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The GB Cup 2022 Autumn (GBC 2022 Autumn) was a 3v3 captain draft-based osu!mania 4-key tournament hosted by Team GB. It was the second instalment of the GB Cup.
Registration phase |
2022-09-24/2022-10-07 (23:59 UTC+8) |
Qualifier showcase |
2022-10-09 (20:00 UTC+8) |
Qualifier stage |
2022-10-15/2022-10-16 |
Qualifier result showcase |
2022-10-17 (20:00 UTC+8) |
Drafting phase |
2022-10-22 |
Regular stage week 1 showcase |
2022-10-23 (20:00 UTC+8) |
Regular stage week 1 |
2022-10-29/2022-10-30 |
Regular stage week 2 |
2022-11-05/2022-11-06 |
Regular stage week 3 |
2022-11-12/2022-11-13 |
Regular stage week 4 |
2022-11-19/2022-11-20 |
Round of 16 |
2022-11-26/2022-11-27 |
Quarterfinals |
2022-12-03/2022-12-04 |
Semifinals |
2022-12-10/2022-12-11 |
Finals |
2022-12-17/2022-12-18 |
|
Profile badge, KanonBot profile badge, Custom medal, ¥250 CNY |
|
KanonBot profile badge, Custom medal, ¥250 CNY |
|
KanonBot profile badge, Custom medal, ¥200 CNY |
4th place |
Custom medal, ¥150 CNY |
5-8th place |
¥100 CNY |
9-16th place |
¥80 CNY |
17-21st place |
¥60 CNY |
22-24th place |
¥30 CNY |
The GB Cup 2022 Autumn was run by the Team GB and various community members.
Host |
[GB]yobrevelc |
Staff |
[GB]gluefly, [GB]Luoxuan0327 |
Mappool selector |
Hylotl, YuEast 2018, [GB]Luoxuan0327, [GB]Sanae, [GB]yobrevelc |
SV mappool selector |
[GB]Mafufu |
Mappool helper |
-Deepdive-, Blue_Potion, Lubei_01, Lott |
Referee |
[GB]Edward_Tsui, [GB]gluefly, [GB]Luoxuan0327, [GB]Mafufu, [GB]Rush_FTK, [GB]Sanae, [GB]yobrevelc |
Commentator |
Tachibana Gekka, [GB]Luoxuan0327, [GB]yobrevelc |
Guest Commentator |
-Deepdive-, Hylotl, YuEast 2018, |
Streamer |
aiyulu, crazybrother, MadSamurai, [GB]Tyris, [GB]yobrevelc |
Designer |
[GB]Mafufu, [GB]PlayandyoU, [GB]Voidmoyu |
Statistician & wiki editor |
[GB]Natro, [GB]Rush_FTK, [GB]Yuria, [GB]yobrevelc |
Captains |
ALWW, tito31158, ZOM148, DJ Sharpnel, shizehao, Mito Van, Shenzouz, Riemann, [GB]mmttyy233, [GB]Takeru, [GB]V1do, [GB]QAQlingjiu, Pure_, Carrot shreds, nanimoshiranai, Frozen moon, NdAa1A0, 7581yx, Supa7onyz, vanposen, N3k0ha_5h12uku, YUCInoback, MCPXiaoBai, 1840182932 |
Players |
StarTemplar, [Crz]Flandre, Miyes, Mantozi, [Crz]raber, alivn, Ranm, Hitachimako0721, [Paw]FIood, [Crz]Alleyne, [GB]Rysun, RiceSS, [GB]Doomsday, [ Classic ], Yurucawaii, 9961, - Xiaoluoli -, Yana Feiya, lovely_hyahya, Matoi Ryuu Fox, fishbone2445, [GB]fanqiu, [GB]King Fish, chana, 1352707937aa, [GB]DawnLm, [GB]DiGua, kururipa, Zyuuu, ATH_1gr, Molli, xibuniuzai, WELUVELAN, Vlf, H dame, Myon_, Alptraum, xinyi2016, For need, Origami