This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Combo Commander
375 posts
Offline
This beatmap was submitted using in-game submission on February 5, 2018 at 9:27:07 AM

Artist: t=NODE
Title: Four Seasons
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: Project Touhou yuy arrangement remix shikieiki yamaxanadu th09 pofv 四季-春- Dream of Wonder 六十年目の東方裁判 Fate of Sixty Years Shiki -Haru- 上海アリス幻樂団 Team Shanghai Alice fii kaitlin
BPM: 97.88
Filesize: 31166kb
Play Time: 08:51
Difficulties Available:

Download: t=NODE - Four Seasons
Information: Scores/Beatmap Listing
---------------
Note to players:
Despite how the map starts, this is a six star map, and if you cannot pass those, please use nofail to avoid an abrupt ending.

Also, there is one final note after the final spinner, beware.


t=NODE Project #1







00:38:107 - The Blissful Flowers of Spring
02:37:910 - The Warming Rays of Summer
04:30:840 - The Falling Leaves of Autumn
06:16:900 - The Harsh Storms of Winter



The fields are rich with daffodils,
A coat of clover cloaks the hills,
And I must dance, and I must sing
To see the beauty of the spring.

The earth is warm, the sun's ablaze,
It is a time of carefree days;
And bees abuzz that chance to pass
May see me snoozing in the grass.

The leaves are yellow, red, and brown,
A shower sprinkles softly down;
The air is fragrant, crisp, and cool,
And once again I'm stuck in school.

The birds are gone, the world is white,
The winds are wild, they chill and bite;
The ground is thick with slush and sleet,
And I can barely feel my feet.

The last is done, the next is here,
The same as it is every year;
Spring -- then sunshine ' autumn ' snow,
That is how each year must go.

Cecil Frances Alexander


Timing taken from Lan wings' Mapset


Dedicated to Spectator and sauci
Last edited by -wwwww on , edited 37 times in total.
User avatar
Rhythm Incarnate
1,574 posts
Offline
No kudosu yet.
:) Nice map love the song choice as well.
User avatar
Beatmap Nominator
1,933 posts
Offline
No kudosu yet.
rank it nerd

+20
User avatar
Combo Commander
375 posts
Offline
- Magic Bomb - wrote:
rank it nerd

+20

Guess i gotta now!
User avatar
Rhythm Incarnate
982 posts
Offline
Earned 1 kudosu.
02:37:909 - 02:38:060 - its nice spot for 1/8 triplet or 1/4 slider like you did 02:41:510 (1) -

04:03:410 (1) - unnecessary NC

04:04:310 (2) - should be NC'ed

04:27:994 (1,1) - unnecessary new combos, its pretty weird to put on them NC as there is no any strong or a distinctive sound.


05:14:554 -some suggestions 05:14:911 - I think that it should be mapped too as well and then making the shape of stream C-shaped (actually C-shaped but rotated by 30 degrees lol)

check screens and code for my suggestion of patterning that

screens
Image
Image




code is for notes starting at 05:14:554 - and ending at 05:15:947 -

Code:
279,93,314554,5,8,0:1:0:0:
240,104,314625,1,0,0:0:0:0:
208,128,314696,1,8,0:0:0:0:
188,164,314768,1,0,0:0:0:0:
184,204,314839,1,8,0:0:0:0:
196,244,314911,1,0,0:0:0:0:
224,272,314982,1,8,1:1:0:0:
260,288,315053,1,8,0:0:0:0:
300,292,315124,1,0,0:0:0:0:
340,280,315196,1,0,0:0:0:0:
372,256,315267,1,4,0:3:0:0:
194,356,315411,6,0,L|284:347,1,80,2|0,3:0|0:0,0:0:0:0:
392,337,315732,2,0,L|423:377,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
270,266,316054,2,0,L|158:277,1,92.0000017547608,2|0,0:2|0:0,0:0:0:0:



