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Horie Yui - Sweet & Sweet CHERRY

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ganad
This beatmap was submitted using in-game submission on Thursday, June 30, 2016 at 1:06:27 PM

Artist: Horie Yui
Title: Sweet & Sweet CHERRY
Source: ゴールデンタイム
Tags: Golden Time TV size
BPM: 104
Filesize: 19421kb
Play Time: 01:23
Difficulties Available:
  1. RE: Easy (1.06 stars, 73 notes)
  2. RE: Hard (2.5 stars, 180 notes)
  3. RE: Normal (1.3 stars, 96 notes)
Download: Horie Yui - Sweet & Sweet CHERRY
Download: Horie Yui - Sweet & Sweet CHERRY (no video)
Information: Scores/Beatmap Listing
---------------
Any help would be appreciated. Thanks :)
Thank you everyone who has contributed to this project and hope you continue to support me. :D
Got new hitsounds (normal, finish, clap) Thanks to Lordraika
Thank you alacat for doing a metadata check
Removed Insane

2016
Redid all difficulties and they've been labelled with RE: and would love feedback as to which one you guys like better thank you
i'll be keeping the better ones

Deleted all the old ones T.T
Finally reduced video size to 16mb before it was 24mb

Once again would like to thank all the modders and people that have helped me with this beatmap. I really appreciate it. Thank you :D
chomelisgod
Hey there, first to mod, and I love this song, so glad you did it,
Before I start, go to your timing and set your BPM to 104, your offset to 625 and your slider velocity to 0.9 and your tick rate to 1. Your map is slightly off beat and its hard to map unless these options are changed.

Bitter:
After changing the BPM and offset, you may notice your notes may be offbeat.
A helpful hint is to try and make your circles and sliders start on a white line on your timeline. Each white line on the timeline represents the beat, so placing notes on the white line makes it more accurate. I don't want to correct all of your notes for you so once you have fixed up your timing and notes I'll re mod your map.

Sweet;
Do the same as above^, you may change the slider velocity if you want.

When you are done, tell me and Ill mod your map once again.
Kaifin
Hi friend! Mods for your Love difficulty! :)

Love
General Points:
There are 12 sliders to 260 circles in this map, making the map itself feel very drag and dry when it comes to patterns, try to use more sliders in your song to add fun and rhythm to playing the map
AR 6 with HP 7 = not a good time, either raise the AR to 8 or higher, or drop down your HP. Based on the HP and the fact that it's the hardest diff in the set, if you want this to be your insane it probably should have AR 8 or higher in the first place, especially if you're using CS 5

00:07:548 (1,2,3,4,5) - WHERE DID THAT COME FROM
00:11:730 (1,2,3,4,5,6) - confusing spacing, unnecessary
00:15:192 (2) - remove, doesn't fit the beat
00:16:490 (6) - spinner after this note instead of a break? too short of a map for a break
00:25:288 (1,2,3,4,5) - these should not be spaced like this
00:32:500 (3) - stack this with the 4 and 5, and move it a quarter over so it becomes a triplet, fits the beat more
00:36:250 (1,2,3,4) - this should only be three notes, figure out the timing
00:38:125 (3,4) - doesn't need to be a double
01:04:520 (1,2,3,4,5,6) - i know what you're trying to do here, but make sure the spacing is consistent when you do shapes
01:07:405 (1) - note is quarter beat off, move over
01:12:886 (2) - remove
01:19:665 (1,2,3,4,1,1,1) - all this timing is weird

To get down to brass tacks, you should really try and fully remap this, focusing on having a nice mix of sliders and circles, as well as excitement and rhythm rather than stationary stacks of notes. You did rhythmically pretty well though, so you're already ahead of the game for next time! hope this helps :)
xChorse
As you asked:

All diffs

First of all, I feel that kiai time should start at 00:55:433 (1) and should end at 01:14:472 (4)

Sweet v2


00:03:076 (5) starts at 00:03:221

00:15:481 (2) starts at 00:15:625

00:21:286 (3) starts at 00:21:394

01:08:703 ends at 01:08:991

put a hitcircle at 01:09:135

01:09:712 starts at 01:09:857

01:16:924 (3,4,5,6) all of these start 1/4th later (at 01:17:068)

Bitter v2


Circle size 3?

01:11:587 (1,1,1,1) don't make new combos like this (though there are a few exceptions)

Love


00:31:779 (1) make this into a hitcircle

00:32:500 (3) remove this

00:32:644 put a hitcircle here

00:38:269 (4) remove this

00:38:558 (5,6,7,8) start these at 00:38:414

add a hitcircle at 00:39:279

00:42:164 (1,2,3,4,5,6,7,8) same as above

either remove 01:04:520 (1) or move the whole pattern to start on 01:04:664 and remove the last one.

01:07:405 (1) starts at 01:07:549
Nakarin_
Mod by request, here we go! Please keep in mind that these are my personal suggestions.

General

- If you plan to get this map ranked, you should consider renaming the easier diff into Easy or Normal since the rules for RANKED maps state that only the hardest diff is allowed to have a custom name.

- While the note placement isn't bad in general, I'd suggest you to avoid much overlaps f.e. 00:13:373 (3,4,5) in Bitter diff

- How to fix timing: Use the BPM and offset the other modder suggested, then, set the thing on the top right corner to 1/1. After you've done this, oyu go to 'Timing' -> 'Resnap all notes' That should do the most part. Take a look at your map, thenn fix sliders that are too short or too long.

Bitter


- 00:41:642 (1) - move this note to x:370 y:197

- 00:45:104 (1) - move to x:309 y:246

- 00:58:373 (2) - fix slider length

- 01:02:411 (4) - move to x:212 y:45

- 01:11:065 (1) - remove this note, it's not allowed to have two notes on one beat, don't put it on a 1/8 because it wouldn't fit the map.

- 01:11:065 (1) - (the remaining note) remove NC and mvoe to x:312 y:263

- 01:20:873 (4) - fix slider length

Love/Sweet


So.. after actually having a list of things to improve, I've came to a point, where I realized you'd have to remap it.
Try to find a balance between sliders and circles and don't forget to use distance snap (a very, very powerful tool)!
Don't worry, the more you map, the more secure you will feel while mapping. Since this is your first map, you will gather much experience and knkowledge of mapping while you move on. Why don't you map.. hm... 2-4 more maps and then come back to this and make it a more enjoyable map? :)
CSAQ
hi hi :)

*offset +20? timing is a bit early
*add Kohei by SIMONSAYZ in tags?*set a preview time (Alt+T find ...preview time)


[Love]
*Normal hitsound sampleset it too loud for this song,use soft hitsound. (F3-Timing Setup Panel-Audio-Soft)
*you use too many circles , try to average the proportion of circle and slider
*put spinner at 00:16:490~00:18:509 , 01:21:395~ ,make map more fluent.
*Approach Rate+1~2
*vary your arrangement to make map more fun. 01:04:520 (1,2,3,4,5,6,7,8,9,10,11) is a good idea ,do more this~

[Sweet v2]
*Approach Rate+1~2
*00:03:076 (5) - listen it carefully , it should be start at 00:03:221
*00:15:481 (2) - start at 00:15:625
*00:26:587 (2) - start at 00:26:442
*01:09:712 (1) - start at 01:09:857,if you are hard to find the tempo,you can slow the music to listen it clearly (hot key:down)

I mod this two diff for now,you can reference some experience map to learn how to arrange,hitsounding and so on

reference map:
https://osu.ppy.sh/s/141455
https://osu.ppy.sh/s/121016
https://osu.ppy.sh/s/152734

try to remap or make map more colorful,it would be more interesting!
If you do change in your maps and still want me to mod,feel free to call me agian :)
chomelisgod
Alright, time for round 2
Easy:
00:08:722 - I would end slider here, to match rhythm
00:09:875 - Insert circle here
00:59:492 - Move this slider up a tad.
If you want to get this ranked, I would make your circles and sliders more diverse. Right now its mostly just circles with each beat and long sliders, which personally isn't very entertaining and is very repetitive. You could try making a bunch of small sliders.
eg: 00:19:106 (1,2,3,4,5,6,1,2,3) - This part is just circles, each identical to your beat rhythm. try inserting a combo of shorter sliders and circles.

Easy V2:
00:00:645 (1,2,3,1,2,3,4) - Almost identical to Easy, change it up
When i think about it, this difficulty is too similar to Easy. I recommend you keep 1.

Normal:
00:12:472 - Either put this circle on the end of the slider or move it away for neatness.
00:13:337 - ^, this is a tiny bit off.
00:14:491 - Start new combo here
00:19:683 - Make the slider end here
00:20:837 - ^
00:26:462 (2,3,4) - Move these three circles by 1/4 a beat (onto the white line)
00:30:357 - Move this slider away from the upcoming one, it looks a little confusing
00:39:299 - Extend the slider to this point
00:58:338 (1,2,3,4) - Too much space for a normal. Move them closer. As well as the following combo
01:20:261 - Give this slider repeat one more repeat.

Hard: TONE DOWN HP LOSS ;(
00:11:730 (1,2,3,4,5,6) - This combo is too early, move it 1/4 of a beat later
00:35:673 (6,7) - Feels offbeat
00:38:414 (3,4,5,6) - Changed the timing of these circles, they were too fast. Started here, each circle iis half a beat apart, fitting the rhythm more appropriately.
00:43:029 (3,4,5,6) - ^
01:10:434 - Slider is too short, extend it up to here
01:20:241 - Add another circle

Overall, big improvement good job, still alot of things to patch up. Don't forget to work on your hitsounds, change up the finishes and uses whistles or claps.
Kaifin
Hi! Second time around, let's see what we have going on here :)

Hard
General:
Right now, your hard beatmap has the numbered stats of an insane, with OD 8 and HP 7(!!!!!!!!!). You have two options regarding this: on one hand, you can drop the OD to 7 or 7.5, and lower the HP to around the 5 area and keep it as a hard map, or you can make this difficulty a little bit more difficult, label it insane, and map a new hard that fits between normal and this diff a little better. That's completely up to you though, note that this isn't a fault of the map itself, but merely just the naming of the map

The overall flow of the map is very odd and spacey, there's a lot of dead air which isn't great for such a short song, ESPECIALLY in the kiai time section it feels very anti climatic and it breaks the flow of your map by having it constantly shift out. To combat this, fill some of the empty pausing space (i won't say all of it, use your judgement throughout the map of where you think it sounds nice) with 1/2 circles and sliders, maybe using triples sometimes(?) to just fill some of that void with a consistent beat to keep the player moving. If nothing else, at least do this in the kiai time section because it is supposed to be the most lively segment of your beatmap, and the overall flow would improve if you implemented that!

Specifics:
00:12:740 (7) - spacing fix
00:22:260 (4) - this note is just BARELY off spacing wise
00:30:337 (1,2,3,4,5,6) - if you're following the vocals in this section, maybe you could use doubles or a slider or two to make this fit the rhythm better
00:44:327 (1,2) - this double doesn't really fit here, I would take out the first note
01:04:520 (1,2,3,4,5,6,7,8,9,10,11) - i touched on this last time, i personally know how hard this is but try and find the right spacing to make this even
01:20:241 (5) - remove
01:21:251 (1) - move one quarter over to the white tick
01:22:117 (1) - move one quarter over to the red tick

Good progress, hope to see you succeed :D
CSAQ
*set a preview point:http://puu.sh/fRJrp/a4718c7b10.png
*you don't need to type comma in tag,and artist,title,source.

[Hard]
slider tick rate -2? there are too many ticks.
00:01:489 (3,4) - delete the circle
00:01:201 (1,2,3,4,5) - can be more jumpy here,even 3.0x is ok.
00:04:086 (5) - Finish isn't fit here,remove finish?
00:05:817 (1,2,3) - more jump here.
because this is hardest diff,you can place your object bolder. (for all the hard diff)
00:08:702 (5) - clap is better than finish
00:11:874 (1,2,3,4,5,6,7) - acturally the distance isn't consistent here,try to use tiny grid size(hot key:g) to place it again.
00:21:106 (3) - move to 00:20:961?
00:23:702 (3,1,2,3,4) - try not to overlap them,it's a bit unsightly.
00:26:442 (5) - remove finish?
00:29:904 (4) - ^,this song doesn't need too many finish.
00:31:491 (7) - ^
00:33:366 (5) - ^
00:34:087 (5) - ^,suggest remove all the finish hitsound unless there is really a finish sound in the music.
00:55:433 - kiai is snapped

too many stacks here(00:30:336 (1,2,3) - 00:31:202 (5,6,7) - 00:33:510 (1,2,3,4,5) - ...and so on),try to reduce them.

[Normal]
AR+1~2
suggest use distance snap to place objects in normal diff(hot hey:y)
00:04:106 (5) - remove finish?
00:04:683 (1) - don't do stack
00:07:568 (4,1,2) - the distance between (3) and (4) is too close.
00:09:875 (4) - new combo?
00:12:472 (2) - 00:13:193 (4) - don't do stack in normal diff
00:16:510 (3) - remove finish? and remove all finish after this mod
00:23:433 (4,5) - don't do stack
00:28:626 (2,3) - 00:29:492 (4,1) - try not to overlap
00:32:376 (3,4,5) - no stack
00:38:433 (4,5) - ^,and solve all the stack problem after this mod
00:45:068 (4) - there is too many reverse,take apart this slider
01:09:877 (1) - should be stop at 01:11:896
01:14:492 - kiai is snapped

still too many stacks,reduce them would be more fun.

[Easy]
forget to unable countdown
00:02:952 (3) - remove finish? mod like the first two diff.
00:33:530 (5) - stack problem
00:38:145 (1,2,3,4) - ^,separate them
00:42:184 (1,2,3,4) - ^,and after this mod
01:21:415 (4) - spinner is better
01:14:492 - kiai is snapped

keep going ,good luck
Sky Trias
Hi! From -[Trias's STD Modding Queue]-

[General]

  1. Title : Yui Horie - Sweet & Sweet Cherry

    ( Should add TV Size ) : Yui Horie - Sweet & Sweet Cherry (TV Size) or you can add : tv size ( on tags ).
  2. Timing Sections :

    Inconsistency in uninherited (red) timing sections:

    - Easy & Normal :
    Red timing sections at: 00:00:645
    BPM of 103.998

    - Hard :
    Red timing sections at: 00:00:625
    BPM of 103.998

    ( Should change Hard red timing to 00:00:645 )
  3. Timing checking :

    - BPM : ( 103.998 ) - Change to 207.999 ( 208.000 )
    - Offset : ( 645 ) - Change to 72
  4. Audio Lead-in :

    - Easy & Normal : There is only 645 ms of audio lead-in, which is less than the minimum of 2000 ms.
    - Hard : There is only 48 ms of audio lead-in, which is less than the minimum of 2000 ms.
  5. Combo Colours :

    Inconsistency in combo colours:

    - Easy
    Combo1 : 108,248,105 Combo2 : 255,223,223 Combo3 : 255,238,185 Combo4 : 244,70,87
    - Normal & Hard
    Combo1 : 155,245,101 Combo2 : 255,160,155 Combo3 : 255,243,176 Combo4 : 242,34,65

    ( Should change to same Combo Colour )
  6. Background :

    golden time.jpg is 1280x720, which differs from the recommended size of 1366x768 / 1024x768.
  7. Remove :
    - Enable Countdown
    - Widescreen Support
    - Letterbox during break

  • [Extra]
  1. Easy & Normal : Unsnapped inherited (green) sections at: 01:14:472 - Snap to 01:14:492
  2. Hard : Unsnapped inherited (green) sections at: 00:55:453 - Snap to 00:55:433

    Concurrent Notes 00:01:489 (3) - This note is too close to the next one; it ends less than 10 ms before 00:01:490 (4).

