fg
Endaris wrote:
It is not peppy's fault you put NF on.
Huh?abraker wrote:
Why don't we just take no-mod and make it auto NF if you fail
actually this is a good idea. making the play not count towards pp if you run out of hp mid-playing. this will fix omg-im-so-close-but-i-failed-and-that-was-a-good-play-i-dont-have-a-replay-now and also fix these problems as mentioned by OP.abraker wrote:
Why don't we just take no-mod and make it auto NF if you fail
Full Tablet wrote:
actually this is a good idea. making the play not count towards pp if you run out of hp mid-playing. this will fix omg-im-so-close-but-i-failed-and-that-was-a-good-play-i-dont-have-a-replay-now and also fix these problems as mentioned by OP.
You know, this is the right way to do it, but not minding my half-joke suggestion, the point of NF is to punish players for trying something way above their skill level. You can tear a tendon or something if you don't stop where you need to stop. If not for that, there is really no point of having HP in the game to begin withFull Tablet wrote:
You don't need the pp system to calculate the worth of the play you did for you, if you already know what it should be worth.
I do think that NF shouldn't influence pp gained directly at all, but rather make NF plays be valued according to the performance of the player on the map (that would usually be poor enough for the player to trigger a forced interruption by hp depletion, if they weren't using the NF mod).