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Hai Nan - Ai La La

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Topic Starter
Yusomi
This beatmap was submitted using in-game submission on 04 April 2018 at 19:44:41

Artist: Hai Nan
Title: Ai La La
BPM: 120
Filesize: 5378kb
Play Time: 02:50
Difficulties Available:
  1. Expert (4.59 stars, 575 notes)
  2. Hard (2.97 stars, 381 notes)
  3. Insane (3.66 stars, 492 notes)
  4. Normal (1.97 stars, 262 notes)
Download: Hai Nan - Ai La La
Information: Scores/Beatmap Listing
---------------
For 1st rank

When I was new to this game i enjoyed playing moonlightleaf's map, the hard diff was my favourite beatmap back then. So i hope one day someone enjoys this map as much as i enjoyed that one :)

thank you !
Winfall
melloe
moonlightleaf
TT Mouse
Suzuki_1112
Shifu Touka
Senery
Kyousukee
Taoshi
Congrats your map got chosen for my "modding random maps i see"
First of all
Great song! :)
Your map does have potential, so i could only find very minor things that were a bit off to me.
Good luck. :)
[Normal]
00:02:976 (1) - consider flipping this slider so it looks like this
01:46:976 (1) - dosent flow with well
[Hard]
1/12 WOAH :o
[Insane]
01:49:476 (2) - blanket?
[Colby]
01:20:976 (1,2) - blanket?
Topic Starter
Yusomi

Taoshi wrote:

Congrats your map got chosen for my "modding random maps i see"
First of all
Great song! :)
Your map does have potential, so i could only find very minor things that were a bit off to me.
Good luck. :)
[Normal]
00:02:976 (1) - consider flipping this slider so it looks like this fixed
01:46:976 (1) - dosent flow with well fixed
[Hard]
1/12 WOAH :o huh? i don't think anything except preview point is snapped to 1/12
[Insane]
01:49:476 (2) - blanket? i like it more without blanket
[Colby]
01:20:976 (1,2) - blanket?fixed
Thank you for modding ! :)
Bibbity Bill
here's a mod

[Normal]
00:03:976 (3) - why not flip this vertically it looks better imo https://osu.ppy.sh/ss/9142884
00:06:976 (1,2,3) - why not try to make this a better triangle pattern since right now it looks ugly https://osu.ppy.sh/ss/9142899
00:12:976 (1,2) - 2 doesnt look like its in an exact straight line but maybe i'm just blind
00:13:976 (3,4) - same as above
00:14:976 - nc this since i feel it looks better
00:15:976 (7,8,1,2,3,4) - imo i think this looks ugly i would personally try to reorganize the shapes in a way like https://osu.ppy.sh/ss/9142950
00:18:976 (1,2,3,4) - these 2 top ones are really ugly imo i would try to shape them like https://osu.ppy.sh/ss/9142988
00:24:976 (1) - why not try to make the first half of the curve on this slider more pronouced it's gamebreaking and unrankable plz fix https://osu.ppy.sh/ss/9143021
00:26:476 (2) - 00:26:476 (2) - try to blanket more with the curve on 1 and 3 lol its seriously triggering
00:26:976 (3) - same as earlier make the curve more prounced on that 1 side
00:34:976 - same as above nc this
00:44:976 (1) - move the red anchor a bit so its more symmeterical aaa https://osu.ppy.sh/ss/9143081
00:46:976 (3) - same as above
00:47:976 (5) - move this over a bit so you can make 1 a straight line https://osu.ppy.sh/ss/9143093
00:55:476 - same as above nc this
00:56:976 (1) - line up the approach circles here so you can make a triangle of some sorts https://osu.ppy.sh/ss/9143099
01:06:976 - same as above nc this
01:10:976 - same as above nc this
01:12:976 (1,2) - make this a better straight line to 2 https://osu.ppy.sh/ss/9143161
01:16:976 (1) - same as earlier aa uneven sliders trigger
01:22:976 - same as above nc this
01:26:976 - same as above nc this
01:34:976 (1) - this slider looks really ugly i would try to use one a slider like 01:16:976 (1) -
01:53:976 (3,4) - why not curve these 2 a bit more they look better to me atleast https://osu.ppy.sh/ss/9143257
01:58:476 - same as above nc this
02:02:976 - same as above nc this
02:05:726 (2) - same as earlier i dont think thats in a perfect straight line
02:06:976 - same as above nc this
02:08:976 (1) - same as above uneven aaa
02:10:976 (3) - same as above
02:26:976 - same as above nc this
02:27:476 (6) - incorrect spacing
02:27:976 (7,8,1,2) - i would rework the pattern to make 7 a parallel and 8 a more curvy one and then mimic it with 2 https://osu.ppy.sh/ss/9143303 https://osu.ppy.sh/ss/9143318
02:30:976 - same as above nc this
02:31:476 (6,7) - i would add a small curve here since it looks better https://osu.ppy.sh/ss/9143336
02:32:976 (1,3) - why not just use standard curves here? https://osu.ppy.sh/ss/9143349
02:46:976 - same as above nc this

[Hard]

i would increase hp to 5 it seems just so low

IMO i would make the first 16 seconds all .9 spacing instead of .95

00:04:976 (1) - .96 spacing pls move slightly
00:07:976 (4,1) - same here needs fixed spacing
00:10:476 (4) - fix spacing
00:17:976 (3) - maybe try blanketing with 1 better
00:18:476 (4) - slightly inconsistant spacing
00:22:976 - forgot nc?
00:27:476 (2) - fix spacing
00:48:976 (1) - inconsistant spacing
00:50:476 (4) - same as above
00:54:976 (5) - slightly off spacing
00:50:976 - forgot nc?
00:54:976 - move the nc here https://osu.ppy.sh/ss/9144231
01:07:726 (3) - inconsistant spacing
01:08:726 (2) - inconsistant spacing
01:11:476 (2) - inconsistant spacing
01:14:976 - forgot nc?
01:15:476 (6) - inconsistant spacing
01:15:976 (1,2) - inconsistant spacing
01:23:476 (2) - inconsistant spacing
01:25:476 (2) - inconsistant spacing
01:27:726 (3) - inconsistant spacing
01:31:476 (2) - inconsistant spacing
01:34:476 (5) - again inconsistant spacing
01:35:726 (2) - inconsistant spacing
01:37:976 (2) - inconsistant spacing
01:38:476 (3) - inconsistant spacing
01:38:976 - forgot nc?
01:39:476 (5) - ^
01:39:976 (6) - ^
01:42:476 (3) - ^
01:42:976 - forgot nc?
01:43:476 (5) - ^
01:45:476 (2) - why did you all of a sudden go .8 here make it .9
01:46:476 (4) - inconsistant spacing
01:47:476 (2) - ^
01:48:726 (2) - ^
01:48:976 (1) - ^
01:49:976 (3) - ^
01:51:476 (2) - ^
01:51:976 (3) - ^
01:53:476 (2) - ^
01:54:476 (7) - ^
01:54:976 (1,2,3,4) - ^
01:57:476 (3) - ^
01:59:976 (4) - ^
02:03:476 (3) - inconsistant spacing
02:07:476 (3) - ^
02:07:976 (1) - ^
02:11:476 (2) - ^
02:12:976 (1) - ^
02:14:476 (5) - ^
02:16:226 (4,5,6,7,1) - why not make this a perfect triangle https://osu.ppy.sh/ss/9143709
02:25:976 (3) - inconsistant spacing
02:26:976 - forgot nc?
02:31:976 (3) - inconsistant spacing
02:34:976 - forgot nc?
02:35:976 (8) - inconsistant spacing
02:36:476 (9) - bad overlap and and inconsistant spacing
02:38:976 (1) - inconsistant spacing
02:40:726 (6) - why not make this a perfect triangle
02:42:976 - forgot nc?
02:46:976 - forgot nc?

[Insane]

i would raise the hp to like 6 since it seems a bit low

00:09:851 (3,4) - not the same spacing as 00:03:851 -
00:26:976 - forgot nc?
00:42:976 - forgot nc?
00:52:226 (4) - why not have this larger spacing similar to 00:51:476 (1,2) -
01:38:976 - forgot nc?
01:42:976 - forgot nc?
01:52:226 - unneeded nc?
01:53:726 (5) - why not center this a bit more with 6
02:18:976 - forgot nc?
02:22:976 - forgot nc?
02:23:976 - unneeded nc?
02:33:976 - nc here
02:34:976 - and here
02:35:976 - and here instead so it would look like https://osu.ppy.sh/ss/9144214
02:39:976 - move the nc here https://osu.ppy.sh/ss/9144222
02:41:851 (3,4) - inconsistant spacing again same as above
02:45:851 (3,4) - why not have this pointing inwards it looks better imo https://osu.ppy.sh/ss/9143875
02:47:851 (3,4) - same as above inconsistant spacing
02:48:226 - unneeded nc?

[Colby]

why not make it cs 4 so its not a big star and a quarter gap in the spread
raise the hp to like 6 it's waaay too low
maybe make it od 8 also to mimic the insane

00:08:476 - i would have all 3 of these as the same nc so it looks like they are a part of the same pattern
00:32:476 - ^
00:48:476 - ^
00:52:476 - i feel this has too many finishes
00:56:476 - same as above make them all the same nc
01:20:476 - ^
01:36:476 - ^
01:52:476 - ^
02:16:476 - ^
02:28:476 - same as earlier i feel you went overboard on the finishes
02:32:476 - same as earlier all the same nc
02:36:476 - overboard on finishes
002:40:226 (1,2,1) - unneeded ncs?
01:47:476 - ^
Topic Starter
Yusomi

Bibbity Bill wrote:

here's a mod

[Normal]
00:03:976 (3) - why not flip this vertically it looks better imo https://osu.ppy.sh/ss/9142884 fixed
00:06:976 (1,2,3) - why not try to make this a better triangle pattern since right now it looks ugly https://osu.ppy.sh/ss/9142899 changed the next object instead, i like this 108 degree triangle with a gap at the top
00:12:976 (1,2) - 2 doesnt look like its in an exact straight line but maybe i'm just blind its probly not, but doesn't make a difference
00:13:976 (3,4) - same as above ^
00:14:976 - nc this since i feel it looks better fixed
00:15:976 (7,8,1,2,3,4) - imo i think this looks ugly i would personally try to reorganize the shapes in a way like https://osu.ppy.sh/ss/9142950 nah its ok
00:18:976 (1,2,3,4) - these 2 top ones are really ugly imo i would try to shape them like https:/osu.ppy.sh/ss/9142988 changed
00:24:976 (1) - why not try to make the first half of the curve on this slider more pronouced it's gamebreaking and unrankable plz fix https://osu.ppy.sh/ss/9143021 no haha
00:26:476 (2) - 00:26:476 (2) - try to blanket more with the curve on 1 and 3 lol its seriously triggeringnah
00:26:976 (3) - same as earlier make the curve more prounced on that 1 side
00:34:976 - same as above nc this ^
00:44:976 (1) - move the red anchor a bit so its more symmeterical aaa https://osu.ppy.sh/ss/9143081 nah that's gross
00:46:976 (3) - same as above ^
00:47:976 (5) - move this over a bit so you can make 1 a straight line https://osu.ppy.sh/ss/9143093 nah
00:55:476 - same as above nc this done
00:56:976 (1) - line up the approach circles here so you can make a triangle of some sorts https://osu.ppy.sh/ss/9143099 woops fixed
01:06:976 - same as above nc this done
01:10:976 - same as above nc this done
01:12:976 (1,2) - make this a better straight line to 2 https://osu.ppy.sh/ss/9143161
01:16:976 (1) - same as earlier aa uneven sliders trigger i like it
01:22:976 - same as above nc this done
01:26:976 - same as above nc this done
01:34:976 (1) - this slider looks really ugly i would try to use one a slider like 01:16:976 (1) - i like it
01:53:976 (3,4) - why not curve these 2 a bit more they look better to me atleast https://osu.ppy.sh/ss/9143257 nah i like them how they are
01:58:476 - same as above nc this nah it disrupts the pattern
02:02:976 - same as above nc this done
02:05:726 (2) - same as earlier i dont think thats in a perfect straight line its close enough for me
02:06:976 - same as above nc this done
02:08:976 (1) - same as above uneven aaa these sliders are sick w
02:10:976 (3) - same as above ^
02:26:976 - same as above nc this hmmm kinda disrupts the pattern, but changed anyways
02:27:476 (6) - incorrect spacing oops fixed
02:27:976 (7,8,1,2) - i would rework the pattern to make 7 a parallel and 8 a more curvy one and then mimic it with 2 https://osu.ppy.sh/ss/9143303 https://osu.ppy.sh/ss/9143318 changed a little
02:30:976 - same as above nc this done
02:31:476 (6,7) - i would add a small curve here since it looks better https://osu.ppy.sh/ss/9143336 nah
02:32:976 (1,3) - why not just use standard curves here? https://osu.ppy.sh/ss/9143349 these are cool
02:46:976 - same as above nc this done