    Non-Downbeat Kiai Times Kiai #1: Starts on 00:55:453, ends on 01:14:472
Sorry i just check the metadata .
GL! ganad :D
DreaM117er
I want to get M4M for this map, May I??
I'll give you many advice, for this nice song.

My map is here: https://osu.ppy.sh/b/623563

If you accept, I'll finish your mod :)
Del05
Hi !
From in-game-chat

I will mod it part by part. So i can save my progress
Easy
Okay, first of all, easy and normal diff use constant distance snap. So, please check your map again.
Here some example from me -->http://puu.sh/fWyg9/4d433ca2f0.osu

Normal

  • Same with before please check the distance snap
  1. Set Circle size to 3.3
  2. HP drain rate to 5
  3. Overall difficulty to 3
  4. 00:01:798 (2) --> delete and change with slider at 00:01:221 end 00:01:510 and repeat
  5. 00:04:106 (5,1) --> this kind of stack is too hard for normal diff and for new player
  6. 00:06:991 --> add a note
  7. 00:12:183 (1,2) --> this kind of stack is too hard for normal diff and for new player
  8. 00:12:760 (3,4) --> ^^
  9. 00:13:914 --> add a note
  10. 00:26:607 --> how about this ??
  11. 00:41:463 (2) --> move to 00:41:607 and dont use many stack in normal diff
  12. and erm i'm too lazy to type so i will give example for the 41 second above --> http://puu.sh/fWAGD/0be62e617a.osu

And use 1.0x distance snap for easy and normal diff. And for kiai time i have some change too, please check my example for easy diff it is for kiai time
and good luck for your map
Pururut
hi from lazy MQ. sry for late :3

[General]
all diff you should check AImod. File->open AiMod.
maybe you should change the .mp3 file to 192kbps.imo
about the rhythm i recommend use 1/1 beat snap divisor in Easy diff and 1/2 beat snap divisor in Normal diff.

[Easy]
open "Distance Snap" when you make Easy and Normal and
you should let it keep unchanged.
this is the first problem you should solved.
00:15:789 (1,1) - unrankable issue,you should make it at least vacated 4beats in Easy diff.

[Normal]
Distance Snap problem same as Easy diff
00:13:193 (4) - move right snap the white tick
00:16:654 (1,1) - same as Easy diff

[Hard]
00:00:066 (1,2,3) - don't place object before timing point.
hmmmmm

I suggest you to play and read more beatmap it will let you know how to make a beatmap and improve your map skill,
try to mod/M4M others beatmap is a good idea.
good luck :>
prpr
DreaM117er
M4M request from you :)

[Easy]
00:00:645 (1) - whistle
00:04:106 - remove finish, add whistle
00:04:683 (4) - Crrl+H better http://puu.sh/gfQNX/f002011604.jpg
00:06:414 - remove finish, add whistle
00:09:875 - add finish
00:13:914 - ^
00:15:933 (1) - spinner between next note must have 4 white line sapce, So i think you can use a long slider to start 00:15:645 and end 00:17:953
00:20:260 - remove finish, add whistle
00:23:145 - ^
00:20:837 (3) - Whistle
00:21:414 (4) - whistle on the tail instead of head
00:23:722 (1) - Finish
00:24:876 - remove finish, add whistle
00:27:183 - remove finish, add finish 00:28:337
00:28:914 (3) - remove finish
00:30:068 - ^
00:32:376 - ^, add whistle
00:32:953 - finish
00:33:530 - remove finish
00:34:684 - ^
00:36:991 - ^, add whistle
00:37:568 - add finish
00:38:145 - remove finish, add whistle
00:39:299 - ^
00:40:741 - whistle
00:41:607 - remove finish, add whistle
00:42:184 - finish
00:43:915 - remove finish, 00:44:492 - add finish
00:46:222 - remove finish, add whistle
00:46:799 - add finish
00:48:530 - remove finish, add whistle
00:49:684 - remove finish
00:51:992 - ^, add finish on the arrow
00:53:146 - remove finish, add whistle 00:52:569
00:56:030 (1) - finish exchange to head, whistle exchange to tail
01:00:646 (1) - ^
00:57:761 - remove finish
01:02:377 - ^
01:02:953 (3) - 01:03:819 - 01:04:107 - 01:06:415 - whistle
01:06:992 - remove finish
01:08:146 - 01:09:300 - ^, add whistle
01:09:877 - 01:12:184 - add finish
01:10:454 - 01:11:031 - 01:12:761 - 01:13:627 - 01:13:915 - whistle
01:14:492 - 01:15:069 - 01:15:646 - 01:16:223 - 01:17:088 - 01:17:954 - whistle
01:17:954 - remove finish
01:18:531 - 01:19:108 - 01:19:685 - 01:20:261 - 01:20:838 - 01:22:281 - whistle

[Normal]
00:00:645 - 00:01:221 - 00:01:798 - whistle
00:01:798 (3) - no hide in the tail
00:04:106 - remove finish, add whistle
00:05:260 - whistle
00:06:702 (4,5) - Distance snap
00:07:568 - whistle
00:12:183 - 00:13:049 - remove finish
00:14:779 (2) - remove circle??
00:16:799 (1) - spinner same as Easy, but just have 2 white line space, or spinner start 00:16:510 , end 00:17:953
00:19:106 - 00:23:722 - finish
00:24:876 (3) - no hiding
00:25:453 (4) - remove finish, add whist;e
00:27:183 (3) - ^
00:27:472 - 00:27:760 - whistle
00:28:337 - finish, 00:28:914 - remove finish
00:30:068 - 00:32:376 - remove finish
00:31:222 (2) - you can try it: http://puu.sh/gfUyq/42b0e02a48.jpg
00:32:953 - finish here, not 00:33:530
00:35:261 - whistle
00:36:991 - remove finish
00:37:568 (1) - add finish
00:37:857 (2) - all slider have whistle (body)
00:39:299 - remove finish
00:41:607 - ^, add whistle
00:41:030 - whistle
00:42:184 - finish
00:42:761 - 00:43:049 - 00:43:338 - 00:43:915 - whistle
00:45:068 - 00:45:934 - 00:46:222 - ^
00:46:800 (1,4) - sound exchange
00:48:963 - no blue line end in Normal
00:50:549 (5) - remove finish
00:51:415 (1,2) - Finish is on 00:51:415
00:53:146 - 00:54:588 - remove finish
00:56:608 (1) - remove NC, 00:57:184 - remove finish
00:59:492 - 01:01:800 - 01:04:107 - remove finish
01:05:839 (1) - remove NC, 01:05:839 (1) - remove finish
01:07:569 - 01:08:146 - whistle
01:08:723 (3) - add whistle at head, remove finish on the end
01:11:896 - slider end here
01:14:492 - whistle is better than finish
01:15:069 (1) - It is same rhythm as 00:01:221 (2,3) , I think it is not good you use this reverse slider
01:15:646 - 01:17:954 - remove finish
01:18:819 - remove whistle
01:21:415 (1,2) - same as Easy slider is good, I think.

01:15:069 - 01:15:358 - 01:15:646 - 01:16:223 - 01:16:511 - 01:17:088 - add whistle

[Hard]
00:04:106 - remove finish better, add whistle
00:11:029 - remove finish
00:11:895 (1,2,3,4,5,6,7) - what is this...I can't understand :? try this?? http://puu.sh/gfVVC/9b0123d6d6.jpg
00:16:077 (4,5) - remove finish, add whistle
00:19:106 - finish
00:19:539 - remove finish, add whistle
00:20:260 - ^
00:20:693 - ^
00:21:846 (1,2,3,4) - try this: http://puu.sh/gfWau/fc93d1bcf5.jpg
00:23:000 - remove finish
00:23:721 - finish
00:24:443 (1) - remove this
00:26:750 (1,2,3,4,5,6) - try this: http://puu.sh/gfWob/084639bc6a.jpg
00:28:337 (3,4) - sound exchange
00:29:923 - remove finish, add whistle
00:31:510 - ^
00:32:231 (2) - ^
00:32:664 (3,4,5,1,2,3,4,5) - I never see this in any Hard diff. why not follow rhythm??
00:35:404 (5,7) - remove finish
00:36:270 (8,9) - http://puu.sh/gfWDa/005c4b68e3.jpg
00:37:568 (1,2) - combine a slider
00:38:433 (3,4,5,6,7,8) - better than yours: http://puu.sh/gfWJ3/044a868cd2.jpg
00:43:048 (4,5,6,7,8,9) - same^
00:42:183 (2,3) - combine a slider
00:45:356 (5) - -1 arrow
00:47:664 (4,1,2,3,4,5) - remove all finish this part, add finish on 00:47:664
00:51:414 - finish
00:51:991 - 00:52:568 - 00:53:145 - 00:54:875 - remove finish
00:55:452 (1,2) - Hope you like: http://puu.sh/gfX4R/2323166238.jpg
01:00:068 (1,2,3,4,5,6) - ^
01:04:539 (1,2,3,4,5,6,7,8,9,10,11) - ^
01:08:000 - add circle??
01:09:154 - remove finish
01:09:875 - add finish
01:11:318 - remove finish
01:13:625 - ^
01:14:491 - ^, add whistle
01:15:645 - ^, add whistle
01:16:510 - ^, add whistle
01:17:952 - ^, add whistle
01:19:106 - ^, add whistle
01:20:116 (4) - ^, add whistle
01:21:414 (1,1) - remove finish
01:21:414 (1,1) - add whistle
01:23:000 (1) - move to 01:23:145 - and add finish

Finish sound make my ears uncomfortable...
Don't put lots of finish in diff... :?

Thanks your mod :)
-Nya-
Hey~
Responding to your request via PM.
I noticed that you didn't respond to any of the mods from other modders. I advise you to do this to help new modders to improve their modding and just to show that you feel grateful for the mods given and don't just ignore them.
Ok, on to the map~

Edit: Don't give me kudos for this please.

General:
  1. As I had already mentioned, the diff gap between your Hard and Normal is very big and that makes the diffspread very unbalanced.
  2. No offense, but your background image looks pretty bad. I poked around the Internet and came upon this one that looks much better imo:
    http://puu.sh/gxtDe/3de9e35477.jpg
  3. There’s an inconsistency with your kiai time in all the diffs. Make sure that the kiai starts and end on the same place in all the diffs please.
  4. Why does your Hard have a different BPM than your other diffs? Please make sure the timing is the same in all the diffs.
  5. Change your audio lead-in to 2000ms. Go to the .osu file in all your diffs and type in “2000” right next to the audio lead-in.
  6. Your artist has to be: “Horie Yui” The surname of the artist always has to be first. It’s a new ranking criteria rule.
  7. Also, the correct title is “Sweet & Sweet CHERRY (TV Size)”.
  8. Since you start mapping here: 00:00:068 – in the Hard, why not place that red timing point on that white tick?
  9. Rather use the japanese version for the source: ゴールデンタイム It’s not a must, but in my opinion it’s more effective since this is a Japanese anime/song. But if you do this, then you have to keep “Golden Time” in your tags.
  10. Why did you separate your tags with commas? It has to be separated with spaces, not commas.
  11. Remove “Golden Time”, “Anime”, “Japanese”, “Sweet Cherry” and “Yui Horie” from the tags. Some of those words are already in the title, artist and source and the others will be added in the genre when this map gets ranked.
  12. You can also add “ending” into your tags, since this is the ending song of the anime.
  13. The slider velocity gap from Normal to Hard is soooo big!! Rather use a slider velocity of 1.40 or 1.60 for your Hard. Nothing higher I’ll say. For a song with a BPM that’s not so fast, never use a very fast slider velocity even in the Insane. It will make your map very unpleasant to play.
  14. In your Easy, make sure to keep the spacing consistent throughout the entire diff. This for example isn’t spaced out correctly: 00:15:645 (3) – and 00:18:529 (1) – There are probably more, so just go through your Easy and Normal please and just make the spacing is consistent everywhere.
  15. The spacing you used in your Easy feels very small. The notes look much too close to each other which isn’t really nice for gameplay. Try using a distance spacing of 1.4X. Hold in “alt” and just use your mouse wheel to set the spacing.
  16. Did you just use whistles and finishes as your hitsounds? That’s pretty boring and repetitive. I suggest you ask LordRaika to help you with finding better hitsounds that will fit in nicely with this mapset.

Unfortunately, I can’t really mod this map before you change the above requirements, since my mod will then be meaningless in a way when you change the SV of the Hard and fix those spacings in the Easy, etc.

This map is far from ready. You still need a lot of mods and this mapset might have to be remapped till it can even be considered ready. Don’t call me back till you have reached a star priority of at least 30.

Sorry for sounding so harsh but I have to be realistic here. You can maybe ask me to just check on your progress after like 6 very good mods that really helped you or so, but I want to see a star priority of at least 30 till I’ll even consider it for a bubble.

Don’t give up on this mapset though. It has great potential, and with a number of helpful, detailed mods, this mapset can be great~!

Good Luck, ganad~ :D
Topic Starter
ganad

-Nya- wrote:

Hey~
Responding to your request via PM.
I noticed that you didn't respond to any of the mods from other modders. I advise you to do this to help new modders to improve their modding and just to show that you feel grateful for the mods given and don't just ignore them.
Ok, on to the map~

Edit: Don't give me kudos for this please.

