00:30:032 - maybe u need to decrease the rhythm intensity a bit in the section.
Music declines a bit but the rhythm feels kinda overdone for song representation. I can see u follow the layers pretty well but seems not so fitting with the song process.
It means u need to simplify some unnecessary sounds with a more sparse rhythm.
e.g. 00:30:032 - https://osu.ppy.sh/ss/19532307/1b8f
It would be better to follow vocal here since u just follow the vocal in the next section 00:32:517 -, following the drums can make your rhythm pretty dense and can't match song intensity imo.
Then 00:42:458 (2,3,4) - would have a better contrast than the current one since vocal composition is kinda different.
00:17:605 - the section seems kinda underwhelming on rhythm intensity?
imo 00:47:073 - is not so much more intense than 00:17:605 - according to instrument composition, but the intensity contrast feels kinda broken.
u can try:
00:19:026 - add a circle
00:20:978 - 1/2 slider
00:21:866 - add a circle
00:24:706 - add a circle
The whole diff currently are always 50% hitsound volume, I'd strongly recommend you make some difference according to the music intensity.
At least use 80% at chorus part like others diff starting at 01:09:795 - 01:31:984 -
00:17:605 - 00:30:032 - this part could also be lower like 65%~70%
Also 00:30:032 - this part could use some different volume as it's less intense than latter part starting at 00:47:073 -
00:47:073 thru 01:06:955 section switches multiple times between including or omitting snares or kicks (seen once at 00:53:286) in between the vocals. This disrupts the hitsound pattern and can cause baby player reading confusion over what's being followed. Consider rework to follow one or the the other reliably? I recommend the snares
hitsound doesnt cause reading confusion more like patterning does
new players read when to click on the circle mostly due to circle placement and approach circle
i guess you mean rhythm choice where ignoring some kicks and snares could be confusing, but my primary goal is to follow vocal here, drums are only the secondary layer being followed so density wouldn't look so empty (so only occasional drums are covered when vocals arent dense)