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KEYTALK - STARRING STAR [OsuMania]

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Topic Starter
Crumpey
This beatmap was submitted using in-game submission on Sunday, 24 September 2017 at 11:23:01 PM

Artist: KEYTALK
Title: STARRING STAR
Source: ドラゴンボール超
Tags: Lefrave Akira Toriyama Toei Animation DragonBall Super
BPM: 146
Filesize: 6105kb
Play Time: 00:55
Difficulties Available:
  1. Easy - 4Key (1.48 stars, 236 notes)
  2. Hard - 4Key (2.42 stars, 417 notes)
  3. Insane - 4Key (2.8 stars, 468 notes)
  4. Lefrave's Normal - 4Key (1.97 stars, 327 notes)
Download: KEYTALK - STARRING STAR
Download: KEYTALK - STARRING STAR (no video)
Information: Scores/Beatmap Listing
---------------
Changelog
Update 1 - 23/3/2017 - Begun mapping Starring Star, Goku's Hard diff already completed, planning to add at least 2 more difficulties, 3 is optimal.
Update 2 - 23/3/2017 - Forgot a small pattern towards the end of Goku's Hard Diff
Update 3 - 23/3/2017 - Added Kiai time
Update 4 - 23/3/2017 - Changed Kiai Time
Update 5 - 23/3/2017 - 2 new diffs
Update 6 - 23/3/2017 - Edited Lefrave's guest diff (completed)
Update 7 - 23/3/2017 - Begun Mapping Gohan's Easy
Update 8 - 23/3/2017 - Gohan's easy is just about completed, missed a few notes in Lefrave's diff so thats fixxed
Update 9 - 23/3/2017 - Gohan's Easy now completed along with the other 2 diffs, Goku's Hard and Lefraves Normal
Update 10 - 23/3/2017 - New Diff!! Vegeta's Insane, Completed
Update 11 - 24/3/2017 - EXPERIMENTAL, swapping chords in vegeta's insane for streams
Update 12 - 24/3/2017 - Streams are staying + cool Bgs for each diff
Update 13 - 24/3/2017 - Fixed the cool Bgs?
Update 14 - 24/3/2017 - Rek's Mod implemented
Update 15 - 24/3/2017 - Made the ending for Vegeta's insane that little bit less insane
Update 16 - 25/3/2017 - Knif3rism's Mod implemented All changes have been made, except on gohan's easy regarding the small bursts
Update 17- 25/3/2017 - Updated Normal
Update 18- 25/3/2017 - Vegeta's insane is now questionably harder, added inverse rolls, made some of the chords flow better, reworked the ending so it isnt insanely hard to hit the lns
(diff is in urgent need of modding)
Update 19- 26/3/2017 - (Potassium mod) The rolls in Vegeta's Insane have been removed entirely and notes that didnt have a sound were removed, Goku's Hard is also a little bit easier
Update 20- 26/3/2017 - (Potassium mod part 2) fixing things on vegeta's insane
Update 21 - 26/3/2017 - Corrected the length of the diffs, (2 ended at 0:58 and to at 0:57) ALL DIFFS now end at 0:57 and kiai time was checked to start and end at the same place, which it does ^u^\
Update 22 - 27/3/2017 - (Litharrale mod) Implemented most of his mod, changed all background sizes to be 1920 - 1080, and fixed all suggested changes besides the triple notes, although that may still be changed
Update 23 - 27/03/2017 - (Cokiiplay's mod) All suggested changes were justified and changed. thanks for your help
Update 24 - 27/03/2017 - added hitsounds to the maps folder
Update 25 - 27/03/2017 - ([B A D]'s mod) Nothing was changed in gokus hard for now, gohans easy has been modified, begun hitsounds and LOWERED THE AUDIO
Update 26 - 27/03/2017 - Vegeta's Insane hitsounding done?
Update 27 - 27/03/2017 - Updated Hitsounds
Update 28 - 28/03/2017 - All diffs now fully hitsounded
Update 29 - 28/03/2017 - Fixed hitsounding
Update 30 - 28/03/2017 -(SwitchAxe's mod) Alot of his changes were implemented, especailly in Vegeta's insane
Update 31 - 28/03/2017 -(DonutSalad's mod) goku's, lefrave's and gohan's diff have been modded, thanks
Update 32 - 28/03/2017 - as requested by lefrave
Update 33 - 29/03/2017 - Gohan's easy 0.01* harder than easy should be, Aaaaahhhh
Update 34 - 29/03/2017 - Part of me died fixing Gohan's easy, but it is now easy
Update 35 - 29/03/2017 - (Lefrave's mod) Made Gohan's easy <1.5*, Modified Lefrave's Normal and Vegeta's Insane to flow better
Update 36 - 29/03/2017 - Moved Beatmap from WIP to Pending (not sure if im suppose to do this, but here )
Update 37 - 29/03/2017 -Made the diff names, Easy, Hard and Insane to avoid confusion with Lefrave's Normal (GD)
Update 38 - 30/03/2017 - (Dellvangel's Mod) Fixed changes for insane and easy as suggested, found an error in normal diff and some note placement issues, very few note placement issues in hard (so i could see) and fixed those
Update 39 - 30/03/2017 - (Evening's Mod) all changes implemented + added tags
Update 40 - 30/03/2017 -(Protastic101's mod) Added changes
Update 41 - 30/03/2017 - Implemented many changes via self modding, HARD AND INSANE NEED MODS
Update 42 - 30/03/2017 - Hard is being heavily tampered with to make feel much smoother and consistant ^u^, Insane is a WIP but is looking better
Update 43 - 30/03/2017 -Moved a note in hard back in its correct place, whoops
Update 44 - 31/03/2017 (Another Lie's mod) Short but effective, all changes were implemented
Update 45 - 1/04/2017 (Hydria's mod) Really good mod, thanks for that bud <3
Update 46 - 3/04/2017 (Asherz007's mod) All changed implemented besides that last part of insane, which i will talk to you about, Thanks ^u^
Update 47 - 17/04/2017 (Mai9392's & Ochasan's mod) changes implemented
Update 48 - 18/04/2017 (Moku_Hazushi's mod) Changes to all diffs and hitsounds were made, Moving the map back to the (Pending Beatmaps Section)
Update 49 - 20/04/2017 (JztCallMeRon's mod) Suuuuuuper helpful, i feel insane really benefited from the mod and is a better diff because of it
Update 50 - 20/4/2017 Updated tags, 50th update milestone weeeeeee~
Update 51 - 23/04/2017 issues with not being downloaded correctly hopefully fixed
Update 52 - 24/04/2017 Fixed some tags (also added GD to the tags, whoops)
Update 53 - 30/05/2017 (Captain Cusheen's mod) Many thanks ^^ given me more hope to get this ranked! appreciated
Update 54 - 2/06/2017 (DDMythical's mod) most of the suggested changes applied
Update 55- 2/06/2017 (Syadow-'s mod) applied most changes <3
Update 56- 10/06/2017 (TheNewBungping's mod) applied almost all the changes, the ones i didnt understand i just left
Update 57- 14/06/2017 (Rivals_7's mod) Alot of much needed adive was applied, Thanks <3
Update 58- 10/07/2017 (Maxus's mod) Great talk about the imporatnce of mapping synths and many issues regarding insane
Update 59- 10/07/2017 Some sick self modding
Update 60- 11/07/2017 changed some of the lns around in insane to make them easier on the hands
Update 61 - 15/07/2017 (riunosk's mod) all diffs updated most of suggested changes were applied thanks <3
Update 62 - 17/07/2017 Selfmodding on easy and normal ^^
Update 63 - 20/07/2017 Some help from JustinNF on the chord section of Hard diff
Update 64 - 31/07/2017 (Asher's Mod (again)) Implemented and begun but not finished para's
Update 65 - 10/09/2017 (Self mod) Fixed left hand heavy and repetitive jacks, also a ln section that was copy pasted
Update 66 - 12/09/2017 (Self mod) Moved some of the stacks to even out better on insane
Update 67 - 15/09/2017 (Self mod / Litharrale ) fixed some small beats which makes the song flow nicer
Update 68 - 15/09/2017 (Self mod) Whoops fixed a known issue in Hard
Update 69 - 20/09/2017 hitsounds update
Update 70 - 20/09/2017 hitsounds update again
Update 71 - 20/09/2017 Updated Insane hard and normal with Lith <3
Update 72 - 20/09/2017 Easy updated with lith, preparing new backgrounds hyyyypeee
Update 73 - 20/09/2017 Rechecked all hitsounds applied new backgrounds (REDOWNLOAD I THINK)Update 74 - 20/09/2017 added 1 hitsound in normal\
Update 74 - 21/09/2017 YaHao's check - Minor tweaks and patterning changes <3
Update 75 - 24/09/2017 - Updated romanised title from Starring Star to STARRING STAR


21/09/2017 - Qualified!!!

24/09/2017 - Re-qualified!!!
Rek
aw yis

mod
19:34 Rek: 00:07:617 -
19:34 Rek: why is this single
19:34 Rek: 00:08:285 (8285|1) -
19:34 Rek: and this
19:34 CrumpetFiddler: o lol
19:34 Rek: 00:08:439 -
19:34 Rek: 00:09:672 -
19:34 Rek: and this
19:35 Rek: 00:09:980 (9980|1) -
19:35 CrumpetFiddler: i dunno
19:35 Rek: lol
19:35 Rek: it seems the entire start you were doing doubles for the uhh
19:35 Rek: i dont know what its called lol
19:35 Rek: drum thingy
19:35 CrumpetFiddler: intro?
19:35 Rek: kick drum
19:36 CrumpetFiddler: i have everywhere else in the sng
19:36 Rek: hang on lol
19:36 Rek: i think ive confused you
19:36 Rek: the bits i highligted are singles
19:36 CrumpetFiddler: i ehh
19:36 CrumpetFiddler: yeah
19:36 CrumpetFiddler: i made them doubles
19:36 Rek: when the beat you're following suggests that they should be doubles
19:36 CrumpetFiddler: because its consistand
19:36 CrumpetFiddler: i did doubles on every other kickdrum
19:36 CrumpetFiddler: having those singles is pre retarded
19:37 Rek: haha ok sweet thought i confused you
19:37 CrumpetFiddler: nah i get it
19:37 Rek: 00:13:165 (13165|0,13216|1,13267|2,13319|3,13370|0,13422|1,13473|2,13524|3,13576|0,13627|1,13678|2,13730|3) -
19:37 Rek: im not too sure how i feel about this
19:37 Rek: its dump
19:38 Rek: i feel like it could just be fast easy jumps
19:38 CrumpetFiddler: i had it there for consistancy
19:38 Rek: i didnt look for more single drumkick things btw so make sure to look for them yourself and iron out the stuff
19:38 Rek: consistancy?
19:38 Rek: whats it consistant with lol
19:39 CrumpetFiddler: the fact that it happens everywhere else with that similar beat
19:39 Rek: that just means you made everywhere else dump too
19:39 Rek: im pretty sure BN's dont like dump
19:39 Rek: have you ever played little lion man?
19:39 Rek: you could make those bits like the jumps in that
19:39 CrumpetFiddler: yeah
19:39 Rek: i feel like it would work well
19:40 Rek: 00:22:617 (22617|0) -
19:40 CrumpetFiddler: but i mean i was gunna map it in 1/16 lol
19:40 CrumpetFiddler: i thought that was too much
19:40 Rek: lol im not on same page
19:40 Rek: you mean you were going to try jumps at 1/16?
19:40 CrumpetFiddler: no
19:41 CrumpetFiddler: im not that cruel
19:41 CrumpetFiddler: also about those sliders
19:41 Rek: hahahaha
19:41 CrumpetFiddler: im going to leave them in for the time being
19:41 Rek: nah its not that they are bad
19:41 Rek: they are very good infact
19:41 Rek: but im not sure if that last one should only be a single
19:41 Rek: the voice goes down for the one before
19:41 CrumpetFiddler: no i get wjat your saying
19:41 CrumpetFiddler: like its fine
19:41 Rek: oh ok
19:41 CrumpetFiddler: but something else could feel better
19:42 CrumpetFiddler: ill still look into it
19:42 Rek: thats not something too big anyway
19:42 Rek: just a small nitpick
19:43 Rek: i really like the fast bits in the chorus btw
19:43 CrumpetFiddler: what parts are those?
19:43 CrumpetFiddler: i think i knoe what your referring to
19:43 CrumpetFiddler: but im not sure
19:44 Rek: 00:42:548 (42548|0,42600|1,42651|0,42651|2) -
19:44 Rek: these things
19:44 Rek: gucci
19:44 Rek: 00:47:634 (47634|3) -
19:44 Rek: i havnt listened closely to the song
19:44 Rek: but is this meant to be here?
19:44 Rek: not there on any other of the bursty parts
19:45 Rek: anyway thats basically all i see
19:45 CrumpetFiddler: uhhmm
19:45 CrumpetFiddler: yu yes
19:45 CrumpetFiddler: https://osu.ppy.sh/ss/7641047
19:45 CrumpetFiddler: totally
19:45 Rek: oh wait what
19:45 Rek: wait lol what
19:45 Rek: im very confused now
19:45 Rek: hang on lemme try again
19:46 CrumpetFiddler: i just edited it
19:46 Rek: oh right
19:46 CrumpetFiddler: lol
19:46 Rek: kek my b
19:46 CrumpetFiddler: plz
19:46 Rek: first mod pls forgive
19:46 Rek: going in to hard diff now
19:46 Rek: if u want to that is
19:46 CrumpetFiddler: lol XD
19:46 CrumpetFiddler: its fineeeee
19:47 CrumpetFiddler: ggez i hope lefrave hasnt started hitsounding
19:47 CrumpetFiddler: your showing me parts i missed
19:47 Rek: glad i could at least be some help lol
19:47 Rek: wait does that mean u do want hard mod now
19:47 Rek: or nah
19:47 CrumpetFiddler: if you want yeah
19:48 CrumpetFiddler: it wont take long, it being < 1min
19:48 Rek: nothing better to do :')
19:48 Rek: 00:02:480 -
19:48 Rek: the opposite of a ghost note
19:48 Rek: i dont know what its called xdd
19:48 Rek: no note for the hi-hat
19:48 CrumpetFiddler: a visable note?
19:49 Rek: hahaha
19:49 CrumpetFiddler: what should i do with tht then?
19:49 Rek: i just noticed there are quiet hi hat hits like every 1/4 holy
19:49 Rek: but dont worry about those
19:49 Rek: hmm now im not sure what to do
19:49 CrumpetFiddler: lol
19:49 Rek: but considering u put a single there for every other noticable hi hat
19:49 Rek: u should put one there too
19:49 Rek: on 2nd
19:50 Rek: 1|2|3|4
19:50 CrumpetFiddler: show me where boi
19:50 Rek: 00:02:480 (2480|1) -
19:50 Rek: does that work
19:50 CrumpetFiddler: the drums still there, having that gone would make it feel weird
19:51 Rek: wait what
19:51 Rek: screen shot what ur seeing
19:51 CrumpetFiddler: https://osu.ppy.sh/ss/7641066
19:51 Rek: gross
19:51 Rek: ok let me show with screenie
19:51 Rek: https://osu.ppy.sh/ss/7641068
19:52 Rek: needs to be a note there
19:52 Rek: cause for every other of this bit there is a note there
19:52 CrumpetFiddler: lol
19:52 CrumpetFiddler: you coulda said something about consistancy XD
19:52 Rek: my B lmao
19:52 Rek: im good mod promise
19:52 CrumpetFiddler: but no its fixed
19:53 Rek: ok siq
19:53 Rek: 00:18:507 (18507|2) -
19:54 Rek: u dont do this for any other guitar bit
19:54 Rek: 00:20:357 (20357|2,20357|0,20767|3,20767|1,21178|2,21589|0,22000|3,22000|2,22411|1,22617|0) -
19:54 Rek: shouldnt be different amounts of doubles/singles compared to the insane diff
19:54 Rek: seems like ur just putting down singles to make a pattern and not to the song
19:54 CrumpetFiddler: for vocals
19:55 Rek: its for vocals but on the other diff you have different bits with doubles
19:55 Rek: if that makes sense
19:55 Rek: i good explainer ;)
19:55 CrumpetFiddler: im pretty confused
19:56 Rek: hahaha ok ok
19:56 Rek: let me use brain
19:56 CrumpetFiddler: your saying at 2osecs put notes down beside
19:56 Rek: i highlighted the ln right?
19:56 Rek: to the vocals
19:56 Rek: 00:20:357 (20357|2,20357|0) -
19:56 CrumpetFiddler: yeah
19:56 Rek: this is a double
19:56 CrumpetFiddler: yes
19:57 Rek: thats all well and good
19:57 Rek: V
19:57 Rek: 00:21:589 (21589|0) -
19:57 Rek: this though
19:57 Rek: in the other diff
19:57 Rek: thats a double
19:57 Rek: wait hang on
19:57 Rek: wrong one i think
19:57 CrumpetFiddler: thats another diff tho
19:57 CrumpetFiddler: what
19:57 Rek: as in
19:57 Rek: grrr im bad at explaining
19:57 Rek: i know its another diff
19:57 Rek: but the point is
19:57 CrumpetFiddler: they dont need to be consistant across diffs ?
19:58 Rek: why is some of the ln doubles and some singles
19:58 Rek: you should map it to when the voice goes quiet and when it goes loader
19:58 Rek: and if in different diffs there are different doubles
19:58 Rek: then you have one of them wrong
19:58 Rek: does that makes sense or do i still suck?
19:58 CrumpetFiddler: i understand what your saying now
19:58 Rek: ok sickkk
19:58 CrumpetFiddler: but does that matter XD
19:58 Rek: idk
19:59 Rek: bn's are harsh :')
19:59 Rek: doesnt take too much effort right
19:59 CrumpetFiddler: ill still do it
19:59 CrumpetFiddler: i mean
19:59 Rek: 00:26:521 (26521|1) -
19:59 Rek: y not double
19:59 CrumpetFiddler: im sure they arnt thaaat harsh
19:59 Rek: nah dood
19:59 Rek: they are that harsh
19:59 Rek: i think kek
19:59 CrumpetFiddler: cus fuk u
19:59 Rek: lmao
20:00 CrumpetFiddler: lol
20:00 CrumpetFiddler: one sec
20:00 Rek: the one before it is double
20:00 Rek: ok
20:00 CrumpetFiddler: aight its a double
20:00 Rek: 2ez
20:01 Rek: 00:39:466 (39466|0) -
20:01 Rek: why this not double
20:01 Rek: i think the song calls for it
20:01 Rek: ur call tho
20:02 Rek: ok thats all i see for hard diff
20:02 Rek: these are actually pretty good
20:02 CrumpetFiddler: its not a drum
20:02 Rek: and fun tbh
20:02 Rek: ?
20:02 Rek: i hear drum
20:03 CrumpetFiddler: not a prominant sound tho
20:03 Rek: yea you're right
20:03 CrumpetFiddler: compare that drum to the white line above
20:03 Rek: just removed notes and blasted my ears
20:03 Rek: dont double it xdd
20:03 CrumpetFiddler: im not XD
20:03 Rek: ok thats all m8
Knif3rism
Quick mod