05:21:411 (1,2,3,4,5,6,7,8) - it sounds same as 05:20:554 - and 05:23:982 - but here you mapped it as movementless stream, doublets would be more welcome here I guess

05:25:054 (2) - I am not into that flow-stop note, it should be more flat as sound is not that strong to use tap-doublets

05:37:897 (7,8,9) - I don't like idea of using linear triplet here, maybe try some curves like this:

screen
Image


Placement
05:37:897 (7) - x:268
05:37:997 (8) - x:332
05:38:097 (9) - x:380

05:49:698 (1,2,3,4,6,7,8,9) - while I idea of linear streams is nice here, I suggest curving them a bit for more flow. Like:
screen
Image


05:50:298 (6) - NC for some clear of a platter

06:04:299 (2) - should be ended at 06:04:499 - as there's is new measure the sound in bachground, also as transition with 1/2 gap to next note it flows better.

06:05:599 (6,1,2) - again, more curved triplet would be welcome

06:09:699 (6) - again NC

06:12:100 - maybe 1/8 triplet here?

06:20:100 (3) - should NC instead 06:19:700 (1) -

06:26:501 (1,2,3,4) - some curves would be nice

screen
Image


06:32:501 (6,7) - oh its nazi, jump, like there is no music background for that sudden jump

06:41:702 (6) - NC

07:30:305 (7,1) - missed hyper dash

07:36:262 (6,7) - also I feel that should be hyper'ed too

07:38:809 (3,4) - and also here


Great map, good luck!

My maps
some hitsounding ;w; - https://osu.ppy.sh/s/575238
some mods ;w; - https://osu.ppy.sh/s/563979
User avatar
osu!catch Champion
1,586 posts
Offline
Earned 1 kudosu.
  • Difficulty Spread : ok
  • Unsnapped objects : ok
  • Audio bitrate over 192 kbps : ok
  • Misc. Setting : ok
  • Metadata Issues : ok
  • Timeline Issues : ok
  • Combo Colors : ok


not many things to point out, it's a solid map

good luck!
User avatar
Combo Commander
375 posts
Offline
BoberOfDarkness wrote:
02:37:909 - 02:38:060 - its nice spot for 1/8 triplet or 1/4 slider like you did 02:41:510 (1) - 1/8 triplet added

04:03:410 (1) - unnecessary NC ok

04:04:310 (2) - should be NC'ed it already is

04:27:994 (1,1) - unnecessary new combos, its pretty weird to put on them NC as there is no any strong or a distinctive sound. removed one of the NCs


05:14:554 -some suggestions 05:14:911 - I think that it should be mapped too as well and then making the shape of stream C-shaped (actually C-shaped but rotated by 30 degrees lol) i think your suggestions is too boring compared to what i have now :(

check screens and code for my suggestion of patterning that

screens
Image
Image




code is for notes starting at 05:14:554 - and ending at 05:15:947 -

Code:
279,93,314554,5,8,0:1:0:0:
240,104,314625,1,0,0:0:0:0:
208,128,314696,1,8,0:0:0:0:
188,164,314768,1,0,0:0:0:0:
184,204,314839,1,8,0:0:0:0:
196,244,314911,1,0,0:0:0:0:
224,272,314982,1,8,1:1:0:0:
260,288,315053,1,8,0:0:0:0:
300,292,315124,1,0,0:0:0:0:
340,280,315196,1,0,0:0:0:0:
372,256,315267,1,4,0:3:0:0:
194,356,315411,6,0,L|284:347,1,80,2|0,3:0|0:0,0:0:0:0:
392,337,315732,2,0,L|423:377,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
270,266,316054,2,0,L|158:277,1,92.0000017547608,2|0,0:2|0:0,0:0:0:0:



05:21:411 (1,2,3,4,5,6,7,8) - it sounds same as 05:20:554 - and 05:23:982 - but here you mapped it as movementless stream, doublets would be more welcome here I guess autumn season is too calm for that sort of repeated jump pattern

