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Seven Lions - The Journey

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Topic Starter
mindmaster107
This beatmap was submitted using in-game submission on Saturday, September 30, 2017 at 12:14:54 PM

Artist: Seven Lions
Title: The Journey
Tags: dubstep rock edm creation ep
BPM: 170
Filesize: 7931kb
Play Time: 05:17
Difficulties Available:
  1. sad ending. (5.39 stars, 1062 notes)
Download: Seven Lions - The Journey
Information: Scores/Beatmap Listing
---------------
Gimmick explanation
Each NC represent a 2/3 gap, if not in a repeated measure, a fancy triangle, or if right next to previous object.

The high AR also helps with telling gimmick and normal NCs apart.
Thanks
Background from Nanomortis.
Thanks digidrake for testplay!
Thankns skylewl for testplay!
Thanks wa_ for cropping bg.
Maxylan
M4M From your queue!
[Sad Ending]
00:37:530 (3,4,1) - Check distance. It's easy to slider break if repeat sliders are repeating quickly, with a short time in between each other and that big of a distance.
03:41:766 (1,2,1,2,1,2,1,2,1) - Same ^^
01:09:295 (3,4) - Don't end sliders on strong sounds. (You can shorten the slider and add a double tap. For example.)
01:10:707 (2,3) - 01:11:295 (1,1) - 01:36:824 (4,5) - Same ^^

01:13:530 (4,1) - You can do this here (image below). Replace 4 with 1 to better emphasize sound.
01:06:942 (3,1) - Add a note in between.
00:43:765 (3,1) - This could flow better
02:01:060 (2,3) - The snap here should
02:02:942 (2,1) - Switch of flow is sudden here.
03:54:353 (3,1) - 02:07:765 (3,1) - Same ^^

03:19:177 (1) - Because you have so many new combos, and HP6. You should generally avoid long sections with no notes. As these makes the rest of the map 2x as hard to compensate for the HP drain (especially spinners!). (Explanation of HP below)

04:18:471 (1) - Replace with regular cirkle to emphasise sound.
Topic Starter
mindmaster107

Maxylan wrote:

M4M From your queue!
[Sad Ending]
00:37:530 (3,4,1) - Check distance. It's easy to slider break if repeat sliders are repeating quickly, with a short time in between each other and that big of a distance. Not really. From playing on my own, and test plays from other players, this is defiantly not too wide.
03:41:766 (1,2,1,2,1,2,1,2,1) - Same ^^ Same thing. I think you don't know how to play consecutive kick sliders. You are meant to alternate between them.
01:09:295 (3,4) - Don't end sliders on strong sounds. (You can shorten the slider and add a double tap. For example.) Fair enough, I will change this.
01:10:707 (2,3) - 01:11:295 (1,1) - 01:36:824 (4,5) - Same ^^ In these cases I undermap to reflect the calm sections of the song.

01:13:530 (4,1) - You can do this here (image below). Replace 4 with 1 to better emphasize sound. I don't see how it would do that.
01:06:942 (3,1) - Add a note in between. I under mapped this bit, mainly since I didn't notice the sound (so mapping it like everything else would be inappropriate), and mapping it would ruin the calm bit of the song.
00:43:765 (3,1) - This could flow better OFC it would. I did this on purpose, as I did most other things.
02:01:060 (2,3) - The snap here should I am trying to reflect how sudden the music changes here. I made my best to make it readable though.
02:02:942 (2,1) - Switch of flow is sudden here. Flow in sections like this don't count for much since the sliders move so slowly flow is almost irrelevant. I think you were referring to visual flow, and that does apply so I fixed that.
03:54:353 (3,1) - 02:07:765 (3,1) - Same ^^ The first one was on purpose. It was placed in the most awkward position to show off the weird notes under the deformed triangle. The second one was like everything else, so I don't see how it is a problem. Bad flow is only bad if it is done without context, or contradicting the song.

03:19:177 (1) - Because you have so many new combos, and HP6. You should generally avoid long sections with no notes. As these makes the rest of the map 2x as hard to compensate for the HP drain (especially spinners!). (Explanation of HP below) The video below says that long sections are COMPENSATED by the lowering in actual HP drain, so I dunno what you mean by this. Also test plays say otherwise to this section being difficult.

04:18:471 (1) - Replace with regular cirkle to emphasise sound I used spacing, as I always did to represent a drum sound. I don't see how doing something special would represent it.
You sound new to modding, and note of advice, try finding breaks in logic. Mistakes lie in where I used proper flow in a section of flow breaking sliders with no song change to reflect. You need to see problems in the map as a whole.

Also that is not how HP works.
Maxylan

mindmaster107 wrote:

You sound new to modding, and note of advice, try finding breaks in logic. Mistakes lie in where I used proper flow in a section of flow breaking sliders with no song change to reflect. You need to see problems in the map as a whole.

Also that is not how HP works.
Yeah, I am new to modding.. But I didn't see so much wrong in the mod I just did. For starters I did say HP was compensated and just like he explains in the video combine a lot of NC's with slow parts in a song and as a result, the rest of the map is more difficult, it seems to particularly affect spinners.
I guess you can ignore this if you so wish but if another mapper also points this out you should at least consider it because play-wise I did experience some difficulty with the HP drain.

Maxylan wrote:

Because you have so many new combos, and HP6. You should generally avoid long sections with no notes. As these makes the rest of the map 2x as hard to compensate for the HP drain

mindmaster107 wrote:

01:13:530 (4,1) - You can do this here (image below). Replace 4 with 1 to better emphasize sound. I don't see how it would do that.
I did provide an image :p
When I played around trying to fix the sound that was the best I could think of. Matched the sound to the song perfectly and felt good to play. I guess this is optional as well!

mindmaster107 wrote:

02:01:060 (2,3) - The snap here should I am trying to reflect how sudden the music changes here. I made my best to make it readable though.
Yeah, whops. Meant to type "The snap here should be more obvious/readable". I agree it does do a great job reflecting the sudden change but I failed combo's here because it's hard to read. Hehe... My bad. Glad you're trying to make it more readable!

mindmaster107 wrote:

04:18:471 (1) - Replace with regular cirkle to emphasise sound I used spacing, as I always did to represent a drum sound. I don't see how doing something special would represent it.
I didn't notice any significant enough change in spacing to warrant the strong sound under this slider which looked like every other slider in this section. That's why I pointed it out. It's a minor thing so feel free to ignore this if you so wish but I think a circle better emphasize it, or perhaps even greater spacing.

[TL:DR]
I respect that you stand by your map because it is a good map ^^. And yeah my modding could use some work as I regularly only notice benign stuff but regardless I hope this helps to clarify some points!
If you've got any more specific criticism to throw my way to help me improve my modding that's also greatly apriciated!
Topic Starter
mindmaster107
It's rare to see a modder reply to a reply, but I will go over your reply.

I understand your worry. The HP drains about 40% maximum over the course of the slow section. I don't see how this is too big of an issue though, since other ranked maps do this, and if you passed the 2 kiais perfectly fine, then there should be no problem with health after the streams.

Also suggestions need to make sense. I was mapping the spacing to the drums, and I didn't see how your suggestion made any sense in my map. I would have been able to reply correctly if you said WHY I should consider your suggestion. If you have a keen idea on how to represent a section of the song better, which fits in with the map, then voice it! Just make sure you explain why.

Now if you said spacing I would have changed that (and I did thanks! I dunno if I should give kudosu twice tho). Try and give suggestions which fit the map being modded, as I advised before.



