wiki
Requested page is not yet translated to the selected language (slovenščina). Showing English version.

osu!catch skinning

Catcher

fruit-catcher-idle.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
2.3+ Yes Yes Normal Top Min width: 302px

Notes:

  • Animation name: fruit-catcher-idle-{n}.png
  • This element is the catcher state when doing nothing or catching objects
  • This should face towards the right.
  • The first 16 pixels at the top should be transparent.
  • The width should cover two fruits at a Circle Size of 0.

fruit-catcher-fail.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
2.3+ Yes Yes Normal Centre -

Notes:

  • Animation name: fruit-catcher-fail-{n}.png
  • This element is the "missed" catcher state.
  • This overrides fruit-catcher-kiai.png if a fruit or drop/droplet is missed during kiai time.
  • This should face towards the right.

fruit-catcher-kiai.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
2.3+ Yes Yes Normal Centre -

Notes:

  • Animation name: fruit-catcher-kiai-{n}.png
  • This element is the catcher state during kiai time.
  • fruit-catcher-fail.png will override this if a fruit or drop/droplet is missed during kiai time.
  • This should face towards the right.

fruit-ryuuta.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
2.2- Yes Yes (see notes) Normal Centre -

Notes:

  • Beatmap Skinnable if the player skin is using v2.2-.
  • Animation name: fruit-ryuuta-{n}.png
  • This should face towards the right.

Comboburst

comboburst-fruits.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
2.3+ No (see notes) Yes Normal BottomLeft Max height: 768px

Notes:

  • To have multiple combobursts, use: comboburst-fruits-{n}.png.
    • One of the images in the set will be appear when a combo milestone is met.
  • On v2.2-, comboburst.png will be used instead.
  • osu!catch-specific combobursts
  • This can be disabled in the options.
  • This should face towards the right.

Fruits

lighting.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Additive Centre 100x100

Notes:

  • This pulsates on the catch line for where fruit's landing location during kiai time.
  • This element is also used in osu! and osu!taiko.
  • This can be disabled in the options.
  • Tinting depends on the fruit's combo colour.

fruit-pear.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Multiplicative Centre 128x128

Notes:

  • This element is shown first.
  • This element is used for the hyperdash outline.
  • Tinting depends on the fruit's combo colour.

fruit-pear-overlay.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Normal Centre 128x128

Notes:

  • This element is shown first; overlaying fruit-pear.png.

fruit-grapes.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Multiplicative Centre 128x128

Notes:

  • This element is shown second.
  • This element is used for the hyperdash outline.
  • Tinting depends on the fruit's combo colour.

fruit-grapes-overlay.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Normal Centre 128x128

Notes:

  • This element is shown second; overlaying fruit-grapes.png.

fruit-apple.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Multiplicative Centre 128x128

Notes:

  • This element is shown third.
  • This element is used for the hyperdash outline.
  • Tinting depends on the fruit's combo colour.

fruit-apple-overlay.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Normal Centre 128x128

Notes:

  • This element is shown third; overlaying fruit-apple.png.

fruit-orange.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No (see notes) Yes Multiplicative Centre 128x128

Notes:

  • Can be animated, but only the zeroth frame will be used.
    • Animation name: fruit-orange-{n}.png
  • This element is shown fourth (last).
  • This element is used for the hyperdash outline.
  • Tinting depends on the fruit's combo colour.
    • On the ranking screen:
      • Tinted orange for collected fruit
      • Tinted light grey for missed fruit.

fruit-orange-overlay.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No (see notes) Yes Normal Centre 128x128

Notes:

  • Can be animated, but only the zeroth frame will be used.
    • Animation name: fruit-orange-overlay-{n}.png
  • This element is shown fourth (last); overlaying fruit-orange.png.

fruit-bananas.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Multiplicative Centre 128x128

Notes:

  • Tinted yellow.
  • This element is shown during a "spinner".
  • This element is used for the hyperdash outline.

fruit-bananas-overlay.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Normal Centre 128x128

Notes:

  • This element is shown during a spinner; overlaying fruit-bananas.png.

fruit-drop.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No (see notes) Yes Multiplicative Centre 128x128

Notes:

  • Can be animated, but only the zeroth frame will be used.
    • Animation name: fruit-drop-{n}.png
  • This element is shown during a "slider".
  • Tinting depends on the fruit's combo colour.

fruit-drop-overlay.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Normal Centre 128x128

Notes:

  • This element is not used in the ranking screen.
  • This element is shown during a "slider"; overlaying fruit-drop.png