wiki
Requested page is not yet translated to the selected language (dansk). Showing English version.

osu! Indonesia Tournament #11 (2021)

OIT 2021 logo

The osu! Indonesia Tournament #11 (2021) (OIT 2021) was an Indonesian double-elimination 1v1 osu! tournament hosted by Fre and co-hosted by Niva, Senritsu, Tama-desu, and Rayhan Hamil. It was the eleventh iteration of the osu! Indonesia Tournament.

Tournament schedule

Event Timestamp
Registration phase 2021-01-04/2021-01-24
Screening phase 2021-01-25/2021-01-31
Qualifiers 2021-02-01/2021-02-14
Round of 32 2021-02-15/2021-02-21
Round of 16 2021-02-22/2021-02-28
Quarterfinals 2021-03-01/2021-03-07
Semifinals 2021-03-08/2021-03-14
Finals week 1 2021-03-15/2021-03-21
Finals week 2 2021-03-22/2021-03-28

Prizes

Placing Prize(s)
Gold crown 50% of the raised prize pool, 6 months of osu!supporter, unique profile badge
Silver crown 30% of the raised prize pool, 4 months of osu!supporter
Bronze crown 20% of the raised prize pool, 2 months of osu!supporter

OIT 2021 winner badge

Organisation

OIT 2021 was run by various osu! community members predominantly hailing from Indonesia.

Participants

Listed below are players who qualified into the Round of 32 (along with their respective seed number and average map rank combined from each individual Qualifier beatmaps) out of 106 registered players in total.

Seed No. Player Avg. Map Rank
1 Skydiver 8.2
2 rho 8.5
3 Vinno 8.6
4 Deeto 9.0
5 MineFrostID 9.1
6 Walfrid 10.4
7 Rexeez 10.6
8 Lifeline 11.1
9 Crezz 12.2
10 LoidKun 14.0
11 Fuma 15.2
12 - Rosemary - 17.71
13 Thatnoobguy 18.4
14 Skitzor 18.5
15 Herbayse 18.9
16 Takaichi 21.2
17 cfood 21.3
18 Vvn 22.4
19 fry 22.7
20 Daffy 24.0
21 Venta 24.6
22 Fayn 26.9
23 Caruma 27.0
24 Eliz 27.2
25 Firia 27.3
26 Suikami 27.6
27 Clayweg 28.2
28 ngonk 28.7
29 Contra 29.4
30 Somay 287 29.5
31 xHirayuki 31.5
32 Xicyte 31.7

Podium

OIT 2021 podium

Mappools

Finals week 2

Download the mappack here! (164 MB)

Finals week 1

Download the mappack here! (160 MB)

Semifinals

Download the mappack here! (161 MB)

Quarterfinals

Download the mappack here! (163 MB)

Round of 16

Download the mappack here! (100 MB)

Round of 32

Download the mappack here! (114 MB)

Qualifiers

Download the mappack here! (76 MB)

Match results

Finals (week 2)

Friday, 26 March 2021:

Bracket Player 1 Player 2 Match link
Lower Crezz 4 7 Skydiver #1

Saturday, 27 March 2021, Grand Final:

Bracket Player 1 Player 2 Match link
Grand Final rho 7 4 Skydiver #1

Finals (week 1)

Friday, 19 March 2021:

Bracket Player 1 Player 2 Match link
Upper Crezz 4 7 rho #1

Saturday, 20 March 2021:

Bracket Player 1 Player 2 Match link
Lower Fuma 3 7 Rexeez #1
Lower Deeto 3 7 Skydiver #1

Sunday, 21 March 2021:

Bracket Player 1 Player 2 Match link
Lower Rexeez 3 7 Skydiver #1

Semifinals

Friday, 12 March 2021:

Bracket Player 1 Player 2 Match link
Upper rho 6 2 Fuma #1
Lower Skydiver 6 0 LoidKun win by default

Saturday, 13 March 2021:

Bracket Player 1 Player 2 Match link
Lower Venta 0 6 Skitzor #1
Lower cfood 5 6 Rexeez #1
Lower MineFrostID 6 1 Somay 287 #1

Sunday, 14 March 2021:

Bracket Player 1 Player 2 Match link
Lower Skitzor 1 6 Rexeez #1
Lower MineFrostID 1 6 Skydiver #1

Monday, 15 March 2021:

Bracket Player 1 Player 2 Match link
Upper Crezz 6 1 Deeto #1

Quarterfinals

Friday, 5 March 2021:

Bracket Player 1 Player 2 Match link
Lower Splacten 1 6 Vvn #1
Lower Lifeline 6 3 Vinno #1
Lower Rexeez 6 1 Thatnoobguy #1

Saturday, 6 March 2021:

Bracket Player 1 Player 2 Match link
Lower MineFrostID 6 4 xHirayuki #1
Upper Deeto 6 4 Venta #1
Lower Daffy 1 6 Caruma #1
Upper rho 6 2 LoidKun #1
Lower Skydiver 6 0 Fayn #1
Lower Walfrid 6 0 Takaichi win by default

Sunday, 7 March 2021:

Bracket Player 1 Player 2 Match link
Upper cfood 1 6 Crezz #1
Upper Somay 287 3 6 Fuma #1
Lower Skitzor 6 1 Firia #1
Lower Skydiver 6 3 Lifeline #1
Lower Caruma 5 6 MineFrostID #1
Lower Rexeez 6 0 Vvn win by default

Wednesday, 10 March 2021:

Bracket Player 1 Player 2 Match link
Lower Walfrid 1 6 Skitzor #1

Round of 16

Friday, 26 February 2021:

Bracket Player 1 Player 2 Match link
Lower Clayweg 3 5 Fayn #1
Lower Vinno 5 1 fry #1

Saturday, 27 February 2021:

Bracket Player 1 Player 2 Match link
Upper Lifeline 4 5 Crezz #1
Upper rho 5 0 Vvn #1
Lower ngonk 2 5 Splacten #1
Lower Xicyte 3 5 Takaichi #1
Lower Thatnoobguy 5 0 Contra win by default

Sunday, 28 February 2021:

Bracket Player 1 Player 2 Match link
Lower Herbayse 4 5 xHirayuki #1
Upper MineFrostID 4 5 Venta #1
Lower Suikami 2 5 Caruma #1
Lower Firia 5 0 Eliz win by default

Monday, 1 March 2021:

Bracket Player 1 Player 2 Match link
Upper Skydiver 4 5 cfood #1
Upper Deeto 5 2 Daffy #1
Upper Rexeez 4 5 LoidKun #1
Upper Somay 287 5 4 Skitzor #1
Upper Walfrid 1 5 Fuma #1

Round of 32

Friday, 19 February 2021:

Bracket Player 1 Player 2 Match link
Upper Crezz 5 2 Eliz #1

Saturday, 20 February 2021:

Bracket Player 1 Player 2 Match link
Upper Deeto 5 0 Contra #1
Upper rho 5 0 xHirayuki #1
Upper Herbayse 3 5 Vvn #1
Upper Fuma 5 0 Fayn win by default

Sunday, 21 February 2021:

Bracket Player 1 Player 2 Match link
Upper Vinno 2 5 Somay 287 #1
Upper MineFrostID 5 1 ngonk #1
Upper Walfrid 5 2 Clayweg #1
Upper Thatnoobguy 1 5 Daffy #1
Upper Rexeez 5 2 Suikami #1
Upper Takaichi 2 5 cfood #1
Upper Lifeline 5 0 Firia #1
Upper - Rosemary - 0 5 Venta win by default

Monday, 22 February 2021:

Bracket Player 1 Player 2 Match link
Upper Skydiver 5 0 Xicyte #1
Upper Skitzor 5 0 fry #1

Wednesday, 24 February 2021:

