The osu!cookie  pulses according to the BPM of any song currently playing on the main menu. In addition, bars will extend out of the osu!cookie in accordance to the song's volume. If no song is playing, it pulses at a slow 60 BPM. The elements of the main menu are as follows:
P) or the logo to switch to the Solo mode song selection screen.
E) to open the Editor mode song selection screen.
O) to go to the Options screen.
Esc) to exit osu!.
Access this screen by clicking your profile at the top left of the main menu. You cannot access the Chat Consoles while viewing the user option screen. You can select any item by pressing the corresponding number on the option:
View Profile: Opens up your profile page in your preferred web browser
Sign Out: Log out your account (after logging out, the Options sidebar will prompt you to log in)
Change Avatar: Open up the edit avatar page in your preferred web browser
Close: Close this dialog
P) to play alone.
M) to play with other people. You will be directed to the Multi Lobby (see below).
Backto return to the main menu.
Full explanation: Multi
You can identify the current mode selected by either looking at the icon in the bottom right, above Mode, or by looking at the transparent icon in the center of the screen. These are the four you will see:
Before continuing on, this screen has too many elements to note with easily, noticeable numbers. The subsections below will focus on one part of the screen at a time, starting from the top down and left to right.
This area displays information on the beatmap difficulty currently selected. By default, the beatmap whose song is heard in the osu! jukebox is selected when entering the selection screen. In the top left is the ranked status of the beatmap. The title is next. Normally, the romanised title is shown, but if you select
Prefer metadata in original language in the Options, it will show the Unicode title; this is shown in the upper picture. The beatmapper is also shown, and beatmap information is shown below. From left to right, the values are as follows:
Click on one of the tabs to sort your song list according to the selected criterion.
Group - Most options organize beatmaps into various expandable groups:
No grouping- Beatmaps will not be grouped but will still be sorted in the order specified by Sort.
By Difficulty- Beatmaps will be grouped by their star difficulty, rounded to the nearest whole number.
By Artist- Beatmaps will be grouped by the artist's first character of their name.
Recently Played- Beatmaps will be grouped by when you last played them.
Collections- This will show the collections you have created. Note that this will hide beatmaps not listed in a collection!
By BPM- Beatmaps will be grouped according to BPM in multiples of 60, starting at 120.
By Creator- Beatmaps will be grouped by the beatmap creator's name's first character.
By DateAdded - Beatmaps will be grouped according to when they were added, from today to 4+ months ago.
By Length- Beatmaps will be grouped according to their length: 1 minute or less, 2 minutes or less, 3, 4, 5, and 10.
By Mode- Beatmaps will be grouped according to their game mode.
By Rank Achieved- Beatmaps will be sorted by the highest rank achieved on them.
By Title- Beatmaps will be grouped by the first letter of their title.
Favourites- Only beatmaps you have favorited online will be shown.
My Maps- Only beatmaps you have mapped (that is, whose creator matches your profile name) will be shown.
Ranked Status- Beatmaps will be grouped by their ranked status: ranked, pending, not submitted, or unknown. The first five groupings are available in tabs below Group and Sort.
Sort - Sorts beatmaps in a certain order
By Artist- Beatmaps will be sorted alphabetically by the artist's name's first character.
By BPM- Beatmaps will be sorted lowest to highest by their BPM. For maps with multiple BPMs, the highest will be used.
By Creator- Beatmaps will be sorted alphabetically by the creator's name's first character.
By Date Added- Beatmaps will be sorted from oldest to newest by when they were added.
By Difficulty- Beatmaps will be sorted from easiest to hardest by star difficulty. Note that this will split apart mapsets!
By Length- Beatmaps will be sorted from shortest to longest by length.
By Rank Achieved- Beatmaps will be sorted from poorest to best by the highest rank achieved on them.
By Title- Beatmaps will be sorted alphabetically by the first character of their name.
Note: You cannot have the chat console or the options sidebar open if you want to search; otherwise, anything you type will be perceived as chat text or as an options search query.
=(equal to) or
<=(less than or equal to),
>=(greater than or equal to), or
!=(not equal to).
ar- Approach Rate
cs- Circle Size
od- Overall Difficulty
hp- HP Drain Rate
keys- Number of keys (osu!mania maps only)
stars- Star Difficulty
bpm- Beats per minute
length- Length in seconds
drain- Drain Time in seconds
mode- Mode - value can be
status- Ranked status - value can be
played- Time since last played in days
unplayed- Unplayed maps - no value (use
unplayed=for unplayed maps or
unplayed!=for played maps)
speed- Saved osu!mania scroll speed - always 0 for unplayed maps or if the Remember osu!mania scroll speed per beatmap option is off
A variety of things can appear in this space:
These are the view settings:
*Requires you to be an osu!supporter to access them.
