modder info

Tissousle's Modding History

ok i think that i will
agree
do you think the singer changing pitch is not enough of a sound for it to be actively clicked there?
yeah
mapped with a circle because a slider would be too intense i think
agree
might even need to remap actually :skull:
hope the new ones look fine on stable :fingers_crossed:
yep
yes
thanks for the mod! a big reason why i made it cramped is because i had "hard insane" in mind and it's a high bpm map so i didn't want it to reach 6 stars–but that also made the map look ugly lmao
might need to make another diff
you're right i just realized kiai sections aren't even harder than the buildups to them...
not sure if my slider looks any good but i did change it to a 1/2 slider
yes also i can't hear a triple at 00:30:356 but there is a sound on a blue tick that i did forget about
never heard of that pattern, interesting–added
ok
oops done–for one of the 1,2 jumps i added a stacked one so that the player would have enough time to aim for that slider
ok
i'm still unsure... does this mean increasing the slider velocity? because i'm not sure if that's warranted
not a bad idea
you're a genius
moved 1234 up a bit so 4-->5 is bigger
love triangles
moved it and made the stream a bit more reasonably shaped too
yes
the ending nerf is better i think
ohhh, i see. however in their case it's obvious that it's a clock ticking, while–from what I can see–the wavy sliders don't seem to give the same vibe in your map
ok i found the issue. 01:45:190 (1) makes the pattern much harder to follow, so i'd recommend moving it up in order to avoid the pattern being too hard to play
are you referring to the slower sections where the sliders slightly change? I'm not sure if you have to hint at that per se
i'm stupid and posted in the wrong spot again, sorry
meant to put this on timeline
i'd say the middle parts need to be adjusted even for an expert–but the pikes are a cool little feature so I wouldn't get rid of them
you definitely DON'T want to play the ranked beatmap of this song then...
wdym
i think this overmapping is acceptable since it emphasizes the slider on the next sound
i think my placement fits the music better since the melody comes in on circle 4–so the emphasis is on that beat
changed it :P
correct
I replaced the 1/1 slider with a 1/2 slider plus a hitcircle–not sure how I'd fit the pattern there.
I moved over the sliders so that they align better with the streams–hopefully that helps the readability issue
I put an extended slider since there isn't a sound on the red tick. I'll lower the hitsound volume to see if it plays well that way.
not resolved oops
00:39:834 (6) - this too
thanks but i'm not ranking this garbage lol
I think most of the stuff here is assuming players who generally play Hards are almost as good as players who play Insanes. Hard difficulties are generally arranged via visual spacing, and bursts are the hardest gameplay these types of players play, so I used that in the Kiai section. Thank you for the mod, but a lot of the advice on here will be more useful on the higher difficulties, rather than a primitive hard difficulty.
got it
done
ok
thanks for the mod!
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