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osu!catch Convert Cup

o!cCC logo

The osu!catch Convert Cup (o!cCC) was a 1v1 osu!catch tournament hosted by Kasumii-sama and TLQ_Yoshii. The mappool used in the tournament included osu! maps only. It was the first instalment of the osu!catch Convert Cup.

Tournament schedule

Event Timestamp
Registration phase 2019-08-18/2019-09-07
Live drawings 2019-09-15 (15:00 UTC)
Qualifiers 2019-09-21/2019-09-22
Round of 32 2019-09-28/2019-09-29
Round of 16 2019-10-05/2019-10-06
Quarterfinals 2019-10-12/2019-10-13
Semifinals 2019-10-19/2019-10-20
Finals 2019-10-26/2019-10-27
Grand Finals 2019-11-03

Prizes

Placing Prize(s)
Gold crown Unique profile badge, 6 months of osu!supporter
Silver crown 4 months of osu!supporter
Bronze crown 2 months of osu!supporter

o!cCC winner badge

Organisation

The osu!catch Convert Cup was run by various community members.

Participants

Podium

This competition has come to an end and resulted in the following podium:

Placing Player
Gold crown Dusk
Silver crown Karym
Bronze crown NachoL

Mappools

Finals

This mappool was used in Finals and Grand Finals.

Download the mappack here! (116 MB)

Semifinals

Download the mappack here! (122 MB)

Quarterfinals

Download the mappack here! (83 MB)

Round of 16

Download the mappack here! (99 MB)

Round of 32

Download the mappack here! (83 MB)

Qualifiers

Download the mappack here! (25 MB)

Match results

Grand Finals

Sunday, 3 November 2019:

Player 1 Player 2 Match link
Dusk 7 1 Karym #1

Finals

Saturday, 26 October 2019:

Player 1 Player 2 Match link
Dusk 7 0 Karym win by default
NachoL 7 0 Boros win by default

Sunday, 27 October 2019:

Player 1 Player 2 Match link
Karym 7 3 NachoL #1

Semifinals

Saturday, 19 October 2019:

Player 1 Player 2 Match link
Dusk 6 0 Roido win by default
Karym 6 5 -Kurisu- #1
forgottentaco 5 6 Boros #1
Cxlucha 2 6 NachoL #1
-Kurisu- 0 6 NachoL #1

Sunday, 20 October 2019:

Player 1 Player 2 Match link
Roido 0 6 Boros win by default

Quarterfinals

Saturday, 12 October 2019:

Player 1 Player 2 Match link
Dusk 5 0 NachoL win by default
forgottentaco 5 2 chickennando #1
Boros 1 5 Karym #1
Cxlucha 0 5 Roido #1
Holloh 5 0 Ginoshi win by default
-Kurisu- 5 2 AAAAAAAAAAAAHHH #1
-Boltic- 0 5 Brazil #1
Noulayfe 5 3 Shyeart #1

Sunday, 13 October 2019:

Player 1 Player 2 Match link
NachoL 5 2 Hanik #1
forgottentaco 5 1 AAAAAAAAAAAAHHH #1
Cxlucha 5 0 Holloh win by default
Noulayfe 0 5 Boros win by default

Round of 16

Saturday, 5 October 2019:

Player 1 Player 2 Match link
Jemzuu 0 5 Boros win by default
Roido 5 1 forgottentaco #1
AAAAAAAAAAAAHHH 5 2 Holloh #1
Dusk 5 1 Shyeart #1
-Kurisu- 5 0 Ginoshi win by default
Cxlucha 5 4 lineqtxz #1
Noulayfe 4 5 NachoL #1

Sunday, 6 October 2019:

Player 1 Player 2 Match link
lineqtxz 2 5 chickennando #1
Jemzuu 0 5 Hanik win by default
Ginoshi 5 1 Saaya #1
Karym 5 0 Galaxi #1
Holloh 5 0 SchnitzelBae #1
Noulayfe 5 1 BlackBear #1
forgottentaco 5 1 wwwww- #1
Shyeart 5 0 Julo #1
Galaxi 1 5 -Boltic- #1