General:
  1. As I had already mentioned, the diff gap between your Hard and Normal is very big and that makes the diffspread very unbalanced.
  2. No offense, but your background image looks pretty bad. I poked around the Internet and came upon this one that looks much better imo:
    http://puu.sh/gxtDe/3de9e35477.jpg
  3. There’s an inconsistency with your kiai time in all the diffs. Make sure that the kiai starts and end on the same place in all the diffs please.
  4. Why does your Hard have a different BPM than your other diffs? Please make sure the timing is the same in all the diffs.
  5. Change your audio lead-in to 2000ms. Go to the .osu file in all your diffs and type in “2000” right next to the audio lead-in.
  6. Your artist has to be: “Horie Yui” The surname of the artist always has to be first. It’s a new ranking criteria rule.
  7. Also, the correct title is “Sweet & Sweet CHERRY (TV Size)”.
  8. Since you start mapping here: 00:00:068 – in the Hard, why not place that red timing point on that white tick?
  9. Rather use the japanese version for the source: ゴールデンタイム It’s not a must, but in my opinion it’s more effective since this is a Japanese anime/song. But if you do this, then you have to keep “Golden Time” in your tags.
  10. Why did you separate your tags with commas? It has to be separated with spaces, not commas.
  11. Remove “Golden Time”, “Anime”, “Japanese”, “Sweet Cherry” and “Yui Horie” from the tags. Some of those words are already in the title, artist and source and the others will be added in the genre when this map gets ranked.
  12. You can also add “ending” into your tags, since this is the ending song of the anime.
  13. The slider velocity gap from Normal to Hard is soooo big!! Rather use a slider velocity of 1.40 or 1.60 for your Hard. Nothing higher I’ll say. For a song with a BPM that’s not so fast, never use a very fast slider velocity even in the Insane. It will make your map very unpleasant to play.
  14. In your Easy, make sure to keep the spacing consistent throughout the entire diff. This for example isn’t spaced out correctly: 00:15:645 (3) – and 00:18:529 (1) – There are probably more, so just go through your Easy and Normal please and just make the spacing is consistent everywhere.
  15. The spacing you used in your Easy feels very small. The notes look much too close to each other which isn’t really nice for gameplay. Try using a distance spacing of 1.4X. Hold in “alt” and just use your mouse wheel to set the spacing.
  16. Did you just use whistles and finishes as your hitsounds? That’s pretty boring and repetitive. I suggest you ask LordRaika to help you with finding better hitsounds that will fit in nicely with this mapset.

Unfortunately, I can’t really mod this map before you change the above requirements, since my mod will then be meaningless in a way when you change the SV of the Hard and fix those spacings in the Easy, etc.

This map is far from ready. You still need a lot of mods and this mapset might have to be remapped till it can even be considered ready. Don’t call me back till you have reached a star priority of at least 30.

Sorry for sounding so harsh but I have to be realistic here. You can maybe ask me to just check on your progress after like 6 very good mods that really helped you or so, but I want to see a star priority of at least 30 till I’ll even consider it for a bubble.

Don’t give up on this mapset though. It has great potential, and with a number of helpful, detailed mods, this mapset can be great~!

Good Luck, ganad~ :D
I fixed pretty much everything you asked
I'm still waiting for Lord Raika to reply
and still need to get 30 star points

Just wondering can I just make another difficulty in-between normal and hard?
And what do you mean "Since you start mapping here: 00:00:068 – in the Hard, why not place that red timing point on that white tick?" by this?

Thank you you've been great help
-Nya-

ganad wrote:

Just wondering can I just make another difficulty in-between normal and hard?
And what do you mean "Since you start mapping here: 00:00:068 – in the Hard, why not place that red timing point on that white tick?" by this?
Yeah, a diff between the N and H will work fine.
It means that this red line: http://puu.sh/gGUzi/c9e4d76f20.jpg has to be here: http://puu.sh/gGUCz/f6be12b87b.jpg
To do that just remove that red timing point from where it is now and add it where it has to be like the second pic shows.
Keada
Hey! :> your mod as requested!


  • Normal

  1. 00:56:029 (1) - fix blanket, around x:147 y:140
  2. 01:21:558 (1) - place on blue tick and shorten the slider with one tick


  • Normal

  1. 00:01:798 (3) - dont stack try to place it on the side instead or where it fits you :>
  2. 00:24:875 (3) - same here, suggestion: x:216 y:224
  3. 00:43:048 (6) - could be blanketed like this
  4. 00:46:798 (1,2,3,4) - try to have same DS between these
  5. 00:49:106 (2) - try not to stacku pleasu (^∇^)
  6. 01:08:721 (3) - same here
  7. 01:21:558 (1) - move forward one tick to the blue

    01:09:875 (1,2) - I love these <3




  • Hard

  1. 00:07:568 (1,2,3,4,5) - you could improve this star, use ctrl+shift+D to make polygon shapes
  2. 00:25:308 (1,2,3,4,5) - same with this one.
  3. 00:32:231 (2) - fix blanket
  4. 00:48:818 (1) - same here (if it was meant to be blanketed that is) around x:416 y:152
  5. 00:52:856 (1,2,3) - consider placing this somewhere else, hard to read + overlap
  6. 01:21:414 (1) - place this on blue tick instead to match the music
  7. 01:23:000 (1) - you can make a 1/4 slider here instead

Good luck! :D
Topic Starter
ganad

Keada wrote:

Hey! :> your mod as requested!


  • Normal

  1. 00:01:798 (3) - dont stack try to place it on the side instead or where it fits you :>
    Changed it

  2. 00:24:875 (3) - same here, suggestion: x:216 y:224
    Changed it

  3. 00:43:048 (6) - could be blanketed like this
    Changed it

  4. 00:46:798 (1,2,3,4) - try to have same DS between these
    Didn't change it cause i would have to change the distance snap distance which would change the whole map

  5. 00:49:106 (2) - try not to stacku pleasu (^∇^)
    Changed it

  6. 01:08:721 (3) - same here
    Changed it

  7. 01:21:558 (1) - move forward one tick to the blue
    Changed it




    01:09:875 (1,2) - I love these <3
    Thank you :)



  • Hard

  1. 00:07:568 (1,2,3,4,5) - you could improve this star, use ctrl+shift+D to make polygon shapes
  2. 00:25:308 (1,2,3,4,5) - same with this one.
    I have no clue how to use it, i'll try and figure it out later if i get the time

  3. 00:32:231 (2) - fix blanket
    Don't really know what the term 'blanket' means but i think i fixed it
  4. 00:48:818 (1) - same here (if it was meant to be blanketed that is) around x:416 y:152
    Same as above
  5. 00:52:856 (1,2,3) - consider placing this somewhere else, hard to read + overlap
    Changed it
  6. 01:21:414 (1) - place this on blue tick instead to match the music
    Changed it
  7. 01:23:000 (1) - you can make a 1/4 slider here instead
    Didn't change, I'll consider it

Good luck! :D



Thank you so much, I really appreciate you taking the time to help :D Thank you
LordRaika
Some Hitsound mod as requested.... :

IRC mod
2015-03-26 20:25 ganad: hey
2015-03-26 20:25 LordRaika: yo
2015-03-26 20:26 ganad: how's your modding queue going?
2015-03-26 20:26 LordRaika: very busy ^^'
2015-03-26 20:27 LordRaika: i havent even check the queue yet
2015-03-26 20:27 LordRaika: did i owe u some hitsound mod?
2015-03-26 20:27 ganad: geez
2015-03-26 20:28 ganad: oh nah i just asked if you could do a hitsound mod when you had time
2015-03-26 20:28 LordRaika: ok, soon
2015-03-26 20:28 LordRaika: but pls
2015-03-26 20:28 LordRaika: u knw how to hitsound right?
2015-03-26 20:28 ganad: i know its tough
2015-03-26 20:28 ganad: i think so
2015-03-26 20:28 LordRaika: .... read my guide first
2015-03-26 20:29 LordRaika: it wont take long
2015-03-26 20:29 ganad: ok
2015-03-26 20:29 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/524469 Raika - Hitsound Guide]
2015-03-26 20:47 ganad: i read it..
2015-03-26 20:48 LordRaika: so :D/
2015-03-26 20:48 LordRaika: i think u can at least do the hitsound by yourself >w<
2015-03-26 20:49 ganad: i have added hitsounds to my map
2015-03-26 20:51 ganad: i have been told to find better hitsounds for my map
2015-03-26 20:51 ganad: by -Nya-
2015-03-26 20:51 LordRaika: ok then
2015-03-26 20:52 ganad: she advised me to go to you for help because my map sounds boring T-T
2015-03-26 20:54 LordRaika: err k k, soon, after i finished this one
2015-03-26 20:54 ganad: take your time
2015-03-26 20:55 ganad: i really appreciate you talking to me and giving me advice
2015-03-26 20:55 LordRaika: np np ....
2015-03-26 20:56 LordRaika: i havnt really help u, i jjst make u read my guide XD
2015-03-26 20:56 ganad: it belongs to you and you linked me so...
2015-03-26 20:56 ganad: you helped me
2015-03-26 21:15 LordRaika: ok
2015-03-26 21:15 LordRaika: im done
2015-03-26 21:15 LordRaika: np the map
2015-03-26 21:16 ganad: omg thank you so much
2015-03-26 21:16 ganad: t/298453
2015-03-26 21:16 ganad: i haven't done the hitsounds on hard yet tho
2015-03-26 21:17 LordRaika: no its ok
2015-03-26 21:17 ganad: i really appreciate it
2015-03-26 21:17 LordRaika: its for looking a better hitsound right
2015-03-26 21:17 ganad: yep
2015-03-26 21:17 LordRaika: whoa
2015-03-26 21:17 LordRaika: this is basically no custom hitsound yet XD
2015-03-26 21:19 LordRaika: and
2015-03-26 21:19 LordRaika: ACTION is editing [http://osu.ppy.sh/b/664735 Horie Yui - Sweet & Sweet CHERRY (TV size) [Insane]]
2015-03-26 21:19 LordRaika: not every sound have cymbal
2015-03-26 21:19 LordRaika: 01:05:260 - have cymbal , so finish (e) is ^^b
2015-03-26 21:19 LordRaika: 01:06:414 (11) - no cymbal, X_X seems overdone
2015-03-26 21:19 LordRaika: and too loud
2015-03-26 21:19 LordRaika: 01:01:798 - same here, and any other
2015-03-26 21:20 ganad: ok
2015-03-26 21:20 ganad: so i remove the finishes?
2015-03-26 21:20 LordRaika: yep :D
2015-03-26 21:21 ganad: do i replace it with another sound?
2015-03-26 21:21 ganad: or just default?
2015-03-26 21:22 LordRaika: for custom hitsound
2015-03-26 21:22 LordRaika: [https://www.dropbox.com/s/f65ui5480anp9je/LR_Snare%20Hat.wav?dl=0 here.... u can rename it to soft-hitclap]
2015-03-26 21:22 LordRaika: and then add clap on each snare sound like that, im sure u hear that sound a looooots in this song, so all u have to do is... change timing to S:C1 , then add clap on the corresponding note ^^
2015-03-26 21:25 LordRaika: [https://www.dropbox.com/s/trbg7c3db15etrg/LR_Chm%20Soft%20Normal.wav?dl=0 then , rename this to soft-hitnormal] probably fits the theme better
2015-03-26 21:26 ganad: S:C1?
2015-03-26 21:26 ganad: sorry
2015-03-26 21:26 LordRaika: F6, in timing, CTRL+A , then select audio tab, then select custom, then okay
2015-03-26 21:26 LordRaika: it makes them S:C1
2015-03-26 21:26 LordRaika: Soft-Custom 1
2015-03-26 21:27 LordRaika: finally... [https://www.dropbox.com/s/xdm711lztvcsmi6/LR_CymbalRDW.wav?dl=0 download and rename this to soft-hitfinish] and dont forget to put all hitsound inside your song folder
2015-03-26 21:27 ganad: wow thank you
2015-03-26 21:28 LordRaika: all works?
2015-03-26 21:28 ganad: still trying hang on
2015-03-26 21:29 LordRaika: if its not working, after u put everything, exit editor and reenter
2015-03-26 21:30 LordRaika: `i think thts all, if u want more hitsound, i can give/ recommend u, but ask yourself.... will u be able to handle and use it ,to hitsound all note also for all dif?
2015-03-26 21:31 ganad: i need to play around with the sounds a bit
2015-03-26 21:31 ganad: i'll tell you when i'm ready
2015-03-26 21:32 ganad: i can use it in all diffs
2015-03-26 21:32 LordRaika: ok
2015-03-26 21:32 LordRaika: good luck then
2015-03-26 21:32 ganad: thank you

Hope it helps, feel free to ask me again in-game if you have some trouble on it....
Additional note :
-dont forget to clap every corresponding snare sound...
-and dont spam finish anywhere u see fits XD , at least if there is a cymbal sound on the song ^^
DahplA
IRC Mod

SPOILER
23:10 ganad: heyy
23:10 DahplA: Hi
23:11 ganad: you on holidays now?
23:11 DahplA: :O
23:11 DahplA: stalker >.<
23:11 DahplA: Anyways yes
23:11 ganad: how?
23:11 DahplA: What do you mean how
23:12 ganad: how im i a stalker T-T
23:12 DahplA: you know my every move xD
23:12 DahplA: I'm joking around
23:12 ganad: oh i was joking too haha
23:13 DahplA: >.<
23:13 ganad: by the end of this holiday i want to get my map ranked i swear
23:13 ganad: imma do it
23:14 DahplA: which one?
23:14 ganad: my second attempt but my first i'm trying to get ranked
23:14 DahplA: can you /np
23:14 ganad: https://osu.ppy.sh/forum/t/298453/start=15
23:14 ganad: this one
23:15 DahplA: oh ok
23:15 *ganad is listening to [http://osu.ppy.sh/b/204971 Junichi Masuda - Lavender Town Theme]
23:15 ganad: no
23:15 DahplA: xD
23:15 ganad: thats what /np does
23:15 DahplA: If you haven't figured np means now playing
23:15 DahplA: so
23:15 DahplA: the song currently playing
23:15 ganad: i didn't know until now
23:15 DahplA: gets displayed on chat
23:15 DahplA: and other people can see
23:15 DahplA: and download
23:15 *ganad is listening to [http://osu.ppy.sh/b/637801 Horie Yui - Sweet & Sweet CHERRY (TV size)]
23:16 ganad: there we go
23:16 DahplA: :)
23:16 DahplA: Is that from golden time?
23:16 ganad: yeah
23:16 DahplA: cool
23:16 DahplA: I haven't watched it yet
23:16 DahplA: But I hear good things about it
23:16 ganad: i've been trying to figure out how to do that listening stuff man
23:16 ganad: thank you
23:17 DahplA: np
23:17 DahplA: HA get it
23:17 DahplA: because np means no problem as well
23:17 ganad: golden time is good
23:17 ganad: i know
23:17 DahplA: I'm so not funny
23:17 DahplA: >.<
23:17 ganad: lol
23:17 ganad: never got around to finishing golden time tho =_=
23:18 DahplA: rip
23:18 DahplA: Anyways, did you want to ask something?
23:19 ganad: i was going to ask if you don't mind if you could have a fast look at my map
23:19 *ganad is listening to [http://osu.ppy.sh/b/637801 Horie Yui - Sweet & Sweet CHERRY (TV size)]
23:19 DahplA: knew it :D
23:20 ganad: guilty
23:20 DahplA: 00:02:375 (1) -
23:20 DahplA: How come the NC starts here
23:20 ganad: which one?
23:21 DahplA: 00:02:375 (1) -
23:21 ganad: which diff?
23:21 DahplA: oh
23:21 DahplA: Insane
23:21 DahplA: whoops
23:22 ganad: idk tbh
23:22 DahplA: xD
23:22 DahplA: 00:15:933 add a circle
23:23 DahplA: whoops again
23:23 DahplA: 00:15:933 - add a circle
23:23 ganad: done it
23:23 ganad: should i remove the NC from b4 too?
23:23 DahplA: 00:25:452 (1) -
23:24 DahplA: hm?
23:24 DahplA: Wait lemme look at the NCs first
23:25 DahplA: Idk about the NCs tbh because its such a slow song
23:25 DahplA: probably ask #modhelp
23:26 ganad: wait soz wanna make sure what is NC?
23:26 ganad: new combo?
23:26 DahplA: yes
23:27 ganad: ok
23:29 DahplA: Generally with NCs
23:29 ganad: 00:25:452 (1)-
23:29 DahplA: You wanna put them every 4 beats
23:29 DahplA: so in easier terms
23:29 DahplA: every large white tick on the timeline
23:29 ganad: alright
23:29 ganad: 00:25:452 (1)- about this NC?
23:30 DahplA: oh no NC problem
23:30 DahplA: just
23:30 DahplA: move it back so it follows the vocals
23:30 ganad: outta place?
23:30 ganad: ok
23:32 DahplA: 00:36:270 (7) - maybe improve the shape?
23:33 DahplA: lastly for insane, 01:04:539 (1) - remove
23:35 DahplA: Hard is good
23:36 DahplA: Normal, 00:16:510 (6) - maybe instead put a slider here
23:37 ganad: isnt there already a slider?
23:37 DahplA: whoops
23:37 DahplA: I mean spinner
23:38 ganad: i thought your not allowed to put spinners that close to beat circles in a normal diff?
23:38 ganad: or something like that
23:39 DahplA: technically its still got room before and after that
23:39 DahplA: if the od is low enough
23:39 DahplA: they can finish the slider
23:39 DahplA: spinner
23:41 ganad: i see
23:41 ganad: ok
23:41 ganad: changed it
23:41 DahplA: although maybe the slider after that is a bit far to hit from the centre
23:41 DahplA: so move it closer
23:42 DahplA: but keep the sliderend in same spot
23:42 DahplA: so it doesn't screw up the pattern
23:44 ganad: moved it
23:44 DahplA: ok
23:44 DahplA: apart from all that, everything is fine
23:44 DahplA: the hitsounds are also where they are meant to be
23:44 ganad: really?
23:45 DahplA: yep
23:45 DahplA: the only major problem was the NC
23:45 DahplA: after you fix those it'll be good
23:45 ganad: man thought there would be way more problems
23:45 DahplA: if you ask people to mod, they might have more problems
23:45 DahplA: but everything fits the rhythm properly
23:50 DahplA: is that all
23:55 ganad: yes thank you so much T-T 'sniff'
23:55 DahplA: xD all good
Santtu
Hello!
Came from my queue.

[Insane]
  1. 00:15:933 (3,4) - I suggest to just copy 00:15:068 (1,2) - these and make them mirrored and move then so distant is 1,80x.
  2. 00:16:077 (4) - if you didn't accept ^, then imo I like more not so curvy slider here
  3. 00:20:548 (1) - why not just stack with 00:20:693 (2) - ? it feels odd when it's just partly stacked, and then 00:20:981 (3) - isn't.
  4. 00:22:568 (1) - move slider's second dot little up, so it is lined with 00:23:145 (2,3) -
  5. 00:29:202 (1) - make it not so curvy
  6. 00:36:270 (7) - I recommend to do it not so agglomerate slider
  7. 00:57:471 (6) - I suggest make replace this with copy of 00:56:606 (4) -
  8. 01:06:991 (1) - make it look more smoothly, example: http://puu.sh/gTlxW/eec2d38a45.jpg
[Hard]
  1. 00:03:241 (5) - I suggest to move under 00:02:375 (4) - x154 y176, so it's not confusing when circle is so close 00:03:241 (5) -
  2. 00:03:529 (6) - If you accepted ^, then move this slider so it makes sense with distant
  3. 00:09:875 (5) - add NC
  4. 00:14:491 (4) - add NC
  5. 00:20:260 (2) - I suggest to move x248 y24 to better flow
  6. 00:23:145 (1) - remove NC
  7. 00:23:721 (2) - add NC
  8. 00:27:760 (1) - remove NC
  9. 00:28:625 (2) - add NC
  10. 00:32:087 (1) - remove NC
  11. 00:33:241 (3) - add NC
  12. 00:35:693 (1) - remove NC
  13. 00:37:568 (5) - add NC
  14. I won't tell you all points where you should start NC or delete it. Think again, when do you should start NC. Take to imitate me. Ask help if this doesn't help you. I'll help you in chat.
  15. 00:40:451 (3) - move to x104 y160 so it makes salmiakki shape there.
  16. 00:40:741 (4) - move to x160 y248, same reason ^
  17. 01:09:010 (7) - move to x312 y200 and move slider's second dot one grip up so it keeps line
[Normal]
  1. 00:14:491 (1,2,3,4,5) - this looks really boring when it is just straight to left. Make there shape.
  2. 00:24:875 (3) - no need to jump here when it doesn't do it anywhere else. Keep 1,20x distant
  3. 01:08:721 (3) - slider is too short, make it end at 01:09:298 -
  4. 01:09:875 (1) - if you really want to keep this heart shape, then cut this slider by end it at 01:11:895 - ! Ending slider at 01:12:039 - is unexpected for starter or anyone else. It is really important imo, and also maybe unranked thing, because this is normal diff.
  5. 01:20:837 (4,1) - poor polarity. Make slider from 01:20:837 (4) - and end it at 01:21:558 - and add note at 01:22:279 - . This part can be too hard for starters and unrankable thing. Dunno, but imo.
[Easy]
  1. Didn't find anything, good diff! :)
Good luck with map! Good song btw :3
Topic Starter
ganad

smsh150 wrote:

Hello!
Came from my queue.

[Insane]
  1. 00:15:933 (3,4) - I suggest to just copy 00:15:068 (1,2) - these and make them mirrored and move then so distant is 1,80x.
    Changed it
  2. 00:16:077 (4) - if you didn't accept ^, then imo I like more not so curvy slider here
    Changed it
  3. 00:20:548 (1) - why not just stack with 00:20:693 (2) - ? it feels odd when it's just partly stacked, and then 00:20:981 (3) - isn't.
    Changed it
  4. 00:22:568 (1) - move slider's second dot little up, so it is lined with 00:23:145 (2,3) -
    Changed it
  5. 00:29:202 (1) - make it not so curvy
    Changed it
  6. 00:36:270 (7) - I recommend to do it not so agglomerate slider
    When i come up with a solution will change
  7. 00:57:471 (6) - I suggest make replace this with copy of 00:56:606 (4) -
    Changed it
  8. 01:06:991 (1) - make it look more smoothly, example: http://puu.sh/gTlxW/eec2d38a45.jpg
    Link doesn't work
[Hard]
  1. 00:03:241 (5) - I suggest to move under 00:02:375 (4) - x154 y176, so it's not confusing when circle is so close 00:03:241 (5) -
  2. 00:03:529 (6) - If you accepted ^, then move this slider so it makes sense with distant
    I'll consider it
  3. 00:09:875 (5) - add NC
  4. 00:14:491 (4) - add NC
  5. 00:20:260 (2) - I suggest to move x248 y24 to better flow
  6. 00:23:145 (1) - remove NC
  7. 00:23:721 (2) - add NC
  8. 00:27:760 (1) - remove NC
  9. 00:28:625 (2) - add NC
  10. 00:32:087 (1) - remove NC
  11. 00:33:241 (3) - add NC
  12. 00:35:693 (1) - remove NC
  13. 00:37:568 (5) - add NC
    Changed all of the above
  14. I won't tell you all points where you should start NC or delete it. Think again, when do you should start NC. Take to imitate me. Ask help if this doesn't help you. I'll help you in chat.
  15. 00:40:451 (3) - move to x104 y160 so it makes salmiakki shape there.
  16. 00:40:741 (4) - move to x160 y248, same reason ^
  17. 01:09:010 (7) - move to x312 y200 and move slider's second dot one grip up so it keeps line
    Changed all of the above
[Normal]
  1. 00:14:491 (1,2,3,4,5) - this looks really boring when it is just straight to left. Make there shape.
    Changed it
  2. 00:24:875 (3) - no need to jump here when it doesn't do it anywhere else. Keep 1,20x distant
    Changed it
  3. 01:08:721 (3) - slider is too short, make it end at 01:09:298 -
    Changed it
  4. 01:09:875 (1) - if you really want to keep this heart shape, then cut this slider by end it at 01:11:895 - ! Ending slider at 01:12:039 - is unexpected for starter or anyone else. It is really important imo, and also maybe unranked thing, because this is normal diff.
    I'll check it out first and will change it depending if it is a unranked thing
  5. 01:20:837 (4,1) - poor polarity. Make slider from 01:20:837 (4) - and end it at 01:21:558 - and add note at 01:22:279 - . This part can be too hard for starters and unrankable thing. Dunno, but imo.
    Changed it
[Easy]
  1. Didn't find anything, good diff! :)
    Thank you
Good luck with map! Good song btw :3

Thank you so much I really appreciate you putting the time in to look at my map :D
Iceskulls
late , sorry

[general]
  1. there is slightest delay in soft-hitfinish and soft-hitclap sound ( rankable but recommend to optimize a bit) , use this one for better effect imo soft-hitclap , soft-hitfinish
  2. your bg is 1365x768 so use this instead for a little bit better in quality imo jpg
  3. Do you have metadata confirmation ?
  4. 01:21:414 - after this section the timing feel a bit off imo , you should ask some experience timing expert about that
[insane]
  1. 00:00:068 (1,2) - remove these and put one circle only at where you put red timing point , it play weird and too sudden for me unless you use negative offset instead which isn't that neccesary since you don't pur note before red timing point imo
  2. 00:11:895 (1,2,3) - feel a bit too hard for insane and not suit for the intense of song
  3. 00:15:068 (1,2) - , 00:15:933 (3,4) - stack would make these play better imo
  4. 00:21:846 (1,2,3,4) - I don't think spaced stream is that good for this song , this song is pretty slow and calm that make spaced stream feel really awkward when play so consider the usage of this and others spaced stream that you use in this diff
  5. 01:06:991 (1) - this look 100x more nice
  6. 01:09:875 (1) - use only one anchor point ( the white dot that use to create slider ) is enough

    probably need more work here , the rhythm choice is not really instresting for me , try to listen to music and think what do you want to follow , vocal or instrument , try play around with it a bit and you will find the right rhythm also those spaced stream is gonna be the things I don't like for this it doesn' play that naturally imo
[hard]
  1. 00:15:645 (3,4) - this play better imo
  2. 00:38:433 (2,3) - I think this play better if you unstack them
  3. 00:43:048 (3,4) - ^
  4. 00:49:971 (4,5) - this play better imo
    need a bit work on flow and placement imo
[normal]
  • uhhh...what I need to say here (I'm not good at teaching people stuff lol :X) this normal is some doesn't looks like normal to me
    you need to try go see some ranked normal lol and try to see how they work , mostly normal still use some simple rhythm similiar to easy , just add some 1/2 beat and you need constant spacing that mean if you use 1.2x ds here you need to use it all the way till the end
[easy]
  1. 00:37:568 (1) - try place like this , it might flow better imo
  2. 00:43:914 (3) - this flow better imo
  3. 01:15:068 (2) - this flow better imo
    this the best diff in this mapset imo , but you need a little more work on flow and placement here a bit imo
good luck :)
Topic Starter
ganad

CelsiusLK wrote:

late , sorry
It's fine dw about it

[general]
  1. there is slightest delay in soft-hitfinish and soft-hitclap sound ( rankable but recommend to optimize a bit) , use this one for better effect imo soft-hitclap , soft-hitfinish
    Changed it
  2. your bg is 1365x768 so use this instead for a little bit better in quality imo jpg
    Changed it
  3. Do you have metadata confirmation ?
    Still waiting on alacat's reply
  4. 01:21:414 - after this section the timing feel a bit off imo , you should ask some experience timing expert about that
    Asked pishifat, he said it's fine and told me to get a better version of the song
[insane]
  1. 00:00:068 (1,2) - remove these and put one circle only at where you put red timing point , it play weird and too sudden for me unless you use negative offset instead which isn't that neccesary since you don't pur note before red timing point imo
    I'll think about it
  2. 00:11:895 (1,2,3) - feel a bit too hard for insane and not suit for the intense of song
    I'll try and figure out a solution
  3. 00:15:068 (1,2) - , 00:15:933 (3,4) - stack would make these play better imo
    Changed it
  4. 00:21:846 (1,2,3,4) - I don't think spaced stream is that good for this song , this song is pretty slow and calm that make spaced stream feel really awkward when play so consider the usage of this and others spaced stream that you use in this diff
    I tried putting them closer together
  5. 01:06:991 (1) - this look 100x more nice
    Change it
  6. 01:09:875 (1) - use only one anchor point ( the white dot that use to create slider ) is enough
    Changed it

    probably need more work here , the rhythm choice is not really instresting for me , try to listen to music and think what do you want to follow , vocal or instrument , try play around with it a bit and you will find the right rhythm also those spaced stream is gonna be the things I don't like for this it doesn' play that naturally imo
[hard]
  1. 00:15:645 (3,4) - this play better imo Changed it
  2. 00:38:433 (2,3) - I think this play better if you unstack them
  3. 00:43:048 (3,4) - ^
    I'll think about it
  4. 00:49:971 (4,5) - this play better imo Changed it
    need a bit work on flow and placement imo
[normal]
  • uhhh...what I need to say here (I'm not good at teaching people stuff lol :X) this normal is some doesn't looks like normal to me
    you need to try go see some ranked normal lol and try to see how they work , mostly normal still use some simple rhythm similiar to easy , just add some 1/2 beat and you need constant spacing that mean if you use 1.2x ds here you need to use it all the way till the end
    Still working on it
[easy]
  1. 00:37:568 (1) - try place like this , it might flow better imo
  2. 00:43:914 (3) - this flow better imo
  3. 01:15:068 (2) - this flow better imo
    this the best diff in this mapset imo , but you need a little more work on flow and placement here a bit imo
    Thank you changed everything in easy
good luck :)
Thank you so much for all the help you gave, I am really grateful :)
DreaM117er
OKOK...I'm back to check sec time :)