Mods
Goku's Hard
00:38:644 (38644|2,38644|0,38747|3,38747|1,38850|0,38850|2,38952|1,39055|2,39055|0,39158|1) - Very trilly on the first and second column, doesn't reflect the song very well, also its inconsistent to similar sounding drum rolls

Lefrave's Normal
00:25:288 (25288|0,25494|2,25699|3,25904|1) - This should really be one LN if it's you're mapping to the guitar strum
00:26:110 (26110|0,26315|1,26521|2,26726|3) - This should be 1/1 LN, if you're mapping to the vocals, if not it's very unclear
00:38:541 (38541|1) - unnecessary, not mapped to any particular sound
00:38:952 (38952|1) - ^
00:39:055 (39055|3) - perhaps instead of ln on the 1/2 and 1/4
00:39:261 (39261|0,39466|3,39672|1,39877|2) - again make it 2 LNs snapped to 1/1'

Gohan's Easy
00:19:946 (19946|1,19946|2) - I'd say move the LNs to the third and fourth column and then to move this 00:20:767 (20767|2) - on column two to make the first chord ln easy and then the second move to make it balanced
00:29:603 (29603|1) - In my opinion remove the small bursts, like that and just keep it 1/1, 1/4 snap, it'll make the map easier and probably ease in newer players into 1/4 snap notes, these small burst may prove challenging, this is very subjective and you don't have to do it
00:32:891 (32891|0) - ^
00:36:178 (36178|3) - ^ you should get what I mean by now

That's it glhf getting this ranked
Topic Starter
Crumpey

Knif3rism wrote:

Quick mod

Mods
Goku's Hard
00:38:644 (38644|2,38644|0,38747|3,38747|1,38850|0,38850|2,38952|1,39055|2,39055|0,39158|1) - Very trilly on the first and second column, doesn't reflect the song very well, also its inconsistent to similar sounding drum rolls

Lefrave's Normal
00:25:288 (25288|0,25494|2,25699|3,25904|1) - This should really be one LN if it's you're mapping to the guitar strum
00:26:110 (26110|0,26315|1,26521|2,26726|3) - This should be 1/1 LN, if you're mapping to the vocals, if not it's very unclear
00:38:541 (38541|1) - unnecessary, not mapped to any particular sound
00:38:952 (38952|1) - ^
00:39:055 (39055|3) - perhaps instead of ln on the 1/2 and 1/4
00:39:261 (39261|0,39466|3,39672|1,39877|2) - again make it 2 LNs snapped to 1/1'

Gohan's Easy
00:19:946 (19946|1,19946|2) - I'd say move the LNs to the third and fourth column and then to move this 00:20:767 (20767|2) - on column two to make the first chord ln easy and then the second move to make it balanced
00:29:603 (29603|1) - In my opinion remove the small bursts, like that and just keep it 1/1, 1/4 snap, it'll make the map easier and probably ease in newer players into 1/4 snap notes, these small burst may prove challenging, this is very subjective and you don't have to do it
00:32:891 (32891|0) - ^
00:36:178 (36178|3) - ^ you should get what I mean by now

That's it glhf getting this ranked
Thanks for the mod, all of this was added in besides the small bursts on Gohan's easy, i feel that if i remove those the song would flow weirdly, but yeah, good mod thanks
PotassiumF
big mod for insane + half mod for hard
15:13 CrumpetFiddler: mod my map plz ;-;
15:13 PotassiumF: o
15:13 PotassiumF: the dragonball one ye?
15:13 CrumpetFiddler: Yeah
15:13 PotassiumF: ok gimme a sec
15:14 CrumpetFiddler: i got paras input about the rolls in there
15:14 CrumpetFiddler: in the hardest diff
15:14 CrumpetFiddler: he said they were good but boring
15:14 CrumpetFiddler: so i changed them around a bit
15:14 CrumpetFiddler: and its in dire need of modding XD
15:16 PotassiumF: o crap i had that map on my other computer
15:16 PotassiumF: can you link me
15:16 CrumpetFiddler: other comp?
15:16 CrumpetFiddler: do you use 2
15:16 CrumpetFiddler: XD
15:16 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:16 PotassiumF: mums house and dads house
15:17 CrumpetFiddler: ah
15:17 CrumpetFiddler: wouldnt it be weird switching?
15:17 PotassiumF: ye i used to just not play mania at all at my dads
15:17 PotassiumF: but then i was forced to learn how to mech kb
15:17 CrumpetFiddler: Ah
15:17 PotassiumF: vegeta's insane ye
15:17 CrumpetFiddler: it took me ages to get used to mine
15:18 CrumpetFiddler: thats the one in dire need yeah
15:18 PotassiumF: cool
15:18 PotassiumF: ill play now
15:19 CrumpetFiddler: ty bb
15:21 PotassiumF: so first things first
15:21 PotassiumF: 00:29:398 - these parts need to go
15:22 CrumpetFiddler: you think?
15:22 CrumpetFiddler: what should i replace them with
15:22 PotassiumF: 1/8 snapping on that pattern is extremely awkward and doesnt fit with the rest of the map imo
15:22 PotassiumF: also i just checked and theres not even any sound the 2nd not is mapped to
15:22 PotassiumF: so its unrankable
15:22 PotassiumF: 2nd note*
15:22 CrumpetFiddler: oh
15:23 CrumpetFiddler: so maybe
15:23 PotassiumF: you should get rid of 00:29:449 - <-that note
15:23 CrumpetFiddler: https://osu.ppy.sh/ss/7658537
15:23 CrumpetFiddler: something like that
15:23 PotassiumF: and maybe move the one before somewhere else
15:24 PotassiumF: yeah like that
15:24 PotassiumF: same thing for 00:32:737 -
15:24 CrumpetFiddler: same with this i assume
15:24 CrumpetFiddler: 00:32:737 (32737|1) -
15:24 CrumpetFiddler: and move the others
15:24 PotassiumF: lmao that timing
15:24 PotassiumF: yeah
15:24 CrumpetFiddler: XD
15:25 CrumpetFiddler: are both of these bad aswell?
15:25 CrumpetFiddler: 00:33:559 (33559|2,33610|1) -
15:25 PotassiumF: yeah
15:26 PotassiumF: theres no sound
15:26 PotassiumF: so i think you should remove all notes that are 1/8 snapped
15:26 PotassiumF: i listened to the whole song without hitsounds
15:27 PotassiumF: theres no places in the entire song where 1/8 is justified
15:27 PotassiumF: unless you want to map a dump
15:27 CrumpetFiddler: wb the rolls
15:27 PotassiumF: including the rolls
15:27 CrumpetFiddler: what can i do with those then
15:27 PotassiumF: they feel really off with the rest of the map
15:27 CrumpetFiddler: 'without making it the same as the diff prior
15:28 PotassiumF: lemme quickly check what the lower diff has
15:29 PotassiumF: yeah the other diff basically has the maximum you can do with that part
15:29 PotassiumF: unles you want to add chordjacks
15:31 CrumpetFiddler: how would i do those, and are those good to play?
15:31 PotassiumF: chordjacks shouldnt happen in this difficulty range imo
15:32 CrumpetFiddler: too hard?
15:32 CrumpetFiddler: well in that case
15:32 CrumpetFiddler: how should i redo the rolls to make this diff stand out from the lower diff?
15:33 PotassiumF: i think the song really limits you from going much harder than the diff below
15:34 PotassiumF: i think you should change those parts in the hard diff
15:34 CrumpetFiddler: oh, so make hard that bit easier to make insane seem harder?
15:34 PotassiumF: yeah
15:35 CrumpetFiddler: well, i know how to fix the insane rolls then, how could i make hard, easier in those sections
15:35 PotassiumF: so at parts like 00:23:028 - in the hard, only put a double on the 3rd note
15:36 CrumpetFiddler: so on the main beat yeah?
15:36 PotassiumF: yep
15:37 PotassiumF: like 4,3,(12),4,3,2
15:38 CrumpetFiddler: i had something very similar
15:38 CrumpetFiddler: https://osu.ppy.sh/ss/7658579
15:39 PotassiumF: then in the insane you could do something like (3,4),2,(1,4),3,(12),4
15:40 CrumpetFiddler: in the same place?
15:40 PotassiumF: yeah that pattern looks much better than the current one
15:40 PotassiumF: ye same places
15:40 CrumpetFiddler: so in insane
15:40 CrumpetFiddler: remove the ln?
15:41 PotassiumF: for the screen shot there, i think that looks good if you use (14) instead of (34) at the end
15:41 CrumpetFiddler: fixed that
15:42 CrumpetFiddler: for the same part
15:42 PotassiumF: oh sorry not that part in particular in the insane, just the rolls parts
15:42 CrumpetFiddler: in insane
15:42 PotassiumF: i assumed that was a roll part
15:42 CrumpetFiddler: oh
15:42 CrumpetFiddler: although that needed to be changed
15:42 CrumpetFiddler: the main roll parts im concerned with
15:42 CrumpetFiddler: 00:26:007 (26007|0) -
15:42 CrumpetFiddler: this is a roll part
15:43 CrumpetFiddler: without the chords
15:43 CrumpetFiddler: 00:26:007 (26007|0) -
15:43 CrumpetFiddler: thats one with chords
15:43 CrumpetFiddler: and here
15:43 CrumpetFiddler: 00:13:165 (13165|1,13165|0) -
15:43 CrumpetFiddler: 00:19:946 (19946|2,19946|0) -
15:44 PotassiumF: which chords are you talking about?
15:44 CrumpetFiddler: thats all
15:44 CrumpetFiddler: ones that go (1,2) (3,4) (1,2) (3,4)
15:44 PotassiumF: ah right
15:45 PotassiumF: so all the (1,2)(3,4)...etc parts in hard should be changed except maybe the last one you listed there
15:46 PotassiumF: but even then i would probably change that one too
15:46 CrumpetFiddler: okay
15:46 CrumpetFiddler: so for the first one
15:46 CrumpetFiddler: 00:13:165 (13165|0) -
15:47 CrumpetFiddler: should i follow the same rule as before
15:47 CrumpetFiddler: single notes except on third beat
15:47 PotassiumF: we talking about hard or insane?
15:47 CrumpetFiddler: hard rn
15:47 CrumpetFiddler: insane will (most likely) be chords
15:47 CrumpetFiddler: https://osu.ppy.sh/ss/7658623
15:48 PotassiumF: probably first and third for that part in hard
15:48 PotassiumF: by chords, do you mean jumptrills?
15:48 PotassiumF: because ideally you wouldnt want to have them at all tbh
15:49 PotassiumF: theyre really boring at this speed and length
15:49 CrumpetFiddler: i think i mean jumptrills
15:50 PotassiumF: (1,2),(3,4),(1,2),(3,4) is jumptrill
15:52 CrumpetFiddler: i meant jumptrills
15:52 CrumpetFiddler: lol
15:52 CrumpetFiddler: im probs confusing you
15:52 PotassiumF: nah i know what you mea
15:52 PotassiumF: n
15:53 CrumpetFiddler: thats the first jumptrill section
15:53 CrumpetFiddler: https://osu.ppy.sh/ss/7658638
15:53 PotassiumF: hmm
15:53 PotassiumF: thats good
15:54 PotassiumF: but i think it might be better to put that in insane and tone it down further in hard
15:54 CrumpetFiddler: hmm?
15:54 PotassiumF: unless you wanna go for jumptrills in insane
15:55 CrumpetFiddler: id put jumptrills somewhere in insane
15:55 CrumpetFiddler: but the places i initially put jumptrills in
15:55 CrumpetFiddler: were in about 4 places
15:55 CrumpetFiddler: which is waaaay to much
15:55 CrumpetFiddler: if that makes sense
15:55 PotassiumF: ah yeah
15:56 CrumpetFiddler: like whehttps://osu.ppy.sh/ss/7658663
15:57 CrumpetFiddler: lol
15:57 CrumpetFiddler: whoops
15:57 CrumpetFiddler: anyway thats the last jumptrill in hard done, moving back to insane now
15:57 PotassiumF: nice
15:57 PotassiumF: those patterns are much better
15:57 CrumpetFiddler: so lets say with the first roll
15:57 CrumpetFiddler: they feel funner tbh
15:58 CrumpetFiddler: 00:13:165 (13165|0,13216|1,13267|2,13319|3,13370|0,13422|1,13473|2,13524|3,13576|0,13627|1,13678|2,13730|3) - so, the first roll in insane
15:58 PotassiumF: they come from nowhere and arent actually mapped to anything
15:59 PotassiumF: if you want to go for rank, theyll have to go unfortunately
15:59 CrumpetFiddler: im not really determiined to keep them in
16:00 CrumpetFiddler: I mean, i did at that start
16:00 CrumpetFiddler: but they are a bitch to hit
16:00 CrumpetFiddler: so anyway, what should i do to replace them
16:00 PotassiumF: lol
16:00 CrumpetFiddler: XD
16:01 PotassiumF: well you would need to do the same snaps as in hard
16:01 PotassiumF: but probably denser with the chords
16:01 PotassiumF: which is why i suggested moving the current hard patterns to insane earlier
16:02 PotassiumF: the other option is to put jumptrills in insane
16:02 CrumpetFiddler: Yeah
16:02 CrumpetFiddler: hmm, ill see how the jumptrills go
16:02 CrumpetFiddler: if they dont work, ill know how to fix it
16:03 PotassiumF: sounds good
16:03 CrumpetFiddler: so first roll
16:03 CrumpetFiddler: https://osu.ppy.sh/ss/7658683
16:05 PotassiumF: i would opt for (1,2),(3,4) or (2,3),(1,4) jumptrills over (1,3),(2,4)
16:05 PotassiumF: the latter is quite awkward most of the time
16:06 CrumpetFiddler: had to start on 3,4
16:07 CrumpetFiddler: so that it lines with the ln a few secs later
16:07 CrumpetFiddler: but i get what you mean
16:07 PotassiumF: fair enough
16:08 CrumpetFiddler: what about for the short bursts, i know 1,3 2,4 doesnt feel the best, but what if its only 3 in a row?
16:09 PotassiumF: theyre fine for those
16:09 CrumpetFiddler: https://osu.ppy.sh/ss/7658694
16:09 CrumpetFiddler: bit more then 3 but, you know what i mean, it would get super boring being jumptrills throughout
16:10 PotassiumF: its worth a try
16:10 PotassiumF: if you update the map after we finish i can give the whole thing another run through to test everything
16:10 CrumpetFiddler: Yeah that'd be great
16:10 CrumpetFiddler: make sure u save this log btw
16:11 PotassiumF: yep its being saved
16:12 PotassiumF: there were just 2 other main thing i wanted to point out that ill show you after you're done with the roll sections
16:12 CrumpetFiddler: sure
16:12 CrumpetFiddler: was one, a note being covered up?
16:12 PotassiumF: nah
16:13 CrumpetFiddler: wekk'
16:13 CrumpetFiddler: i did find one of those lol
16:13 PotassiumF: they're fairly minor in comparison to the rolls so they should be quick fixes
16:13 CrumpetFiddler: 00:31:863 (31863|0) - under the end of that ln
16:13 PotassiumF: o lmao
16:14 PotassiumF: i didnt notice that for some reason
16:14 PotassiumF: i think i assumed i missed on the 1/8
16:14 CrumpetFiddler: ah, that makes sense
16:14 CrumpetFiddler: poor rek XD
16:15 CrumpetFiddler: he tried modding this diff for me and he said the 1/8ths were his favorite
16:15 PotassiumF: wat
16:15 PotassiumF: lmao
16:15 CrumpetFiddler: he says they are gucci
16:16 CrumpetFiddler: its in the log on the forum lol
16:16 PotassiumF: ye nah they definitely arent gucci
16:16 PotassiumF: honestly they were just bad
16:17 CrumpetFiddler: lol
16:17 CrumpetFiddler: wb this final roll
16:17 CrumpetFiddler: 00:52:514 (52514|3,52565|2,52617|1,52668|0,52720|3,52771|2,52822|1,52874|0,52925|3,52976|2,53028|1,53079|0,53130|1,53182|2) -
16:17 CrumpetFiddler: what should i do with that
16:18 PotassiumF: hmm
16:19 PotassiumF: id say something similar to the "roll parts" in hard
16:19 PotassiumF: like a jump, single, jump, single, etc pattern
16:20 CrumpetFiddler: ah okay
16:20 CrumpetFiddler: ill make a pattern and just tell me how retarded i am
16:20 PotassiumF: the music isnt as emphasised as in other roll parts so a jumptrill would be overdoing it imo
16:20 CrumpetFiddler: yeah i wasnt sure what to do
16:20 PotassiumF: lol dw its good to experiment with things
16:22 CrumpetFiddler: https://osu.ppy.sh/ss/7658740
16:23 PotassiumF: that looks pretty good
16:23 PotassiumF: ill need to play it to be 100% sure but looks like there nothing wrong
16:23 CrumpetFiddler: ok ill upload
16:24 PotassiumF: wait
16:24 PotassiumF: not yet
16:24 PotassiumF: lemme just mention 2 things real quick
16:24 CrumpetFiddler: oh
16:24 CrumpetFiddler: ok
16:24 CrumpetFiddler: also reks not happy XD
16:24 PotassiumF: the first two sliders 00:00:631 (631|1) -
16:25 CrumpetFiddler: "potas needs a good stab"
16:25 CrumpetFiddler: oh
16:25 CrumpetFiddler: is this about the consistancy?
16:25 PotassiumF: the same loop of the song happens at 00:03:918 -
16:25 PotassiumF: ye
16:25 CrumpetFiddler: what do you thi nk
16:25 CrumpetFiddler: sliders in
16:25 CrumpetFiddler: sliders out?
16:25 PotassiumF: so either add sliders at 00:03:918 - or remove the start ones
16:26 PotassiumF: i think the sliders are kind of only weakly mapped to the music
16:26 PotassiumF: if that makes sense
16:26 CrumpetFiddler: Its more mapped to vocals tbh
16:26 PotassiumF: ah yeah
16:27 PotassiumF: if its mapped to vocals you'd need them all throughout the first 13 seconds
16:27 PotassiumF: or none
16:27 CrumpetFiddler: what do you think?
16:28 PotassiumF: i personally think none is probably better
16:28 PotassiumF: the start currently is pretty good
16:28 PotassiumF: and excessive LNs might end up making it play awkward
16:28 PotassiumF: ly
16:28 CrumpetFiddler: Yeah
16:29 CrumpetFiddler: mapping vocals is typically bad anywgho
16:29 PotassiumF: it really depends on the song imo
16:29 CrumpetFiddler: in edm jumpers i recall mapping vocals
16:29 PotassiumF: but yeah i think generally its best not to map them too much
16:29 CrumpetFiddler: because there was literally no beat for about 5 seconds
16:30 PotassiumF: o lol
16:30 CrumpetFiddler: the 3 2 1 go
16:30 CrumpetFiddler: theres no beat there
16:30 PotassiumF: ah true
16:31 CrumpetFiddler: anywho
16:31 CrumpetFiddler: was there anything else concerning with this?
16:31 PotassiumF: ok, last thing
16:31 PotassiumF: 00:24:055 -
16:31 PotassiumF: you should add some other chords in that part
16:31 PotassiumF: other than the same 2
16:32 CrumpetFiddler: wym
16:32 PotassiumF: gets a bit boring
16:32 CrumpetFiddler: oh
16:32 CrumpetFiddler: like
16:32 PotassiumF: add a (1,2,3) and (2,3,4) somewhere in it
16:33 CrumpetFiddler: https://osu.ppy.sh/ss/7658789
16:33 PotassiumF: since its just (1,2,4),(1,3,4),(1,2,4),(1,3,4),(1,2,4)
16:33 PotassiumF: hmm
16:33 PotassiumF: try that for now
16:33 PotassiumF: and ill test
16:34 CrumpetFiddler: what part has you not so sure about that>
16:34 CrumpetFiddler: ?
16:34 PotassiumF: im not completely sure itll play as smooth as it could
16:34 PotassiumF: but idk, it might be fine
16:34 CrumpetFiddler: alright
16:34 CrumpetFiddler: ill upload
16:35 PotassiumF: cool
16:36 CrumpetFiddler: done
16:37 PotassiumF: ok
16:39 CrumpetFiddler: was that miss your fauly
16:39 CrumpetFiddler: or the song
16:39 PotassiumF: nah it was my fault
16:39 PotassiumF: it certainly a lot better
16:40 PotassiumF: the part at 00:24:055 - is fine btw
16:40 PotassiumF: its plays well
16:40 PotassiumF: just a few touch ups now
16:40 CrumpetFiddler: thats good to hear
16:41 PotassiumF: 00:13:680 - <-minijack there that might be better to not have there
16:41 CrumpetFiddler: oh
16:41 CrumpetFiddler: also hard was changed to
16:41 CrumpetFiddler: might want to check that
16:41 PotassiumF: i think you can just invert the jumptrill
16:41 PotassiumF: and have the slider as part of the last jump
16:43 CrumpetFiddler: thats done
16:43 CrumpetFiddler: yep
16:43 PotassiumF: cool
16:43 PotassiumF: also, though i didnt notice it before
16:43 PotassiumF: 00:45:425 (45425|1,45425|3) -
16:43 CrumpetFiddler: lol
16:43 CrumpetFiddler: thats very inconsistant
16:43 CrumpetFiddler: ill remove those and replace with non lns
16:44 PotassiumF: brb
16:44 CrumpetFiddler: thats done
16:46 PotassiumF: ok back, sorry about that
16:46 PotassiumF: 00:46:247 (46247|0,46247|3) - these ones too ye
16:48 PotassiumF: ok from here on im just gonna make suggestions that you can choose to ignore if you want
16:49 PotassiumF: at 00:16:452 - instead of 3,1,3 for the single notes, 4,3,1 might be better
16:49 PotassiumF: and 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) - i still dont like
16:51 PotassiumF: last thing i wanna say is emphasis on LNs from 00:20:357 - to 00:23:644 - is kinda weird, but is ok anyway
16:51 CrumpetFiddler: other changes are fixed besides the one above
16:52 CrumpetFiddler: this one here is mostly cause it feels better with the section below
16:52 CrumpetFiddler: 00:20:357 (20357|0) -
16:53 PotassiumF: i was mainly referring to the number of LNs going from 1 > 2 > 1 > 2 > 2 > 1 > 1
16:54 CrumpetFiddler: o
16:54 CrumpetFiddler: ill fix that later as i have work super soon
16:54 CrumpetFiddler: what should i do with this section tho
16:55 CrumpetFiddler: 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) -
16:55 PotassiumF: (2,3),(1,4),(2,3),(1,4),2 is an idea
16:57 CrumpetFiddler: I Just teste
16:57 CrumpetFiddler: d
16:57 CrumpetFiddler: feels sooo much better
16:58 PotassiumF: noice
16:59 CrumpetFiddler: i think we gotta stop their for now
16:59 CrumpetFiddler: i have work in about 1 min'
17:00 CrumpetFiddler: any way, thanks for the help
17:00 CrumpetFiddler: really appreciate it
17:00 PotassiumF: no problem
Topic Starter
Crumpey

