wiki
Requested page is not yet translated to the selected language (italiano). Showing English version.
This page does not meet the standards of the osu! wiki and needs to be cleaned up or rewritten. If you are able to help out, please consider updating the article!
This article is incomplete and waiting on someone to expand it.

Combo (score multiplier)

For other uses, see Combo (disambiguation).

Combo refers to the number of hit objects a player has hit consecutively without missing or sliderbreaking once. This number is displayed in various places during gameplay:

Max combo is the player's highest achieved combo throughout the play.

Game modes

osu!

The following each add a point to the score/combo multiplier:

  • A successful tap on the hit circle.
  • A successful tap at the start of a slider.
  • The slider ball collected a slider tick successfully.
  • The slider ball touched the end or a reverse arrow of a slider successfully.
  • A successful completed/semi-completed spinner.

The following will reset the score multiplier to zero:

  • Missing a hit circle.
  • Tapping a slider start early.
  • Missing a slider start or slider tick.
  • Failed to expand the spinner circle to a satisfactory size.
    • v1 skin behaviour: Failed to fill up at least half the gauge of a spinner.

The following will not increase or reset the score multiplier:

  • Missing a slider end (will result in getting Katu or 100/50 Hit).
  • Spinner: 1,000 Bonus

osu!taiko

The following each add a point to the score/combo multiplier:

  • Getting GREAT or GOOD on small/large notes.

The following will reset the score multiplier to zero:

  • Getting MISS/BAD on small/large notes

The following will not increase or reset the score multiplier:

  • Doing the drumroll.
  • Not doing the drumroll.
  • Completing the Denden/Shaker
  • Not completing the Denden/Shaker

osu!catch

The following each add a point to the score/combo multiplier:

  • Collecting the fruits.
  • Collecting the juice drops.

The following will reset the score multiplier to zero:

  • Missed the fruits.
  • Missed the juice drops.

The following will not increase or reset the score multiplier:

  • Collecting the droplets.
  • Collecting the bananas.

osu!mania

The following each add a point to the score/combo multiplier:

  • Completing the note with correct key.
  • Holding the hold note with correct key.

The following will reset the score multiplier to zero:

  • Not completing the note.
  • Releasing the hold note during the hold period.

The following will not increase or reset the score multiplier:

  • Releasing the hold note on the ending note of the hold.