No KD~~


[Insane]
  1. AR8 OD6.5 HP7
    00:15:068 (1,2) - Combine a slider?? I think more better
    00:22:423 - add circle
    00:27:616 (3) - move to 00:27:471 -
    00:37:568 (1,2) - Combine a slider
    00:55:596 - add circle??
    01:00:501 (4) - remove circle, same 01:05:116 (4) - 01:06:269 (9) -
    01:01:221 (5) - make like this: 00:56:606 (4,5) -
    01:08:000 - add circle??
  2. If you fix my suggestion, I think more better to play :)

[Hard]
  1. HP5 AR5 OD4 :arrow: If you don't change, it's unrankable
    00:26:895 - slider start 00:26:895 -
    00:29:202 - add circle
    00:35:116 (3,5) - remove these circles
    00:36:414 (7,8) - no stacking sliders and combine a 1/1 slider
    00:39:154 (3) - move circle to 00:39:298 -
    00:43:770 (4) - same^, 00:43:914 -
    00:53:721 (5) - NC

[Normal]

  • 00:21:125 (4) - remove circle
    01:09:875 (1) - slider end 01:11:606 - (I said "Slider don't end blue line in Normal diff", remember?? No anything can follow on this blue line... :? )

[Easy]

  • Fine. :)

Good luck for you again
Topic Starter
ganad

m1223961117 wrote:

OKOK...I'm back to check sec time :)

No KD~~


[Insane]
  1. AR8 OD6.5 HP7
    00:15:068 (1,2) - Combine a slider?? I think more better
    Idk what you mean >:(
    00:22:423 - add circle
    Added
    00:27:616 (3) - move to 00:27:471 -
    Changed
    00:37:568 (1,2) - Combine a slider
    Idk
    00:55:596 - add circle??
    Added
    01:00:501 (4) - remove circle, same 01:05:116 (4) - 01:06:269 (9) -
    Idk
    01:01:221 (5) - make like this: 00:56:606 (4,5) -
    Idk
    01:08:000 - add circle??
    Added
  2. If you fix my suggestion, I think more better to play :)

[Hard]
  1. HP5 AR5 OD4 :arrow: If you don't change, it's unrankable
    00:26:895 - slider start 00:26:895 -
    Changed
    00:29:202 - add circle
    Added
    00:35:116 (3,5) - remove these circles
    Removed
    00:36:414 (7,8) - no stacking sliders and combine a 1/1 slider
    Idk if I did what you asked but made some changes
    00:39:154 (3) - move circle to 00:39:298 -
    Moved
    00:43:770 (4) - same^, 00:43:914 -
    Moved
    00:53:721 (5) - NC
    Changed

[Normal]

  • 00:21:125 (4) - remove circle
    Removed
    01:09:875 (1) - slider end 01:11:606 - (I said "Slider don't end blue line in Normal diff", remember?? No anything can follow on this blue line... :? )
    I forgot soz, Changed

[Easy]

  • Fine. :)

Good luck for you again
Thank you so much really appreciate it, I am really grateful from the bottom of my heart. Thank you :) :D ;)
Haruto
hi from my modding queue :)
This mapset needs a more moddings before ranking

[General]
  1. Remove Characters name in the tag
  2. 00:55:452 - preview point should at this section
  3. Remove "Love Romance Comedy" and "2013" at the tag
  4. MP3 Bitrate seems low, search another MP3 that has a 192kbps bitrate please?
  5. The mapset needs a lot of Timings
[Easy]
I think you need a lot of Improvements on this mapset, but i'll give you my quick opinion :3
  1. Distance spacing should be 1.0x in Easy
  2. 00:07:568 (1) - 1/1 with no reverse will be better imo
  3. 00:09:298 (2) - 1/1 slider fits better
  4. 00:30:645 (5) - 1/1 slider please
  5. 01:23:000 (2) - you can add a note in blue tick! please
Sorry i cant full mod your difficulty, this diff still needs a lots of Improvements :C before people mods this mapset
[Normal]
  1. 00:02:664 (5,6) - oh my, dont do this please
  2. 00:14:491 (1,2,3,4) - this really looks difficult
  3. 00:21:414 (4) - this is so confusing >.> Reduce the Reverse please
  4. 00:31:221 (2) - ^
  5. 00:46:798 (1,2,3,4) - really looks difficult, please reduce them
  6. 00:49:683 (2,3,4,5,6) - ^
  7. 00:53:721 (1,2,3,4) - ^
Really, your mapset really needs a lots lots of improvements :( try ask other mappers/BN how to map better
There's still much Issues on this difficulty
i cant tell you ;w;
you need to improve this by yourself
good luck btw :)
SoGa
UFF , sry for taking too looong , my apologies , (school work is too ****)

[General]
  1. Easy diff Tag != is not equal than the other 4 diff , fix it pls

[Easy]
  1. 00:53:721 (1,1) - Blanket it proper , the current one seems a little bit weird ;w;
  2. 01:15:068 (2,3) - ^
  3. 01:16:221 (3,4) - s
  4. 01:21:414 (1,2) - ^
  5. Well , not dat much major problem on this diff , but the quality of this diff is really low ,, i think u have to rework ..don't just use straght slide, try to have more variations ~

[Normal]
  1. 00:15:645 (5) - Maybe try to move this one to 00:15:933 (5) - and then 00:15:645 (5) - this one change to a note ?
  2. 00:16:510 (1,1) - Hm , u have to ask someone else about this one , i think this one is consider Unrakable,in a Normal diff , u have to left like 2 gaps after a spinner for the next note/slider .but this seems low bpm so im not really sure ;w;
  3. 00:28:625 (2,3,4,1) - Probably want u to change this rhythm , sound a little bit weird
  4. 00:49:683 (2,3,4,5,6) - Too hard.. Dont try to pass 5 notes ,,i think it's a little bit hard for a normal diff , even a hard diff not put rhythm like u do .
  5. 00:51:991 (2,3,4) - Maybe try this rhythm ? is more ez and pretty much than the one u have rightnow tho
  6. 00:53:721 (1,2,3,4) - Pls keep them at the same DS pls , it quite looks bad
  7. 00:58:914 (2,3,4) - I do recommend this rhythm for this part
  8. 01:09:875 (1,2) - The aesthetics of this one is Baaad , pls fix it dude , u just have to copy 01:09:875 (1) - and paste it ..
    Same as Easy diff , u need more work on this diff too

[Hard]
  1. 00:03:241 (5,6) - Try to make some aesthetic things ,Just Blanket them , that is not hard tho ,and it improve the map playable and aesthetics and pattern lmao
  2. 00:07:568 (1) - Try to add Whistle on the slider head
  3. 00:10:452 (2,3,4) - pls , at least make something like this
  4. 00:14:491 (1,2,3,4,5) - U can improve them copying half side and paste the other side , 00:15:356 (4) - to x152 y120 ,and 00:15:645 (1) - to x40 y72 .
  5. 00:35:837 (4,5,6) - This is weird and too hard for a hard diff lmao , change it pls
  6. 00:41:318 (5,6,1) - try to blanket 00:41:318 (5,2) - ,and move the 1 to form a triangle , this way feel more better and aesthetically tho
  7. 01:01:221 (3,1,2) - Maybe try this instead?
  8. 01:09:010 (4) - get this into a 1/2 slider pls


[Insane]
  1. 00:05:548 (3) - Delete this note , wasn't dat much necessary tho
  2. 00:08:433 (4,3) - Try to blanket this group
  3. 00:12:327 (2) - Delete this note pls , actually i dont hear anysound there
  4. 00:33:673 (2) - ^
  5. 00:50:260 (4,5) - stack them pls
  6. 01:20:260 wow , this is such a downbeat and u ignored it , put a note there as well pls
  7. 01:23:145 Add a spinner here and end it here 01:28:048

Good luck
xmbrx
Hello c: Modding from my Queue

General
*Please do consider checking your AiMod c:

Easy
00:47:952 (2) - Change the angle of this slider slightly.


No problems :3

Normal
General:
>Please consider changing your CS to CS 3
>Please consider changing the AR to AR 5 too
> The OD Is fine

00:01:798 (3) - Move the hit circle further from the previous slider's end by a little. Like this

00:42:183 (5) - Please do consider moving the slider above the hit circle and make the blanketing better, it's overlapping a little on the circle.
01:09:875 - 01:12:183 (1,2) - please try to make the sliders symmetrical, it turns out something like this when you look at it fully. http://puu.sh/hGYIL/0250a393d1.jpg
01:23:145 - Remove the circle before this and start a spinner here and end it at 01:26:029.

Hard
General:
>Make the HP drain a little lower.
>Change AR to AR7
>Change OD to OD5
>Change CS to CS4

00:09:587 - Put a note here, it keeps the consistency.
00:24:010 - Add a note here.
01:23:000 - Move the time of this note to 01:23:145 it's too early.

Insane
*For the insane I suggest Accepting a guest difficulty from someone who can play insane maps better :3

It's a very nice mapset, I hope you revive it and get it ranked. I'll throw in a star c:
Topic Starter
ganad

SoGa wrote:

UFF , sry for taking too looong , my apologies , (school work is too ****)
SAME!
[General]
  1. Easy diff Tag != is not equal than the other 4 diff , fix it pls

[Easy]
  1. 00:53:721 (1,1) - Blanket it proper , the current one seems a little bit weird ;w;
    Will consider it
  2. 01:15:068 (2,3) - ^
    Changed it
  3. 01:16:221 (3,4) - s
  4. 01:21:414 (1,2) - ^
  5. Well , not dat much major problem on this diff , but the quality of this diff is really low ,, i think u have to rework ..don't just use straght slide, try to have more variations ~

[Normal]
  1. 00:15:645 (5) - Maybe try to move this one to 00:15:933 (5) - and then 00:15:645 (5) - this one change to a note ?
    Will consider it
  2. 00:16:510 (1,1) - Hm , u have to ask someone else about this one , i think this one is consider Unrakable,in a Normal diff , u have to left like 2 gaps after a spinner for the next note/slider .but this seems low bpm so im not really sure ;w;
    I checked up with other modders and it seems it is alright
  3. 00:28:625 (2,3,4,1) - Probably want u to change this rhythm , sound a little bit weird
    Will try
  4. 00:49:683 (2,3,4,5,6) - Too hard.. Dont try to pass 5 notes ,,i think it's a little bit hard for a normal diff , even a hard diff not put rhythm like u do .
    Changed it
  5. 00:51:991 (2,3,4) - Maybe try this rhythm ? is more ez and pretty much than the one u have rightnow tho
    I think i made a change
  6. 00:53:721 (1,2,3,4) - Pls keep them at the same DS pls , it quite looks bad
    I checked and i think the DS put it like that
  7. 00:58:914 (2,3,4) - I do recommend this rhythm for this part
    I think I made a change
  8. 01:09:875 (1,2) - The aesthetics of this one is Baaad , pls fix it dude , u just have to copy 01:09:875 (1) - and paste it ..
    I curved the sliders instead
    Same as Easy diff , u need more work on this diff too

[Hard]
  1. 00:03:241 (5,6) - Try to make some aesthetic things ,Just Blanket them , that is not hard tho ,and it improve the map playable and aesthetics and pattern lmao
    Will consider it
  2. 00:07:568 (1) - Try to add Whistle on the slider head
    Added it
  3. 00:10:452 (2,3,4) - pls , at least make something like this
    Changed it
  4. 00:14:491 (1,2,3,4,5) - U can improve them copying half side and paste the other side , 00:15:356 (4) - to x152 y120 ,and 00:15:645 (1) - to x40 y72 .
    Will consider it
  5. 00:35:837 (4,5,6) - This is weird and too hard for a hard diff lmao , change it pls
    I think i made it easier
  6. 00:41:318 (5,6,1) - try to blanket 00:41:318 (5,2) - ,and move the 1 to form a triangle , this way feel more better and aesthetically tho
    Idk how to rearrange it
  7. 01:01:221 (3,1,2) - Maybe try this instead?
  8. 01:09:010 (4) - get this into a 1/2 slider pls
    Don't understand

[Insane]
  1. 00:05:548 (3) - Delete this note , wasn't dat much necessary tho
    I think it's fine
  2. 00:08:433 (4,3) - Try to blanket this group
    Maybe
  3. 00:12:327 (2) - Delete this note pls , actually i dont hear anysound there
    Sounds odd if i remove the note
  4. 00:33:673 (2) - ^
    I hear it maybe try listen again?
  5. 00:50:260 (4,5) - stack them pls
    Stacked them
  6. 01:20:260 wow , this is such a downbeat and u ignored it , put a note there as well pls
    Maybe
  7. 01:23:145 Add a spinner here and end it here 01:28:048
    I've been thinking of adding a spinner to the add of the song but idk will consider it tho

Good luck
Thank you so much for such an in-depth mod, I really appreciate it. Thank you. And I'm really sorry for the very late reply because same with you school work piled up and I had to catch up so yeah lol :) :D ;)
Topic Starter
ganad

[Rei-tan] wrote:

Hello c: Modding from my Queue

General
*Please do consider checking your AiMod c:
Fixed it

Easy
00:47:952 (2) - Change the angle of this slider slightly.

Fixed

No problems :3

Normal
General:
>Please consider changing your CS to CS 3
>Please consider changing the AR to AR 5 too
> The OD Is fine
Will consider it

00:01:798 (3) - Move the hit circle further from the previous slider's end by a little. Like this

I made changes
00:42:183 (5) - Please do consider moving the slider above the hit circle and make the blanketing better, it's overlapping a little on the circle.
Can't do much about it otherwise the DS will be inconsistent
01:09:875 - 01:12:183 (1,2) - please try to make the sliders symmetrical, it turns out something like this when you look at it fully. http://puu.sh/hGYIL/0250a393d1.jpg
I've tried for quite some time and I just gave up :? :( , maybe when have some free time I will try and fix it again ;)
01:23:145 - Remove the circle before this and start a spinner here and end it at 01:26:029.
Maybe

Hard
General:
>Make the HP drain a little lower.
>Change AR to AR7
>Change OD to OD5
>Change CS to CS4
I made small changes

00:09:587 - Put a note here, it keeps the consistency.
Added
00:24:010 - Add a note here.
Will consider it
01:23:000 - Move the time of this note to 01:23:145 it's too early.
I think I've changed it

Insane
*For the insane I suggest Accepting a guest difficulty from someone who can play insane maps better :3
Haha maybe if anyone is willing

It's a very nice mapset, I hope you revive it and get it ranked. I'll throw in a star c:
Thank you for the encouragement again, really appreciate it. Thanks even tho my beatmap was graveyarded you still gave me a mod thank you :) :D ;)
Wafu

Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Offset is completely off. I recommend -1375
  2. Timing in the end of the map is also wrong. Add these timing points so it can fit the real BPM:
    81856 - 78 BPM
    82427 - 99 BPM
    82784 - 54 BPM
  3. If you want to use the video, please contact me in-game, here or with PM so I'd provide you a better quality and compression. Currently the quality is just terrible, thus high resolution users automatically have to turn it off.
  4. I recommend you to use this file for soft-sliderslide to avoid weird noise on the sliders. It is really annoying in some parts of your map.

