modder info

Viorel_'s Modding History

done
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https://imgur.com/a/04N6wgw cool idea for 01:06:567 (5,6) -
I disagree because it is not about playability, it's about the map as a whole. It feels out of place with spacing this big example 03:24:128 (1,2,3,4,5,6) | 02:17:909 (1,2,1,2) | 00:58:153 (8,9,1,2) with CS 4 at this bpm. Suggest you at least lower their spacing cause it doesn't fit with the rest of the map
make it a bit pointier like this https://imgur.com/a/AgI6wH2 and nc it and it'll be great
cool idea. I suggest you at least angle the wiggle part to be a straight line cause there's no reason for the curb. https://imgur.com/a/4Murtf7
https://imgur.com/a/zir8QQK lazy fix but works
doesn't represent what's going on enough
02:33:640 (5,6) - not good. Slight overlaps are bad in general. It feels random and out of place do this if you want to overlap these 2 sliders https://imgur.com/a/Lz1gsDM
https://imgur.com/a/Veoa5QE SV 2.1 make sure it flows from object 6 clockwise
it looks bad bro. Make it SV bigger cause I get your reasoning behind it but it's half assed
new combo
00:50:378 onwards there's this sound in the background that follows into will getting more aggressive in his tone. Do something with the slider or make it a reverse slider to fit that
rotate slider counter clock wise so the sliderend faces slightly to the left downwards on 00:21:567 (5)
https://imgur.com/a/k5OKwxM do at least this. Vocals > sounds in slow section
00:17:909 (2) - same for this. I won't note down every slider like this but you go back and look anchors like this
i meant the sound in the background that get skipped over. They are pretty hard to ignore and should be mapped
maybe it got messed up while I redid the timing. Fix the timing first
04:07:295 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - this too
04:04:452 (2) - same here
03:04:295 (3,4,5,6,7,8,9,10,11) - same here. Start 1 tick early. End previous slider on red tick or you can map streams with 1/4 kicksliders instead if you want to put it on blue one
02:23:084 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11) - this one too 02:43:295 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - this too
stars is not the problem here, the unrepresented rhythm is.
starting 01:49:926 look for the same mistakes cause it's pretty much the same here until around 02:05:084
01:17:400 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1,2,1,2,1,2,1,2) this too
00:03:821 (4) - new combo this
00:01:610 (1) - remove new combo
ok
ok
i polished stuff including the overlap and tone change mods
idk why nc is so hard for me lol. Fixed in all diffs
I made a slightly harder pattern, but I consider it more fitting.
i'll look into the ones that are more jarring to look at
i'll look into it
00:05:030 (1) - can be rotated to align with NC
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ye i can agree. it is boring. I focused more on making it clean and stable. I guess I can make it more interesting, so yea I'd like to dm with you. I wanna know how you'd do the jumps since my way is usually 2016 taeyang.
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tbh "use default skin" is best advice I could've possibly gotten. It's much easier to understand it on top of the song
i overlooked this cause the song goes lower in tone after the timestamp you put.
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i wanna ask you since I am pretty confused on hs, if I have different hitsounds apart from popular skins, should I include them in the map folder? I use sotarks' mapping skin and his drums are very similar in sample. That's why I mostly mistook finishes/whistles for claps
ye, I only noticed rn that it's pretty cool. I'll make more use of it
they were kinda rushed tbh.
alright, changed them 1/1s to finish on those vocals
for 02:12:951 (1,2,1,2) - I'd argue to keep it since it flows well in regard to contrasting the vocals. The rest is better off remapped as you said
which should I put? Soft finish or soft whistle?
changed to finish sample
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