[Hard]

i would increase hp to 5 it seems just so low i plan on leaving the Extra diff on hp4 so a Hard diff with higher hp than the Extra would be too weird

IMO i would make the first 16 seconds all .9 spacing instead of .95 this section has 1.0xSV so it has higher distance snap to compensate

00:04:976 (1) - .96 spacing pls move slightly a margin of error of 0.01 is surely acceptable
00:07:976 (4,1) - same here needs fixed spacing ^
00:10:476 (4) - fix spacing i prefer to keep pattern
00:17:976 (3) - maybe try blanketing with 1 better nah blanket isnt very necessary
00:18:476 (4) - slightly inconsistant spacing fixed
00:22:976 - forgot nc? nah
00:27:476 (2) - fix spacing there's nothing wrong with it?
00:48:976 (1) - inconsistant spacing fixed
00:50:476 (4) - same as above^
00:54:976 (5) - slightly off spacing fixed
00:50:976 - forgot nc? nah prefer keeping whole pattern 1 combo
00:54:976 - move the nc here https://osu.ppy.sh/ss/9144231 fixed
01:07:726 (3) - inconsistant spacing its fine
01:08:726 (2) - inconsistant spacing changed
01:11:476 (2) - inconsistant spacingits fine
01:14:976 - forgot nc? fixed
01:15:476 (6) - inconsistant spacing it's fine
01:15:976 (1,2) - inconsistant spacing ^
01:23:476 (2) - inconsistant spacing ^
01:25:476 (2) - inconsistant spacing fixed
01:27:726 (3) - inconsistant spacing its fine
01:31:476 (2) - inconsistant spacing these are all around 0.75 spacing
01:34:476 (5) - again inconsistant spacing ^
01:35:726 (2) - inconsistant spacing these are always placed in the blanket of the faster slider
01:37:976 (2) - inconsistant spacing slower section, different spacings here
01:38:476 (3) - inconsistant spacing ^
01:38:976 - forgot nc? nope
01:39:476 (5) - ^ ^
01:39:976 (6) - ^^
01:42:476 (3) - ^^
01:42:976 - forgot nc?^
01:43:476 (5) - ^^
01:45:476 (2) - why did you all of a sudden go .8 here make it .9 no vocals, lower spacing
01:46:476 (4) - inconsistant spacing spacing matches music, not an arbitrary number in editor
01:47:476 (2) - ^changed
01:48:726 (2) - ^its fine
01:48:976 (1) - ^its fine
01:49:976 (3) - ^its fine
01:51:476 (2) - ^its fine
01:51:976 (3) - ^its fine
01:53:476 (2) - ^its fine
01:54:476 (7) - ^its fine
01:54:976 (1,2,3,4) - ^
01:57:476 (3) - ^
01:59:976 (4) - ^
02:03:476 (3) - inconsistant spacing 0.75 as always. which is similar to 0.9 in the other sections btw since its higher sv
02:07:476 (3) - ^
02:07:976 (1) - ^
02:11:476 (2) - ^
02:12:976 (1) - ^
02:14:476 (5) - ^
02:16:226 (4,5,6,7,1) - why not make this a perfect triangle https://osu.ppy.sh/ss/9143709 they already are?
02:25:976 (3) - inconsistant spacing changed
02:26:976 - forgot nc? nope
02:31:976 (3) - inconsistant spacing its fine
02:34:976 - forgot nc? fixed
02:35:976 (8) - inconsistant spacing its fine
02:36:476 (9) - bad overlap and and inconsistant spacing fixed spacing not overlap
02:38:976 (1) - inconsistant spacing fixed
02:40:726 (6) - why not make this a perfect triangle done
02:42:976 - forgot nc? its fine
02:46:976 - forgot nc? its fine

[Insane]

i would raise the hp to like 6 since it seems a bit low ok

00:09:851 (3,4) - not the same spacing as 00:03:851 - changed a bit
00:26:976 - forgot nc? changed
00:42:976 - forgot nc? changed
00:52:226 (4) - why not have this larger spacing similar to 00:51:476 (1,2) - it follows the pattern, 2 big spacing 2 stacked note. but for the last pattern these notes are slightly spaced. I think it matches the music very nicely
01:38:976 - forgot nc? i dont like ncing the middle of a pattern like this, especially when the music doesn't demnd it. but i hate long double digit combo numbers more.. so fixed
01:42:976 - forgot nc? fixed
01:52:226 - unneeded nc? matches music
01:53:726 (5) - why not center this a bit more with 6 done
02:18:976 - forgot nc? nope
02:22:976 - forgot nc? nope
02:23:976 - unneeded nc? nope
02:33:976 - nc here
02:34:976 - and here
02:35:976 - and here instead so it would look like https://osu.ppy.sh/ss/9144214 that doesn't match the music very well
02:39:976 - move the nc here https://osu.ppy.sh/ss/9144222 ncing the largely spaced claps like earlier
02:41:851 (3,4) - inconsistant spacing again same as above its fine
02:45:851 (3,4) - why not have this pointing inwards it looks better imo https://osu.ppy.sh/ss/9143875 i think it looks better this way, and also it would be too close to 02:46:476 (6) -
02:47:851 (3,4) - same as above inconsistant spacing its fine
02:48:226 - unneeded nc?large spaced claps get nc'd like earlier

[Colby]

why not make it cs 4 so its not a big star and a quarter gap in the spread no wayyyyyy
raise the hp to like 6 it's waaay too low hp4 is high enough for such tricky patterns
maybe make it od 8 also to mimic the insane this diff is more rhythmically intense so OD7 is hard enough to acc already

00:08:476 - i would have all 3 of these as the same nc so it looks like they are a part of the same pattern i want 00:08:726 (1) - to have the importance it deserves
00:32:476 - ^ ^
00:48:476 - ^ ^
00:52:476 - i feel this has too many finishes it does, and i like itmight consider lowering hitsound volume on this pattern just a little, but the finishes are staying
00:56:476 - same as above make them all the same nc
01:20:476 - ^
01:36:476 - ^
01:52:476 - ^
02:16:476 - ^
02:28:476 - same as earlier i feel you went overboard on the finishes
02:32:476 - same as earlier all the same nc
02:36:476 - overboard on finishes
002:40:226 (1,2,1) - unneeded ncs? fixed
01:47:476 - ^changed this part a bit
Thanks so much for the amount of effort you put into this, i really appreciate it ! :)
Mithia
Hi Hi from my Inexpert Mod
Normal
is a normal, do not you think the speed of the sliders is very fast?
  1. 00:32:976 (1,2) - Blanket? owo
  2. 00:34:976 (1,2) - same?
  3. 01:46:726 (4,1) - improves the blanket (not great importance)
  4. 02:28:476 (4) - stack it with 02:28:476 (4) - ?
  5. 00:09:476 (2,3) - Far away (Thank Airmod XD)
Hard
  1. 00:49:976 (3) - NC (if you want)
  2. 00:50:976 (5) - same
  3. 00:55:476 (2,3,4) - you can improve this part..
  4. 02:26:476 (4) - NC (if you want x2)
  5. 02:27:976 (7) - same
  6. Some sliders of the end are uncomfortable, I can improve them
Insane
  1. AR 9 pls owo
  2. 00:04:476 (6) - NC?
  3. 00:05:976 (4) - same
  4. 00:05:726 (3,6) - stack it
  5. 00:13:976 (3) - NC
  6. 00:51:976 (3,4,5) - : that's better? :roll: ?
  7. 01:35:726 (2,3,4) - Improve that Jump
  8. 01:57:976 (5) - NC
  9. 01:58:476 (8) - same
  10. 01:58:976 (1,2,3,4) - I see it strange, you can do it better
  11. 01:59:976 (5) - NC
  12. 02:00:476 (8) - same
  13. 02:28:476 (5,1) - Blanket (If you want )
  14. 02:32:226 (2,1) - stack it
  15. from here 02:33:476 (2) - to here 02:36:226 (4) - you can improve the triangles
  16. 02:35:976 (3,5) - Blanket owo?
Colby
  1. why the diff is called colby? :roll: (I just want to know, nothing special)
  2. AR 9 pls owo
  3. 00:04:476 (7) - NC
  4. 00:08:726 (1) - that NC is not necessary, you can also improve this jump 00:08:476 (1,2,1,1) -
  5. 00:32:476 (1,2,1,1) - same
  6. 00:10:476 (7,8) - does not feel very flow
  7. 00:48:726 (1) - No NC
  8. 00:52:476 (1,2,1,2,1) - it seems very strange, improve it
  9. 00:56:476 (1,2,1,1) - same
  10. 01:18:976 (1,2,3) - try to make a triangle or something like that :roll:
  11. 01:20:726 (1) - No NC
  12. 01:36:726 (1) - same
    try something like that
  13. 01:49:976 (1,2,3) - Improve that, that jump is uncomfortable :)
  14. 01:52:476 (1,2,1,1) - pls... :roll: is it a kind of pattern this kind of parts?
  15. 02:28:476 (1,2,1,2,1) - improve that jump
  16. 02:36:476 (1,2,1,2,1) - same
General
I like it, it's great all the map, what I do not like at all is the difficulty Colby (I still want to know why it's called that) is very uncomfortable in some cases, the jumps can still be improved and you can decrease the size of the circles.
In the hard, insane and the same colby the sliders does not have much flow, can be improved, I know you can :P
IMPORTANT
NICE BG ( ͡° ͜ʖ ͡°)
Any inconvenience tell me, I'm sorry if it does not help you much...
GL owo
Topic Starter
Yusomi

OsuDans wrote:

Hi Hi from my Inexpert Mod
Normal
is a normal, do not you think the speed of the sliders is very fast? i think it's ok
  1. 00:32:976 (1,2) - Blanket? owo fixed
  2. 00:34:976 (1,2) - same? fixed
  3. 01:46:726 (4,1) - improves the blanket (not great importance) fixed
  4. 02:28:476 (4) - stack it with 02:28:476 (4) - ? prefer to keep pattern
  5. 00:09:476 (2,3) - Far away (Thank Airmod XD) fixed :)
Hard
  1. 00:49:976 (3) - NC (if you want) prefer combo as 1 pattern
  2. 00:50:976 (5) - same same
  3. 00:55:476 (2,3,4) - you can improve this part.. you're right, part improved.
  4. 02:26:476 (4) - NC (if you want x2) prefer to keep whole pattern 1 combo like before
  5. 02:27:976 (7) - samesame
  6. Some sliders of the end are uncomfortable, I can improve them they're fine imo
Insane
  1. AR 9 pls owo too fast :o
  2. 00:04:476 (6) - NC? hmm nah
  3. 00:05:976 (4) - same nope
  4. 00:05:726 (3,6) - stack it fixed
  5. 00:13:976 (3) - NC i don't think it makes much sense, but it looks better, so i NC'd it like u said
  6. 00:51:976 (3,4,5) - : that's better? :roll: ?
    that breaks my logic in that jumps placement
  7. 01:35:726 (2,3,4) - Improve that Jump changed a bit
  8. 01:57:976 (5) - NC i prefer to keep this pattern as 1 combo
  9. 01:58:476 (8) - same
  10. 01:58:976 (1,2,3,4) - I see it strange, you can do it better these 1/2 beats have same spacing as the notes that are 1/2 beat apart in the triples. that's the logic im going with when making this pattern
  11. 01:59:976 (5) - NC
  12. 02:00:476 (8) - same
  13. 02:28:476 (5,1) - Blanket (If you want )
    prefer to not
  14. 02:32:226 (2,1) - stack it done
  15. from here 02:33:476 (2) - to here 02:36:226 (4) - you can improve the triangles they follow logic
  16. 02:35:976 (3,5) - Blanket owo? prefer not to
Colby
  1. why the diff is called colby? :roll: (I just want to know, nothing special) colby is name of my retarded friend, i'll change it hehe
  2. AR 9 pls owo too fast, and ruins reading challenge
  3. 00:04:476 (7) - NC nope
  4. 00:08:726 (1) - that NC is not necessary, you can also improve this jump 00:08:476 (1,2,1,1) - jump is fine how it is, NC helps readability
  5. 00:32:476 (1,2,1,1) - same
  6. 00:10:476 (7,8) - does not feel very flow good !
  7. 00:48:726 (1) - No NC
  8. 00:52:476 (1,2,1,2,1) - it seems very strange, improve it nope
  9. 00:56:476 (1,2,1,1) - same
  10. 01:18:976 (1,2,3) - try to make a triangle or something like that :roll:
    i like anti flow pattern here
  11. 01:20:726 (1) - No NC
  12. 01:36:726 (1) - same
    try something like that
  13. 01:49:976 (1,2,3) - Improve that, that jump is uncomfortable :) good !
  14. 01:52:476 (1,2,1,1) - pls... :roll: is it a kind of pattern this kind of parts? yes !
  15. 02:28:476 (1,2,1,2,1) - improve that jump nope
  16. 02:36:476 (1,2,1,2,1) - same
General
I like it, it's great all the map, what I do not like at all is the difficulty Colby (I still want to know why it's called that) is very uncomfortable in some cases, the jumps can still be improved and you can decrease the size of the circles.
In the hard, insane and the same colby the sliders does not have much flow | colby anti flow is intentional, that's the point. I changed some things in hard and insane thou |, can be improved, I know you can :P
IMPORTANT
NICE BG ( ͡° ͜ʖ ͡°) hehehe w
Any inconvenience tell me, I'm sorry if it does not help you much... it was very helpful, thank you!
GL owo
Thanks for mod !
Einja
yusomi mapping for rank?

