OD by 1.
[Hard]
  1. 00:40:879 (8) - Move this further a bit from (7) to make spacing consistent in the same combo.
  2. 01:20:207 (x) - Add a note here? It can follow both of the vocal and the drum.
[Insane]
  1. 00:18:066 (4) - Gameplay isn't that good here because this note is hidden a bit by the previous note. Hum, how about fixing (2) and (4) a bit like the below example?
  2. 00:32:360 (5) - Kinda misleading. I expected the next triple is at 00:32:890 when playing :/ Just shorten this slider to 00:32:713 and add a note circle at 00:32:890? Gameplay will become better imo.
  3. 00:44:450 (2) - It can be played but too narrow spacing looks weird. Rather, stack with (1) perfectly?
  4. 00:48:910 (6) - Add a newcombo to this rather than 00:49:088 (1). Being on the downbeat is better and here's symmetric formation will get emphasized.
  5. 01:32:031 (5) - Add a newcombo to clarify the spacing change.
  6. 01:49:149 (1,2,3,4) - I felt something wrong. To follow the bass, I think they should be like this.
Topic Starter
BinJip

Suzully wrote:

Hi.

[Easy]
  1. 00:46:058 (3) - Since you probably moved 00:47:307 (1) to the red line when the lastest mod, consider to shorten this slider to 00:46:593. It becomes easier to read them.
[Normal]

  • Only what I worry about is the big gap of difficulty setting between Normal and Hard. Please increase HP/OD by 1.
[Hard]
  1. 00:40:879 (8) - Move this further a bit from (7) to make spacing consistent in the same combo.
  2. 01:20:207 (x) - Add a note here? It can follow both of the vocal and the drum.
[Insane]
  1. 00:18:066 (4) - Gameplay isn't that good here because this note is hidden a bit by the previous note. Hum, how about fixing (2) and (4) a bit like the below example?
  2. 00:32:360 (5) - Kinda misleading. I expected the next triple is at 00:32:890 when playing :/ Just shorten this slider to 00:32:713 and add a note circle at 00:32:890? Gameplay will become better imo.
  3. 00:44:450 (2) - It can be played but too narrow spacing looks weird. Rather, stack with (1) perfectly?
  4. 00:48:910 (6) - Add a newcombo to this rather than 00:49:088 (1). Being on the downbeat is better and here's symmetric formation will get emphasized.
  5. 01:32:031 (5) - Add a newcombo to clarify the spacing change.
  6. 01:49:149 (1,2,3,4) - I felt something wrong. To follow the bass, I think they should be like this.


All fixed

thanks Suzully
merchat7
Seems like BinJip already fix for me, but I agree with the change.

Thanks for mod Suzully!
Suzully
Ranked!
B2IN
첫 랭크 축하드립니다 ' v '
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