This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
986 posts
Offline
This beatmap was submitted using in-game submission on Tuesday, December 5, 2017 at 6:08:29 PM

Artist: shoujo byou
Title: Fukakutei Shinkirou wa Haiiro no Machi no Katasumi de
Tags: Seigai Melophobia C80 Lico Aoi Yuki Mitsuki Haruka Tomatsu Pixelbee Hikarisyuyo Toshino Tanabe Mi-cyan Daisensei Muroya Strings Hironobu Asano GIRL-1008 bor _83
BPM: 140
Filesize: 19486kb
Play Time: 13:06
Difficulties Available:

Download: shoujo byou - Fukakutei Shinkirou wa Haiiro no Machi no Katasumi de
Information: Scores/Beatmap Listing
---------------
http://www.girldisease.com/melophobia/

FUCK IT

Image

Max Combo 4514

requires a re-download after December 12th 2017
Last edited by 102335 on , edited 16 times in total.
User avatar
Rhythm Incarnate
2,307 posts
Offline
No kudosu yet.
melophobia is indeed a good mapper
User avatar
Cymbal Sounder
44 posts
Offline
Earned 1 kudosu.
I fricking love this map. Very satisfying movement and really nice.

00:56:373 (1) - This reminds me of 00:53:802 (1) - Which is why doing something like: https://i.imgur.com/F9Ulc4X.jpg would be cool ofc assuming it doesn't break the map in your eyes. This change is obviously to emphasize the strong sound. You could also interpret 00:55:944 (3,4) - These two as movement going in this direction: https://i.imgur.com/XSr2Ybm.jpg Then that change would be cool as well.

Update: The second change seems more what i was going for as it plays sort of in the same way you could play with intricate angles but roughly thats what my change was aiming towards
User avatar
Combo Commander
443 posts
Offline
Earned 2 kudosu.
  • 00:22:301 (3,4) - mak slider so 00:22:730 (5) - this stands out mor also bcz 00:29:372 (4,5) - this iis more dramatic but only 2 circles
  • 01:12:229 (2) - havin this go out makes this slightly emphasized, idk if u wan that, if u make it go back over 1 itll be less emphasized
  • 01:16:515 (2) - put this so it goes under el curve so tha 01:16:301 (1,2) - this looks diff from 01:16:301 (1,2) - thi
  • 03:47:373 (2) - can u curve this down because rn 03:47:373 (2,1) - this movement feels too snappy because it curves up
  • 04:20:154 (3,4) - pretty sur this meant for the drum but u follw vocals so if u move 04:20:154 (3) - this slightly off it gives a more smooth feel to go along wit the vocal
  • 05:19:192 (2) - i don really like this rhythm bcz u still seem to follow vocsal but this doesn do that very weell plus there isnt realy a note her
  • 06:44:393 (4,5) - is ther a reason why 4 is emphasized so much beucaes they go in lik oppostie directons, i dont think this needs that much emphasis so if u point it the othre way it wolud be nice
User avatar
Rhythm Incarnate
986 posts
Offline
Maffe wrote:
I fricking love this map. Very satisfying movement and really nice.

00:56:373 (1) - This reminds me of 00:53:802 (1) - Which is why doing something like: https://i.imgur.com/F9Ulc4X.jpg would be cool ofc assuming it doesn't break the map in your eyes. This change is obviously to emphasize the strong sound. You could also interpret 00:55:944 (3,4) - These two as movement going in this direction: https://i.imgur.com/XSr2Ybm.jpg Then that change would be cool as well.

Update: The second change seems more what i was going for as it plays sort of in the same way you could play with intricate angles but roughly thats what my change was aiming towards


we talked over pm and stuff about this, so correct me if I'm mistaken, but basically you wanted 00:56:365 (1) - to be empahsized.
It's already empahsized enough relative to the section its in because the cursor speed from (3) -> (4) -> (1) is higher than the cursor speed required to play (1) and the direction from (3) -> (4) -> (1) changes on (1)