wots this owo
Topic Starter
Yusomi

Einja wrote:

yusomi mapping for rank?

wots this owo
owo;;
aru-
Hey yusomi :D
here is my cute lil mod for ya c:

Extra:

00:07:726 (4,5) - I dont see why you wouldnt put a slider here instead. There aint any change to the song
00:10:226 (6,7,8) - maybe try to centre the 7 with 6 and 8 on the x axis looks alot cleaner
00:10:976 (1,2,4,5,6) - ive tryed to make a triangle witht he sliderend of the 1 the sliderhead of the 2 and the tripple and it actualy looks quite nice maybe try that c:
00:14:976 (1,2,3) - same for this so it has not this overlap
00:47:226 (2,4,5,6) - align those as a triangle would look much better
Since you work alot with symmetry and clean patterns i would make those 00:55:226 (2,3) - parralel to those 00:54:476 (5,6) - (so that the followpoints are parralel)
01:14:976 (1,2,3,4) - This one aint clean you can see it if u ctrl + h the 3 and 4 and move them ontop of the 1 and 2
01:29:976 (4,5) - cmon u can do better ik that
01:39:976 (3,4) - dunno if u wanna stack them her voice changes in that part
01:54:351 (7) - this one ends on a strong beat
02:00:726 (3,4) - pitch of the piano increases so maybe increase spacing aswell ive tryed to form a triangle with those 02:00:601 (2,3,4) -
02:06:726 (7,1,2) - I'd centre the 7 between the 2 sliders


That was it :D
I wish u my very best with ur mapset getting ranked would love to see more metabreaking maps ranked c:
Topic Starter
Yusomi

Shifu Touka wrote:

Hey yusomi :D hi shifu !
here is my cute lil mod for ya c:

Extra:

00:07:726 (4,5) - I dont see why you wouldnt put a slider here instead. There aint any change to the song 00:07:851 (5) - there is drum beat here on blue tick, whereas there wasn't before
00:10:226 (6,7,8) - maybe try to centre the 7 with 6 and 8 on the x axis looks alot cleaner you're right! done
00:10:976 (1,2,4,5,6) - ive tryed to make a triangle witht he sliderend of the 1 the sliderhead of the 2 and the tripple and it actualy looks quite nice maybe try that c: oh, i already tried to do that, guess it wasn't perfect triangle enough. hopefully fixed it
00:14:976 (1,2,3) - same for this so it has not this overlap i like that overlap
00:47:226 (2,4,5,6) - align those as a triangle would look much better done
Since you work alot with symmetry and clean patterns i would make those 00:55:226 (2,3) - parralel to those 00:54:476 (5,6) - (so that the followpoints are parralel) ok changed
01:14:976 (1,2,3,4) - This one aint clean you can see it if u ctrl + h the 3 and 4 and move them ontop of the 1 and 2 fixed, but they aren't symmetrical by ctrl+h. distance snap was off by like 0.05 or something
01:29:976 (4,5) - cmon u can do better ik that aww i liked that, but now u make me feel its ugly so i change it
01:39:976 (3,4) - dunno if u wanna stack them her voice changes in that part ahh yeah you're right. changed
01:54:351 (7) - this one ends on a strong beat piano is stronger than drums here, so i chose to follow it instead
02:00:726 (3,4) - pitch of the piano increases so maybe increase spacing aswell ive tryed to form a triangle with those 02:00:601 (2,3,4) - you're right it should be more spaced, but i wanted this pattern to combine the 2 previous patterns in this piano section. hmm i created a new pattern which i think is much more fitting
02:06:726 (7,1,2) - I'd centre the 7 between the 2 sliders prefer it more without


That was it :D
I wish u my very best with ur mapset getting ranked would love to see more metabreaking maps ranked c:
Thank you for the mod ! good luck with your maps too Shifu <3
Enon
Ohh, the famous mapper
Topic Starter
Yusomi

Enon wrote:

Ohh, the famous mapper

I think you have wrong address ;w; here lives newbie mapper yusomi
Tiff
HI from my queue (M4M)
here comes the noob mod
I just deleted by accident I have to do it again nO
rip I have no comment for your extra and insane so I will mod a bit of normal and hard ;-;
Normal
02:24:976 (1,2,3,4,1,2,3,4) - is this too hard for normal? that will confuse beginners
Hard
00:01:976 (3,4,5,6) - Spacing, (5) and (6) should have the same DS as others, like this 00:05:976 (3,4,5,6) - if u want to make it as jumpy, change this one too 00:06:476 (5,6) -
00:23:226 (7) - u can make a blanket here (move down a bit)
It is a good map ;^; keep it up :)
Topic Starter
Yusomi

tiffany yu tyu wrote:

HI from my queue (M4M)
here comes the noob mod
I just deleted by accident I have to do it again nO aw ;w;
rip I have no comment for your extra and insane so I will mod a bit of normal and hard ;-; ok!
Normal
02:24:976 (1,2,3,4,1,2,3,4) - is this too hard for normal? that will confuse beginners yeah, you're right. fixed
Hard
00:01:976 (3,4,5,6) - Spacing, (5) and (6) should have the same DS as others, like this 00:05:976 (3,4,5,6) - if u want to make it as jumpy, change this one too 00:06:476 (5,6) - decreased spacing
00:23:226 (7) - u can make a blanket here (move down a bit) made a blanket!
It is a good map ;^; keep it up :) thanks !
Thanks for mod !
Mithia
waiting for rank :roll:
Topic Starter
Yusomi

OsuDans wrote:

waiting for rank :roll:
hehe, im trying hard! :)
Dignan
Here for the M4M you requested :)

Normal
00:11:476 (2,3) - are too close together imo, sliderborders shouldnt overlap
00:15:976 (3) - would be nicer to point in the direction of 00:16:476 (4) - unless you did this for aesthetics?
00:20:976 (1,2) - not lined up on purpose? would maybe look nicer
00:39:726 (2,3) - not a fan of this because of the way it flows, maybe rotate it a bit so that the circle leads into the slider
01:04:976 (1,2,3) - maybe make it a half circle and not have the circle stick out like that
01:06:976 (1) - too close to being offscreen?

Hard
00:04:476 (4) - repeat slider maps music better
00:29:976 (3,5) - again a wierd zig-zag movement, rotating slider is nicer
01:15:976 (1) - pretty sure its ofscreen
01:22:476 (5) - offscreen
01:28:726 (2) - offscreen
01:53:976 (6,7) - why didn't you map the rest of this sound? just put a circle on blue tick
02:28:476 (9) - first time you mapped the background instead of the voice, kinda wierd to read/play
02:36:476 (5) - ^

Insane
a lot of overlaps/stacks you could do, but it seems like you left them out on purpose
00:04:976 (1) - move this like 2 px to the right
00:11:476 (2,3,4) - why is this so offset?
00:45:976 (3) - could be long slider until blue tick, would map voice better
00:52:476 (5) - repeat slider maps sound better
01:07:976 (1) - close to being offscreen
01:19:726 (4) - offscreen
01:38:976 (1,2) - this shouldnt be nc?
02:30:226 (2) - offscreen
02:37:976 (1) - ^

Extra
00:15:226 (2) - some sliderheads seem silent to me
00:17:476 (2) - offscreen
00:32:226 (7) - slightly offscreen
00:44:976 (1) - offscreen
00:49:726 (3,4,5,6) - unreadeable. make it a stack or make it visually obvious this is a 1/4th rhythm
00:51:726 (2,3,4,5) - ummm
01:57:476 (3,4,5,1,2,3) - and onwards... why.
01:59:226 (2) - offscreen
02:25:726 (3,4,5,6) - .
02:50:851 (1,1) - ctrl g and stack makes it easier to understand

imo remap extra, the whole stacked/unstacked triples concept is wierd, doesn't look great and not fun to play for me.

Good luck with the map!
Topic Starter
Yusomi

Sylvarus wrote:

Here for the M4M you requested :)

Normal
00:11:476 (2,3) - are too close together imo, sliderborders shouldnt overlap not really an issue
00:15:976 (3) - would be nicer to point in the direction of 00:16:476 (4) - unless you did this for aesthetics? yea i think it looks nice
00:20:976 (1,2) - not lined up on purpose? would maybe look nicer it's ctrl+j
00:39:726 (2,3) - not a fan of this because of the way it flows, maybe rotate it a bit so that the circle leads into the slider it's fine
01:04:976 (1,2,3) - maybe make it a half circle and not have the circle stick out like that nope
01:06:976 (1) - too close to being offscreen? not sure this is an issue, if it get's mentioned again i'll fix

Hard
00:04:476 (4) - repeat slider maps music better fixed
00:29:976 (3,5) - again a wierd zig-zag movement, rotating slider is nicer i don't like such generic patterns
01:15:976 (1) - pretty sure its ofscreen it's not. things that are offscreen in editor are not offscreen in game. Try pressing F5 to view things like this.
01:22:476 (5) - offscreen no
01:28:726 (2) - offscreen no
01:53:976 (6,7) - why didn't you map the rest of this sound? just put a circle on blue tick quite tricky rhythm for a low hard diff but I added the circle anyway
02:28:476 (9) - first time you mapped the background instead of the voice, kinda wierd to read/play it's not - 00:52:476 (9) - . and i don't choose one or the other, i try to cover all strong sounds in a suitable way.
02:36:476 (5) - ^ ^

Insane
a lot of overlaps/stacks you could do, but it seems like you left them out on purpose
00:04:976 (1) - move this like 2 px to the right done
00:11:476 (2,3,4) - why is this so offset? i like how it looks and it blankets the previous slider, also creates better flow for following object.
00:45:976 (3) - could be long slider until blue tick, would map voice better i only use 3/4 slider for specific sound like here 00:42:476 (4) -
00:52:476 (5) - repeat slider maps sound better simplified rhythm since player just exited intense aiming section. I repeated this idea in the next kiai too
01:07:976 (1) - close to being offscreen no it's not
01:19:726 (4) - offscreen no
01:38:976 (1,2) - this shouldnt be nc? follows same NCing concept as kiai, since music is similar 00:50:476 (1,2,3,4) -
02:30:226 (2) - offscreen no
02:37:976 (1) - ^ ^

Extra
00:15:226 (2) - some sliderheads seem silent to me "step back GO! step back GO!"
00:17:476 (2) - offscreen no
00:32:226 (7) - slightly offscreen no
00:44:976 (1) - offscreen no
00:49:726 (3,4,5,6) - unreadeable. make it a stack or make it visually obvious this is a 1/4th rhythm your reading just not good enough then
00:51:726 (2,3,4,5) - ummm
01:57:476 (3,4,5,1,2,3) - and onwards... why.
01:59:226 (2) - offscreen
02:25:726 (3,4,5,6) - .
02:50:851 (1,1) - ctrl g and stack makes it easier to understand

imo remap extra, the whole stacked/unstacked triples concept is wierd, doesn't look great and not fun to play for me.

Good luck with the map!thanks
thanks for mod !
ABD007
m4m

Normal

02:00:226 - leave a gap at here is weird , got an interesting clap at there ! , would be nice if this 02:00:476 (8) - start on 02:00:226 - with reverse
01:09:976 (3,3) - fix this overlap ? it's not great i think

Hard

01:54:351 (7) - nc here would be great , it tell the player that note is important to take 'cause 1/4 at there

Insane

01:40:476 (6) - make these two 1/4 slider is good imo, reflect with sound and emphasize to the vocal . like this 01:53:476 (4,5) -
00:51:976 (3,4) - i prefer increase the spacing 'cause emphasize at here would be good
ctrl+g this 01:16:976 (1) - make a good flow
01:22:976 (1) - ^ , consistent flow with 01:26:726 (6,1) -
idk why u use variation space at here 01:50:976 (1,2,3,4,5) - it's got a same sound and same rhythm which is needed to consistent space at here . but at here , 01:54:976 (1,2,3,4,5,6,7,8) - i understand that variation space at here is suitable 'cause got a different sound .
02:27:976 (3,4) - spacing issue . loud vocal tho
02:36:476 (5,1) - space is not consistent with 02:28:476 (5,1) -

Extra

Can u change the diffname of this ? Extra is suitable with 5* above. In this case, u got 4.52* which is suitable with unique diffname . Like Love ? or anything related to this song .

