They're not closeable via any means anywhere else, so this is just matching that.
Matching stable.
Fixes "green line" sample specifications being lost when exporting a beatmap which was created in stable and then edited in lazer.
Apparently useful in modding workflows when you want to test out a few different variants of a thing.
Re-uses Ctrl-L
binding from stable. Some folks may argue that the dialog makes the hotkey pointless, but I really do want to protect users from accidental data loss, and also if you want to power through it quickly, you can hit the 1 key when the dialog shows, which will bypass the hold-to-activate period (which wasn't intentional, but so many people want a bypass at this point that we're probably keeping that behaviour for power users).
Please read today's newspost for an in-depth description of what changed!
Went back and forth quite a bit on how audible to make this. I felt that adding low-end to the impact helped it cut through better on louder/busier beatmaps, resulting in something that sounds closer to 'fireworks' than the original 'confetti cannon' direction I started with.
Doesn't play if "Star fountains" are disabled under options. As usual, will monitor feedback and adjust as necessary.
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Disable in the options > Gameplay > General > Star Fountains.
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