Kagari, Kanade1204, [GB]Foxy1459, [Crz]Rumia, HIM_01, aaaadddd, [Crz]Yukikaze-, My Angel Yukee7, crazy438, Koishi-0514, KCINE, [GB]Aeolus, bfdgbzfhs, sakura XF, frankgh3, Echo_XF, Zellotime, bwl, RCOPLO, kongsola, [GB]r3uz, Xzzj, [Lily_White], rbqq, chanxi0, [GB] limata, [GB]AelSan, xc165543337, greedinessn, [GB]dotdot, FALSEFAST, ivysann, KafuChino, biubiutu, Sakuramoe, Not Softing, iiiiiy, SCI_Scale, mayoi123, yks1, Whitesoak, lib4d, Lingyu114, [GB]ChickenGold, [GB]Akamite, [GB]Cz, YooLi, -fm777-, namelest, KawaiiPoi, yem sky, AyainSHF, chino0133, [GB]ReMILia, smhei2, aipaixiaotie, Zanzibars, ILOVEUUZ, spensll, WesleyWK, suijiwuming, ShaDiaoWanJia, chineseYT |
1 |
无所谓绿皮龙会出手的 |
1840182932, Miyes, Origami Kagari, [GB]r3uz, ILOVEUUZ |
2 |
BMS精灵 |
MCPXiaoBai, [GB]AelSan, xc165543337, aaaadddd, aipaixiaotie |
3 |
俄亥俄州立大学躁狂播放器 |
YUCInoback, StarTemplar, [GB]Foxy1459, iiiiiy, -fm777- |
4 |
你说的队 |
N3k0ha_5h12uku, Mantozi, xibuniuzai, crazy438, chino0133 |
5 |
番茄炒树莓 |
vanposen, [Crz]Flandre, [Crz]Yukikaze-, KCINE, [GB]ReMILia |
6 |
素鲍小馆丸子面条铺 |
Supa7onyz, [Crz]Rumia, xinyi2016, Sakuramoe, lib4d |
7 |
DAMWONGaming |
7581yx, [Crz]Alleyne, For need, [GB]Aeolus, chineseYT |
8 |
EIPSYKONGROO |
NdAa1A0, Hitachimako0721, Myon_, Echo_XF, KawaiiPoi |
9 |
都什么年代还在玩传统音游 |
Frozen moon, Ranm, WELUVELAN, [Lily_White], [GB]Cz |
10 |
铁戈金马 |
nanimoshiranai, My Angel Yukee7, Kanade1204, Zellotime, Whitesoak |
11 |
要我一直摆烂一直摆烂吗 |
Carrot shreds, [GB]Rysun, H dame, Xzzj, SCI_Scale |
12 |
我屙屎精灵我交泥如活打屙 |
lovely_hyahya, Pure_, 1352707937aa, mayoi123, namelest |
13 |
上课军训补课反正凑不齐人 |
[GB]QAQlingjiu, 9961, [GB]DiGua, [GB] limata, yks1 |
14 |
均衡教派 |
[GB]V1do, [Crz]raber, Molli, bfdgbzfhs, biubiutu |
15 |
队名太多不知道用哪个 |
[GB]Takeru, [Paw]FIood, Vlf, HIM_01, [GB]dotdot |
16 |
猫猫面馆 |
[GB]mmttyy233, alivn, kururipa, frankgh3, ivysann |
17 |
黎曼猜想 |
Riemann, Yana Feiya, [GB]DawnLm, RCOPLO, greedinessn |
18 |
SV狗都不玩 |
Shenzouz, - Xiaoluoli -, [GB]fanqiu, Lingyu114, chanxi0 |
19 |
经典米托镂空鱼香鸡肉丸 |
Mito Van, [ Classic ], [GB]King Fish, kongsola, [GB]ChickenGold |
20 |
为所动做为所欲为的所欲为 |
shizehao, RiceSS, Alptraum, rbqq, [GB]Akamite |
21 |
ban位先ban行李箱 |
DJ Sharpnel, [GB]Doomsday, Matoi Ryuu Fox, sakura XF, Not Softing |
22 |
奖励一把大天空 |
ZOM148, ATH_1gr, Yurucawaii, bwl, YooLi |
23 |
近月少女的礼仪 |
Zyuuu, tito31158, Koishi-0514, yem sky, FALSEFAST |
24 |
又一个倒霉蛋 |
fishbone2445, chana, ALWW, KafuChino, spensll |
This competition has come to an end and resulted in the following podium:
Download the mappack here (185.7 MB)
Download the mappack here (157.4 MB)
Download the mappack here (154.3 MB)
Download the mappack here (131.7 MB)
Download the mappack here (42.7 MB)
Detailed statistics for this round can be found here.
