00:47:900 (2,3) - similar sound is present here 00:48:233 so you can also place a double here. I suggest placing a circle here 00:48:233 to make it similar stacked double as you did here 00:47:900 (2,3)
00:45:676 (1) - there are 4 sounds present here instead of 3. I recommend using 1/4 beat snap divisor for this slider instead of 1/6 to make it more accurate to the song
01:00:511 (3) - you could create a new combo on this slider in a similar way you did here 00:57:844 (1) - due to both sounds being pretty much the same
00:18:133 (1) - slider is stacked on top of previous circle making this burst look off. I suggest moving this slider a bit down to improve visuals
01:03:178 (1) - sliderend can be silenced just like you were doing earlier/later in the map.
00:19:410 (1,2) - you could stack the circle on top of next slider to make a pause in movement. It can go well with previous section that was flow aim 00:18:076 (1,2,3,1,2,3). It also highlights difference in beat - you have one type of spacing for this 1/3 burst 00:18:076 (1,2,3,1,2,3) - but then different spacing for this 1/2 double 00:19:410 (1,2)
01:18:511 (8) - compared to previous section there are no 1/6 drums, instead there are 1/3. You could adjust this section so it follows the drums and the guitar present in this section
Yeah now I understood what you meant.
I think I will still stay by keeping this overlap. It makes this section 03:17:046 (2,3,4) - feel similar with intensity to this one 03:21:618 (2,3,4). Not overlapping these sliders makes it feel a lot more intense than you would expect, so I want to keep it fitting to the song rather than making even visual spacing.