you should also keep consistency when mapping, like here 00:27:367 (2,3) - where u skip the drum on 00:27:607 - but u map a slider on the next note with no drum but u actively map a 1/2 on 00:30:007 (5,6) - these 2 drums
this isnt necessary as the RC applies to "Rhythm-related rules and guidelines apply to approximately 180 BPM beatmaps with 4/4 time signatures." This is way below the 180 bpm mark and it should be fine to add triples
another problem is mapping weak notes on active clicks and strong ones passively
example 00:56:779 (4) - weak note on sliderhead and it ends on a strong note on slider tail
Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
https://osu.ppy.sh/wiki/en/Ranking_Criteria/osu!#-normal
stacked all consecutive 1/2 circles, remove all stacks for consecutive objs that arent all circles to keep consistency
as for second point, i think its fine, it the hype outro