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Spinner Sage
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This beatmap was submitted using in-game submission on Tuesday, November 14, 2017 at 9:49:23 PM

Artist: BLACKPINK
Title: WHISTLE
Tags: blackpink k-pop kpop 블핑 블랙핑크 square one 지수 jisoo 제니 jennie 로제 rosé 리사 lisa yg entertainment beatmasherr collab
BPM: 103
Filesize: 24779kb
Play Time: 03:27
Difficulties Available:

Download: BLACKPINK - WHISTLE
Download: BLACKPINK - WHISTLE (no video)
Information: Scores/Beatmap Listing
---------------
omg bns please come

Image normal is a collab with BeatMasherr.

what this used to say
a lot of people said easy diff needed consistent distance snapping. ok ok ok, i went and changed everything in easy to 1.2x snap. the reason why its 1.2x is because 1.0x would cause objects to overlap at my current slider velocity, and the current velocity is already slow enough. 1.2x replicates what 1.0x does with faster slider velocity.
Last edited by UniqueBlock11 on , edited 92 times in total.
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Beat Clicker
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Hi, from my queue~


Muzukashii
00:04:630 - add note, it sounds empty
00:13:950 - same ^
01:15:115 (191) - add note
00:17:590 (33,34) - move to 00:17:736 -
00:18:901 - change to d
00:50:795 - move to 00:50:940 - and change to k, sounds better
00:55:892 - in this part, you can use the rhythm divider in 1/3 and acomodate the notes like this:
example
Image

01:13:804 (184) - delete note, too hard for muzu
01:14:241 (187) - this too ^
02:27:931 (385,386,387,388,389,390,391,392,393) - try to cut this, too hard
03:07:542 (9,10,11,12,13,14,15,16,17) - ^
01:19:193 - add note
01:22:688 - ^
01:32:154 (229,230) - move to 01:32:299 - for variety
02:55:892 - add K to fits cymbal sound
03:26:183 (82) - this should end 03:27:931 - here


Oni
00:14:969 (52,53,54) - 00:12:639 (40,41,42) - this doesn't match the rhythm
00:21:232 (81,82) - move to 00:21:668 - sounds better
00:55:892 (218,219,220,221,222) - change to dkkdk 1/3
01:03:173 (246,247,248,249,250) - ddkkd
01:17:882 (305,306,307) - doesn't match the rhythm
02:32:445 (127,128,129) - same ^
02:11:232 - 02:11:037 (44) - dkkdk 1/3
02:18:319 (71) - delete note


I will not say more, I do not want to break your style, nice map btw, i love bp :)
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Spinner Sage
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Melanie wrote:
Hi, from my queue~


Muzukashii
00:04:630 - add note, it sounds empty
00:13:950 - same ^
01:15:115 (191) - add note note already exists here. i checked 00:15:115 because you may have mistyped the time and there's a note there too.
00:17:590 (33,34) - move to 00:17:736 - i think this rhythm sounds good the way it is.
00:18:901 - change to d i did this to other similar rhythms throughout the map too
00:50:795 - move to 00:50:940 - and change to k, sounds better this rhythm plays a lot throughout the map so i think its ok the way it is.
00:55:892 - in this part, you can use the rhythm divider in 1/3 and acomodate the notes like this:
example
Image

01:13:804 (184) - delete note, too hard for muzu
01:14:241 (187) - this too ^
02:27:931 (385,386,387,388,389,390,391,392,393) - try to cut this, too hard
03:07:542 (9,10,11,12,13,14,15,16,17) - ^ are you sure? its the same rhythm, during testplays i didn't have trouble playing it.
01:19:193 - add note
01:22:688 - ^ i think this rhythm is ok.
01:32:154 (229,230) - move to 01:32:299 - for variety
02:55:892 - add K to fits cymbal sound
03:26:183 (82) - this should end 03:27:931 - here


Oni
00:14:969 (52,53,54) - 00:12:639 (40,41,42) - this doesn't match the rhythm these rhythms emphasize the subtle hi-hats that repeat on 1/16 rhythm right before the big white tick. i do this across the map so i think its fine.
00:21:232 (81,82) - move to 00:21:668 - sounds better
00:55:892 (218,219,220,221,222) - change to dkkdk 1/3
01:03:173 (246,247,248,249,250) - ddkkd
01:17:882 (305,306,307) - doesn't match the rhythm
02:32:445 (127,128,129) - same ^ there's the hi-hat rhythm here too.
02:11:232 - 02:11:037 (44) - dkkdk 1/3
02:18:319 (71) - delete note kind of feels missing without a note here, so i left it the way it is.


I will not say more, I do not want to break your style, nice map btw, i love bp :) Jennie's my bias B)


No reply = used your changes. Thanks for the mod!
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Slider Savant
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Hi! queue mod here


Futsuu
All 4 sliders in this difficulty are not quite in place. The rest it's fine for me but I'm gonna give you a few suggestions

This slider 01:12:785 (124) - has to end here 01:14:533 (125) - So that it is not so long, you can delete it, add a note where the slider started and put an slider here 01:13:368 (125) - through here 01:14:533 (125) - because the 1/4 background beats ends there
Do the same with the slider in 02:27:348 (255) - (the above or just extend both a little bit)

02:39:581 (272) - add finish like in the others kiais

Add d here 02:52:105 (293) - and here 02:56:766 (301) -
Add d here 03:01:134 (309) - and here 03:03:465 (313) - too (progressive part, need notes)
Maybe delete 03:06:668 (320) - if you changed the above

Extend this slider 03:07:542 (321) - a little more to the next white beat line
Same with this one 03:26:183 (352) - or reduce it to 03:27:348 (352) - and add something here 03:27:931 (353) -


Muzukashii
Triples in 1/4 with a finish in a Muzu are not quite recommended so try delete this note 03:19:047 (55) - like you did in this part 03:23:562 (72,73) -


Oni
00:28:513 (112) - remove finish, maybe that's too much
01:43:076 (430) - same

Here 02:11:037 (44,45,46,47,48) - try changing the snap divisor to 1/3 acording to the background note placement. I think it's nice because your map will have all kind of snaps. You can click here to view a demostration
Same at 00:55:892 (218) - , you can do something like this

You see this Oni not good? I like it!

Nice map, ask me if you did not understand the 1/3 tempo change.
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Spinner Sage
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Vyiuri wrote:
Hi! queue mod here


Futsuu
All 4 sliders in this difficulty are not quite in place. The rest it's fine for me but I'm gonna give you a few suggestions

This slider 01:12:785 (124) - has to end here 01:14:533 (125) - So that it is not so long, you can delete it, add a note where the slider started and put an slider here 01:13:368 (125) - through here 01:14:533 (125) - because the 1/4 background beats ends there
Do the same with the slider in 02:27:348 (255) - (the above or just extend both a little bit)

02:39:581 (272) - add finish like in the others kiais

Add d here 02:52:105 (293) - and here 02:56:766 (301) -
Add d here 03:01:134 (309) - and here 03:03:465 (313) - too (progressive part, need notes)
Maybe delete 03:06:668 (320) - if you changed the above

Extend this slider 03:07:542 (321) - a little more to the next white beat line
Same with this one 03:26:183 (352) - or reduce it to 03:27:348 (352) - and add something here 03:27:931 (353) i moved it to the next white tick.


Muzukashii
Triples in 1/4 with a finish in a Muzu are not quite recommended so try delete this note 03:19:047 (55) - like you did in this part 03:23:562 (72,73) -


Oni
00:28:513 (112) - remove finish, maybe that's too much
01:43:076 (430) - same

Here 02:11:037 (44,45,46,47,48) - try changing the snap divisor to 1/3 acording to the background note placement. I think it's nice because your map will have all kind of snaps. You can click here to view a demostration
Same at 00:55:892 (218) - , you can do something like this

You see this Oni not good? I like it! thanks :)

Nice map, ask me if you did not understand the 1/3 tempo change.


Fixed everything else. Thanks for the mod!
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Star Shooter
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Hey, M4M from your queue.


Hard
00:10:601 (2,3) 0152:979 (1,2) - Blanket could be improved.
00:19:775 (1,1) - Parallel isn't perfect.
01:22:688 (1,2) 0150:649 (1,2) - 01:58:804 (1,3) - 02:27:057 (5,6) - 02:39:581 (1,2) - ^
00:22:542 (1,2,3) - I don't think it's a good idea to follow whole vocal here. I should to delete this triple and create 1/4 slider here 00:22:688 -
00:29:678 (2) - How about to make this slider sharp to like previous. http://i.imgur.com/JZ1jSrJ.png
00:33:173 (1,2,3) - 01:40:746 (1,2,3) - 01:46:571 (1,2,3) - 01:48:901 (1,2,3) - Try to make distance similar here.
00:36:232 (1) - This slider should begin from here 00:36:086 -
00:38:707 (1,2,3) - Maybe try to make sliders similar here. Or maybe something like this http://i.imgur.com/kqvcd0n.png
00:40:746 (1,2) - Maybe blanket?
00:47:154 (3) - I think you can create 1/4 slider here.
00:49:775 (1,2) - Pretty sure you can do same thing here like you did here 00:47:445 (1,2,3,1,2,3) -
00:53:562 (1,2,3) - 01:23:853 (1,2,3) - 02:15:115 (2,3,4) - 02:15:115 (2,3,4) - Maybe try to make more symmetrical design here.
01:04:047 (4) - 02:18:611 (2) - You can make slider symmetrical.
01:33:756 (5) - 02:06:960 (1) - 03:14:533 (1) - This sliderwave should be more symmetrical. You can find guide on slidervawes here t/208596
01:15:698 (1,2) - Make a single slider here.
02:02:300 (1,2) - Slider body overlaps circle.
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Spinner Sage
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EggsGone wrote:
Hey, M4M from your queue.


Hard
00:10:601 (2,3) 0152:979 (1,2) - Blanket could be improved.
00:19:775 (1,1) - Parallel isn't perfect.
01:22:688 (1,2) 0150:649 (1,2) - 01:58:804 (1,3) - 02:27:057 (5,6) - 02:39:581 (1,2) - ^ fixed everything except for 02:27:057 (5,6),
its not intended to be parallel.

00:22:542 (1,2,3) - I don't think it's a good idea to follow whole vocal here. I should to delete this triple and create 1/4 slider here 00:22:688 - changed it to single repeat 1/4 slider on 00:22:542.
00:29:678 (2) - How about to make this slider sharp to like previous. http://i.imgur.com/JZ1jSrJ.png
00:33:173 (1,2,3) - 01:40:746 (1,2,3) - 01:46:571 (1,2,3) - 01:48:901 (1,2,3) - Try to make distance similar here.
00:36:232 (1) - This slider should begin from here 00:36:086 -
00:38:707 (1,2,3) - Maybe try to make sliders similar here. Or maybe something like this http://i.imgur.com/kqvcd0n.png
00:40:746 (1,2) - Maybe blanket?
00:47:154 (3) - I think you can create 1/4 slider here. i think leaving a pause would make the transition into the next few combos feel nicer.
00:49:775 (1,2) - Pretty sure you can do same thing here like you did here 00:47:445 (1,2,3,1,2,3) - i kept it like this as part of a bunch of changes to make sure hard wasn't as difficult as insane.
00:53:562 (1,2,3) - 01:23:853 (1,2,3) - 02:15:115 (2,3,4) - 02:15:115 (2,3,4) - Maybe try to make more symmetrical design here. i used these patterns when i felt i needed to create more creative shapes. i had also placed some objects that were designed around the sliders so i couldn't change them either.
01:04:047 (4) - 02:18:611 (2) - You can make slider symmetrical. it's to emphasize the vocals.
01:33:756 (5) - 02:06:960 (1) - 03:14:533 (1) - This sliderwave should be more symmetrical. You can find guide on slidervawes here t/208596
01:15:698 (1,2) - Make a single slider here.
02:02:300 (1,2) - Slider body overlaps circle. the slider is blanketing 02:02:008 (7).


No reply = used the change. Thanks for the mod!
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Tempo Trainee
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Hey STD NM from my queue

collapsed text
Hard
00:44:824 (5) - Generally like the idea to increase the spacing on the slider but i think thats a little bit too much for hard. Try to use the same distance snap as before.
01:03:756 - Add a slider from here until 01:03:974. This really emphasizes the vocals. And NC fits here.
01:21:232 (1) - Slider could be better
01:21:523 - Try a 1/4 reverse slider. Fits in with the vocals.
01:37:542 (3) - Higher spacing because of the 1/2 gap.
02:11:037 - Try a 1/2 reverse slider. Fits with vocals and beat imo
03:01:717 (3) - Try a 1/2 reverse slider directly under the next objects
03:19:047 (4,5,1) - Tone the spacing between reverse slider and triple a little bit down. Had a really hard time accing the triple while playing because i assumed there is a 1/2 gap betweem these two.
03:20:940 (2) - Why no fancy slider here?
03:21:814 (2) - Try to overlap circle and slider. Plays smoother.
03:26:183 (1) - Maybe let the spinner end at 03:28:222 so the hitsound fades out with the vocals?


Insane
00:42:931 (6) - Overlap this one with the (5) so you put more spacing on the slider which is easier to acc.
01:25:309 (2) - Personally would delete that reverse slider and have a short break since the map gets quite intense here and players may get overwhelmed
01:56:620 (1) - Holy unexpected spacing. I would overlap it with the reverse slider or at least decrease the spacing.
02:00:989 (5) - NC
02:34:630 (4) - Overlap a little bit with the next object to clarify the 1/4
03:02:154 (4) - Remove this circle and change the previous slider to a reverse slider
03:04:484 (4) - Same
03:13:950 - Add a slider frome here until 03:14:095 and repeat it once. Its pretty confusing otherwise since you used a reverse slider before.


Thats it.
Really like the map and how it flows.
Good luck! :)
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Spinner Sage
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IDu5t wrote:
Hey STD NM from my queue

collapsed text
Hard
00:44:824 (5) - Generally like the idea to increase the spacing on the slider but i think thats a little bit too much for hard. Try to use the same distance snap as before.
01:03:756 - Add a slider from here until 01:03:974. This really emphasizes the vocals. And NC fits here.
01:21:232 (1) - Slider could be better
01:21:523 - Try a 1/4 reverse slider. Fits in with the vocals.the vocals last for a 1/2 beat, so i kept it the same way.
01:37:542 (3) - Higher spacing because of the 1/2 gap.
02:11:037 - Try a 1/2 reverse slider. Fits with vocals and beat imo changed it to a 1/3 double repeat slider as it matches the rhythm better.
03:01:717 (3) - Try a 1/2 reverse slider directly under the next objects the rhythm works well in my opinion.
03:19:047 (4,5,1) - Tone the spacing between reverse slider and triple a little bit down. Had a really hard time accing the triple while playing because i assumed there is a 1/2 gap betweem these two.
03:20:940 (2) - Why no fancy slider here? it blankets the slider right before it.
03:21:814 (2) - Try to overlap circle and slider. Plays smoother.
03:26:183 (1) - Maybe let the spinner end at 03:28:222 so the hitsound fades out with the vocals? i would have to remove the hitsounds and they function well with the music.


Insane
00:42:931 (6) - Overlap this one with the (5) so you put more spacing on the slider which is easier to acc.
01:25:309 (2) - Personally would delete that reverse slider and have a short break since the map gets quite intense here and players may get overwhelmed i think it fits well in the rhythm and i had used it in every kiai.
01:56:620 (1) - Holy unexpected spacing. I would overlap it with the reverse slider or at least decrease the spacing. moved it to the next reverse slider head.
02:00:989 (5) - NC
02:34:630 (4) - Overlap a little bit with the next object to clarify the 1/4
03:02:154 (4) - Remove this circle and change the previous slider to a reverse slider
03:04:484 (4) - Same i wouldn't be able to emphasize the clap hitsounds, so i left it the same.
03:13:950 - Add a slider frome here until 03:14:095 and repeat it once. Its pretty confusing otherwise since you used a reverse slider before.


Thats it.
Really like the map and how it flows.
Good luck! :)


No reply = fixed it. Thanks for the mod!
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Cymbal Sounder
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Saw your M4M request, sorry I couldn't reply sooner

「General」


Check your AIMod more often
1/4 Jumps are really awkward and bad, 1/4 ticks are mostly for streams and not 1/8 ticks

「Hard」


00:18:319 (3) - The reverse slider doesn't flow into the next circle, consider rotating the slider around like this
Image

01:02:591 (1,2) - Put more spacing empathise on the 2nd circle and not have the gap in between mislead the next slider on on the 1/8 beat
Image

01:07:834 - There's a strong sound that falls on the 1/2 tick and could mislead players, add a circle pickup like this
Image

01:08:634 (6) - There is no note here that falls on the 1/8 beat, just take it out and just have two circles on the 1/4 beat
01:10:965 (6) - Same thing

01:15:115 (1) - Make the slider have circular flow into the next circle like so
Image

01:20:285 (4) - There doesn't need to be a circle here again
01:31:935 (6) - ^^^

01:40:746 (1,2,3) - These circles have the same interval between them and should be together instead of a gap between them
01:46:576 (1,2,3) - Same thing
01:48:901 (1,2,3) - ^^^
Image

01:41:766 (1,2,3,4,5) - The stream should flow into the next repeating slider
Image

01:59:378 (3) - The slider end falls on a 1/8 tick and not the 1/2 tick

02:23:198 (4) - There is no soft or strong sound that falls on this 1/8 tick so the circle shouldn't be there and it's fine if it's a double tap not a triplet
02:32:518 (5) - ^^^

02:29:678 (1) - Use circular flow onto the next circle
Image

02:38:125 (4) - I feel like it would be better if this slider overlapped with the end tail of 02:38:416 (1) like so
Image

02:42:202 - Has a really strong sound on the 1/2 tick and I feel like it should be clicked and not ended on like so
Image

03:13:368 (1) - The slider should be rotated around 180° for better flow
Image

TL;DR: Make more notes on how Hard maps should be mapped, Hard is still for people that haven't been playing this game long, keep note of that in the future

「Insane」


00:44:096 (1,2) - Sliders should be clicked on the White & Red ticks

01:02:008 - The rhythmic pattern here could be much better as so but do as you please
Image

01:08:562 (4,5,1) - There doesn't always need to be triplets here and could be just double taps for diversity and variety

01:33:465 (7,8,9) - Fix the triangle

01:34:775 (1,2,3,4) - That's just awkward to play, try something like this
01:37:105 (1,2,3,4) - ^^^
01:39:727 (2,3,4) - ^^^
Image

01:54:727 (3) - Slider ends on a 1/8 tick, sounds awkward. Should end on the 1/2 tick
01:59:387 (3) - ^^^

02:09:290 (1) - Reverse slider should have better flow and shouldn't go away from the next circle
Image

02:10:164 (5) - Rotate the slider 180° for better flow
02:38:999 (3) - ^^^

That's all she wrote, still personally don't like K-Pop but good luck on your map :D
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Spinner Sage
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Our Arrival wrote:
Saw your M4M request, sorry I couldn't reply sooner

「General」


Check your AIMod more often
1/4 Jumps are really awkward and bad, 1/4 ticks are mostly for streams and not 1/8 ticks

「Hard」


00:18:319 (3) - The reverse slider doesn't flow into the next circle, consider rotating the slider around like this
Image

01:02:591 (1,2) - Put more spacing empathise on the 2nd circle and not have the gap in between mislead the next slider on on the 1/8 beat
Image

01:07:834 - There's a strong sound that falls on the 1/2 tick and could mislead players, add a circle pickup like this
Image

01:08:634 (6) - There is no note here that falls on the 1/8 beat, just take it out and just have two circles on the 1/4 beat
01:10:965 (6) - Same thing these represent the subtle hi-hat sounds in the song that i think should be emphasized.

01:15:115 (1) - Make the slider have circular flow into the next circle like so
Image

01:20:285 (4) - There doesn't need to be a circle here again
01:31:935 (6) - ^^^ there is still the hihat sounds here.

01:40:746 (1,2,3) - These circles have the same interval between them and should be together instead of a gap between them
01:46:576 (1,2,3) - Same thing
01:48:901 (1,2,3) - ^^^ i kept these the same for different reasons, for example, at 01:40:746 (1,2,3), i wanted (3) to "cover" the notes above it,
and I also wanted to have (1) be blanketed by 01:39:872 (3).

Image

01:41:766 (1,2,3,4,5) - The stream should flow into the next repeating slider
Image

01:59:378 (3) - The slider end falls on a 1/8 tick and not the 1/2 tick how did i do that... (fixed it)

02:23:198 (4) - There is no soft or strong sound that falls on this 1/8 tick so the circle shouldn't be there and it's fine if it's a double tap not a triplet
02:32:518 (5) - ^^^ this part of the song also has the hihat sounds.

02:29:678 (1) - Use circular flow onto the next circle
Image

02:38:125 (4) - I feel like it would be better if this slider overlapped with the end tail of 02:38:416 (1) like so
Image

02:42:202 - Has a really strong sound on the 1/2 tick and I feel like it should be clicked and not ended on like so
Image

03:13:368 (1) - The slider should be rotated around 180° for better flow if i rotated it, (1) would look too far away from 03:13:076 (5) and I want to keep similar distance snapping in the part of the song.
Image

TL;DR: Make more notes on how Hard maps should be mapped, Hard is still for people that haven't been playing this game long, keep note of that in the future

「Insane」


00:44:096 (1,2) - Sliders should be clicked on the White & Red ticks during this part i heavily emphasize the vocals because mapping to the vocals at this section feels like it would create more difficulty while still keeping the map fun.

01:02:008 - The rhythmic pattern here could be much better as so but do as you please i think rhythm is ok as is.
Image

01:08:562 (4,5,1) - There doesn't always need to be triplets here and could be just double taps for diversity and variety hihats are still here.

01:33:465 (7,8,9) - Fix the triangle

01:34:775 (1,2,3,4) - That's just awkward to play, try something like this
01:37:105 (1,2,3,4) - ^^^
01:39:727 (2,3,4) - ^^^ kept it the same because i designed these combos to make it look as appealing as possible.
Image

01:54:727 (3) - Slider ends on a 1/8 tick, sounds awkward. Should end on the 1/2 tick
01:59:387 (3) - ^^^ somehow i didn't notice :| (fixed both of them)

02:09:290 (1) - Reverse slider should have better flow and shouldn't go away from the next circle
Image

02:10:164 (5) - Rotate the slider 180° for better flow
02:38:999 (3) - ^^^ dam it, i wanted to sneak in some difficulty lol (fixed both)

That's all she wrote, still personally don't like K-Pop but good luck on your map :D


No mention = fixed. Thanks for taking the time to take the screenshots, those were actually really helpful. Thanks for the mod!
Also I have a lot if IRL stuff to catch up on. and school is about to start for me so my mod will be late. Just wanted to let you know.
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Spinner Sage
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Earned 2 kudosu.
HI from my queue!
m4m
Normal

Hard
I'm too noob to mod your map rip.
00:28:513 (3,1) - went too rapid, 1.5 and then 0.5 too much for Hard
00:28:804 - Not used green line-
00:30:625 - add something here? It is when [3 6 5] starts
01:01:134 (3,4) - (3) can change to a slider and (4) a circle, A slider fits more to vocals and nothing's there on the head of (4)
03:04:630 - there's a clap there, add something? (optional)

well this is hard to map, but you did a great job!! I think this mod is too short so I'll mod your easy too.
I will mod your easy when you finish
HF :)
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Spinner Sage
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tiffany yu tyu wrote:
HI from my queue!
m4m
Normal

Hard
I'm too noob to mod your map rip.
00:28:513 (3,1) - went too rapid, 1.5 and then 0.5 too much for Hard
00:28:804 - Not used green line-
00:30:625 - add something here? It is when [3 6 5] starts
01:01:134 (3,4) - (3) can change to a slider and (4) a circle, A slider fits more to vocals and nothing's there on the head of (4) a vocal line starts here and ends at 01:01:717, so this should be better represented as a slider.
03:04:630 - there's a clap there, add something? (optional) claps sound on the 1/4 and 1/2 ticks around this tick, if you listen closely.

well this is hard to map, but you did a great job!! I think this mod is too short so I'll mod your easy too.
I will mod your easy when you finish
HF :)


fixed everything else, thanks for the mod.
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Combo Commander
291 posts
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Hi there, M4M from your queue: t/627168/start=45

Easy
00:54:435 (4,2) - Overlaps including this in Easy diffs will confuse players.
01:15:698 and 02:30:261 - Why skip this beat here? It's perfectly alright to put a note here because it's only 103BPM.
01:52:979 (1,2) - Watch how you are enforcing direction on the player here and other times: Are you making use of circular flow?
02:49:775 (1,2) - In easy diffs, SV changes should be avoided.


Normal
00:19:775 (1,1,2,1,2,1,2) - Watch your changes in coloured ticks. Is this section readable? t/55282
00:36:668 (2,3) - Why not make 3 the same shape as 2?
01:16:863 (3,4,5) - Again, circular flow should be made use of in Normal diffs.


Hard
Limit the large changes in SV as those make the map look like an insane diff.
01:40:746 (1,2,3) - You might want to fix this jump stream.


Just saying, I'm sure you can map a lot better with more practice. Do you really want to spend a year or two trying to rank something like this?
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Spinner Sage
137 posts
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HI Its me again XD
Gonna mod your easy here.
Easy

00:22:979 (2) - consider deleting this one, beginner don't usually play circles on a red ticks (except necessary) but this one is vocals.
01:08:125 (3) - I think this is too hard for easy, same as this one 01:10:455 (3) -
you can make like this
Image

same as 02:22:689 (3) - - and 02:25:018 (3) -
01:16:863 (1,2,1,1) - I think there is too many return sliders here, beginners can't handle this
01:26:183 (1,2,1,1) - same
shouldn't be changing SV in easy , if yes I think you can change to 0.9 or 1.1, shouldn't be changing that much tho
02:49:775 (1,2) - like this ^

yup, GL!!! :)
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