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The Taiko World Cup 2012 (TWC 2012) was a country-based osu!taiko tournament hosted by the osu! team. It was the second instalment of the osu!taiko World Cup.
Registration phase |
2011-11-14/2012-02-03 |
Round 1-1 |
2012-02-11/2012-02-12 |
Round 1-2 |
2012-02-18/2012-02-19 |
Round 1-3 |
2012-02-25/2012-02-26 |
Round 1-4 |
2012-03-03/2012-03-04 |
Round 2 |
2012-03-10/2012-03-11 |
Round 3 |
2012-03-17/2012-03-18 |
Round 4 |
2012-03-24 |
Round 5 |
2012-03-31/2012-04-01 |
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3 months of osu!supporter, unique profile badge |
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2 months of osu!supporter |
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1 month of osu!supporter |
Special |
1 month of osu!supporter |
TWC 2012 winner badge
The Taiko World Cup 2012 was run by various community members.
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Austria |
M A R I O, Hawkii, Necro Neko, TheNutritiousGuy |
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Brazil |
fabriciorby, [Luanny PhNyx], Hyguys, JhowM |
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Canada |
xcherry, Crystalloid, orangespanky, Super_Banana |
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Chile |
Kurisuchianu, Letz_shake, Touche, Verdisphena |
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China |
HM495, baka_baka_Koishi, narcissu2012, small-qiang |
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France |
Nashmun, Dagonpater, Didou, Omegaflo |
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Germany A |
OnosakiHito, DarkDunskin, LittleMagic, RockeDon |
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Germany B |
Locher, Brokenarrow, Slih, Xayphon |
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Hong Kong A |
aabc271, KanaRin, kanpakyin, XeBi320 |
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Hong Kong B |
7odoa, jiujiu123, rturuurud, sakurasuzaku |
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Italy-Netherlands |
NeoRainier, happy30, Jak64, Pheon |
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Japan A |
pota-row, asuke916, NeGaTiVeMinD, TTTL |
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Japan B |
asgardv, Lye, shifon[0312], tamutamu |
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Macau |
L y n n i e, ________yL, benisakura, tuidaololi |
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Malaysia |
HeatKai, Taiko_Maniac1811, mekadon, x3Jerry |
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Philippines |
AngelusMist, [Zero_One], blacksymbian, Zekira |
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Poland |
Acrith, 1miko1, DarkStoorM, flyleaf95 |
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South Korea A |
Remilia-Scarlet, KDS, Mapper 31, Riboflavin |
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South Korea B |
[Shalon], EkiBen, iketa, OFC_youngdow |
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Spain |
CARRI, charly kempachi, MYRKUL |
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Taiwan A |
doraewon1, ISHIDAMITSUNARI, mliencheng, zx_baka_0502442 |
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Taiwan B |
jih7491, 610522, kg2161012, Tomoka Rin |
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United States A |
MMzz, OzzyOzrock, Sander-Don |
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United States B |
Makar8000, Backfire, KYOUI, Love |
Macau |
Canada |
Chile |
Austria |
Brazil |
China |
Germany B |
Hong Kong B |
France |
Italy-Netherlands |
Germany A |
Malaysia |
Hong Kong A |
Japan B |
Philippines |
Korea A |
Japan A |
Korea B |
Poland |
Taiwan A |
United States B |
Spain |
Taiwan B |
United States A |
TWC 2012 bracket
TWC 2012 podium
Download the mappack here! (83 MB)
Download the mappack here! (90 MB)
Download the mappack here! (97 MB)
Download the mappack here! (95 MB)
Download the mappack here! (120 MB)
Download the mappack here! (139 MB)
Download the mappack here! (124 MB)
Download the mappack here! (126 MB)
Saturday, 31 March 2012:
Sunday, 1 April 2012:
Saturday, 24 March 2012:
Japan B |
1 |
5 |
Hong Kong A |
|
Japan A |
5 |
0 |
France |
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Saturday, 17 March 2012:
Germany B |
1 |
4 |
France |
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Japan A |
4 |
1 |
Taiwan A |
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Sunday, 18 March 2012:
Hong Kong A |
4 |
2 |
United States A |
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Korea A |
1 |
4 |
Japan B |
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Saturday, 10 March 2012:
Korea A |
4 |
1 |
China |
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Taiwan B |
0 |
4 |
France |
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Philippines |
0 |
4 |
Hong Kong A |
win by default |
Italy-Netherlands |
2 |
4 |
United States A |
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Sunday, 11 March 2012:
Japan A |
4 |
1 |
Korea B |
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Taiwan A |
4 |
1 |
United States B |
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Germany A |
0 |
4 |
Japan B |
|
Germany B |
4 |
0 |
Spain |
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Saturday, 3 March 2012:
Hong Kong B |
0 |
3 |
Taiwan A |
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Germany B |
3 |
0 |
Poland |
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Japan A |
3 |
0 |
Taiwan B |
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Chile |
0 |
3 |
Philippines |
|
France |
3 |
1 |
United States B |
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Sunday, 4 March 2012:
Malaysia |
0 |
3 |
United States A |
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China |
1 |
3 |
Korea B |
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Canada |
0 |
3 |
Japan B |
|
Austria |
0 |
3 |
Korea A |
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Italy-Netherlands |
0 |
3 |
Spain |
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Saturday, 25 February 2012:
Macau |
0 |
3 |
Hong Kong A |
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Italy-Netherlands |
1 |
3 |
Korea A |
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Germany A |
3 |
1 |
Taiwan B |
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France |
3 |
0 |
Philippines |
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Sunday, 26 February 2012:
United States B |
3 |
1 |
Chile |
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United States A |
3 |
0 |
China |
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Spain |
3 |
2 |
Austria |
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Brazil |
0 |
3 |
Japan A |
win by default |
Saturday, 18 February 2012:
Germany B |
2 |
3 |
Hong Kong A |
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Macau |
3 |
2 |
Poland |
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Germany A |
1 |
3 |
Japan A |
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Korea A |
3 |
0 |
Spain |
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Sunday, 19 February 2012:
Taiwan A |
3 |
0 |
Canada |
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Malaysia |
1 |
3 |
Korea B |
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Philippines |
3 |
0 |
United States B |
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Hong Kong B |
0 |
3 |
Japan B |
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Saturday, 11 February 2012:
China |
3 |
0 |
Malaysia |
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Macau |
0 |
3 |
Germany B |
win by default |
Hong Kong A |
3 |
0 |
Poland |
|
Austria |
0 |
3 |
Italy-Netherlands |
|
France |
3 |
0 |
Chile |
|
Brazil |
0 |
3 |
Germany A |
|
Korea B |
0 |
3 |
United States A |
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Sunday, 12 February 2012:
Canada |
1 |
3 |
Hong Kong B |
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Taiwan A |
3 |
0 |
Japan B |
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The maps for certain round will be announced by staff. Only those maps can be used in the round.
One of the staff will be referee for the match.
Players should follow instructions and decisions of referee when the match is on-going, except some cases mentioned in the rules.
The matches will be played in locked room created by referee. Setting will be Taiko, Team Vs, score for win condition.
The team with higher total score will win the game.
The team that will win 3 games first will win the match in Group stage. You will have to win 4 games first in Knock-out stage.
'No Video' mod is available. No other mod is allowed unless there is notice about this.
Captain or his/her deputy must be present in the match.
In each game, two captains will choose the map to play alternately.
In the final game with draw(2:2, 3:3 or 4:4), referee will choose the map to play.
Maps cannot be used more than 1 time in the same match unless the game was nullified.
If the game ends in a draw, the game will be nullified.
If one of players gets disconnected in the first 2/3 of the map, the game will be nulified.
Intro and outro won't be count as play time.
If two players get disconnected, the game will be nulified.
If disconnection happens right before the game starts, the game will be nulified.
If nullification of games due to disconnection happens by one team more than 2 times, the opponent team will win by default.
In semi-final and final round, more than 3 times of disconnection are needed.
Referee can refuse winning by default due to disconnection if other relevant measures can be done.
If the time when a player got disconnected is vague, referee will decide whether to nulify or not.
If disconnected player doesn't return within 15 minutes, the team including disconnected player will be lose by default.
If the referee gets disconnection, the game will continue, captain of red team should post record for the game.
If server is too unstable to continue the match, referee can postphone the match.
If the disconnection is considered as intentional by referee, referee can announce victory of the opponent team.
If less than 3 players arrived until the time that the match should start, the match can be postponed maximum 20 minutes.
During the match, substitution of players is allowed. Permission of the referee is needed.
Lags can't be a reason for nulification of game.
In Group stage, 'Win by default' will be considered as win by 3:0, +1.0 score differece ratio.
2 vs 2 match is available only in the Group stage if no more than 2 players in one of two teams can be ready for the match.
If there's any unexpected incidence that needs decision of staff and isn't specified in this rule during the match, referee will judge.
The manager can ban a player or a team from the tournament if the player or the team is considered as disturbing the tournament.
Banned player won't be allowed to participate the next Taiko tournament.
Complaints about maps for previous matches won't be accepted.
If the manager is absent when decisions from the manager are needed, vice-manager will take over the job temporarily.
This rules can be modified without noticing.
Minimum 3 players per one team. You can add 1 back-up player, so maximum number of the player in one team is 4.
The team should include a captain for managing the team and the players.
Basically a team represents a nation. That means you should make a team with players from same country.
If your country lacks Taiko players sufficient to participate this, you can make a binational team.
Due to so many Taiko players are from certain countries, more than one team per country is available.
Captain should forum-PM to Tournament manager to make a team.
Captain can make a team first, then add some players for it.
One team should include at least 3 players until the registration is closed. If it's not, the team will be disbanded.
Captain can add a player if there are 3 players in the team until the first match of the tournament starts.
Staff can't participate tournament as a player.
These rules can be modified without noticing.
The 1st round of the tournament is group robin-round stage. There are 6 groups and each groups have 4 teams. Your team will play every other teams once, and the team achieved #1 or #2 in their group and 4 best #3 teams will be ascended to the next round. (Total 16 teams will be ascended.) Ranking of teams will be decided by certain standards:
More matches won.
Have bigger {(the number of games won) - (the number of games defeated)}
.
Have bigger ∑{(total score difference) / (maximum score)}
.
Winner of the rematch.
Other rounds are Knock-out stage. If your team wins the match, your team will be ascended to the next round immediately. but if you lose your match, your team will be knocked out from the tournament.
Usually your team has one match per a week.
One of referees will make the room about 15 minutes before the time. All players should arrive the room in right time.
The team that mentioned first in the timetable will be Blue team. Referee will be Blue team, too.
If everythings are ready for the matches, referee will give host to the capatin of blue team.
Captain of the blue team selects the map from the maps that are announced for the round, then starts the game.
When the game ends, referee will save screencshot for the result screen, and post it to this thread when the match ends.
Captain of the blue team will give host to captain of the red team and the rest is same as 4 and 5.
Repeat 4~6 until winner is decided.
In Group stage, the team wins 3 games first will win the match. In Knock-out stage, the team need to win 4 games.