Actually imma just give you kudosu and see if it gets denied
Shii
Hello! You asked for a mod and here it is! Be warned, i will still mod your gimmicks if i feel like it plays too much of a role in my distaste in the map.
Sad ending.
Just preference, but could you capitalize both words in the difficulty name, just makes it stand out a bit better imo.
00:40:354 (1,2,3,1,2,3) - I get these triangle jumps are a part of the gimmick, but when they repeat exactly same way, it gets boring, and kind of gets old really quick when there's no change. I do like how the circular flow helps 00:40:942 (3) lead into the slider. I feel like slight irregularities with the spacing of the triangles would make it more interesting.
00:43:177 (1,2,3,1,2,3) - Pretty the same as above, though the circular flow of this is disruptive, as you get uncomfortable movement with 00:43:883 (1). I don't entirely understand why this wasn't just done the same way as the previous set to keep up the flow and triangle gimmick.
00:46:001 (1,2,3,1,2,3) - Once again, these get really old and really boring real quick. These do lead into the next slider well though.
00:47:413 (2) - I feel like rotating this a bit anticlockwise plays nicer with that unconventional flow you have going on here.
00:48:824 (1,2,3,1,2,3) - Still a pretty boring set of jumps imo
01:00:471 (3,4,5) - i feel like the reduced size of the previous slider could be filled with this triple to keep this constantly reversing flow.
01:52:354 (1,2,3,1,2,3) - I like the two triangles before this, since they weren't repeated and had slightly different shapes. These just bring on the monotonous nature of the first however many of these.
01:58:001 (1,2,3,1,2,3) - At this point I clearly understand why these are done, and it's to match up with the otherwise uninteresting and repetitive sounds which play when you map these jumps. Issue is, these jumps don't really make it any more interesting :/
02:00:471 (1,2,3,1) - Plays more like a kite than a triangle pattern, so i'm fine with this.
02:03:648 (1,2,3,1,2,3) - Back to this same old pattern
02:09:295 (1,2,3,1,2,3) - And here as well. I can't say that i even continued playing normally at this point, since i ended up just going to the editor from here on out to mod.
02:31:883 - Around this lower intensity section, i ended up single tapping just because of the lack of intense note placing here. This isn't a bad thing, but I kinda had to play like this to avoid missing, and it wasn't hugely comfortable. Not really your problem, the song is the issue here :)
02:33:648 (2,3,4) - Now this is much more interesting, with the varied spacing and shape.
03:06:824 (1,2,3) - This triangle pattern is pretty interesting, since it ends up playing more like a zig-zag that what I would have expected.
03:19:177 - Questioning why there's no break or anything here, or 03:22:118 or 03:25:060 for that matter. I'm guessing this is just something done by the editor, but it still baffles me :/
03:48:824 (3,4,5) - I feel like these sliders could have been a bit more interesting if they followed on from the kind of style of 03:47:413 (1,2) where they lead into eachother more and have a closer spacing.
03:53:766 (1,2,3,1,2,3) - Finally, this pattern is changed a bit! Though i believe the emphasis is misplaced.
03:56:589 (1,2,3,1,2,3) - And then back to these :/
04:07:530 (2,3,4) - Like i mentioned earlier on, I think you could use this triple to continue the motion of the slider.
04:46:472 (5,6) - Why not space this double out to continue the slider movement, so that you get a sharp motion that matches with 04:46:707 (7) 's shape and orientation.

Things I noticed in this map:
-You really do follow through with your gimmicks quite a lot (case and point, those boring triangle jumps)
-You relied mostly on stacking Triples and Doubles rather than ever spacing them, though i feel in some cases spacing might be more interesting.
-The map gets really repetitive really quick. I see this with a lot of longer maps, mainly because there's either a lot of filler rhythm, or a lot of reuse of old patterns and such.
I think the hitsounding might need touching up at parts, but I'm not that good with hitsounding, so i'll leave that up to you to decide.

Good luck with this map and anything else you make! If you need help at any point, don't hesitate to repost on my modding queue, or pm me ingame or on the forums :)
thiev
Hello, took a look at your map from your modding queue, and here I am.


I'll first give you a "playtester" point of view, where i focus mainly on what i felt as I played this map, then i'll give you a mod, as usual.
My goal is to be honest, so I won't sugarcoat my opinion.
This is my first mod in a while, so i don't know what the result is gonna be :p.



After playtest:
This map has not been enjoyable for me. The most disturbing thing has been the sudden and unexpected difficulty spike troughout the song.
They come as sudden stream jumps, or sudden jump, and there's nothing warning the player beforehand.
And there are some parts where i couldn't understand the spacing at all.

The overall idea seems great, but this didn't play well for me.


Sad ending.
The intro felt really clean as I played it.
00:14:236 (1,2,3,4,1,2) - Why didn't you line these up, as you did for 00:11:413 (1,2,3) - ? It's the same sound repeating several time, So you should make the slider looks the same too.

00:23:883 (8) - I think this need to either be the same as 00:23:177 (4) - , or to be compltely facing upwards. The sound isn't the same, I agree, but the slider as it is now feels goofy. I didn't understand it's meaning as I played the map because it felt more as a "slightly modified 00:23:177 (4) - slider" rather than a new slider for a new sound.

00:24:354 (3,4) - 00:24:707 (6,7) - 00:25:060 (9,10) - 00:25:413 (12,1) - As you already know,I'm not really a fan of these stream jumps. It's nice to add variation to your map, but considering it's difficulty, and the overall difficulty until this point, it feels out of place.

00:28:001 (7,8,9) - This one is nicely used , because aferwards there's a change in the music, and this empathize it. Moreover, there's only one so the difficulty spike isn't that high. So gj on this one.

00:30:001 (3,4) - 00:30:354 (6,7) - 00:30:707 (9,10) - 00:31:060 (12,1) - Same problems as the other one.
00:32:589 (1,2,3,4,5,6,7,8,9,10,11,12) - ^

00:36:824 (1) - This sound is important, but you mapped it the same way as the slider before it. Maybe change it's direction, or increase the spacing.

00:38:236 (1,1,1,1,1,1) - This section feel really disorganised, It seems like you placed them randomly to me.
Knowing that 00:38:942 (1) - is an important sound, maybe you could create a pattern for each pack of 3 notes or something along the lines.

Onto the kiai,t the start seems great now that I get a look at it again.
In my opinion, the main problem is that the intense part ( 00:40:354 (1,2,3,1,2,3) - ) are really short in comparison to the slider, and it's the sliders who take most of the space.
For example, after this part 00:40:354 (1,2,3,1,2,3) - , there is 3 really simple and slow slider. I think that's what made the map uncomfortable to me.

And this also made the triangular jumps seems out of place to me, because of the huge difference of difficulty of these elements.

Also, 00:46:707 (1,2) - Why are these sliders different ?


00:50:942 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Tons of slow & simple slider. You could either organize these sliders into pattern, or add some diversity to them imo.

This section didn't play great to me, the spacing was really over the top considering the intensity of the song is lower than on the kiai.
01:05:295 (3,4) - I think you should decrease the spacing on this one.
01:06:001 (1,2,3,4,5,1,2,3) - This is confusing me. I don't really know what you're the following, the drum or the melody. Eitehr way, this isn't really clear.

01:07:883 (1,2,3,4,5,6,7) - Why is it different than 01:05:060 (1,2,3,4,1,2) -
01:09:530 (1,2,1,2,1,2) - Spacing too high
01:14:118 (1,2) - The angle beetween the circle and the start of the slider is akward
01:16:589 (3,4,1,2,1,2,1,2) - Spacing too high
01:17:766 (2,1) - The transition beetween "following melody" and "following drum" is quite harsh
01:20:824 (4,5,1,2,1,2) - Spacing too high

01:24:001 (1,2,1,1) - This has time/distance quality issue. Apart from the Nc, which is a weak indicator, everything tell the player that the distance beetween 01:24:001 (1,2) - and 01:24:354 (1,1) - is the same.

The next section was enjoyable to me, there was some hiccups here and there, but the overall feeling was pretty nice.
01:30:354 (1,2) - Decrease the spacing to be coherent with the spacing beetween 01:30:471 (2,1) -

01:36:001 (2,3) - Same problem of time/distance equality without indicator
01:38:825 (6,7) - same spacing problem as earlier
01:46:002 (4,1) - Increase the spacing

Next section mainly played ok
01:53:060 (1) - I don't understand what sound this is mapped on
02:00:118 (1,1,2) - spacing is really low in comparison to the other slider jump

the next section felt really repetitive to me, maybe it could use some variation
02:31:883 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - This plays nicely

next section was also repetitive , and the slider felt randomly placed

Next section see the return of the stream jumps, which still seems out of place, and welcome a bit of variation
02:47:059 (2,3,4,5,6,7) - There's nothing supporting a difficulty spike in the music :/
02:49:882 (2,3,4,5,6,7) - ^
02:52:707 (2,3,4,5,6,7) - ^
02:55:530 (2,3,4,5,6,7,8,9,10) - The difficulty spike make more sense, but is still way too high in comparison to the rest

Next section is mainly ok
02:59:177 (5,6) - I think you should remove these note to empathize the 4 note from the piano
03:02:000 (5,6) - ^
03:04:824 (5,6) - ^
03:10:471 (5,6) - ^
03:13:294 (5,6) - ^
03:16:118 (5,6) - ^
03:18:118 (4,5,6,7,8,9,10,11,12) - This seems out of place to me
03:36:118 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^

Next section has the same problem as the first kiai
03:48:824 (3) - This slider for exemple, could've been different. There's a really distinct sound that's unique, yet he looks and plays the same way as the others.
03:57:177 (3,1,1) - Time/distance problem without indicators
03:58:707 (1,2,3,4,1,2,3,4,1,2,3,4) - Tons of slow & simple slider. You could either organize these sliders into pattern, or add some diversity to them

Next section has the same problem as the first section after the first kiai
04:14:236 (1,2,3,4,5) - I don't understand why it's mapped this way
04:15:177 (1,2,3,1) - The spacing is misleading, the slider seems to be 1 tick away from the 3 where he's 2 tick away
04:16:236 (1,2) - Spacing too high
04:16:589 (1,2) - 04:21:530 (1,2) - 04:21:883 (1,2) - 04:22:236 (1,2) - 04:24:354 (3,4) - 04:24:706 (1,2) - 04:25:059 (1,2) - 04:25:413 (1,2) - ^
04:25:413 (1,2,1,1) - time/distance equality problem
04:28:589 (3,4) - 04:28:942 (1,2) - 04:29:295 (1,2) - Spacing too high
04:29:295 (1,2) - the direction should've been left to right, based on the first two pattern

Next section is enjoyable
04:38:119 (1,2,1) - time / distance equality
04:43:766 (2,3) - spacing too high
04:49:413 (1,2,1) - time/distance problem, spacing is fine on this one, cuz the first (1) is not stacked

Outro is nice, didn't found anything.


It would be nice if you gave me a feedback on my mod, so I can get better at it.
Hope that helped you.
Topic Starter
mindmaster107

ShiiTsuin wrote:

Hello! You asked for a mod and here it is! Be warned, i will still mod your gimmicks if i feel like it plays too much of a role in my distaste in the map.
Sad ending.
Just preference, but could you capitalize both words in the difficulty name, just makes it stand out a bit better imo. I was going for the sad feeling. Maybe I could decapitate the first word to make it stand out.
00:40:354 (1,2,3,1,2,3) - I get these triangle jumps are a part of the gimmick, but when they repeat exactly same way, it gets boring, and kind of gets old really quick when there's no change. I do like how the circular flow helps 00:40:942 (3) lead into the slider. I feel like slight irregularities with the spacing of the triangles would make it more interesting. I actually tried that, but play testing from myself and others says otherwise. I could increase spacing to make it harder if more people complain about it being too easy. I changed the flow of the slider since it contradicts my breaking of flow in the kiai.
00:43:177 (1,2,3,1,2,3) - Pretty the same as above, though the circular flow of this is disruptive, as you get uncomfortable movement with 00:43:883 (1). I don't entirely understand why this wasn't just done the same way as the previous set to keep up the flow and triangle gimmick.
00:46:001 (1,2,3,1,2,3) - Once again, these get really old and really boring real quick. These do lead into the next slider well though.
Im confused about why you are just pointing out things. Yes these are on purpose, and yes i know about the triangles.
00:47:413 (2) - I feel like rotating this a bit anticlockwise plays nicer with that unconventional flow you have going on here.
00:48:824 (1,2,3,1,2,3) - Still a pretty boring set of jumps imo

01:00:471 (3,4,5) - i feel like the reduced size of the previous slider could be filled with this triple to keep this constantly reversing flow. Either you didn't explain that well enough, or it doesn't fit with my visual style enough to warrant the change, as I change the direction of flow on every downbeat here.
01:52:354 (1,2,3,1,2,3) - I like the two triangles before this, since they weren't repeated and had slightly different shapes. These just bring on the monotonous nature of the first however many of these. The sound under the triangles REPEAT EXACTLY. How else am I meant to represent that with something that changes?
01:58:001 (1,2,3,1,2,3) - At this point I clearly understand why these are done, and it's to match up with the otherwise uninteresting and repetitive sounds which play when you map these jumps. Issue is, these jumps don't really make it any more interesting :/ I think I will increase the spacing of these if anyone else has a comment, since ye I can agree they need some more difficulty to be engaging.
02:00:471 (1,2,3,1) - Plays more like a kite than a triangle pattern, so i'm fine with this.
02:03:648 (1,2,3,1,2,3) - Back to this same old pattern
02:09:295 (1,2,3,1,2,3) - And here as well. I can't say that i even continued playing normally at this point, since i ended up just going to the editor from here on out to mod.
I don't see how the triangles are such a big of a deal to play. Yes they repeat, since the song repeats the exact same notes over and over again.
02:31:883 - Around this lower intensity section, i ended up single tapping just because of the lack of intense note placing here. This isn't a bad thing, but I kinda had to play like this to avoid missing, and it wasn't hugely comfortable. Not really your problem, the song is the issue here :) I am confused about what you meant. It is a slow section, so single tapping would make more sense, and I don't see how that is a complaint.
02:33:648 (2,3,4) - Now this is much more interesting, with the varied spacing and shape. Ye cus this is not a monotonous set of 3 beats, so I represented them differently.
03:06:824 (1,2,3) - This triangle pattern is pretty interesting, since it ends up playing more like a zig-zag that what I would have expected. ok?
03:19:177 - Questioning why there's no break or anything here, or 03:22:118 or 03:25:060 for that matter. I'm guessing this is just something done by the editor, but it still baffles me :/ I removed the break here, since I wanted the calm before the storm, since I would argue the largest buildup of the song begins here.
03:48:824 (3,4,5) - I feel like these sliders could have been a bit more interesting if they followed on from the kind of style of 03:47:413 (1,2) where they lead into eachother more and have a closer spacing. and by doing this I rid of them being different, ruining the spacing emphasis.
03:53:766 (1,2,3,1,2,3) - Finally, this pattern is changed a bit! Though i believe the emphasis is misplaced. Not really. Compare the sounds under it to when I normally used triangles.
03:56:589 (1,2,3,1,2,3) - And then back to these :/
04:07:530 (2,3,4) - Like i mentioned earlier on, I think you could use this triple to continue the motion of the slider. I am confused with how this works. A triple has no movement. It is a stack. I see no way it can provide momentum.
04:46:472 (5,6) - Why not space this double out to continue the slider movement, so that you get a sharp motion that matches with 04:46:707 (7) 's shape and orientation. Flow doesn't apply too much in flow section (I hope) so I reflected the music best as I could with visuals. I make it look out of place since the bells it represented were too.

