Yeah now I understood what you meant.
I think I will still stay by keeping this overlap. It makes this section 03:17:046 (2,3,4) - feel similar with intensity to this one 03:21:618 (2,3,4). Not overlapping these sliders makes it feel a lot more intense than you would expect, so I want to keep it fitting to the song rather than making even visual spacing.
First time I checked this mod it felt so random but I think I know what you meant:
Visual spacing between these objects 02:26:618 (1) 02:27:046 (2,2). Clicking on the one you've sent takes me to different objects which are placed well.
Overall I agree with the mod. I moved 02:27:046 (2) - to the right.
It's good as is. I don't want to move that circle closer to this one 02:14:475 (5) - because it would make the next jump feel too out-of-place. Half overlapping with this one 02:13:332 (4) - would make it be closer to this one 02:14:475 (5) - so ima pass on that one.
Right, but only partially.
02:03:760 (2,3,4,5,6,1) - objects are far away from each other on timeline the overlap is not apparent when playing. I leave it as is.
Partially yes, partially no.
01:58:332 (3) - moved this up to avoid overlap.
Flow is already good for the player. I'm not planning to make each flow adjusted purely for the comfort of the player.
I replayed this section at least 10 times to see how could it feel awkward - to me it feels ok. The slow-down happened here 01:41:760 (1,2,3,4,1,2,3,4) - but it was lower pitch. To highlight higher pitch for next similar section I used slow sliders to keep it simple to play together with having some kind of emphasis.
This section has already been nerfed hard. Tight curves makes these sliders appear fast but feel easy to play. It also makes the synth sound stand out even more, which I wanted to highlight.
I chose to follow vocals by using slider-circle-slider-circle which, in my opinion, follows the song well. I will decrease the spacing here 00:33:317 (4,5) - so it makes more sense with volume of vocals.
I don't get your 2nd mod.