Aeril wrote:
  • 00:22:301 (3,4) - mak slider so 00:22:730 (5) - this stands out mor also bcz 00:29:372 (4,5) - this iis more dramatic but only 2 circles Basically 00:22:301 (3,4,5) - vocals here are constantly increasing in intensity where 00:29:158 - is weaker than 00:28:944 -
  • 01:12:229 (2) - havin this go out makes this slightly emphasized, idk if u wan that, if u make it go back over 1 itll be less emphasized
  • 01:16:515 (2) - put this so it goes under el curve so tha 01:16:301 (1,2) - this looks diff from 01:16:301 (1,2) - thi ??
  • 03:47:373 (2) - can u curve this down because rn 03:47:373 (2,1) - this movement feels too snappy because it curves up I did that to help build tension since (1) is a strong vocal and it leads into the end of the phrase
  • 04:20:154 (3,4) - pretty sur this meant for the drum but u follw vocals so if u move 04:20:154 (3) - this slightly off it gives a more smooth feel to go along wit the vocal I think how it's currently set up represents both sounds well
  • 05:19:192 (2) - i don really like this rhythm bcz u still seem to follow vocsal but this doesn do that very weell plus there isnt realy a note her there is some kind of vocal articulation change at this point so for now I'm keeping it
  • 06:44:393 (4,5) - is ther a reason why 4 is emphasized so much beucaes they go in lik oppostie directons, i dont think this needs that much emphasis so if u point it the othre way it wolud be nice 4,5 are roughly similar emphasis because of slider leniency, I did this to ensure there isn't some really smooth continuous movement to emphasize the vocals here


