Hi. Seems you've gotten my 1'st mod post since I became a MAT.
First off, your mp3 sounds like a video-rip. Better for you to source for a better one, I'm sure it is available but if you have trouble with that I am willing to help.
Hana:So all I have for this are simply "move 1 grid etc" which are not entirely useless, just small fry. I haven't overlooked anything, but if you decide you want to hear the very minor details, you can approach me again.
Nokia:One of the girl's name is Nokia? lol
Well, pretty much nothing to add on here.
- 00:37:126 (1) - Move this below the Y-axis. That way, it should be low enough to be intuitive.
- 01:48:080 (2) - Shift this note to - 01:47:904 - instead. Make sure the spacing is good enough.
Mayo:I feel as if this is the actual Insane difficulty. Is it....? Yes it seem it is.
- 00:09:057 (1,2) - Shift each of these 2 grids away from the Y-axis.
- 00:36:414 (5,6) - Broken stack. Fix it here:
- 00:58:491 (1,1) - Actually, this part I feel, needs a jump. Might want to copy - 00:57:957 (1,2) - and flip horizontally. More fun like this.
- 01:29:727 (1,2) - Here's a suggestion:
- 01:30:433 (3,4) - If you liked what I did above, you can follow through for here as well.
-01:51:661 (1,2,3) - Try a kick-slider instead a 1/4 triple hitcircle combo.
Sakuya:The one thing I notice straight-away about this difficulty is the seemingly lagging AR.
I'd suggest you use 8, because for the most part, your spacing can be convulated/cramped.
I think using AR8 allows the player to move more freely due to the less restrictive movement needed to shift the cursor over and hit notes due to low AR.
In addition to having the level of challenge that an "Insane" difficulty should pose. I realize this is actually the "Hard" diff, but my suggestion on AR8 still stands, the rest of the settings can remain the same.
Mostly harmless suggestions you may/may not want to follow. It's a good difficulty.
- 00:36:414 (4) - Why not remove this and replicate the previous slider, and then flip it vertically instead? Placing it in center is odd I think.
- 00:38:016 (6) - I think this drum hit is prominent enough to warrant a note, so I guess placing one below the slider would be good.
Stacking it on the next note isn't good since the color is pale.
- 00:44:425 (4) - Hmm, shift this 1 grid left. Currently it does slightly cover up the following note.
- 00:46:918 (2) - I'd advise you to stack this on (1) rather than leave it. A straight-forward 1-2 followed by another 1-2 stack plays nicer.
- 00:54:663 (2) - Do not recommend you keep this.
I think it is better for you to remove this, and place 2 1/2 notes instead because it's actually musically correct rather than what you have here currently.
- 01:05:727 (2,3) - Not such a great stacking place. Shift the 2 notes as per normal. Preferably to the left-side.
- 01:12:610 (4) - This isn't symmetrical/identical to the previous one, so I suggest you copy and flip horizontally.
- 01:37:139 (2) - Hmm, maybe you can copy the slider from - 01:36:786 (1) - and flip it vertically + horizontally for a nice jump.
That's it.