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Sakakibara Yui - Renai 0 Kilometer (Short Ver.) [Osu|Taiko]

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wcx19911123
from my queue

[General]
lead-in=0 in Hana diff, =2000 in other diffs plz
taiko diff's 1st kiai time end at the same time as other diffs
Mayo diff's 4th red timing section is different from other diffs, this need to be fixed
why not cancel letterbox during breaks? looks weird with the video when break

[Hana]
AR+1 plz, AR2 is too low to read the rhyme for this diff, cuz there are some 1/2 notes
00:06:227 (2,1) - not a nice idea to add such a jump in an Easy diff.. better to use normal spacing here
00:36:050 (1) - unsnapped slider end
01:52:382 - I suggest use normal hitsound here, sound better

[merchat7's Nokia]
SV is kinda high imo, others seems fine

[Sakuya]
00:14:521 (3,4) - I don't know why add a jump at here, it doesn't fit the song at all..
00:54:129 (4,5,6) - why use 1/4 sldiers here, they don't fit the song..
this diff hasn't any issues, but the patterns and flow are really bad imo.. I'll explain this later

[Mayo]
AR+1 is better imo
00:28:639 (4,5) - maybe wrong spacing here?
00:55:286 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,1,2) - this part is really too hard to read.. and they don't fit the song imo..
01:18:609 (3) - this shape is not allowed, plz use a shape with a clear readble path
01:23:374 (8) - ^, this one is better
01:49:672 (6) - unsnapped circle

[Overall]
this map still has huge room to improve its quality.. especially the Mayo diff and Sakuya diff
the rhyme is just ok imo, but the patterns and flow really need to be improved
I noticed that you always add jumps at strange time where doesn't fit the song(for example, 00:13:992 (1,2) - and 00:25:815 (3,4,5) - in Sakuya diff, 00:38:372 (6,1) - and 00:58:135 (1,2) - in Mayo diff). this jumps really break the flow.. I suggest to jump at heavy beats or high vocal time(such as 00:13:462 - , 00:19:109 - , 00:29:168 - , 00:31:992 - )
also I see your 1/2 sliders usually start at red beat line(1/2), this play kinda weird if the sliders doesn't fit the song/vocal(for example, 00:03:756 (2,3) - in Mayo diff, 01:44:550 (2,3) - in Sakuya diff)
hope you can do better with the map :3
good luck
Kitsuneko
Hi there~
From Kitsuneko's for Eroge song queue

Easy and Normal were modded before wcx's mod so content may have duplicate.


[General]

  1. Add "opening" in your tags
  2. Really you need 2nd kiaitime? Please think again.

[Hana]

[list:6c817]
Setting

    1. Normal uses AR5 so I just suggest AR3?
Hitsounding

  1. 00:32:521 (2) - Add whistle. weird pattern, so try keep previous pattern.
  2. 00:33:227 - Add finish
  3. 00:33:933 - Add whistle
  4. 00:34:639 (2) - Add finish and whistle
  5. 00:38:906 (1) - Add finish
  6. 00:41:755 - ^
  7. 00:44:603 - ^
  8. 01:10:139 - ^
  9. 01:35:550 (1) - ^
  10. 01:36:962 - Add whistle and finish
  11. 01:40:492 - Add whistle
  12. 01:44:021 - Add finish
  13. 01:46:844 - ^
Mapping

  1. 00:48:698 (3) - taking vocal only here confuse beginner enough, so i suggest change rhythm like this img.

    (3) is same original (3)'s timeline.
  2. 01:17:197 (2) - Delete this slider, then copy 01:15:080 (3) here, and Ctrl+R
  3. 01:19:315 (2) - Delete this slider, then extend 01:18:609 (1) to 01:19:844 with a repeat.
  4. 01:21:433 (1) - Extend by 01:22:492
  5. 01:22:844 (2) - Change to slider 01:22:844 - 01:23:550 with a repeat.
  6. 01:23:550 (1,2) - Delete this, then same pattern like previous.
  7. 01:27:080 (3) - Extend by 01:28:139
  8. 01:33:962 - don't change volume suddenly on spinner, it sounds very weird.
  9. 01:46:844 (1) - Please check symmetrical to use ctrl+H.