05:25:054 (2) - I am not into that flow-stop note, it should be more flat as sound is not that strong to use tap-doublets agreed, i've been meaning to change that

05:37:897 (7,8,9) - I don't like idea of using linear triplet here, maybe try some curves like this: curve added

screen
Image


Placement
05:37:897 (7) - x:268
05:37:997 (8) - x:332
05:38:097 (9) - x:380

05:49:698 (1,2,3,4,6,7,8,9) - while I idea of linear streams is nice here, I suggest curving them a bit for more flow. Like: my aesthetic
:(

screen
Image


05:50:298 (6) - NC for some clear of a platter ok

06:04:299 (2) - should be ended at 06:04:499 - as there's is new measure the sound in bachground, also as transition with 1/2 gap to next note it flows better. ok

06:05:599 (6,1,2) - again, more curved triplet would be welcome not here please :(

06:09:699 (6) - again NC fixed

06:12:100 - maybe 1/8 triplet here? doesn't sound good imo

06:20:100 (3) - should NC instead 06:19:700 (1) -
done
06:26:501 (1,2,3,4) - some curves would be nice
flat is justice!
screen
Image


06:32:501 (6,7) - oh its nazi, jump, like there is no music background for that sudden jump agreed

06:41:702 (6) - NC fixed

07:30:305 (7,1) - missed hyper dash i like that pattern right now :(

07:36:262 (6,7) - also I feel that should be hyper'ed too no thanks

07:38:809 (3,4) - and also here too unexpected :(


Great map, good luck! <3

My maps
some hitsounding ;w; - https://osu.ppy.sh/s/575238
some mods ;w; - https://osu.ppy.sh/s/563979

thank you for the mod! I will get right to helping you when i can!

Spectator wrote:
  • Difficulty Spread : ok
  • Unsnapped objects : ok
  • Audio bitrate over 192 kbps : ok
  • Misc. Setting : ok
  • Metadata Issues : ok
  • Timeline Issues : ok
  • Combo Colors : ok


not many things to point out, it's a solid map

good luck!

thank you so much!
User avatar
Combo Commander
349 posts
Offline
Earned 1 kudosu.
Very good song and very awesome map!


play
02:44:810 (4,5,1) - move 1 left to emphasize the kat on it? cuz i see most of the other kat are emphasized with a larger space like 02:48:410 (4,1) - for example.
03:35:513 (1,2) - move 2 a bit left cuz it may require a dashhold to catch 2 well which make me fell emphasize 2 too much.and it very easy to choke at there.
03:43:610 (1) - move it a bit left? kinda easy too choke when this space enlargerd too fast at this calm part.
04:25:545 (2,3,4,5,6,7,8,1,2,3,4) - too static in movement I think.why not move this 04:26:098 (1,2,3,4) - further since there is the strong and special beat on 1?
05:23:982 (1,2,3,4) - enlarger the space on 3 4 to create a build-up feeling?
05:44:898 (1,2,3) - this antiflow 3/4 pattern require some really sharp movement to catch them well,but I don't think is fit the music well since the music here have not very strong drumhit.
06:22:100 (3) - move it further? cuz the beat on 3 is kinda different from 06:21:500 (1,2) -
06:24:000 (4,5) - don't hdash on this i think cuz 5 is a weak beat. and I thought 06:24:000 (4) - is the one need to be emphasize here.
06:43:902 (7,8,1,2,3,4) - curve it more? You place lot of 1/4 dash here but this one is kinda static. and it make me feel like it destroy some consistence.
07:19:604 (4,5,6,7,8) - this is a inconsistent spike at this portion imo. and the music here is kinda smooth so why put continuous 1/4 jumps here?
07:32:805 (4,5,6,7,8,9,10) - make the move ment more clear? the object are all put in the middle of the screen now.
07:35:475 (2,3,4,5,6) - since the beat is very strong here. so why not put a larger jump here.
07:38:222 (6,1,2,3) -07:41:745 (2,3,4,5,6,7,8) - same as^
08:12:266 (8,9) - why are they stacked? it just make the space too small.
08:15:343 (1,2,3,4,5) - the movement are rapidly become slow at 4 5.
08:36:974 (2,3) - put a hdash here? cuz thre is a very special snare on 3,and it the only snare at this portion so why not try some special movement here.
08:45:718 (1) - make it end at 08:48:022 - cuz now it make 08:47:859 - audioable now.

actually this is my first mod on ctb lol. My playing skill suck so don't blame me. could you please reply them because I am learning ctb now.
User avatar
Combo Commander
375 posts
Offline
Ellyu wrote:
Very good song and very awesome map! thank you :D


play
02:44:810 (4,5,1) - move 1 left to emphasize the kat on it? cuz i see most of the other kat are emphasized with a larger space like 02:48:410 (4,1) - for example. i think the way the pattern works right now is fine
03:35:513 (1,2) - move 2 a bit left cuz it may require a dashhold to catch 2 well which make me fell emphasize 2 too much.and it very easy to choke at there.
03:43:610 (1) - move it a bit left? kinda easy too choke when this space enlargerd too fast at this calm part. moved
04:25:545 (2,3,4,5,6,7,8,1,2,3,4) - too static in movement I think.why not move this 04:26:098 (1,2,3,4) - further since there is the strong and special beat on 1? i don't think the sound is strong enough to warrant a complete change of anything like that
05:23:982 (1,2,3,4) - enlarger the space on 3 4 to create a build-up feeling? done
05:44:898 (1,2,3) - this antiflow 3/4 pattern require some really sharp movement to catch them well,but I don't think is fit the music well since the music here have not very strong drumhit. i wanted it to be more unique instead of monotone
06:22:100 (3) - move it further? cuz the beat on 3 is kinda different from 06:21:500 (1,2) - i don't think it's strong enough for a hyper,
and any further movement will make the jump too hard to catch

06:24:000 (4,5) - don't hdash on this i think cuz 5 is a weak beat. and I thought 06:24:000 (4) - is the one need to be emphasize here. i don't think (4) needs to be emphasized that much, but I removed the hyper on (4)
06:43:902 (7,8,1,2,3,4) - curve it more? You place lot of 1/4 dash here but this one is kinda static. and it make me feel like it destroy some consistence. it's meant to serve as a recovery pattern / small break
07:19:604 (4,5,6,7,8) - this is a inconsistent spike at this portion imo. and the music here is kinda smooth so why put continuous 1/4 jumps here? i don't think this is big spike, and i don't think the music is smooth at all
07:32:805 (4,5,6,7,8,9,10) - make the move ment more clear? the object are all put in the middle of the screen now. this was intentional.
I wanted no hypers or super large jumps here

07:35:475 (2,3,4,5,6) - since the beat is very strong here. so why not put a larger jump here. the jumps were larger at first, but reduced because they were difficult
07:38:222 (6,1,2,3) -07:41:745 (2,3,4,5,6,7,8) - same as^ ^
08:12:266 (8,9) - why are they stacked? it just make the space too small. ? it makes it clean and nicer to look at, without affecting playability
08:15:343 (1,2,3,4,5) - the movement are rapidly become slow at 4 5. fixed
08:36:974 (2,3) - put a hdash here? cuz thre is a very special snare on 3,and it the only snare at this portion so why not try some special movement here. no hypers in refrain
08:45:718 (1) - make it end at 08:48:022 - cuz now it make 08:47:859 - audioable now. i like how it is currently

actually this is my first mod on ctb lol. My playing skill suck so don't blame me. could you please reply them because I am learning ctb now.

that was great for a first ctb mod! thanks for the help!
User avatar
Rhythm Incarnate
982 posts
Offline
No kudosu yet.
Quote:
05:14:554 -some suggestions 05:14:911 - I think that it should be mapped too as well and then making the shape of stream C-shaped (actually C-shaped but rotated by 30 degrees lol) i think your suggestions is too boring compared to what i have now :(


boring is straight movementless stream you used, and my suggestion is too add more movement and more flow, and still not layouting this 05:14:911 - make it feels is weird.
User avatar
Combo Commander
375 posts
Offline
BoberOfDarkness wrote:
Quote:
05:14:554 -some suggestions 05:14:911 - I think that it should be mapped too as well and then making the shape of stream C-shaped (actually C-shaped but rotated by 30 degrees lol) i think your suggestions is too boring compared to what i have now :(


boring is straight movementless stream you used, and my suggestion is too add more movement and more flow, and still not layouting this 05:14:911 - make it feels is weird.

i mapped out 05:14:911 now, but i don't see how a generic C stream is any more creative than what I have
User avatar
Spinner Sage
134 posts
Offline
Earned 1 kudosu.
mod thingy
Code:
15:13 -wwwww: mod my mappu
15:14 Vincs: which one?
15:14 -wwwww: four seasons :^)
15:14 -wwwww: jbh said it can be ranked soon
15:14 -wwwww: need a couple more mods tho
15:14 Vincs: lemme finish my overwatch game
15:15 -wwwww: :00000
15:15 Vincs: I'll work on it after it :>
15:15 -wwwww: omg thank you :D
15:25 Vincs: you fine with an IRC mod? or does it help less than a mod on the thread?
15:26 -wwwww: irc mod is great
15:26 Vincs: oki
15:31 Vincs: 06:19:200 (4,5,6) - the spacing of the 5 feels a bit too big there, might be because of the delay while testing in the editor tho
15:32 Vincs: maybe move the 6 a bit closer to 5
15:32 -wwwww: sure
15:32 Vincs: at x128
15:33 -wwwww: x120 good?
15:34 Vincs: yea works fine, looks better that way actually
15:35 -wwwww: cool cool
15:35 Vincs: 06:25:000 (1,2) - then maybe put 2 at x276 here for the consistency? it's almost the same triple as the one mentionned before
15:37 -wwwww: done
15:42 Vincs: 08:03:997 (1,2) - this one is pretty mean
15:42 Vincs: maybe nerf it a bit to x236
15:42 -wwwww: yikes
15:42 -wwwww: yea
15:43 -wwwww: it is
15:44 Vincs: you really did a good job with the intensity at the end
15:44 Vincs: really goes well with the song
15:44 -wwwww: just made a new pattern there
15:45 -wwwww: flows better and plays nicer
15:45 -wwwww: thank you :DD
15:47 Vincs: 08:20:439 (2,4) - maybe move these two to x232, since it's a big antiflow pattern
15:47 Vincs: it goes pretty well with the intensity so you could keep it as it s
15:47 Vincs: is*
15:48 -wwwww: alright
15:48 Vincs: 08:20:439 (2,4) - this one is the same so could also apply it there :^)
15:48 Vincs: oh wait
15:48 Vincs: nvm
15:48 Vincs: wrong timestamp
15:49 Vincs: 08:05:055 (2,4) - this one I meant
15:49 -wwwww: done
15:50 Vincs: alright, can't find anything more than that
15:50 Vincs: everything else seems fine to me
15:50 -wwwww: thank you very much for the mod :D


gl with that map, it's pretty gud
User avatar
Rhythm Incarnate
983 posts
Offline
No kudosu yet.
elite storyboarder
User avatar
Tempo Trainee
13 posts
Offline
No kudosu yet.
Omg, very nice map 9/10 :)
User avatar
Combo Commander
375 posts
Offline
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 85 posts jump | 1, 2, 3, 4, 5, 6  next

Users browsing this forum: None


Jump to: