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osu! Indonesia Tournament #12 (2022)

OIT 2022 logo

The osu! Indonesia Tournament #12 (2022) (OIT 2022) was an Indonesian double-elimination 1v1 osu! tournament hosted by Arca 9 and Raids. The tournament was open to all players from Indonesia with 4,000 pp or above in the osu! game mode to their name. It was the twelfth iteration of the osu! Indonesia Tournament.

Tournament schedule

Event Timestamp
Registration phase 2022-01-08/2022-01-30
Screening phase 2022-01-31/2022-02-14
Qualifiers 2022-02-15/2022-02-20
Round of 32 2022-02-21/2022-02-27
Round of 16 2022-02-28/2022-03-06
Quarterfinals 2022-03-07/2022-03-13
Semifinals 2022-03-14/2022-03-20
Finals week 1 2022-03-21/2022-03-27
Finals week 2 2022-03-28/2022-04-03

Prizes

Placing Prize(s)
Gold crown 2,000,000 IDR + 50% of the additional raised prize pool, physical trophy (courtesy of Herculex Indonesia), unique profile badge
Silver crown 1,000,000 IDR + 30% of the additional raised prize pool, physical trophy (courtesy of Herculex Indonesia)
Bronze crown 500,000 IDR + 20% of the additional raised prize pool, physical trophy (courtesy of Herculex Indonesia)

OIT 2022 winner badge

Organisation

The osu! Indonesia Tournament #12 (2022) was run by various osu! community members predominantly hailing from Indonesia.

Participants

Listed below are the players who managed to qualify into the Round of 32 (along with their respective seed number and Qualifiers Z-Sum value) out of 87 registered players in total.

Seed No. Player Z-Sum
1 Thatnoobguy 9.44
2 Lifeline 9.33
3 deeto 9.30
4 Fuma 9.19
5 rHO 9.15
6 Crezz 9.02
7 Rexeez 8.80
8 MineFrostID 8.46
9 Vinno 8.36
10 Venta 8.05
11 D E L O N 7.84
12 Daffy 7.79
13 -Kiichirou- 7.77
14 BlankTap 7.55
15 StayMusical 7.29
16 Herbayse 7.00
17 Caruma 6.83
18 cfood 6.77
19 Egao 6.75
20 Frixell 6.47
21 Bunan- 6.42
22 AnzewVix 6.36
23 Cudi 6.28
24 Naikaze 6.21
25 SDKO 6.12
26 Suikami 6.10
27 Takagi-chan 6.05
28 malvon 5.92
29 Misaki - Rhythm 5.76
30 -TwiHD 5.32
31 Dika312 5.30
32 XenoitesBadPog 4.89

Podium

OIT 2022 podium

Mappools

Finals (week 2)

Download the mappack here! (145 MB)

Finals (week 1)

Download the mappack here! (118 MB)

Semifinals

Download the mappack here! (139 MB)

Quarterfinals

Download the mappack here! (140 MB)

Round of 16

Download the mappack here! (107 MB)

Round of 32

Download the mappack here! (95 MB)

Qualifiers

Download the mappack here! (94 MB)

Match results

Finals (week 2)

Friday. 1 April 2022:

Bracket Player 1 Player 2 Match link
Lower Thatnoobguy 2 7 deeto #1

Saturday, 2 April 2022, Grand Final:

Bracket Player 1 Player 2 Match link
Grand Final Lifeline 7 4 deeto #1

Finals (week 1)

Saturday, 26 March 2022:

Bracket Player 1 Player 2 Match link
Lower Crezz 5 7 MineFrostID #1

Sunday, 27 March 2022:

Bracket Player 1 Player 2 Match link
Lower Fuma 3 7 deeto #1
Upper Thatnoobguy 0 7 Lifeline #1

Monday, 28 March 2022:

Bracket Player 1 Player 2 Match link
Lower MineFrostID 5 7 deeto #1

Semifinals

Friday, 18 March 2022:

Bracket Player 1 Player 2 Match link
Lower Rexeez 3 6 Vinno #1
Lower MineFrostID 6 0 Venta win by default

Saturday, 19 March 2022:

Bracket Player 1 Player 2 Match link
Lower deeto 6 3 Daffy #1
Upper Lifeline 6 2 Crezz #1
Lower rHO 0 6 D E L O N win by default

Sunday, 20 March 2022:

Bracket Player 1 Player 2 Match link
Lower deeto 6 2 Vinno #1
Upper Thatnoobguy 6 5 Fuma #1
Lower D E L O N 3 6 MineFrostID #1

Quarterfinals

Friday, 11 March 2022:

Bracket Player 1 Player 2 Match link
Lower D E L O N 6 1 Caruma #1
Lower Venta 6 1 Misaki - Rhythm #1
Upper Thatnoobguy 6 2 MineFrostID #1
Lower Vinno 6 3 Egao #1
Lower BlankTap 6 2 Naikaze #1
Upper deeto 0 6 Crezz #1

Saturday, 12 March 2022:

Bracket Player 1 Player 2 Match link
Lower Herbayse 6 4 Takagi-chan #1
Lower StayMusical 6 0 Bunan- #1
Lower cfood 4 6 Daffy #1
Upper Lifeline 6 1 Rexeez #1
Lower -Kiichirou- 6 3 Suikami #1

Monday, 13 March 2022:

Bracket Player 1 Player 2 Match link
Lower Venta 6 4 StayMusical #1
Lower Vinno 6 2 Herbayse #1
Lower D E L O N 6 3 BlankTap #1
Lower Daffy 6 3 -Kiichirou- #1
Upper Fuma 6 5 rHO #1

Round of 16

Friday, 4 March 2022:

Bracket Player 1 Player 2 Match link
Lower Dika312 0 5 cfood #1
Lower SDKO 4 5 Naikaze #1
Upper Thatnoobguy 5 0 Herbayse #1
Lower malvon 2 5 Bunan- #1

Saturday, 5 March 2022:

Bracket Player 1 Player 2 Match link
Upper Vinno 4 5 MineFrostID #1
Lower Takagi-chan 5 3 AnzewVix #1
Lower -TwiHD 2 5 Egao #1
Upper Lifeline 5 0 StayMusical #1
Lower XenoitesBadPog 1 5 Caruma #1
Upper deeto 5 1 BlankTap #1
Upper Crezz 5 0 D E L O N #1
Lower Suikami 5 1 Cudi #1
Upper rHO 5 4 Daffy #1

Sunday, 6 March 2022:

Bracket Player 1 Player 2 Match link
Lower Misaki - Rhythm 5 3 Frixell #1
Upper Rexeez 5 2 Venta #1
Upper Fuma 5 1 -Kiichirou- #1

Round of 32

Friday, 25 February 2022:

Bracket Player 1 Player 2 Match link
Upper Daffy 5 4 Bunan- #1
Upper rHO 5 1 malvon #1
Upper Thatnoobguy 5 1 XenoitesBadPog #1
Upper deeto 5 0 -TwiHD #1
Upper Vinno 5 3 Naikaze #1

Saturday, 26 February 2022:

Bracket Player 1 Player 2 Match link
Upper Fuma 5 0 Misaki - Rhythm #1
Upper Lifeline 5 1 dika312 #1
Upper -Kiichirou- 5 0 Frixell #1

Sunday, 27 February 2022:

Bracket Player 1 Player 2 Match link
Upper Herbayse 5 1 Caruma #1
Upper D E L O N 5 1 AnzewVix #1
Upper MineFrostID 5 0 SDKO #1
Upper BlankTap 5 4 Egao #1
Upper StayMusical 5 1 cfood #1
Upper Crezz 5 1 Takagi-chan #1
Upper Venta 5 4 Cudi #1
Upper Rexeez 5 1 Suikami #1