[merchat7's Nokia]


  • Setting

  1. Clear
Hitsounding

  1. 00:07:815 (1,2) - Add finish to both slider's head.
  2. 01:36:962 (4) - Add whistle to slider start and end, then remove whistle from 01:37:315.
Mapping

  1. 01:19:844 - I suggest slider 01:19:844 - 01:20:374 (or 01:20:197). that break is long a little for me.
    nice Normal diff~

[Mayo]


  • Setting

  1. Clear
Hitsounding

  1. OK
Mapping

  1. 00:11:344 (3) - make blanketing 00:11:168 (2)
  2. 00:16:286 (6) - stack to 00:14:786 (6)
  3. 00:25:815 (3) - move to X:268 Y:148, make like triangle.
  4. 00:26:697 (5) - move to X:288 Y:324, please care to spacing like between notes.
    notes, angles, overlaps... there are not good if means nothing. remember it when map next time. I think it may improve your map.
  5. 00:30:050 (2,3,4) - make jump here, if I make (3) to bottom.
  6. 00:42:467 (2) - ctrl+H and move a little to centre.
  7. 00:49:233 (2) - make a straight, little things but makes more good map.
  8. 00:50:123 (1) - Please check symmetrical to use ctrl+H.
  9. 00:54:129 (4,5,6,7,8,9) - confusing rhythm. using only here is too breaking consistency.
  10. 01:18:609 (3,4) - same issue previous. rhythm has no consistency. but okay if no change this.
  11. 01:23:374 (8,9) - ^
  12. 01:33:256 (4,5,5) - Please check symmetrical to use ctrl+H.

[Sakuya]


  • Setting

  1. Clear
Hitsounding

  1. OK
Mapping

  1. 00:07:815 (6) - Please check symmetrical to use ctrl+H.
  2. 00:31:992 (3) - uhm, ^ again.
  3. 00:33:050 (1,2,3,4) - Ctrl+J? Flip vertically
  4. 00:54:129 (4,5,6,7,8,9) - irregular pattern, I suggest use normally rhythm.
  5. 01:23:021 (6,7) - spacing is wrong
  6. 01:29:021 (2,3) - ^
  7. 01:48:962 (3,4) - try move (3) to X:368 Y:192, (4) to X:200 Y:344

hmm I feel extra space for playing in Insane and Hard since there are following vocals.
try to take more drum sound if you can.
Good luck BinJip :3


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
merchat7

Kitsuneko wrote:

[merchat7's Nokia]


  • Setting

  1. Clear
Hitsounding

  1. 00:07:815 (1,2) - Add finish to both slider's head. Add only to the first slider, the second slider isn't back up by drums so I don't think it sound good on it.
  2. 01:36:962 (4) - Add whistle to slider start and end, then remove whistle from 01:37:315. Put finish in earlier mod at begin I use whistle to emphasize vocal here and I think the way she say "go" is, well different from the rest of the song so I want to emphasize it with whistle. I thin emphasize will be lost if I add whistle to end as well.
Mapping

  1. 01:19:844 - I suggest slider 01:19:844 - 01:20:374 (or 01:20:197). that break is long a little for me. Hm 4.3 star rating, really pushing the limit of a normal, but I'll consider this.
    nice Normal diff~ Thanks :)
http://puu.sh/ALAQ
Leave general changes to BinJip
Abe Nana
[General]

Mayo만 BPM 섹션이 01:49:852가 되어있는데 다른난이도랑 똑같이 해주세요. 스핀 시작점이 01:49:672이 되는게 자연스럽습니다.

http://puu.sh/B8TC 레터박스의 체크 해제.