Round of 32

Saturday, 28 September 2019:

Player 1 Player 2 Match link
Aryssiel 0 4 Jemzuu win by default
chickennando 1 4 Galaxi #1
Holloh 4 0 wonjae #1
Roido 4 0 -MomoX #1
Noulayfe 4 1 Saaya #1
Blackbear 3 4 Ginoshi #1
Karym 4 0 mothernature #1
Dusk 4 0 SchnitzelBae #1
AAAAAAAAAAAAHHH 4 0 Julo win by default
NachoL 4 0 MeeeDBeD #1
Cxlucha 4 0 DataPata #1
wwwww- 2 4 Boros #1
Hanik 1 4 forgottentaco #1
lineqtzx 4 0 -Boltic- win by default
Shyeart 4 0 Kisetsunotori win by default
-Kurisu- 4 0 KWYJIBO #1

Sunday, 29 September 2019:

Player 1 Player 2 Match link
KWYJIBO 0 4 Blackbear #1
Saaya 4 0 MeeeDBeD win by default
mothernature 2 4 chickennando #1
-MomoX 0 4 Hanik #1
DataPata 3 4 -Boltic- #1
Aryssiel 0 4 wwwww- win by default
Julo 4 2 wonjae #1
SchnitzelBae 4 0 Kisetsunotori win by default

Ruleset

General rules

  1. The score system used in this tournament will be Score V2.
  2. Players will be seeded according to their average rank following the Qualifier Stage.
  3. Anyone participating in this tournament (including staff) must have common decency, and not be overly toxic for no reason, otherwise a ban from the tournament will be enforced.
  4. Only in the first 20 seconds of a map can the map be retried if anything hindering happens such as a disconnect. If anything happens after this, whether it is a disconnect or lags, the map will not be replayed.
  5. If the beatmap ends in a draw, the beatmap has to be replayed again. If it ends in a draw on the second try, the beatmap will be nullified, and the player who picked it will have to choose another map.
  6. Failing a beatmap still makes your score count.
  7. Players will be allowed to ban two maps per match.
  8. You are only allowed to ban one map per mod per player, meaning you can only ban e.g. 1 Hidden map but your opponent can still ban another Hidden map.
  9. The player that rolls highest will pick first and ban second.
  10. Ban alternation is used (Lower rolling player bans one map first, then the higher rolling player bans one map, then the lower rolling, then the higher rolling).
  11. Always remember that this is just a game. (e.g. behave yourself while the match is ongoing)
  12. If neither player shows up to a match, the winner will be decided by who has the best seeding.
  13. Any player no-showing Qualifiers without any explanation will get a 1-year ban from any Kasumii tournaments. Any player who no-shows twice in Bracket stage without any explanation will get a 2-years ban from any of Kasumii tournaments.
    • Players currently on all running blacklist can accesed via this link. Any player potentially banned from my tournaments due to this will be put there.

Qualifiers details

The Qualifiers is a stage purely meant for seeding purposes. It is much better than pp seeding for this kind of tournaments, for well, pretty obvious reasons. We could have also seeded via PakaChan's pp convert leaderboards, but that wouldn't work too well if we got 4 digits signing up to the tournament, as this only takes the top 1000 players. I don't want to take any risky steps, and therefore made it this way. The qualifier stage is pretty straight forward. Players will come into a lobby, play the entire mappool (which will have a much smaller format than usual, around 5-6 maps.) twice in their lobby, and then they're done. People you're in the same lobby with basically don't matter in the slightest, as your scores will be compared to every player in the tournament. Each player will be ranked by their score on each map, then we will do the average of all these ranks, and that will be the final ranking for the seedings of this tournament.

Winning conditions

  1. Round of 32: Best-Of-7 (First to 4 points wins)
  2. Round of 16 and the Quarterfinals: Best-Of-9 (First to 5 points wins)
  3. Semifinals: Best-Of-11 (First to 6 points wins)
  4. Finals and Grand Finals: Best-Of-13 (First to 7 points wins)