Things I noticed in this map:
-You really do follow through with your gimmicks quite a lot (case and point, those boring triangle jumps)
-You relied mostly on stacking Triples and Doubles rather than ever spacing them, though i feel in some cases spacing might be more interesting.
-The map gets really repetitive really quick. I see this with a lot of longer maps, mainly because there's either a lot of filler rhythm, or a lot of reuse of old patterns and such.
I think the hitsounding might need touching up at parts, but I'm not that good with hitsounding, so i'll leave that up to you to decide.

thanks for noticing! I am not very experienced with hitsounding, but as long as it does ok im fine with that. I repeat ideas because the song repeats ideas too. I think what you were referring to is the map wasn't engaging, so I may boost difficulty in the kiai to compensate.

Good luck with this map and anything else you make! If you need help at any point, don't hesitate to repost on my modding queue, or pm me ingame or on the forums :)
You didn't change much, but you challenged my ideas and made me think about it. Kudosu given?
Topic Starter
mindmaster107

Shikinotsu wrote:

Hello, took a look at your map from your modding queue, and here I am.


I'll first give you a "playtester" point of view, where i focus mainly on what i felt as I played this map, then i'll give you a mod, as usual.
My goal is to be honest, so I won't sugarcoat my opinion.
This is my first mod in a while, so i don't know what the result is gonna be :p.


Well appreciated!

After playtest:
This map has not been enjoyable for me. The most disturbing thing has been the sudden and unexpected difficulty spike troughout the song.
They come as sudden stream jumps, or sudden jump, and there's nothing warning the player beforehand.
And there are some parts where i couldn't understand the spacing at all.

The overall idea seems great, but this didn't play well for me.


I guess? Im sorry that I didn't make the gimmick more obvious, but I tried my best by explaining in description, easing the player with the NC concept, repeating the rhythm using conventional patterns for better reading, and from test plays from a few people it certainly is readable. The awkward movement is on purpose, which I see could turn people off.

Sad ending.
The intro felt really clean as I played it.
00:14:236 (1,2,3,4,1,2) - Why didn't you line these up, as you did for 00:11:413 (1,2,3) - ? It's the same sound repeating several time, So you should make the slider looks the same too. This time it was 6 repeating sliders, so I had no room to fir them all in. They are all very similar visually compared to the ones I tried to emphasize, so I think I did well here.

00:23:883 (8) - I think this need to either be the same as 00:23:177 (4) - , or to be compltely facing upwards. The sound isn't the same, I agree, but the slider as it is now feels goofy. I didn't understand it's meaning as I played the map because it felt more as a "slightly modified 00:23:177 (4) - slider" rather than a new slider for a new sound. I was trying to go for a slightly modified slider. Maybe I should modify it a bit more to make it stand out.

00:24:354 (3,4) - 00:24:707 (6,7) - 00:25:060 (9,10) - 00:25:413 (12,1) - As you already know,I'm not really a fan of these stream jumps. It's nice to add variation to your map, but considering it's difficulty, and the overall difficulty until this point, it feels out of place. I think I agree, seeing how many complaints. I wanted to introduce stack jumps early on in the map so players can get used to them, but maybe this is too early. I will reduce these to regular repeats with one stack at the end to show off the rising note.

00:28:001 (7,8,9) - This one is nicely used , because aferwards there's a change in the music, and this empathize it. Moreover, there's only one so the difficulty spike isn't that high. So gj on this one. This is what I am changing them too.

00:30:001 (3,4) - 00:30:354 (6,7) - 00:30:707 (9,10) - 00:31:060 (12,1) - Same problems as the other one.
00:32:589 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
Yes thanks for pointing them all out. I got this.

00:36:824 (1) - This sound is important, but you mapped it the same way as the slider before it. Maybe change it's direction, or increase the spacing. Ye rip I messed that up.

00:38:236 (1,1,1,1,1,1) - This section feel really disorganised, It seems like you placed them randomly to me. They were placed roughly geometrically, and the randomness was on purpose. The AR is high enough to prevent misreads I hope.
Knowing that 00:38:942 (1) - is an important sound, maybe you could create a pattern for each pack of 3 notes or something along the lines. Noting they are all drum sounds, I wanted them all to have about the same level of emphasis. I emphasized the note you were concerned about visually, grouping it in a triangle with the remaining 2, which are spaced larger since those two seem to really have build up.

Onto the kiai,t the start seems great now that I get a look at it again.
In my opinion, the main problem is that the intense part ( 00:40:354 (1,2,3,1,2,3) - ) are really short in comparison to the slider, and it's the sliders who take most of the space.
For example, after this part 00:40:354 (1,2,3,1,2,3) - , there is 3 really simple and slow slider. I think that's what made the map uncomfortable to me.

This is where I had to make a decision. The kiai did not have enough notes to support the intensity it promoted, so I used the most uncomfortable flow possible to emphasize the section..

And this also made the triangular jumps seems out of place to me, because of the huge difference of difficulty of these elements. This was trying to show off the sudden rhythm intensity. The drum beats stand out so much, and so suddenly, like a machine gun. This is under my interpretation of the music, which is subjective so not much to argue there, and unfortunately the map is also built around them.

Also, 00:46:707 (1,2) - Why are these sliders different ? They are not? They are flipped across the horizontal axis this time.


00:50:942 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Tons of slow & simple slider. You could either organize these sliders into pattern, or add some diversity to them imo. I think I did that fine. It used to be alot worse, but I organized them by symmetry for groups of 4, and pairs of slider shapes to show the changes in music.

This section didn't play great to me, the spacing was really over the top considering the intensity of the song is lower than on the kiai.
01:05:295 (3,4) - I think you should decrease the spacing on this one. I think it is small enough.
01:06:001 (1,2,3,4,5,1,2,3) - This is confusing me. I don't really know what you're the following, the drum or the melody. Eitehr way, this isn't really clear. I was following both? I think this is allowed. I used two distinct types of spacing so hopefully that is enough to separate the two.

01:07:883 (1,2,3,4,5,6,7) - Why is it different than 01:05:060 (1,2,3,4,1,2) - So am I. Imma fix that right away.
01:09:530 (1,2,1,2,1,2) - Spacing too high I don't see how it is too high, compared to the rest of the section.
01:14:118 (1,2) - The angle beetween the circle and the start of the slider is akward That was on purpose.
01:16:589 (3,4,1,2,1,2,1,2) - Spacing too high Again it was the same as before.
01:17:766 (2,1) - The transition beetween "following melody" and "following drum" is quite harsh It was like that in the song too. As long as it is readable and playable, I will continue to prioritize reflecting the music.
01:20:824 (4,5,1,2,1,2) - Spacing too high I say it is normal compared to everything else. If you are complaining about the entire section, I may make the kiai section harder to compensate.

01:24:001 (1,2,1,1) - This has time/distance quality issue. Apart from the Nc, which is a weak indicator, everything tell the player that the distance beetween 01:24:001 (1,2) - and 01:24:354 (1,1) - is the same. NCs can be used like this, and the high AR does help with reading. By using the same spacing, with half the density, I am directly showing the drop in music intensity.

The next section was enjoyable to me, there was some hiccups here and there, but the overall feeling was pretty nice.
01:30:354 (1,2) - Decrease the spacing to be coherent with the spacing beetween 01:30:471 (2,1) - I think it is already? The slider is so short it barely is held. I mainly used it for filler in this section, and the same spacing again contrasts the sudden drop in music intensity.