Insane


  1. 00:03:240 (3,4) - The rhythm is quite pointless. There are no sounds on the repeats, so these should be just 1/2 sliders.
  2. 00:15:500 (2) - Similar issue as above, but more important. There is absolutely no reason to use 3/4 slider, when there is note on 00:15:644 - and fits perfectly for 1/2 slider, while there is nothing on 00:15:500 - in music. Just move it on 00:15:644 - and shorten it so it ends on 00:15:932 - .
  3. 00:19:826 (2) - I also don't think this is cool. You mapped not really important sound on this place, but didn't map quite significant sound on 00:19:971 - . I suggest to move the circle on 00:19:971 - put there additional circle so it is more sensible to the song.
  4. 00:27:326 (2) - The slider goes against the flow and additionally makes a not pretty overlap, I think something like screenshot below would be really fine.
  5. 00:37:855 (1,2) - Also a rhythm issue. You don't follow any sound on 00:38:000 - yet there is a sound on 00:38:144 - so I would use 1/2 slider on 00:37:855 - and a circle on 00:38:432 - . You can hear someting on 00:38:000 - because the sound starting on 00:37:855 - is fading out, thus changes pitch new sound on 00:38:144 - . That means there is no accurate point, because fading off is just each ms and there is no emphasized change which is on-beat.
  6. 00:51:846 (2) - Same as above.
  7. 01:04:971 (1,2,3,4,5,6,7,8,9,10) - I know this is supposed to be 'pattern', but you if there isn't a change which is recognizable by ear, you should keep the spacing exactly the same on all these streams like 01:00:355 (1,2,3,4,5) - because these are exactly the same sounds and exactly the same melody, not more or less emphasized, just same, but one is bigger one is smaller, that doesn't make a sense.
  8. 01:10:163 (1) - Avoiding these sliders would be cool. That's to improve overall design of the map, which is quite decreasing the quality when there is such an unsymmetry. If you wanted this kind of shape, what about using some red points like screenshot below?
  9. Check your new combos again, it doesn't really make sense because they seem to be put on random places.

Hard


  1. 00:03:817 (6) - A little detail, but please, avoid these sliders unless it is really needed, it's shape is really unsymmetrical.
  2. I think it would be more smart to put 01:04:682 (3) - on 01:04:971 - and add circle on 01:04:682 - because there actually isn't any sound which should be emphasized by repeat on 01:04:538 - , but it would follow the vocals nicely.
  3. Check the whole map for the straight sliders. I think there are too many and at least low-angle on some short sliders whould be cool. For example 00:21:930 (4,5) - could look like this instead. Pretty simple, doesn't run the flow and looks pretty well.

Normal


  1. I would reduce spacing of all notes to 1,1x, because it plays and looks better for 1/4 notes.
  2. 00:21:701 (4) - Many repeats on low difficulties is quite annoying and will confuse players many times because they won't notice the 2nd repeat because it is not visible when slider appears. I suggest to remake this to two sliders or one with repeat and note.
  3. 00:42:471 (5,6,7) - Too much overlapping in not really aesthetic way. I recommend something like this so the cirlce is not covered around whole its body. That causes approach circle to be barely visible if we consider it will be covered also with 300/100/50 sign.
  4. 00:54:009 (1) - Same thing about sliders as I mentioned many times before. It doesn't look well when it's constructed from unsymmetrical shapes.

Easy


  1. Not really much to mention, it is nice difficulty, but I recommend to add some nicer shapes to it. Mainly, there is quite a high count of straight sliders which would be nice with some shape, so try it :)

Conclusion: Promising but needs more work

You should improve some shapes a bit, follow the music a bit smarter and don't forget to recheck new combos, they should fit to the song better. Putting new combo on each one or two downbeats (big white ticks) will most likely not ruin anything. Anyway, good luck. If you have any questions or need help, feel free to PM me in-game eventually on forums.

Just for further confirmation - Negative offset is fine.
Topic Starter
ganad

Wafu wrote:


Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Offset is completely off. I recommend -1375
  2. Timing in the end of the map is also wrong. Add these timing points so it can fit the real BPM:
    81856 - 78 BPM
    82427 - 99 BPM
    82784 - 54 BPM

    Changed all of the above
  3. If you want to use the video, please contact me in-game, here or with PM so I'd provide you a better quality and compression. Currently the quality is just terrible, thus high resolution users automatically have to turn it off.
  4. I recommend you to use this file for soft-sliderslide to avoid weird noise on the sliders. It is really annoying in some parts of your map.
Added

Insane


  1. 00:03:240 (3,4) - The rhythm is quite pointless. There are no sounds on the repeats, so these should be just 1/2 sliders.
    Removed note 3 but kept 4
  2. 00:15:500 (2) - Similar issue as above, but more important. There is absolutely no reason to use 3/4 slider, when there is note on 00:15:644 - and fits perfectly for 1/2 slider, while there is nothing on 00:15:500 - in music. Just move it on 00:15:644 - and shorten it so it ends on 00:15:932 - .
    Fixed
  3. 00:19:826 (2) - I also don't think this is cool. You mapped not really important sound on this place, but didn't map quite significant sound on 00:19:971 - . I suggest to move the circle on 00:19:971 - put there additional circle so it is more sensible to the song.
    Fixed
  4. 00:27:326 (2) - The slider goes against the flow and additionally makes a not pretty overlap, I think something like screenshot below would be really fine.Changed
  5. 00:37:855 (1,2) - Also a rhythm issue. You don't follow any sound on 00:38:000 - yet there is a sound on 00:38:144 - so I would use 1/2 slider on 00:37:855 - and a circle on 00:38:432 - . You can hear someting on 00:38:000 - because the sound starting on 00:37:855 - is fading out, thus changes pitch new sound on 00:38:144 - . That means there is no accurate point, because fading off is just each ms and there is no emphasized change which is on-beat.
    Fixed
  6. 00:51:846 (2) - Same as above.
    Removed
  7. 01:04:971 (1,2,3,4,5,6,7,8,9,10) - I know this is supposed to be 'pattern', but you if there isn't a change which is recognizable by ear, you should keep the spacing exactly the same on all these streams like 01:00:355 (1,2,3,4,5) - because these are exactly the same sounds and exactly the same melody, not more or less emphasized, just same, but one is bigger one is smaller, that doesn't make a sense.
    Changed
  8. 01:10:163 (1) - Avoiding these sliders would be cool. That's to improve overall design of the map, which is quite decreasing the quality when there is such an unsymmetry. If you wanted this kind of shape, what about using some red points like screenshot below?Will consider it
  9. Check your new combos again, it doesn't really make sense because they seem to be put on random places.
Yeah i don't really know i've check several times, not really good with it :(

Hard


  1. 00:03:817 (6) - A little detail, but please, avoid these sliders unless it is really needed, it's shape is really unsymmetrical.
    Will consider changing it
  2. I think it would be more smart to put 01:04:682 (3) - on 01:04:971 - and add circle on 01:04:682 - because there actually isn't any sound which should be emphasized by repeat on 01:04:538 - , but it would follow the vocals nicely.
    Fixed
  3. Check the whole map for the straight sliders. I think there are too many and at least low-angle on some short sliders whould be cool. For example 00:21:930 (4,5) - could look like this instead. Pretty simple, doesn't run the flow and looks pretty well.
    SPOILER
    [img]http://puu.sh/hUydQ/dcb89907e3.jpg[/img
Added more curves to the map

Normal


  1. I would reduce spacing of all notes to 1,1x, because it plays and looks better for 1/4 notes.
    Will try and make the effort when I have time
  2. 00:21:701 (4) - Many repeats on low difficulties is quite annoying and will confuse players many times because they won't notice the 2nd repeat because it is not visible when slider appears. I suggest to remake this to two sliders or one with repeat and note.
    Fixed
  3. 00:42:471 (5,6,7) - Too much overlapping in not really aesthetic way. I recommend something like this so the cirlce is not covered around whole its body. That causes approach circle to be barely visible if we consider it will be covered also with 300/100/50 sign.Fixed
  4. 00:54:009 (1) - Same thing about sliders as I mentioned many times before. It doesn't look well when it's constructed from unsymmetrical shapes.
I think i fixed it?

Easy


  1. Not really much to mention, it is nice difficulty, but I recommend to add some nicer shapes to it. Mainly, there is quite a high count of straight sliders which would be nice with some shape, so try it :)

Conclusion: Promising but needs more work

You should improve some shapes a bit, follow the music a bit smarter and don't forget to recheck new combos, they should fit to the song better. Putting new combo on each one or two downbeats (big white ticks) will most likely not ruin anything. Anyway, good luck. If you have any questions or need help, feel free to PM me in-game eventually on forums.

Just for further confirmation - Negative offset is fine.
Okay thank you so much for such a detailed mod, really appreciate it. I'll try my best! :) :D ;)
JBHyperion
Mod by PM request:

General Comments:
  1. Song Folder: You've got a video in the song folder but it didn't play when I ran the song (in either editor or play, and yes, I had video enabled) - might just want to recheck this quickly
  2. Song Setup: All your combo colours are pale, except for (3) which is really bold and feels quite garish against the bg. I'd change this to a pale purple colour, perhaps something like RGB 160,140,200
  3. Metadata: No issues
  4. Hitsounds: Your custom soft-hitnormal is really quiet compared to your other hitsounds, almost to the point of being inaudible. I'd try and find a slightly louder soft cymbal hitsound to use here
  5. AImod: Some notes and the kiai time green inherited points are unsnapped, probably from the recent offset change - might want to take a look at these
  6. Timing: One issue, see below.
01:21:701 (1) - This slider in Easy crosses multiple timing points with BPM changes and variable offset. Because of this, it will be almost impossible to snap properly, and is therefore unrankable. You can fix this by snapping these timing points a little better as I'll suggest below:

  1. 01:21:856 - The timing point here is too late for the corresponding note in the music, it should be on the blue tick at 01:21:846 - offset -10ms
  2. 01:22:427 - Same thing here, though not as much - move ths timing point back to 01:22:422 - offset -5ms, and change the BPM to 103.5, since this allows you to correctly snap the slider end on the blue tick at 01:22:566
  3. Don't forget to copy the same timing over to the other diffs and resnap the circles there (though this will be simple since there are no sliders here in the other diffs)
I don't have a huge amount of time right now, and since you got a great mod on the hardest diff recently, I'll go from the other end of the scale.

Easy:
  1. 00:00:932 (1) - Consider moving this to [x-160,y-200] - it's closer to the centre of the screen, making it easier for new players to react to. Also, it makes a neat equilateral triangle pattern, and due to the low BPM, an overlap with 00:04:971 (4) isn't a problem
  2. 00:04:971 (4) - NC here to follow a constant pattern of 1 NC every 2 downbeats, then remove NC from 00:07:855 (1)
  3. 00:04:971 (4,5) - Consider rotating each of these by 10-15 degrees clockwise, since the movement between 00:06:125 (5,6) is quite sharp. This will create a smoother and more interesting flow whilst still being tidy and symmetrical
  4. 00:07:855 (1) - Try rotating this about 25 degrees clockwise to create a smoother flow
  5. 00:09:586 (2,3,4) - Angle these slightly or make it so that they're not in a horizontal line to make this more interesting to play
  6. 00:15:932 (3) - There's no sound in the music on the slider end here, so this should be shortened to the previous white tick (and also NC to keep a constant pattern). However, to avoid an awkward long pause here, there's a snare drum sound at 00:18:240 that you could map with a circle instead
  7. 00:19:971 (2,3,4) - Flow is really sharp here, so I would rotate (2) 60 degrees anticlockwise, then re-arrange the next two sliders (4,5) with a neat double blanket, like this: https://osu.ppy.sh/ss/3165579. You'll need to move 00:24:009 (1,2) around a little if you do this, but I'll leave you to decide how to do this since I can't make your map for you ;)
  8. 00:26:894 (1,2) - Swap NC for the "2 downbeats per NC" pattern
  9. 00:33:817 (2,3) - Flow is quite sharp here, so rotate (2) 35 degrees clockwise to smooth it out a little
  10. 00:34:971 (3) - I feel like this slider doesn't really fir the music all that well as it covers a more interesting vocal pattern. For example, the prominent vocal notes are at 00:35:548 and the next two white ticks, but two of these are in the slider body and the other is a repeat. Strong sounds play much better when they're clickable, so I would do something like this instead: https://osu.ppy.sh/ss/3165616 - (3) is where your repeat slider currently begins and (4,5) is blanketed. Again, it's up to you to decide how you reflow 00:37:855 (1,2) etc. if you do this, since it will leave a large gap currently
  11. 00:43:048 (2,3,4,5) - Too linear, it doesn't flow all that well because of it and it's quite plain. I'd rotate (2) 25 degrees anticlockwise, and then try a pattern like this:

    Make sure you DS 00:47:086 (1) properly afterwards!
  12. 00:51:125 (1) - I would slpit this up into a single circle and 1/1 slider, since the downbeat at 00:51:701 is a prominent sound and deserves to be clickable. If you do this, NC on the start of the new slider for the consistent 2 measure pattern and remove from 00:54:009 (1)
  13. 00:57:471 (2,4) - I know the BPM is low, but I'd still avoid stacking in Easy after just one other note, as it can lead to some confusing overlaps. Try adjusting this pattern to avoid any risk of this, e.g. by Ctrl+J 00:59:778 (4,1,2)
  14. 01:03:240 (3,5) - As above, try to avoid the stack here if you can
  15. 01:04:971 (5,1) - Try angling these slightly (whilst still keeping them parallel) to make this slightly more interesting to play. You could try rotaing by 20 degrees clockwise or so
  16. 01:09:009 (3,1,2) - It's nice that they're curved, but since they're all identical this is still a bit plain. You could try rotating these each a little for some varied flow, like this: https://osu.ppy.sh/ss/3165765 - (3) is the outline you can see on the left, I didn't change it's position or orientation
  17. 01:13:625 (4) - Personally I feel a 1/1 non-repeating slider fits the music better here, since the repeat falls on a weak note
  18. 01:15:355 (2,3) - Spacing and blanket are slightly off here, try moving (3) to [x-160,y-256] and rotating the tail 2 degrees clockwise
  19. 01:18:817 (4) - NC here to keep a consistent pattern
  20. 01:18:817 (4,5,6) - Flow breaks down here, since your slider tails are pointing away from the next note. Since you're short on space here in the corner, it might be beneficial to try something like this: https://osu.ppy.sh/ss/3165816 - for (1) I copied 01:13:625 (4) and Crtl+H'ed - as this gives you far more room to play with when placing 01:18:817 (4,5,6)
  21. 01:21:701 (1,2) - I already gave you some suggestions for how to fix the unsnap in the Timing section, but make sure to create a nice blanket here whilst you're at it, since the current one looks a little messy. Rotating (1) 8 degrees clockwise should work.
Hopefully you found this helpful, but if you have any questions, please don't hesitate to get in touch with me and I'll do my best to help. If you still want me to, I'll come back to look at the other diffs later in the week.