I updated metadata (artist name and tags)
User avatar
Star Shooter
246 posts
Offline
Earned 1 kudosu.
chat succ
2017-10-24 22:17 _83: I forghetti
2017-10-24 22:17 sdafsf: yes hi
2017-10-24 22:17 sdafsf: i forgot too
2017-10-24 22:17 sdafsf: owo
2017-10-24 22:17 _83: its been a bit more than an hour
2017-10-24 22:17 sdafsf: ye i mean iwas gone all day
2017-10-24 22:17 _83: lmao
2017-10-24 22:17 _83: u should 1v1
2017-10-24 22:17 _83: t/642380
2017-10-24 22:17 sdafsf: 1v1?
2017-10-24 22:18 _83: 1v1
2017-10-24 22:18 sdafsf: what does that mean
2017-10-24 22:18 _83: idk
2017-10-24 22:18 sdafsf: thinking
2017-10-24 22:18 sdafsf: lemme see
2017-10-24 22:18 sdafsf: if only
2017-10-24 22:18 sdafsf: the download
2017-10-24 22:18 sdafsf: nvm its done
2017-10-24 22:19 _83: lo
2017-10-24 22:19 sdafsf: nice timing
2017-10-24 22:19 _83: its slightly 320 kbps
2017-10-24 22:19 _83: and 13 mins
2017-10-24 22:19 _83: XD
2017-10-24 22:20 sdafsf: how do you have the willpower for this
2017-10-24 22:20 sdafsf: teach me+
2017-10-24 22:20 sdafsf: mentor me in willpower
2017-10-24 22:20 _83: lo
2017-10-24 22:20 _83: I'm still ded from finishing it
2017-10-24 22:20 sdafsf: omg this is great
2017-10-24 22:20 _83: :D
2017-10-24 22:20 sdafsf: the 1/4s caught me off guard
2017-10-24 22:22 sdafsf: this is the bor i like to cum for
2017-10-24 22:22 _83: HOYL
2017-10-24 22:22 sdafsf: 01:54:658 (1,2) - this doesnt really fit the visual style tbh
2017-10-24 22:22 sdafsf: the stack
2017-10-24 22:23 _83: is a meme
2017-10-24 22:23 _83: reference to another map
2017-10-24 22:23 sdafsf: o
2017-10-24 22:23 sdafsf: eyes emoji
2017-10-24 22:24 sdafsf: 03:27:877 (9) - this slider is bor in a nutshell
2017-10-24 22:25 _83: lmao
2017-10-24 22:28 sdafsf: for some reason stacks trigger me in your maps lol
2017-10-24 22:29 sdafsf: REE
2017-10-24 22:29 _83: stacks
2017-10-24 22:29 sdafsf: 05:12:016 (3,4,1) - vocal emphesis kinda missing here imo
2017-10-24 22:29 _83: kind of
2017-10-24 22:30 sdafsf: 05:25:835 (7,1) - this would be really cute overlapping imo but this movement works too
2017-10-24 22:31 _83: 2,7 overlap tho
2017-10-24 22:32 sdafsf: i dont think it really matters in this style of visual
2017-10-24 22:32 sdafsf: https://puu.sh/y6fwI.jpg
2017-10-24 22:32 _83: yes
2017-10-24 22:32 _83: o
2017-10-24 22:32 _83: movement too harsh with that
2017-10-24 22:33 sdafsf: hmm
2017-10-24 22:33 sdafsf: those beats are always kinda weird for me
2017-10-24 22:34 sdafsf: like
2017-10-24 22:34 sdafsf: they are strong in a way but also weak at the same time
2017-10-24 22:34 sdafsf: i think the stop emphesis can be cute
2017-10-24 22:34 _83: I just think the following section benefits more from a more fluid transition
2017-10-24 22:35 _83: I do stop emphasis later
2017-10-24 22:35 _83: and it has more relevance to it
2017-10-24 22:35 sdafsf: kk lemme just look at the rest then
2017-10-24 22:35 sdafsf: i kinda looked at the thing isolated
2017-10-24 22:36 _83: ic
2017-10-24 22:36 sdafsf: 06:22:516 (1,2) - nutty overlap
2017-10-24 22:37 sdafsf: thats that good shit
2017-10-24 22:37 _83: lmao
2017-10-24 22:37 sdafsf: 06:48:036 (5,6,1,2) - mmmmmh
2017-10-24 22:38 _83: just wait for it
2017-10-24 22:39 sdafsf: 07:09:658 (1,2,3,4,5,6,7,8,1) - ive literally never seen this
2017-10-24 22:40 sdafsf: 07:23:386 (1,2,3,4,5,6,7,8,1) - this is kinda weird since the beats change on 3 but the pattern doesnt
2017-10-24 22:41 _83: vocal on 5 too
2017-10-24 22:41 sdafsf: yea but the emphesis on 1
2017-10-24 22:42 _83: hm
2017-10-24 22:43 sdafsf: 07:38:162 (2) - holy shit
2017-10-24 22:44 _83: only buffed map to 6.13
2017-10-24 22:44 _83: map is 6.38 >:D
2017-10-24 22:44 sdafsf: bor ranked 6* pls
2017-10-24 22:45 sdafsf: 08:33:791 (1,2) - oh yea
2017-10-24 22:46 _83: best rhythm
2017-10-24 22:47 sdafsf: 09:25:652 (1,2,3,4) - thonk
2017-10-24 22:49 sdafsf: 09:46:223 (1,2,3) - nuttt
2017-10-24 22:51 sdafsf: x11:06:001 (4) - blue emphesis
2017-10-24 22:52 sdafsf: wait
2017-10-24 22:52 sdafsf: its weird
2017-10-24 22:52 sdafsf: i guess
2017-10-24 22:52 _83: yeah that is mistake
2017-10-24 22:52 sdafsf: kk
2017-10-24 22:53 sdafsf: if you were to see those as pairs you could kinda talk your way out of that lol
2017-10-24 22:53 _83: 100% what I was thinking
2017-10-24 22:53 _83: LMAO
2017-10-24 22:53 sdafsf: lmfao
2017-10-24 22:53 sdafsf: 11:19:205 (5,6,7,8,9,10,11,12,13,14) - jesus
2017-10-24 22:54 _83: LMAO
2017-10-24 22:54 _83: blame UC for that
2017-10-24 22:54 sdafsf: lmfao
2017-10-24 22:54 sdafsf: 11:26:491 (4,5,1,2) - this could take way more movement imo
2017-10-24 22:55 _83: hm?
2017-10-24 22:55 sdafsf: like it just goes once over the screen over 2 beats
2017-10-24 22:55 sdafsf: it should go twice owo
2017-10-24 22:55 _83: that's toxic lmao
2017-10-24 22:56 _83: I don't want to have that pass the difficulty of the kiai
2017-10-24 22:56 sdafsf: kk
2017-10-24 22:56 sdafsf: i guess its still rly good contrast
2017-10-24 22:56 sdafsf: 11:27:348 (3,4,5,6,1,2,3,4,5,6,7,8,1) - this is rly good
2017-10-24 22:57 _83: thanks :3
2017-10-24 22:57 sdafsf: 11:30:134 (4,5,1) - vocals :weary:
2017-10-24 22:58 sdafsf: 11:35:062 (4,5,6,7) - this should be spaced less imo
2017-10-24 22:58 sdafsf: for contrast
2017-10-24 22:59 _83: only 5 is kick
2017-10-24 22:59 _83: rest are snare
2017-10-24 23:00 sdafsf: yea but since your movement is based on vocals i think the deceleration would fit nicely
2017-10-24 23:00 sdafsf: + emphesise new section even more
2017-10-24 23:00 _83: yeah
2017-10-24 23:00 _83: makes sense
2017-10-24 23:01 _83: also i don't want to change anything right now also cuz kds pls
2017-10-24 23:01 sdafsf: i wanted to post log
2017-10-24 23:01 _83: kk
2017-10-24 23:01 _83: I'll just dig through it later then
2017-10-24 23:04 sdafsf: 12:57:769 (6,7,8,10,11,12,13) - hoyl
2017-10-24 23:05 _83: hm?
2017-10-24 23:05 sdafsf: that ovelap
2017-10-24 23:05 sdafsf: is as edgy as it gets
2017-10-24 23:05 _83: o
2017-10-24 23:05 _83: lmao
2017-10-24 23:05 sdafsf: cute af
2017-10-24 23:05 sdafsf: pls rank
2017-10-24 23:05 _83: ty
User avatar
Beat Clicker
79 posts
Offline
Earned 2 kudosu.
collapsed text
These calm vocals kinda remind me of shelter :eyes:
00:36:015 (3,2) - Keeping consistency. I'd switch 3 to be under 4.
00:39:444 (3,1) - idk if this is you trying to be edgy. But it just looks ugly imo
01:35:372 (2) - looks out of place for no reason
01:53:051 (1) - kinda ugly. Maybe put the red node in the middle?
07:36:662 (3,4,5) - this might throw people off
11:19:205 (5,6,7,8) - not sure why this is 1/8