Bracket Player 1 Player 2 Match link
Upper LoidKun 5 2 Caruma #1

Ruleset

General rules

  1. Beatmap scoring is based on ScoreV2.
  2. The mapsets for each round will be announced by the Tournament Management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the Tournament Management. If there are any player(s) who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #scheduling channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player does not show up within 10 minutes of the start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they failed the beatmap.
    • Disconnects that occur within a few seconds after the beatmap is started by the referee can be rematched.
  9. If a player disconnects between beatmaps, the match can be delayed up to 15 minutes at most.
    • In case the disconnected player failed to report back after the maximum allowance of 15 minutes had passed, the opposing player may be declared to be winning the match by default.
  10. Lag is not a valid reason to nullify a beatmap.
  11. If there are any problems during the match occurence, the Tournament Management will make a decision based on referee's report.
  12. It is expected that all players be polite and respectful to each other. Penalties will be given if players violate.
    • If a player is found to be engaging in an act of offensive provocation, the said player responsible for the provocation may be either disqualified right away from OIT 2021 and/or blacklisted from the future instalment(s) of OIT.
    • Usage of any tools and programs that are against osu!'s community rules is strictly prohibited and will be straight up reported to the osu! team at will.
    • If a player is found to be smurfing another player's account, the corresponding players will be blacklisted in the next instalment(s) of OIT regardless of their role in the smurfing accident.

Qualifier rules

  1. Each player will have to sign up to one of the twenty Qualifier lobbies that have been scheduled and prepared by the Tournament Management in advance.
  2. In the lobby, players will have to consecutively play all of the ten Qualifier beatmaps in the order of NM1 → NM2 → NM3 → NM4 → HD1 → HD2 → HR1 → HR2 → DT1 → DT2.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to join in (or register for) more than one Qualifier lobbies.
  5. 32 players with the highest average rank combined from each individual Qualifier beatmaps will advance to the knock-out stages.
    • If there are two (or more) players who share the same average rank, the player that holds the higher total score combined from all ten Qualifier beatmaps will be placed in the higher seed.
  6. Failure to attend in any of the twenty Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules

  1. The 32 players who managed to get through from the Qualifiers will be matched to each other based on their Qualifiers seeding.
  2. Players will compete against each other using the Double Elimination system.
  3. The Double Elimination System works as follows:
    • Players who lose in the Upper Bracket can still play again on the Lower Bracket.
    • Players who lose in the Lower Bracket will be eliminated from the tournament.
    • In the Grand Finals, the winner of the the Upper Bracket will only need to win a single match against their opponent in order to claim the championship title. The winner of the Lower Bracket, however, will need to win two matches and enforce a Bracket Reset against their opponent in order to claim the championship title.
  4. Players who can compete in the next round are determined by:
    • In the Round of 32 and the Round of 16, each player needs to win 5 points in order to win a match. (Best-of-9)
    • In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best-of-11)
    • In both of the Finals Weeks, each player needs to win 7 points in order to to win a match. (Best-of-13)
    • Players who win by default.
    • Whether there are players who are disqualified from the tournament.

Match regulations

  1. Each player must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban two beatmaps from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Each player may not ban two beatmaps from the same mod pool, except from the NoMod pool. For example, banning NM1 and NM2 is allowed; banning NM1 and HD1 is allowed; banning HD1 and HD2, however, is not allowed.
    • Banning does not apply in the Qualifier lobbies.
  3. Each player is free to select one warm-up beatmap. Using beatmaps with questionable content is prohibited.
    • Warm-ups do not apply in the Qualifier lobbies.
  4. In a FreeMod pick, each player has to apply at least one mod to play the beatmap with. Allowed mods are EZ, HR, HD, or any possible combinations of the three mods.
    • Playing a FreeMod pick without any mods applied is not allowed.
  5. The results of each match and any other relevant information regarding the match will be posted on the Discord server after the match has been concluded by the responsible referees.

Notes

  1. - Rosemary - decided to withdrew from the competition entirely during the course of the Round of 32. Under the unanimous discretion of all staff members and other participating players, the - Rosemary - vs Venta match was awarded to Venta by default and Splacten, the 33rd-seeded player based on the Qualifier results, was later admitted in - Rosemary -'s place from the start of the Lower Bracket onwards.