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[osu!catch] Catch Indonesia Cup Open (CICO) 2024 | Nekuro Wins

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Urabe Mikoto



WELCOME TO OSU CATCH INDONESIA CUP OPEN (CICO) 2024

We're back on the 12th iteration this year! We're thrilled to announce this year we're expanding the tournament's region to include players coming from Asia and Oceania countries!

TOURNAMENT TIMELINE

  1. Registration Phase : 13th June 2024 - 26th June 2024 (23:59 UTC)
  2. Qualifier Showcase : 7th July 2024 (14 UTC) (estimate)
  3. Qualifier Stage : 13th July 2024 - 14th July 2024
  4. RO32 Stage : 20th July 2024 - 21st July 2024
  5. RO16 Stage : 27th July 2024 - 28th July 2024
  6. Quarterfinal Stage : 3rd August 2024 - 4th August 2024
  7. Semifinal Stage : 10th August 2024 - 11th August 2024
  8. Final Stage : 17th August 2024 - 18th August 2024
  9. Grand Final Stage : 24th August 2024 - 25th August 2024

REGISTRATION REQUIREMENT

  1. CICO2024 is a 1 versus 1 double-elimination tournament, played on osu!catch game mode.
  2. Players will sign up as a solo player.
  3. Players MUST have flag from the region continental Asia or Oceania players.
  4. Asia, Oceania players must be proven with the correct flag on osu! profile (We already country-limit registration at Wybin)
  5. Host will add more information if deemed necessary.

TOURNAMENT RULES

  1. Beatmap scoring is based on ScoreV2.
  2. The match schedule will be settled by the Host.
  3. If no referee is available at match time, the match will be postponed.
  4. If a pick ends in a draw, it will be nullified and the map will be replayed.
  5. Players may ask for a rematch if they encounters technical difficulties while playing.
    1. Lag spikes are not considered a valid reason to nullify a beatmap.
    2. This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
  6. Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) can be rematched, at the referee's discretion, as long as it is clearly communicated in the chatroom.
  7. Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other player or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
  8. All players and staff must be treated with respect. Instructions from the referees and Host are to be followed. Decisions labelled as final are not to be objected.
  9. If the player is not present at match time, the match can be postponed for up to 15 minutes. If the player is not present more than 15 minutes after match time, a win by default will be declared for the side player.
  10. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
  11. Referees may allow, at their discretion, lower or higher tolerances for timers.
  12. Host may request liveplays or recordings of individual players at any point.
  13. Host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.

QUALIFIER INSTRUCTION

  1. In the Qualifier stage, all players will play a specific pool designed by the mappool selectors.
  2. The mappool consists of 5 brackets: NoMod, Hidden, Hard Rock, Double Time and Easy. There will be no tiebreakers for this stage.
  3. The Qualifier pool will contain 9 maps. There will be 2 maps under the NoMod, Hidden, Hard Rock, and Double Time brackets each and 1 map Easy.
  4. Players will play the mappool in two runs at a designated time.
  5. The mappool must be played in the following order: NM1, NM2, HD1, HD2, HR1, HR2, DT1, DT2, EZ1.
  6. The seeding method used for Qualifiers will be %MAX — the highest player score for each map will receive 100% of the points, and every other player will be awarded a percentage of that top score.
  7. The exact formula that will be used for all players (and for each map) is Final Score = Player Score / MAX(Map Score Player), where:
    1. Final Score is the percentage awarded to the current player
    2. Player Score is the score the current player achieved on the current map
    3. MAX(Map Score Player) is the highest score achieved for the current map
  8. An optional 3-minute break will be offered between the first and second playthrough of the mappool.
  9. All players will play their qualifiers in following lobby which already decided. It is suggested that every players do not broadcast or share their results publicly to avoid seed manipulation.
  10. Only the top 32 seeded players will advance to the Round of 32.
  11. The Qualifier stage results will be published in this wybin or spreadsheet document (will be released when its ready) after all players have played the qualifier stage.

STAGE INSTRUCTION

  1. Following the Qualifier stage, a double elimination bracket will be played. This means that the winning players moves to the next stage while the loser gets moved to the losers bracket.
  2. Players in the losers bracket must play 2 matches each weekend starting from the Quarterfinals.
  3. Players that lose a match in the losers bracket are eliminated from the tournament.

WIN CONDITIONS

  1. A referee will create a multiplayer room 15 minutes before the scheduled match time. Players must join the lobby in that period.
  2. The room settings are Game mode: "osu!catch", Team mode: "Team VS" and Score mode: "ScoreV2". The room name must follow the pattern of CICO2024: ({Red Team}) vs ({Blue Team}). The player mentioned first in the room name must be the red team, the player mentioned second in the room name must be the blue team.
  3. Each player can ban one beatmap from the pool. These beatmaps can not be picked by any player for the entire duration of the match.
  4. Both players will alternate picking a beatmap from the mappool.
  5. Each player must use !roll once in #multiplayer.
    1. The winner of the !roll will choose pick/ban map first following to the the lose !roll will decided after winner !roll decision.
  6. Every player will have 2 minutes to pick a beatmap and 2 minutes to get ready.
  7. Player cannot pick the same mod twice in a row (example, if player A pick mod HD, player A cannot pick HD again in the next turn).

MAPPOOL INSTRUCTIONS

  1. There will be one mappool for each round of play.
  2. Each mappool consists of 5 brackets: NoMod, Hidden, Hard Rock, Double Time and Easy.
  3. The player using Hard Rock may choose to use Hidden and Hard Rock or just Hard Rock.
  4. Round of 32 and Round of 16 will consist of 13 maps, Quarterfinals and Semifinals will consist of 16 maps, Finals and Grand Finals will consist of 18 maps. Any change will be announced beforehand if deemed necessary.
  5. Every mappool, except for the Qualifier stage, will contain a tiebreaker beatmap. It will only be played in case of a tie in the scoreline in the best of system, e.g. the scoreline is 4-4 and the match is best of 9, the tiebreaker shall be played.
  6. The No Fail mod will be enabled on all maps.
  7. When playing a map from the Hard Rock or Double Time pool, Hidden can be used optionally by any player.
  8. The tiebreaker can be played with no mods selected or with the Hidden mod.

SCHEDULING INSTRUCTION

  1. Each stage will be held on a single weekend.
  2. The Scheduler will arrange the schedule for every player following to the timezone of the player itself.
  3. Matches in Qualifiers will be held during specific time slots proposed by the Scheduler. Each player is free to choose a time slot in which they want to play.
  4. All Bracket Stages will be held between Friday to Sunday.
  5. Reschedules will only be considered if both players agree to a time and communicate it to the Host

BADGE DESIGN


PRIZEPOOL

  • Interested in contributing to the prize pool for CICO2024? Please contact Host & Co-Host on Discord

Please report any concern you may have about this tournament to the tournament committee:
https://pif.ephemeral.ink/partial-authenticate
Maitoo
Hype!
Constantine
real
Madoka Ayukawa
let me cooking
Topic Starter
Urabe Mikoto
let me cooking
Himari Kino
glhf guys
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