This isnt really the kinda map I would map normally, and most of the stuff I would mod is aestetics which your map kinda throws on purpose. As for rhythm, yeah its pretty solid
Pretty cool map. Im not a huge fan of the "messy" design but you've done it consistently. For the song it kinda supports it.
User avatar
Rhythm Incarnate
986 posts
Offline
b00 wrote:
These calm vocals kinda remind me of shelter :eyes:
00:36:015 (3,2) - Keeping consistency. I'd switch 3 to be under 4. I think the repition of cursor location is fitting for the vocals mini buldup here 00:36:444 -
00:39:444 (3,1) - idk if this is you trying to be edgy. But it just looks ugly imo ok wAT this is actually something I do out of aesthetic compulsion
01:35:372 (2) - looks out of place for no reason the reason this one is shaped weirdly compared to the rest is cuz the vocal is much lower pitched than all the others around it
01:53:051 (1) - kinda ugly. Maybe put the red node in the middle? i did this out of aesthetic compulsion as well
07:36:662 (3,4,5) - this might throw people off this is just a regular stack i don't get what's confusing about it azdflkjasd;lkfjasd;fp
11:19:205 (5,6,7,8) - not sure why this is 1/8 its 1/6 but its to the drum beats brother



This isnt really the kinda map I would map normally, and most of the stuff I would mod is aestetics which your map kinda throws on purpose. As for rhythm, yeah its pretty solid
Pretty cool map. Im not a huge fan of the "messy" design but you've done it consistently. For the song it kinda supports it.


thanks for the lookeroni pizza man, I appreciate it
User avatar
Beatmap Nominator
328 posts
Offline
Earned 1 kudosu.

General
BG is too large, maximum width is 1920 pixels, so get that resized. I also recommend you cut out the gray part on the side.
mp3 is 320kbps, get that sorted out too.

