03:22:116 (7) - don't do slider shapes like this if the slider is short. It only looks bad. Either raise SV to be very big or leave it be
02:16:994 (10,11,12,13,14,15,16) - wrong rhythm
02:17:177 (1,2,3,4,5,6,7) - is 1/6 and you either map it with circles only or you use 2 reverse sliders of 3 ticks each
bad stuff about kiai:
stuff like this: 01:14:250 (10,11,12) - breaks flow cause of your slider orientation on 12
01:05:653 (2,3,4) - very awkward circular jumps
01:06:567 (5,6) - odd angle high spacing sliders
rhythm is wrong in second kiai
good stuff about kiai:
jumps are much nicer
rhythm choice is good with quirky long sliders (need adjusting cause they're uneven tho)
song feels well represented in intensity aside from overall spacing being too big
this map reminds me of https://osu.ppy.sh/beatmapsets/740853#osu/1886839
I disagree because it is not about playability, it's about the map as a whole. It feels out of place with spacing this big example 03:24:128 (1,2,3,4,5,6) | 02:17:909 (1,2,1,2) | 00:58:153 (8,9,1,2) with CS 4 at this bpm. Suggest you at least lower their spacing cause it doesn't fit with the rest of the map
cool idea. I suggest you at least angle the wiggle part to be a straight line cause there's no reason for the curb. https://imgur.com/a/4Murtf7
02:33:640 (5,6) - not good. Slight overlaps are bad in general. It feels random and out of place
do this if you want to overlap these 2 sliders https://imgur.com/a/Lz1gsDM