01:36:001 (2,3) - Same problem of time/distance equality without indicator
01:38:825 (6,7) - same spacing problem as earlier
01:46:002 (4,1) - Increase the spacing
I don't see how any of this helps with reflecting the song, nor playability.

Next section mainly played ok
01:53:060 (1) - I don't understand what sound this is mapped on I maybe becoming deaf. I thought I heard something here, and this time I can't. Thanks for finding.
02:00:118 (1,1,2) - spacing is really low in comparison to the other slider jump Fixed.

the next section felt really repetitive to me, maybe it could use some variation
02:31:883 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - This plays nicely

next section was also repetitive , and the slider felt randomly placed

Next section see the return of the stream jumps, which still seems out of place, and welcome a bit of variation
02:47:059 (2,3,4,5,6,7) - There's nothing supporting a difficulty spike in the music :/
02:49:882 (2,3,4,5,6,7) - ^
02:52:707 (2,3,4,5,6,7) - ^
02:55:530 (2,3,4,5,6,7,8,9,10) - The difficulty spike make more sense, but is still way too high in comparison to the rest
I guess I underestimated stack jumps. I will reduce these into normal repeating sliders. except for the last one, which I will nerf differently.

Next section is mainly ok
02:59:177 (5,6) - I think you should remove these note to empathize the 4 note from the piano
03:02:000 (5,6) - ^
03:04:824 (5,6) - ^
03:10:471 (5,6) - ^
03:13:294 (5,6) - ^
03:16:118 (5,6) - ^
Not really. I am being monotonous in this section since the piano is not significant in any way. This is my interpretation, but this one can be challenged. I may be seeing complaints from others. If not then it is ok. Ill wait and see.
03:18:118 (4,5,6,7,8,9,10,11,12) - This seems out of place to me
03:36:118 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^
Again I seem to underestimate these stack jumps.

Next section has the same problem as the first kiai
03:48:824 (3) - This slider for exemple, could've been different. There's a really distinct sound that's unique, yet he looks and plays the same way as the others. I argue otherwise. the sound feels pretty normal in the final kiai, with everything distorting. I used spacing here (hopefully it covers it), since varying slider shapes too much may break the visuals too much.
03:57:177 (3,1,1) - Time/distance problem without indicators Again, same argument as before. It is clearly readable, both from NC, and AR.
03:58:707 (1,2,3,4,1,2,3,4,1,2,3,4) - Tons of slow & simple slider. You could either organize these sliders into pattern, or add some diversity to them Lemme explain in more detail why I deny this, like before. Symmetry and slider shapes already show off the changes of the beats, with spacing backing major downbeats up. This section is pretty repetitive, so having too much variation would contradict the song.

Next section has the same problem as the first section after the first kiai
04:14:236 (1,2,3,4,5) - I don't understand why it's mapped this way I do. It follows the same concepts as before, just in a new visual way. I don't think it strays too far from before. This simply follows the pentagonal shape, instead of a hexagonal one.
04:15:177 (1,2,3,1) - The spacing is misleading, the slider seems to be 1 tick away from the 3 where he's 2 tick away which is why I used an NC.
04:16:236 (1,2) - Spacing too high
04:16:589 (1,2) - 04:21:530 (1,2) - 04:21:883 (1,2) - 04:22:236 (1,2) - 04:24:354 (3,4) - 04:24:706 (1,2) - 04:25:059 (1,2) - 04:25:413 (1,2) - ^
Same as before. I will buff kiai section if this gets out of hand.
04:25:413 (1,2,1,1) - time/distance equality problem Same excuse as before.
04:28:589 (3,4) - 04:28:942 (1,2) - 04:29:295 (1,2) - Spacing too high
04:29:295 (1,2) - the direction should've been left to right, based on the first two pattern Thanks mate!

Next section is enjoyable
04:38:119 (1,2,1) - time / distance equality
04:43:766 (2,3) - spacing too high
04:49:413 (1,2,1) - time/distance problem, spacing is fine on this one, cuz the first (1) is not stacked
this reads with the same concepts as before. I do not see how this is unreadable.

Outro is nice, didn't found anything.


It would be nice if you gave me a feedback on my mod, so I can get better at it.
Hope that helped you.
It defiantly did help me. Thanks for mod. I will be modding your map very soon.
Senery
hi! from the M4M

[Sad Ending]
  1. 00:39:648 (1) - blanket this with 00:40:589 (3) -
  2. 00:42:471 (1) - blanket is off
  3. 00:43:765 (3,1) - blanket these
  4. 01:02:942 (4,5) - this blanket is off or atleast doesnt look nice
  5. 01:06:707 (1,3) - this is a louder sound than the rest so maybe space them because this section is really confusion with how you mapped it, sometimes you space the louder sound from the others and sometimes you dont?
  6. 01:18:471 (1,2) - blanket is off
  7. 02:00:118 (1,1,2,3,1,2) - this may be a bit hard to read, same for the other sections
  8. 02:29:766 (3,4) - maybe space these a bit so they dont overlap
  9. 03:19:177 - 03:27:648 - maybe have breaks between the sliders? you dont have to do this
  10. 04:10:707 (4,5) - make it so (5) blankets the body of (4) aswell
thats it hope it helps!
Topic Starter
mindmaster107

Senery wrote:

hi! from the M4M

[Sad Ending]

  1. 00:39:648 (1) - blanket this with 00:40:589 (3) - I guess I can make it neater.
  2. 00:42:471 (1) - blanket is off ok
  3. 00:43:765 (3,1) - blanket these No since I don't blanket after triangles.
  4. 01:02:942 (4,5) - this blanket is off or atleast doesnt look nice It is blanketed well, and I don't see hoow it looks bad.
  5. 01:06:707 (1,3) - this is a louder sound than the rest so maybe space them because this section is really confusion with how you mapped it, sometimes you space the louder sound from the others and sometimes you dont? I did space them differently. I don't see what you mean.
  6. 01:18:471 (1,2) - blanket is off k
  7. 02:00:118 (1,1,2,3,1,2) - this may be a bit hard to read, same for the other sections And this is done on purpose. I nerfed it to something readable before, so I don't see a need to do it again, unless this is much harder than I think it is.
  8. 02:29:766 (3,4) - maybe space these a bit so they dont overlap The overlap here is on purpose. I guess I will make it more obvious then.
  9. 03:19:177 - 03:27:648 - maybe have breaks between the sliders? you dont have to do this and I won't for 2 reasons. One it helps with giving off the calm death before build up. Second it would put drain time below 5 mins, so me being petty im keeping this breakless.
  10. 04:10:707 (4,5) - make it so (5) blankets the body of (4) aswell ok.
thats it hope it helps!
I guess? It technically earned a kudosu, so yay.
Aeds Fuwa
Hello from the m4m queue

00:22:707 (1,2,3,4,5,6,7,8) - These sliders are very confusing. At this point, the player is already accustomed to tapping on the 1/3 beats since it matches the rhythm of the song and you have used it earlier in the map. Also, the sliders don't match the rhythm well since the slider end plays on an important beat.

00:24:118 (1,2,3) - Stacks like these are counter-intuitive since it doesn't follow time-distance equality. The spacing in between 00:24:118 (1,2,3) is different from the spacing in between 00:24:354 (3,4)

00:39:648 - imo, having higher slider velocity would make these sections way more interesting and fun. It'll also compliment the triangles very well since they both require fast cursor movement.

00:49:412 (3,1) - The spacing in-between these is the same as 00:49:530 (1,1) despite being on different beats. Starting a NC isn't enough for a player to realize that they are on different beats.

01:05:648 (1,2) - Spacing in between these is the same as 01:05:766 (2,1) despite being on different beats.

01:06:707 (1,2,3) - Spacing here is not equal even if the beats are.