Hopefully with those two things you can get the file size down as well, because 32MB is way too much right now lol.
00:52:083 - 01:09:444 - 05:12:228 - 12:29:260 - Use consistent volume settings for both inherited and uninherited points.


Melophobia
01:30:658 - Missing clap.
01:48:229 - Add drum hitnormal.
04:33:440 (3,4) - This gap felt like a pace drop since you don't typically use stacks to emphasize vocal holds, I recommend having at least some level of spacing for a slowdown, but not a complete stop.
04:35:369 (3,4) - Missing drum hitnormal on tail of 3 and clap on head of 4.
04:40:940 (4) - Swap finish on the head of 4 for clap.
05:55:323 - Set soft additions here.
07:24:668 (3) - 07:28:954 (3) - Remove clap.
07:25:097 (1,2) - Missing drum hitnormal on head of 1 and 2.
07:36:233 (1) - Add drum hitnormal on the head.
07:39:662 (1,2) - I recommend changing this to a 1/4 slider like you had at 07:37:948 (1) - to represent this guitar sound. This plays alright as is but ends up more stressful than anything towards the end of the map, which isn't really appropriate.
09:32:723 (2,4) - Remove drum hitnormal on the head of 2 and head of 4.
09:49:009 (2) - Missing clap.
09:57:366 (1) - Add drum hitnormal to the head of 1.
11:06:965 (3) - 11:08:680 (3) - For such a strong sound I definitely expected more hitsounding here, try using a drum hitnormal + soft whistle.
11:19:205 (5,6,7,8,9,10,11,12,13,14,1) - This rhythm is one of the biggest difficulty spikes in the map due to the complexity of clicking 1/6, 1/8, and 1/4 without any sort of tapping break. I think it'd be most appropriate to simplify 9,10,11 into a 1/8 repeat due to how late in the map this comes in, and the player is more used to tapping 1/6.
11:25:634 (2) - I recommend placing this in the bottom right corner to differentiate 11:25:205 (1,2,3) - from 11:26:491 (4) - more.
11:35:491 (1,2,3,4) - Previous instances of this phrase in the song at 05:19:085 (1,2,3,4) - 09:25:652 (1,2,3,4) - lead me to believe there would be something similar here, so this set of circles felt very underwhelming in comparison. I recommend using something like 11:49:205 (1,2,3,4) - here rather than this calm stream.
11:54:794 (4,5) - The finish is out of place and hitsounding sounds very weird due to the timing changes. Try removing the finish on 4 and adding a drum hitnormal to 5.
12:15:554 (2) - Add drum hitnormal.
12:15:784 (3) - Add clap.
12:32:694 - 12:46:419 (5) - Add clap.
12:38:919 - Add drum hitnormal.

yea
User avatar
Rhythm Incarnate
986 posts
Offline
Halfslashed wrote:

General
BG is too large, maximum width is 1920 pixels, so get that resized. I also recommend you cut out the gray part on the side.
mp3 is 320kbps, get that sorted out too. kms

Hopefully with those two things you can get the file size down as well, because 32MB is way too much right now lol.
00:52:083 - 01:09:444 - 05:12:228 - 12:29:260 - Use consistent volume settings for both inherited and uninherited points.


Melophobia
04:33:440 (3,4) - This gap felt like a pace drop since you don't typically use stacks to emphasize vocal holds, I recommend having at least some level of spacing for a slowdown, but not a complete stop. vocals stop
04:40:940 (4) - Swap finish on the head of 4 for clap. crash sound added finish to 04:30:697 -
07:24:668 (3) - 07:28:954 (3) - Remove clap.
07:39:662 (1,2) - I recommend changing this to a 1/4 slider like you had at 07:37:948 (1) - to represent this guitar sound. This plays alright as is but ends up more stressful than anything towards the end of the map, which isn't really appropriate. its different as noted via rhythm i chose
09:57:366 (1) - Add drum hitnormal to the head of 1. also did finsih
11:25:634 (2) - I recommend placing this in the bottom right corner to differentiate 11:25:205 (1,2,3) - from 11:26:491 (4) - more. cool idea : D
11:54:794 (4,5) - The finish is out of place and hitsounding sounds very weird due to the timing changes. Try removing the finish on 4 and adding a drum hitnormal to 5. I moved it to a special spot and it actually sounds ok for some dumbfuck reason
yea