노말 사운드로 휘슬을 사용하셨는데.. 디폴트 클랩을 사용안하시면 클랩으로 바꾸시고 디폴트 휘슬을 사용하는게 좋을거같습니다.

[Hana]

00:36:050 (1) - 슬라이더의 끝부분이 언스냅상태
00:47:274 (1,2,3) - 앞부분은 1/1 화이트라인으로 통일되어있는데 갑자기 서클로 레드라인이 나오면 타이밍을 헷갈리게 됩니다. 슬라이더로 바꿔주세요
00:49:233 - add note?
00:56:710 - 노말사운드 추가 후 http://osu.ppy.sh/ss/342886 이렇게 하는건 어떨까요
01:10:845 - 휘슬
01:21:433 ~ 01:29:374 - 이부분 만이라도 1/1 정박을 깨고 http://osu.ppy.sh/ss/342894 이런식의 박자배치를 하는것도 좋습니다. 강조박자를 모두 버리고있으니까요

[Sakuya]

00:21:227 (6,7,1,2,3,4) - add hitsound
00:24:756 (1) - add whistle (default normal sound)
00:25:815 (3,4,5) - 하드맞죠? 하드라면 어렵다 이전에 점프인지 모르고 틀리는 패턴입니다. http://osu.ppy.sh/ss/342842 하드라면 이정도가 무난
00:30:933 (1,2) - ^
00:36:050 ~ 00:46:562 - 이 구간의 볼륨을 10% 정도 줄여주세요

다음 지점에 노말사운드 추가. 노트가 없는곳은 노트를 추가
00:36:058 - 00:36:770 - 00:38:016 - 00:38:194 - 00:38:372 - 00:38:728 - 00:38:906 - 00:39:084 - 00:39:618 - 00:40:509 - 00:40:687 - 00:41:043 - 00:41:221 - 00:41:755 - 00:42:467 - 00:42:823 - 00:43:713 - 00:43:891 - 00:44:247 - 00:44:425 - 00:45:494 - 00:45:850 - 00:46:384 - 00:46:562

00:54:129 (4,5,6,7,8,9) - ?_? 박자도 이상하고 2연타 패턴을 따라가기 힘듬 http://puu.sh/B9cn 이런식으로 해봅시다
00:59:903 (6,1) - http://puu.sh/B9dE 저런 슬라이더를 추가하고 시작, 중간, 끝에 노말사운드
01:04:668 (1,2,3) - evil jump ..
01:06:433 (1,2,3,1) - ^

[Mayo]

00:14:786 (6) - 블루라인을 쓸필요없이 00:14:786 여기에 노트 추가후 00:14:874 여기로 슬라이더를 이동시키면 될것같습니다
00:36:139 - 타임라인 언스냅. 00:36:147 으로 이동
00:54:129 (4,5,6,7,8,9) - 사쿠야와 동일
00:56:176 (5,6,1,2,1,2,3,1) - 다른 점프패턴을 생각해주세요. 언플레이어블이 지나칩니다.
00:57:957 (3,1,2) - 1과2를 가깝게 두거나 겹쳐주세요.
01:48:080 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - 제너럴에 쓰인대로 이부분을 수정해주세요. 그리고 이 패턴이 노래랑 좀 안맞아서 위화감이 드니 다른 패턴을 고려해주세요

---------------------

마요의 힛사는 꽤 괜찮은데 정말로 디폴트 휘슬이 아쉽습니다

메르쳇은 노터치..
kanpakyin
Hi.Random Taiko modding.

[General]
  1. Taiko Ranking Criteria wrote:

    Difficulty names
    Difficulty names must be taiko specific, but don't need to contain it's difficulty rating self (e.g. Taiko, Taiko Oni, Taiko Muzukashii). Guest difficulties may contain the mapper's name.
    So using "Misaki DS" is unrankable now.
[Misaki DS]
  1. 00:09:756 (55) - How about changing this to big kat? It sounds much better.
  2. 00:13:462 (83) - I would like to change it to kat if I were you. It can make the pattern more fluently during gameplay.
  3. 00:20:874 (133,134,135,136,137,138) - 2-4 plets sound weird and play awkward here. Probably try xx xx x x here?
  4. 00:24:050 (154,155,156,157,158) - I would place ddkkd if I were you or remove the stream and then put simple 1/2 here.
  5. 01:45:962 (66) - Big kat?
  6. 01:49:668 (1) - How about moving this spinner to 01:49:852 - and end at 01:51:840 - , and then put a note at 01:49:672 - with a kat sound.
ok, that's it.
wmfchris
you used N:C1 but you don't have any normal custom hitsound in the .osz Make sure you're not making mistakes here.

[Timing]
The red lines sounds off. The second line is significantly slower than the song...

[Sakuya]
00:03:580 - the impression is like you simply spam the 1/2 notes but the slider - notes combination does not fit with the bell sound well.
00:14:521 (3,1) - (1) is highly covered under (3) and is discouraged. Also you may want to tweek (3) so that it curves around (2) well.
00:25:286 - don't know clearly why you change from N to S hitsound here, but both sections sounds similar.
00:38:372 (1,2,3) - they can be placed in equal spacing.
00:39:440 (4,5) - whistle on (5) instead of (4)? Feel like it repeats the sounding of (1,2,3)
00:57:690 (1) - It's extremely misleading because no one knows it starts at 3/4 tick before several trials.
01:02:550 (5,6,7) - intentional "jump" ?!?
01:52:202 (2,3) - maybe you'll want to move it down a bit so that (1,2,3) are apparently in equal spacing.

well... I would say try to follow the music closely (not spamming own patterns) and making a consistent and reasonable flow otherwise some breaks in the diff are pretty odd.

[Mayo]
00:54:574 (4) - move (4) to the y-axis so that the whole combo looks symmetrical
- According to the sectioning 01:21:433 - this could be a relatively resting section before another climax (second kiai) so I would recommend you to use 1.0x slider instead of 1.2x.
- Minor spacing problems don't really affect gameplay too much but fixing them makes the diff looks much better, like 00:21:580 (3,4,1) - ...
- lol lower star rating than hard... (no problem with this)
01:49:668 (1) - Unsnapped spinner (end).
01:51:840 (1) - Unsnapped slider (start).
01:51:840 (1) - Unsnapped slider (end).
01:52:202 (2) - Unsnapped circle.
01:52:382 (3) - Unsnapped circle.
[Hana]
not much to complain, but sometimes the sliders bothers a bit when both ends are quite strong and does not fit the song very well...~
00:36:050 (1) - unsnapped slider end

[Taiko]
yeah, it's suggested to add "taiko" to the difficulty name...
-remove letterbox during breaks
01:49:672 - it's recommended to add a note before slider starts
not much to complain, it followed the drum well.

Hard and insane may need some effort, and good luck~
Topic Starter
BinJip
many modding....
Topic Starter
BinJip
Done
Topic Starter
BinJip
.
regenz
move to pending?
KDS

kanpakyin wrote:

Hi.Random Taiko modding.

[General]
  1. Taiko Ranking Criteria wrote:

    Difficulty names
    Difficulty names must be taiko specific, but don't need to contain it's difficulty rating self (e.g. Taiko, Taiko Oni, Taiko Muzukashii). Guest difficulties may contain the mapper's name.
    So using "Misaki DS" is unrankable now. binjip already fixed it @w@
[Misaki DS]
  1. 00:09:756 (55) - How about changing this to big kat? It sounds much better. no change
  2. 00:13:462 (83) - I would like to change it to kat if I were you. It can make the pattern more fluently during gameplay. Why? The sound is going down at that point.
  3. 00:20:874 (133,134,135,136,137,138) - 2-4 plets sound weird and play awkward here. Probably try xx xx x x here? no c.
  4. 00:24:050 (154,155,156,157,158) - I would place ddkkd if I were you or remove the stream and then put simple 1/2 here. ^
  5. 01:45:962 (66) - Big kat? ^
  6. 01:49:668 (1) - How about moving this spinner to 01:49:852 - and end at 01:51:840 - , and then put a note at 01:49:672 - with a kat sound. hmm.... ^

ok, that's it.

wmfchris wrote:

[Taiko]
yeah, it's suggested to add "taiko" to the difficulty name... :3
-remove letterbox during breaks binjip already fixed it too x3;
01:49:672 - it's recommended to add a note before slider starts slider...? spinner...? btw, no fix
not much to complain, it followed the drum well.


thx mod KPY and chris ><
Chewin
[General]
Inconsistency with audio lead-in. Set 2500 in the Hana and Taiko diff
You used Moe BGs <3

[Hana]
00:03:403 (2) - Use distance snap here plz
00:06:227 (2) - ^
00:10:639 (1) - Move this slider 2 grid left and the 2nd waypoint to x:256 y:372 for symmetry, here's the code:
484,232,10639,6,0,B|256:372|28:228,1,480,2|2
00:22:639 (1) - Move the 2nd waypoint to x:256 y:132 to improve the shape
00:36:058 Remove green line since there is already the red one
00:49:589 (1) - Move it further from 00:48:698 (3)?
00:52:437 (1) - Remove new combo and use NC here instead: 00:53:149 (2)
00:53:862 (1) - Remove new combo
01:13:668 (2) - Move the last waypoint to x:176 y:352
01:15:080 (3) - Use finish instead of whistle?
01:27:080 (3) - Remove whistle and use finish on the head, and use new combo to keep consistency

[merchat7's Nokia]
00:00:492 (1) - This slider should to star 1/4 after, I mean 00:00:492
00:34:109 (3) - Fix this shape moving the second waypoint 1 grid up
00:41:755 (1,2) - Move (1) to x:200 y:148 so you can move the 00:42:467 (2) to x:436 y:148 making a blanket with 00:40:865 (3)
Nice diff

[Mayo]
00:21:756 (4) - It almost touches hp bar, I suggest you to move it elsewhere
00:36:058 (4) - Since you changed SV here, you really need to use NC
01:33:080 (3) - Move to x;332 y: 328 for symmetry with 01:32:727 (1)
You need more work here imho TwT

[Sakuya]
Fine

That's all, good luck ;3
merchat7

Chewin wrote:

[merchat7's Nokia]
00:00:492 (1) - This slider should to star 1/4 after, I mean 00:00:492 Hmmm, I start here for consistency with spinners on other diff. Also slider ticks would look ugly doing this so I keep this for now. If there is a really big problem, I may just change to a spinner.
00:34:109 (3) - Fix this shape moving the second waypoint 1 grid up k fixed
00:41:755 (1,2) - Move (1) to x:200 y:148 so you can move the 00:42:467 (2) to x:436 y:148 making a blanket with 00:40:865 (3) Hmm, I actually want to do something else here so did that instead. Basically, I want (1) to point to (2) (redownload when this diff get update for a clear idea of what I mean)
Nice diff Ty
Ty for mod! Seem like hitsound changed again, but the new custom whistle sound pretty good. I'll recheck it at a later time through.
http://puu.sh/DdTj
Fenya
Hi hi~

Hana:
00:47:274 (1,2,3) - Spacing D:
00:57:422 (2) - Why jump?

merchat7's Nokia:
00:22:286 (2) - 1 grid up?
00:34:109 (3) - Put like this: http://osu.ppy.sh/ss/352740 ? I think looks better o.o

Mayo:
00:49:055 (1) - 1 grid left?

Sakuya:
Fine \o\

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good song, good luck~ :)
S o r d a
from queue
sorry for delay

[overall]:
  1. you make diffs some useless green line please delete all you need choose use green line
[Sakuya]:
  1. 00:35:874 (3) - Add new combo cuz start slow part
  2. 00:53:149 (4) - add finish
  3. 01:01:668 (3) - beginner custom whistle
[Mayo]:
  1. 00:34:109 (1,2,3,1,2,3) - I think its strange jump useing spacing 1.5 or 1.0
[merchat7's Nokia]:
  1. Nice*
[Easy]:
  1. why you some change spacing? i think newbie player will be confused
  2. nothing to say this diff well...
good luck with ranked~
Topic Starter
BinJip

S o r d a wrote:

from queue
sorry for delay

[overall]:
  1. you make diffs some useless green line please delete all you need choose use green line
[Sakuya]:
  1. 00:35:874 (3) - Add new combo cuz start slow part
  2. 00:53:149 (4) - add finish
  3. 01:01:668 (3) - beginner custom whistle
[Mayo]:
  1. 00:34:109 (1,2,3,1,2,3) - I think its strange jump useing spacing 1.5 or 1.0
[merchat7's Nokia]:
  1. Nice*
[Easy]:
  1. why you some change spacing? i think newbie player will be confused
  2. nothing to say this diff well...
good luck with ranked~

Fenya wrote:

Hi hi~

Hana:
00:47:274 (1,2,3) - Spacing D:
00:57:422 (2) - Why jump?

merchat7's Nokia:
00:22:286 (2) - 1 grid up?
00:34:109 (3) - Put like this: http://osu.ppy.sh/ss/352740 ? I think looks better o.o

Mayo:
00:49:055 (1) - 1 grid left?

Sakuya:
Fine \o\

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good song, good luck~ :)

thnaks ! ><
Flask
Hi there ~ Request from CLANNAD Modding queue~

[Mayo]
01:23:374 (8,9) - like this ? (a little bit change on (9))
01:44:197 (6) - move down 5 gird (or more) (gird level4)

[Sakuya]
00:41:755 (1) - how about this ?
00:44:603 (4) - ctrl+H then move back ? (suggestion)
01:13:492 (4,5) - this ?

That's all i can find , GL !
Topic Starter
BinJip

Flask wrote:

Hi there ~ Request from CLANNAD Modding queue~

[Mayo]
01:23:374 (8,9) - like this ? (a little bit change on (9))
01:44:197 (6) - move down 5 gird (or more) (gird level4)

[Sakuya]
00:41:755 (1) - how about this ?
00:44:603 (4) - ctrl+H then move back ? (suggestion)
01:13:492 (4,5) - this ?

That's all i can find , GL !

thanks~
merchat7
Fix all, thanks for mod everyone!

http://puu.sh/F3Uq
yeahyeahyeahhh
General:
I think the white combo color is a poor choice considering the background and the video.

Sakuya:
01:25:139 (4) - Spacing too small. Same type of rhythm as 01:21:962 (3,4) so you would expect it to be spaced as so.

Mayo:
Hard x.X but fun.

Nokia:
Fine

Hana:
I feel easy will feel much nicer is you use 1.0 distance snap constantly. In some parts you use 1.0, but other is .7 or so. With the low distance snap, it feels like you're waiting forever to hit notes. For example:

This feels too close. With 1.0 it feels better. This may be a bit nazi (since its not too big of a difference from what you have) but I think it makes it feel better :3
arien666
Seems okay on things :3
(Fixed unsnapped things of Mayo diff)



meow :3
Topic Starter
BinJip

arien666 wrote:

Seems okay on things :3
(Fixed unsnapped things of Mayo diff)



meow :3
감사합니다~
Reisen Udongein
finally just 1 step left for the ranked~ good luck to you:3
Kawayi Rika
Hello ~ BinJip ~ :)

Random check map ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'galgame,opening' in tags.
  2. Remove (Short Ver.) with tittle and full submit pls.
  3. Change same kiai point like this.
    SPOILER
    #1 point 00:58:847 - 01:21:433.
    #2 point 01:38:374 - 01:49:672.

[Sakuya]


  1. 00:53:149 (4) - Stack on 00:52:971 (3).
  2. 01:09:609 - Add circle sound better to me.
  3. 01:09:962 - ^
  4. 01:38:197 - Add a circle and spinner start to 01:38:374.

[Mayo]


  1. 01:49:668 (1) - Unsnapped spinner(end point).

[Taiko]


  1. Change setting to center.

Pop due unsnapped spinner ~

fixed and call me ~
;)
those
"Renai 0 Kilometer" is a song that's 4:51 in length. Why was it renamed?
Kawayi Rika
OK ~ tittle is fine ~

And looks better now ~
Rebubbled ~!

arien666
As there's nothing big issue again, fixed bubble :3



meow <3
Aleks719
General
i'm not at home, can't check timing, will make it a bit later
Names of diffs kinda strange, i couldn't understand what does it mean. As example, Mayo diff harder than Sakuya, but places lower, so.. better rename with usual names

Sakuya
00:37:304 (3,4,5,6) - try this direction : http://puu.sh/14E0W. imo, makes flow more constant and avoids strange jump between 3 and 4
00:47:274 (3,1,2) - kinda hard to read for the 1st time. unstack?

Hana
Tickrate 2 would be better here
01:29:727 (5) - put nc here, from next note?
01:46:844 (1) - make it symmetrical? :S
Topic Starter
BinJip

Aleks719 wrote:

General
i'm not at home, can't check timing, will make it a bit later
Names of diffs kinda strange, i couldn't understand what does it mean. As example, Mayo diff harder than Sakuya, but places lower, so.. better rename with usual names

Sakuya
00:37:304 (3,4,5,6) - try this direction : http://puu.sh/14E0W. imo, makes flow more constant and avoids strange jump between 3 and 4
00:47:274 (3,1,2) - kinda hard to read for the 1st time. unstack?

Hana
Tickrate 2 would be better here
01:29:727 (5) - put nc here, from next note?
01:46:844 (1) - make it symmetrical? :S

thanks all fixed
Aleks719
aaand timing:

Topic Starter
BinJip

Aleks719 wrote:

aaand timing:


done thanks
Aleks719
after long troubles and irc mods.. rebubbled!
mancuso_JM_
Still in WIP Aleks.. :/
Move it to Pending
Aleks719
ooops, done
Sonnyc
ㅇㅅㅇ 첫 랭맵 언제 터지나요~~~
Garven
[General]
Wow, the proportions on the girls in this game are ridiculous >_>
Anyway, talked to you in IRC about the BG aspect ratios already.

[Easy]
00:10:655 (1) - Kind of soon after a spinner. Also might want to move closer to the center to aid in recovery.
00:47:486 (1,2,3,1,2) - This part is... really strange. I'd recommend you do a rhythm like this (yes, it's 1/8 snap):
01:21:443 (1) - End this at 01:22:325 -
01:35:560 (1) - Pretty soon after a spinner for an Easy. Please give more time for recovery

[Normal]
01:41:207 (1) - Too soon after a spinner for a Normal. Give around 2 beats at this BPM

[Hard]
01:35:913 (3) - This slider is pretty covered up by the hitburst from 01:34:149 (1) - (which I don't understand why is all silent either)

[Insane]
AR -1
00:36:058 (1) - Isn't this supposed to be .5x?
merchat7
http://puu.sh/1cvrr

Fix what you mentioned and improve hitsound, thanks for mod!
Garven
[Easy]
00:13:478 (1) - Now this is way too soon after a spinner. Try to give 3-4 white ticks before adding a new note please.
01:36:266 (1) - New combo
Topic Starter
BinJip

Garven wrote:

[Easy]
00:13:478 (1) - Now this is way too soon after a spinner. Try to give 3-4 white ticks before adding a new note please.
01:36:266 (1) - New combo
done
Garven
Rebubbled!
Suzully
Hi.

[Easy]
  1. 00:46:058 (3) - Since you probably moved 00:47:307 (1) to the red line when the lastest mod, consider to shorten this slider to 00:46:593. It becomes easier to read them.
[Normal]

  • Only what I worry about is the big gap of difficulty setting between Normal and Hard. Please increase HP/OD by 1.
[Hard]
  1. 00:40:879 (8) - Move this further a bit from (7) to make spacing consistent in the same combo.
  2. 01:20:207 (x) - Add a note here? It can follow both of the vocal and the drum.
[Insane]
  1. 00:18:066 (4) - Gameplay isn't that good here because this note is hidden a bit by the previous note. Hum, how about fixing (2) and (4) a bit like the below example?
  2. 00:32:360 (5) - Kinda misleading. I expected the next triple is at 00:32:890 when playing :/ Just shorten this slider to 00:32:713 and add a note circle at 00:32:890? Gameplay will become better imo.
  3. 00:44:450 (2) - It can be played but too narrow spacing looks weird. Rather, stack with (1) perfectly?
  4. 00:48:910 (6) - Add a newcombo to this rather than 00:49:088 (1). Being on the downbeat is better and here's symmetric formation will get emphasized.
  5. 01:32:031 (5) - Add a newcombo to clarify the spacing change.
  6. 01:49:149 (1,2,3,4) - I felt something wrong. To follow the bass, I think they should be like this.
Topic Starter
BinJip

Suzully wrote:

Hi.

[Easy]
  1. 00:46:058 (3) - Since you probably moved 00:47:307 (1) to the red line when the lastest mod, consider to shorten this slider to 00:46:593. It becomes easier to read them.
[Normal]

  • Only what I worry about is the big gap of difficulty setting between Normal and Hard. Please increase HP/OD by 1.
[Hard]
  1. 00:40:879 (8) - Move this further a bit from (7) to make spacing consistent in the same combo.
  2. 01:20:207 (x) - Add a note here? It can follow both of the vocal and the drum.
[Insane]
  1. 00:18:066 (4) - Gameplay isn't that good here because this note is hidden a bit by the previous note. Hum, how about fixing (2) and (4) a bit like the below example?
  2. 00:32:360 (5) - Kinda misleading. I expected the next triple is at 00:32:890 when playing :/ Just shorten this slider to 00:32:713 and add a note circle at 00:32:890? Gameplay will become better imo.
  3. 00:44:450 (2) - It can be played but too narrow spacing looks weird. Rather, stack with (1) perfectly?
  4. 00:48:910 (6) - Add a newcombo to this rather than 00:49:088 (1). Being on the downbeat is better and here's symmetric formation will get emphasized.
  5. 01:32:031 (5) - Add a newcombo to clarify the spacing change.
  6. 01:49:149 (1,2,3,4) - I felt something wrong. To follow the bass, I think they should be like this.


All fixed

thanks Suzully
merchat7
Seems like BinJip already fix for me, but I agree with the change.

Thanks for mod Suzully!
Suzully
Ranked!
B2IN
첫 랭크 축하드립니다 ' v '
Himesaka Noa
Congratz!
YTYuyu
yay congratz on your 1st ranked map ;)
-s u i r e n-
おめでとうヾ(@⌒ー⌒@)ノ
Sonnyc
축하드립니다~
Sure
경] 첫 랭크 맵 [축
bossandy
i had mod this song when I was a inexperienced modder , I am very glad to see this song get Ranked!!! Great BJ!!
Beige
한국인 매퍼 흥해라~ 추카드립니다!
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