01:17:648 (1,2) - Spacing between this and all of these 01:17:766 (2,1,1) are all the same when they shouldn't

01:24:118 (2,1,1,1) - ^

01:48:824 - I know that you're trying to make this uniform to 00:39:648 , but the slider velocity and slider patterns are exactly the same as last time. Differentiate them from the last part to make the map more interesting.

03:46:001 (1,1,1,1,1,1) - Spacing on these should be larger

03:47:413 - The majority of the sliders in this section is exactly the same as the last 2 kiai sections. Change up stuff like spacing and sliders, but more importantly change the slider velocity. Having the same slow slider velocity as the last sections makes this part boring.
Topic Starter
mindmaster107

Aeds Fuwa wrote:

Hello from the m4m queue

00:22:707 (1,2,3,4,5,6,7,8) - These sliders are very confusing. At this point, the player is already accustomed to tapping on the 1/3 beats since it matches the rhythm of the song and you have used it earlier in the map. Also, the sliders don't match the rhythm well since the slider end plays on an important beat. Your first point makes no sense. Yes they are now accustomed to the map being on 1/3, so they should have no difficulty playing this section. Also since the triple of notes lower intensity, I decided to represent that by having a slider tail cover the final note to show relative weakness, and space the first object as usual, perfectly scaling the intensity of notes.

00:24:118 (1,2,3) - Stacks like these are counter-intuitive since it doesn't follow time-distance equality. The spacing in between 00:24:118 (1,2,3) is different from the spacing in between 00:24:354 (3,4) that is because it isn;t meant to follow time distance equality. The spacing shows off the varied level of intensity between notes. I will make my intentions more obvious though by spacing the major notes wider.

00:39:648 - imo, having higher slider velocity would make these sections way more interesting and fun. It'll also compliment the triangles very well since they both require fast cursor movement. That is because I am trying not to compliment the triangles. A low slider velocity would contrast well with the sudden acceleration needed to hit the triangles.

00:49:412 (3,1) - The spacing in-between these is the same as 00:49:530 (1,1) despite being on different beats. Starting a NC isn't enough for a player to realize that they are on different beats. I would argue otherwise. Test playing from myself and others shows this is readable. I could make the spacing wider though to both emphasize the intensity, and make it easier to read.

01:05:648 (1,2) - Spacing in between these is the same as 01:05:766 (2,1) despite being on different beats. Fixed.

01:06:707 (1,2,3) - Spacing here is not equal even if the beats are. I don't see how this has different beat strength. Object 1, and 3 are about the same intensity.

01:17:648 (1,2) - Spacing between this and all of these 01:17:766 (2,1,1) are all the same when they shouldn't I argue they should, since they all represent the same drum beat.

01:24:118 (2,1,1,1) - ^ I don't see how this relates to the previous. They HAVE different spacing, since the drum drops in intensity, with the second downbeat being spaced slightly further.

01:48:824 - I know that you're trying to make this uniform to 00:39:648 , but the slider velocity and slider patterns are exactly the same as last time. Differentiate them from the last part to make the map more interesting. I argue against this. The song uses rhythm choice to provide variety, so I will match it to emphasize it. Changing the song where there is no change is exactly where I draw the line. This is subjective, but since my map was built around repeating with the song, I will not accept this.

03:46:001 (1,1,1,1,1,1) - Spacing on these should be larger Why? I match the spacing to 00:38:236 (1,1,1,1,1,1) , if not larger! Making it even larger would break the repetition I am establishing.

03:47:413 - The majority of the sliders in this section is exactly the same as the last 2 kiai sections. Change up stuff like spacing and sliders, but more importantly change the slider velocity. Having the same slow slider velocity as the last sections makes this part boring. The song here may be the limiting factor. The song is arguably boring since it exactly repeats so much. This however should be reflected by the map, which I did. If I could find a way to manage variety without blatantly contradicting the song, I would do it. Your suggestions however don't fit this criteria.
I see the complaint that my map is a mild bit boring, which I could solve by raising intensity in kiai to compensate. This however may be the wrong way to do it, so I will remain open to ideas on how to beef up the kiai sections in future mods.
wa_
Hey, m4m from my queue!
  1. You can improve quality of background, I found bigger version of it. I have created a cropped version of background, you can use it in this map ;) It is the largest image you can put in a rankable map at this moment; there's no big difference between this and currently used image, but you can avoid letterboxing/cropping in game and it could work better with larger displays (no need to upscale if you have 1366x768).
  2. You should put a link to background artist's profile in map description as he/she allows to use images as long as you provide link to website.
  3. Check AIMod. It shows that some objects are not snapped correctly! This is unrankable, look at wiki for more info (criterion Your map must be perfectly timed).
  4. 20% volume from 02:22:707 to 03:19:177 is definitely too low, especially in the part with 1/3 streams. Impactful sounds need to be emphasized well! Or it's just me :p
  5. 00:35:413 (1,2,3,4) - You should try to improve this pattern, at least try to provide same angles and distances.
  6. 00:36:471 (4) - 00:37:530 (3) - Remove the last reverse, it's super hard to get 300 from this slider. You can also try to remove last reverses from all 1/6 kicksliders in this section like here: 03:44:589 (1,2,1,2).
  7. 01:17:648 (1,2) - This notes should be less distant, this double leads to pattern at 01:18:001 (1,1) which is very confusing...
  8. 01:43:883 (4,5,6) - Try to keep consistent spacing, you made something similar in this part but with lower spacing 01:38:236 (4,5,6).
  9. 02:28:354 (1,2,3,4) - Similar situation as at 00:35:413 (1,2,3,4), I can't see why you decided to lower spacing here...
  10. 02:36:471 (4) - That's rather minor thing and I don't know if it's not intentional, but you can see some inconsistency with spacing, sliders at 02:35:413 (1,2) have high spacing but 02:36:118 (3,4) are quite close to each other. You can try to move 02:36:471 (4) to x332, y320 or something else to make spacing more consistent. Same goes to 02:39:295 (4).
  11. 02:41:413 (2) - Hm, try something like this, now this slider doesn't fit to anything :p
  12. 02:46:001 (5,6,7,8) - As you can see, this pattern is much closer to 02:46:707 (1) than 02:45:295 (1,2,3,4). Imho you should make these spacings equal.
  13. 02:48:472 (4) - The angle of this slider kinda ruins a very nice star pattern :(
  14. 02:56:471 (6,1) - This jump is SO HARD, you should consider changing 02:56:236 (4,5,6) - into slider or lowering spacing...
  15. 03:07:177 (4) - Move this slider to x136, y36? You can avoid unnecessary spacing spike and get a nice, zigzag diamond shape!
  16. 03:47:413 (1,2) - Aesthetics, try to move these objects away, I don't see any combination of slow sliders in this map with overlaps.
  17. 03:50:236 (5) - Shouldn't this slider end at 03:50:824?
  18. 04:07:177 (1,2,3,4) - I'm not sure if this overlap was intended... 04:07:883 (5,6,7,8,1,2,3) - you made it much better here.
  19. 04:14:589 (4) - Hm, remove this circle as it doesn't follow any strong drum sound?
  20. 04:18:118 (1) - I don't think this NC is necessary.
  21. 04:23:766 (5) - Possibly try Ctrl+G, you can get same pattern as at 04:22:707 (2,3) and better transition with 04:24:118 (1,2,3,4).
  22. 04:43:883 (3) - 04:49:531 (2) - Is there any reason for putting here such a high 1/4 spacing?
  23. 04:45:060 (5,6,7) - These overlapping objects looks unpolished, try to move this pattern away from 04:44:589 (4).
  24. 04:47:766 (1) - Try to keep consistency and stack it like 04:47:060 (1,2,3,4) or 04:48:472 (1,2,3,4).
  25. 04:51:648 (4,5,6) - Same as 02:46:001 (5,6,7,8).
  26. 04:52:354 (7) - Imo there's no reason to keep slider here, circle should work for this "bell" sound.
  27. 05:12:118 - You can make this beat clickable, it's not very important but I think it's worth ;)
Hm, this could be mapped better, I'm not a fan of high-spaced 1/4s, imho you should pay more attention at consistency and aesthetics. Some patterns/ideas are quite nice.

Please remember to mod my map :)
Somi
from m4m ~ haven't modded in a few months/noob modder

General

  1. Pretty simple errors

sad ending.


  1. 00:38:471 (1,1,1) - Not sure why you NCed these
  2. 00:57:295 (2) - ctrl + g - it seems more comfortable to play
  3. 01:14:118 (1,2) - This should have the same (or similar) spacing from 01:13:530 (1,2)
  4. 01:57:295 (2) - NC?
  5. 02:34:707 (3,3,3,3,3,3,3,3) - Normal sliders sound better with the rhythm
  6. 02:57:296 (1,2,1,2) - Not sure if it's just me, but it sounds better to change these into sliders since it doesn't sound right to just have constant circles when there is a clear kick sound ( I see this happening a lot in the map )
  7. 03:53:766 (1,2,3,1,2,3) - ctrl + g? This seems very uncomfortable to play
  8. 04:31:883 (1) - NC
  9. 04:49:413 (1) - Lower the spacing? Not sure why you made it so far away
Sorry for the short mod - but I like the uniqueness (if that's a word) to this map
Topic Starter
mindmaster107

wa_ wrote:

Hey, m4m from my queue!
  1. You can improve quality of background, I found bigger version of it. I have created a cropped version of background, you can use it in this map ;) It is the largest image you can put in a rankable map at this moment; there's no big difference between this and currently used image, but you can avoid letterboxing/cropping in game and it could work better with larger displays (no need to upscale if you have 1366x768). Sure! Thanks man
  2. You should put a link to background artist's profile in map description as he/she allows to use images as long as you provide link to website. I guess that would be a step further than just putting their name in the box.
  3. Check AIMod. It shows that some objects are not snapped correctly! This is unrankable, look at wiki for more info (criterion Your map must be perfectly timed). Bad oversight in my case. Imma fix that.
  4. 20% volume from 02:22:707 to 03:19:177 is definitely too low, especially in the part with 1/3 streams. Impactful sounds need to be emphasized well! Or it's just me :p I used 20% in other slow sections too, so I will stick with my OG volume.
  5. 00:35:413 (1,2,3,4) - You should try to improve this pattern, at least try to provide same angles and distances. I wanted this to have different angles and spacing, to show of the building of this section.
  6. 00:36:471 (4) - 00:37:530 (3) - Remove the last reverse, it's super hard to get 300 from this slider. You can also try to remove last reverses from all 1/6 kicksliders in this section like here: 03:44:589 (1,2,1,2). Fixed. After repeated complaints, I guess overall it was too difficult. In th e second section, since it is repeated, I would assume the player would be able to time it well.
  7. 01:17:648 (1,2) - This notes should be less distant, this double leads to pattern at 01:18:001 (1,1) which is very confusing... I don't see how.
  8. 01:43:883 (4,5,6) - Try to keep consistent spacing, you made something similar in this part but with lower spacing 01:38:236 (4,5,6). The second pattern is in the more intense bit of the song, so I took the same pattern and spaced it a bit further apart.
  9. 02:28:354 (1,2,3,4) - Similar situation as at 00:35:413 (1,2,3,4), I can't see why you decided to lower spacing here... The music just lowers slightly in intensity.
  10. 02:36:471 (4) - That's rather minor thing and I don't know if it's not intentional, but you can see some inconsistency with spacing, sliders at 02:35:413 (1,2) have high spacing but 02:36:118 (3,4) are quite close to each other. You can try to move 02:36:471 (4) to x332, y320 or something else to make spacing more consistent. Same goes to 02:39:295 (4). This is intentional. I am spacing for the drum beats.
  11. 02:41:413 (2) - Hm, try something like this, now this slider doesn't fit to anything :p I don't see how the slider doesn't cover anything. There is a pretty recognisable drum beat right underneath.
  12. 02:46:001 (5,6,7,8) - As you can see, this pattern is much closer to 02:46:707 (1) than 02:45:295 (1,2,3,4). Imho you should make these spacings equal. I AM TRYING TO USE SPACING EMPHASIS FOR DRUM BEATS!
  13. 02:48:472 (4) - The angle of this slider kinda ruins a very nice star pattern :( I am trying to split the patterns to make them more distinct. I guesss I will do the same with other ones in this section to make it more obvious.
  14. 02:56:471 (6,1) - This jump is SO HARD, you should consider changing 02:56:236 (4,5,6) - into slider or lowering spacing... I will reduce spacing in my own way. I want to keep the stack jump.
  15. 03:07:177 (4) - Move this slider to x136, y36? You can avoid unnecessary spacing spike and get a nice, zigzag diamond shape! The spacing spike is very intentional. There is a drum beat on it that is very strong.
  16. 03:47:413 (1,2) - Aesthetics, try to move these objects away, I don't see any combination of slow sliders in this map with overlaps. Which is why this one stands out. The song right now is using a very long note, with a bit of a rift in the middle. I represented this with 2 sliders that look connected, boldly standing out against the rest of the song, following the pattern of each kiai becoming more and more unique.
  17. 03:50:236 (5) - Shouldn't this slider end at 03:50:824? Since there was no distinct sound to be had here, I just used this slider for filler. It is 2/3 of a beat away from the next set of objects.
  18. 04:07:177 (1,2,3,4) - I'm not sure if this overlap was intended... 04:07:883 (5,6,7,8,1,2,3) - you made it much better here. It was to show the raising intensity of each set of notes.
  19. 04:14:589 (4) - Hm, remove this circle as it doesn't follow any strong drum sound? It used to be empty, but the sound under it was way to distinct to undermap. I tried keeping this empty, but I would play it incorrectly.
  20. 04:18:118 (1) - I don't think this NC is necessary. It is, since there is a 2/3 gap. I am keeping these sliders as 1/3 for reasons I will explain if there is a more reasonable reason to rid of them.
  21. 04:23:766 (5) - Possibly try Ctrl+G, you can get same pattern as at 04:22:707 (2,3) and better transition with 04:24:118 (1,2,3,4). While your reasons behind why don't line up with my map's design, I will try changing this pattern to have better spacing emphasis.
  22. 04:43:883 (3) - 04:49:531 (2) - Is there any reason for putting here such a high 1/4 spacing? Yes there is. The chonk sound under it is both the major dividing sounds for intense sections of the song, and sounds out of place from everything else. I showed this off by spacing for these with big spacing.
  23. 04:45:060 (5,6,7) - These overlapping objects looks unpolished, try to move this pattern away from 04:44:589 (4). ok
  24. 04:47:766 (1) - Try to keep consistency and stack it like 04:47:060 (1,2,3,4) or 04:48:472 (1,2,3,4). This would disregard the unique sound the circle has to cover.
  25. 04:51:648 (4,5,6) - Same as 02:46:001 (5,6,7,8). I have no clue what you mean. I assume you mean the overlap is a bit messy, so I will make it clearer.
  26. 04:52:354 (7) - Imo there's no reason to keep slider here, circle should work for this "bell" sound. I covered almost all different sounds in this section with sliders, apart from when I couldn't and used circles. I will keep this the way it is.
  27. 05:12:118 - You can make this beat clickable, it's not very important but I think it's worth ;) The point of me making this non cliclable is since the section is so low intensity it would make no sense.
Hm, this could be mapped better, I'm not a fan of high-spaced 1/4s, imho you should pay more attention at consistency and aesthetics. Some patterns/ideas are quite nice.

Please remember to mod my map :)
Right I will remember to mod your map. Expect something in a few days.
Topic Starter
mindmaster107

Matrotic wrote:

from m4m ~ haven't modded in a few months/noob modder

General


  1. Pretty simple errors


Ye I fixed them in a previous mod.

sad ending.


  1. 00:38:471 (1,1,1) - Not sure why you NCed these I NCed them since they were 2/3 gaped objects.
  2. 00:57:295 (2) - ctrl + g - it seems more comfortable to play I am trying to break flow as much as possible. this would go against that.
  3. 01:14:118 (1,2) - This should have the same (or similar) spacing from 01:13:530 (1,2) No it shouldn't since there is a drum sound that is very prominent under object 2.
  4. 01:57:295 (2) - NC? That would go against everything.
  5. 02:34:707 (3,3,3,3,3,3,3,3) - Normal sliders sound better with the rhythm I don't see how.
  6. 02:57:296 (1,2,1,2) - Not sure if it's just me, but it sounds better to change these into sliders since it doesn't sound right to just have constant circles when there is a clear kick sound ( I see this happening a lot in the map ) I emphasize this by using changes in stream rotation, stream corners, and NCs. What more do you want?
  7. 03:53:766 (1,2,3,1,2,3) - ctrl + g? This seems very uncomfortable to play This is very intentional. This is the one time the repeating 3 notes diverges fromthe normal beats, into a messy slurry of notes, reflected by me using a weird triangle, in a very weird position.
  8. 04:31:883 (1) - NC That would again go against my NC gimmick.
  9. 04:49:413 (1) - Lower the spacing? Not sure why you made it so far away Considering that the pair of notes is very distinct, the object is directly after the slider, and there is a 2/3 gap between them anyways, I don't see how this spacing is too large.
Sorry for the short mod - but I like the uniqueness (if that's a word) to this map
You didn't bring up any valid points, and the wiki said AIMOD echoing isn't good enough. Im sorry I will have to deny kudosu.

Try and match the ideas of the map, and find flaws in it. If my map used correct flow in a section where bad flow was used, then that is wrong, unless I also repeated that with the music. Look at the map as it is, ideas and concepts in your head.
SparkNights
- M4M -

I mod 5*map at first time! I can't pass 5*map, so it maybe not good

Here is some suggestions (Red word means It maybe makes the map unrankable)
<1> 00:00:119 - The greenline is useless. It makes the note with 50%vol. If you want it with 90%vol and the spinner with 50%vol, You should move the 50%vol-greenline to 00:00:295
<2> AImod say 00:30:942(8) slider's ending is not snapped
<3> 00:38:236(1,1,1,1,1,1) - You can use 6x1/2 beat sliders with highSV to instead of 6 notes
<4> 00:48:118(1) - You can use [3x(1/3beat or 1/2beat) sliders] or [2x(1/3beat or 1/2beat) and a note] to instead of 2/3beat slider with a return. If you do, you can put a highSV-greenline in 00:48:118
<5> 01:18:354(5) - The note makes the map hard to read, try deleting the note. But this is Extra, you can also keep.
<6> 01:24:824 - I think 0.3xSV too slow, try 0.4-0.5x, If you do, you need change greenline in 01:36:118 to 0.6-0.7xSV. And I think 01:36:118(3) should be NC?
<7> 02:00:824(1) and 02:06:471(1) change the slider to 1/2 beat?
<8> 02:53:883(2) Its position is not snapped
<9> 03:07:883(4) NC here?
<10> 03:19:177 - 03:27:648 Could you add a breaktime between each 2 objects? It can be easy to pass
<11> 03:46:001(1,1,1,1,1,1) same as <3>
<12> 03:53:766(1,2,3,1,2,3) The △ABC looks not A=B=C
<13> 03:55:883(3) same as <4>
<14> 04:26:942(3) NC here?
<15> 04:32:589 same as <6>
That's all.
Topic Starter
mindmaster107

Mcen314 wrote:

- M4M -

I mod 5*map at first time! I can't pass 5*map, so it maybe not good

Here is some suggestions (Red word means It maybe makes the map unrankable)
<1> 00:00:119 - The greenline is useless. It makes the note with 50%vol. If you want it with 90%vol and the spinner with 50%vol, You should move the 50%vol-greenline to 00:00:295 I am very confused with what you mean. How is the green line useless? It is setting the section of the song I want to the right volume. Then again I got the volume wrong, and changed into 10%
[color=#FF0000]<2> AImod say 00:30:942(8) slider's ending is not snapped[/color] Fixed. I am blind as always to snapping incorrectly.
<3> 00:38:236(1,1,1,1,1,1) - You can use 6x1/2 beat sliders with highSV to instead of 6 notes That would break 2 things: My snapping to 1/3 beats, and the drums are sharp impacts, so a slider wouldn't represent it well.
<4> 00:48:118(1) - You can use [3x(1/3beat or 1/2beat) sliders] or [2x(1/3beat or 1/2beat) and a note] to instead of 2/3beat slider with a return. If you do, you can put a highSV-greenline in 00:48:118 Why? If you are giving me a suggestion, I am happy to consider them if you give me a reason, but right there it just looks like you are giving a more complicated option which contradicts the rest of the map.
<5> 01:18:354(5) - The note makes the map hard to read, try deleting the note. But this is Extra, you can also keep. You mean 01:19:766 (5) . I am keeping this not because it is an extra, but because the slider's end is more significant than the head, so I needed a circle to represent it.
<6> 01:24:824 - I think 0.3xSV too slow, try 0.4-0.5x, If you do, you need change greenline in 01:36:118 to 0.6-0.7xSV. And I think 01:36:118(3) should be NC? I am declining the first suggestion, since the massive difference is better done with a massive shift in speed. I would say changing it could introduce more problems than it fixes. The NC point doesn't apply either. My usage of NCs in this map is more complex than NCing all downbeats, as you can tell. I am not NCing this for readability.
<7> 02:00:824(1) and 02:06:471(1) change the slider to 1/2 beat? First, I think you mean 2/3 slider, since the sound is on the second purple tick. Second, why would I do that. The end is way to strong to be covered by a slider tail, and I want a difficult jump to object 3 to contrast movement and slider velocity (as I have been doing). Both can be achieved by having a circle capping the slider.
<8> 02:53:883(2) Its position is not snapped Nice catch.
<9> 03:07:883(4) NC here? That would mess up reading too much for reasons touched on before.
<10> 03:19:177 - 03:27:648 Could you add a breaktime between each 2 objects? It can be easy to pass Me wafting about how this contrasts the song well doesn't apply here since this is a playability concern, however I am still going to reject the mod. From testing, the slider section only drops health by about 1/3, if not less. Considering the low intensity bit leading in, if you made it through 2 kiais, I would at least have the confidence in you making it through 130 bpm streams with half health. This is why the playibility concern is not enough to warrant a change.
<11> 03:46:001(1,1,1,1,1,1) same as <3> Same response as <3>
<12> 03:53:766(1,2,3,1,2,3) The △ABC looks not A=B=C This is because the music changes. The three repeated notes are no longer about similar intensity, so a lopsided triangle would represent better.
<13> 03:55:883(3) same as <4> Same response as <4>
<14> 04:26:942(3) NC here? I modified a slider to accommodate this NC.
<15> 04:32:589 same as <6> Yep again. I decline just like 6
That's all.
I don't see much effort, nor direct intent on fixing anything in the map (apart from AImod, and a vague stab into the dark). I really am not comfortable with giving a kudosu, especially since I repaid with a mod already.
- Pika
Idk if I can mod this, Idk what gimmick ya doing, I D O N ' T G E T K U D O S U ; v ;
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