Click the word bubble icon to call up the Quick Web Access screen for the selected beatmap:
1or click the
Beatmap Listing/Scoresbutton and your default internet browser will pull up the Beatmap Listing and score page of the beatmap set the selected beatmap belongs to.
Beatmap Topicand your default itnternet browser will pull up the forum thread of the beatmap set the selected beatmap belongs to.
Quick Replyand your default internet browser will pull up a page where you can compose a reply to the forum thread of the beatmap set the selected beatmap belongs to.
Cancelto return to the Song Selection Screen.
While you are on the Quick Web Access Screen, you cannot access the Chat and Extended Chat Consoles.
The song list displays all available beatmaps. Different beatmaps may have different coloured boxes:
You can navigate the beatmap list by using the mouse wheel, using the up and down arrow keys, dragging it while holding the left mouse button or clicking the right mouse button (previously known as Absolute Scrolling), which will move the scroll bar to your mouse's Y position. Click on a box to select that beatmap and display its information on the upper left, high scores (if any) on the left and, if you've cleared it, the letter grade of the highest score you've achieved. Click the box again, press
Enter or click the osu!cookie at the lower right to begin playing the beatmap.
This section can be called the gameplay toolbox. We will cover each button's use from left to right.
Esc or click the
Back button to return to main menu.
Click on the
Mode button to open up a list of gameplay modes available on osu! Click on your desired gameplay mode and osu! will switch to that gameplay mode style - the scoreboard will change accordingly. Alternatively, you can press
3 (osu!catch), or
4 (osu!mania) to change the gamemode.
The background transparent icon and the "Mode" box will change to depict what mode is currently selected.
Mods button or press
F1 to open the Mod Selection Screen.
In this screen, you can apply modifications ("mods" for short) to gameplay. Some mods lower difficulty and apply a multiplier that lowers the score you achieve. Conversely, some mods increase the difficulty, but apply a multiplier that increases the score you achieve. Finally, some mods modify gameplay in a different way. Relax and Auto Pilot fall in that category.
Place your mouse on a mod's icon to see a short description of its effect. Click on an icon to select or deselect that mod. Some mods, like Double Time, have multiple variations; click on the mod again to cycle through. The score multiplier value displays the combined effect the multipliers of the mod(s) of you have selected will have on your score. Click "Reset all mods" or press 1 to deselect all currently selected mods. Click
Close or press
Esc to return to the Song Selection Screen.
While you are on the Mod Selection Screen, you cannot access the Chat and Extended Chat Consoles. In addition, skins can alter the text and/or icon of the mods, but the effects will still be the same.
Random button or press
F2 to have the game randomly scroll through all of your beatmaps and pick one. You cannot select a beatmap yourself until it has finished scrolling.
Note: You can press
Shift + the
Random button or
F2 to go back to the beatmap you had selected before you randomized your selection.
Beatmap Options button or press
F3 or right-click from mouse to call up the Beatmap Options Menu for options on the currently selected beatmap.
1or click the
Manage Collectionsbutton to bring up the Collections screen - here, you can manage pre-existing collections, as well as add or remove the currently selected beatmap or mapset to or from a collection.
Delete...to delete the  currently selected mapset,  delete the currently selected beatmap, or  delete all beatmaps. The last option is a joke; clicking it will cause the game to notify you that you can't delete all of your beatmaps at once.
Remove from Unplayedto mark an unplayed beatmap as played (that is, change its box colour from pink to orange).
Clear local scoresto delete all records of the scores you have achieved in this beatmap.
Editto open the selected beatmap in osu!'s Editor.
Closeto return to the Song Selection Screen.
Click on your user panel to access the User Options Menu.
Click the osu!cookie to start playing the selected beatmap.
This is the grade screen shown after you have successfully passed the beatmap. You can access your online results by scrolling down or pressing the obvious button.
Note: The grade skin will vary by skin used.
Below are the grade screens of the other game modes.
This is your online leaderboard. You can go here by scrolling down from the results screen. Your Local Scoreboard will show your name and the score as usual.
.osr: Save the replay that can be used online.
Above is what it looks like to receive a medal.