Ruleset

General rules

  1. Beatmap scoring is based on ScoreV2.
  2. The mappools for each round will be announced by the Tournament Management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the Tournament Management. If there are any player(s) who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #scheduling channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player does not show up within 10 minutes of the start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they had failed the beatmap.
    • A match can be rematched for disconnects that occur within a few seconds after the beatmap has been started by the referee.
  9. If a player disconnects between beatmaps, the match can be delayed up to 15 minutes at most.
    • In case the disconnected player fails to report back after the maximum allowance of 15 minutes had passed, the opposing player may be declared to win the match by default.
  10. Lag is not a valid reason to nullify a beatmap.
  11. If any problems during the match occur, the Tournament Management will make a decision based on the referee's report.
  12. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player may be disqualified right away from the tournament and/or blacklisted from the future iterations of the tournament by the Tournament Management.
    • Usage of any tools and programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

  1. All interested players are required to register into the tournament individually.
    • In order to be eligible to play in the tournament, a player must:
      • Have the Indonesian flag displayed on their profile, and
      • Be in possession of at least 4,000 pp in the osu! game mode at the time of registration.
  2. To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the Tournament Management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the Tournament Management after the Registration phase has ended.
  4. Testplayers, referees, and mappool selectors may not participate as players in this tournament.

Round-specific rules

Qualifier rules

  1. Each player will have to sign up to one of the Qualifier lobbies that has been scheduled and prepared by the Tournament Management in advance.
  2. In the lobby, all players will have to consecutively play all of the nine Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> NM4 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to join in (or register for) more than one Qualifier lobby.
  5. Based on their performance in the Qualifier, players will be ranked based on their Z-Sum value (which is the total of all individual Z-Scores in each of the ten Qualifier beatmaps). A brief explanation on the concept of Z-Sum and Z-Scores can be found here.
  6. 32 players with the highest Z-Sum value will advance to the knock-out stages.
    • If there are two (or more) players who share the same Z-Sum value, the player that holds the higher total score combined from all ten Qualifier beatmaps will be placed in the higher seed.
  7. Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules

  1. The 32 players who managed to get through from the Qualifiers will be matched to each other based on their Qualifiers seeding.
  2. Players will compete against each other using the Double Elimination system.
  3. The Double Elimination System works as follows:
    • Players who lose in the Upper Bracket can still play again on the Lower Bracket.
    • Players who lose in the Lower Bracket will be eliminated from the tournament.
    • In the Grand Finals, the winner of the the Upper Bracket will only need to win a single match against their opponent in order to claim the championship title. The winner of the Lower Bracket, however, will need to win two matches and enforce a Bracket Reset against their opponent in order to claim the championship title.
  4. Players who can compete in the next round are determined by:
    • In the Round of 32 and the Round of 16, each player needs to win 5 points in order to win a match. (Best-of-9)
    • In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best-of-11)
    • In both of the Finals weeks, each player needs to win 7 points in order to to win a match. (Best-of-13)
    • Players who win by default.
    • Whether there are players who are disqualified from the tournament.

Match regulations

  1. Each player must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban one beatmap (on the Round of 32 and Round of 16) and two beatmaps (from the Quarterfinals onwards) from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Each player may not ban two beatmaps from the same mod pool, except from the NoMod pool. For example, banning NM1 and NM2 is allowed; banning NM1 and HD1 is allowed; banning HD1 and HD2, however, is not allowed.
    • Banning does not apply in the Qualifier lobbies.
  3. Each player is free to select one warm-up beatmap. Picking beatmaps with questionable content is prohibited.
    • Warm-ups do not apply in the Qualifier lobbies.
  4. In a FreeMod pick, each player has to apply at least one mod to play the beatmap with. Allowed mods are EZ, HR, HD, or any possible combinations of the three mods.
    • Playing a FreeMod pick without any mods applied is not allowed.
  5. The results of each match and any other relevant information regarding the match will be posted on the Discord server after the match has been concluded by the responsible referees.