o/ You've gotten a rather large amount of Star Priority and mods, yet no Bubble/Rank :/
I'll have a look at what I can do:
I'll have a look at what I can do:
General
I get the feeling that there's exceptions to this rule but difficulties need to be correctly named. This includes changing the name of the Extra down to an Insane (which is what is classes as - 5.25*+ is Extra), and Insane should be renamed to Very Hard or Light Insane.
Whilst this also isn't a huge issue, the spread isn't particularly linear, as there seems to be a less consistent SR change between the Hard and Insane.
Whilst this also isn't a huge issue, the spread isn't particularly linear, as there seems to be a less consistent SR change between the Hard and Insane.
Extra
Good luck getting this mapset ranked!Off the bat, I was surprised to see CS5 used here, since I normally see it on 5*+, that and usually you have to be far more careful with rhythm and spacing choices, so it's not ideal for a "1st rank" mapset difficulty. I can also say that it makes inconsistencies with visual spacing a lot clearer, which is something I picked up quite a bit with slider bodies and hit objects nearby them.
HP4 is pretty damn low for something marketed as an Extra, and is really forgiving compared to other maps at this SR (HP5/6 is most common here, with Some lenience both ways).
Following on from this, I'd expect to maybe see a different AR/OD combination for this mapping style and the other difficulty settings.
I'm going to go out there and guess that the gimmick of this map is the readability/aim elements, since those are the two things that stuck out to me.
I'll only say this once, so that I don't have to repeat myself a dozen times in this mod: consider the distance between a slider body and another visual component, be it another slider body or hit object. This kinda visual inconsistency is something you wanna avoid on a small circle size, especially when comparing the examples 00:14:976 (1,2,3) - and 00:12:976 (1,2,3) .
Also in cases like 00:12:976 (1,2,3) - You wanna try and make it as obvious as possible that 00:13:476 (3) - has a different SV to 00:12:976 (1,2) . This isn't done with the use of a red anchor slider, since most users associate them with high intensity, fast movement, which contrasts the intended purpose of the slider. Additionally, using a new combo (and specific combo colour) can help distinguish between the different SVs, which is important with smaller CS' because of the smaller follow circle and thus less lenience.
00:15:976 (5) - Not a huge fan of the location of this note, being overlapped with 00:15:476 (3) . I assume this is supposed to mirror 3's slider head position on the other end of the slider, but I don't think it works particularly well with CS5 :/
00:17:726 (3,4) - I can tell this is done intentionally, but I don't quite understand why? Please explain it to me so I know why people do it in the future.
00:19:976 (1) - Pretty good use of New combo and Slider shape for change in SV. I'd possibly lower the SV slightly since it seems a little too fast for the music it is mapped to.
00:23:851 (3) - Half in the Slider body whilst in other cases like 00:21:726 (3,4) they barely overlap.
00:25:476 (2,3,4,5) - This looks disgusting with all the overlaps and tiny visual spacing. I understand that there's a change in the music and the vocals are slower, but it just doesn't work. I prefer how you do it with 00:41:851 (4,5,6) .
I was willing to ignore some of the other patterns, but 00:52:476 (1,2,3,4) - is just horrible. there's plenty of space that can be used or other patterns/alternatives, rather than using this hard to read, ugly pattern.
01:49:976 (1,2,3) - Try and avoid wide angles like these where possible, since even with the 1/2 gaps, it's still a pain to play.
01:53:226 (2,3,4) - Looks aesthetically unappealing.
01:53:976 (5,6,7,8) - Pattern doesn't look nice, nor does it play well with CS5. You have plenty of space to map to, use it!
01:57:976 (1,2,3,4,5,6) - What on Earth is this pattern? It's not visually appealing (the latter half), and isn't intuitive to read :/
02:00:476 (1,2,3,4,1) - Pretty weird pattern to have for a 1/4 gap set of notes.
02:24:476 (4) - Should really be a Bezier slider for consistency, and moreso since there's no change in SV, or in intensity.
02:25:476 (2,3,4,5) - Not a particularly easy to read pattern.
02:50:851 (1,1) - Goddamnit hahahahaha.
HP4 is pretty damn low for something marketed as an Extra, and is really forgiving compared to other maps at this SR (HP5/6 is most common here, with Some lenience both ways).
Following on from this, I'd expect to maybe see a different AR/OD combination for this mapping style and the other difficulty settings.
I'm going to go out there and guess that the gimmick of this map is the readability/aim elements, since those are the two things that stuck out to me.
I'll only say this once, so that I don't have to repeat myself a dozen times in this mod: consider the distance between a slider body and another visual component, be it another slider body or hit object. This kinda visual inconsistency is something you wanna avoid on a small circle size, especially when comparing the examples 00:14:976 (1,2,3) - and 00:12:976 (1,2,3) .
Also in cases like 00:12:976 (1,2,3) - You wanna try and make it as obvious as possible that 00:13:476 (3) - has a different SV to 00:12:976 (1,2) . This isn't done with the use of a red anchor slider, since most users associate them with high intensity, fast movement, which contrasts the intended purpose of the slider. Additionally, using a new combo (and specific combo colour) can help distinguish between the different SVs, which is important with smaller CS' because of the smaller follow circle and thus less lenience.
00:15:976 (5) - Not a huge fan of the location of this note, being overlapped with 00:15:476 (3) . I assume this is supposed to mirror 3's slider head position on the other end of the slider, but I don't think it works particularly well with CS5 :/
00:17:726 (3,4) - I can tell this is done intentionally, but I don't quite understand why? Please explain it to me so I know why people do it in the future.
00:19:976 (1) - Pretty good use of New combo and Slider shape for change in SV. I'd possibly lower the SV slightly since it seems a little too fast for the music it is mapped to.
00:23:851 (3) - Half in the Slider body whilst in other cases like 00:21:726 (3,4) they barely overlap.
00:25:476 (2,3,4,5) - This looks disgusting with all the overlaps and tiny visual spacing. I understand that there's a change in the music and the vocals are slower, but it just doesn't work. I prefer how you do it with 00:41:851 (4,5,6) .
I was willing to ignore some of the other patterns, but 00:52:476 (1,2,3,4) - is just horrible. there's plenty of space that can be used or other patterns/alternatives, rather than using this hard to read, ugly pattern.
01:49:976 (1,2,3) - Try and avoid wide angles like these where possible, since even with the 1/2 gaps, it's still a pain to play.
01:53:226 (2,3,4) - Looks aesthetically unappealing.
01:53:976 (5,6,7,8) - Pattern doesn't look nice, nor does it play well with CS5. You have plenty of space to map to, use it!
01:57:976 (1,2,3,4,5,6) - What on Earth is this pattern? It's not visually appealing (the latter half), and isn't intuitive to read :/
02:00:476 (1,2,3,4,1) - Pretty weird pattern to have for a 1/4 gap set of notes.
02:24:476 (4) - Should really be a Bezier slider for consistency, and moreso since there's no change in SV, or in intensity.
02:25:476 (2,3,4,5) - Not a particularly easy to read pattern.
02:50:851 (1,1) - Goddamnit hahahahaha.