Saturday, 17 December 2022
ban位先ban行李箱 |
3 |
7 |
均衡教派 |
#1 |
猫猫面馆 |
7 |
1 |
黎曼猜想 |
#1 |
Detailed statistics for this round can be found here.
Saturday, 10 December 2022
黎曼猜想 |
7 |
5 |
ban位先ban行李箱 |
#1 |
猫猫面馆 |
7 |
5 |
均衡教派 |
#1 |
Detailed statistics for this round can be found here.
Saturday, 3 December 2022
黎曼猜想 |
7 |
5 |
奖励一把大天空 |
#1 |
经典米托镂空鱼香鸡肉丸 |
6 |
7 |
ban位先ban行李箱 |
#1 |
Saturday, 4 December 2022
铁戈金马 |
3 |
7 |
猫猫面馆 |
#1 |
均衡教派 |
7 |
5 |
DAMWONGaming |
#1 |
Detailed statistics for this round can be found here.
Saturday, 26 November 2022:
俄亥俄州立大学躁狂播放器 |
3 |
7 |
奖励一把大天空 |
#1 |
黎曼猜想 |
7 |
4 |
都什么年代还在玩传统音游 |
#1 |
铁戈金马 |
7 |
5 |
上课军训补课反正凑不齐人 |
#1 |
经典米托镂空鱼香鸡肉丸 |
7 |
3 |
队名太多不知道用哪个 |
#1 |
猫猫面馆 |
7 |
6 |
近月少女的礼仪 |
#1 |
ban位先ban行李箱 |
7 |
1 |
BMS精灵 |
#1 |
均衡教派 |
7 |
2 |
SV狗都不玩 |
#1 |
Sunday, 27 November 2022:
又一个倒霉蛋 |
5 |
7 |
DAMWONGaming |
#1 |
1 |
铁戈金马 |
铁戈金马 |
3-0 |
18-5 |
13 |
0 |
6-2 队名难取 |
6-1 不为所动 |
6-2 猫猫面馆 |
|
2 |
黎曼猜想 |
ζ(s) |
3-0 |
18-9 |
9 |
0 |
6-4 石头门 |
6-4 奖励天空 |
6-1 均衡教派 |
|
3 |
ban位先ban行李箱 |
行李箱 |
3-0 |
18-11 |
7 |
1 |
6-3 你说的队 |
6-4 倒霉蛋 |
6-4 肉丸子 |
|
4 |
又一个倒霉蛋 |
倒霉蛋 |
3-1 |
22-9 |
13 |
-3 |
6-1 绿皮龙 |
4-6 行李箱 |
6-1 屙屎精灵 |
6-1 绿皮龙 |
5 |
均衡教派 |
均衡教派 |
3-1 |
19-10 |
9 |
-1 |
6-2 开摆 |
6-1 屙屎精灵 |
1-6 ζ(s) |
6-1 凑不齐人 |
6 |
经典米托镂空鱼香鸡肉丸 |
肉丸子 |
3-1 |
22-16 |
6 |
0 |
6-2 素鲍小馆 |
6-3 近月少女 |
4-6 行李箱 |
6-5 不玩SV |
7 |
俄亥俄州立大学躁狂播放器 |
俄亥俄 |
3-1 |
19-17 |
2 |
-2 |
1-6 奖励天空 |
6-4 石头门 |
6-3 DWG |
6-4 近月少女 |
8 |
猫猫面馆 |
猫猫面馆 |
3-1 |
20-19 |
1 |
3 |
6-5 传统音游 |
6-3 DWG |
2-6 铁戈金马 |
6-5 奖励天空 |
9 |
近月少女的礼仪 |
近月少女 |
2-2 |
19-14 |
5 |
2 |
6-2 BMS |
3-6 肉丸子 |
6-0 绿皮龙 |
4-6 俄亥俄 |
10 |
奖励一把大天空 |
奖励天空 |
2-2 |
21-17 |
4 |
5 |
6-1 俄亥俄 |
4-6 ζ(s) |
6-4 不为所动 |
5-6 猫猫面馆 |
11 |
队名太多不知道用哪个 |
队名难取 |
2-2 |
19-15 |
4 |
-2 |
2-6 铁戈金马 |
6-3 炒树莓 |
5-6 凑不齐人 |
6-0 开摆 |
12 |
SV狗都不玩 |
不玩SV |
2-2 |
17-16 |
1 |
2 |
0-6 DWG |
6-0 传统音游 |
6-4 BMS |
5-6 肉丸子 |
13 |
DAMWONGaming |
DWG |
2-2 |
18-17 |
1 |
2 |
6-0 不玩SV |
3-6 猫猫面馆 |
3-6 俄亥俄 |
6-5 屙屎精灵 |
14 |
BMS精灵 |
BMS |
2-2 |
18-17 |
1 |
-5 |
2-6 近月少女 |
6-2 素鲍小馆 |
4-6 不玩SV |
6-3 不为所动 |
15 |
都什么年代还在玩传统音游 |
传统音游 |
2-2 |
17-19 |
-2 |
-3 |
5-6 猫猫面馆 |
0-6 不玩SV |
6-3 你说的队 |
6-4 石头门 |
16 |
上课军训补课反正凑不齐人 |
凑不齐人 |
2-2 |
16-19 |
-3 |
-2 |
3-6 屙屎精灵 |
6-2 开摆 |
6-5 队名难取 |
1-6 均衡教派 |
17 |
EIPSYKONGROO |
石头门 |
1-3 |
18-20 |
-2 |
2 |
4-6 ζ(s) |
4-6 俄亥俄 |
6-2 素鲍小馆 |
4-6 传统音游 |
18 |
为所动做为所欲为的所欲为 |
不为所动 |
1-3 |
14-21 |
-7 |
0 |
6-3 炒树莓 |
1-6 铁戈金马 |
4-6 奖励天空 |
3-6 BMS |
19 |
我屙屎精灵我交泥如活打屙 |
屙屎精灵 |
1-3 |
13-21 |
-8 |
4 |
6-3 凑不齐人 |
1-6 均衡教派 |
1-6 倒霉蛋 |
5-6 DWG |
20 |
要我一直摆烂一直摆烂吗 |
开摆 |
1-3 |
10-20 |
-10 |
-1 |
2-6 均衡教派 |
2-6 凑不齐人 |
6-2 炒树莓 |
0-6 队名难取 |
21 |
无所谓绿皮龙会出手的 |
绿皮龙 |
1-3 |
8-20 |
-12 |
1 |
1-6 倒霉蛋 |
6-2 你说的队 |
0-6 近月少女 |
1-6 倒霉蛋 |
22 |
你说的队 |
你说的队 |
0-3 |
8-18 |
-10 |
1 |
3-6 行李箱 |
2-6 绿皮龙 |
3-6 传统音游 |
|
23 |
番茄炒树莓 |
炒树莓 |
0-3 |
8-18 |
-10 |
-4 |
3-6 不为所动 |
3-6 队名难取 |
2-6 开摆 |
|
24 |
素鲍小馆丸子面条铺 |
素鲍小馆 |
0-3 |
6-18 |
-12 |
0 |
2-6 肉丸子 |
2-6 BMS |
2-6 石头门 |
|
Detailed statistics for this round can be found here.
Friday, 18 November 2022:
EIPSYKONGROO |
4 |
6 |
都什么年代还在玩传统音游 |
#1 |
Saturday, 19 November 2022:
近月少女的礼仪 |
4 |
6 |
俄亥俄州立大学躁狂播放器 |
#1 |
BMS精灵 |
6 |
3 |
为所动做为所欲为的所欲为 |
#1 |
奖励一把大天空 |
5 |
6 |
猫猫面馆 |
#1 |
又一个倒霉蛋 |
6 |
1 |
无所谓绿皮龙会出手的 |
#1 |
DAMWONGaming |
6 |
5 |
我屙屎精灵我交泥如活打屙 |
#1 |
均衡教派 |
6 |
1 |
上课军训补课反正凑不齐人 |
#1 |
Sunday, 20 November 2022:
经典米托镂空鱼香鸡肉丸 |
6 |
5 |
SV狗都不玩 |
#1 |
队名太多不知道用哪个 |
6 |
0 |
要我一直摆烂一直摆烂吗 |
#1 |
Detailed statistics for this round can be found here.
Friday, 11 November 2022:
DAMWONGaming |
3 |
6 |
俄亥俄州立大学躁狂播放器 |
#1 |
Saturday, 12 November 2022:
番茄炒树莓 |
2 |
6 |
要我一直摆烂一直摆烂吗 |
#1 |
BMS精灵 |
4 |
6 |
SV狗都不玩 |
#1 |
上课军训补课反正凑不齐人 |
6 |
5 |
队名太多不知道用哪个 |
#1 |
铁戈金马 |
6 |
2 |
猫猫面馆 |
#1 |
近月少女的礼仪 |
6 |
0 |
无所谓绿皮龙会出手的 |
#1 |
都什么年代还在玩传统音游 |
6 |
3 |
你说的队 |
#1 |
又一个倒霉蛋 |
6 |
1 |
我屙屎精灵我交泥如活打屙 |
#1 |
奖励一把大天空 |
6 |
4 |
为所动做为所欲为的所欲为 |
#1 |
EIPSYKONGROO |
6 |
2 |
素鲍小馆丸子面条铺 |
#1 |
Sunday, 13 November 2022:
均衡教派 |
1 |
6 |
黎曼猜想 |
#1 |
经典米托镂空鱼香鸡肉丸 |
4 |
6 |
ban位先ban行李箱 |
#1 |
Detailed statistics for this round can be found here.
Saturday, 5 November 2022:
铁戈金马 |
6 |
1 |
为所动做为所欲为的所欲为 |
#1 |
均衡教派 |
6 |
1 |
我屙屎精灵我交泥如活打屙 |
#1 |
番茄炒树莓 |
3 |
6 |
队名太多不知道用哪个 |
#1 |
都什么年代还在玩传统音游 |
0 |
6 |
SV狗都不玩 |
#1 |
经典米托镂空鱼香鸡肉丸 |
6 |
3 |
近月少女的礼仪 |
#1 |
奖励一把大天空 |
4 |
6 |
黎曼猜想 |
#1 |
DAMWONGaming |
3 |
6 |
猫猫面馆 |
#1 |
你说的队 |
2 |
6 |
无所谓绿皮龙会出手的 |
#1 |
BMS精灵 |
6 |
2 |
素鲍小馆丸子面条铺 |
#1 |
Sunday, 6 November 2022:
又一个倒霉蛋 |
4 |
6 |
ban位先ban行李箱 |
#1 |
上课军训补课反正凑不齐人 |
6 |
2 |
要我一直摆烂摆烂吗 |
#1 |
EIPSYKONGROO |
4 |
6 |
俄亥俄州立大学躁狂播放器 |
#1 |
Detailed statistics for this round can be found here.
Saturday, 29 October 2022:
俄亥俄州立大学躁狂播放器 |
1 |
6 |
奖励一把大天空 |
#1 |
我屙屎精灵我交泥如活打屙 |
6 |
3 |
上课军训补课反正凑不齐人 |
#1 |
BMS精灵 |
2 |
6 |
近月少女的礼仪 |
#1 |
番茄炒树莓 |
3 |
6 |
为所动做为所欲为的所欲为 |
#1 |
铁戈金马 |
6 |
2 |
队名太多不知道用哪个 |
#1 |
都什么年代还在玩传统音游 |
5 |
6 |
猫猫面馆 |
#1 |
无所谓绿皮龙会出手的 |
1 |
6 |
又一个倒霉蛋 |
#1 |
DAMWONGaming |
6 |
0 |
SV狗都不玩 |
#1 |
要我一直摆烂一直摆烂吗 |
2 |
6 |
均衡教派 |
#1 |
EIPSYKONGROO |
4 |
6 |
黎曼猜想 |
#1 |
Sunday, 30 October, 2022:
你说的队 |
3 |
6 |
ban位先ban行李箱 |
#1 |
素鲍小馆丸子面条铺 |
2 |
6 |
经典米托镂空鱼香鸡肉丸 |
#1 |
The final standings for the Qualifier stage and detailed statistics for this round can be found at the following spreadsheet.
Qualifier stage added, for determining the captain role. The results will be used in the drafting phase.
Some players will be eliminated in Qualifiers and the drafting phase.
The Regular stage has 4 rounds instead of 3. Only teams with a 2-1 or 1-2 record will participate in round 4.
Round of 16 added into playoffs.
A player cannot be banned in a match until they have finished a game in that match.
The team that picks beatmaps first cannot ban players during the first 2 rounds.
Picking beatmaps and banning players should be sent using a single message. If a team continues to be slow at banning, referees have rights to ignore the ban.
"Sum of all score differences of each beatmap" added as a last method for determining ranking in the Regular stage.
Mappool size increased by 2 maps.
For Regular stage ranking, beatmap difference is now compared first, followed by Buchholz score.
The following rules are changed to consistent with rules on MWC 4k 2022
:
The winner of the !roll
may choose to pick first or ban first of the match.
A failed player's score will still get added to the team score.
Teams are allowed to rematch if any team member disconnects early on during a beatmap.
Referees have the right to increase or decrease timer settings.
Calling a tactical timeout on a tiebreaker requires the agreement of both teams' captains.
The No Fail mod can used in the FreeMod bracket.
The GB Cup 2022 Autumn is a captain draft-based team tournament, played on the osu!mania game mode.
Beatmap scoring is based on Score V2.
The maps for each round will be announced by the mappool selectors on the official stream, on the Sunday before the actual matches take place.
The match schedules for each round will be announced by the host on this page, as well as the information sheet, on the Sunday before the matches take place.
Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
If a game ends in a draw, it will be nullified and the map will be replayed.
Teams may ask for a rematch if a team member encounters technical difficulties while playing.
"Lag spikes" will not be considered as a valid reason to nullify a beatmap.
If a rematch happens, the original roster for each team during that particular beatmap must remain the same. If that is not possible, e.g. by virtue of a technical issue, both teams will be allowed to swap rosters.
This rule should not to be abused. Referees may veto a rematch request if they find that this is the case.
Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) can be rematched, at the referee's discretion, as long as it is clearly communicated in the chatroom.
If a player disconnects, their scores will not be counted towards their team's total, unless adequate proof of said score is provided. The following are considered as acceptable proof:
Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
Screenshots from other players taken directly in-game that show the affected player's score.
Screenshots from the results screen must clearly show the affected player's score. This is the preferred method.
Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
All screenshots MUST be taken using the game itself (using Shift
+ F12
), that is, they must be hosted on the https://osu.ppy.sh/
domain. Any other form of screenshot will be denied.
Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
If less than the minimum amount of required players are present at match time, the match can be postponed for up to 10 minutes. If, after this period, there are still not enough players for either, a
win by default will be declared for the team with the most members present.
Exchanging players during games is allowed without limitations, except tournament-specific rules. See the
match instructions for details.
If a player disconnects between beatmaps and the team cannot provide a substitute, the match can be delayed for up to 10 minutes (limited to once per team, per match).
The size for a team is 5.
Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
All players and staff must be treated with respect. Instructions of the referees and the host are to be followed. Decisions labelled as final are not to be objected.
The multiplayer chatrooms underlie the
osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
Unexpected incidences will be handled by the host. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
Penalties for violating the tournament rules include, but are not limited to:
Exclusion of specific players for one beatmap.
Exclusion of specific players for an entire match.
Declaring the match as forfeited, or as a win by default for the other team.
Disqualification from the entire tournament.
Disqualification from current and future GBC series.
Disqualification from current and future official and community tournaments, until appealed.
Referees may allow, at their discretion, lower or higher tolerances for timers.
The host may request liveplays or recordings of individual players or teams at any point.
The host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.
Please send the host a
private message and
fill this form to register.
To ensure valid and serious registrations, every registered user will be manually checked by the host.
A list of all successfully registered players will be published after the registration phase, and will then participate in the drafting phase.
Organisers reserve the right to decline restricted players from participating in the tournament.
In the Qualifier stage, all players will play a specific mappool designed by the mappool selectors and mappool helpers.
The Qualifier pool contains 8 maps, all of which will use
FreeMod rules, organised as such:
Rice: 3 beatmaps
LN 2 beatmaps
Hybrid: 2 beatmaps
SV: 1 beatmap
Players will play the mappool at least once at a designated time. Their best combined score will be the final result.
The mappool will be played in the following order: SV1, RC1, RC2, RC3, LN1, LN2, HB1, HB2. Players may not ask to play the pool in any other order.
There will be an optional 5-minute break in between the first and second play-through of the mappool.
All players will play their qualifiers in separate rooms. We suggest players not to broadcast or share their results to avoid seed manipulation.
Qualifier stage's result will using to seeding and choosen captains.
Some best-performance players will advance to drafting phase.
The number of players advanced will be determined by how many players required on drafting phase. (i.e. For 16 teams, each team have 5 players' size, total 16*5=80
players are required on drafting phase. So about Top 85 will be advanced to drafting phase, giving captains some extra choices for last pick.) This might change depending on the number of incoming registrations.
Disrupting the match by foul play or seed manipulation will result in disqualification, and any such players will be announced before the drafting phase takes place.
Following the Qualifier stage, all player should participate a phase to form teams , called Drafting phase, unpicked player will be eliminated from the tournament.
Following the drafting phase, a swiss stage will be played, called the Regular stage. The top 16 teams will advance, and the others get eliminated from the tournament.
Following the Regular stage, a single-elimination stage will be played, called Playoffs. This means that the winner continues with their runs, and the losing team will be eliminated from the tournament, except in the bronze match.
The host will declare one captain for each team 24 hours before the drafting phase.
Drafting order will also be declared by the host.
Captains are selected by performance and preference.
Non-captains will join a group of players waiting to join a team, herein called a "player pool".
Captains decide their team members during the drafting phase.
There will be a 120-second planning phase before the picking phase starts.
During the picking phase, the pick order consists of 2 phases that repeat twice, such that every captains gets to choose 4 players.
During phase 1 and 3, picks start in increasing order, from the 1st to the 24th captain.
During phase 2 and 4, picks start in decreasing order, from the 24th to the 1st captain.
this might change depending on the number of incoming registrations.
Each captain has 60 seconds to pick one player from the player pool on their turn.
If the captain picks a player, the pick time still has to elapse before the next captain's turn starts, meaning each phase will take 16 minutes.
After each phase, there is a 60-second break before the next phase starts.
At all times, the captains may communicate with each other via multiplayer chatrooms or voice chat.
After the drafting phase, captains may choose, with the approval of the host, to delegate their role to other prospective team members.
Captains may also choose to rename their team name after the drafting phase.
The default name of team is: Team {X}
, with {X}
being an abbreviation of the captain's name.
Team names cannot be longer than 12 characters (a Chinese character is considered as 1).
Bad behaviour during the drafting phase will be seen as disrupting the match by foul play.
Following the drafting phase, a 4-round Swiss stage will be played. This means teams with same match record will face each other.
The final ranking of the Swiss round will be determined by the following criteria in order:
Most matches won
Highest beatmap difference (beatmap wins - beatmap losses
)
Highest Buchholz score
Head-to-head result (if possible)
Most beatmaps won
Fewest beatmaps lost
Sum of all score differences of each beatmap (∑(total score - opponent's total score)
for each beatmap played in the regular stage)
Dice roll
On round 4, the highest ranked 2-1 team will faced to the lowest ranked 1-2 team。
The top 16 teams will advanced to the Playoff stage, while the remaining players get eliminated from the tournament.
