00:47:805 (10) - Maybe make it more stylish or just change it to 1/1 slider reverse
00:49:501 (10,11,12,13,14,15) - I don't get this when listening in 25% playback rate. Seems more like an intense jump section with a five note burst starting on 00:49:892
00:24:327 (9) - Making these types of loops and curves with only grey anchors, would make it more smooth. Just play around with them until you get more smoothness
00:37:631 (1) - Same as above for this slider (and the ones like it). And while I think it could've been better for the first one to last until 00:38:023, I like the idea of these big sliders, just play around with shapes instead of copy pasting.
You can always check other maps or sliderbase for ideas.
00:37:631 (1,2,3,4,5,6,7,8,1) - The parts between the sliders and the sliders themselves are cluttered. I would recommend making the circles not hit the previous sliderbody so it seems more thought out, kinda like this:
https://i.imgur.com/UhUpLVC.png Pls work link
Using Mapset verifier:
Good song. Here's some stuff that I wanna comment on:
Everything under uses the timing before a possible offset fix:
00:22:343 (1,1,1,1,1,1,1,1,1,1) - AiMod not likey the overlapping sliders which also makes loud noise, the buildup before this has more potential 00:18:909 (1,2,1,2,1,2,1,2) -.
00:31:379 (2) - Lil circle on 5% volume.
00:36:078 (1,2) - Another overlapping.
00:49:541 - Multiple timing points exist at the same time.
00:54:873 (3) - Unsnapped slider end.
01:05:174 (1,2,3) - Unsnapped slider ends.
01:07:885 (1) - Unsnapped slider end. Did you change the slider velocity on parts before these sliders? there's a lot that are unsnapped.
01:08:427 (6,7,8,9) - Two more unsnapped.
01:11:138 (1) - yup another one.
There is a lot of patterns that should get remapped, but one of the things that I like is the slider velocity change when the singer's pitch changes too 00:50:716 (5) - .
Yeah in conclusion hmu on discord if you want. I also wanted to map this song myself, so I can make a GD if you let me xD.
Wtf is this song, still kinda cool though so here's some stuff that needs attention:
00:00:984 - Song should start around here, but I'll use timing from how it is now
00:15:250 - Some circles aren't on a sound here and sliderends may look cool but gives a nono error on AiMod
00:17:500 - Sliderends snapped to 1/12, gives error on AiMod
00:17:750 - Same as the above
00:53:875 (41,1) - Space/time ratio is 10.2 times the expected. Map is difficult so idk about this one, but there's multiple times in the map where the distance between objects are seemingly out of nowhere absurdly high
01:02:000 (1,2,3,4,5,6) - Here's an example of consistent patterns that are nice, and the next part (01:03:500 (7,8,9,10,11,12,13,14)) could've built on the same concept used right before. Maybe just ctrl+g slider 11 and 13 should work?
01:04:750 (14,1,2,3) - Having a reverse slider end on a white tick doesn't sit right with me so maybe just have that as another fast normal slider. The part right afterwards is too undermapped compared to the 240 bpm burst afterwards
I'm not that experienced when it comes to modding maps, but if you got any questions about this, or anything else, feel free to hmu on discord, so I can explain in detail.
00:42:202 (4) - Consider making this a nc, moving 00:42:373 (5) and removing 00:42:459 (6) to make it follow the previous pattern, and make the stream start on the white tick
02:04:144 (5,1,2) - Turn this into sliders on white ticks like the previous part? The song doesn't switch up, and you'll emphasize the slow beat better imo
02:20:859 (2,3) - Concurrent circles
02:39:802 - Concurrent timing lines
Maybe also switch up the the pattern with the one high pitch (you know which), so that you don't flow in one direction, but maybe jump in another direction instead?
One tip is to switch up where you place the patterns on screen. Because rn it looks like you're making circles and avoiding the middle part. Just something idk
I felt like the follow point could possibly add to the ambience buildup in that break. However, taking into consideration that I can't even testplay my maps anymore, it's only reasonable to question my decisions. Therefore I am left with no other alternative than to fulfill this request of yours, seeing as you have both the ability to play and also judge maps, FuXsy.