PotassiumF wrote:

big mod for insane + half mod for hard
15:13 CrumpetFiddler: mod my map plz ;-;
15:13 PotassiumF: o
15:13 PotassiumF: the dragonball one ye?
15:13 CrumpetFiddler: Yeah
15:13 PotassiumF: ok gimme a sec
15:14 CrumpetFiddler: i got paras input about the rolls in there
15:14 CrumpetFiddler: in the hardest diff
15:14 CrumpetFiddler: he said they were good but boring
15:14 CrumpetFiddler: so i changed them around a bit
15:14 CrumpetFiddler: and its in dire need of modding XD
15:16 PotassiumF: o crap i had that map on my other computer
15:16 PotassiumF: can you link me
15:16 CrumpetFiddler: other comp?
15:16 CrumpetFiddler: do you use 2
15:16 CrumpetFiddler: XD
15:16 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:16 PotassiumF: mums house and dads house
15:17 CrumpetFiddler: ah
15:17 CrumpetFiddler: wouldnt it be weird switching?
15:17 PotassiumF: ye i used to just not play mania at all at my dads
15:17 PotassiumF: but then i was forced to learn how to mech kb
15:17 CrumpetFiddler: Ah
15:17 PotassiumF: vegeta's insane ye
15:17 CrumpetFiddler: it took me ages to get used to mine
15:18 CrumpetFiddler: thats the one in dire need yeah
15:18 PotassiumF: cool
15:18 PotassiumF: ill play now
15:19 CrumpetFiddler: ty bb
15:21 PotassiumF: so first things first
15:21 PotassiumF: 00:29:398 - these parts need to go
15:22 CrumpetFiddler: you think?
15:22 CrumpetFiddler: what should i replace them with
15:22 PotassiumF: 1/8 snapping on that pattern is extremely awkward and doesnt fit with the rest of the map imo
15:22 PotassiumF: also i just checked and theres not even any sound the 2nd not is mapped to
15:22 PotassiumF: so its unrankable
15:22 PotassiumF: 2nd note*
15:22 CrumpetFiddler: oh
15:23 CrumpetFiddler: so maybe
15:23 PotassiumF: you should get rid of 00:29:449 - <-that note
15:23 CrumpetFiddler: https://osu.ppy.sh/ss/7658537
15:23 CrumpetFiddler: something like that
15:23 PotassiumF: and maybe move the one before somewhere else
15:24 PotassiumF: yeah like that
15:24 PotassiumF: same thing for 00:32:737 -
15:24 CrumpetFiddler: same with this i assume
15:24 CrumpetFiddler: 00:32:737 (32737|1) -
15:24 CrumpetFiddler: and move the others
15:24 PotassiumF: lmao that timing
15:24 PotassiumF: yeah
15:24 CrumpetFiddler: XD
15:25 CrumpetFiddler: are both of these bad aswell?
15:25 CrumpetFiddler: 00:33:559 (33559|2,33610|1) -
15:25 PotassiumF: yeah
15:26 PotassiumF: theres no sound
15:26 PotassiumF: so i think you should remove all notes that are 1/8 snapped
15:26 PotassiumF: i listened to the whole song without hitsounds
15:27 PotassiumF: theres no places in the entire song where 1/8 is justified
15:27 PotassiumF: unless you want to map a dump
15:27 CrumpetFiddler: wb the rolls
15:27 PotassiumF: including the rolls
15:27 CrumpetFiddler: what can i do with those then
15:27 PotassiumF: they feel really off with the rest of the map
15:27 CrumpetFiddler: 'without making it the same as the diff prior
15:28 PotassiumF: lemme quickly check what the lower diff has
15:29 PotassiumF: yeah the other diff basically has the maximum you can do with that part
15:29 PotassiumF: unles you want to add chordjacks
15:31 CrumpetFiddler: how would i do those, and are those good to play?
15:31 PotassiumF: chordjacks shouldnt happen in this difficulty range imo
15:32 CrumpetFiddler: too hard?
15:32 CrumpetFiddler: well in that case
15:32 CrumpetFiddler: how should i redo the rolls to make this diff stand out from the lower diff?
15:33 PotassiumF: i think the song really limits you from going much harder than the diff below
15:34 PotassiumF: i think you should change those parts in the hard diff
15:34 CrumpetFiddler: oh, so make hard that bit easier to make insane seem harder?
15:34 PotassiumF: yeah
15:35 CrumpetFiddler: well, i know how to fix the insane rolls then, how could i make hard, easier in those sections
15:35 PotassiumF: so at parts like 00:23:028 - in the hard, only put a double on the 3rd note
15:36 CrumpetFiddler: so on the main beat yeah?
15:36 PotassiumF: yep
15:37 PotassiumF: like 4,3,(12),4,3,2
15:38 CrumpetFiddler: i had something very similar
15:38 CrumpetFiddler: https://osu.ppy.sh/ss/7658579
15:39 PotassiumF: then in the insane you could do something like (3,4),2,(1,4),3,(12),4
15:40 CrumpetFiddler: in the same place?
15:40 PotassiumF: yeah that pattern looks much better than the current one
15:40 PotassiumF: ye same places
15:40 CrumpetFiddler: so in insane
15:40 CrumpetFiddler: remove the ln?
15:41 PotassiumF: for the screen shot there, i think that looks good if you use (14) instead of (34) at the end
15:41 CrumpetFiddler: fixed that
15:42 CrumpetFiddler: for the same part
15:42 PotassiumF: oh sorry not that part in particular in the insane, just the rolls parts
15:42 CrumpetFiddler: in insane
15:42 PotassiumF: i assumed that was a roll part
15:42 CrumpetFiddler: oh
15:42 CrumpetFiddler: although that needed to be changed
15:42 CrumpetFiddler: the main roll parts im concerned with
15:42 CrumpetFiddler: 00:26:007 (26007|0) -
15:42 CrumpetFiddler: this is a roll part
15:43 CrumpetFiddler: without the chords
15:43 CrumpetFiddler: 00:26:007 (26007|0) -
15:43 CrumpetFiddler: thats one with chords
15:43 CrumpetFiddler: and here
15:43 CrumpetFiddler: 00:13:165 (13165|1,13165|0) -
15:43 CrumpetFiddler: 00:19:946 (19946|2,19946|0) -
15:44 PotassiumF: which chords are you talking about?
15:44 CrumpetFiddler: thats all
15:44 CrumpetFiddler: ones that go (1,2) (3,4) (1,2) (3,4)
15:44 PotassiumF: ah right
15:45 PotassiumF: so all the (1,2)(3,4)...etc parts in hard should be changed except maybe the last one you listed there
15:46 PotassiumF: but even then i would probably change that one too
15:46 CrumpetFiddler: okay
15:46 CrumpetFiddler: so for the first one
15:46 CrumpetFiddler: 00:13:165 (13165|0) -
15:47 CrumpetFiddler: should i follow the same rule as before
15:47 CrumpetFiddler: single notes except on third beat
15:47 PotassiumF: we talking about hard or insane?
15:47 CrumpetFiddler: hard rn
15:47 CrumpetFiddler: insane will (most likely) be chords
15:47 CrumpetFiddler: https://osu.ppy.sh/ss/7658623
15:48 PotassiumF: probably first and third for that part in hard
15:48 PotassiumF: by chords, do you mean jumptrills?
15:48 PotassiumF: because ideally you wouldnt want to have them at all tbh
15:49 PotassiumF: theyre really boring at this speed and length
15:49 CrumpetFiddler: i think i mean jumptrills
15:50 PotassiumF: (1,2),(3,4),(1,2),(3,4) is jumptrill
15:52 CrumpetFiddler: i meant jumptrills
15:52 CrumpetFiddler: lol
15:52 CrumpetFiddler: im probs confusing you
15:52 PotassiumF: nah i know what you mea
15:52 PotassiumF: n
15:53 CrumpetFiddler: thats the first jumptrill section
15:53 CrumpetFiddler: https://osu.ppy.sh/ss/7658638
15:53 PotassiumF: hmm
15:53 PotassiumF: thats good
15:54 PotassiumF: but i think it might be better to put that in insane and tone it down further in hard
15:54 CrumpetFiddler: hmm?
15:54 PotassiumF: unless you wanna go for jumptrills in insane
15:55 CrumpetFiddler: id put jumptrills somewhere in insane
15:55 CrumpetFiddler: but the places i initially put jumptrills in
15:55 CrumpetFiddler: were in about 4 places
15:55 CrumpetFiddler: which is waaaay to much
15:55 CrumpetFiddler: if that makes sense
15:55 PotassiumF: ah yeah
15:56 CrumpetFiddler: like whehttps://osu.ppy.sh/ss/7658663
15:57 CrumpetFiddler: lol
15:57 CrumpetFiddler: whoops
15:57 CrumpetFiddler: anyway thats the last jumptrill in hard done, moving back to insane now
15:57 PotassiumF: nice
15:57 PotassiumF: those patterns are much better
15:57 CrumpetFiddler: so lets say with the first roll
15:57 CrumpetFiddler: they feel funner tbh
15:58 CrumpetFiddler: 00:13:165 (13165|0,13216|1,13267|2,13319|3,13370|0,13422|1,13473|2,13524|3,13576|0,13627|1,13678|2,13730|3) - so, the first roll in insane
15:58 PotassiumF: they come from nowhere and arent actually mapped to anything
15:59 PotassiumF: if you want to go for rank, theyll have to go unfortunately
15:59 CrumpetFiddler: im not really determiined to keep them in
16:00 CrumpetFiddler: I mean, i did at that start
16:00 CrumpetFiddler: but they are a bitch to hit
16:00 CrumpetFiddler: so anyway, what should i do to replace them
16:00 PotassiumF: lol
16:00 CrumpetFiddler: XD
16:01 PotassiumF: well you would need to do the same snaps as in hard
16:01 PotassiumF: but probably denser with the chords
16:01 PotassiumF: which is why i suggested moving the current hard patterns to insane earlier
16:02 PotassiumF: the other option is to put jumptrills in insane
16:02 CrumpetFiddler: Yeah
16:02 CrumpetFiddler: hmm, ill see how the jumptrills go
16:02 CrumpetFiddler: if they dont work, ill know how to fix it
16:03 PotassiumF: sounds good
16:03 CrumpetFiddler: so first roll
16:03 CrumpetFiddler: https://osu.ppy.sh/ss/7658683
16:05 PotassiumF: i would opt for (1,2),(3,4) or (2,3),(1,4) jumptrills over (1,3),(2,4)
16:05 PotassiumF: the latter is quite awkward most of the time
16:06 CrumpetFiddler: had to start on 3,4
16:07 CrumpetFiddler: so that it lines with the ln a few secs later
16:07 CrumpetFiddler: but i get what you mean
16:07 PotassiumF: fair enough
16:08 CrumpetFiddler: what about for the short bursts, i know 1,3 2,4 doesnt feel the best, but what if its only 3 in a row?
16:09 PotassiumF: theyre fine for those
16:09 CrumpetFiddler: https://osu.ppy.sh/ss/7658694
16:09 CrumpetFiddler: bit more then 3 but, you know what i mean, it would get super boring being jumptrills throughout
16:10 PotassiumF: its worth a try
16:10 PotassiumF: if you update the map after we finish i can give the whole thing another run through to test everything
16:10 CrumpetFiddler: Yeah that'd be great
16:10 CrumpetFiddler: make sure u save this log btw
16:11 PotassiumF: yep its being saved
16:12 PotassiumF: there were just 2 other main thing i wanted to point out that ill show you after you're done with the roll sections
16:12 CrumpetFiddler: sure
16:12 CrumpetFiddler: was one, a note being covered up?
16:12 PotassiumF: nah
16:13 CrumpetFiddler: wekk'
16:13 CrumpetFiddler: i did find one of those lol
16:13 PotassiumF: they're fairly minor in comparison to the rolls so they should be quick fixes
16:13 CrumpetFiddler: 00:31:863 (31863|0) - under the end of that ln
16:13 PotassiumF: o lmao
16:14 PotassiumF: i didnt notice that for some reason
16:14 PotassiumF: i think i assumed i missed on the 1/8
16:14 CrumpetFiddler: ah, that makes sense
16:14 CrumpetFiddler: poor rek XD
16:15 CrumpetFiddler: he tried modding this diff for me and he said the 1/8ths were his favorite
16:15 PotassiumF: wat
16:15 PotassiumF: lmao
16:15 CrumpetFiddler: he says they are gucci
16:16 CrumpetFiddler: its in the log on the forum lol
16:16 PotassiumF: ye nah they definitely arent gucci
16:16 PotassiumF: honestly they were just bad
16:17 CrumpetFiddler: lol
16:17 CrumpetFiddler: wb this final roll
16:17 CrumpetFiddler: 00:52:514 (52514|3,52565|2,52617|1,52668|0,52720|3,52771|2,52822|1,52874|0,52925|3,52976|2,53028|1,53079|0,53130|1,53182|2) -
16:17 CrumpetFiddler: what should i do with that
16:18 PotassiumF: hmm
16:19 PotassiumF: id say something similar to the "roll parts" in hard
16:19 PotassiumF: like a jump, single, jump, single, etc pattern
16:20 CrumpetFiddler: ah okay
16:20 CrumpetFiddler: ill make a pattern and just tell me how retarded i am
16:20 PotassiumF: the music isnt as emphasised as in other roll parts so a jumptrill would be overdoing it imo
16:20 CrumpetFiddler: yeah i wasnt sure what to do
16:20 PotassiumF: lol dw its good to experiment with things
16:22 CrumpetFiddler: https://osu.ppy.sh/ss/7658740
16:23 PotassiumF: that looks pretty good
16:23 PotassiumF: ill need to play it to be 100% sure but looks like there nothing wrong
16:23 CrumpetFiddler: ok ill upload
16:24 PotassiumF: wait
16:24 PotassiumF: not yet
16:24 PotassiumF: lemme just mention 2 things real quick
16:24 CrumpetFiddler: oh
16:24 CrumpetFiddler: ok
16:24 CrumpetFiddler: also reks not happy XD
16:24 PotassiumF: the first two sliders 00:00:631 (631|1) -
16:25 CrumpetFiddler: "potas needs a good stab"
16:25 CrumpetFiddler: oh
16:25 CrumpetFiddler: is this about the consistancy?
16:25 PotassiumF: the same loop of the song happens at 00:03:918 -
16:25 PotassiumF: ye
16:25 CrumpetFiddler: what do you thi nk
16:25 CrumpetFiddler: sliders in
16:25 CrumpetFiddler: sliders out?
16:25 PotassiumF: so either add sliders at 00:03:918 - or remove the start ones
16:26 PotassiumF: i think the sliders are kind of only weakly mapped to the music
16:26 PotassiumF: if that makes sense
16:26 CrumpetFiddler: Its more mapped to vocals tbh
16:26 PotassiumF: ah yeah
16:27 PotassiumF: if its mapped to vocals you'd need them all throughout the first 13 seconds
16:27 PotassiumF: or none
16:27 CrumpetFiddler: what do you think?
16:28 PotassiumF: i personally think none is probably better
16:28 PotassiumF: the start currently is pretty good
16:28 PotassiumF: and excessive LNs might end up making it play awkward
16:28 PotassiumF: ly
16:28 CrumpetFiddler: Yeah
16:29 CrumpetFiddler: mapping vocals is typically bad anywgho
16:29 PotassiumF: it really depends on the song imo
16:29 CrumpetFiddler: in edm jumpers i recall mapping vocals
16:29 PotassiumF: but yeah i think generally its best not to map them too much
16:29 CrumpetFiddler: because there was literally no beat for about 5 seconds
16:30 PotassiumF: o lol
16:30 CrumpetFiddler: the 3 2 1 go
16:30 CrumpetFiddler: theres no beat there
16:30 PotassiumF: ah true
16:31 CrumpetFiddler: anywho
16:31 CrumpetFiddler: was there anything else concerning with this?
16:31 PotassiumF: ok, last thing
16:31 PotassiumF: 00:24:055 -
16:31 PotassiumF: you should add some other chords in that part
16:31 PotassiumF: other than the same 2
16:32 CrumpetFiddler: wym
16:32 PotassiumF: gets a bit boring
16:32 CrumpetFiddler: oh
16:32 CrumpetFiddler: like
16:32 PotassiumF: add a (1,2,3) and (2,3,4) somewhere in it
16:33 CrumpetFiddler: https://osu.ppy.sh/ss/7658789
16:33 PotassiumF: since its just (1,2,4),(1,3,4),(1,2,4),(1,3,4),(1,2,4)
16:33 PotassiumF: hmm
16:33 PotassiumF: try that for now
16:33 PotassiumF: and ill test
16:34 CrumpetFiddler: what part has you not so sure about that>
16:34 CrumpetFiddler: ?
16:34 PotassiumF: im not completely sure itll play as smooth as it could
16:34 PotassiumF: but idk, it might be fine
16:34 CrumpetFiddler: alright
16:34 CrumpetFiddler: ill upload
16:35 PotassiumF: cool
16:36 CrumpetFiddler: done
16:37 PotassiumF: ok
16:39 CrumpetFiddler: was that miss your fauly
16:39 CrumpetFiddler: or the song
16:39 PotassiumF: nah it was my fault
16:39 PotassiumF: it certainly a lot better
16:40 PotassiumF: the part at 00:24:055 - is fine btw
16:40 PotassiumF: its plays well
16:40 PotassiumF: just a few touch ups now
16:40 CrumpetFiddler: thats good to hear
16:41 PotassiumF: 00:13:680 - <-minijack there that might be better to not have there
16:41 CrumpetFiddler: oh
16:41 CrumpetFiddler: also hard was changed to
16:41 CrumpetFiddler: might want to check that
16:41 PotassiumF: i think you can just invert the jumptrill
16:41 PotassiumF: and have the slider as part of the last jump
16:43 CrumpetFiddler: thats done
16:43 CrumpetFiddler: yep
16:43 PotassiumF: cool
16:43 PotassiumF: also, though i didnt notice it before
16:43 PotassiumF: 00:45:425 (45425|1,45425|3) -
16:43 CrumpetFiddler: lol
16:43 CrumpetFiddler: thats very inconsistant
16:43 CrumpetFiddler: ill remove those and replace with non lns
16:44 PotassiumF: brb
16:44 CrumpetFiddler: thats done
16:46 PotassiumF: ok back, sorry about that
16:46 PotassiumF: 00:46:247 (46247|0,46247|3) - these ones too ye
16:48 PotassiumF: ok from here on im just gonna make suggestions that you can choose to ignore if you want
16:49 PotassiumF: at 00:16:452 - instead of 3,1,3 for the single notes, 4,3,1 might be better
16:49 PotassiumF: and 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) - i still dont like
16:51 PotassiumF: last thing i wanna say is emphasis on LNs from 00:20:357 - to 00:23:644 - is kinda weird, but is ok anyway
16:51 CrumpetFiddler: other changes are fixed besides the one above
16:52 CrumpetFiddler: this one here is mostly cause it feels better with the section below
16:52 CrumpetFiddler: 00:20:357 (20357|0) -
16:53 PotassiumF: i was mainly referring to the number of LNs going from 1 > 2 > 1 > 2 > 2 > 1 > 1
16:54 CrumpetFiddler: o
16:54 CrumpetFiddler: ill fix that later as i have work super soon
16:54 CrumpetFiddler: what should i do with this section tho
16:55 CrumpetFiddler: 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) -
16:55 PotassiumF: (2,3),(1,4),(2,3),(1,4),2 is an idea
16:57 CrumpetFiddler: I Just teste
16:57 CrumpetFiddler: d
16:57 CrumpetFiddler: feels sooo much better
16:58 PotassiumF: noice
16:59 CrumpetFiddler: i think we gotta stop their for now
16:59 CrumpetFiddler: i have work in about 1 min'
17:00 CrumpetFiddler: any way, thanks for the help
17:00 CrumpetFiddler: really appreciate it
17:00 PotassiumF: no problem
Really appreciate the help you gave for the mod and the honesty with what parts were shit. Thanks for making the map better
Litharrale
NM from my queue
1|2|3|4
173kbps, this is...ok.....
All your BGs are different sizes and only one is an acceptable 1080p. One of them is actually so big the whole set is unrankable.

