modder info

Bot's Modding History

you should also keep consistency when mapping, like here 00:27:367 (2,3) - where u skip the drum on 00:27:607 - but u map a slider on the next note with no drum but u actively map a 1/2 on 00:30:007 (5,6) - these 2 drums
u can probably lower this to 2 or 3 beats bc of ur slow bpm
RC applies to 180bpm like i said in normal diff so u can probably get away with adding 1/2 beats sparsely
this isnt necessary as the RC applies to "Rhythm-related rules and guidelines apply to approximately 180 BPM beatmaps with 4/4 time signatures." This is way below the 180 bpm mark and it should be fine to add triples
u can also skip some beats to give stronger vocals more emphasis like here 01:10:151 -
dont forget to thumbs up helpful posts, thanks <3
another problem is mapping weak notes on active clicks and strong ones passively example 00:56:779 (4) - weak note on sliderhead and it ends on a strong note on slider tail
00:52:469 (3,4,5,6,7) - strong 1/1 kicks gets the same spacing as some random drums 00:58:849 (7,8,9,10,1) -
00:52:297 (2,3) - another example
00:19:366 (1,2,3,4) - and in this part, vocals just get ignored completely
00:17:642 (4) - like this, the vocal "thing" ends on a passive sliderend whereas u could have used two singles heres to actively map the "some-thing"
use instrumental for language
the sting instrument, like guitar, bass, violin, idk what instrument is used here exactly so i used strings, the sound on the highlighted notes
any of them r fine, if this is from the game ost, u can use game otherwise u can use rock or electronic
top diff^
ok no language
01:38:461 (1,2,1,2) -
tbh ur missing a lot of hitsounds, i suggest adding more custom sounds to match the song, having a whistle every 8 notes isnt going to cut it
Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time. https://osu.ppy.sh/wiki/en/Ranking_Criteria/osu!#-normal
use the silent hitsound provided here https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.4
01:14:481 (1,2,3,4) - same here
end isnt snapped either
imo should map to vocals in this sections cause its stronger than instru
eg 01:25:782 (5) - theres no sound on this note 01:26:050 (1,2,3,4,1) - this is clearly going 1-2 1-2-3-4 but u dont map it like that
00:26:943 (2,1,1) -
00:24:086 (2,1,1) -
sure
stacked all consecutive 1/2 circles, remove all stacks for consecutive objs that arent all circles to keep consistency as for second point, i think its fine, it the hype outro
k
i use that slider for every 1/4 section, wanted to keep consistent here for this long 1/4, its also super long, no change
am following vocals on this section
it keeps ds and doesnt really matter
never used a note slider stack in the entire map, i think this stack is fine
first one is fine, changed second one
its bc of ds, also its a consistent pattern, i think its fine
sure
sure
sure
01:02:945 (1,2,3,4,1,2,3,1) - and every other place u do them
02:29:737 (5) -
01:49:794 (6,7,8) - same here
00:48:277 (7,8,9,10,1) - overmap again
00:19:962 -
00:58:833 (1) -
u have a ton of these missing, consider adding them, these are not the only examples, should recheck whole map for these
00:45:708 -
00:39:984 -
k
a
a
/