This means that teams with a record of 3-X will advance to the next stage, while teams with a record of X-3 will be eliminated.
Also, teams with a record of 2-2 will have the chance to advance by ranking in the top 16.
Teams with a record 3-0 or 0-3 need not play round 4, as they have already advanced or gotten eliminated.
The results from the Regular stage will also be used for seeding teams.
In the Qualifier stage, player need to ranking high enough to advanced.
In drafting phase, player need to being picked into a team or become captains to advanced.
In the Regular stage, teams need to win 6 maps to win a match (best of 11).
In Quarterfinals, Semifinals and Finals, teams need to win 7 maps to win a match (best of 13).
A referee will create a multiplayer room 15 minutes before the scheduled match time. Players must join the lobby in that period.
The room settings are Game mode: "osu!mania"
, Team mode: "Team Vs"
and Score mode: "ScoreV2"
. The room name must follow the pattern of GBC 2022 Autumn: ({TeamRed}) vs ({TeamBlue})
.
The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
Each captain can ban one beatmap from the pool. These beatmaps can not be picked by any team for the entire duration of the match.
Both captains will alternate picking a beatmap from the mappool.
Each captain must use
!roll
once in
#multiplayer
.
After each pick, both captains
may ban
one of the opposing team members from playing the beatmap in a match,
except during tiebreakers. A player cannot be banned during a match until they have played one beatmap.
Any player can only be banned like this once per match.
The team that picks beatmaps first cannot ban players during the first 2 rounds.
The team that is currently picking a beatmap gets to ban a player first, before the other team.
If less than required player avaliable, banning player might be limited by host considering.
Teams will have 2 minutes to pick a beatmap and ban an opposing player , and 2 minutes to get ready. If a team takes more time than allowed, the procedures adopted will be as follows:
Picking beatmaps and banning players should be sent using a single message. If a team continues to be slow at banning, referees have rights to ignore the ban.
For the first occurrence:
On subsequent occurrences:
For bans of opposing players, the captain forfeits the ban.
For map bans, the captain forfeits the ban.
For map picks, a random map will be chosen from the mappool using !roll X
, where X is the number of maps that were neither picked nor banned, excluding the tiebreaker.
For a ready timer, the referee will issue the !mp start 10
command, regardless of how many players from each team are present in the lobby, using !mp kick
on any extra players for each team, starting from the top (i.e. the first valid player combination for each team will be forced to play the pick). The results for such games are to be taken as is.
Repeat offenders may receive further sanctions from the host.
Each team will receive
one "tactical timeout" of
two minutes, to be used as extra time to pick or ban a beatmap.
The tactical timeout is optional.
There will be five separate mappools.
This might change depending on the number of incoming registrations.
Qualifiers will use a separate mappool.
Regular stage Round 1 and Round 2 use mappool #1.
Regular stage Round 3 and Round 4 use mappool #2.
Round of 16 and Quarterfinals use mappool #3.
Semifinals and Finals use mappool #4.
Each mappool consists of a fixed amount of maps each stage which will all be played under
FreeMod conditions. This means that there is a unique FreeMod bracket.
The mappool sizes are as follows:
Each mappool has one tiebreaker, except for the Qualifiers.
Possible mod choices for the FreeMod bracket are No Fail, Hidden, Fade In, Flashlight, and Mirror.
The tiebreaker will be played under FreeMod conditions.
Each stage will be held on a single weekend.
Matches in Qualifiers will be held during specific time slots proposed by the tournament staff. Each player is free to choose a time slot in which they want to play.
All matches will be held between Friday 18:00 and Sunday 23:59 (UTC+8).
Scheduling will be handled by the host. Schedules will be released on the Sunday before the first match of the stage. The host will try to create a schedule that respects all participants' preferences.
Reschedules will only be considered if both teams agree to a time and communicate it to the tournament staff, before Wednesday 23:59 UTC+8 of the week the match is to take place on.
Captains are responsible for their team's availability.