thanks for the mod! a big reason why i made it cramped is because i had "hard insane" in mind and it's a high bpm map so i didn't want it to reach 6 stars–but that also made the map look ugly lmao
ohhh, i see. however in their case it's obvious that it's a clock ticking, while–from what I can see–the wavy sliders don't seem to give the same vibe in your map
ok i found the issue. 01:45:190 (1) makes the pattern much harder to follow, so i'd recommend moving it up in order to avoid the pattern being too hard to play
I think most of the stuff here is assuming players who generally play Hards are almost as good as players who play Insanes. Hard difficulties are generally arranged via visual spacing, and bursts are the hardest gameplay these types of players play, so I used that in the Kiai section. Thank you for the mod, but a lot of the advice on here will be more useful on the higher difficulties, rather than a primitive hard difficulty.