I disagree because it is not about playability, it's about the map as a whole. It feels out of place with spacing this big example 03:24:128 (1,2,3,4,5,6) | 02:17:909 (1,2,1,2) | 00:58:153 (8,9,1,2) with CS 4 at this bpm. Suggest you at least lower their spacing cause it doesn't fit with the rest of the map
02:33:640 (5,6) - not good. Slight overlaps are bad in general. It feels random and out of place
do this if you want to overlap these 2 sliders https://imgur.com/a/Lz1gsDM
00:50:378 onwards there's this sound in the background that follows into will getting more aggressive in his tone. Do something with the slider or make it a reverse slider to fit that
03:04:295 (3,4,5,6,7,8,9,10,11) - same here. Start 1 tick early. End previous slider on red tick or you can map streams with 1/4 kicksliders instead if you want to put it on blue one
02:23:084 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11) - this one too
02:43:295 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - this too
ye i can agree. it is boring. I focused more on making it clean and stable. I guess I can make it more interesting, so yea I'd like to dm with you. I wanna know how you'd do the jumps since my way is usually 2016 taeyang.
i wanna ask you since I am pretty confused on hs, if I have different hitsounds apart from popular skins, should I include them in the map folder? I use sotarks' mapping skin and his drums are very similar in sample. That's why I mostly mistook finishes/whistles for claps