00:03:726 (4,5,6) - i dont think triplet is a good rhythm at here , use 1/4 on 00:03:726 (4,5) - is nice
00:13:851 (4) - remove this ? not consistent at here 00:14:851 - and 00:16:101 -

There are too many spacing issue on this diff , please be clear why you are spacing . I know you want to make an extra diff on this map but, a cheer and lovely map like this doesn't need that . E - N - H spread diff would be nice imo. but extra is not suitable in this case. I know it's up to you but , i'm just told u as a mapper :)

Nice song btw ! shoot star ~
gl /o

My map to mod:
Topic Starter
Yusomi

Kyousukee wrote:

m4m

Normal

02:00:226 - leave a gap at here is weird , got an interesting clap at there ! , would be nice if this 02:00:476 (8) - start on 02:00:226 - with reverse nice idea, i tried it, but it feels very awkward. prefer to just strictly follow piano here.
01:09:976 (3,3) - fix this overlap ? it's not great i think unnoticeable in play

Hard

01:54:351 (7) - nc here would be great , it tell the player that note is important to take 'cause 1/4 at there not necessary, and blue ticks NCs are weird

Insane

01:40:476 (6) - make these two 1/4 slider is good imo, reflect with sound and emphasize to the vocal . like this 01:53:476 (4,5) - but this is much calmer section in music, so prefer lower object density
00:51:976 (3,4) - i prefer increase the spacing 'cause emphasize at here would be good following vocals here. 2 large spacing, 2 stacked notes, then finally the notes which are usually stacked, are spaced slightly, to show how vocals change.
ctrl+g this 01:16:976 (1) - make a good flow i think it's ok
01:22:976 (1) - ^ , consistent flow with 01:26:726 (6,1) - fixed !
idk why u use variation space at here 01:50:976 (1,2,3,4,5) - it's got a same sound and same rhythm which is needed to consistent space at here . but at here , 01:54:976 (1,2,3,4,5,6,7,8) - i understand that variation space at here is suitable 'cause got a different sound . changed this pattern. still slightly variable spacing, but now it matches the song better
02:27:976 (3,4) - spacing issue . loud vocal tho follows the logic i previously explained
02:36:476 (5,1) - space is not consistent with 02:28:476 (5,1) - both are 1.48x

Extra

Can u change the diffname of this ? Extra is suitable with 5* above. In this case, u got 4.52* which is suitable with unique diffname . Like Love ? or anything related to this song . no ideas for nice diff name, and extra is suitable for this diffculty, since diff name is a reflection of the techniques used in the map rather than the star rating

00:03:726 (4,5,6) - i dont think triplet is a good rhythm at here , use 1/4 on 00:03:726 (4,5) - is nice good idea !
00:13:851 (4) - remove this ? not consistent at here 00:14:851 - and 00:16:101 - because there's a drum at the first one, but no drum on the rest

There are too many spacing issue on this diff , please be clear why you are spacing . I know you want to make an extra diff on this map but, a cheer and lovely map like this doesn't need that . E - N - H spread diff would be nice imo. but extra is not suitable in this case. I know it's up to you but , i'm just told u as a mapper :) spacing reasons: the first note on all broken triples is the quietest, so i dont want it to stand out. so i stack the next note under it. then next two notes are drum beats, they have more impact than the first little sound, so i place space between them to emphasise this.

Nice song btw ! shoot star ~ omg thanks so much, and yeah i like song too c:
gl /o
Thank you !
Amaikai
Extra

00:08:476 (1,2,3) -  Plays bad because it is unexpected.

Instrument rhythm at this section is following 1/2 with hits at 00:08:226 (1) - , 00:08:476 (2) - , 00:08:726 (3) - . Vocal like last 1/4 and come in pairs. First is at 00:07:226 (2) - and 00:07:476 (3) - . Second is at 00:07:851 (4) - and 00:08:101 (5) - . What you mapped was vocals 00:07:226 (2,3) - , instrument at 00:07:726 (4) - , vocal start 00:07:851 (5) -  and slider for instrument at 00:07:976 (6) -. This is followed by vocal on 00:08:476 (1,2,3) -. Rhythm followed isn't escalating in nature. Spacing used isn't escalating. Patterns used don't gradually go up in difficulty. Song doesn't change in nature. All of these factor to that pattern being unexpected and thus out of place. I would consider switching to vocal focus starting at 00:07:226 (2) - with rhythm strictly following vocals and patterns increasing intensity at 00:07:851 (4,5) - https://puu.sh/xLUiG/49e114ad76.png

If you go with gimmick vocals = intense then wouldn't changing this slider 00:09:976 (5) -  to notes be consistent with vocal rhythm.

00:11:476 (3) - Changing this to 1/2 slider and removing 00:11:726 (4,5) - would make it consistent.

This note 00:13:851 (4) - sounds overmapped. Rhythm followed is vocals set-back-go which have nothing on that particular spot. You also don't have anything on corresponding spot at 00:14:851 (4) -. Either remove 00:13:851 (4) - or add corresponding note 00:14:851 (4) - as "filler" rhythm.

If you go with filler rhythm this 00:15:976 (5) - note feels unnecessary because established rhythm is set-back-go + note at blue.

Maybe change this 00:16:226 (1) -  to notes for vocals and have a visually seperate stream 00:16:226 (1,2,3,4) - and another stream 00:16:726 (1,2,3) - leading to slider to contrast what is being followed.

This 00:27:851 (5) - note feels off because you have are following 00:26:976 (1,2,3) - with consistent weight but you map 00:27:726 (4) -  to accomidate irregular sound at 00:27:851 (5) - . Maybe keep spacing at 00:26:976 (1,2,3,4) - then have smaller spacing of 00:27:851 (5) -  and 00:27:976 (1) - to hint rhythm change?
This 00:32:226 (7) - note is too spaced. The regular rhythm is going at 1/2 with 00:31:726 (4,5,6) - and 00:32:476 (1,2,3) - being exceptions. It would make sense for  00:32:226 (7) - to be regular spacing too, or to use that note to transition between patterns smoothly.

There were similar places elsewhere in the map too where pattern and rhythm choices didn't have structure or there was sudden spike in difficulty while song remained constant.
Topic Starter
Yusomi

Amaikai wrote:

Extra

00:08:476 (1,2,3) -  Plays bad because it is unexpected. it's only 8 seconds into the map, it's better if i introduce this idea here, and not in the first kiai

Instrument rhythm at this section is following 1/2 with hits at 00:08:226 (1) - , 00:08:476 (2) - , 00:08:726 (3) - . Vocal like last 1/4 and come in pairs. First is at 00:07:226 (2) - and 00:07:476 (3) - . Second is at 00:07:851 (4) - and 00:08:101 (5) - . What you mapped was vocals 00:07:226 (2,3) - , instrument at 00:07:726 (4) - , vocal start 00:07:851 (5) -  and slider for instrument at 00:07:976 (6) -. This is followed by vocal on 00:08:476 (1,2,3) -. Rhythm followed isn't escalating in nature. Spacing used isn't escalating. Patterns used don't gradually go up in difficulty. Song doesn't change in nature. All of these factor to that pattern being unexpected and thus out of place. I would consider switching to vocal focus starting at 00:07:226 (2) - with rhythm strictly following vocals and patterns increasing intensity at 00:07:851 (4,5) - https://puu.sh/xLUiG/49e114ad76.png firstly, unexpected isn't bad mapping if it fits the music. there isn't much build up in the music to support gradual escalation in my mapping before those 'unexpected' notes. also im prioritising the instruments throughout this section, i used kicksliders to passively map the weird little vocals that come in.

If you go with gimmick vocals = intense then wouldn't changing this slider 00:09:976 (5) -  to notes be consistent with vocal rhythm. again,
passively mapping those vocals, priority is the instruments


00:11:476 (3) - Changing this to 1/2 slider and removing 00:11:726 (4,5) - would make it consistent. ahh you're right fixed

This note 00:13:851 (4) - sounds overmapped. there's drum. Rhythm followed is vocals set-back-go which have nothing on that particular spot. im not limited to mapping one aspect of the song at a time. You also don't have anything on corresponding spot at 00:14:851 (4) -. there's no drum there. Either remove 00:13:851 (4) - or add corresponding note 00:14:851 (4) - as "filler" rhythm. that "filler" rhythm would just be overmapping and not match music

If you go with filler rhythm this 00:15:976 (5) - note feels unnecessary because established rhythm is set-back-go + note at blue.

Maybe change this 00:16:226 (1) -  to notes for vocals and have a visually seperate stream 00:16:226 (1,2,3,4) - and another stream 00:16:726 (1,2,3) - leading to slider to contrast what is being followed. the weird night core style vocals get mapped with kicksliders, as shown in the previous "step back go" rhythms.

This 00:27:851 (5) - note feels off because you have are following 00:26:976 (1,2,3) - with consistent weight but you map 00:27:726 (4) -  to accomidate irregular sound at 00:27:851 (5) - . Maybe keep spacing at 00:26:976 (1,2,3,4) - then have smaller spacing of 00:27:851 (5) -  and 00:27:976 (1) - to hint rhythm change? spacing with this triple is consistent throughout whole map
This 00:32:226 (7) - note is too spaced. The regular rhythm is going at 1/2 with 00:31:726 (4,5,6) - and 00:32:476 (1,2,3) - being exceptions. It would make sense for  00:32:226 (7) - to be regular spacing too, or to use that note to transition between patterns smoothly. you're right, spacing reduced

There were similar places elsewhere in the map too where pattern and rhythm choices didn't have structure or there was sudden spike in difficulty while song remained constant. looked through map with your advice in mind, and found like 2 things to change
thanks for mod !
coke bottle
hihi scrub m4m here gh gh

I'm intrigued by your chinese song. nice bg btw

Easy
I don't think 00:24:976 (1,2,3) - flows well. maybe try and change it?
00:28:976 (1,2,3) - ^
00:44:976 (1,2,3) - ^
02:37:476 (2) - NC?


Hard
maybe move 00:16:976 (1) - down a bit so the overlap is reduced
try not to have streams longer than 3 notes in hard like 01:53:476 (2,3,4,5,6) - . change it to something like this https://imgur.com/bpuTaJb


could not find anything in insane, and cannot mod extra cuz i suckzx
Topic Starter
Yusomi

Reynolduh wrote:

hihi scrub m4m here gh gh

I'm intrigued by your chinese song. nice bg btw owo

Easy
I don't think 00:24:976 (1,2,3) - flows well. maybe try and change it? with such low object density and full beat gap between clicks,
almost any movement works, so i prioritise making it look pretty in my eyes c:

00:28:976 (1,2,3) - ^ same
00:44:976 (1,2,3) - ^ same again
02:37:476 (2) - NC? nope


Hard
maybe move 00:16:976 (1) - down a bit so the overlap is reduced it's distance snapped can't avoid overlap. but you made me realise snapping is actually not consistent with the following section, so fixed that!
try not to have streams longer than 3 notes in hard like 01:53:476 (2,3,4,5,6) - . change it to something like this https://imgur.com/bpuTaJb
5 note streams are ok in hards


could not find anything in insane, and cannot mod extra cuz i suckzx no u dont :c
thanks for mod !
Narcissu
chinese 0 0
Topic Starter
Yusomi

Narcissu wrote:

chinese 0 0
0 0
TtmnZk
hiyo m4m

[Extra]
00:39:976 (1) - how about https://puu.sh/xNlTa/93210407c5.png,seem better for flow

00:50:226 (6,1,2) - DS between 612 is same,but partten is 1/2+1/4,a little hard to read https://puu.sh/xNmyn/ef023774fc.png


00:54:226 (4,5,6) - ^

01:17:976 (5,6) - to make ds like 00:29:976 (5,6) - ,seem is too close for 1/2

01:40:476 (5) - ns ,or ns to downbeat

00:08:476 (1,2,3) - i suggest using clap or whistle, 3x finish is alittle loud , or you can decrease volume here , if you accepted,dont forget same part in ex
[Insane]

01:40:476 (6) - like 02:20:476 (1) - in ex diff,but here is 1/4.ex is 1/6
[Hard]

00:04:476 (4) - 1/4 ^


GL and star ~
Topic Starter
Yusomi

TT Mouse wrote:

hiyo m4m

[Extra]
00:39:976 (1) - how about https://puu.sh/xNlTa/93210407c5.png,seem better for flow nice idea, i ctrl+h slider, but didn't stack the sliderend since it hides the reverse arrow i think

00:50:226 (6,1,2) - DS between 612 is same,but partten is 1/2+1/4,a little hard to read https://puu.sh/xNmyn/ef023774fc.png ah, you're right fixed


00:54:226 (4,5,6) - ^ fixed, and fixed many more of these throughout the map

01:17:976 (5,6) - to make ds like 00:29:976 (5,6) - ,seem is too close for 1/2 fixed, and changed the other patterns like this too!

