00:52:252 (2,3) - is a 1/4 hyper to 3 while 00:52:769 (4,5) - is a 1/4 dash while 00:53:182 (5) got much stronger drum at the slider head and at slider end. I understand the simplification to skip the drum on slider end, but you should at least have a hdash to 00:53:182 (5).
Same on 00:59:387 (4,5).
01:10:348 (5,6,7) - more emphasis here please, compared to your previous emphasis on high pitched vocals this feels weak
other instances don't have that strong of a pitch drift
00:51:115 (1,2,3,4,5) and 01:04:350 (1,2,3,4,5,6,7) are not that off in intensity yet you mapped them completely different, second pattern is a massive diff spike - there's a stronger vocal but not to justify a full-area hyperchain + you have next to no emphasis on the pitch drift
for the second pattern, either decreasing the distance between hypers or reducing the amount of hypers would be enough (maybe nerf the first hyperchain and keep the second hyperchain but with smaller distances, hmmmm...?)
00:07:360 (2) and 01:21:660 (2) - skipping the strong sounds on major white is quite off-putting when playing, I would suggest to add an object on the white tick
Malai's kawaii desu >w< general mapset checklist (will be updated along the check):
General:
Tags:
Software checks:
AiMod
No issues on both diffs.
Mapset Verifier
No major issues, false positive on "el raton's 08.15.-2" due to drain time.
timinganlyz
🟨 See reply below for more info.
Summary:
Need to change audio offset and either nerf one of the diffs to make a proper spread, or add third difficulty to provide a proper jump in difficulty. Currently the two deluges are not sufficient to call that a proper spread.
After checking the offset in detail, the discrepancy is caused by the guitars being slightly offbeat - current settings are based on drums which are more impactful. There is a potential to switch offset for more guitar-heavy parts, but the current rounding is good enough.
I would recommend checking the offset with another BN or offset specialist to ensure that it's up to standards.