The 4 Digit osu!mania World Cup 4 (4DM4) was a worldwide country-based double-elimination 3v3 osu!mania 4-key tournament hosted by DannyPX, Orca-, and Polytetral. This was the fourth instalment of the 4 Digit osu!mania World Cup.
Event | Timestamp |
---|---|
Registration phase | 2021-11-20/2021-12-11 |
Screening phase | 2021-12-12/2021-12-25 |
Team captain announcement | 2021-12-18 |
Participating team announcement | 2021-12-26 |
Qualifiers | 2022-01-08/2022-01-09 |
Round of 32 | 2022-01-15/2022-01-16 |
Round of 16 | 2022-01-22/2022-01-23 |
Quarterfinals | 2022-01-29/2022-01-30 |
Semifinals | 2022-02-05/2022-02-06 |
Finals | 2022-02-12/2022-02-13 |
Grand Finals | 2022-02-19/2022-02-20 |
Placing | Prize(s) |
---|---|
Unique profile badge, $35 for each team member | |
$20 for each team member | |
$10 for each team member | |
4th-8th place | 1 month of osu!supporter for each team member |
4DM4 winner badge
The 4 Digit osu!mania World Cup 4 was run by various community members.
This competition has come to an end and resulted in the following podium:
Placing | Team |
---|---|
France (Paturages, Gray Hardrock, Keskidi, Satsukel, BlackyDay, MisteurFR) | |
Thailand (shokoha, nanonbandusty, --Pavin--, iN0SleePz, FarmMyLife, C4P741N) | |
Peru (Kamikho, Miaurichesu, henryalexbr, Sp3ctro, ericcccc2, RoXaS3578) |
Sunday, 20 February 2022:
Saturday, 12 February 2022:
Sunday, 13 February 2022:
Team 1 | Team 2 | Match link | ||
---|---|---|---|---|
Thailand | 7 | 2 | Canada | #1 |
Saturday, 5 February 2022:
Team 1 | Team 2 | Match link | ||
---|---|---|---|---|
Malaysia | 2 | 6 | Canada | #1 |
United States | 5 | 6 | Philippines | #1 |
Vietnam | 6 | 1 | Indonesia | #1 |
France | 6 | 1 | Thailand | #1 |
Netherlands | 3 | 6 | Japan | #1 |
Sunday, 6 February 2022:
Saturday, 29 January 2022:
Team 1 | Team 2 | Match link | ||
---|---|---|---|---|
Japan | 6 | 3 | Venezuela | #1 |
Philippines | 6 | 0 | Mexico | #1 |
Australia | 3 | 6 | Russian Federation | #1 |
Thailand | 6 | 3 | Vietnam | #1 |
Indonesia | 6 | 2 | Germany | #1 |
Taiwan | 1 | 6 | Singapore | #1 |
United Kingdom | 6 | 2 | Hong Kong | #1 |
France | 6 | 0 | Malaysia | #1 |
Poland | 3 | 6 | Spain | #1 |
United States | 1 | 6 | Brazil | #1 |
Netherlands | 5 | 6 | Peru | #1 |
Canada | 6 | 1 | Sweden | #1 |
Sunday, 30 January 2022:
Team 1 | Team 2 | Match link | ||
---|---|---|---|---|
Philippines | 6 | 5 | Russian Federation | #1 |
Indonesia | 6 | 1 | United Kingdom | #1 |
Spain | 2 | 6 | Japan | #1 |
Canada | 6 | 3 | Singapore | #1 |
Saturday, 22 January 2022:
Team 1 | Team 2 | Match link | ||
---|---|---|---|---|
Hong Kong | 5 | 4 | Chile | #1 |
Malaysia | 5 | 4 | Philippines | #1 |
Thailand | 5 | 0 | Japan | #1 |
Vietnam | 5 | 3 | Poland | #1 |
Indonesia | 3 | 5 | Peru | #1 |
Germany | 5 | 0 | Finland | #1 |
Venezuela | 5 | 4 | Belgium | #1 |
Sunday, 23 January 2022:
Team 1 | Team 2 | Match link | ||
---|---|---|---|---|
Canada | 0 | 5 | Brazil | #1 |
United States | 5 | 2 | Taiwan | #1 |
Singapore | 5 | 1 | Denmark | #1 |
France | 5 | 1 | Australia | #1 |
Spain | 5 | 0 | Panama | #1 |
Russian Federation | 5 | 3 | Argentina | #1 |
Mexico | 5 | 4 | Italy | #1 |
Sweden | 5 | 0 | Dominican Republic | #1 |
Netherlands | 5 | 4 | United Kingdom | #1 |
Saturday, 15 January 2022:
Team 1 | Team 2 | Match link | ||
---|---|---|---|---|
Malaysia | 5 | 2 | Chile | #1 |
Indonesia | 5 | 1 | Argentina | #1 |
Spain | 0 | 5 | Taiwan | #1 |
Sweden | 3 | 5 | Japan | #1 |
Singapore | 3 | 5 | Poland | #1 |
United Kingdom | 5 | 1 | Mexico | #1 |
Peru | 5 | 2 | Russian Federation | #1 |
Canada | 5 | 0 | Belgium | #1 |
Sunday, 16 January 2022:
Team 1 | Team 2 | Match link | ||
---|---|---|---|---|
Brazil | 5 | 0 | Venezuela | #1 |
Thailand | 5 | 0 | Dominican Republic | #1 |
Philippines | 5 | 4 | Hong Kong | #1 |
Germany | 3 | 5 | Australia | #1 |
Vietnam | 5 | 1 | Denmark | #1 |
Netherlands | 5 | 0 | Italy | #1 |
France | 5 | 0 | Finland | #1 |
United States | 5 | 0 | Panama | #1 |
Σ(position earned when playing the Qualifiers mappool) / amount of maps played in the mappool
Seed | Team | Average rank |
---|---|---|
#1 | United States | 2.0 |
#2 | France | 3.2 |
#3 | Thailand | 7.0 |
#4 | Netherlands | 7.4 |
#5 | Indonesia | 9.6 |
#6 | Vietnam | 9.6 |
#7 | Malaysia | 11.0 |
#8 | Canada | 11.0 |
#9 | Brazil | 11.6 |
#10 | Philippines | 11.8 |
#11 | Singapore | 12.0 |
#12 | Peru | 14.0 |
#13 | United Kingdom | 14.6 |
#14 | Sweden | 14.8 |
#15 | Germany | 15.0 |
#16 | Spain | 15.6 |
#17 | Taiwan | 15.8 |
#18 | Australia | 16.2 |
#19 | Japan | 17.0 |
#20 | Mexico | 17.0 |
#21 | Russian Federation | 19.8 |
#22 | Poland | 21.2 |
#23 | Hong Kong | 21.8 |
#24 | Venezuela | 23.4 |
#25 | Belgium | 23.4 |
#26 | Chile | 25.2 |
#27 | Denmark | 25.4 |
#28 | Argentina | 25.4 |
#29 | Italy | 25.6 |
#30 | Dominican Republic | 26.6 |
#31 | Finland | 31.2 |
#32 | Panama | 31.6 |
#33 | Ecuador | 31.6 |
#34 | Ukraine | 31.8 |
#35 | Guatemala | 34.6 |
#36 | United Arab Emirates | 35.4 |
#37 | Nicaragua | 35.4 |
#38 | Uruguay | 35.6 |
#39 | South Africa | 38.8 |
#40 | Colombia | 40.0 |
4DM4 will attempt to closely follow the rules of the most recent osu!mania 4K World Cup.
The country whose team you will play for is determined by the country whose flag is represented on your osu! profile.
After teams are selected, the first weekend of tournament play will be the Qualifier Stage in order to cut down to a pre-decided number of teams to advance into the following stage, as well as to determine each team's seed (see Match procedures). There will be a total of five different qualifier maps, each meant to test a different skillset found in map pools throughout the tournament. The qualifier maps will follow this structure:
For the Qualifier Stage, each team will play these five maps in a scheduled lobby. Teams will present three players to play each map (switching which three play between maps is allowed), and will play each of the five qualifier maps up to two times in the lobby. Whichever team score was the highest per stage will be recorded. (For example, if a team scores 975000, 975000, 980000 on one round and then 980000, 985000, 970000 on the next round, the 2nd round will be the one recorded because the total team score was higher on the second round.)
Teams will be ranked based on the "score rating" of their qualifier performances, meaning that each teams' performance on each of the five qualifier maps will be compared to every other team by adding up the scores that each team achieves on these five maps. The teams will then be sorted based on their score rating from lowest to highest, where lower is better.
Teams that advance to the following stages will be seeded by the results of the Qualifier Stage.
After Qualifiers are over and every team has either gotten a seed or not qualified, the bracket will then begin. 4DM4 will use a standard Double Elimination bracket where the top-seeded team will face the bottom-seeded team, second highest will face second lowest, etc. Each team must lose two different matches to be eliminated from the tournament, which means that every team will get the chance to play at least two separate pools.
Matches will be played with the following rules:
!roll
in the lobby chat. The captain who rolled lower will choose a map to ban from the FreeMod pool, and then the other captain will do the same, as well as be the first to pick a map to play from the FreeMod pool.The tournament hosts are responsible for scheduling all matches and informing players of when they are scheduled to play. If a team is unhappy with their scheduled time, they have the option to reschedule their match as late as the end of Thursday of the week before the weekend of their match. Instructions on how to do so will be provided in the Discord server.
Please note that while the organisers will try to schedule all matches for the best possible time for both teams, timezone conflicts may force some matches to occur in the early mornings or late nights.
Please note that certain matches may be unable to be broadcasted due to overlapping matches and/or lack of streamer availability. Priority will be given to non-rescheduled matches.
Each respective stage of the tournament is to be completed in a single weekend, using the same mappool for the entire weekend. Weekday matches are allowed if both team captains agree to them and they take place before the weekend of that scheduled stage. As mentioned before, mappools will be released roughly a week before the stage they are to be played on. The latest a map in a released mappool may be slightly updated (for example, to fixing a notable timing or snapping issue) by 23:59 UTC of the Monday after the mappool is released.
Tournament hosts have the right to revoke any signed player's eligibility to participate in the tournament due to an obvious excess of skill compared to the tournament's target demographic, or due to blacklist-worthy community offenses that may not see them screened out of the tournament in the screening phase.
Please note that tournament hosts will only enact restrictions of this calibre in the most extreme of scenarios for reasons seen as precautionary protection of the tournament's fairness to its players, as the hosts acknowledge that the reasons for doing this are inherently very subjective and broad.
Repeated and excessive toxic behavior towards any staff member, player, or spectator either in a multiplayer lobby, the official Discord server, or the official Twitch channel is strictly prohibited and will lead to, in successive order or with a few steps skipped at the host's discretion:
If one player on a team has their account restricted while participating in the tournament, for reasons of believed cheating, multiaccounting, or anything else, their entire team shall be disqualified from the tournament with no exceptions. Depending on the case, the team most recently defeated in a match by the newly disqualified team may be allowed to advance in this disqualified team's place. If this happens, the result of this former match will be voided.