01:40:476 (5) - ns ,or ns to downbeat fixed

00:08:476 (1,2,3) - i suggest using clap or whistle, 3x finish is alittle loud , or you can decrease volume here , if you accepted,dont forget same part in exi really like the finishes here, so i'll lower volume for all parts like this
[Insane]

01:40:476 (6) - like 02:20:476 (1) - in ex diff,but here is 1/4.ex is 1/6 oh that is big mistake by me ;w; used 1/6 sliders in extra diff, and changed insane diff to be just 3/4 sliders for simplicity
[Hard]

00:04:476 (4) - 1/4 ^ fixed !


GL and star ~ wow thank you so much !
Thanks for mod !
intiaz
Hello! Thanks for using our queue :D I just wanted to tell you to I'm kind of busy at the moment, so I plan to mod your map later. If I forget and don't mod within 2 days, don't hesitate to remind me! :D You can contact me on osu! or on forums.
Solitaire
here from ur m4m queue yeet yeet

Extra
00:08:476 (1,2,3) - In the way beginning of the map you expressed that circles of this spacing are half beat rhythms, but for some reason these three circles are 1/4th beat rhythms. Either make the spacing smaller or find another way to express this rhythm.
00:10:226 (6) - ^ (Kinda)
00:32:476 (1,2,3) - ^
(There are a couple more of these, but I won't point them out in case you don't want to change what you currently have)

00:12:976 (1,2,3,4,1,2,3) - This part is really well mapped, good job!

00:16:226 (1) - Why start a new combo on a red tick?

00:17:726 (3,4) - I think these two circles should be placed directly on top of the slider head or placed closer to the slider head. Clears up any confusion if the rhythm is 1/4th beat or 1/2 beat.
00:21:726 (3,4) - ^
00:23:851 (3) - ^ (I'll stop pointing them out after this one)

00:52:476 (1,2,3,4,1) - I think these circles would work better either in a stream or placed closer together.

01:41:476 (1) - This object is placed the same space away from the previous object than the next object, but is 1 beat away from the previous object (rather than half a beat)

01:57:476 (3,4) - Maybe reverse the order of these objects
01:57:976 (1,2,3) - ^

02:50:851 (1,1) - Delete the last circle and make the repeating slider 1/4 beat longer

Overall, needs some work on spacing. Interesting rhythm and slider shapes!
Topic Starter
Yusomi

Solitaire wrote:

here from ur m4m queue yeet yeet

Extra
00:08:476 (1,2,3) - In the way beginning of the map you expressed that circles of this spacing are half beat rhythms, but for some reason these three circles are 1/4th beat rhythms. Either make the spacing smaller or find another way to express this rhythm. no the sound is louder,
so larger spacing is more fitting to the music.

00:10:226 (6) - ^ (Kinda)
00:32:476 (1,2,3) - ^
(There are a couple more of these, but I won't point them out in case you don't want to change what you currently have)

00:12:976 (1,2,3,4,1,2,3) - This part is really well mapped, good job! thanks

00:16:226 (1) - Why start a new combo on a red tick? this slider breaks away from the previous pattern, it is a new pattern, so a new combo is appropriate imo

00:17:726 (3,4) - I think these two circles should be placed directly on top of the slider head or placed closer to the slider head. Clears up any confusion if the rhythm is 1/4th beat or 1/2 beat. why would i want to clear up confusion? reading challenges are fun, and it's justified in the music
00:21:726 (3,4) - ^
00:23:851 (3) - ^ (I'll stop pointing them out after this one)

00:52:476 (1,2,3,4,1) - I think these circles would work better either in a stream or placed closer together. well yeah.. they would be easier that way, but then they would make no sense within this map considering these loud sounds get larger spacing

01:41:476 (1) - This object is placed the same space away from the previous object than the next object, but is 1 beat away from the previous object (rather than half a beat) pause in vocals here, slower player movement to reflect that

01:57:476 (3,4) - Maybe reverse the order of these objects nope
01:57:976 (1,2,3) - ^

02:50:851 (1,1) - Delete the last circle and make the repeating slider 1/4 beat longer nope

Overall, needs some work on spacing. Interesting rhythm and slider shapes!
thanks for mod
ASPIRIN

hello there



Extra

Metadata and BG


You forgotten add source

And few words about bg - you should change it becouse... it is too sexy, it just can cause a unranked
Anyway, i'll save it, hehe

Mapping


00:19:476 (2,3,1) - here is a bit sharp angle


00:23:476 (2,3,1) - Here is broken flow

00:35:476 (2,3,1) - ^

01:20:726 (3,1) - here is gap between parts
00:32:726 (3) - ^
00:48:726 (3) - ^ (strange angle)
01:24:976 (1) - ^

01:57:226 (2,3,4,5) - make it more coherent
01:57:976 (1,2,3) - ^
Nice song, good luck!
Solitaire

Yusomi wrote:

Solitaire wrote:

here from ur m4m queue yeet yeet

Extra
00:08:476 (1,2,3) - In the way beginning of the map you expressed that circles of this spacing are half beat rhythms, but for some reason these three circles are 1/4th beat rhythms. Either make the spacing smaller or find another way to express this rhythm. no the sound is louder,
so larger spacing is more fitting to the music.

00:10:226 (6) - ^ (Kinda)
00:32:476 (1,2,3) - ^
(There are a couple more of these, but I won't point them out in case you don't want to change what you currently have)

00:12:976 (1,2,3,4,1,2,3) - This part is really well mapped, good job! thanks

00:16:226 (1) - Why start a new combo on a red tick? this slider breaks away from the previous pattern, it is a new pattern, so a new combo is appropriate imo

00:17:726 (3,4) - I think these two circles should be placed directly on top of the slider head or placed closer to the slider head. Clears up any confusion if the rhythm is 1/4th beat or 1/2 beat. why would i want to clear up confusion? reading challenges are fun, and it's justified in the music
00:21:726 (3,4) - ^
00:23:851 (3) - ^ (I'll stop pointing them out after this one)

00:52:476 (1,2,3,4,1) - I think these circles would work better either in a stream or placed closer together. well yeah.. they would be easier that way, but then they would make no sense within this map considering these loud sounds get larger spacing

01:41:476 (1) - This object is placed the same space away from the previous object than the next object, but is 1 beat away from the previous object (rather than half a beat) pause in vocals here, slower player movement to reflect that

01:57:476 (3,4) - Maybe reverse the order of these objects nope
01:57:976 (1,2,3) - ^

02:50:851 (1,1) - Delete the last circle and make the repeating slider 1/4 beat longer nope

Overall, needs some work on spacing. Interesting rhythm and slider shapes!
thanks for mod
Reading challenges are interesting, but it becomes a problem if it interferes with rhythm. If you want to see an example of hard reading done really well, Monstrata's Kuroko diff of Can Do is good.
ima shut up about this now
and also for future mods, can you give a reason for denying them? i have no reason why you denied the last two suggestions :?
intiaz
Hello! Here I am with the mod, thanks for using our queue! :D
So, I'm definitely not the best at mods, and I really can't bring value to the WHOLE mapset, so i'll be modding the "Normal" difficulty since I have experience in that area :D
Since you requested M4M, I ask that you mod Revi's mapset! :D
https://osu.ppy.sh/s/548459

00:01:976 - Maybe curve this slider a little less? q-q
00:22:976 (1,2,3,4) - Maybe try the first two curved, and the next two straight so the patterns aren't repetitive.
00:36:476 (4) - try this:

00:40:976 - Maybe swirl this slider like you did at 00:33:976 :D
01:06:976 - Maybe make this slider straight :D
01:11:976 - This overlays with 01:09:976 which in all doesn't really look pretty. Maybe try to fix?
01:20:976 - There should probably be a Kiai Time here.
02:32:976 (1) - Maybe do a curve instead?
02:33:976 (3) - ^^

I think it's a good mapset, however the BG may be unrankable. Please look into this, and GL with your mapset! :)
Topic Starter
Yusomi
ASPIRIN

ASPIRIN wrote:

hello there



Metadata and BG


You forgotten add source there is no source

And few words about bg - you should change it becouse... it is too sexy, it just can cause a unranked bg is ok

Mapping


00:19:476 (2,3,1) - here is a bit sharp angle yeah


00:23:476 (2,3,1) - Here is broken flow intentional

00:35:476 (2,3,1) - ^ intentional

01:20:726 (3,1) - here is gap between parts
00:32:726 (3) - ^
00:48:726 (3) - ^ (strange angle)
01:24:976 (1) - ^

01:57:226 (2,3,4,5) - make it more coherent prefer make it fun. does it fit music? yes. is it consistent with the map? yes.
01:57:976 (1,2,3) - ^
Nice song, good luck!

Nyantiaz

Nyantiaz wrote:

Hello! Here I am with the mod, thanks for using our queue! :D
So, I'm definitely not the best at mods, and I really can't bring value to the WHOLE mapset, so i'll be modding the "Normal" difficulty since I have experience in that area :D
Since you requested M4M, I ask that you mod Revi's mapset! :D ok !
https://osu.ppy.sh/s/548459

00:01:976 - Maybe curve this slider a little less? q-q but it's blanket
00:22:976 (1,2,3,4) - Maybe try the first two curved, and the next two straight so the patterns aren't repetitive. but i like keeping it consistent
00:36:476 (4) - try this:fixed

00:40:976 - Maybe swirl this slider like you did at 00:33:976 :D but i like different shape here
01:06:976 - Maybe make this slider straight :D it's ok how it is
01:11:976 - This overlays with 01:09:976 which in all doesn't really look pretty. Maybe try to fix?only noticeable in editor
01:20:976 - There should probably be a Kiai Time here. nope
02:32:976 (1) - Maybe do a curve instead? i like this shape
02:33:976 (3) - ^^

I think it's a good mapset, however the BG may be unrankable. Please look into this, and GL with your mapset! :) thanks, but bg is fine, it's just cute not sexual. there are much more suggestive bgs already ranked

thanks for mods

Solitaire wrote:

Reading challenges are interesting, but it becomes a problem if it interferes with rhythm. If you want to see an example of hard reading done really well, Monstrata's Kuroko diff of Can Do is good.
ima shut up about this now
and also for future mods, can you give a reason for denying them? i have no reason why you denied the last two suggestions :?
read my responses to other mods. also you didn't provide a reason for your suggestions :roll:
Seni
To be fair, you have to have a very high IQ to understand technical mapping. The SV changes are extremely subtle, and without a solid grasp of music theory most of the quality will go over a typical player's head. There's also Monstrata's triangular outlook, which is deftly woven into his mapping - his personal philosophy draws heavily from Pishifat literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the Depths of these patterns, to realize that they're not just high quality- they say something deep about MAPPING. As a consequence people who dislike technical maps truly ARE idiots- of course they wouldn't appreciate, for instance, the quality in Sotarks' existencial catchphrase "this needs more overdone jumps," which itself is a Cryptic reference to Monstrata's map quaver. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Natsu's genius unfolds itself on their computer screens. What fools... how I pity them. 😂 And yes by the way, I DO have a Monstrata slider butterfly tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 PP points of my own (preferably lower) beforehand.
blobdash
M4M from my queue.

[Extra]
I'll be pretty clear :

NO.
00:02:976 (1,2,3) - you introduce a clear spacing indication for 1/2 here (and through the whole map) but do 1/4 like this : 00:08:476 (1,2,3) - .
Come on.
00:17:726 (3,4,5) - this pattern is also bad, it overlaps with no real structure or blankets or anything.

00:19:976 (1) - 1.5x is too much, even in kiai you don't go over 1.3 lol
00:35:476 (2,3,1) - spacing...

and it's the same for the whole diff. Spacing is a real mess, doesn't correlate between rythms. And don't tell me it's to emphasize, because the song is calm everywhere and there's nothing to really emphasize.

[Insane]
00:19:976 (1) - like in extra, too fast (same for the rest of the map)
00:36:726 (2,1) - spacing is too high, there's nothing to emphasize
01:40:976 (1) - why 1/1 and not 1/2 like the rest of the map
02:03:476 (2) - wtf is that noise

there are a lot of inconsistencies on your map : sv changes are mostly too high, spacing is sometime too high for nothing.

Extra needs a lot of rework. You can make an extra (or at least this tier of difficulty) very easily without overmapping and without cancerous 1/4

note : i've done this mod 3 days ago so not sure if everything's still bad
Topic Starter
Yusomi

FruityEnLoops wrote:

M4M from my queue.

[Extra]
I'll be pretty clear :

NO.
00:02:976 (1,2,3) - you introduce a clear spacing indication for 1/2 here (and through the whole map) but do 1/4 like this : 00:08:476 (1,2,3) - . changes in song can affect changes in spacing. those 3 loud claps get 3 spaced objects, really simple to understand right?
Come on.
00:17:726 (3,4,5) - this pattern is also bad, it overlaps with no real structure or blankets or anything. so?

00:19:976 (1) - 1.5x is too much, even in kiai you don't go over 1.3 lol you realise sv affects those spacing number right?
00:35:476 (2,3,1) - spacing...

and it's the same for the whole diff. Spacing is a real mess, doesn't correlate between rythms. And don't tell me it's to emphasize, because the song is calm everywhere and there's nothing to really emphasize. use ears

[Insane]
00:19:976 (1) - like in extra, too fast (same for the rest of the map)
00:36:726 (2,1) - spacing is too high, there's nothing to emphasize
01:40:976 (1) - why 1/1 and not 1/2 like the rest of the mapit's not 1/1. it's 3/4, like every other instance of this sound 02:28:476 (5,1) - ,
02:36:476 (5,1) - , 00:16:476 (6,1) -

02:03:476 (2) - wtf is that noise

there are a lot of inconsistencies on your map : sv changes are mostly too high, spacing is sometime too high for nothing.

Extra needs a lot of rework. You can make an extra (or at least this tier of difficulty) very easily without overmapping and without cancerous 1/4 nothing is overmapped. i've already explained the spacing between the broken triple things

note : i've done this mod 3 days ago so not sure if everything's still bad
Senery
Hi! m4m

[Normal]
  1. 00:15:476 (2) - you should have this as a circle, its the same phrase as 00:13:976 (3,4) - and it fits better with that part
  2. 02:47:476 (2) - this one is a little less noticable but for consistency if you agree with the above then you should change this one aswell
[Hard]
  1. 00:19:976 (1) - you should make this another shape aswell like 00:27:976 (1) -
  2. 00:23:976 (1) - ^
  3. 01:41:976 (2,3,4,5) - make these the same, the circle is a bit off
  4. 01:44:476 (8) - make this a slider? for the vocal on the red tick
[Insane]
  1. 00:53:476 (2,3,1,2,3,4,1,2) - you should make this section the same as the previous one, where the notes on each end phrase is stacked. Lyrics wise they are different but the structure of it is not
  2. 01:07:976 (1) - make this flow a bit better, it pretty awkward to move to that slider from (2)
  3. 01:11:976 (1) - ^
[Extra]
  1. 00:06:976 (1) - why is only this one emphasized? 00:05:976 (3,4,6) - these objects are the same but with less spacing, if one should be emphasized it should be (5) because of the weird splatter(?) sound
  2. 00:17:726 (3,4,5) - okay so for this, i really like the idea but its really awkward to move towards the slider itself, so i would suggest you move it a bit, doesnt need to be much, towards the slider so there is atleast some movement to it, right now the player is locked in place on that position and its just pretty awkward to move to. So it just breaks the flow
  3. 00:47:976 (6) - you should make this a slider so its consistent with the rest
  4. 01:35:976 (6) - ^
  5. 01:58:476 (4,5,6) - any reason for this to be different? i dont really see a lot of difference in this one and the others, even if there is a slight difference i missed it should be the same so there is no confusion between these objects
  6. 02:00:101 (6,7) - ^
  7. 02:02:226 (6) - maybe move this a bit further so (4) and (5) dont look like 1/2 jumps
  8. 02:41:726 (3,4) - any reason why these are different in this section then the rest?
  9. 02:50:851 (1) - you should make this a normal kickslider instead of a reverse it isnt really good to put a 1/12 gab between 2 object especially not on a 4* map
Good luck!

My map
Topic Starter
Yusomi

Senery wrote:

Hi! m4m hi !

[Normal]
  1. 00:15:476 (2) - you should have this as a circle, its the same phrase as 00:13:976 (3,4) - and it fits better with that part 00:10:976 (1,2,3,4) - it's to match this tho
  2. 02:47:476 (2) - this one is a little less noticable but for consistency if you agree with the above then you should change this one aswell 02:42:976 (1,2,3,4) - here's the same pattern again, i'm consistent with what i chose to follow c:
[Hard]
  1. 00:19:976 (1) - you should make this another shape aswell like 00:27:976 (1) - ah ok
  2. 00:23:976 (1) - ^ ok
  3. 01:41:976 (2,3,4,5) - make these the same, the circle is a bit off fixed ! i dont know how you even saw that
  4. 01:44:476 (8) - make this a slider? for the vocal on the red tickfixed
[Insane]
  1. 00:53:476 (2,3,1,2,3,4,1,2) - you should make this section the same as the previous one, where the notes on each end phrase is stacked. Lyrics wise they are different but the structure of it is not i really don't think that pattern works with the different lyrics, also it's not very exciting to play if it's that repetitive :c
  2. 01:07:976 (1) - make this flow a bit better, it pretty awkward to move to that slider from (2) fixed !
  3. 01:11:976 (1) - ^ flow is good here
[Extra]
  1. 00:06:976 (1) - why is only this one emphasized? 00:05:976 (3,4,6) - these objects are the same but with less spacing, if one should be emphasized it should be (5) because of the weird splatter(?) sound haha fixed !
  2. 00:17:726 (3,4,5) - okay so for this, i really like the idea but its really awkward to move towards the slider itself, so i would suggest you move it a bit, doesnt need to be much, towards the slider so there is atleast some movement to it, right now the player is locked in place on that position and its just pretty awkward to move to. So it just breaks the flow im glad, that's what exactly the feeling i want. slight movement doesn't give the feeling i wanted. flow breaking is good it maps the drums well here, and is fun to play for me. i want people to see what i enjoy playing.
  3. 00:47:976 (6) - you should make this a slider so its consistent with the rest but the musics different here
  4. 01:35:976 (6) - ^ this is consistent with previous pattern u mentioned since it's similar in music
  5. 01:58:476 (4,5,6) - any reason for this to be different? i dont really see a lot of difference in this one and the others, even if there is a slight difference i missed it should be the same so there is no confusion between these objects it's just a new pattern
  6. 02:00:101 (6,7) - ^
  7. 02:02:226 (6) - maybe move this a bit further so (4) and (5) dont look like 1/2 jumps ah you're right, fixed !
  8. 02:41:726 (3,4) - any reason why these are different in this section then the rest? new sounds in this ending section, so spacing increase to reflect them. also now the pause or "player locked in place" you are talking about would not make sense, since there's constant rhythm, so slight movement is justified. It should also be like this in the start section but i wanted to introduce these awkward movements more slowly
  9. 02:50:851 (1) - you should make this a normal kickslider instead of a reverse it isnt really good to put a 1/12 gab between 2 object especially not on a 4* map it's extra diff so the mapping decides the star rating, not the other way around. the sounds in the music are genuinely 1/12 here, and it's only 2.13x spacing to that note
Good luck! thanks so much for mod !

My map see you soon w
Otosaka-Yu
M4M Form my q
sry too late, and bad English
star for Chinese songs!
my map: https://osu.ppy.sh/s/671166

Normal

  1. 00:01:976 (3,4) - blanket
  2. 00:01:976 (3,4,1) - maybe the flow is not easy, since the flow direction is not down, but oblique
  3. 00:04:976 (1,2,3) - i think the triangle flow is not desirable because it is not easy for new players
  4. 00:08:476 (4) - normal to avoid three 1/4
  5. 00:09:976 (3,4) - maybe move to x:70 y:147 is a good flow
  6. 00:11:476 (2,3) - too close. even if there is no overlap, but it doesn't look beautiful
  7. 00:15:476 (2) - down bend is a good flow, and let the slider look more beautiful
  8. 00:24:976 (1,2,3) - not a good flow, flow is too complicated
  9. 00:28:976 (1,2,3) - ^
  10. 00:32:476 (5) - normal to avoid three 1/4
  11. 00:35:726 (2) - maybe move to x:492 y:118 is a good flow, and looks not ugly
  12. 00:35:976 (3,4) - the vertical slider will make the flow get better results, and increase the appearance. like this: https://puu.sh/xPGOF/6e979d7fe9.jpg
  13. 00:36:976 (1,2) - flow is too difficult, because (1) is down, and circle in the top of the slider, I suggest (1) ctrl + h + j + g, then move to x: 408 y: 355
  14. 00:40:976 (1,2,3) - not a good flow, flow is too complicated
  15. 00:44:976 (1,2,3) - ^
  16. 00:48:476 (6) - normal to avoid three 1/4
  17. 00:49:226 - 00:50:226 - 00:51:226 - 00:53:226 - 00:54:226 - 00:55:226 - where the rhythm is too simple, I think normal should not ignore these rhythms, normal not like easy, rhythm need to be rich, especially the kiai segment
  18. 00:56:476 (9) - normal to avoid three 1/4
  19. 01:09:976 (3,3) - overlap is too ugly :o
  20. 01:16:976 (1,2,3) - not a good flow, flow is too complicated
  21. 01:20:476 (5) - normal to avoid three 1/4
  22. 01:24:976 (1,2,3,4,1,2) - these items make the players know what to do, flow is too complicated
  23. 01:28:976 (1,2,3) - too ugly, and flow for the new players too difficult, and with the reverse overlap will be make reverse see is not clear, is unrankable
  24. 01:36:476 (4) - normal to avoid three 1/4
  25. 01:46:726 (4,1) - blanket
  26. 01:45:976 (3,3) - overlap
  27. 01:52:476 (4) - normal to avoid three 1/4
  28. 01:53:976 (3,4) - maybe copy looks better
  29. 01:57:976 (3,6) - too close
  30. 02:08:976 (1,2,3) - not a good flow, flow is too complicated
  31. 02:12:476 (5,1) - overlap
  32. 02:12:976 (1,2,3) - not a good flow, flow is too complicated
  33. 02:25:726 - 02:26:726 - 02:27:726 - 02:29:226 - 02:30:226 - 02:31:226 - as i have just said, kiai needs more rhythm, like 02:32:976 (1) - to 02:40:976 -
  34. 02:41:476 (2,3,4,1) - not a good flow, flow is too complicated, and flow for the new players too difficult
  35. 02:45:476 (2,3,4,1) - ^

Hard

  1. 00:00:976 (1,2,3) - maybe blanket? XD
  2. 00:02:976 (1,2) - blanket
  3. 00:10:476 (4,1) - the distance here should be bigger, here is a new paragraph, 00:09:476 (2,3) - here is not, but the distance is too large
  4. 00:14:476 (6,1) - ^
  5. 00:23:226 (7,8) - blanket
  6. 00:26:476 (4) - suddenly 3/4 is too weird
  7. 00:29:476 (2,3) - where the tone is higher than 00: 30: 226 (4,5) - , so here 00: 30: 226 (4,5) - should be small spacing
  8. 00:33:476 (2,3) - blanket
  9. 00:42:476 (4) - suddenly 3/4 is too weird
  10. 00:48:476 (3,4,5,1) - blanket
  11. maybe the kiai part needs two sliders in the same direction, like 00:48:976 (1,2) - 00:49:976 (3,4) - 00:50:976 (5,6) - looks more beautiful
  12. 00:50:976 (5) - nc, since 00:54:976 (1) - is nc
  13. 00:51:476 (6,7) - blanket
  14. 00:52:476 (9) - here you can hear "Ai Wo" two voices, so you don't need 3/4
  15. 00:56:976 (1) - here is cymbal, because the sound is louder, so you can stack to 00:55:976 (4) -
  16. 01:05:476 (2,3) - blanket
  17. 01:08:976 (1,2,3) - blanket
  18. 01:10:476 (4,5,1,2) - overlap is too ugly
  19. 01:15:476 (2,1) - ^
  20. 01:21:976 (3,4,1,2) - ^
  21. 01:43:476 (5,8) - ^
  22. 01:52:476 (5,6,7,1) - maybe big spacing is needed
  23. 01:59:226 (2,3) - blanket
  24. 02:10:476 (4) - suddenly 3/4 is too weird
  25. 02:14:976 (1) - ctrl+h+j+h and move to x:396 y:352
  26. 02:26:976 (5) - nc, since 02:30:976 (1) - is nc
  27. 02:24:976 - as I have just said, kiai part needs two sliders in the same direction and looks more beautiful
  28. 02:34:976 (1,2) - blanket
  29. 02:38:476 (5,1) - ^

Insane

  1. 00:02:976 (1,2) - down flow is not easy
  2. 00:12:976 (1,2,1,2,1,2) - maybe you can use six 1/4 slider? lol idk
  3. 00:27:226 (2,1) - block the slider is unrankable
  4. 00:41:476 (2,3) - too close
  5. 00:40:976 (1,4) - blanket
  6. 00:42:476 (4,3) - ^
  7. 00:52:476 (5) - here you can hear "Ai Wo" two voices, so you don't need 3/4
  8. 01:23:976 (1,2) - blanket
  9. 01:49:476 (2,3) - too close
  10. 01:22:976 (1,2) - maybe copy looks better
  11. 02:11:976 (1,1) - blanket
  12. 02:27:976 (3,4) - suddenly too close

Extra

I saw hw's Nanatsu Issenzakura
  1. 00:07:976 (6) - maybe follow the vocal
  2. 00:11:976 (5) - "come on" voices can use 1/4
  3. 00:18:976 (1,3) - stack
  4. 00:22:726 (7,1) - too close
  5. 00:52:476 (1,2,3,4) - normal-hitfinish?? too noisy
  6. 00:56:476 (1,2,3) - ^
  7. 01:29:976 (4,5) - overlap is too ugly
  8. 01:33:976 (5,6) - too close
  9. 01:12:976 (1,2) - ^
  10. 01:58:476 (4,5,6) - looks like two 1/4 + 1/1note
  11. 01:59:976 (5,6,7) - ^
  12. 02:00:726 (3,4,1) - too large
  13. 02:08:976 (1,2) - too close
  14. 02:28:476 (1,2,3,4) - too noisy
  15. 02:32:476 (1,2,3) - ^
  16. 02:36:476 (1,2,3,4) - ^
  17. 02:48:976 - here you can use spinner like your other diff
good luck~!
i luv this song
Solitaire

Yusomi wrote:

FruityEnLoops wrote:

M4M from my queue.

[Extra]
I'll be pretty clear :

NO.
00:02:976 (1,2,3) - you introduce a clear spacing indication for 1/2 here (and through the whole map) but do 1/4 like this : 00:08:476 (1,2,3) - . changes in song can affect changes in spacing. those 3 loud claps get 3 spaced objects, really simple to understand right?
yes, changes in the music can be reflected by using larger spacing. but by using the same spacing but with half the time in between, players can easily get the rhythm confused. don't blame it on "lol hard reading is fun" because there is a big difference between fun and unplayable.

like in here:
00:22:726 (7,1) - why do you use 1/2 beat rhythm in this yet u use 1/4 beat rhythm in 00:23:851 (3,1) -
again, don't blame it on hard reading. If you don't consistently use hard reading (or there is no musical queue to do so) you have no reason to use it.
there is a pretty easy compromise. if you use easy to understand rhythm on the first few times that rhythm occurs, players will get used to it and be able to read that rhythm with harder spacing. sort of like what kazumikos uses in https://osu.ppy.sh/s/118661

i don't get why you are resisting a change that multiple users think will benefit your map.
Topic Starter
Yusomi

Suzuki_1112 wrote:

M4M Form my q
sry too late, and bad English it's ok !
star for Chinese songs! omg thank you :D
my map: https://osu.ppy.sh/s/671166

Normal

  1. 00:01:976 (3,4) - blanket ok
  2. 00:01:976 (3,4,1) - maybe the flow is not easy, since the flow direction is not down, but oblique changed this part a little
  3. 00:04:976 (1,2,3) - i think the triangle flow is not desirable because it is not easy for new players oh really? ok i didn't know. fixed
  4. 00:08:476 (4) - normal to avoid three 1/4 oh i thought this is ok since ranked liangv587's normal diff uses this
  5. 00:09:976 (3,4) - maybe move to x:70 y:147 is a good flow ok !
  6. 00:11:476 (2,3) - too close. even if there is no overlap, but it doesn't look beautiful made it beautiful
  7. 00:15:476 (2) - down bend is a good flow, and let the slider look more beautiful oh you're right, fixed !
  8. 00:24:976 (1,2,3) - not a good flow, flow is too complicatedok fixed
  9. 00:28:976 (1,2,3) - ^ fixed
  10. 00:32:476 (5) - normal to avoid three 1/4 i think its ok
  11. 00:35:726 (2) - maybe move to x:492 y:118 is a good flow, and looks not ugly fixed
  12. 00:35:976 (3,4) - the vertical slider will make the flow get better results, and increase the appearance. like this: https://puu.sh/xPGOF/6e979d7fe9.jpg yeah that looks a lot better, fixed
  13. 00:36:976 (1,2) - flow is too difficult, because (1) is down, and circle in the top of the slider, I suggest (1) ctrl + h + j + g, then move to x: 408 y: 355 done
  14. 00:40:976 (1,2,3) - not a good flow, flow is too complicated fixed
  15. 00:44:976 (1,2,3) - ^ fixed
  16. 00:48:476 (6) - normal to avoid three 1/4
  17. 00:49:226 - 00:50:226 - 00:51:226 - 00:53:226 - 00:54:226 - 00:55:226 - where the rhythm is too simple, I think normal should not ignore these rhythms, normal not like easy, rhythm need to be rich, especially the kiai segment oh i used liangs map for reference here. but i agree with you, rich rhythm is more fun. fixed
  18. 00:56:476 (9) - normal to avoid three 1/4
  19. 01:09:976 (3,3) - overlap is too ugly :o its not seen in gameplay i think, but fixed anyway
  20. 01:16:976 (1,2,3) - not a good flow, flow is too complicated actually this is ok flow
  21. 01:20:476 (5) - normal to avoid three 1/4
  22. 01:24:976 (1,2,3,4,1,2) - these items make the players know what to do, flow is too complicated fixed
  23. 01:28:976 (1,2,3) - too ugly, and flow for the new players too difficult, and with the reverse overlap will be make reverse see is not clear, is unrankable D: fixed !
  24. 01:36:476 (4) - normal to avoid three 1/4
  25. 01:46:726 (4,1) - blanketfixed
  26. 01:45:976 (3,3) - overlap cleaned this up
  27. 01:52:476 (4) - normal to avoid three 1/4
  28. 01:53:976 (3,4) - maybe copy looks better oops, fixed
  29. 01:57:976 (3,6) - too close impossible to fix without breaking ds or breaking the geometry :c it's not overlap so i think it's ok
  30. 02:08:976 (1,2,3) - not a good flow, flow is too complicated fixed
  31. 02:12:476 (5,1) - overlap fixed
  32. 02:12:976 (1,2,3) - not a good flow, flow is too complicated fixed
  33. 02:25:726 - 02:26:726 - 02:27:726 - 02:29:226 - 02:30:226 - 02:31:226 - as i have just said, kiai needs more rhythm, like 02:32:976 (1) - to 02:40:976 - fixed
  34. 02:41:476 (2,3,4,1) - not a good flow, flow is too complicated, and flow for the new players too difficult fixed
  35. 02:45:476 (2,3,4,1) - ^ fixed

Hard

  1. 00:00:976 (1,2,3) - maybe blanket? XD aw i liked that without blanket, but if you you think it's better, i'll agree. c:
  2. 00:02:976 (1,2) - blanket fixed
  3. 00:10:476 (4,1) - the distance here should be bigger, here is a new paragraph, 00:09:476 (2,3) - here is not, but the distance is too large fixed
  4. 00:14:476 (6,1) - ^ fixed
  5. 00:23:226 (7,8) - blanket it is?
  6. 00:26:476 (4) - suddenly 3/4 is too weird aw but it's highest pitch vocals in whole verse, and held vocals too. i think it's suitable
  7. 00:29:476 (2,3) - where the tone is higher than 00: 30: 226 (4,5) - , so here 00: 30: 226 (4,5) - should be small spacing you're right,
    fixed.. i think
  8. 00:33:476 (2,3) - blanket fixed, although im not sure i like it more
  9. 00:42:476 (4) - suddenly 3/4 is too weird
  10. 00:48:476 (3,4,5,1) - blanket prefer to keep this slider far from the previous notes, since it's introduction to kiai
  11. maybe the kiai part needs two sliders in the same direction, like 00:48:976 (1,2) - 00:49:976 (3,4) - 00:50:976 (5,6) - looks more beautiful i like current pattern :c maybe i dont understand
  12. 00:50:976 (5) - nc, since 00:54:976 (1) - is nc you're right, fixed !
  13. 00:51:476 (6,7) - blanket it looks like blanket to me?
  14. 00:52:476 (9) - here you can hear "Ai Wo" two voices, so you don't need 3/4 following those new sounds, feels even more awkward if i ignore them
  15. 00:56:976 (1) - here is cymbal, because the sound is louder, so you can stack to 00:55:976 (4) - oh, good idea !
  16. 01:05:476 (2,3) - blanket fixed
  17. 01:08:976 (1,2,3) - blanket fixed
  18. 01:10:476 (4,5,1,2) - overlap is too ugly oh you think so? i liked it, but it's not important, so fixed !
  19. 01:15:476 (2,1) - ^ fixed
  20. 01:21:976 (3,4,1,2) - ^ this overlap is nice and even, i think it's ok
  21. 01:43:476 (5,8) - ^ fixed
  22. 01:52:476 (5,6,7,1) - maybe big spacing is needed you're right, fixed !
  23. 01:59:226 (2,3) - blanket fixed
  24. 02:10:476 (4) - suddenly 3/4 is too weird
  25. 02:14:976 (1) - ctrl+h+j+h and move to x:396 y:352 oh good idea !
  26. 02:26:976 (5) - nc, since 02:30:976 (1) - is nc yep, my mistake. fixed
  27. 02:24:976 - as I have just said, kiai part needs two sliders in the same direction and looks more beautiful i like the pattern i made in kiai
  28. 02:34:976 (1,2) - blanket fixed
  29. 02:38:476 (5,1) - ^ fixed

Insane

  1. 00:02:976 (1,2) - down flow is not easy but it's just generic 120 degree pattern?
  2. 00:12:976 (1,2,1,2,1,2) - maybe you can use six 1/4 slider? lol idk i like this idea, but i think too hard for 3.6* :c
  3. 00:27:226 (2,1) - block the slider is unrankable oops fixed
  4. 00:41:476 (2,3) - too close moved as much as i could
  5. 00:40:976 (1,4) - blanket i think blanket here would be too disruptive to the pattern
  6. 00:42:476 (4,3) - ^ fixed
  7. 00:52:476 (5) - here you can hear "Ai Wo" two voices, so you don't need 3/4 following those new sounds, adds some nice variety to the kiai i think c:
  8. 01:23:976 (1,2) - blanket fixed
  9. 01:49:476 (2,3) - too close fixed
  10. 01:22:976 (1,2) - maybe copy looks better yeah you're right
  11. 02:11:976 (1,1) - blanket fixed
  12. 02:27:976 (3,4) - suddenly too close yeah i want it to half spacing of full size jump, since in previous patterns these notes are stacked.
    so just slight spacing here to show different vocals but not too different emphasis

Extra

I saw hw's Nanatsu Issenzakura big fan owo;;
  1. 00:07:976 (6) - maybe follow the vocal fixed !
  2. 00:11:976 (5) - "come on" voices can use 1/4 it's good idea ! but i think i prefer to follow long held sound here
  3. 00:18:976 (1,3) - stack i always wanted to stack this but i worried it was too hard to see the note. but if you think it's good idea then i'm happy to stack it :D
  4. 00:22:726 (7,1) - too close fixed !
  5. 00:52:476 (1,2,3,4) - normal-hitfinish?? too noisy i like it a lot w, if bn disagree i'll change to soft
  6. 00:56:476 (1,2,3) - ^
  7. 01:29:976 (4,5) - overlap is too ugly oh ok :c fixed
  8. 01:33:976 (5,6) - too close fixed
  9. 01:12:976 (1,2) - ^ fixed
  10. 01:58:476 (4,5,6) - looks like two 1/4 + 1/1note fixed by moving increasing surrounding 1/1 spacings
  11. 01:59:976 (5,6,7) - ^
  12. 02:00:726 (3,4,1) - too large i think it's justified, spacing isn't much different from some other 1/4 jumps, but this is the most intense part of the song, so i wanted this to be the biggest
  13. 02:08:976 (1,2) - too close fixed
  14. 02:28:476 (1,2,3,4) - too noisy uwu, i really do like this. but if unrankable or if bns disagree i'll make soft
  15. 02:32:476 (1,2,3) - ^
  16. 02:36:476 (1,2,3,4) - ^
  17. 02:48:976 - here you can use spinner like your other diff i used to have spinner but it made the 1/12 slider at the end too awkward
good luck~! thanks !
i luv this song <3
thank you so much, this mod was really helpful!
Senery

Solitaire wrote:

Yusomi wrote:

M4M from my queue.

[Extra]
I'll be pretty clear :

NO.
00:02:976 (1,2,3) - you introduce a clear spacing indication for 1/2 here (and through the whole map) but do 1/4 like this : 00:08:476 (1,2,3) - . changes in song can affect changes in spacing. those 3 loud claps get 3 spaced objects, really simple to understand right?
yes, changes in the music can be reflected by using larger spacing. but by using the same spacing but with half the time in between, players can easily get the rhythm confused. don't blame it on "lol hard reading is fun" because there is a big difference between fun and unplayable. I do agree with you that the spacing is almost the same for both but changes in music doesnt need to be only reflected by larger spacing, clearly different patterning is also an option which in this case is done, because this pattern is clearly something different from the rest

like in here:
00:22:726 (7,1) - why do you use 1/2 beat rhythm in this yet u use 1/4 beat rhythm in 00:23:851 (3,1) - because there is a sound there?
again, don't blame it on hard reading. If you don't consistently use hard reading (or there is no musical queue to do so) you have no reason to use it. tbh you dont really need musical queue's to make hard reading patterns, there is also clear spacing differences between 1/2 and 1/4 objects and it has been used throughout the map
there is a pretty easy compromise. if you use easy to understand rhythm on the first few times that rhythm occurs, players will get used to it and be able to read that rhythm with harder spacing. sort of like what kazumikos uses in https://osu.ppy.sh/s/118661

i don't get why you are resisting a change that multiple users think will benefit your map. because people dont like things that are different,
i really like how Yusomi did this because its actually something different from the usual map. The map plays well even though there are awkward object placements but Yusomi has clear intentions as to why its like that(look at the respond Yusomi gave me on my mod when i mentioned it)
Just my opinion on this dont hurt me, also here is a star :D
Topic Starter
Yusomi

Senery wrote:

Solitaire wrote:

yes, changes in the music can be reflected by using larger spacing. but by using the same spacing but with half the time in between, players can easily get the rhythm confused. don't blame it on "lol hard reading is fun" because there is a big difference between fun and unplayable. I do agree with you that the spacing is almost the same for both but changes in music doesnt need to be only reflected by larger spacing, clearly different patterning is also an option which in this case is done, because this pattern is clearly something different from the rest

like in here:
00:22:726 (7,1) - why do you use 1/2 beat rhythm in this yet u use 1/4 beat rhythm in 00:23:851 (3,1) - because there is a sound there?
again, don't blame it on hard reading. If you don't consistently use hard reading (or there is no musical queue to do so) you have no reason to use it. tbh you dont really need musical queue's to make hard reading patterns, there is also clear spacing differences between 1/2 and 1/4 objects and it has been used throughout the map
there is a pretty easy compromise. if you use easy to understand rhythm on the first few times that rhythm occurs, players will get used to it and be able to read that rhythm with harder spacing. sort of like what kazumikos uses in https://osu.ppy.sh/s/118661

i don't get why you are resisting a change that multiple users think will benefit your map. because people dont like things that are different,
i really like how Yusomi did this because its actually something different from the usual map. The map plays well even though there are awkward object placements but Yusomi has clear intentions as to why its like that(look at the respond Yusomi gave me on my mod when i mentioned it)
Just my opinion on this dont hurt me, also here is a star :D
Thank you so much Senery <3
Solitaire

Senery wrote:

Solitaire wrote:

yes, changes in the music can be reflected by using larger spacing. but by using the same spacing but with half the time in between, players can easily get the rhythm confused. don't blame it on "lol hard reading is fun" because there is a big difference between fun and unplayable. I do agree with you that the spacing is almost the same for both but changes in music doesnt need to be only reflected by larger spacing, clearly different patterning is also an option which in this case is done, because this pattern is clearly something different from the rest
Yes, but players can't assume that if there is a change in patterning there must be a change in spacing. The problem isn't with emphasis, it's rhythm recognition and playability.

like in here:
00:22:726 (7,1) - why do you use 1/2 beat rhythm in this yet u use 1/4 beat rhythm in 00:23:851 (3,1) - because there is a sound there?
again, don't blame it on hard reading. If you don't consistently use hard reading (or there is no musical queue to do so) you have no reason to use it. tbh you dont really need musical queue's to make hard reading patterns, there is also clear spacing differences between 1/2 and 1/4 objects and it has been used throughout the map
Like I said, you don't have to have a musical queue if you use hard spacing consistently throughout the map. Much more hard reading is required than what Yusomi does if they want to make this an option.
there is a pretty easy compromise. if you use easy to understand rhythm on the first few times that rhythm occurs, players will get used to it and be able to read that rhythm with harder spacing. sort of like what kazumikos uses in https://osu.ppy.sh/s/118661

i don't get why you are resisting a change that multiple users think will benefit your map. because people dont like things that are different,
i really like how Yusomi did this because its actually something different from the usual map. The map plays well even though there are awkward object placements but Yusomi has clear intentions as to why its like that(look at the respond Yusomi gave me on my mod when i mentioned it)

I agree that he has bold intentions (maybe a bit too much for a beginner mapper like you and I) but he can't let that get in the way of playability. Remember, fun does not equal good.
Just my opinion on this dont hurt me, also here is a star :D
thanks for being friendly with the response (unlike me lol)
Senery

Senery wrote:

Solitaire wrote:

yes, changes in the music can be reflected by using larger spacing. but by using the same spacing but with half the time in between, players can easily get the rhythm confused. don't blame it on "lol hard reading is fun" because there is a big difference between fun and unplayable. I do agree with you that the spacing is almost the same for both but changes in music doesnt need to be only reflected by larger spacing, clearly different patterning is also an option which in this case is done, because this pattern is clearly something different from the rest
Yes, but players can't assume that if there is a change in patterning there must be a change in spacing. The problem isn't with emphasis, it's rhythm recognition and playability.
but that is the thing you dont need to change spacing if you use a clearly recognizable pattern that is clearly different from everything else.
That is where the rhythm recognition comes in, the pattern is clearly different so something else could be different aswell, in the kiai's (cant link it atm) Yusomi used a triangle pattern with almost the same spacing aswell with a 1/4 rhythm so if you say that this pattern is problematic why isnt that one then?


like in here:
00:22:726 (7,1) - why do you use 1/2 beat rhythm in this yet u use 1/4 beat rhythm in 00:23:851 (3,1) - because there is a sound there?
again, don't blame it on hard reading. If you don't consistently use hard reading (or there is no musical queue to do so) you have no reason to use it. tbh you dont really need musical queue's to make hard reading patterns, there is also clear spacing differences between 1/2 and 1/4 objects and it has been used throughout the map
Like I said, you don't have to have a musical queue if you use hard spacing consistently throughout the map. Much more hard reading is required than what Yusomi does if they want to make this an option.
but it is used consistently? of course there is variation in it but that is because of music intensity but spacing is used pretty consistent
there is a pretty easy compromise. if you use easy to understand rhythm on the first few times that rhythm occurs, players will get used to it and be able to read that rhythm with harder spacing. sort of like what kazumikos uses in https://osu.ppy.sh/s/118661

i don't get why you are resisting a change that multiple users think will benefit your map. because people dont like things that are different,
i really like how Yusomi did this because its actually something different from the usual map. The map plays well even though there are awkward object placements but Yusomi has clear intentions as to why its like that(look at the respond Yusomi gave me on my mod when i mentioned it)

I agree that he has bold intentions (maybe a bit too much for a beginner mapper like you and I) but he can't let that get in the way of playability. Remember, fun does not equal good.
we may be beginner mappers but so is Yusomi and why would something like this be "too much" if the intentions are clear? What would hold you back from making something like this even if youre a beginner? if youre intentions are clear, you use it consistent and its done well there is no real problem tbh and with playability the song is 120bpm on 1/4 (so 240bpm) so its easily singletappable

Just my opinion on this dont hurt me, also here is a star :D
thanks for being friendly with the response (unlike me lol)
Again spacing isnt everything
Cherry Blossom
Hi, M4M from my modding queue.

Normal

  1. 00:11:976 (3) - to improve the gameplay experience, it would be better if you reverse the curve of this slider to make something more circular with 00:10:976 (1,2,3,4) - . By circular, i mean something like this 00:14:976 (1,2,3) -
  2. 01:27:726 - this tick should be followed by a sliderend or played with a circle, but not skipped. It is strong enough and it would give a better impression if you make it followed or played. like you did here 00:22:976 (1,2,3,4) -


Hard

  1. 00:52:476 (5) - using a 3/4 slider here is not really a good idea because you skip vocals on the red tick. And each objects you put on this section follows vocals. I can suggest you to end this slider 00:52:476 (5) - on the red tick and make a jump between this slider and the circle after if you really want to emphasize the last note like you did here with a jump pattern 00:56:726 (8,1) - . same for 02:28:476 (5,1) - and 02:36:476 (5,1) -
  2. 01:48:726 (2,1) - Before each new patterns there was a jump with a circle->slider like 01:32:726 (2,1) - , so if you want to keep consistency you forgot this one.


Insane

  1. 00:52:476 (5) - same as i said for Hard diff.
  2. 01:18:476 (5,1) - i wonder why you didn't put a jump here like all your other patterns, it may be because you ran out of space, but it would be better if you keep the consistency between your patterns and add a jump here.
  3. 01:46:476 (5,6) - if you plan to do a de-crescendo with the distance, make it also with 01:46:226 (4,5) - compared to 01:45:976 (3,4) - . or make the distance consistent between 01:45:976 (3,4,5,6) - because it currently looks weird that (4) looks like an antijump when the context before doesn't justify it.


Extra

  1. 00:01:976 (3) - why the distance between 00:01:476 (2,3) - is lower and you didn't do the same thing here 00:05:476 (2,3) - ?
  2. 00:35:476 (2,3,1) - The difference concerning the distance between 00:35:851 (3,1) - and 00:35:476 (2,3) - on a straight flow make the objects difficult to handle, because it requires much aim. it would be more comfortable to play if there is an angle between 00:35:476 (2,3,1) - (on (3)), without changing the distance between each objects, to make this pattern more comfortable to play like you did here for example 00:39:476 (2,3,1) -
  3. 01:51:226 (2,3) - this isn't really natural to play and the slowdown looks forced to play, it would be better if you keep the distance consistent with 01:51:226 (2,5) -, and it is also a strong beat that can be emphasized with a jump or an equal distance, so that's another reason to not reduce the distance here.
  4. 01:54:351 (6,7) - The distance is too low compared to what you can see before, for a 1/4 gap, it would be better if you increase it.

Good luck ~
Topic Starter
Yusomi

Cherry Blossom wrote:

Hi, M4M from my modding queue. helo

Normal

  1. 00:11:976 (3) - to improve the gameplay experience, it would be better if you reverse the curve of this slider to make something more circular with 00:10:976 (1,2,3,4) - . By circular, i mean something like this 00:14:976 (1,2,3) - fixed !
  2. 01:27:726 - this tick should be followed by a sliderend or played with a circle, but not skipped. It is strong enough and it would give a better impression if you make it followed or played. like you did here 00:22:976 (1,2,3,4) - fixed


Hard

  1. 00:52:476 (5) - using a 3/4 slider here is not really a good idea because you skip vocals on the red tick. And each objects you put on this section follows vocals. I can suggest you to end this slider 00:52:476 (5) - on the red tick and make a jump between this slider and the circle after if you really want to emphasize the last note like you did here with a jump pattern 00:56:726 (8,1) - . same for 02:28:476 (5,1) - and 02:36:476 (5,1) - aw i really wanna follow the cute piano sounds here. feels very wrong to me to ignore them since they are the most climactic sounds of the chorus
  2. 01:48:726 (2,1) - Before each new patterns there was a jump with a circle->slider like 01:32:726 (2,1) - , so if you want to keep consistency you forgot this one. you're right, fixed !


Insane

  1. 00:52:476 (5) - same as i said for Hard diff. cute piano sounds take priority here again, as they show the climax of the chorus
  2. 01:18:476 (5,1) - i wonder why you didn't put a jump here like all your other patterns, it may be because you ran out of space, but it would be better if you keep the consistency between your patterns and add a jump here. oops yeah, that was lazy of me.. fixed !
  3. 01:46:476 (5,6) - if you plan to do a de-crescendo with the distance, make it also with 01:46:226 (4,5) - compared to 01:45:976 (3,4) - . or make the distance consistent between 01:45:976 (3,4,5,6) - because it currently looks weird that (4) looks like an antijump when the context before doesn't justify it. aw i liked the look of that pattern, but your idea makes more sense so i have to agree. fixed !


Extra

  1. 00:01:976 (3) - why the distance between 00:01:476 (2,3) - is lower and you didn't do the same thing here 00:05:476 (2,3) - ? oops my bad, fixed !
  2. 00:35:476 (2,3,1) - The difference concerning the distance between 00:35:851 (3,1) - and 00:35:476 (2,3) - on a straight flow make the objects difficult to handle, because it requires much aim. it would be more comfortable to play if there is an angle between 00:35:476 (2,3,1) - (on (3)), without changing the distance between each objects, to make this pattern more comfortable to play like you did here for example 00:39:476 (2,3,1) - i don't want things to be comfortable to play, the idea of this diff is aim challenge, the spacing is the same since the music is the same but the patterns vary quite a bit to keep the players on their toes
  3. 01:51:226 (2,3) - this isn't really natural to play and the slowdown looks forced to play, it would be better if you keep the distance consistent with 01:51:226 (2,5) -, and it is also a strong beat that can be emphasized with a jump or an equal distance, so that's another reason to not reduce the distance here. was trying to make spacing reflect the pianos pitch but that didn't really work cus of the strong beat you mentioned, so fixed !
  4. 01:54:351 (6,7) - The distance is too low compared to what you can see before, for a 1/4 gap, it would be better if you increase it. yeah you're right, my mistake. fixed !

Good luck ~
Thanks very much for mod !
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