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Catch the Beat Indonesia Cup Open 2024

Catch the Beat Indonesia Cup Open 2024 logo

The Catch the Beat Indonesia Cup Open 2024 (CICO 2024) was a double-elimination 1v1 osu!catch tournament hosted by Urabe Mikoto, Madoka Ayukawa, Constantine, and Dedot. Despite its name, the tournament was open to all players from Asia and Oceania with a global rank of #100,000 or higher in the osu!catch game mode. It was the twelfth iteration of the Catch the Beat Indonesia Cup, as well as the second one to be held under the "Open" format.

Tournament schedule

Event Timestamp
Registration phase 2024-06-13/2024-06-26
Screening phase 2024-06-27/2024-07-07
Qualifiers 2024-07-08/2024-07-14
Round of 32 2024-07-15/2024-07-21
Round of 16 2024-07-22/2024-07-28
Quarterfinals 2024-07-29/2024-08-04
Semifinals 2024-08-04/2024-08-11
Finals (week 1) 2024-08-12/2024-08-25
Finals (week 2) 2024-08-26/2024-09-01

Prizes

Placing Prize(s)
Gold crown $40 USD or 18 months of osu! supporter, unique profile badge
Silver crown $20 USD or 8 months of osu! supporter
Bronze crown $10 USD or 2 months of osu! supporter

CICO 2024 winner badge

Organisation

The Catch the Beat Indonesia Cup Open 2024 was run by various osu! community members from Indonesia and beyond.

Participants

Listed below are the players who managed to qualify into the Round of 32 (along with their respective seed number and average rank across all ten Qualifier beatmaps) out of 71 participating players in total.

The complete list of player registrations can be found here.

Seed no. Player Avg. rank
1 Nene Sakura 4.90
2 Nekuro 6.00
3 Shimoe Koharu 8.30
4 Kimitakari 9.40
5 Chroneko 9.50
6 OYG 9.80
7 Happiness Fish 9.90
8 DoDoEbi 10.20
9 [Amazing] 11.00
10 Taskmaster 13.00
11 littlepiggod 13.50
12 EpanPan 13.70
13 Cold Fusion 15.30
14 Azuria 16.70
15 Minato Yukina 17.20
16 fua 19.80
17 TheTixTop 19.90
18 Rakety 21.20
19 Serestia 22.10
20 Oktavia 22.40
21 KWYJIBO 23.80
22 my angel auto 24.40
23 WOAH0 25.00
24 Nerris 25.50
25 Ekseff 26.40
26 lorem ipsum 27.20
27 Flyer 28.70
28 Psc_IceRain 29.00
29 _Tsukiko 29.30
30 Nazrin on osu 29.60
31 _Nanami 31.30
32 pandaBear 31.40

Podium

CICO 2024 podium

Mappools

Finals (week 2)

Download the mappack here! (173 MB)

Finals (week 1)

Download the mappack here! (164 MB)

Semifinals

Download the mappack here! (207 MB)

Quarterfinals

Download the mappack here! (146 MB)

Round of 16

Download the mappack here! (114 MB)

Round of 32

Download the mappack here! (98 MB)

Qualifiers

Download the mappack here! (59 MB)

Match results

Finals (week 2)

Saturday, 31 August 2024:

Bracket Player 1 Player 2 Match link
Lower Nekuro 7 0 Kimitakari #1

Sunday, 1 September 2024:

Bracket Player 1 Player 2 Match link
Grand Final DoDoEbi 4 7 Nekuro #1
Grand Final (bracket reset) Nekuro 7 1 DoDoEbi #1

Finals (week 1)

Sunday, 18 August 2024:

Bracket Player 1 Player 2 Match link
Lower Kimitakari 7 3 [Amazing] #1
Lower Shimoe Koharu 0 7 Nene Sakura win by default

Monday, 19 August 2024:

Bracket Player 1 Player 2 Match link
Lower Nene Sakura 4 7 Kimitakari #1

Sunday, 25 August 2024:

Bracket Player 1 Player 2 Match link
Upper DoDoEbi 7 0 Nekuro win by default

Semifinals

Saturday, 10 August 2024:

Bracket Player 1 Player 2 Match link
Lower Chroneko 6 3 Ekseff #1
Lower Happiness Fish 4 6 [Amazing] #1
Lower Nene Sakura 6 3 Taskmaster #1
Lower my angel auto 3 6 Cold Fusion #1

Sunday, 11 August 2024:

Bracket Player 1 Player 2 Match link
Upper Nekuro 6 1 Shimoe Koharu #1
Upper DoDoEbi 6 3 Kimitakari #1
Lower Cold Fusion 2 6 [Amazing] #1

Monday, 12 August 2024:

Bracket Player 1 Player 2 Match link
Lower Chroneko 5 6 Nene Sakura #1

Quarterfinals

Saturday, 3 August 2024:

Bracket Player 1 Player 2 Match link
Lower [Amazing] 6 0 Nazrin on osu #1
Lower Taskmaster 6 5 Oktavia #1
Lower TheTixTop 2 6 littlepiggod #1
Lower Minato Yukina 6 3 EpanPan #1
Lower Flyer 6 1 fua #1
Lower Cold Fusion 6 3 WOAH0 #1
Lower Serestia 0 6 Ekseff win by default

Sunday, 4 August 2024:

Bracket Player 1 Player 2 Match link
Lower [Amazing] 6 2 littlepiggod #1
Upper Nekuro 6 4 Happiness Fish #1
Upper Nene Sakura 3 6 DoDoEbi #1
Lower Taskmaster 6 2 Minato Yukina #1
Upper Kimitakari 6 3 Chroneko #1
Upper Shimoe Koharu 6 5 my angel auto #1
Lower KWYJIBO 6 0 Rakety win by default
Lower Flyer 0 6 Ekseff win by default

Monday, 5 August 2024:

Bracket Player 1 Player 2 Match link
Lower KWYJIBO 2 6 Cold Fusion #1

Round of 16

Friday, 26 July 2024:

Bracket Player 1 Player 2 Match link
Lower lorem ipsum 2 5 WOAH0 #1

Saturday, 27 July 2024:

Bracket Player 1 Player 2 Match link
Lower Psc_IceRain 1 5 EpanPan #1
Upper DoDoEbi 5 3 [Amazing] #1
Upper Shimoe Koharu 5 3 Serestia #1
Lower pandaBear 4 5 fua #1
Lower Nazrin on osu 5 0 Azuria win by default

Sunday, 28 July 2024:

Bracket Player 1 Player 2 Match link
Lower Ekseff 5 4 Nerris #1
Upper Flyer 1 5 my angel auto #1
Upper Chroneko 5 1 KWYJIBO #1
Upper Nekuro 5 2 Minato Yukina #1
Upper Happiness Fish 5 0 Taskmaster #1
Upper Kimitakari 5 0 Cold Fusion #1
Lower _Tsukiko 4 5 Oktavia #1
Upper Nene Sakura 5 2 TheTixTop #1
Lower _Nanami 0 5 Rakety #1
Lower OYG 0 5 littlepiggod win by default

Round of 32

Saturday, 20 July 2024:

Bracket Player 1 Player 2 Match link
Upper fua 2 5 TheTixTop #1
Upper Taskmaster 5 2 WOAH0 #1
Upper [Amazing] 5 1 Nerris #1
Upper Cold Fusion 5 3 Oktavia #1
Upper Nene Sakura 5 0 pandaBear #1
Upper Kimitakari 5 1 _Tsukiko #1
Upper DoDoEbi 5 0 Ekseff #1
Upper OYG 0 5 Flyer win by default

Sunday, 21 July 2024:

Bracket Player 1 Player 2 Match link
Upper Nekuro 5 0 _Nanami #1
Upper Happiness Fish 5 0 lorem ipsum #1
Upper EpanPan 4 5 KWYJIBO #1
Upper Shimoe Koharu 5 4 Nazrin on osu #1
Upper Minato Yukina 5 2 Rakety #1
Upper littlepiggod 4 5 my angel auto #1
Upper Chroneko 5 1 Psc_IceRain #1

Monday, 22 July 2024:

Bracket Player 1 Player 2 Match link
Upper Azuria 4 5 Serestia #1

Ruleset

General rules

  1. Match lobbies across the tournament will adhere to the following room settings:
    • Team Mode: Head-to-head
    • Win Condition: ScoreV2
  2. The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the tournament management. If there are any players who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #reschedule-request channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player does not show up within 10 minutes of the scheduled start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they had failed the beatmap.
    • A beatmap can be replayed for disconnects that occur within 30 seconds after it has been started or prior to 25% of its completion.
  9. Lag is not a valid reason to nullify a beatmap.
  10. If any problems during the match occur, the tournament management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the tournament management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

  1. In order to participate, players are required to register into the tournament through the tournament's website.
    • Each player is required to be geographically based in or around the regions of Asia or Oceania.
    • For the sake of simplification, regions of certain transcontinental countries such as Azerbaijan or Russia that extend to the Asian continent are considered as a part of Asia.
  2. To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
  4. Testplayers, referees, and mappool selectors may not participate as players in this tournament.

Round-specific rules

Qualifier rules

  1. Each player will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
  2. In the lobby, all players will have to consecutively play all of the ten Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2 -> EZ1.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to join (or register for) more than one Qualifier lobby.
  5. Based on their performance in the Qualifier, players will be ranked based on their average rank combined from each individual Qualifier beatmap.
  6. 32 players with the highest average rank according to the above criteria will advance to the knock-out stages.
    • If there are two (or more) teams that share the same average rank, the teams will be ordered based on their average score across all ten Qualifier beatmaps.
  7. Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules

  1. The 32 players who got through from the Qualifiers will be matched against each other based on their Qualifier seeding (e.g. Seed #1 vs. Seed #32, Seed #2 vs. Seed #31, and so on).
  2. Players will compete against each other using the double-elimination system.
  3. The double-elimination system works as follows:
    • Players who lose in the upper bracket can still play again in the lower bracket.
    • Players who lose in the lower bracket will be eliminated from the tournament.
    • In the Grand Final, the winner of the the upper bracket will only need to win a single match in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset in order to clinch the championship title.
  4. Players who can compete in the next round are determined by:
    • In the Round of 32 and the Round of 16, each player needs to win 5 points in order to win a match. (Best of 9)
    • In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best of 11)
    • In both of the Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
    • Whether there are players who are declared to win the match by default.
    • Whether there are players who are disqualified from the tournament.

Match regulations

  1. Prior to starting the match, representatives from each player must run the !roll command in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban one beatmap from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
  3. Each player will be given a chance to pick one warm-up beatmap to be played in the lobby.
    • Playing a warm-up beatmap is not mandatory, and players may elect to skip their warm-up pick should they wish to.
  4. Maps from the same mod pool may not be picked twice in a row.
    • For example, following a NM1 pick, the next player picking may not pick another map from the No Mod pool.
  5. When playing a map from the Hard Rock or Double Time pool, the Hidden mod may be optionally used by any player.
  6. In the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled. Players are free to play the tiebreaker map with the Hidden mod should they wish to.
    • Playing the tiebreaker map with a mod is not mandatory.
  7. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.