1. osu!community
  2. Beatmaps
  3. Pending Beatmaps
posted
This beatmap was submitted using in-game submission on Monday, June 11, 2018 at 9:49:20 AM

Artist: BLACKPINK
Title: WHISTLE
Tags: blackpink k-pop kpop 블핑 블랙핑크 square one 지수 jisoo 제니 jennie 로제 rosé 리사 lisa yg entertainment beatmasherr collab
BPM: 103
Filesize: 24779kb
Play Time: 03:27
Difficulties Available:
  1. Easy (1.73 stars, 213 notes)
  2. Futsuu (1.71 stars, 355 notes)
  3. Hard (3.41 stars, 518 notes)
  4. Insane (4.07 stars, 633 notes)
  5. Muzukashii (2.92 stars, 570 notes)
  6. Oni (3.65 stars, 927 notes)
  7. Unimash's Normal (2.2 stars, 326 notes)


Download: BLACKPINK - WHISTLE
Download: BLACKPINK - WHISTLE (no video)
Information: Scores/Beatmap Listing
---------------
someone really needs to check this

normal is a collab with BeatMasherr.

what this used to say
a lot of people said easy diff needed consistent distance snapping. ok ok ok, i went and changed everything in easy to 1.2x snap. the reason why its 1.2x is because 1.0x would cause objects to overlap at my current slider velocity, and the current velocity is already slow enough. 1.2x replicates what 1.0x does with faster slider velocity.
posted
Hi, from my queue~

[Muzukashii]
00:04:630 - add note, it sounds empty
00:13:950 - same ^
01:15:115 (191) - add note
00:17:590 (33,34) - move to 00:17:736 -
00:18:901 - change to d
00:50:795 - move to 00:50:940 - and change to k, sounds better
00:55:892 - in this part, you can use the rhythm divider in 1/3 and acomodate the notes like this:

01:13:804 (184) - delete note, too hard for muzu
01:14:241 (187) - this too ^
02:27:931 (385,386,387,388,389,390,391,392,393) - try to cut this, too hard
03:07:542 (9,10,11,12,13,14,15,16,17) - ^
01:19:193 - add note
01:22:688 - ^
01:32:154 (229,230) - move to 01:32:299 - for variety
02:55:892 - add K to fits cymbal sound
03:26:183 (82) - this should end 03:27:931 - here

[Oni]
00:14:969 (52,53,54) - 00:12:639 (40,41,42) - this doesn't match the rhythm
00:21:232 (81,82) - move to 00:21:668 - sounds better
00:55:892 (218,219,220,221,222) - change to dkkdk 1/3
01:03:173 (246,247,248,249,250) - ddkkd
01:17:882 (305,306,307) - doesn't match the rhythm
02:32:445 (127,128,129) - same ^
02:11:232 - 02:11:037 (44) - dkkdk 1/3
02:18:319 (71) - delete note


I will not say more, I do not want to break your style, nice map btw, i love bp :)
posted

Melanie wrote:

Hi, from my queue~

[Muzukashii]
00:04:630 - add note, it sounds empty
00:13:950 - same ^
01:15:115 (191) - add note note already exists here. i checked 00:15:115 because you may have mistyped the time and there's a note there too.
00:17:590 (33,34) - move to 00:17:736 - i think this rhythm sounds good the way it is.
00:18:901 - change to d i did this to other similar rhythms throughout the map too
00:50:795 - move to 00:50:940 - and change to k, sounds better this rhythm plays a lot throughout the map so i think its ok the way it is.
00:55:892 - in this part, you can use the rhythm divider in 1/3 and acomodate the notes like this:

01:13:804 (184) - delete note, too hard for muzu
01:14:241 (187) - this too ^
02:27:931 (385,386,387,388,389,390,391,392,393) - try to cut this, too hard
03:07:542 (9,10,11,12,13,14,15,16,17) - ^ are you sure? its the same rhythm, during testplays i didn't have trouble playing it.
01:19:193 - add note
01:22:688 - ^ i think this rhythm is ok.
01:32:154 (229,230) - move to 01:32:299 - for variety
02:55:892 - add K to fits cymbal sound
03:26:183 (82) - this should end 03:27:931 - here

[Oni]
00:14:969 (52,53,54) - 00:12:639 (40,41,42) - this doesn't match the rhythm these rhythms emphasize the subtle hi-hats that repeat on 1/16 rhythm right before the big white tick. i do this across the map so i think its fine.
00:21:232 (81,82) - move to 00:21:668 - sounds better
00:55:892 (218,219,220,221,222) - change to dkkdk 1/3
01:03:173 (246,247,248,249,250) - ddkkd
01:17:882 (305,306,307) - doesn't match the rhythm
02:32:445 (127,128,129) - same ^ there's the hi-hat rhythm here too.
02:11:232 - 02:11:037 (44) - dkkdk 1/3
02:18:319 (71) - delete note kind of feels missing without a note here, so i left it the way it is.


I will not say more, I do not want to break your style, nice map btw, i love bp :)Jennie's my bias B)
No reply = used your changes. Thanks for the mod!
posted
Hi! queue mod here

[Futsuu]
All 4 sliders in this difficulty are not quite in place. The rest it's fine for me but I'm gonna give you a few suggestions

This slider 01:12:785 (124) - has to end here 01:14:533 (125) - So that it is not so long, you can delete it, add a note where the slider started and put an slider here 01:13:368 (125) - through here 01:14:533 (125) - because the 1/4 background beats ends there
Do the same with the slider in 02:27:348 (255) - (the above or just extend both a little bit)

02:39:581 (272) - add finish like in the others kiais

Add d here 02:52:105 (293) - and here 02:56:766 (301) -
Add d here 03:01:134 (309) - and here 03:03:465 (313) - too (progressive part, need notes)
Maybe delete 03:06:668 (320) - if you changed the above

Extend this slider 03:07:542 (321) - a little more to the next white beat line
Same with this one 03:26:183 (352) - or reduce it to 03:27:348 (352) - and add something here 03:27:931 (353) -

[Muzukashii]
Triples in 1/4 with a finish in a Muzu are not quite recommended so try delete this note 03:19:047 (55) - like you did in this part 03:23:562 (72,73) -

[Oni]
00:28:513 (112) - remove finish, maybe that's too much
01:43:076 (430) - same

Here 02:11:037 (44,45,46,47,48) - try changing the snap divisor to 1/3 acording to the background note placement. I think it's nice because your map will have all kind of snaps. You can click here to view a demostration
Same at 00:55:892 (218) - , you can do something like this

You see this Oni not good? I like it!

Nice map, ask me if you did not understand the 1/3 tempo change.
posted

Vyiuri wrote:

Hi! queue mod here

[Futsuu]
All 4 sliders in this difficulty are not quite in place. The rest it's fine for me but I'm gonna give you a few suggestions

This slider 01:12:785 (124) - has to end here 01:14:533 (125) - So that it is not so long, you can delete it, add a note where the slider started and put an slider here 01:13:368 (125) - through here 01:14:533 (125) - because the 1/4 background beats ends there
Do the same with the slider in 02:27:348 (255) - (the above or just extend both a little bit)

02:39:581 (272) - add finish like in the others kiais

Add d here 02:52:105 (293) - and here 02:56:766 (301) -
Add d here 03:01:134 (309) - and here 03:03:465 (313) - too (progressive part, need notes)
Maybe delete 03:06:668 (320) - if you changed the above

Extend this slider 03:07:542 (321) - a little more to the next white beat line
Same with this one 03:26:183 (352) - or reduce it to 03:27:348 (352) - and add something here 03:27:931 (353) i moved it to the next white tick.

[Muzukashii]
Triples in 1/4 with a finish in a Muzu are not quite recommended so try delete this note 03:19:047 (55) - like you did in this part 03:23:562 (72,73) -

[Oni]
00:28:513 (112) - remove finish, maybe that's too much
01:43:076 (430) - same

Here 02:11:037 (44,45,46,47,48) - try changing the snap divisor to 1/3 acording to the background note placement. I think it's nice because your map will have all kind of snaps. You can click here to view a demostration
Same at 00:55:892 (218) - , you can do something like this

You see this Oni not good? I like it! thanks :)

Nice map, ask me if you did not understand the 1/3 tempo change.
Fixed everything else. Thanks for the mod!
posted
Hey, M4M from your queue.

[Hard]
00:10:601 (2,3) 01:52:979 (1,2) - Blanket could be improved.
00:19:775 (1,1) - Parallel isn't perfect.
01:22:688 (1,2) 01:50:649 (1,2) - 01:58:804 (1,3) - 02:27:057 (5,6) - 02:39:581 (1,2) - ^
00:22:542 (1,2,3) - I don't think it's a good idea to follow whole vocal here. I should to delete this triple and create 1/4 slider here 00:22:688 -
00:29:678 (2) - How about to make this slider sharp to like previous. http://i.imgur.com/JZ1jSrJ.png
00:33:173 (1,2,3) - 01:40:746 (1,2,3) - 01:46:571 (1,2,3) - 01:48:901 (1,2,3) - Try to make distance similar here.
00:36:232 (1) - This slider should begin from here 00:36:086 -
00:38:707 (1,2,3) - Maybe try to make sliders similar here. Or maybe something like this http://i.imgur.com/kqvcd0n.png
00:40:746 (1,2) - Maybe blanket?
00:47:154 (3) - I think you can create 1/4 slider here.
00:49:775 (1,2) - Pretty sure you can do same thing here like you did here 00:47:445 (1,2,3,1,2,3) -
00:53:562 (1,2,3) - 01:23:853 (1,2,3) - 02:15:115 (2,3,4) - 02:15:115 (2,3,4) - Maybe try to make more symmetrical design here.
01:04:047 (4) - 02:18:611 (2) - You can make slider symmetrical.
01:33:756 (5) - 02:06:960 (1) - 03:14:533 (1) - This sliderwave should be more symmetrical. You can find guide on slidervawes here t/208596
01:15:698 (1,2) - Make a single slider here.
02:02:300 (1,2) - Slider body overlaps circle.
posted

EggsGone wrote:

Hey, M4M from your queue.

[Hard]
00:10:601 (2,3) 01:52:979 (1,2) - Blanket could be improved.
00:19:775 (1,1) - Parallel isn't perfect.
01:22:688 (1,2) 01:50:649 (1,2) - 01:58:804 (1,3) - 02:27:057 (5,6) - 02:39:581 (1,2) - ^ fixed everything except for 02:27:057 (5,6),
its not intended to be parallel.

00:22:542 (1,2,3) - I don't think it's a good idea to follow whole vocal here. I should to delete this triple and create 1/4 slider here 00:22:688 - changed it to single repeat 1/4 slider on 00:22:542.
00:29:678 (2) - How about to make this slider sharp to like previous. http://i.imgur.com/JZ1jSrJ.png
00:33:173 (1,2,3) - 01:40:746 (1,2,3) - 01:46:571 (1,2,3) - 01:48:901 (1,2,3) - Try to make distance similar here.
00:36:232 (1) - This slider should begin from here 00:36:086 -
00:38:707 (1,2,3) - Maybe try to make sliders similar here. Or maybe something like this http://i.imgur.com/kqvcd0n.png
00:40:746 (1,2) - Maybe blanket?
00:47:154 (3) - I think you can create 1/4 slider here. i think leaving a pause would make the transition into the next few combos feel nicer.
00:49:775 (1,2) - Pretty sure you can do same thing here like you did here 00:47:445 (1,2,3,1,2,3) - i kept it like this as part of a bunch of changes to make sure hard wasn't as difficult as insane.
00:53:562 (1,2,3) - 01:23:853 (1,2,3) - 02:15:115 (2,3,4) - 02:15:115 (2,3,4) - Maybe try to make more symmetrical design here. i used these patterns when i felt i needed to create more creative shapes. i had also placed some objects that were designed around the sliders so i couldn't change them either.
01:04:047 (4) - 02:18:611 (2) - You can make slider symmetrical. it's to emphasize the vocals.
01:33:756 (5) - 02:06:960 (1) - 03:14:533 (1) - This sliderwave should be more symmetrical. You can find guide on slidervawes here t/208596
01:15:698 (1,2) - Make a single slider here.
02:02:300 (1,2) - Slider body overlaps circle. the slider is blanketing 02:02:008 (7).
No reply = used the change. Thanks for the mod!
posted
Hey STD NM from my queue

SPOILER
Hard
00:44:824 (5) - Generally like the idea to increase the spacing on the slider but i think thats a little bit too much for hard. Try to use the same distance snap as before.
01:03:756 - Add a slider from here until 01:03:974. This really emphasizes the vocals. And NC fits here.
01:21:232 (1) - Slider could be better
01:21:523 - Try a 1/4 reverse slider. Fits in with the vocals.
01:37:542 (3) - Higher spacing because of the 1/2 gap.
02:11:037 - Try a 1/2 reverse slider. Fits with vocals and beat imo
03:01:717 (3) - Try a 1/2 reverse slider directly under the next objects
03:19:047 (4,5,1) - Tone the spacing between reverse slider and triple a little bit down. Had a really hard time accing the triple while playing because i assumed there is a 1/2 gap betweem these two.
03:20:940 (2) - Why no fancy slider here?
03:21:814 (2) - Try to overlap circle and slider. Plays smoother.
03:26:183 (1) - Maybe let the spinner end at 03:28:222 so the hitsound fades out with the vocals?


Insane
00:42:931 (6) - Overlap this one with the (5) so you put more spacing on the slider which is easier to acc.
01:25:309 (2) - Personally would delete that reverse slider and have a short break since the map gets quite intense here and players may get overwhelmed
01:56:620 (1) - Holy unexpected spacing. I would overlap it with the reverse slider or at least decrease the spacing.
02:00:989 (5) - NC
02:34:630 (4) - Overlap a little bit with the next object to clarify the 1/4
03:02:154 (4) - Remove this circle and change the previous slider to a reverse slider
03:04:484 (4) - Same
03:13:950 - Add a slider frome here until 03:14:095 and repeat it once. Its pretty confusing otherwise since you used a reverse slider before.


Thats it.
Really like the map and how it flows.
Good luck! :)
posted

IDu5t wrote:

Hey STD NM from my queue

SPOILER
Hard
00:44:824 (5) - Generally like the idea to increase the spacing on the slider but i think thats a little bit too much for hard. Try to use the same distance snap as before.
01:03:756 - Add a slider from here until 01:03:974. This really emphasizes the vocals. And NC fits here.
01:21:232 (1) - Slider could be better
01:21:523 - Try a 1/4 reverse slider. Fits in with the vocals.the vocals last for a 1/2 beat, so i kept it the same way.
01:37:542 (3) - Higher spacing because of the 1/2 gap.
02:11:037 - Try a 1/2 reverse slider. Fits with vocals and beat imo changed it to a 1/3 double repeat slider as it matches the rhythm better.
03:01:717 (3) - Try a 1/2 reverse slider directly under the next objects the rhythm works well in my opinion.
03:19:047 (4,5,1) - Tone the spacing between reverse slider and triple a little bit down. Had a really hard time accing the triple while playing because i assumed there is a 1/2 gap betweem these two.
03:20:940 (2) - Why no fancy slider here? it blankets the slider right before it.
03:21:814 (2) - Try to overlap circle and slider. Plays smoother.
03:26:183 (1) - Maybe let the spinner end at 03:28:222 so the hitsound fades out with the vocals? i would have to remove the hitsounds and they function well with the music.


Insane
00:42:931 (6) - Overlap this one with the (5) so you put more spacing on the slider which is easier to acc.
01:25:309 (2) - Personally would delete that reverse slider and have a short break since the map gets quite intense here and players may get overwhelmed i think it fits well in the rhythm and i had used it in every kiai.
01:56:620 (1) - Holy unexpected spacing. I would overlap it with the reverse slider or at least decrease the spacing. moved it to the next reverse slider head.
02:00:989 (5) - NC
02:34:630 (4) - Overlap a little bit with the next object to clarify the 1/4
03:02:154 (4) - Remove this circle and change the previous slider to a reverse slider
03:04:484 (4) - Same i wouldn't be able to emphasize the clap hitsounds, so i left it the same.
03:13:950 - Add a slider frome here until 03:14:095 and repeat it once. Its pretty confusing otherwise since you used a reverse slider before.


Thats it.
Really like the map and how it flows.
Good luck! :)
No reply = fixed it. Thanks for the mod!
posted
Saw your M4M request, sorry I couldn't reply sooner

「General」


Check your AIMod more often
1/4 Jumps are really awkward and bad, 1/4 ticks are mostly for streams and not 1/8 ticks

「Hard」


00:18:319 (3) - The reverse slider doesn't flow into the next circle, consider rotating the slider around like this


01:02:591 (1,2) - Put more spacing empathise on the 2nd circle and not have the gap in between mislead the next slider on on the 1/8 beat


01:07:834 - There's a strong sound that falls on the 1/2 tick and could mislead players, add a circle pickup like this


01:08:634 (6) - There is no note here that falls on the 1/8 beat, just take it out and just have two circles on the 1/4 beat
01:10:965 (6) - Same thing

01:15:115 (1) - Make the slider have circular flow into the next circle like so


01:20:285 (4) - There doesn't need to be a circle here again
01:31:935 (6) - ^^^

01:40:746 (1,2,3) - These circles have the same interval between them and should be together instead of a gap between them
01:46:576 (1,2,3) - Same thing
01:48:901 (1,2,3) - ^^^


01:41:766 (1,2,3,4,5) - The stream should flow into the next repeating slider


01:59:378 (3) - The slider end falls on a 1/8 tick and not the 1/2 tick

02:23:198 (4) - There is no soft or strong sound that falls on this 1/8 tick so the circle shouldn't be there and it's fine if it's a double tap not a triplet
02:32:518 (5) - ^^^

02:29:678 (1) - Use circular flow onto the next circle


02:38:125 (4) - I feel like it would be better if this slider overlapped with the end tail of 02:38:416 (1) like so


02:42:202 - Has a really strong sound on the 1/2 tick and I feel like it should be clicked and not ended on like so


03:13:368 (1) - The slider should be rotated around 180° for better flow


TL;DR: Make more notes on how Hard maps should be mapped, Hard is still for people that haven't been playing this game long, keep note of that in the future

「Insane」


00:44:096 (1,2) - Sliders should be clicked on the White & Red ticks

01:02:008 - The rhythmic pattern here could be much better as so but do as you please


01:08:562 (4,5,1) - There doesn't always need to be triplets here and could be just double taps for diversity and variety

01:33:465 (7,8,9) - Fix the triangle

01:34:775 (1,2,3,4) - That's just awkward to play, try something like this
01:37:105 (1,2,3,4) - ^^^
01:39:727 (2,3,4) - ^^^


01:54:727 (3) - Slider ends on a 1/8 tick, sounds awkward. Should end on the 1/2 tick
01:59:387 (3) - ^^^

02:09:290 (1) - Reverse slider should have better flow and shouldn't go away from the next circle


02:10:164 (5) - Rotate the slider 180° for better flow
02:38:999 (3) - ^^^

That's all she wrote, still personally don't like K-Pop but good luck on your map :D
posted

Our Arrival wrote:

Saw your M4M request, sorry I couldn't reply sooner

「General」


Check your AIMod more often
1/4 Jumps are really awkward and bad, 1/4 ticks are mostly for streams and not 1/8 ticks

「Hard」


00:18:319 (3) - The reverse slider doesn't flow into the next circle, consider rotating the slider around like this


01:02:591 (1,2) - Put more spacing empathise on the 2nd circle and not have the gap in between mislead the next slider on on the 1/8 beat


01:07:834 - There's a strong sound that falls on the 1/2 tick and could mislead players, add a circle pickup like this


01:08:634 (6) - There is no note here that falls on the 1/8 beat, just take it out and just have two circles on the 1/4 beat
01:10:965 (6) - Same thing these represent the subtle hi-hat sounds in the song that i think should be emphasized.

01:15:115 (1) - Make the slider have circular flow into the next circle like so


01:20:285 (4) - There doesn't need to be a circle here again
01:31:935 (6) - ^^^ there is still the hihat sounds here.

01:40:746 (1,2,3) - These circles have the same interval between them and should be together instead of a gap between them
01:46:576 (1,2,3) - Same thing
01:48:901 (1,2,3) - ^^^ i kept these the same for different reasons, for example, at 01:40:746 (1,2,3), i wanted (3) to "cover" the notes above it,
and I also wanted to have (1) be blanketed by 01:39:872 (3).



01:41:766 (1,2,3,4,5) - The stream should flow into the next repeating slider


01:59:378 (3) - The slider end falls on a 1/8 tick and not the 1/2 tick how did i do that... (fixed it)

02:23:198 (4) - There is no soft or strong sound that falls on this 1/8 tick so the circle shouldn't be there and it's fine if it's a double tap not a triplet
02:32:518 (5) - ^^^ this part of the song also has the hihat sounds.

02:29:678 (1) - Use circular flow onto the next circle


02:38:125 (4) - I feel like it would be better if this slider overlapped with the end tail of 02:38:416 (1) like so


02:42:202 - Has a really strong sound on the 1/2 tick and I feel like it should be clicked and not ended on like so


03:13:368 (1) - The slider should be rotated around 180° for better flow if i rotated it, (1) would look too far away from 03:13:076 (5) and I want to keep similar distance snapping in the part of the song.


TL;DR: Make more notes on how Hard maps should be mapped, Hard is still for people that haven't been playing this game long, keep note of that in the future

「Insane」


00:44:096 (1,2) - Sliders should be clicked on the White & Red ticks during this part i heavily emphasize the vocals because mapping to the vocals at this section feels like it would create more difficulty while still keeping the map fun.

01:02:008 - The rhythmic pattern here could be much better as so but do as you please i think rhythm is ok as is.


01:08:562 (4,5,1) - There doesn't always need to be triplets here and could be just double taps for diversity and variety hihats are still here.

01:33:465 (7,8,9) - Fix the triangle

01:34:775 (1,2,3,4) - That's just awkward to play, try something like this
01:37:105 (1,2,3,4) - ^^^
01:39:727 (2,3,4) - ^^^ kept it the same because i designed these combos to make it look as appealing as possible.


01:54:727 (3) - Slider ends on a 1/8 tick, sounds awkward. Should end on the 1/2 tick
01:59:387 (3) - ^^^ somehow i didn't notice :| (fixed both of them)

02:09:290 (1) - Reverse slider should have better flow and shouldn't go away from the next circle


02:10:164 (5) - Rotate the slider 180° for better flow
02:38:999 (3) - ^^^ dam it, i wanted to sneak in some difficulty lol (fixed both)

That's all she wrote, still personally don't like K-Pop but good luck on your map :D
No mention = fixed. Thanks for taking the time to take the screenshots, those were actually really helpful. Thanks for the mod!
Also I have a lot if IRL stuff to catch up on. and school is about to start for me so my mod will be late. Just wanted to let you know.
posted
HI from my queue!
m4m
Normal
02:11:911 (2) - NC
Hard
I'm too noob to mod your map rip.
00:28:513 (3,1) - went too rapid, 1.5 and then 0.5 too much for Hard
00:28:804 - Not used green line-
00:30:625 - add something here? It is when [3 6 5] starts
01:01:134 (3,4) - (3) can change to a slider and (4) a circle, A slider fits more to vocals and nothing's there on the head of (4)
03:04:630 - there's a clap there, add something? (optional)

well this is hard to map, but you did a great job!! I think this mod is too short so I'll mod your easy too.
I will mod your easy when you finish
HF :)
posted

tiffany yu tyu wrote:

HI from my queue!
m4m
Normal
02:11:911 (2) - NC
Hard
I'm too noob to mod your map rip.
00:28:513 (3,1) - went too rapid, 1.5 and then 0.5 too much for Hard
00:28:804 - Not used green line-
00:30:625 - add something here? It is when [3 6 5] starts
01:01:134 (3,4) - (3) can change to a slider and (4) a circle, A slider fits more to vocals and nothing's there on the head of (4) a vocal line starts here and ends at 01:01:717, so this should be better represented as a slider.
03:04:630 - there's a clap there, add something? (optional) claps sound on the 1/4 and 1/2 ticks around this tick, if you listen closely.

well this is hard to map, but you did a great job!! I think this mod is too short so I'll mod your easy too.
I will mod your easy when you finish
HF :)
fixed everything else, thanks for the mod.
posted
Hi there, M4M from your queue: t/627168/start=45

Easy
00:54:435 (4,2) - Overlaps including this in Easy diffs will confuse players.
01:15:698 and 02:30:261 - Why skip this beat here? It's perfectly alright to put a note here because it's only 103BPM.
01:52:979 (1,2) - Watch how you are enforcing direction on the player here and other times: Are you making use of circular flow?
02:49:775 (1,2) - In easy diffs, SV changes should be avoided.
Normal
00:19:775 (1,1,2,1,2,1,2) - Watch your changes in coloured ticks. Is this section readable? t/55282
00:36:668 (2,3) - Why not make 3 the same shape as 2?
01:16:863 (3,4,5) - Again, circular flow should be made use of in Normal diffs.
Hard
Limit the large changes in SV as those make the map look like an insane diff.
01:40:746 (1,2,3) - You might want to fix this jump stream.


Just saying, I'm sure you can map a lot better with more practice. Do you really want to spend a year or two trying to rank something like this?
posted
HI Its me again XD
Gonna mod your easy here.
Easy

00:22:979 (2) - consider deleting this one, beginner don't usually play circles on a red ticks (except necessary) but this one is vocals.
01:08:125 (3) - I think this is too hard for easy, same as this one 01:10:455 (3) -

same as 02:22:689 (3) - - and 02:25:018 (3) -
01:16:863 (1,2,1,1) - I think there is too many return sliders here, beginners can't handle this
01:26:183 (1,2,1,1) - same
shouldn't be changing SV in easy , if yes I think you can change to 0.9 or 1.1, shouldn't be changing that much tho
02:49:775 (1,2) - like this ^
yup, GL!!! :)
posted

paydayzcool wrote:

Hi there, M4M from your queue: t/627168/start=45

Easy
00:54:435 (4,2) - Overlaps including this in Easy diffs will confuse players.
01:15:698 and 02:30:261 - Why skip this beat here? It's perfectly alright to put a note here because it's only 103BPM.
01:52:979 (1,2) - Watch how you are enforcing direction on the player here and other times: Are you making use of circular flow?
02:49:775 (1,2) - In easy diffs, SV changes should be avoided.
Normal
00:19:775 (1,1,2,1,2,1,2) - Watch your changes in coloured ticks. Is this section readable? t/55282 ohh that's what you're talking about. i'll fix that i ended up just remapping this section and the section at 01:34:338 because the current version just didn't flow right.
00:36:668 (2,3) - Why not make 3 the same shape as 2?
01:16:863 (3,4,5) - Again, circular flow should be made use of in Normal diffs.
Hard
Limit the large changes in SV as those make the map look like an insane diff.
01:40:746 (1,2,3) - You might want to fix this jump stream. converted it to a 1/4 slider instead.


Just saying, I'm sure you can map a lot better with more practice. Do you really want to spend a year or two trying to rank something like this? i got this :arrow:
woops i kudosed your second mod
i thought it was someone else on my m4m list xd

tiffany yu tyu wrote:

HI Its me again XD
Gonna mod your easy here.
Easy

00:22:979 (2) - consider deleting this one, beginner don't usually play circles on a red ticks (except necessary) but this one is vocals. i think new players will catch on to this rhythm because i started this section of the song with a similar rhythm.
01:08:125 (3) - I think this is too hard for easy, same as this one 01:10:455 (3) -

same as 02:22:689 (3) - - and 02:25:018 (3) -
01:16:863 (1,2,1,1) - I think there is too many return sliders here, beginners can't handle this
01:26:183 (1,2,1,1) - same
shouldn't be changing SV in easy , if yes I think you can change to 0.9 or 1.1, shouldn't be changing that much tho
02:49:775 (1,2) - like this ^
yup, GL!!! :)
no reply = fixed. thanks for modding!
posted
Hi from M4M here! :3
This is my first modding (if it's excluding my friends'), feel free to ignore if you don't agree! :D

Futsuu
00:45:989 (73,74,75) - kkd to emphasize voca or kdk to follow high pitch.

01:12:785 (125) - k for sure.

01:06:960 (111,112,113,114,115,116) - kdk to emphasize hihat sound

01:09:290 (117,118,119) - ddk or kdk to follow vocal

01:12:785 (125,127) - k it's high pitch

01:23:562 (141) - k , to emphasize "pa-da-bum" sound and it's already a high pitch.

01:42:202 (173) - k to emphasize previous word.

01:43:368 (176) - k ^

02:00:843 (204) - k ^

02:11:037 (223) - K ? It's the sound you put K like 00:09:872 (14) and 00:19:193 (30)

02:20:649 (241) - k to emphasize previous word plus it's even higher pitch than previous one.

02:21:523 (243,244,245,246,247,248) - kdk or ddk , K at 02:23:270 (248) it's hihat sound that shoud be K that's for the consistency in 02:25:600 (252)

You should put note in 02:24:435 or 02:24:727

02:27:348 (256,258) - k , as I've told before.

02:38:125 (272) - k ^

03:09:290 (325) - how about K ? in my opinion.
Muzukashii
00:19:193 (43) - K, it's high pitch and you also put K in Futsuu

00:37:834 (84) - K ^

01:05:503 (154,155,156,157,158,159,160,161) - dkkkdkkd ? like this , 01:05:503 (154,155,156) to follow the vocal and change 01:07:542 (161) to d to emphasize next 1/4 k.

01:09:290 (168) - d , it isn't clap sound, it's drum sound.

01:11:037 (175,176,177,178,179,180,181,182) - all d's maybe ok, but you're also able to follow vocal like this.

01:13:368 (183) - Remove finisher, finisher at the beginning of stream is never a good idea.

01:15:115 (192) - K , it's the high pitch.

01:23:853 (212) - k ^

01:52:397 (280) - K ^

02:11:037 (337) - K, like the first line.

02:12:639 (341,347) - dkk is hard in muzukashii but it sounds better. (optional)

02:20:066 (359,360,361,362,363,364,365,366) - Like 01:05:503 (154,155,156,157,158,159,160,161)

02:23:853 (373) - Like 01:09:290 (168)

02:25:600 (380,381,382,383,384,385,386,387) - Like 01:11:037 (175,176,177,178,179,180,181,182)

02:27:931 (388) - Remove finisher ^

02:29:678 (397) - K, as I've told before

02:48:028 (445) - d, I can't hear any snare or clap sound and for consistency of prevoius pattern.

03:02:008 (489,490,491,492,493,499,500,501,502,503) - These notes sound good, but I'm not sure if they can be 1/4 in quintuplets, because at most, I only see triplets in muzukashii.

03:05:212 (1,2,3,4,5,6,7,8) - ddkkddkk, to follow vocal and have more fun.

03:12:202 (28) - k, it's the same sound like 03:11:911 (26)

03:16:863 (45) - k, to emphasize whistling sound.

03:21:523 (64) - k ^

03:23:562 (72,73,74,75,76,77,78,79,80) - I don't know what to do with these monochromatic notes, that's okay .. hopefully
Oni
Wow, dat 1/8 notes, I guess it's too hard for this SR. People may think 3.52* is still Muzukashii.

00:04:630 (12) - k, too emphasize vocal and the next ddk

00:07:397 (22) - k, to emphasize high pitch.

00:09:290 (28) - k ^

00:12:639 (40,41,42) - If you want to make 1/8 notes, I suggest starting note at 00:12:494 , the hihat sound starts here. (If I were you, I would put kkddk at it)

00:13:950 (49) - k, like 00:09:290 (28)

00:19:047 - add d here, it also makes you able to change 00:19:193 (78) to K that sounds better and it's for consistency in other diffs.

00:22:834 (89) - You'd better move it to 00:22:542, also move 00:23:270 (90) to 00:22:979 (or just delete it)

00:26:329 (101) - k, to emphasize previous word.

00:27:785 (108) - d, to emphasize next kkk kkk.

00:31:717 (126,127,128,129) - Like 00:22:834 (89) and 00:23:270 (90)

00:34:193 (135,136,137,138,139,140) - Using your previous pattern is already good like this

00:37:688 - Add d, as I've told before

00:37:834 (153) - K ^

00:42:639 (171) - I want to add k here XD

00:47:445 - Maybe add k here ? I'm not sure.

00:51:086 - Add something here. It can be dk, kd, kk or dd. Only note at that point sounds strange in my opinion.

00:56:474 (225) - k ? To emphasize noise.

00:58:513 (231,232) - Ctrl+g, clear voice should be k and 00:58:804 (232) is drum sound that should be d.

01:03:173 (248) - k, it's a high pitch.

01:05:503 (256,257,258,259,260,261,262,263) - - Actually, I want to put dkkd but it's restricted by finisher, so I found the way to fix this like this if you also put k in 01:07:397 , it'll sound pretty nice! :3

01:07:979 (264,265,266,267) - kkdk, it's clap-drum-clap-clap

01:08:999 (269,271) - d, to prevent having too many k's and to emphasize each other sounds. Also k at 01:09:872 (267) for consistency in previous notes.

01:10:164 (268) - d, to emphasize incoming k's

01:13:368 (286) - Remove finisher as I've told you before.

01:15:115 (295) - K, ^

01:17:300 (302) - k, to emphasize next k sound.

01:19:193 (313,314) - kk, high pitch.

01:19:630 (315) - k, ^

01:28:513 (366,367,368) - k, ^

01:33:610 (399) - d, as I've told before.

01:36:232 (408) - k, to follow vocal.

01:37:833 (413) - k, to emphasize next d.

01:37:833 (413) - Move it to 01:37:542 and add spmething at 01:37:834

01:42:348 (432) - d, to emphasize next kkk

01:46:863 (455) - k, to follow vocal

01:52:251 - d and change 01:52:397 (476) to K

01:53:853 (482,483,484) - kdk ? to follow the vocal.

02:02:008 (515,516) - k ? ^

02:04:775 (13) - k, ^

02:06:668 (21) - k, ^

02:12:785 (51) - k ^

02:13:367 (52,54) - Ctrl+G, to emphasize vocal.

02:13:950 (54) - k, ^

02:18:173 (72) - k, ^

02:20:066 (77,78,79,80,81,82,83,84) - - Like 01:05:503 (256,257,258,259,260,261,262,263)

02:22:979 (88) - k, as I've told before.

02:23:562 (90,92) - d, ^

02:24:435 (93) - k, ^

02:27:931 (112) - Remove finisher.

02:29:678 (121) - K, as I've told you before

02:31:863 (128) - k, to emphasize next k sound.

02:33:756 (139,140,141) - k, to follow vocal.

02:41:183 (181) - k, to emphasize whisting.

02:43:076 (192,193,194) - k, to follow vocal.

02:45:843 (208) - k, to emphasize vocal.

I think you know what to do with 02:48:173 (if you agree.) XD

03:02:445 (280) - d, to emphasize next k sound. ( You did this part very well, I almost cannot find any error. :) )

03:06:377 (302,303,304,305,306,307,308) - If you want to follow vocal, how about this ?

03:07:542 (311) - Remove finisher.

03:11:037 (327) - k, to emphasize whistling

03:11:620 (330) - k, ^

03:13:368 (343) - k, ^ and to follow vocal.

03:13:659 (344,345,346) - kkd or kdk, ^

03:14:387 (348,349,350) - ddk , k will follow the tuba sound.

03:15:261 (355,356) - Ctrl+G, to emphasize next whistling. 03:15:698 (357) that should be k.

03:16:717 (362,363,364) - dkk is still okay (I guess). I'd like to put ddk personally.

03:17:736 (369,370,371,372,373,374,375,376,377,378,379,380) - Hard to explain but I know that 1/4 has to end with k because of high pitch. I found that my best is this or that.

03:20:940 (390) - k, ^

03:21:377 (393) - choose kkk like previous part or dkk like this.

03:21:377 (393) - Ctrl+G, to emphasize vocal in 03:22:688 (402) that should be k.

03:23:125 (404,405) - Ctrl+G, ^

03:23:707 (408,409,410) - ddk, I guess.



Hope this will help you atleast one line XD
Good luck for ranking, I like your song! :D
posted

Blackener wrote:

Hi from M4M here! :3
This is my first modding (if it's excluding my friends'), feel free to ignore if you don't agree! :D

Futsuu
00:45:989 (73,74,75) - kkd to emphasize voca or kdk to follow high pitch. used kkd

01:12:785 (125) - k for sure.

01:06:960 (111,112,113,114,115,116) - kdk to emphasize hihat sound

01:09:290 (117,118,119) - ddk or kdk to follow vocal used ddk

01:12:785 (125,127) - k it's high pitch

01:23:562 (141) - k , to emphasize "pa-da-bum" sound and it's already a high pitch.

01:42:202 (173) - k to emphasize previous word.

01:43:368 (176) - k ^ i think this sounds better as d instead.

02:00:843 (204) - k ^

02:11:037 (223) - K ? It's the sound you put K like 00:09:872 (14) and 00:19:193 (30)

02:20:649 (241) - k to emphasize previous word plus it's even higher pitch than previous one.

02:21:523 (243,244,245,246,247,248) - kdk or ddk , K at 02:23:270 (248) it's hihat sound that shoud be K that's for the consistency in 02:25:600 (252) used kdk

You should put note in 02:24:435 or 02:24:727 added d

02:27:348 (256,258) - k , as I've told before.

02:38:125 (272) - k ^

03:09:290 (325) - how about K ? in my opinion.
Muzukashii
00:19:193 (43) - K, it's high pitch and you also put K in Futsuu

00:37:834 (84) - K ^

01:05:503 (154,155,156,157,158,159,160,161) - dkkkdkkd ? like this , 01:05:503 (154,155,156) to follow the vocal and change 01:07:542 (161) to d to emphasize next 1/4 k.

01:09:290 (168) - d , it isn't clap sound, it's drum sound.

01:11:037 (175,176,177,178,179,180,181,182) - all d's maybe ok, but you're also able to follow vocal like this. whoa that sounds good

01:13:368 (183) - Remove finisher, finisher at the beginning of stream is never a good idea.

01:15:115 (192) - K , it's the high pitch.

01:23:853 (212) - k ^

01:52:397 (280) - K ^

02:11:037 (337) - K, like the first line.

02:12:639 (341,347) - dkk is hard in muzukashii but it sounds better. (optional) i think it sounds ok the way it is.

02:20:066 (359,360,361,362,363,364,365,366) - Like 01:05:503 (154,155,156,157,158,159,160,161)

02:23:853 (373) - Like 01:09:290 (168)

02:25:600 (380,381,382,383,384,385,386,387) - Like 01:11:037 (175,176,177,178,179,180,181,182)

02:27:931 (388) - Remove finisher ^

02:29:678 (397) - K, as I've told before

02:48:028 (445) - d, I can't hear any snare or clap sound and for consistency of prevoius pattern.

03:02:008 (489,490,491,492,493,499,500,501,502,503) - These notes sound good, but I'm not sure if they can be 1/4 in quintuplets, because at most, I only see triplets in muzukashii. removed note at 03:02:445, it still sounds good and is a triplet now.

03:05:212 (1,2,3,4,5,6,7,8) - ddkkddkk, to follow vocal and have more fun.

03:12:202 (28) - k, it's the same sound like 03:11:911 (26)

03:16:863 (45) - k, to emphasize whistling sound.

03:21:523 (64) - k ^

03:23:562 (72,73,74,75,76,77,78,79,80) - I don't know what to do with these monochromatic notes, that's okay .. hopefully changed it to Kkddkddk.
Oni
Wow, dat 1/8 notes, I guess it's too hard for this SR. People may think 3.52* is still Muzukashii.

00:04:630 (12) - k, too emphasize vocal and the next ddk

00:07:397 (22) - k, to emphasize high pitch.

00:09:290 (28) - k ^

00:12:639 (40,41,42) - If you want to make 1/8 notes, I suggest starting note at 00:12:494 , the hihat sound starts here. (If I were you, I would put kkddk at it)

00:13:950 (49) - k, like 00:09:290 (28)

00:19:047 - add d here, it also makes you able to change 00:19:193 (78) to K that sounds better and it's for consistency in other diffs.

00:22:834 (89) - You'd better move it to 00:22:542, also move 00:23:270 (90) to 00:22:979 (or just delete it)

00:26:329 (101) - k, to emphasize previous word.

00:27:785 (108) - d, to emphasize next kkk kkk.

00:31:717 (126,127,128,129) - Like 00:22:834 (89) and 00:23:270 (90)

00:34:193 (135,136,137,138,139,140) - Using your previous pattern is already good like this it sounds ok the way it is.

00:37:688 - Add d, as I've told before

00:37:834 (153) - K ^

00:42:639 (171) - I want to add k here XD

00:47:445 - Maybe add k here ? I'm not sure. yea, k sounds fine here.

00:51:086 - Add something here. It can be dk, kd, kk or dd. Only note at that point sounds strange in my opinion. added kd

00:56:474 (225) - k ? To emphasize noise.

00:58:513 (231,232) - Ctrl+g, clear voice should be k and 00:58:804 (232) is drum sound that should be d.

01:03:173 (248) - k, it's a high pitch.

01:05:503 (256,257,258,259,260,261,262,263) - - Actually, I want to put dkkd but it's restricted by finisher, so I found the way to fix this like this if you also put k in 01:07:397 , it'll sound pretty nice! :3 omg it doesssssss

01:07:979 (264,265,266,267) - kkdk, it's clap-drum-clap-clap

01:08:999 (269,271) - d, to prevent having too many k's and to emphasize each other sounds. Also k at 01:09:872 (267) for consistency in previous notes. changed entire rhythm to kdkkd, since it just sounds better imo.

01:10:164 (268) - d, to emphasize incoming k's

01:13:368 (286) - Remove finisher as I've told you before.

01:15:115 (295) - K, ^

01:17:300 (302) - k, to emphasize next k sound.

01:19:193 (313,314) - kk, high pitch.

01:19:630 (315) - k, ^

01:28:513 (366,367,368) - k, ^

01:33:610 (399) - d, as I've told before. if i did this, the d would be mapped to nothing, and it kind of sounds awkward so i kept this the same.

01:36:232 (408) - k, to follow vocal.

01:37:833 (413) - k, to emphasize next d.

01:37:833 (413) - Move it to 01:37:542 and add spmething at 01:37:834

01:42:348 (432) - d, to emphasize next kkk

01:46:863 (455) - k, to follow vocal

01:52:251 - d and change 01:52:397 (476) to K

01:53:853 (482,483,484) - kdk ? to follow the vocal.

02:02:008 (515,516) - k ? ^

02:04:775 (13) - k, ^

02:06:668 (21) - k, ^

02:12:785 (51) - k ^

02:13:367 (52,54) - Ctrl+G, to emphasize vocal.

02:13:950 (54) - k, ^

02:18:173 (72) - k, ^

02:20:066 (77,78,79,80,81,82,83,84) - - Like 01:05:503 (256,257,258,259,260,261,262,263)

02:22:979 (88) - k, as I've told before.

02:23:562 (90,92) - d, ^

02:24:435 (93) - k, ^ i used the rhythm kdkkd from 02:23:270, which is what i did at 01:08:707.

02:27:931 (112) - Remove finisher.

02:29:678 (121) - K, as I've told you before

02:31:863 (128) - k, to emphasize next k sound.

02:33:756 (139,140,141) - k, to follow vocal.

02:41:183 (181) - k, to emphasize whisting.

02:43:076 (192,193,194) - k, to follow vocal.

02:45:843 (208) - k, to emphasize vocal.

I think you know what to do with 02:48:173 (if you agree.) XD ye!1!!1!1!!

03:02:445 (280) - d, to emphasize next k sound. ( You did this part very well, I almost cannot find any error. :)thanks man :))

03:06:377 (302,303,304,305,306,307,308) - If you want to follow vocal, how about this ?

03:07:542 (311) - Remove finisher.

03:11:037 (327) - k, to emphasize whistling

03:11:620 (330) - k, ^

03:13:368 (343) - k, ^ and to follow vocal.

03:13:659 (344,345,346) - kkd or kdk, ^ used kkd

03:14:387 (348,349,350) - ddk , k will follow the tuba sound.

03:15:261 (355,356) - Ctrl+G, to emphasize next whistling. 03:15:698 (357) that should be k.

03:16:717 (362,363,364) - dkk is still okay (I guess). I'd like to put ddk personally.

03:17:736 (369,370,371,372,373,374,375,376,377,378,379,380) - Hard to explain but I know that 1/4 has to end with k because of high pitch. I found that my best is this or that. first one sounds perfect!

03:20:940 (390) - k, ^

03:21:377 (393) - choose kkk like previous part or dkk like this. used kkk

03:21:377 (393) - Ctrl+G, to emphasize vocal in 03:22:688 (402) that should be k.

03:23:125 (404,405) - Ctrl+G, ^

03:23:707 (408,409,410) - ddk, I guess.



Hope this will help you atleast one line XD [color=#00BF00]this is my first taiko map, it helped me by a long way. :D

Good luck for ranking, I like your song! :Dsweet! thanks for modding :arrow:
PS Oni is now 3.81 stars, you did some work :O
posted
M4M from your queue
Any questions about the mod just pm me in-game

General
Could be me but seems like your offset is slightly off, should be around 1150
Check AiMod on Easy and Normal
Hard
00:16:280 (1,2) - this is following the same sound as these 00:11:620 (1,2) - so using this rhythm should be better


00:18:901 (5) - sliders should end in stronger beats than their heads, use this rhythm to fix that along with highlighting the vocals


00:20:649 (2) - end slider earlier and use a reverse slider instead like you did here 00:22:542 (1) - rn youre missing a syllable
00:25:309 (3) - ^ but here youre missing 2 syllables .-.
00:32:300 (3) - ^
00:34:630 (2) - ^ instead just use a circle
01:39:872 (3) - ^
01:44:533 (3) - ^ instead just use a circle
00:23:853 (3) - using this rhythm here would emphasize both syllables better imo


00:34:193 (1) - this should be just a 1/4 slider starting here 00:34:338
01:34:775 (1) - ^ 01:34:921
00:56:474 (7) - youre ignoring a rly strong sound with this sliderend, end this slider earlier and put a spaced circle at 00:57:057 to emphasize that
01:37:397 - missed sound here
01:46:863 (3) - end this earlier and put another slider at 01:47:736 to emphasize the ''Shh''
03:09:290 (1) - using this rhythm here should be better since rn youre ending this slider on another whistle (a real one) along with a cymbal sound
Insane
00:18:901 (7) - sliders should end in stronger beats than their heads, use this rhythm to fix that along with highlighting the vocals


00:20:649 (3) - end slider 1 tick earlier and put a circle where the sliderend was to emphasize vocals, rn youre missing a syllable
00:25:892 (2) - ^
00:32:300 (4) - ^
00:34:630 (5) - ^
01:38:999 (1) - ^
01:39:872 (4) - ^ then turn the (1) slider into 2 circles to be consistent with other patterns
01:44:533 (4) - ^
00:23:853 (5) - using this rhythm here would emphasize both syllables better imo


00:24:872 (2) - same thing here


00:32:008 (3,4) - fix blanket with (3) head
00:32:300 (4) - 00:34:630 (5) - this section is a rly weird, like, youre ignoring the vocals by not putting a circle where the first slider ends, also here 00:33:465 (3) - youre ignoring another syllable in the middle of the slider along with the slider ending on a strong beat lol, this rhythm would fix those problems pretty well imo


00:56:474 (9) - youre ignoring a rly strong sound with this sliderend, end this slider earlier and put a spaced circle at 00:57:057 to emphasize that
01:04:047 (3) - i suppose youre following vocals here so this slider should start 1 tick earlier
02:18:611 (2) - ^
01:34:775 (1) - delete that circle since youre following vocals here
01:46:863 (2) - end this earlier and put another slider at 01:47:736 to emphasize the ''Shh''
02:11:037 (1,2,3) - a reverse slider here should represent the BG sound better imo
02:11:426 (3,4) - also space these more, (4) sound is rly strong
03:09:290 (1) - using this rhythm here should be better since rn youre ending this slider on another whistle (a real one) along with a cymbal sound


03:27:931 - kiai should end here


That's all i can find. I hope it's enough. GL with your map here onward :D
And don't stop mapping k-pop :)
posted

Simuzax wrote:

M4M from your queue
Any questions about the mod just pm me in-game

General
Could be me but seems like your offset is slightly off, should be around 1150 changed it to 1145.
Check AiMod on Easy and Normal
Hard
00:16:280 (1,2) - this is following the same sound as these 00:11:620 (1,2) - so using this rhythm should be better


00:18:901 (5) - sliders should end in stronger beats than their heads, use this rhythm to fix that along with highlighting the vocals didn't change this one since i wasn't intent on mapping on the vocals, but i'll keep this in mind for the rest of the map.


00:20:649 (2) - end slider earlier and use a reverse slider instead like you did here 00:22:542 (1) - rn youre missing a syllable it kind of sounds like it is, but playing the song at 50% speed shows that there is a sound there.
00:25:309 (3) - ^ but here youre missing 2 syllables .-.
00:32:300 (3) - ^
00:34:630 (2) - ^ instead just use a circle
01:39:872 (3) - ^
01:44:533 (3) - ^ instead just use a circle
00:23:853 (3) - using this rhythm here would emphasize both syllables better imo


00:34:193 (1) - this should be just a 1/4 slider starting here 00:34:338 there is a drum sound here and i think some players would expect to click here.
01:34:775 (1) - ^ 01:34:921 same reason ^.
00:56:474 (7) - youre ignoring a rly strong sound with this sliderend, end this slider earlier and put a spaced circle at 00:57:057 to emphasize that
01:37:397 - missed sound here she sings two syllables from 01:37:115, there is a silence here.
01:46:863 (3) - end this earlier and put another slider at 01:47:736 to emphasize the ''Shh''
03:09:290 (1) - using this rhythm here should be better since rn youre ending this slider on another whistle (a real one) along with a cymbal sound didn't do this for hard, but i did this for insane since this rhythm kind of feels "strange" when i use it hard
Insane
00:18:901 (7) - sliders should end in stronger beats than their heads, use this rhythm to fix that along with highlighting the vocals same reason as slider in hard diff.


00:20:649 (3) - end slider 1 tick earlier and put a circle where the sliderend was to emphasize vocals, rn youre missing a syllable i don't want to extend the stream after the sliderend, i think it raises the difficulty somehow.
00:25:892 (2) - ^
00:32:300 (4) - ^
00:34:630 (5) - ^
01:38:999 (1) - ^
01:39:872 (4) - ^ then turn the (1) slider into 2 circles to be consistent with other patterns
01:44:533 (4) - ^
00:23:853 (5) - using this rhythm here would emphasize both syllables better imo


00:24:872 (2) - same thing here actually the current version sounds pretty nice, i did use the change above though.


00:32:008 (3,4) - fix blanket with (3) head
00:32:300 (4) - 00:34:630 (5) - this section is a rly weird, like, youre ignoring the vocals by not putting a circle where the first slider ends, also here 00:33:465 (3) - youre ignoring another syllable in the middle of the slider along with the slider ending on a strong beat lol, this rhythm would fix those problems pretty well imo


00:56:474 (9) - youre ignoring a rly strong sound with this sliderend, end this slider earlier and put a spaced circle at 00:57:057 to emphasize that
01:04:047 (3) - i suppose youre following vocals here so this slider should start 1 tick earlier i actually originally wanted this to sound on the vocals but it got confusing because i couldn't tell where she started to sing that syllable so i decided to just leave on a 1/1 tick.
02:18:611 (2) - ^ same reason ^
01:34:775 (1) - delete that circle since youre following vocals here there's a drum sound here and i did this across this map and hard as well.
01:46:863 (2) - end this earlier and put another slider at 01:47:736 to emphasize the ''Shh'' placed a circle on 01:47:736
02:11:037 (1,2,3) - a reverse slider here should represent the BG sound better imo
02:11:426 (3,4) - also space these more, (4) sound is rly strong
03:09:290 (1) - using this rhythm here should be better since rn youre ending this slider on another whistle (a real one) along with a cymbal sound


03:27:931 - kiai should end here


That's all i can find. I hope it's enough. GL with your map here onward :D thanks for modding! i'll try to get to your map this morning btw.
And don't stop mapping k-pop :)i won't :arrow:
Please sign in to reply.