(otherwise fix)
yeyeye


thanks, Sean, for BG
thanks pishi for tutorial on mp3
User avatar
Beatmap Nominator
328 posts
Offline
No kudosu yet.
Co-arranged by RD-Sounds
User avatar
Beatmap Nominator
328 posts
Offline
No kudosu yet.
Teach me how to spend 100 USD pls
User avatar
Combo Commander
458 posts
Offline
Denied kudosu.
102335 is my favorite mapper
bor, pyroflayer, borborygmos and _83 are all wannabe 102335's
User avatar
Beatmap Nominator
2,736 posts
Offline
Earned 1 kudosu.
https://i.imgur.com/YU6KuSy.jpg

could probably do hp5 to not randomly kill people on difficulty spikes late into the map, since missing on these types of 1/4 patterns often results in missing a lot of notes in a short timespan

00:42:915 (3,4,5) - you hitsound a double but map a triple? either go with the double or add another clap, this just seems weird
00:51:709 (5) - drumfinish?
03:58:998 (2) - ^would fits nicely with how drums progress here imo
04:10:555 (1) - seems to be timed to vocal but hitsounded to cymbal which is way later, sounds like 30ms off for instruments and seems pretty weird to me
04:18:697 (4) - shouldnt this have drumw too
04:30:269 (3) - also kinda empty hs wise, maybe ^
05:18:913 (4,5) - claps for snares?
07:34:134 (4) - finish
08:07:988 (1) - this feels so underwhelming, the low spacing doesn't have any effect since 5-6 already kills the high momentum, so spacing this out a again or some sharper angle might be nicer

08:42:853 (1) - finish
08:52:271 (4,5,6) - seems like it will be really easy to mistake as 1/6 with how you patterned them before, think just spacing them a bit more would be nice
09:37:695 (1,2,3,4,1,2) - 09:44:552 (1,2,3,4,1,2) - think these gradually decreasing patterns would be cute if you added some sv decreases to fit with them

09:46:266 - well, this is an actual rule, not guideline: https://i.imgur.com/MFM75cI.jpg
I think halving them (so only put fountain each time you nc) would be enough lol
also right now the spam is so intense that the kiai fountains don't even stop, which basically ruins the whole effect your were going for:
https://streamable.com/1i59c
reducing them gives you an actually noticeable effect:
https://streamable.com/u29k2

10:01:266 - shouldnt break be snapped to this?

10:37:890 (6,1) - why are these not overlapped like the other non-vocal ones?
11:07:008 (3) - 11:08:723 (3) - why no finishes : (
11:19:570 (9) - where are your drum samples
12:38:962 (1) - finish

yea
User avatar
Rhythm Incarnate
986 posts
Offline
Lasse wrote:
https://i.imgur.com/YU6KuSy.jpg

could probably do hp5 to not randomly kill people on difficulty spikes late into the map, since missing on these types of 1/4 patterns often results in missing a lot of notes in a short timespan

04:18:697 (4) - shouldnt this have drumw too no this is clap sound
07:34:134 (4) - finish drum
08:07:988 (1) - this feels so underwhelming, the low spacing doesn't have any effect since 5-6 already kills the high momentum, so spacing this out a again or some sharper angle might be nicer aaaaaaaa i change angle a little but I think the up to down motion overall is suitable.

08:52:271 (4,5,6) - seems like it will be really easy to mistake as 1/6 with how you patterned them before, think just spacing them a bit more would be nice actually I make look more like stack
09:37:695 (1,2,3,4,1,2) - 09:44:552 (1,2,3,4,1,2) - think these gradually decreasing patterns would be cute if you added some sv decreases to fit with them aaaaaaaaaa maybe no cuz then wouldn't I have to do for the increase stuff too? which is d to manage and lazy boi :( I don't think it does much past visual effect

10:01:266 - shouldnt break be snapped to this? also fixed other breaks that new mp3 fuckd

10:37:890 (6,1) - why are these not overlapped like the other non-vocal ones? this is vocal.

yea

otherwise fix
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 24 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: