The multiplayer room must be named based on the template listed in the control panel of the osu!tourney client.
The template shown consists of:
Acronym_in_tournament.cfg: (Team Name 1) vs (Team Name 2)
Acronym_in_tournament.cfg gets entirely replaced with the value of
acronym in the
tournament.cfg file from the setup guide.
If the value is defined as
Test Tourney, the template will appear as
Test Tourney: (Team Name 1) vs (Team Name 2).
The team names (
Team Name 1 and
Team Name 2) can be replaced with any team name, but keep the brackets
() around them.
Main page: Tournament management commands
Make sure to assign the correct slots to the players joining the room using the
!mp move and
!mp team commands.
As explained in the spectator usage guide, each window in the client is assigned to a slot in the multiplayer lobby. After properly setting the value of
TeamSize in the
tournament.cfg file, the blue team will occupy the first
TeamSize number of slots slots and the red team will occupy the
TeamSize number of slots below those.
For example, with
TeamSize = 4, the 1st, 2nd, 3rd and 4th slots will belong to the blue team, and the 5th, 6th, 7th and 8th slots will belong to the red team. With
TeamSize = 3, the 1st, 2nd and 3rd slots will belong to the blue team, and the 4th, 5th and 6th slots will belong to the red team.
osu!tourney Player Assignment
osu!tourney ignores team colours in slot assignment - it only considers the slot which players in the multiplayer room occupy. Below are examples of osu!tourney with different team sizes. The numbers on the screen indicate the assigned slot in the multiplayer lobby. The numbers are not visible during normal operation and are only here for descriptive purposes:
TeamSize = 3
TeamSize = 2
TeamSize = 1