move to pending?
kanpakyin wrote:
Hi.Random Taiko modding.
[General][Misaki DS]
So using "Misaki DS" is unrankable now. binjip already fixed it @w@Taiko Ranking Criteria wrote:
Difficulty names
Difficulty names must be taiko specific, but don't need to contain it's difficulty rating self (e.g. Taiko, Taiko Oni, Taiko Muzukashii). Guest difficulties may contain the mapper's name.
- 00:09:756 (55) - How about changing this to big kat? It sounds much better. no change
- 00:13:462 (83) - I would like to change it to kat if I were you. It can make the pattern more fluently during gameplay. Why? The sound is going down at that point.
- 00:20:874 (133,134,135,136,137,138) - 2-4 plets sound weird and play awkward here. Probably try xx xx x x here? no c.
- 00:24:050 (154,155,156,157,158) - I would place ddkkd if I were you or remove the stream and then put simple 1/2 here. ^
- 01:45:962 (66) - Big kat? ^
- 01:49:668 (1) - How about moving this spinner to 01:49:852 - and end at 01:51:840 - , and then put a note at 01:49:672 - with a kat sound. hmm.... ^
ok, that's it.
wmfchris wrote:
[Taiko]
yeah, it's suggested to add "taiko" to the difficulty name... :3
-remove letterbox during breaks binjip already fixed it too x3;
01:49:672 - it's recommended to add a note before slider starts slider...? spinner...? btw, no fix
not much to complain, it followed the drum well.
484,232,10639,6,0,B|256:372|28:228,1,480,2|200:22:639 (1) - Move the 2nd waypoint to x:256 y:132 to improve the shape
Ty for mod! Seem like hitsound changed again, but the new custom whistle sound pretty good. I'll recheck it at a later time through.Chewin wrote:
[merchat7's Nokia]
00:00:492 (1) - This slider should to star 1/4 after, I mean 00:00:492 Hmmm, I start here for consistency with spinners on other diff. Also slider ticks would look ugly doing this so I keep this for now. If there is a really big problem, I may just change to a spinner.
00:34:109 (3) - Fix this shape moving the second waypoint 1 grid up k fixed
00:41:755 (1,2) - Move (1) to x:200 y:148 so you can move the 00:42:467 (2) to x:436 y:148 making a blanket with 00:40:865 (3) Hmm, I actually want to do something else here so did that instead. Basically, I want (1) to point to (2) (redownload when this diff get update for a clear idea of what I mean)
Nice diff Ty
S o r d a wrote:
from queue
sorry for delay
[overall]:[Sakuya]:
- you make diffs some useless green line please delete all you need choose use green line
[Mayo]:
- 00:35:874 (3) - Add new combo cuz start slow part
- 00:53:149 (4) - add finish
- 01:01:668 (3) - beginner custom whistle
[merchat7's Nokia]:
- 00:34:109 (1,2,3,1,2,3) - I think its strange jump useing spacing 1.5 or 1.0
[Easy]:
- Nice*
good luck with ranked~
- why you some change spacing? i think newbie player will be confused
- nothing to say this diff well...
Fenya wrote:
Hi hi~
Hana:
00:47:274 (1,2,3) - Spacing D:
00:57:422 (2) - Why jump?
merchat7's Nokia:
00:22:286 (2) - 1 grid up?
00:34:109 (3) - Put like this: http://osu.ppy.sh/ss/352740 ? I think looks better o.o
Mayo:
00:49:055 (1) - 1 grid left?
Sakuya:
Fine \o\
That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good song, good luck~
Flask wrote:
Hi there ~ Request from CLANNAD Modding queue~
[Mayo]
01:23:374 (8,9) - like this ? (a little bit change on (9))
01:44:197 (6) - move down 5 gird (or more) (gird level4)
[Sakuya]
00:41:755 (1) - how about this ?
00:44:603 (4) - ctrl+H then move back ? (suggestion)
01:13:492 (4,5) - this ?
That's all i can find , GL !
감사합니다~arken1015 wrote:
Seems okay on things :3
(Fixed unsnapped things of Mayo diff)
meow :3
Aleks719 wrote:
General
i'm not at home, can't check timing, will make it a bit later
Names of diffs kinda strange, i couldn't understand what does it mean. As example, Mayo diff harder than Sakuya, but places lower, so.. better rename with usual names
Sakuya
00:37:304 (3,4,5,6) - try this direction : http://puu.sh/14E0W. imo, makes flow more constant and avoids strange jump between 3 and 4
00:47:274 (3,1,2) - kinda hard to read for the 1st time. unstack?
Hana
Tickrate 2 would be better here
01:29:727 (5) - put nc here, from next note?
01:46:844 (1) - make it symmetrical? :S
doneGarven wrote:
[Easy]
00:13:478 (1) - Now this is way too soon after a spinner. Try to give 3-4 white ticks before adding a new note please.
01:36:266 (1) - New combo
Suzully wrote:
Hi.
[Easy][Normal]
- 00:46:058 (3) - Since you probably moved 00:47:307 (1) to the red line when the lastest mod, consider to shorten this slider to 00:46:593. It becomes easier to read them.
[Hard]
Only what I worry about is the big gap of difficulty setting between Normal and Hard. Please increase HP/OD by 1.[Insane]
- 00:40:879 (8) - Move this further a bit from (7) to make spacing consistent in the same combo.
- 01:20:207 (x) - Add a note here? It can follow both of the vocal and the drum.
- 00:18:066 (4) - Gameplay isn't that good here because this note is hidden a bit by the previous note. Hum, how about fixing (2) and (4) a bit like the below example?
- 00:32:360 (5) - Kinda misleading. I expected the next triple is at 00:32:890 when playing :/ Just shorten this slider to 00:32:713 and add a note circle at 00:32:890? Gameplay will become better imo.
- 00:44:450 (2) - It can be played but too narrow spacing looks weird. Rather, stack with (1) perfectly?
- 00:48:910 (6) - Add a newcombo to this rather than 00:49:088 (1). Being on the downbeat is better and here's symmetric formation will get emphasized.
- 01:32:031 (5) - Add a newcombo to clarify the spacing change.
- 01:49:149 (1,2,3,4) - I felt something wrong. To follow the bass, I think they should be like this.