Good luck! (:
Wafu
Here is the fixed video as requested: https://dl.dropboxusercontent.com/u/653 ... entime.rar
Topic Starter
ganad

JBHyperion wrote:

Mod by PM request:

General Comments:
  1. Song Folder: You've got a video in the song folder but it didn't play when I ran the song (in either editor or play, and yes, I had video enabled) - might just want to recheck this quickly
  2. Song Setup: All your combo colours are pale, except for (3) which is really bold and feels quite garish against the bg. I'd change this to a pale purple colour, perhaps something like RGB 160,140,200
  3. Metadata: No issues
  4. Hitsounds: Your custom soft-hitnormal is really quiet compared to your other hitsounds, almost to the point of being inaudible. I'd try and find a slightly louder soft cymbal hitsound to use here
  5. AImod: Some notes and the kiai time green inherited points are unsnapped, probably from the recent offset change - might want to take a look at these
  6. Timing: One issue, see below.
01:21:701 (1) - This slider in Easy crosses multiple timing points with BPM changes and variable offset. Because of this, it will be almost impossible to snap properly, and is therefore unrankable. You can fix this by snapping these timing points a little better as I'll suggest below:

  1. 01:21:856 - The timing point here is too late for the corresponding note in the music, it should be on the blue tick at 01:21:846 - offset -10ms
  2. 01:22:427 - Same thing here, though not as much - move ths timing point back to 01:22:422 - offset -5ms, and change the BPM to 103.5, since this allows you to correctly snap the slider end on the blue tick at 01:22:566
  3. Don't forget to copy the same timing over to the other diffs and resnap the circles there (though this will be simple since there are no sliders here in the other diffs)
I don't have a huge amount of time right now, and since you got a great mod on the hardest diff recently, I'll go from the other end of the scale.

Easy:
  1. 00:00:932 (1) - Consider moving this to [x-160,y-200] - it's closer to the centre of the screen, making it easier for new players to react to. Also, it makes a neat equilateral triangle pattern, and due to the low BPM, an overlap with 00:04:971 (4) isn't a problem
  2. 00:04:971 (4) - NC here to follow a constant pattern of 1 NC every 2 downbeats, then remove NC from 00:07:855 (1)
  3. 00:04:971 (4,5) - Consider rotating each of these by 10-15 degrees clockwise, since the movement between 00:06:125 (5,6) is quite sharp. This will create a smoother and more interesting flow whilst still being tidy and symmetrical
  4. 00:07:855 (1) - Try rotating this about 25 degrees clockwise to create a smoother flow
  5. 00:09:586 (2,3,4) - Angle these slightly or make it so that they're not in a horizontal line to make this more interesting to play
  6. 00:15:932 (3) - There's no sound in the music on the slider end here, so this should be shortened to the previous white tick (and also NC to keep a constant pattern). However, to avoid an awkward long pause here, there's a snare drum sound at 00:18:240 that you could map with a circle instead
  7. 00:19:971 (2,3,4) - Flow is really sharp here, so I would rotate (2) 60 degrees anticlockwise, then re-arrange the next two sliders (4,5) with a neat double blanket, like this: https://osu.ppy.sh/ss/3165579. You'll need to move 00:24:009 (1,2) around a little if you do this, but I'll leave you to decide how to do this since I can't make your map for you ;)
  8. 00:26:894 (1,2) - Swap NC for the "2 downbeats per NC" pattern
  9. 00:33:817 (2,3) - Flow is quite sharp here, so rotate (2) 35 degrees clockwise to smooth it out a little
  10. 00:34:971 (3) - I feel like this slider doesn't really fir the music all that well as it covers a more interesting vocal pattern. For example, the prominent vocal notes are at 00:35:548 and the next two white ticks, but two of these are in the slider body and the other is a repeat. Strong sounds play much better when they're clickable, so I would do something like this instead: https://osu.ppy.sh/ss/3165616 - (3) is where your repeat slider currently begins and (4,5) is blanketed. Again, it's up to you to decide how you reflow 00:37:855 (1,2) etc. if you do this, since it will leave a large gap currently
  11. 00:43:048 (2,3,4,5) - Too linear, it doesn't flow all that well because of it and it's quite plain. I'd rotate (2) 25 degrees anticlockwise, and then try a pattern like this:

    Make sure you DS 00:47:086 (1) properly afterwards!
  12. 00:51:125 (1) - I would slpit this up into a single circle and 1/1 slider, since the downbeat at 00:51:701 is a prominent sound and deserves to be clickable. If you do this, NC on the start of the new slider for the consistent 2 measure pattern and remove from 00:54:009 (1)
  13. 00:57:471 (2,4) - I know the BPM is low, but I'd still avoid stacking in Easy after just one other note, as it can lead to some confusing overlaps. Try adjusting this pattern to avoid any risk of this, e.g. by Ctrl+J 00:59:778 (4,1,2)
  14. 01:03:240 (3,5) - As above, try to avoid the stack here if you can
  15. 01:04:971 (5,1) - Try angling these slightly (whilst still keeping them parallel) to make this slightly more interesting to play. You could try rotaing by 20 degrees clockwise or so
  16. 01:09:009 (3,1,2) - It's nice that they're curved, but since they're all identical this is still a bit plain. You could try rotating these each a little for some varied flow, like this: https://osu.ppy.sh/ss/3165765 - (3) is the outline you can see on the left, I didn't change it's position or orientation
  17. 01:13:625 (4) - Personally I feel a 1/1 non-repeating slider fits the music better here, since the repeat falls on a weak note
  18. 01:15:355 (2,3) - Spacing and blanket are slightly off here, try moving (3) to [x-160,y-256] and rotating the tail 2 degrees clockwise
  19. 01:18:817 (4) - NC here to keep a consistent pattern
  20. 01:18:817 (4,5,6) - Flow breaks down here, since your slider tails are pointing away from the next note. Since you're short on space here in the corner, it might be beneficial to try something like this: https://osu.ppy.sh/ss/3165816 - for (1) I copied 01:13:625 (4) and Crtl+H'ed - as this gives you far more room to play with when placing 01:18:817 (4,5,6)
  21. 01:21:701 (1,2) - I already gave you some suggestions for how to fix the unsnap in the Timing section, but make sure to create a nice blanket here whilst you're at it, since the current one looks a little messy. Rotating (1) 8 degrees clockwise should work.
Hopefully you found this helpful, but if you have any questions, please don't hesitate to get in touch with me and I'll do my best to help. If you still want me to, I'll come back to look at the other diffs later in the week.

Good luck! (:
Wow you have gave great help thank you, I pretty much took all pieces of advice you gave me. :) Just the last couple I might fix depending on how I feel :P
Topic Starter
ganad
thanks, :D looks much better now
Alarido
Hi (:

[General]
For the Easy diff: Snap kiai borders to their nearest big white ticks.

[Easy]
00:04:971 (1) - Curve it a bit with a middle node on (x:128 y:216). More pleasant.
00:06:125 (2) - Its tail (repeating arrow) is so near from the (4)'s head. Suggestion is place its tail on (x:192 y:368) and place the middle node (used to curve it) at (x:216 y:352).
00:40:163 (3) - Place the middle node at (x:424 y:224) and the tail node to (x:472 y:136) for better blanket with previous.
00:43:048 (2) - Huge jump with previous note! Place it at (x:160 y:248), curve it a bit with a middle node on (x:144 y:256).
00:54:009 (2) - Some adjustement to better blanket with the next.
00:59:778 (4) - A copy from 00:57:471 (2) would make it visually better. The same could be said in relation of 01:00:932 (1) compared to 00:56:317 (1).

[Normal]
Not much I could say, just pointing something.

00:45:355 (1,2) - Could be blanketed better if you use smaller grid (or by disabling grid snap).
01:21:125 (3) - Would be really nice if its tail was been snapped to the red line (timing), because of the beat in the song.

[Hard]
00:15:932 (5) - Blanket better the previous note (as shown here → http://puu.sh/i63zy/4a6d39a50a.jpg ← that shows how approaching circles can be used as rules and compasses for making perfect blankets)
00:28:913 (1) - Place it at (x:120 y:136), with the middle node at (x:136 y:104) and the tail at (x:168 y:72) for more consistent spacing (unless that jump was intentional).

[Insane]
00:49:105 (1) - Move to (x:384 y:176) to better flow and blanket.

Surely, it needs improvements, mainly on flow, possibly also in rhythms.
Getting more mods is recommended. (:

Att.
Topic Starter
ganad

Alarido wrote:

Hi (:

[General]
For the Easy diff: Snap kiai borders to their nearest big white ticks.
Fixed it

[Easy]
00:04:971 (1) - Curve it a bit with a middle node on (x:128 y:216). More pleasant.
Changed it

00:06:125 (2) - Its tail (repeating arrow) is so near from the (4)'s head. Suggestion is place its tail on (x:192 y:368) and place the middle node (used to curve it) at (x:216 y:352).
Changed it

00:40:163 (3) - Place the middle node at (x:424 y:224) and the tail node to (x:472 y:136) for better blanket with previous.
Changed it

00:43:048 (2) - Huge jump with previous note! Place it at (x:160 y:248), curve it a bit with a middle node on (x:144 y:256).
Changed it

00:54:009 (2) - Some adjustement to better blanket with the next.
Made changes

00:59:778 (4) - A copy from 00:57:471 (2) would make it visually better. The same could be said in relation of 01:00:932 (1) compared to 00:56:317 (1).
I think i fixed this already I'll check again later

[Normal]
Not much I could say, just pointing something.

00:45:355 (1,2) - Could be blanketed better if you use smaller grid (or by disabling grid snap).
Fixed it

01:21:125 (3) - Would be really nice if its tail was been snapped to the red line (timing), because of the beat in the song.
Changed it

[Hard]
00:15:932 (5) - Blanket better the previous note (as shown here → http://puu.sh/i63zy/4a6d39a50a.jpg ← that shows how approaching circles can be used as rules and compasses for making perfect blankets)
Changed it

00:28:913 (1) - Place it at (x:120 y:136), with the middle node at (x:136 y:104) and the tail at (x:168 y:72) for more consistent spacing (unless that jump was intentional).
Nah it wasn't intentional, didn't realise. :) Thanks for pointing that out

[Insane]
00:49:105 (1) - Move to (x:384 y:176) to better flow and blanket.
Moved it

Surely, it needs improvements, mainly on flow, possibly also in rhythms.
Getting more mods is recommended. (:

Att.
Man, thank you for modding on such short notice. Really appreciate it
DreaM117er
Ugh...Why you no use color (not black) on your reply??
Confuse :?
Topic Starter
ganad

DreaM117er wrote:

Ugh...Why you no use color (not black) on your reply??
Confuse :?
Don't really know how to :o Sorry just never bothered to figure it out
Little
From my queue. Sorry Kibbleru is a loser.

[General]
  1. I'm not sure about the timing at the end... The piano and bells play separately, so I recommend choosing only one of them to map, and set the timing based on that.
  2. Combo usage could be improved. Try to get your combos starting on downbeats.
[Easy]
  1. 00:12:471 (1,2) - Just for aesthetic, try to keep their edges a bit further apart: http://puu.sh/jcCDh/0c9762197d.jpg
  2. 00:43:048 (2) - The sharp curve of this slider will confuse beginner players. Please try to straighten it a bit so the direction is more obvious. My recommendation: http://puu.sh/jcCKN/8e4fbba231.jpg
  3. 00:51:701 (6) - Clap on end.
  4. 00:56:317 (1) - Clap on end?
  5. 00:57:471 (2,3,4) - Flow is quite awkward here. It doesn't play smoothly. I suggest changing the direction of (3) like so: http://puu.sh/jcCRJ/4cd7ed0381.jpg Making (2) and (4) the same shape might look nicer too.
  6. 01:04:971 (5) - Should have a clap on head to match your hitsound pattern.
  7. 01:19:971 (2,3,1) - The flow here feels unnatural because the curve of (1) does not follow from the movement of (2,3). Try this for better flow: http://puu.sh/jcDbZ/6a1906cd03.jpg
[Normal]
  1. 00:03:528 (3) - Hard for the player to anticipate. I recommend doing this instead: http://puu.sh/jcDsq/7524ab1f05.jpg
  2. 00:06:990 (4) - Unnecessary overmapping. It would be best to keep the rhythm simpler in this relatively calm section of the song.
  3. 00:31:509 (2) - I recommend spitting this up. It's hard for players at the target level to read this.
  4. 01:22:566 (1,2) - Refrain from using circles where the player can't predict the speed.
  5. The map is a bit plain due to excessive use of straight 1/2 beat sliders.
[Hard]
  1. 00:36:125 (4,5,6) - The overmapped slider ends don't go well with the music. I recommend shortening the sliders by 1/4 beat.
  2. 01:09:586 - I think it would be nice to put something on this beat to highlight the significant drum beat in the music.
  3. 01:19:971 (3) - I think it would show the beat emphasis better if you split this into two 1/4 beat sliders and added a circle on the following beat.
[Insane]
  1. 00:00:644 (2) - I don't think the slider does a good job of emphasizing the downbeat here. It would probably be better to change the rhythm to place a click on the downbeat.
  2. 00:03:240 (3,4) - Avoid adding extra beats where there are none in the music. They feel out of place.
  3. 00:13:336 (1,2,1) - Flow is a bit rough. Try curving (2) to allow for smoother cursor movement.
  4. 00:22:711 (5,1) - The sudden increase in distance doesn't make sense. I think you should keep it consistent with the stream.
  5. 01:20:548 - Feels really empty here. Add a circle?
  6. The map feels messy and unstructured because it lacks visual patterns.
The maps seem technically okay, but lack the structure and polish to meet the ranking quality standards. Keep working to make the maps neater!
DahplA
Hard
  1. 00:00:355 - Hm, I find it strange that you've emphasised this noise in other instances like 00:04:971 (1,2,1,2) - , but not at the start.
  2. 00:04:105 - There is a piano sound here which I think you should add.
  3. 00:50:259 - It actually follows the vocals much better if you do this instead.
  4. 01:20:548 - There is also a piano sound here which you miss out on.
Normal
  1. You haven't used consistent spacing throughout the difficulty.
  2. 00:46:221 (2) - The start is placed too close to it's previous object. The positioning here feels too forced. Just move it up to flow off of 1
  3. 00:58:625 (1) - Pretty sure you messed up some hitsounds here. Double check these.
Easy
  1. Just double check to see if the spacing is consistent, like Normal.
Topic Starter
ganad

DahplA wrote:

Hard
  1. 00:00:355 - Hm, I find it strange that you've emphasised this noise in other instances like 00:04:971 (1,2,1,2) - , but not at the start.
    Thx for pointing it out never really noticed ;)
  2. 00:04:105 - There is a piano sound here which I think you should add.

