03:21:435 (4,5,6) - strikes me as odd that no other instance of 1/8 rhythm requires such active aiming, id suggest nerfing it since i dont think theres anything special about this instance to have a spike/breakpoint like this
01:26:101 (4,5,6,7,8,9) - i dont think making this part comfortable gives this part enough active representation, maybe try to pattern it with more awkward jumps to force snapping