    Added
  3. 00:50:259 - It actually follows the vocals much better if you do this instead.
    Changed
  4. 01:20:548 - There is also a piano sound here which you miss out on.
Added

Normal
  1. You haven't used consistent spacing throughout the difficulty.
    Not 100% sure if i fixed all of it
  2. 00:46:221 (2) - The start is placed too close to it's previous object. The positioning here feels too forced. Just move it up to flow off of 1
    Changed
  3. 00:58:625 (1) - Pretty sure you messed up some hitsounds here. Double check these.
    Fixed
Easy
  1. Just double check to see if the spacing is consistent, like Normal.
    Not 100% sure if i fixed all of it
Would like to say again really appreciate you taking the time to look at my pretty pathetic beatmap and thank you :cry:
Sidetail
From my mod queue


  • Easy
    Since, there is a lot of modding on this, I would just point out on aesthetics over rhythms.
  1. 00:12:471 (1,2) - Blanketing would work nicely and adds nice touch to overall "polished-ness." Basically the slider curve has equal radius from other objects.
  2. 00:29:201 (3,4) - Same thing as above http://puu.sh/lew83/ae8021aad2.jpg
  3. 01:04:971 (5,1) - Same sounding rhythm as: 00:56:317 (1,2) - & 01:00:932 (1,2) - , but different slider patterns. I would strongly recommend being

    Please check this out. Ctrl+Shift+A:


  • Normal
  1. 00:36:990 (5) - Flow isn't good for this slider. It's moving towards complete opposite direction than next object. Try making that slider face to the next upcoming object for nicer flow. I like nicer flow rather than good aesthetics for Easy & Normal.
  2. 00:41:028 (3) - Looks weird while one before 00:40:451 (2) - is more asymmetric... Especially when you did it here asymmetric 01:03:240 (3,4) -


  • Hard
  1. 00:04:971 (1) - Make this face to the next slider for easy reading
  2. 00:06:125 (1) - ^
  3. 00:09:586 (1) - ^
  4. 00:08:432 (2,3) - Blanket can be better
  5. 00:23:432 (6,1,2) - Feels quite empty here. You should try other rhythms.
  6. 00:33:817 (2,3) - Fix flow
  7. 00:36:125 (4,5) - Don't stack. It doesn't fit very well. I would do something like this http://puu.sh/lexnt/009e2c86c3.jpg
  8. 00:42:471 (2,3) - http://puu.sh/lextX/4c1d59343d.jpg Works a bit nicer than slider bent other way and facing other way
  9. 00:54:875 (4) - Make this into a slider. It's nicer.
  10. 01:00:355 (1,2) - Make it face next object like 01:01:509 (1,2) - .

Nice map, good luck!
Topic Starter
ganad

BetaStar wrote:

From my mod queue


  • Easy
    Since, there is a lot of modding on this, I would just point out on aesthetics over rhythms.
  1. 00:12:471 (1,2) - Blanketing would work nicely and adds nice touch to overall "polished-ness." Basically the slider curve has equal radius from other objects.
    That's what i aimed for to begin with but made it look better since you pointed it out :)
  2. 00:29:201 (3,4) - Same thing as above http://puu.sh/lew83/ae8021aad2.jpg
    Confused on what you want me to do here
  3. 01:04:971 (5,1) - Same sounding rhythm as: 00:56:317 (1,2) - & 01:00:932 (1,2) - , but different slider patterns. I would strongly recommend being
    Attempted to make it similar

    Please check this out. Ctrl+Shift+A:

    I don't get this when i check aimod? :?:


  • Normal
  1. 00:36:990 (5) - Flow isn't good for this slider. It's moving towards complete opposite direction than next object. Try making that slider face to the next upcoming object for nicer flow. I like nicer flow rather than good aesthetics for Easy & Normal.
    Tried not sure if it's the best solution tho
  2. 00:41:028 (3) - Looks weird while one before 00:40:451 (2) - is more asymmetric... Especially when you did it here asymmetric 01:03:240 (3,4) -
    Fixed


  • Hard
  1. 00:04:971 (1) - Make this face to the next slider for easy reading
  2. 00:06:125 (1) - ^
  3. 00:09:586 (1) - ^
    Made some changes but not all
  4. 00:08:432 (2,3) - Blanket can be better
    Changed
  5. 00:23:432 (6,1,2) - Feels quite empty here. You should try other rhythms.
    Made some fixes
  6. 00:33:817 (2,3) - Fix flow
    Not 100% sure if i fixed what you wanted
  7. 00:36:125 (4,5) - Don't stack. It doesn't fit very well. I would do something like this http://puu.sh/lexnt/009e2c86c3.jpg
    Changed and tbh this layout is pretty cool thanks for introducing it to me
  8. 00:42:471 (2,3) - http://puu.sh/lextX/4c1d59343d.jpg Works a bit nicer than slider bent other way and facing other way
    Maybe if other modders point it out as well
  9. 00:54:875 (4) - Make this into a slider. It's nicer.
    Cut the whole sequence and made into a spinner instead
  10. 01:00:355 (1,2) - Make it face next object like 01:01:509 (1,2) - .
    Changed

Nice map, good luck!
Again thank you so much for taking the time to look at my beatmap. :D

Sorry for the yellow font will pick a better colour next time >:(
Topic Starter
ganad

Little wrote:

From my queue. Sorry Kibbleru is a loser.
It's alright

[General]
  1. I'm not sure about the timing at the end... The piano and bells play separately, so I recommend choosing only one of them to map, and set the timing based on that.
    Will work on a solution
  2. Combo usage could be improved. Try to get your combos starting on downbeats.
    Made some changes
[Easy]
  1. 00:12:471 (1,2) - Just for aesthetic, try to keep their edges a bit further apart: http://puu.sh/jcCDh/0c9762197d.jpg
    Couldn't open link since i've been away for too long
  2. 00:43:048 (2) - The sharp curve of this slider will confuse beginner players. Please try to straighten it a bit so the direction is more obvious. My recommendation: http://puu.sh/jcCKN/8e4fbba231.jpg
    I made changes but again can't use your example cuz the link is broken
  3. 00:51:701 (6) - Clap on end.
    Added
  4. 00:56:317 (1) - Clap on end?
    Added
  5. 00:57:471 (2,3,4) - Flow is quite awkward here. It doesn't play smoothly. I suggest changing the direction of (3) like so: http://puu.sh/jcCRJ/4cd7ed0381.jpg Making (2) and (4) the same shape might look nicer too.
    Made changes link is broken can't make use of example
  6. 01:04:971 (5) - Should have a clap on head to match your hitsound pattern.
    Added
  7. 01:19:971 (2,3,1) - The flow here feels unnatural because the curve of (1) does not follow from the movement of (2,3). Try this for better flow: http://puu.sh/jcDbZ/6a1906cd03.jpg
    Made changes but could not follow your example sorry
[Normal]
  1. 00:03:528 (3) - Hard for the player to anticipate. I recommend doing this instead: http://puu.sh/jcDsq/7524ab1f05.jpg
    I think it's better now
  2. 00:06:990 (4) - Unnecessary overmapping. It would be best to keep the rhythm simpler in this relatively calm section of the song.
    Changed pattern
  3. 00:31:509 (2) - I recommend spitting this up. It's hard for players at the target level to read this.
    I'll consider it
  4. 01:22:566 (1,2) - Refrain from using circles where the player can't predict the speed.
    Alright
  5. The map is a bit plain due to excessive use of straight 1/2 beat sliders.
    Did a lot of changes since i returned added a lot of curves and blankets
[Hard]
  1. 00:36:125 (4,5,6) - The overmapped slider ends don't go well with the music. I recommend shortening the sliders by 1/4 beat.
    Another modder recommended me an different pattern and it looks really good so i went with that
  2. 01:09:586 - I think it would be nice to put something on this beat to highlight the significant drum beat in the music.
    Added
  3. 01:19:971 (3) - I think it would show the beat emphasis better if you split this into two 1/4 beat sliders and added a circle on the following beat.
    Fixed
[Insane]
  1. 00:00:644 (2) - I don't think the slider does a good job of emphasizing the downbeat here. It would probably be better to change the rhythm to place a click on the downbeat.
  2. 00:03:240 (3,4) - Avoid adding extra beats where there are none in the music. They feel out of place.
  3. 00:13:336 (1,2,1) - Flow is a bit rough. Try curving (2) to allow for smoother cursor movement.
  4. 00:22:711 (5,1) - The sudden increase in distance doesn't make sense. I think you should keep it consistent with the stream.
  5. 01:20:548 - Feels really empty here. Add a circle?
  6. The map feels messy and unstructured because it lacks visual patterns.
I'm very sorry having you mod insane and not making use of your advice. I felt that insane was too hard for a newbie mapper like me so i removed from the diff set

The maps seem technically okay, but lack the structure and polish to meet the ranking quality standards. Keep working to make the maps neater!

I've been away from Osu! for a long time and never got the chance to look at your mod i apologize again :cry:
Stjpa
IRC mod
2015-11-09 15:12 ganad: hi if you're not too busy would it be alright if you could take a look at my map?
2015-11-09 15:12 Stjpa: np it :3
2015-11-09 15:14 ganad: hmmm.. i got 2 maps
2015-11-09 15:14 Stjpa: whichever u prefer
2015-11-09 15:15 ganad: video game or anime you choose
2015-11-09 15:15 Stjpa: i like ur anime map more :D
2015-11-09 15:15 ganad: aight
2015-11-09 15:15 ganad: `/np
2015-11-09 15:15 ganad: ACTION is listening to [https://osu.ppy.sh/b/637325 Horie Yui - Sweet & Sweet CHERRY]
2015-11-09 15:17 Stjpa: i used to have little reverse-sliders like 00:01:509 (2) - too in Face Down (which got qualified today, hype) and Desperate-kun said that this isnt a good idea on low bpm low sv maps
2015-11-09 15:17 Stjpa: so maybe u should consider change it
2015-11-09 15:18 ganad: easy normal hard?
2015-11-09 15:18 Stjpa: Easy
2015-11-09 15:18 ganad: aight
2015-11-09 15:18 ganad: see what i can do
2015-11-09 15:18 Stjpa: 00:29:201 (3,4) - this isnt a good blanket :v
2015-11-09 15:19 Stjpa: 00:37:855 (1,2,3,4) - i think this part could have better aesthetics
2015-11-09 15:19 ganad: as in i should remove the blanket or make it look neater?
2015-11-09 15:19 Stjpa: neater
2015-11-09 15:20 Stjpa: 00:51:701 (6,1) - this looks anything but good D:
2015-11-09 15:21 Stjpa: 00:54:009 (2,1) - this is also not an exact blanket http://puu.sh/lfcat/05735fc9b1.jpg
2015-11-09 15:21 Stjpa: 01:00:932 (1,3) - overlaps
2015-11-09 15:21 Stjpa: 01:07:855 (2,3) - this flow looks boring, easy to change i think
2015-11-09 15:22 Stjpa: 01:18:817 (1) - maybe ctrl + h and stack it with 01:15:355 (2) - ?
2015-11-09 15:23 Stjpa: 01:21:125 (3) - and build a triangle with the 2 previous sliders
2015-11-09 15:26 Stjpa: now Normal
2015-11-09 15:26 Stjpa: 00:06:125 (3,4,1) - looks a bit ugly because they're touching
2015-11-09 15:27 Stjpa: 00:07:278 (1,2) - forgot to select (2), oops
2015-11-09 15:27 Stjpa: nvm this is more like a general fact as i can see now
2015-11-09 15:27 ganad: what? sorry
2015-11-09 15:28 Stjpa: u should use a higher DS i think, it kinda sucks when every 1/2 is touching
2015-11-09 15:29 Stjpa: 00:16:798 (1,1) - on a normal diff u need atleast 1 second of recovery time
2015-11-09 15:29 ganad: ok will do it later cuz have to go sleep soon soz
2015-11-09 15:29 Stjpa: oh, 1am :D
2015-11-09 15:30 Stjpa: well on normal its mostly the DS thing and weird aesthetics / flow
Yahuri
From my queue~

General
-For future reference I think you should use a faster slider velocity. The sliders are really short and it doesn't look as nice as it could be (especially for Normal). Also, try different slider shapes other than Vs, curves, and straights. I think waves would make a nice addition for this song.

Normal
-Some of the NCs look pretty disconnected (flow-wise) from the previous combos.
00:08:721 (3,1,2,3) - I think this would look nicer if you blanket the slider around 1
00:21:701 (1,2,1) - good spot for blanket
00:27:759 (4,1) - curve slider down so that it flows better into 1
00:30:644 (1,2) - make a copy of 1 then flip/rotate it
00:31:509 (2,3,4) - watch DS, turn off grid snap (I recommend not using grid snap unless you need perfect symmetry and DS wont be noticeable)
00:34:394 (1,2) - flow doesn’t look good
01:12:471 (2,1,2) - try eliminate overlap
01:20:548 (2,3) - I think it would look better if you curve the slider less so that it flows better
01:21:125 (3,1,2) - I think it would flow better if you move the circles down more

Hard
00:00:932 (4) - I think this would look better if you moved it to the right and curved up more
00:03:528 (2,3) - blanket
00:08:432 (2,3) - improve blanket
00:09:586 (1) - how about making the slider face the opposite direction?
00:15:932 (4) - you can also blanket the spinner
00:20:259 (2,3) - improve blanket
00:22:567 (7,1) - I think this jump is too big
00:33:528 (1,2) - blanket
00:55:740 (1,3) - I think you should use the 1/4 beat pattern for both of these

Hope this helps, good luck!
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