I don't know if the diff names are rankable...I hope they are. I mean, monstrata did it so I guess you can as well?

Insane
TURN THE HITSOUND VOL DOWN AHHHHHHHHHHHHHHH
beat snap divisor was on 1/8. I am skeptical
00:03:507 (3507|0,3507|3) - make this a triple
00:06:795 (6795|1,6795|3) - ^
00:24:261 (24261|1) - Not heavy enough for triples imo
00:26:315 (26315|1) - why does this devolve into doubles?
00:55:288 shouldn't the middle LNs end here?

sorry for short mod

and some extra hitsounding lessons
2017-03-27 21:39 CrumpetFiddler: up to here
2017-03-27 21:39 CrumpetFiddler: 00:19:535 (19535|0) -
2017-03-27 21:39 CrumpetFiddler: made this a whistle clap to
2017-03-27 21:39 CrumpetFiddler: 00:18:302 (18302|0) -
2017-03-27 21:39 CrumpetFiddler: not sure if thats right
2017-03-27 21:39 Litharrale: 00:16:555 (16555|2,16658|0) - did you snare both of these?
2017-03-27 21:39 Litharrale: and yeah dont worry that's right
2017-03-27 21:40 CrumpetFiddler: i didnt
2017-03-27 21:40 Litharrale: snare em
2017-03-27 21:40 Litharrale: if you can hear it in the music
2017-03-27 21:40 Litharrale: add the hitsounds
2017-03-27 21:41 CrumpetFiddler: w right
2017-03-27 21:41 Litharrale: R
2017-03-27 21:41 Litharrale: w is the cymbal
2017-03-27 21:41 Litharrale: Usually you'd do finish for the cymbal, whistle for the bass and clap for the snare
2017-03-27 21:41 Litharrale: but you mixed yours around :P it's ok though
2017-03-27 21:41 CrumpetFiddler: kinda confusing
2017-03-27 21:41 CrumpetFiddler: r = c
2017-03-27 21:41 CrumpetFiddler: XD
2017-03-27 21:41 Litharrale: Yeah don't worry you'll get the hang of it
2017-03-27 21:41 CrumpetFiddler: and yeah thats done
2017-03-27 21:41 Litharrale: 00:20:357 (20357|2) - tell me when you're here
2017-03-27 21:42 CrumpetFiddler: lol
2017-03-27 21:42 CrumpetFiddler: someone modded my map "LOWER THE AUDIO DOWN PLEASE :o"
2017-03-27 21:42 CrumpetFiddler: music to my ears
2017-03-27 21:43 Litharrale: oh man you can be like "did that AND fully hitsounded the map"
2017-03-27 21:43 Litharrale: they'll be so surprised
2017-03-27 21:43 CrumpetFiddler: XD
2017-03-27 21:43 CrumpetFiddler: im there now aswell
2017-03-27 21:43 CrumpetFiddler: made the little things here snares.
2017-03-27 21:43 Litharrale: ok so if you listen to the song from here 00:20:357 (20357|2) -
2017-03-27 21:43 Litharrale: you can hear the pattern change
2017-03-27 21:43 Litharrale: instead of ONLY bass drum on white ticks
2017-03-27 21:43 CrumpetFiddler: LOWER THE AUDIO DOWN PLEASE :o
2017-03-27 21:43 CrumpetFiddler: woops
2017-03-27 21:43 Litharrale: there's now bass drum on white ticks AND snare drum on every second white tick
2017-03-27 21:44 Litharrale: so it's like
2017-03-27 21:44 Litharrale: dun tsh dun tsh dun tsh
2017-03-27 21:44 Litharrale: etc
2017-03-27 21:44 Litharrale: if you cant hear it, the snare is on these 00:20:767 (20767|1,21589|1,22411|0) -
2017-03-27 21:44 Litharrale: so put clap on those + finish
2017-03-27 21:44 Litharrale: and only finish on the other white ticks
2017-03-27 21:44 Litharrale: almost all songs follow this pattern
2017-03-27 21:44 Litharrale: it's the most basic beat you can do
2017-03-27 21:44 Litharrale: bass
2017-03-27 21:45 Litharrale: snare
2017-03-27 21:45 CrumpetFiddler: aight those are clapped now
2017-03-27 21:45 Litharrale: bass
2017-03-27 21:45 Litharrale: snare
2017-03-27 21:45 Litharrale: bass
2017-03-27 21:45 Litharrale: snare
2017-03-27 21:45 CrumpetFiddler: and finished
2017-03-27 21:45 CrumpetFiddler: so these her
2017-03-27 21:45 CrumpetFiddler: 00:24:055 (24055|0,24055|2,24055|3,24261|3,24261|0,24261|1,24466|0,24466|3,24466|2,24672|2,24672|1,24672|0,24877|1,24877|3,24877|2) -
2017-03-27 21:45 CrumpetFiddler: snare em
2017-03-27 21:45 CrumpetFiddler: right
2017-03-27 21:45 Litharrale: hold your horses
2017-03-27 21:45 Litharrale: 00:23:028 (23028|1,23130|2,23233|1) - did you clap these?
2017-03-27 21:45 CrumpetFiddler: not all
2017-03-27 21:45 Litharrale: and 00:22:822 (22822|1) - finish this one
2017-03-27 21:46 CrumpetFiddler: i missed the finish
2017-03-27 21:46 Litharrale: for your question tho with the triples
2017-03-27 21:46 Litharrale: yeah
2017-03-27 21:46 Litharrale: I did finish and clap for all of them
2017-03-27 21:47 Litharrale: it's preference though whether you add only snare or bass and snare
2017-03-27 21:47 Litharrale: then for the stream all claps
2017-03-27 21:47 Litharrale: After that is the chorus which is just the basic bass snare bass snare bass snare pattern again so you should be ok doing that
2017-03-27 21:47 Litharrale: Tell me when you've finished and I'll check it for ya
2017-03-27 21:48 CrumpetFiddler: 00:25:494 (25494|0,25596|2,25699|3,25699|0,25802|1,25904|0,26007|2,26110|3,26110|0,26213|2,26315|1,26418|3,26521|2,26521|0,26624|1,26726|0,26829|3) -
2017-03-27 21:48 CrumpetFiddler: all claps?
2017-03-27 21:48 CrumpetFiddler: really
2017-03-27 21:48 Litharrale: yep
2017-03-27 21:48 CrumpetFiddler: like it makes sense
2017-03-27 21:48 Litharrale: well
2017-03-27 21:48 Litharrale: hold up
2017-03-27 21:48 CrumpetFiddler: but is that too much?
2017-03-27 21:48 Litharrale: dont forget
2017-03-27 21:48 CrumpetFiddler: obv chords only one
2017-03-27 21:48 Litharrale: ONE hitsound of each TYPE per line
2017-03-27 21:48 Litharrale: yeah
2017-03-27 21:48 Litharrale: well listen to the song
2017-03-27 21:48 Litharrale: you can hear a snare on each note
2017-03-27 21:48 Litharrale: that's why you put the stream there no? :P
2017-03-27 21:48 Litharrale: for the snare drum?
2017-03-27 21:49 CrumpetFiddler: good point
2017-03-27 21:49 CrumpetFiddler: so now thats all snared up
2017-03-27 22:08 Litharrale: didja do it
2017-03-27 22:09 CrumpetFiddler: had to do a mod ;-;
2017-03-27 22:09 CrumpetFiddler: for the other diffs
2017-03-27 22:09 CrumpetFiddler: i did fix things up i missed tho
2017-03-27 22:09 Litharrale: well hurry up cause i gotta scadoodle in a bit so if you want me to check the hitsounds, hurry up
2017-03-27 22:09 CrumpetFiddler: i have to upload the mod changes so youll be able to see what ive done
2017-03-27 22:09 Litharrale: kk
2017-03-27 22:10 CrumpetFiddler: uploaded
2017-03-27 22:11 Litharrale: Why do you have bass drum on some white ticks but not others :thinking:
2017-03-27 22:11 CrumpetFiddler: i thought i goofed
2017-03-27 22:12 CrumpetFiddler: do they go on all?
2017-03-27 22:12 Litharrale: lmao
2017-03-27 22:12 Litharrale: yeah
2017-03-27 22:12 Litharrale: EVERY white tick
2017-03-27 22:12 CrumpetFiddler: ill do that now XDX
2017-03-27 22:12 CrumpetFiddler: that makes more sense
2017-03-27 22:13 Litharrale: https://imgur-archive.ppy.sh/2qaCNzh.png also you forgot to change the sample for the whole time
2017-03-27 22:13 Litharrale: song*
2017-03-27 22:13 CrumpetFiddler: so even with the trills
2017-03-27 22:13 CrumpetFiddler: no i didnt
2017-03-27 22:13 CrumpetFiddler: eh
2017-03-27 22:13 CrumpetFiddler: mistakes
2017-03-27 22:13 CrumpetFiddler: fixed
2017-03-27 22:14 CrumpetFiddler: even the jumptrills get the F
2017-03-27 22:14 CrumpetFiddler: well
2017-03-27 22:14 CrumpetFiddler: the bass drum
2017-03-27 22:14 Litharrale: both
2017-03-27 22:15 CrumpetFiddler: and on these 00:24:055 (24055|0,24261|0) -
2017-03-27 22:15 CrumpetFiddler: im back to where i was in that case
2017-03-27 22:16 Litharrale: snare + bass
2017-03-27 22:16 CrumpetFiddler: yep
2017-03-27 22:16 CrumpetFiddler: thats what i got
2017-03-27 22:16 CrumpetFiddler: so im at here now 00:26:932 (26932|0,26932|1) -
2017-03-27 22:17 CrumpetFiddler: ill just go thru and smash out the bass
2017-03-27 22:17 CrumpetFiddler: seeings thats obvious now
2017-03-27 22:19 CrumpetFiddler: ok all the bass drum is done
2017-03-27 22:19 CrumpetFiddler: except these
2017-03-27 22:19 CrumpetFiddler: 00:53:644 (53644|2,53644|1) -
2017-03-27 22:19 CrumpetFiddler: im not sure they need it
2017-03-27 22:20 Litharrale: yeah nah
2017-03-27 22:20 Litharrale: dont forget to snare as well
2017-03-27 22:20 Litharrale: on every second white tick
2017-03-27 22:20 Litharrale: 00:27:343 (27343|2,28165|2,28987|2) -
2017-03-27 22:20 Litharrale: a snare
2017-03-27 22:20 Litharrale: ^ example
2017-03-27 22:21 CrumpetFiddler: ah yes
2017-03-27 22:21 CrumpetFiddler: wb the whitstle effect
2017-03-27 22:21 CrumpetFiddler: almost forgot
2017-03-27 22:22 CrumpetFiddler: well, its not a whistle
2017-03-27 22:22 CrumpetFiddler: but the thing for that
2017-03-27 22:22 Litharrale: cymbal is used to emphasise
2017-03-27 22:22 Litharrale: could use it here 00:29:809 (29809|2) -
2017-03-27 22:23 Litharrale: btw the snare sometimes has a double snare
2017-03-27 22:23 Litharrale: so watch for that
2017-03-27 22:24 Litharrale: 00:34:329 (34329|2,34432|0) - like here
2017-03-27 22:24 Litharrale: well it's almost like a bass then a snare
2017-03-27 22:24 Litharrale: rather tahn two snares
2017-03-27 22:24 Litharrale: but you could hitsound it as 2 snares
2017-03-27 22:24 CrumpetFiddler: and keep the bass obv?
2017-03-27 22:24 Litharrale: Crumpet
2017-03-27 22:24 Litharrale: What do you love most in this world
2017-03-27 22:25 CrumpetFiddler: living
2017-03-27 22:25 Litharrale: Something physical
2017-03-27 22:25 CrumpetFiddler: thats pre deep
2017-03-27 22:25 Litharrale: just give me anything
2017-03-27 22:25 CrumpetFiddler: idk my card?
2017-03-27 22:25 Litharrale: alright, the bass drum is now your card
2017-03-27 22:25 Litharrale: you take it everywhere
2017-03-27 22:25 Litharrale: you put it on every white tick
2017-03-27 22:25 Litharrale: always card
2017-03-27 22:25 Litharrale: always bass
2017-03-27 22:25 Litharrale: always
2017-03-27 22:26 CrumpetFiddler: saying yes woulda gave me the answer XD
2017-03-27 22:26 Litharrale: yeah but you wont have me the next song you do
2017-03-27 22:26 Litharrale: now you'll be like
2017-03-27 22:26 CrumpetFiddler: but
2017-03-27 22:26 CrumpetFiddler: what if i do ;)
2017-03-27 22:26 Litharrale: "oh yeah lith said card was bass"
2017-03-27 22:26 Litharrale: "and that doesnt make sense"
2017-03-27 22:26 Litharrale: "but i get waht he meant"
2017-03-27 22:26 CrumpetFiddler: nah i kinda get it
2017-03-27 22:28 CrumpetFiddler: alrigth
2017-03-27 22:28 CrumpetFiddler: i think im done
2017-03-27 22:28 Litharrale: upload
2017-03-27 22:28 CrumpetFiddler: just hearing it back quickly
2017-03-27 22:28 CrumpetFiddler: i probs missed some easy shit
2017-03-27 22:28 Litharrale: yeah protip
2017-03-27 22:28 Litharrale: turn music to 10%
2017-03-27 22:28 Litharrale: and effects to like 80%
2017-03-27 22:28 Litharrale: easiest way to spot missed hitsounds
2017-03-27 22:28 CrumpetFiddler: thats me anyway XD
2017-03-27 22:30 CrumpetFiddler: sonw
2017-03-27 22:30 CrumpetFiddler: done
2017-03-27 22:30 Litharrale: 00:07:206 (7206|0) - whistle
2017-03-27 22:30 Litharrale: 00:13:473 (13473|2) - you have one bass on this note but none of the others
2017-03-27 22:31 Litharrale: 00:19:946 (19946|1) - same here
2017-03-27 22:31 CrumpetFiddler: oh fuck
2017-03-27 22:31 CrumpetFiddler: thats consistant
2017-03-27 22:31 CrumpetFiddler: ill fix that
2017-03-27 22:31 Litharrale: 00:22:822 (22822|1) - take clap off
2017-03-27 22:31 Litharrale: 00:23:336 (23336|2,23439|0,23541|2,23644|1) - clap off these 4
2017-03-27 22:32 Litharrale: and finish on
2017-03-27 22:32 Litharrale: 00:23:644 (23644|1) - whistle on this one
2017-03-27 22:32 Litharrale: 00:23:644 (23644|1,24055|0,24261|0,24466|0,24672|0,24877|1,25083|0,25288|0) - maybe finishes off these ones
2017-03-27 22:33 Litharrale: 00:26:932 (26932|0) - whistle
2017-03-27 22:33 Litharrale: 00:29:500 (29500|2) - clap
2017-03-27 22:33 Litharrale: 00:32:891 (32891|0) - clap off
2017-03-27 22:34 Litharrale: 00:33:507 (33507|0) - whistle
2017-03-27 22:34 Litharrale: 00:40:083 (40083|2) - whistle
2017-03-27 22:34 Litharrale: 00:42:651 (42651|0) - clap
2017-03-27 22:34 Litharrale: 00:45:939 (45939|0) - clap
2017-03-27 22:34 Litharrale: 00:47:583 (47583|1) - clap
2017-03-27 22:35 Litharrale: 00:49:226 (49226|1) - clap
2017-03-27 22:35 Litharrale: 00:52:720 (52720|1) - clap
2017-03-27 22:35 Litharrale: 00:53:233 (53233|0) - whistle
2017-03-27 22:35 Litharrale: that's all i foudn
2017-03-27 22:35 CrumpetFiddler: well i mean
2017-03-27 22:35 CrumpetFiddler: i think i did pretty shit
2017-03-27 22:35 CrumpetFiddler: XD
2017-03-27 22:35 Litharrale: nah you did fine
2017-03-27 22:36 CrumpetFiddler: i appreciate the help XD
2017-03-27 22:36 CrumpetFiddler: atleast with this dont it can be a reference
2017-03-27 22:37 Litharrale: yee
2017-03-27 22:37 Litharrale: tell me when you update agian
2017-03-27 22:37 CrumpetFiddler: ill do it now
2017-03-27 22:37 CrumpetFiddler: whoops XD
2017-03-27 22:39 CrumpetFiddler: just uploaded
2017-03-27 22:40 Litharrale: kk sec
2017-03-27 22:41 Litharrale: perfect
2017-03-27 22:41 Litharrale: good job lad
2017-03-27 22:41 Litharrale: now do it for all your other diffs :P
2017-03-27 22:41 Litharrale: Also if you find better hitsounds you wanna use, replacing them will work as long as you name them the same as what the current ones are named
2017-03-27 22:41 CrumpetFiddler: Yeah, absolutely
2017-03-27 22:42 CrumpetFiddler: Ill keep an eye out for those and the other diffs should be relatively similar
2017-03-27 22:42 CrumpetFiddler: really, Thanks XD
2017-03-27 22:42 Litharrale: np mate
2017-03-27 22:42 Litharrale: pass it forward
2017-03-27 22:42 CrumpetFiddler: heh
Topic Starter
Crumpey

Litharrale wrote:

NM from my queue
1|2|3|4
173kbps, this is...ok.....
All your BGs are different sizes and only one is an acceptable 1080p. One of them is actually so big the whole set is unrankable.

I don't know if the diff names are rankable...I hope they are. I mean, monstrata did it so I guess you can as well?

Insane
TURN THE HITSOUND VOL DOWN AHHHHHHHHHHHHHHH
beat snap divisor was on 1/8. I am skeptical
00:03:507 (3507|0,3507|3) - make this a triple
00:06:795 (6795|1,6795|3) - ^
00:24:261 (24261|1) - Not heavy enough for triples imo
00:26:315 (26315|1) - why does this devolve into doubles?
00:55:288 shouldn't the middle LNs end here?

sorry for short mod
Thanks for the mod, i implemented everything besides removing those triples, im going to contemplate over that, Thanks for notifying mt of the BG issues, ill get right on those, Thanks
Cokii-
hey mod from my queue

Easy
00:45:117 (45117|1) - consider deleting this

Hard
00:10:494 (10494|3,10494|1,10494|0) - the 3 notes here are weird consider deleting one
https://osu.ppy.sh/ss/7665954 consider rearranging this

Insane
00:10:083 (10083|1,10083|2) - add a note
00:15:014 (15014|1,15014|0) - ^
00:15:425 (15425|2,15425|2,15425|3,15425|0) - consider deleting a note because this sound doesn't seem as important
00:15:836 (15836|3,15836|1,15836|2) - ^
00:16:247 (16247|0,16247|1,16247|3) - ^
00:18:302 (18302|2,18302|3) - add a note
00:28:165 (28165|1,28165|2) - ^
00:28:987 (28987|1,28987|3) - ^
00:30:630 (30630|3,30630|1) - ^
00:31:452 (31452|2,31452|0) - ^
00:32:274 (32274|1) - ^
00:33:918 (33918|3,33918|0) - ^
00:35:562 (35562|0,35562|2) - ^
00:37:206 (37206|3,37206|0) - ^
00:38:028 (38028|2,38028|1) - ^
00:40:494 (40494|3,40494|1) - ^
00:41:315 (41315|0,41315|2) - ^
00:42:137 (42137|2,42137|3) - ^
00:42:959 (42959|1,42959|2) - ^
00:43:781 (43781|2,43781|1) - ^
00:44:603 (44603|3,44603|0) - ^
00:45:425 (45425|1,45425|3) - ^
00:46:247 (46247|0,46247|3) - ^
00:46:658 (46658|3) - this cymbal sound should have at least 2 notes
00:47:069 (47069|0,47069|2) - ^^
00:47:891 (47891|0) - add 2 notes or one if you aren't going to add these notes
00:48:713 (48713|3,48713|2) - ^^
00:49:535 (49535|2,49535|1) - ^
00:50:357 (50357|3,50357|0) - ^
00:51:178 (51178|1,51178|0) - ^

if you don't want to add the notes you should delete the triples/hands at 00:03:507 (3507|0,3507|3,3507|1) - ,00:06:795 (6795|1,6795|3,6795|0) -

didn't mod normal because i didn't fin anything

good luck with you map
Topic Starter
Crumpey

Cokiiplay wrote:

hey mod from my queue

Easy
00:45:117 (45117|1) - consider deleting this

Hard
00:10:494 (10494|3,10494|1,10494|0) - the 3 notes here are weird consider deleting one
https://osu.ppy.sh/ss/7665954 consider rearranging this

Insane
00:10:083 (10083|1,10083|2) - add a note
00:15:014 (15014|1,15014|0) - ^
00:15:425 (15425|2,15425|2,15425|3,15425|0) - consider deleting a note because this sound doesn't seem as important
00:15:836 (15836|3,15836|1,15836|2) - ^
00:16:247 (16247|0,16247|1,16247|3) - ^
00:18:302 (18302|2,18302|3) - add a note
00:28:165 (28165|1,28165|2) - ^
00:28:987 (28987|1,28987|3) - ^
00:30:630 (30630|3,30630|1) - ^
00:31:452 (31452|2,31452|0) - ^
00:32:274 (32274|1) - ^
00:33:918 (33918|3,33918|0) - ^
00:35:562 (35562|0,35562|2) - ^
00:37:206 (37206|3,37206|0) - ^
00:38:028 (38028|2,38028|1) - ^
00:40:494 (40494|3,40494|1) - ^
00:41:315 (41315|0,41315|2) - ^
00:42:137 (42137|2,42137|3) - ^
00:42:959 (42959|1,42959|2) - ^
00:43:781 (43781|2,43781|1) - ^
00:44:603 (44603|3,44603|0) - ^
00:45:425 (45425|1,45425|3) - ^
00:46:247 (46247|0,46247|3) - ^
00:46:658 (46658|3) - this cymbal sound should have at least 2 notes
00:47:069 (47069|0,47069|2) - ^^
00:47:891 (47891|0) - add 2 notes or one if you aren't going to add these notes
00:48:713 (48713|3,48713|2) - ^^
00:49:535 (49535|2,49535|1) - ^
00:50:357 (50357|3,50357|0) - ^
00:51:178 (51178|1,51178|0) - ^

if you don't want to add the notes you should delete the triples/hands at 00:03:507 (3507|0,3507|3,3507|1) - ,00:06:795 (6795|1,6795|3,6795|0) -

didn't mod normal because i didn't fin anything

good luck with you map
Thanks for the mod, all the changes were implemented. thanks for your mod ^u^
AHHHHHHHHHHHHHH
Hi, I'm from the noobest modding q ever.
(literally)
Goku's Hard
00:02:685 (2685|0) - The LN should be started at 00:02:583 , same with 00:05:973 (5973|2)
00:10:494 (10494|1,10494|2,10802|3,11110|2,11110|1) - Why stop mapping the background music?
00:00:631 to 00:13:678 - If you put in some vocal note in this part, i recommend you to map all the vocal here
Gohan's Easy
Since this is the easy mode, I would recommend only focus on focal and I'd hardly ever focus on the bg music.
00:10:699 - You missed a note here
00:22:617 (22617|0,23028|3) - Instead of inserting 2 LNs here, it should be only 1 LN and it will end at 00:23:644
00:26:521 - You missed another note here, the same with 00:39:672
Overall
LOWER THE AUDIO DOWN PLEASE :o
Hope this help you and gl :) :) :) :) :) :) :)
Topic Starter
Crumpey

[B A D] wrote:

Hi, I'm from the noobest modding q ever.
(literally)

Goku's Hard
00:02:685 (2685|0) - The LN should be started at 00:02:583 , same with 00:05:973 (5973|2)
doing that would of been mapped to the vocals not the instrument

00:10:494 (10494|1,10494|2,10802|3,11110|2,11110|1) - Why stop mapping the background music?
as it is "hard i dont want to over complicate things too much
00:00:631 to 00:13:678 - If you put in some vocal note in this part, i recommend you to map all the vocal here
I dont really get what your asking here


Gohan's Easy
Since this is the easy mode, I would recommend only focus on focal and I'd hardly ever focus on the bg music.
00:10:699 - You missed a note here
Fixed
00:22:617 (22617|0,23028|3) - Instead of inserting 2 LNs here, it should be only 1 LN and it will end at 00:23:644
Fixed
00:26:521 - You missed another note here, the same with 00:39:672
Fixed

Overall
LOWER THE AUDIO DOWN PLEASE :o
cant hear you ;)

Hope this help you and gl :) :) :) :) :) :) :)
Thanks for the mod, i didnt really understand some of what you meant for the hard diff, if you want to follow that up you can pm me ingame, but as for easy that was very helpful XD thanks bud
SwitchAxe
kewl mod
col: 1/2/3/4
vegeta's insane
* 00:10:699 - note missing here for the hihat, wich has been represented since the beginning with this exception.
* 00:14:809 (14809|3,15014|3,15220|3) - you got an unconfortable stack there, move one of those notes arround, there is no jack mood in this part either.
* 00:23:644 - add note here for the strong beat, its nearly at the sameintensity as the following hands
* 00:24:055 (24055|3,24055|2,24055|0,24261|0,24261|3,24261|1,24466|3,24466|0,24466|2,24672|0,24672|1,24672|2,24877|1,24877|3,24877|2,25083|0,25083|2,25083|1) - about this hands i would do sth else, flow looks weird, first half and second half are too different, try mixing the the 134 and 124 patterns with the 123 and 234 to get more coherent all the hands set. Some repetitive pattern would work
* take a look at 00:29:398 (29398|1,29500|2,29500|0,29603|3,29603|1) - and 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0) - and compare with 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - , its inconsistent the density of notes.
also in 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - the strong beat is at the blue tick
* 00:43:781 - note missing, you chose to do represent the stronger kicks in this section with hands so be consinstent with that
* 00:46:658 - note missing for strong beat with many instrument souding at the same time.
* 00:48:507 (48507|1,48713|2,48713|3,48918|1,49124|2,49124|3,49226|1,49329|3,49535|1,49535|2,49740|2,49946|3,49946|2,50151|1) - this leaves column 1 empty for a long time and i dont see any reason to justify it
* try avoiding this 00:52:617 (52617|0,52617|2,52720|1,52822|3,52822|2,52925|1,53028|2,53028|0) - structures unless you feel music really fits that pattern , moving 00:52:822 (52822|2) - and 00:52:925 (52925|1) - will help you balance it. also if you tried to do a thrill based stream ( 00:52:617 (52617|2,52720|1,52822|2,52925|1,53028|2,53130|1) - ) you can still choose other one with same base
* reduce volume gradually from 00:55:288 - to the very end
* 00:25:288 - why do you use a jump at the finishing beat from a strong 1/2 beat set(that are hands)?
* 00:26:932 - adding other ln wouldn't look bad :!:
* take in mind 00:26:110 (26110|3,26110|0) - and 00:26:521 (26521|0,26521|2) - are stronger than the previous jumps in the stream since they get vocals and that higher tone sound at the background, consider making them hands
* finger balance alert: be careful to avoid getting this 00:28:165 (28165|3,28370|3,28576|3,28987|3,29192|3,29603|3,29809|3,30014|3) - or 00:40:699 (40699|1,40904|1,41110|1,41521|1,41726|1) - because it stresses one finger too much with any aesthetic or other intention
* 00:33:507 - guitar here sounds really strong consider adding a note, take in mind that the structure 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0,33096|2,33096|3,33302|1) - builds up for that strong finish
* 00:40:083 - this is a really important beat consider adding ln or sn
*) 00:49:946 - here i would ask for advice since i dont know myself if i would choose to make that a hand
* to make this ln ending different to the hard diff , and also to make it harder, you could play some more with the lns and do other pattern not just adding a double ln (wich isnt wrong). i consider just switching lns positions isnt enough

goku's hard
(check insane's suggestion) :!: *wait... why is hard diff using the triple LN while insane uses doble ln? either use doubles for hard and triple for insane (or use triple ln for both, in different patterns)
* add ln to accompany 00:22:617 (22617|0) - since one ln is inconsistent ( i hear both vocal ald guitar, and any of them with reduced intensity compared to previous ln)
* the whole last stream feels weird, here is why: this structure 00:52:411 (52411|2,52411|0,52514|1,52617|2,52720|3,52822|0,52822|2,52925|1,53028|0) - is all continued (all notes followed by a note in a nearby column) and then splits at the last two notes 00:53:130 (53130|2,53233|3) - when the music dosen't sound that way (last two no
figure a way to get all the stream improved
* finger balance, gameplay: wouldn't complain about this stack 00:34:124 (34124|2,34329|2,34535|2,34740|2) - but in this case there is this structure 00:34:329 (34329|0,34329|2,34432|1,34432|3,34535|0,34535|2) - in the middle wich makes section too hard for its difficulty.
* 00:18:507 (18507|2) - this ln could go on column 4 to match that high pitch vocal aand to differentiate the ln from 00:18:302 (18302|2) - like you did at 00:06:384 (6384|3) - for example , also the context allows you
* 00:33:507 - add note for strong beat (even if there is another note and a ln ending beat is important)
well thats it, gl with your map man
donutsalad
so aparently i have no idea how to mod, take three

Vegeta's Insane
00:39:877 (39877|3,39877|2,39980|1,39980|0,40083|3,40083|2) -
to me this is too repetitive (the end of the jumptrill), I'd replace that with some sort of roll. This could just be personal taste though

Goku's Hard
00:48:610 (48610|0) -
This note isn't actually played in the song, like it's a silent hit. silent spy.... rogue note

Lefraves Normal
00:16:452 (16452|1,16555|0,16658|3,16658|1) -
Feels out of place in the map, i'd either add a note after for the next beat or just keep the same pattern going as before.
00:35:767 (35767|3,35973|3,36178|3,36178|3) -
too many notes in a row

Gohan's Easy
First off, this could just be personal taste again but, you started with long note short note type things along with the lyrics, and then the next phrase of music that sounds similar you didn't repeat it? I think that could be a good motiff if you continue the long note short note for the first verse, otherwise it's kinda like why were the first two like that and the others not?
00:13:165 (13165|1,13165|2) -
These feel kinda out of place, like out of time almost, maybe move forwards? (I get why you put them there cause the drum roll is in time with it, but for playing wise, imo it feels out)
00:26:110 (26110|1,26110|0,26110|2,26521|3,26932|0) -
these things feel a little awkward to me, i'd just have one LN on one side, and then for the next one have the same on the opposite side. feels a little less awkward to me.

All in all sicc as map tho! Keep up the dank work 8-) 8-) 8-) 8-) ;) ;) ;)
(wow i am very lame)
Topic Starter
Crumpey

SwitchAxe wrote:

kewl mod
col: 1/2/3/4
vegeta's insane
* 00:10:699 - note missing here for the hihat, wich has been represented since the beginning with this exception.
* 00:14:809 (14809|3,15014|3,15220|3) - you got an unconfortable stack there, move one of those notes arround, there is no jack mood in this part either.
* 00:23:644 - add note here for the strong beat, its nearly at the sameintensity as the following hands
* 00:24:055 (24055|3,24055|2,24055|0,24261|0,24261|3,24261|1,24466|3,24466|0,24466|2,24672|0,24672|1,24672|2,24877|1,24877|3,24877|2,25083|0,25083|2,25083|1) - about this hands i would do sth else, flow looks weird, first half and second half are too different, try mixing the the 134 and 124 patterns with the 123 and 234 to get more coherent all the hands set. Some repetitive pattern would work
* take a look at 00:29:398 (29398|1,29500|2,29500|0,29603|3,29603|1) - and 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0) - and compare with 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - , its inconsistent the density of notes.
also in 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - the strong beat is at the blue tick
* 00:43:781 - note missing, you chose to do represent the stronger kicks in this section with hands so be consinstent with that
* 00:46:658 - note missing for strong beat with many instrument souding at the same time.
* 00:48:507 (48507|1,48713|2,48713|3,48918|1,49124|2,49124|3,49226|1,49329|3,49535|1,49535|2,49740|2,49946|3,49946|2,50151|1) - this leaves column 1 empty for a long time and i dont see any reason to justify it
* try avoiding this 00:52:617 (52617|0,52617|2,52720|1,52822|3,52822|2,52925|1,53028|2,53028|0) - structures unless you feel music really fits that pattern , moving 00:52:822 (52822|2) - and 00:52:925 (52925|1) - will help you balance it. also if you tried to do a thrill based stream ( 00:52:617 (52617|2,52720|1,52822|2,52925|1,53028|2,53130|1) - ) you can still choose other one with same base
* reduce volume gradually from 00:55:288 - to the very end
* 00:25:288 - why do you use a jump at the finishing beat from a strong 1/2 beat set(that are hands)?
* 00:26:932 - adding other ln wouldn't look bad :!:
* take in mind 00:26:110 (26110|3,26110|0) - and 00:26:521 (26521|0,26521|2) - are stronger than the previous jumps in the stream since they get vocals and that higher tone sound at the background, consider making them hands
* finger balance alert: be careful to avoid getting this 00:28:165 (28165|3,28370|3,28576|3,28987|3,29192|3,29603|3,29809|3,30014|3) - or 00:40:699 (40699|1,40904|1,41110|1,41521|1,41726|1) - because it stresses one finger too much with any aesthetic or other intention
* 00:33:507 - guitar here sounds really strong consider adding a note, take in mind that the structure 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0,33096|2,33096|3,33302|1) - builds up for that strong finish
* 00:40:083 - this is a really important beat consider adding ln or sn
*) 00:49:946 - here i would ask for advice since i dont know myself if i would choose to make that a hand
* to make this ln ending different to the hard diff , and also to make it harder, you could play some more with the lns and do other pattern not just adding a double ln (wich isnt wrong). i consider just switching lns positions isnt enough

goku's hard
(check insane's suggestion) :!: *wait... why is hard diff using the triple LN while insane uses doble ln? either use doubles for hard and triple for insane (or use triple ln for both, in different patterns)
* add ln to accompany 00:22:617 (22617|0) - since one ln is inconsistent ( i hear both vocal ald guitar, and any of them with reduced intensity compared to previous ln)
* the whole last stream feels weird, here is why: this structure 00:52:411 (52411|2,52411|0,52514|1,52617|2,52720|3,52822|0,52822|2,52925|1,53028|0) - is all continued (all notes followed by a note in a nearby column) and then splits at the last two notes 00:53:130 (53130|2,53233|3) - when the music dosen't sound that way (last two no
figure a way to get all the stream improved
* finger balance, gameplay: wouldn't complain about this stack 00:34:124 (34124|2,34329|2,34535|2,34740|2) - but in this case there is this structure 00:34:329 (34329|0,34329|2,34432|1,34432|3,34535|0,34535|2) - in the middle wich makes section too hard for its difficulty.
* 00:18:507 (18507|2) - this ln could go on column 4 to match that high pitch vocal aand to differentiate the ln from 00:18:302 (18302|2) - like you did at 00:06:384 (6384|3) - for example , also the context allows you
* 00:33:507 - add note for strong beat (even if there is another note and a ln ending beat is important)
well thats it, gl with your map man
alot of those changes you suggested i didnt put in as it either ruins the flow of the song, on just plain didnt make sense, (especially in goku's hard difficulty)
But alot of your changes were well justified and added in, thanks bud
Topic Starter
Crumpey

donutsalad wrote:

so aparently i have no idea how to mod, take three

Vegeta's Insane
00:39:877 (39877|3,39877|2,39980|1,39980|0,40083|3,40083|2) -
to me this is too repetitive (the end of the jumptrill), I'd replace that with some sort of roll. This could just be personal taste though

Goku's Hard
00:48:610 (48610|0) -
This note isn't actually played in the song, like it's a silent hit. silent spy.... rogue note

Lefraves Normal
00:16:452 (16452|1,16555|0,16658|3,16658|1) -
Feels out of place in the map, i'd either add a note after for the next beat or just keep the same pattern going as before.
00:35:767 (35767|3,35973|3,36178|3,36178|3) -
too many notes in a row

Gohan's Easy
First off, this could just be personal taste again but, you started with long note short note type things along with the lyrics, and then the next phrase of music that sounds similar you didn't repeat it? I think that could be a good motiff if you continue the long note short note for the first verse, otherwise it's kinda like why were the first two like that and the others not?
00:13:165 (13165|1,13165|2) -
These feel kinda out of place, like out of time almost, maybe move forwards? (I get why you put them there cause the drum roll is in time with it, but for playing wise, imo it feels out)
00:26:110 (26110|1,26110|0,26110|2,26521|3,26932|0) -
these things feel a little awkward to me, i'd just have one LN on one side, and then for the next one have the same on the opposite side. feels a little less awkward to me.

All in all sicc as map tho! Keep up the dank work 8-) 8-) 8-) 8-) ;) ;) ;)
(wow i am very lame)
Did everything besides what you had under Vegeta's insane, good mod. Thanks ^u^
donutsalad

CrumpetFiddler wrote:

Did everything besides what you had under Vegeta's insane, good mod. Thanks ^u^
yay i did a good!
\(>.<)/

take my kudosu (>.<)/ ★
Lefrave
Yo~! ;D Took a while but woo :3

IRC Mod
15:07 Lefrave: That "Normal" thing I sent you is what osu interprets your Easy as
15:07 Lefrave: So, you got to lower the difficulty
15:07 Lefrave: So it says Easy instead
15:08 CrumpetFiddler: howd you get that menu
15:08 Lefrave: It's from AiMod
15:08 CrumpetFiddler: idk what that is
15:08 CrumpetFiddler: but ok
15:08 Lefrave: tells you stuff you missed, warnings etc.
15:08 Lefrave: File > Open AiMod
15:08 CrumpetFiddler: would it matter that its a tiny bit harder
15:09 CrumpetFiddler: oh
15:09 CrumpetFiddler: no, i see
15:09 CrumpetFiddler: so how easy must it be to be classified as easy
15:10 CrumpetFiddler: more importantly
15:10 CrumpetFiddler: what should i remove?
15:11 Lefrave: Sorry, one sec
15:13 Lefrave: Sorry about that, back
15:14 Lefrave: Well
15:14 Lefrave: Easy enough to be boring for us
15:15 Lefrave: Not saying it should have like 1 note every 3 seconds
15:15 Lefrave: But you kind of get me
15:15 CrumpetFiddler: i was just tryin to be consistant
15:15 CrumpetFiddler: but yeah im not sure how to remove notes
15:15 CrumpetFiddler: without reaking the complete flow of the song
15:16 Lefrave: For one
15:16 Lefrave: 00:16:555 (16555|0,16658|2) - remove these.
15:16 Lefrave: :P
15:16 CrumpetFiddler: both?
15:17 Lefrave: Yeah, better stay away from jumps on Easy diffs
15:19 Lefrave: So instead of this 00:19:946 (19946|3,19946|2) - I'd use two LNs and the first one I'd have it at 4 and have it start from the beat to the halfbeat (red line in 1/4)
15:19 Lefrave: And the other one start from the halfbeat until the next beat and on column 3
15:20 Lefrave: Too lazy to take screenshots
15:20 Lefrave: xD
15:20 CrumpetFiddler: i actually
15:20 CrumpetFiddler: dont get what your saying to do here
15:20 Lefrave: Screenshot it is, lol
15:20 CrumpetFiddler: the reason 2 lns is for the drum in the bg
15:21 Lefrave: I know
15:22 Lefrave: Something like this should work https://osu.ppy.sh/ss/7677313
15:23 Lefrave: As much as it pains me to say, none of these on Easy 00:29:398 (29398|0,29500|2,29603|1) -
15:23 Lefrave: ;^;
15:23 Lefrave: Basically remove notes like these 00:29:500 (29500|2) -
15:24 Lefrave: Actually
15:24 Lefrave: Not gonna set that in stone yet
15:24 Lefrave: One second
15:26 Lefrave: Ok yeah sorted my shit out
15:26 Lefrave: It's ok if they stay
15:26 Lefrave: At some points they're kind of "rough" though
15:27 CrumpetFiddler: sorry im back
15:27 Lefrave: Wb :3
15:28 Lefrave: Move this 00:32:891 (32891|0) - on 4
15:28 CrumpetFiddler: so i basically removed all notes on the blue lines
15:29 Lefrave: Nope, I take back what I first said, my bad :P It's okay if they stay, some just need a bit of moving here and there
15:29 CrumpetFiddler: wym
15:30 Lefrave: Well, can you undo the notes you removed from the blue lines?
15:30 CrumpetFiddler: aaaah
15:30 Lefrave: Sorryyy xD
15:30 CrumpetFiddler: fixed
15:30 Lefrave: Alright, so
15:31 Lefrave: As I said, move this 00:32:891 (32891|0) - on 4
15:31 CrumpetFiddler: small jack
15:31 CrumpetFiddler: should i move the next note down?
15:32 Lefrave: My line, move the next one to 3
15:32 CrumpetFiddler: done
15:33 Lefrave: Alright, moving onto my biggest complaint of this diff xD
15:34 Lefrave: Way too hard for beginner 00:39:261 (39261|2,39261|0,39261|1,39672|3,40083|0) -
15:34 CrumpetFiddler: not even that big
15:34 Lefrave: I know, but still
15:34 CrumpetFiddler: it happens twice in the song
15:34 CrumpetFiddler: lol
15:34 Lefrave: That one gonna go to as well xD
15:34 CrumpetFiddler: hard part is
15:34 CrumpetFiddler: how to fix it
15:37 Lefrave: Fixing it can be a simple this (Suggestion): https://osu.ppy.sh/ss/7677423
15:37 CrumpetFiddler: huh
15:37 CrumpetFiddler: i didnt think of that
15:38 Lefrave: Same with this one if you liked the suggestion 00:26:110 (26110|0,26110|2,26110|1,26521|3,26932|0) -
15:38 CrumpetFiddler: done
15:39 Lefrave: Remove such notes 00:31:863 (31863|2) - if they're next to an LN like that
15:40 CrumpetFiddler: you sure?
15:40 CrumpetFiddler: it has a ding sound for it
15:41 Lefrave: Yep, it's better to save the jumps for what I'm about to say
15:41 CrumpetFiddler: well paste what ones you want me to delete
15:41 CrumpetFiddler: so i dontgood
15:41 CrumpetFiddler: goof*
15:41 CrumpetFiddler: wanna get thru this as quick as we can
15:41 CrumpetFiddler: still 3 other diffs lol
15:42 CrumpetFiddler: probs could ignore hard
15:42 Lefrave: the others are simpler
15:42 Lefrave: Yeah, Hard is nice
15:42 CrumpetFiddler: i still havent thought of a replacement
15:42 CrumpetFiddler: goku's hard
15:42 CrumpetFiddler: "/
15:42 CrumpetFiddler: :/
15:42 CrumpetFiddler: i think i like it to much XD
15:42 Lefrave: 00:33:507 - In moments like these where the almighty crash cymbal hits, use jumps
15:43 Lefrave: https://osu.ppy.sh/ss/7677458
15:43 CrumpetFiddler: Wa wa wait
15:43 CrumpetFiddler: you skipped the part before XD
15:43 CrumpetFiddler: i said paste where the notes near the lns should be deleted
15:43 Lefrave: Oh
15:43 Lefrave: lol
15:43 CrumpetFiddler: so that i dont fuck up XD
15:44 Lefrave: 00:03:918 -
15:45 Lefrave: And the next one
15:45 Lefrave: (also move this 00:03:713 (3713|2) - to 4 to avoid the jacks)
15:47 CrumpetFiddler: ok
15:47 Lefrave: 00:03:713 (3713|2) - Ctrl + H
15:47 CrumpetFiddler: had to replace hitsounds aswell
15:47 Lefrave: 00:07:000 (7000|3) - this to 2
15:48 CrumpetFiddler: the fuck does control H do
15:48 CrumpetFiddler: just moved it to the far left?
15:48 CrumpetFiddler: why is that a shortcut
15:48 Lefrave: It flips horizontally
15:48 CrumpetFiddler: `00:07:000 (7000|2) - call this col 3
15:48 Lefrave: Remove this little dude 00:08:028 (8028|2) -
15:49 CrumpetFiddler: because its the 3rd one we see
15:49 CrumpetFiddler: XD
15:49 CrumpetFiddler: avoid confusion 1|2|3|4
15:49 CrumpetFiddler: already removed that note
15:50 CrumpetFiddler: im assuming 1.5* is "easy"
15:50 Lefrave: Yep
15:50 CrumpetFiddler: almost there then
15:50 CrumpetFiddler: currently at 1.58
15:50 Lefrave: Did we change this yet? 00:08:028 (8028|2) -
15:50 Lefrave: Think we did
15:50 Lefrave: hope we did
15:50 CrumpetFiddler: i did
15:51 Lefrave: Ok, which one did you remove?
15:51 CrumpetFiddler: 00:13:165 (13165|1,13165|2) - because we changed the others, we can change this too
15:51 CrumpetFiddler: the note beside the ln
15:51 Lefrave: Alrighty
15:51 CrumpetFiddler: but what can we change that into
15:51 Lefrave: I'm confuzzled
15:51 CrumpetFiddler: and for those areas i re-fixed the hitsounds
15:51 CrumpetFiddler: What you said
15:51 CrumpetFiddler: i fixed
15:52 CrumpetFiddler: there was a note beside the ln
15:52 CrumpetFiddler: and i removed it
15:52 CrumpetFiddler: https://osu.ppy.sh/ss/7677507
15:52 Lefrave: OOH WHOOPS
15:52 Lefrave: my badd
15:53 Lefrave: Didn't copy what I meant
15:53 Lefrave: Meant to ask that about this 00:13:165 (13165|1,13165|2) -
15:53 CrumpetFiddler: we changed them above by splitting them into 2 lns
15:53 CrumpetFiddler: 00:26:110 (26110|0,26521|3) - like here
15:54 Lefrave: Oh ok, that was the one, good
15:54 CrumpetFiddler: what could we change that into
15:54 CrumpetFiddler: or should that stay
15:54 Lefrave: How is it atm?
15:54 CrumpetFiddler: its currently hwo it was
15:54 CrumpetFiddler: 2 lns in the middle
15:55 Lefrave: Do what we said earlier about this
15:55 Lefrave: About splitting them
15:56 Lefrave: But this time make the first LN on 2 and the other on 3
15:57 CrumpetFiddler: it doesnt really sound right i dont think'
15:57 CrumpetFiddler: cause theres no different beat
15:57 CrumpetFiddler: its one straight drum
15:57 Lefrave: Ohh
15:58 Lefrave: Didn't see that it starts on a half beat
15:58 Lefrave: Then just remove the LN on 3
15:58 CrumpetFiddler: that works
15:59 Lefrave: Same with this one 00:19:946 (19946|2) - since practically the same thing
15:59 CrumpetFiddler: single ln on 3 it is
16:00 Lefrave: :3
16:00 CrumpetFiddler: neither of those affected the difficulty
16:01 Lefrave: That's ok
16:01 Lefrave: Cool, now as I mentioned it earlier, on moment like these 00:33:507 - where the crash cymbal hits, use jumps
16:02 Lefrave: https://osu.ppy.sh/ss/7677458
16:02 CrumpetFiddler: how would that make it easier
16:02 Lefrave: That one's not to make it easier
16:02 Lefrave: But it should be fine
16:02 CrumpetFiddler: i dont think i really need it tho
16:03 Lefrave: Well, it isn't needed yeah
16:03 Lefrave: This one's opinion, you can have it either way
16:03 Lefrave: single or jump :3
16:03 CrumpetFiddler: ll keep it a single for now
16:04 Lefrave: Just suggested cause it emphasizes the cymbal
16:04 Lefrave: Alrighty
16:04 Lefrave: And the last part
16:04 CrumpetFiddler: yus
16:07 CrumpetFiddler: ???
16:08 Lefrave: Change these 00:52:411 (52411|0,52514|2,52617|1,52720|0,52822|3,52925|2,53028|1) - to this: https://osu.ppy.sh/ss/7677599
16:09 Lefrave: Oh almost forgot
16:09 CrumpetFiddler: done
16:09 Lefrave: xDD
16:09 CrumpetFiddler: that felt better than i thought
16:10 Lefrave: 00:53:233 (53233|0,53644|3) - I'd suggest you have them end at the same time
16:10 CrumpetFiddler: im mapping to 2 different sounds
16:10 Lefrave: I know
16:10 Lefrave: But
16:10 Lefrave: hmm
16:11 Lefrave: Nvm, think it's alright
16:11 Lefrave: updatelino
16:11 Lefrave: :3
16:11 CrumpetFiddler: no can do
16:11 CrumpetFiddler: still not "easy
16:11 CrumpetFiddler: "
16:11 Lefrave: Really?
16:11 Lefrave: awh
16:11 CrumpetFiddler: 1.53
16:11 Lefrave: Oh wait
16:12 Lefrave: Ok nvm yeah
16:12 Lefrave: Update though, just so I know what we're working with
16:13 CrumpetFiddler: done
16:14 Lefrave: Ohh nicee
16:14 Lefrave: alrightyy
16:14 Lefrave: Let's end this diff >:3
16:14 CrumpetFiddler: ill get the gun
16:15 Lefrave: I'll get the rope
16:15 CrumpetFiddler: the guns for me
16:15 Lefrave: the rope's for the notes
16:15 Lefrave: huehuehue
16:15 Lefrave: anyway
16:15 Lefrave: go back to editor-chan :3
16:16 CrumpetFiddler: im there
16:16 Lefrave: Oh now it did its thing
16:16 CrumpetFiddler: i just went in there tbh
16:16 CrumpetFiddler: anyway
16:16 Lefrave: 00:01:041 (1041|2,1863|2) - these guys aren't needed and the map's better off without them
16:17 CrumpetFiddler: thats bad tho
16:17 CrumpetFiddler: they need them cause thats what the hitsounds are on
16:18 Lefrave: *sniffle* It's okay, though
16:19 Lefrave: I don't hear much of a difference without them
16:19 CrumpetFiddler: just for now tho
16:19 CrumpetFiddler: what else could we get rid of>
16:20 Lefrave: Sorry, if it hurts but it's part of the previous pattern so these guys probably too 00:04:124 (4124|1,4946|1) -
16:20 CrumpetFiddler: that hurts less
16:20 Lefrave: Okie gud
16:20 Lefrave: lol
16:21 CrumpetFiddler: but consistancy
16:21 CrumpetFiddler: ill have to remove the notes above on the lns aswell
16:22 CrumpetFiddler: it feels fine without them tbh
16:22 CrumpetFiddler: but theres a problem
16:22 Lefrave: Yeah
16:22 Lefrave: and hm?
16:22 CrumpetFiddler: 1.52*
16:22 Lefrave: Still?
16:22 CrumpetFiddler: yep
16:22 Lefrave: Hm
16:23 Lefrave: Did you remove the ones that are at the end of the LNs?
16:24 CrumpetFiddler: no i kept them cuz hitsounds
16:25 Lefrave: hmm, that might end up a bit of a problem
16:25 Lefrave: Well
16:25 Lefrave: we'll see
16:25 CrumpetFiddler: do we really need these
16:25 Lefrave: Might be able to do without removing those
16:25 CrumpetFiddler: 00:26:110 (26110|1,26521|2) -
16:25 Lefrave: That was my point
16:25 CrumpetFiddler: or even the double at the end?
16:25 Lefrave: didn't think it through when I suggested
16:26 CrumpetFiddler: 00:26:932 (26932|1,26932|0) -
16:26 Lefrave: They increase the diff a lot
16:26 Lefrave: The double at the end is alright
16:26 CrumpetFiddler: removed it for both of em
16:26 Lefrave: Whoops nvm
16:26 CrumpetFiddler: AAAAAAA
16:26 CrumpetFiddler: even with the double removed
16:26 CrumpetFiddler: 1.51
16:26 Lefrave: Can make that a single
16:27 Lefrave: Well
16:27 CrumpetFiddler: Thats so annoying!
16:27 Lefrave: you didn't change the next one, yet, did you?
16:27 CrumpetFiddler: i did\
16:27 Lefrave: Really?
16:27 CrumpetFiddler: ;u;
16:28 CrumpetFiddler: .01 too hard
16:29 Lefrave: Changing this into a normal note helps 00:51:589 (51589|3) -
16:29 CrumpetFiddler: should i?
16:30 CrumpetFiddler: ITS STILL 1.51!
16:30 Lefrave: XDD
16:30 CrumpetFiddler: 00:51:795 (51795|0) - might not need this
16:31 Lefrave: Yep ^
16:31 CrumpetFiddler: but taking that out
16:31 CrumpetFiddler: means i need the ln back
16:31 CrumpetFiddler: which is still 1.51
16:31 CrumpetFiddler: fuck
16:31 Lefrave: Only other choice I can think of is to remove those snares on the blue lines
16:32 Lefrave: Which will definitely make it Easy
16:32 CrumpetFiddler: i could make this one ln
16:32 CrumpetFiddler: 00:26:110 (26110|0,26521|3) -
16:32 CrumpetFiddler: its sacrifices difficulty but the blue lines gotta stay
16:33 CrumpetFiddler: wait
16:33 CrumpetFiddler: this here can go
16:33 CrumpetFiddler: 00:31:863 (31863|2) -
16:34 Lefrave: Did it do anything?
16:34 CrumpetFiddler: NO
16:34 CrumpetFiddler: FUCK
16:35 CrumpetFiddler: ill update
16:36 CrumpetFiddler: updated
16:38 Lefrave: Yep, there's no other choice
16:38 CrumpetFiddler: theres gotta be
16:38 Lefrave: The blue line notes...
16:38 Lefrave: ..I'm sorry....
16:38 Lefrave: ...you need to let go...
16:39 Lefrave: It's just an Easy...
16:39 Lefrave: I know it hurts..
16:39 CrumpetFiddler: there isnt another choice ;u;
16:39 CrumpetFiddler: we've legit simplified it all it can be
16:40 Lefrave: boop
16:40 Lefrave: And that, my friend, is what EZ diffs are..
16:41 Lefrave: that's the extent of what I meant when I said it has to be boring for us
16:41 Lefrave: didn't exaggerate
16:41 Lefrave: Also
16:41 Lefrave: Change HP and OD to 7
16:42 CrumpetFiddler: 1.38*
16:42 Lefrave: Yep, should be Easy now
16:42 CrumpetFiddler: ill add some of the removed notes back
16:43 Lefrave: Yep
16:43 Lefrave: Don't overdo it though
16:43 CrumpetFiddler: 1.4 is okay
16:43 Lefrave: Yep
16:45 CrumpetFiddler: why is the warning still there
16:45 CrumpetFiddler: i have an easy
16:45 Lefrave: Nah, the warning's okay, don't worry about that too much
16:45 CrumpetFiddler: well easy is dont
16:45 CrumpetFiddler: done
16:45 CrumpetFiddler: it hurt a bit
16:45 CrumpetFiddler: but its done
16:45 Lefrave: My qualified map has it too and it's an Easy and Normal
16:45 Lefrave: Yep
16:46 CrumpetFiddler: we've been doing this for some time now XD
16:46 Lefrave: xD
16:46 CrumpetFiddler: wanna do normal / insane or cut it there
16:46 Lefrave: Next ones' are gonna be simple since we don't need to work at cutting the diff and whatnot
16:46 CrumpetFiddler: okay then
16:46 CrumpetFiddler: lets make it quick
16:47 *Lefrave is editing [https://osu.ppy.sh/b/1247427 KEYTALK - Starring Star [Lefrave's Normal]]
16:47 CrumpetFiddler: you dont need to np
16:47 CrumpetFiddler: i know XD
16:47 CrumpetFiddler: anyway
16:47 CrumpetFiddler: this is supposedly the "best diff"
16:48 CrumpetFiddler: people had trouble finding things wrong with it
16:48 Lefrave: This is just nitpicking and opinions, but these here 00:16:452 (16452|1,16555|0,16658|3,16658|1) -
16:49 Lefrave: Could become this https://osu.ppy.sh/ss/7677883
16:49 Lefrave: Oh
16:49 Lefrave: nvm nvm
16:49 Lefrave: Was fine the way it was
16:49 CrumpetFiddler: lol
16:49 Lefrave: xD
16:50 CrumpetFiddler: this diff i dont think theres too much to be improved on?
16:50 Lefrave: After all those fluent patterns, having a random jack seems off, so move this 00:22:206 (22206|2) - to 4
16:51 CrumpetFiddler: woops
16:51 CrumpetFiddler: moved to |4|
16:51 CrumpetFiddler: no jacks in normal ty
16:52 Lefrave: Why "woops"? it's my diff xD
16:52 CrumpetFiddler: no (un intentional) jacks
16:52 Lefrave: boop
16:52 CrumpetFiddler: When you gave it to me i gave it a mod cause you were missing some small beats
16:52 CrumpetFiddler: i probs made a jack
16:53 Lefrave: Might had just been mine though
16:53 Lefrave: you never know
16:53 CrumpetFiddler: possibly
16:53 CrumpetFiddler: anything else?
16:53 Lefrave: Hmm
16:56 Lefrave: I think you used the same end in one diff
16:56 Lefrave: So
16:56 CrumpetFiddler: i did
16:56 CrumpetFiddler: in insane
16:56 CrumpetFiddler: is that all you can see XD
16:56 Lefrave: lol
16:56 CrumpetFiddler: if so, thats a damn good sign
16:57 Lefrave: It is tbh
16:57 Lefrave: But yeah
16:57 Lefrave: I'd do something like this https://osu.ppy.sh/ss/7677935
16:58 Lefrave: (Soz for massive zoom, only way you can see the whole thing in one screenshot)
16:58 CrumpetFiddler: hmm
16:58 CrumpetFiddler: i think the outer ones should end at the same time still
16:58 CrumpetFiddler: make no sense for the other to end early
16:58 Lefrave: Just to add to the subtle fade-out
16:59 CrumpetFiddler: no other diff has that either
16:59 CrumpetFiddler: im not sure if thats a good idea
16:59 Lefrave: WELL IT SHOULD
16:59 Lefrave: jk lol
16:59 CrumpetFiddler: aaa
16:59 CrumpetFiddler: dont rope me
17:00 CrumpetFiddler: this is interesting
17:00 CrumpetFiddler: https://osu.ppy.sh/ss/7677957
17:01 Lefrave: It is, but I don't like it for this xD
17:01 Lefrave: Prefer to end with the 2 outer ones
17:01 CrumpetFiddler: HMM
17:01 CrumpetFiddler: good point
17:01 Lefrave: Well, do what I did in the screenshot, just with the outer ones ending the same time
17:01 CrumpetFiddler: would it matter 2 diffs ending the same anyway?
17:01 CrumpetFiddler: okay
17:02 Lefrave: Well, it kinda shows a lot
17:02 CrumpetFiddler: like thie then
17:02 CrumpetFiddler: https://osu.ppy.sh/ss/7677966
17:02 Lefrave: too much zoom too much zoom
17:02 CrumpetFiddler: it plays fine
17:02 Lefrave: xD
17:02 CrumpetFiddler: XD\
17:03 Lefrave: Middle ends here 00:55:288 - ,outer end here 00:57:343 - right?
17:04 CrumpetFiddler: outers ending here
17:04 CrumpetFiddler: 00:53:130 (53130|2) -
17:04 Lefrave: Well, idrc about the outer ones' end xD
17:04 Lefrave: Wrong paste
17:04 CrumpetFiddler: woops
17:05 CrumpetFiddler: \00:57:857 -
17:05 Lefrave: Yup
17:05 Lefrave: :3
17:05 Lefrave: That's about all here
17:05 CrumpetFiddler: realized inconsistancies
17:05 CrumpetFiddler: fixing where the other maps end
17:06 CrumpetFiddler: ill make em end here 00:57:754 - on the white line
17:06 Lefrave: boop
17:06 CrumpetFiddler: coolio
17:06 CrumpetFiddler: insane now yeah?
17:07 Lefrave: yep
17:07 CrumpetFiddler: also
17:07 CrumpetFiddler: might i say
17:07 CrumpetFiddler: the bgs turned out super good XD
17:08 Lefrave: :D
17:08 Lefrave: Just a suggestion, but since it's Insane, it's fine to add details like https://osu.ppy.sh/ss/7678007
17:09 Lefrave: at moments like these 00:03:814 -
17:09 CrumpetFiddler: i dont like overmapping, even tho its really not
17:09 CrumpetFiddler: id probably rather not slide those in
17:09 CrumpetFiddler: unless
17:10 CrumpetFiddler: are they only in the intro?
17:10 Lefrave: Yeah, just for that guitar
17:11 CrumpetFiddler: timestamp where it happens, and i'll implement
17:11 Lefrave: There's just two anyways
17:11 Lefrave: The one I gave earlier
17:11 Lefrave: and this one
17:11 CrumpetFiddler: i just fount the second
17:11 Lefrave: 00:07:103 -
17:12 CrumpetFiddler: thats fine then
17:12 CrumpetFiddler: i did that
17:13 Lefrave: Next, you have this pattern a lot 00:34:329 (34329|1,34432|2,34432|0,34535|3,34535|1) -
17:13 CrumpetFiddler: yus
17:13 Lefrave: The two first ones are fine, but after here 00:34:329 - it'd seem like overusing
17:13 Lefrave: So
17:14 CrumpetFiddler: give me some suggestions boss man
17:14 Lefrave: Doing this should do https://osu.ppy.sh/ss/7678053
17:14 Lefrave: When I stop while talking I'm either thinking of a pattern or taking a screenshot
17:15 Lefrave: Usually the screenshots, since I think of patterns quickly
17:16 Lefrave: And try the same with the next one, just using Ctrl + H
17:16 CrumpetFiddler: i can dig that pattern
17:16 Lefrave: Basically, what you did before, just using that pattern
17:16 Lefrave: nice :D
17:17 CrumpetFiddler: and here
17:17 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:17 Lefrave: Since in the first pattern I gave there's this 00:34:740 (34740|1,34740|2) - do the opposite in the other one
17:17 Lefrave: basically
17:17 CrumpetFiddler: the next part of that pattern
17:17 CrumpetFiddler: aka fith use
17:18 Lefrave: Make this 00:36:384 (36384|0,36384|2) - 14
17:18 CrumpetFiddler: 00:36:589 (36589|3) - moved to 3
17:19 CrumpetFiddler: wb this tho
17:19 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:19 CrumpetFiddler: 00:45:836 (45836|1,45939|2,45939|0,46041|3,46041|1) -
17:19 CrumpetFiddler: i use that same pattern twice more
17:20 Lefrave: How about this? https://osu.ppy.sh/ss/7678082
17:20 CrumpetFiddler: spicy
17:21 CrumpetFiddler: reversed for the second one
17:21 CrumpetFiddler: 00:47:480 (47480|0,47583|1,47685|0,47685|2) - its here again
17:21 CrumpetFiddler: but its already changed so its fine
17:22 Lefrave: Doesn't make much sense to me to have this 00:47:480 (47480|0) - single though
17:23 Lefrave: can add one at 4
17:23 CrumpetFiddler: gnn
17:23 CrumpetFiddler: hmm
17:23 CrumpetFiddler: 4 or 3?
17:24 CrumpetFiddler: i was thinking 3, also avoids jack
17:25 Lefrave: Can just move this 00:47:274 (47274|3) - to 2 to avoid jack
17:25 CrumpetFiddler: aight
17:25 CrumpetFiddler: done dat
17:25 CrumpetFiddler: damn this looks smooth now
17:26 Lefrave: 00:48:096 (48096|3,48302|0,48302|2,48507|1,48713|0,48713|2,48713|3,48918|1,49124|2,49124|3,49226|0,49329|3,49535|0,49535|1,49535|2) - Ctrl + H
17:27 CrumpetFiddler: yep
17:27 CrumpetFiddler: makes sense
17:28 Lefrave: And this 00:49:329 (49329|0) - to 2
17:28 Lefrave: And to avoid it not being fluent 00:49:535 (49535|1) - that to 1
17:28 CrumpetFiddler: Yuhuh
17:28 CrumpetFiddler: understandable
17:29 Lefrave: Think the rest is all good
17:29 CrumpetFiddler: Whew
17:30 CrumpetFiddler: hopefully everyone else likes it as much as we do XD
17:33 Lefrave: :D
:3
Topic Starter
Crumpey

Lefrave wrote:

Yo~! ;D Took a while but woo :3

IRC Mod
15:07 Lefrave: That "Normal" thing I sent you is what osu interprets your Easy as
15:07 Lefrave: So, you got to lower the difficulty
15:07 Lefrave: So it says Easy instead
15:08 CrumpetFiddler: howd you get that menu
15:08 Lefrave: It's from AiMod
15:08 CrumpetFiddler: idk what that is
15:08 CrumpetFiddler: but ok
15:08 Lefrave: tells you stuff you missed, warnings etc.
15:08 Lefrave: File > Open AiMod
15:08 CrumpetFiddler: would it matter that its a tiny bit harder
15:09 CrumpetFiddler: oh
15:09 CrumpetFiddler: no, i see
15:09 CrumpetFiddler: so how easy must it be to be classified as easy
15:10 CrumpetFiddler: more importantly
15:10 CrumpetFiddler: what should i remove?
15:11 Lefrave: Sorry, one sec
15:13 Lefrave: Sorry about that, back
15:14 Lefrave: Well
15:14 Lefrave: Easy enough to be boring for us
15:15 Lefrave: Not saying it should have like 1 note every 3 seconds
15:15 Lefrave: But you kind of get me
15:15 CrumpetFiddler: i was just tryin to be consistant
15:15 CrumpetFiddler: but yeah im not sure how to remove notes
15:15 CrumpetFiddler: without reaking the complete flow of the song
15:16 Lefrave: For one
15:16 Lefrave: 00:16:555 (16555|0,16658|2) - remove these.
15:16 Lefrave: :P
15:16 CrumpetFiddler: both?
15:17 Lefrave: Yeah, better stay away from jumps on Easy diffs
15:19 Lefrave: So instead of this 00:19:946 (19946|3,19946|2) - I'd use two LNs and the first one I'd have it at 4 and have it start from the beat to the halfbeat (red line in 1/4)
15:19 Lefrave: And the other one start from the halfbeat until the next beat and on column 3
15:20 Lefrave: Too lazy to take screenshots
15:20 Lefrave: xD
15:20 CrumpetFiddler: i actually
15:20 CrumpetFiddler: dont get what your saying to do here
15:20 Lefrave: Screenshot it is, lol
15:20 CrumpetFiddler: the reason 2 lns is for the drum in the bg
15:21 Lefrave: I know
15:22 Lefrave: Something like this should work https://osu.ppy.sh/ss/7677313
15:23 Lefrave: As much as it pains me to say, none of these on Easy 00:29:398 (29398|0,29500|2,29603|1) -
15:23 Lefrave: ;^;
15:23 Lefrave: Basically remove notes like these 00:29:500 (29500|2) -
15:24 Lefrave: Actually
15:24 Lefrave: Not gonna set that in stone yet
15:24 Lefrave: One second
15:26 Lefrave: Ok yeah sorted my shit out
15:26 Lefrave: It's ok if they stay
15:26 Lefrave: At some points they're kind of "rough" though
15:27 CrumpetFiddler: sorry im back
15:27 Lefrave: Wb :3
15:28 Lefrave: Move this 00:32:891 (32891|0) - on 4
15:28 CrumpetFiddler: so i basically removed all notes on the blue lines
15:29 Lefrave: Nope, I take back what I first said, my bad :P It's okay if they stay, some just need a bit of moving here and there
15:29 CrumpetFiddler: wym
15:30 Lefrave: Well, can you undo the notes you removed from the blue lines?
15:30 CrumpetFiddler: aaaah
15:30 Lefrave: Sorryyy xD
15:30 CrumpetFiddler: fixed
15:30 Lefrave: Alright, so
15:31 Lefrave: As I said, move this 00:32:891 (32891|0) - on 4
15:31 CrumpetFiddler: small jack
15:31 CrumpetFiddler: should i move the next note down?
15:32 Lefrave: My line, move the next one to 3
15:32 CrumpetFiddler: done
15:33 Lefrave: Alright, moving onto my biggest complaint of this diff xD
15:34 Lefrave: Way too hard for beginner 00:39:261 (39261|2,39261|0,39261|1,39672|3,40083|0) -
15:34 CrumpetFiddler: not even that big
15:34 Lefrave: I know, but still
15:34 CrumpetFiddler: it happens twice in the song
15:34 CrumpetFiddler: lol
15:34 Lefrave: That one gonna go to as well xD
15:34 CrumpetFiddler: hard part is
15:34 CrumpetFiddler: how to fix it
15:37 Lefrave: Fixing it can be a simple this (Suggestion): https://osu.ppy.sh/ss/7677423
15:37 CrumpetFiddler: huh
15:37 CrumpetFiddler: i didnt think of that
15:38 Lefrave: Same with this one if you liked the suggestion 00:26:110 (26110|0,26110|2,26110|1,26521|3,26932|0) -
15:38 CrumpetFiddler: done
15:39 Lefrave: Remove such notes 00:31:863 (31863|2) - if they're next to an LN like that
15:40 CrumpetFiddler: you sure?
15:40 CrumpetFiddler: it has a ding sound for it
15:41 Lefrave: Yep, it's better to save the jumps for what I'm about to say
15:41 CrumpetFiddler: well paste what ones you want me to delete
15:41 CrumpetFiddler: so i dontgood
15:41 CrumpetFiddler: goof*
15:41 CrumpetFiddler: wanna get thru this as quick as we can
15:41 CrumpetFiddler: still 3 other diffs lol
15:42 CrumpetFiddler: probs could ignore hard
15:42 Lefrave: the others are simpler
15:42 Lefrave: Yeah, Hard is nice
15:42 CrumpetFiddler: i still havent thought of a replacement
15:42 CrumpetFiddler: goku's hard
15:42 CrumpetFiddler: "/
15:42 CrumpetFiddler: :/
15:42 CrumpetFiddler: i think i like it to much XD
15:42 Lefrave: 00:33:507 - In moments like these where the almighty crash cymbal hits, use jumps
15:43 Lefrave: https://osu.ppy.sh/ss/7677458
15:43 CrumpetFiddler: Wa wa wait
15:43 CrumpetFiddler: you skipped the part before XD
15:43 CrumpetFiddler: i said paste where the notes near the lns should be deleted
15:43 Lefrave: Oh
15:43 Lefrave: lol
15:43 CrumpetFiddler: so that i dont fuck up XD
15:44 Lefrave: 00:03:918 -
15:45 Lefrave: And the next one
15:45 Lefrave: (also move this 00:03:713 (3713|2) - to 4 to avoid the jacks)
15:47 CrumpetFiddler: ok
15:47 Lefrave: 00:03:713 (3713|2) - Ctrl + H
15:47 CrumpetFiddler: had to replace hitsounds aswell
15:47 Lefrave: 00:07:000 (7000|3) - this to 2
15:48 CrumpetFiddler: the fuck does control H do
15:48 CrumpetFiddler: just moved it to the far left?
15:48 CrumpetFiddler: why is that a shortcut
15:48 Lefrave: It flips horizontally
15:48 CrumpetFiddler: `00:07:000 (7000|2) - call this col 3
15:48 Lefrave: Remove this little dude 00:08:028 (8028|2) -
15:49 CrumpetFiddler: because its the 3rd one we see
15:49 CrumpetFiddler: XD
15:49 CrumpetFiddler: avoid confusion 1|2|3|4
15:49 CrumpetFiddler: already removed that note
15:50 CrumpetFiddler: im assuming 1.5* is "easy"
15:50 Lefrave: Yep
15:50 CrumpetFiddler: almost there then
15:50 CrumpetFiddler: currently at 1.58
15:50 Lefrave: Did we change this yet? 00:08:028 (8028|2) -
15:50 Lefrave: Think we did
15:50 Lefrave: hope we did
15:50 CrumpetFiddler: i did
15:51 Lefrave: Ok, which one did you remove?
15:51 CrumpetFiddler: 00:13:165 (13165|1,13165|2) - because we changed the others, we can change this too
15:51 CrumpetFiddler: the note beside the ln
15:51 Lefrave: Alrighty
15:51 CrumpetFiddler: but what can we change that into
15:51 Lefrave: I'm confuzzled
15:51 CrumpetFiddler: and for those areas i re-fixed the hitsounds
15:51 CrumpetFiddler: What you said
15:51 CrumpetFiddler: i fixed
15:52 CrumpetFiddler: there was a note beside the ln
15:52 CrumpetFiddler: and i removed it
15:52 CrumpetFiddler: https://osu.ppy.sh/ss/7677507
15:52 Lefrave: OOH WHOOPS
15:52 Lefrave: my badd
15:53 Lefrave: Didn't copy what I meant
15:53 Lefrave: Meant to ask that about this 00:13:165 (13165|1,13165|2) -
15:53 CrumpetFiddler: we changed them above by splitting them into 2 lns
15:53 CrumpetFiddler: 00:26:110 (26110|0,26521|3) - like here
15:54 Lefrave: Oh ok, that was the one, good
15:54 CrumpetFiddler: what could we change that into
15:54 CrumpetFiddler: or should that stay
15:54 Lefrave: How is it atm?
15:54 CrumpetFiddler: its currently hwo it was
15:54 CrumpetFiddler: 2 lns in the middle
15:55 Lefrave: Do what we said earlier about this
15:55 Lefrave: About splitting them
15:56 Lefrave: But this time make the first LN on 2 and the other on 3
15:57 CrumpetFiddler: it doesnt really sound right i dont think'
15:57 CrumpetFiddler: cause theres no different beat
15:57 CrumpetFiddler: its one straight drum
15:57 Lefrave: Ohh
15:58 Lefrave: Didn't see that it starts on a half beat
15:58 Lefrave: Then just remove the LN on 3
15:58 CrumpetFiddler: that works
15:59 Lefrave: Same with this one 00:19:946 (19946|2) - since practically the same thing
15:59 CrumpetFiddler: single ln on 3 it is
16:00 Lefrave: :3
16:00 CrumpetFiddler: neither of those affected the difficulty
16:01 Lefrave: That's ok
16:01 Lefrave: Cool, now as I mentioned it earlier, on moment like these 00:33:507 - where the crash cymbal hits, use jumps
16:02 Lefrave: https://osu.ppy.sh/ss/7677458
16:02 CrumpetFiddler: how would that make it easier
16:02 Lefrave: That one's not to make it easier
16:02 Lefrave: But it should be fine
16:02 CrumpetFiddler: i dont think i really need it tho
16:03 Lefrave: Well, it isn't needed yeah
16:03 Lefrave: This one's opinion, you can have it either way
16:03 Lefrave: single or jump :3
16:03 CrumpetFiddler: ll keep it a single for now
16:04 Lefrave: Just suggested cause it emphasizes the cymbal
16:04 Lefrave: Alrighty
16:04 Lefrave: And the last part
16:04 CrumpetFiddler: yus
16:07 CrumpetFiddler: ???
16:08 Lefrave: Change these 00:52:411 (52411|0,52514|2,52617|1,52720|0,52822|3,52925|2,53028|1) - to this: https://osu.ppy.sh/ss/7677599
16:09 Lefrave: Oh almost forgot
16:09 CrumpetFiddler: done
16:09 Lefrave: xDD
16:09 CrumpetFiddler: that felt better than i thought
16:10 Lefrave: 00:53:233 (53233|0,53644|3) - I'd suggest you have them end at the same time
16:10 CrumpetFiddler: im mapping to 2 different sounds
16:10 Lefrave: I know
16:10 Lefrave: But
16:10 Lefrave: hmm
16:11 Lefrave: Nvm, think it's alright
16:11 Lefrave: updatelino
16:11 Lefrave: :3
16:11 CrumpetFiddler: no can do
16:11 CrumpetFiddler: still not "easy
16:11 CrumpetFiddler: "
16:11 Lefrave: Really?
16:11 Lefrave: awh
16:11 CrumpetFiddler: 1.53
16:11 Lefrave: Oh wait
16:12 Lefrave: Ok nvm yeah
16:12 Lefrave: Update though, just so I know what we're working with
16:13 CrumpetFiddler: done
16:14 Lefrave: Ohh nicee
16:14 Lefrave: alrightyy
16:14 Lefrave: Let's end this diff >:3
16:14 CrumpetFiddler: ill get the gun
16:15 Lefrave: I'll get the rope
16:15 CrumpetFiddler: the guns for me
16:15 Lefrave: the rope's for the notes
16:15 Lefrave: huehuehue
16:15 Lefrave: anyway
16:15 Lefrave: go back to editor-chan :3
16:16 CrumpetFiddler: im there
16:16 Lefrave: Oh now it did its thing
16:16 CrumpetFiddler: i just went in there tbh
16:16 CrumpetFiddler: anyway
16:16 Lefrave: 00:01:041 (1041|2,1863|2) - these guys aren't needed and the map's better off without them
16:17 CrumpetFiddler: thats bad tho
16:17 CrumpetFiddler: they need them cause thats what the hitsounds are on
16:18 Lefrave: *sniffle* It's okay, though
16:19 Lefrave: I don't hear much of a difference without them
16:19 CrumpetFiddler: just for now tho
16:19 CrumpetFiddler: what else could we get rid of>
16:20 Lefrave: Sorry, if it hurts but it's part of the previous pattern so these guys probably too 00:04:124 (4124|1,4946|1) -
16:20 CrumpetFiddler: that hurts less
16:20 Lefrave: Okie gud
16:20 Lefrave: lol
16:21 CrumpetFiddler: but consistancy
16:21 CrumpetFiddler: ill have to remove the notes above on the lns aswell
16:22 CrumpetFiddler: it feels fine without them tbh
16:22 CrumpetFiddler: but theres a problem
16:22 Lefrave: Yeah
16:22 Lefrave: and hm?
16:22 CrumpetFiddler: 1.52*
16:22 Lefrave: Still?
16:22 CrumpetFiddler: yep
16:22 Lefrave: Hm
16:23 Lefrave: Did you remove the ones that are at the end of the LNs?
16:24 CrumpetFiddler: no i kept them cuz hitsounds
16:25 Lefrave: hmm, that might end up a bit of a problem
16:25 Lefrave: Well
16:25 Lefrave: we'll see
16:25 CrumpetFiddler: do we really need these
16:25 Lefrave: Might be able to do without removing those
16:25 CrumpetFiddler: 00:26:110 (26110|1,26521|2) -
16:25 Lefrave: That was my point
16:25 CrumpetFiddler: or even the double at the end?
16:25 Lefrave: didn't think it through when I suggested
16:26 CrumpetFiddler: 00:26:932 (26932|1,26932|0) -
16:26 Lefrave: They increase the diff a lot
16:26 Lefrave: The double at the end is alright
16:26 CrumpetFiddler: removed it for both of em
16:26 Lefrave: Whoops nvm
16:26 CrumpetFiddler: AAAAAAA
16:26 CrumpetFiddler: even with the double removed
16:26 CrumpetFiddler: 1.51
16:26 Lefrave: Can make that a single
16:27 Lefrave: Well
16:27 CrumpetFiddler: Thats so annoying!
16:27 Lefrave: you didn't change the next one, yet, did you?
16:27 CrumpetFiddler: i did\
16:27 Lefrave: Really?
16:27 CrumpetFiddler: ;u;
16:28 CrumpetFiddler: .01 too hard
16:29 Lefrave: Changing this into a normal note helps 00:51:589 (51589|3) -
16:29 CrumpetFiddler: should i?
16:30 CrumpetFiddler: ITS STILL 1.51!
16:30 Lefrave: XDD
16:30 CrumpetFiddler: 00:51:795 (51795|0) - might not need this
16:31 Lefrave: Yep ^
16:31 CrumpetFiddler: but taking that out
16:31 CrumpetFiddler: means i need the ln back
16:31 CrumpetFiddler: which is still 1.51
16:31 CrumpetFiddler: fuck
16:31 Lefrave: Only other choice I can think of is to remove those snares on the blue lines
16:32 Lefrave: Which will definitely make it Easy
16:32 CrumpetFiddler: i could make this one ln
16:32 CrumpetFiddler: 00:26:110 (26110|0,26521|3) -
16:32 CrumpetFiddler: its sacrifices difficulty but the blue lines gotta stay
16:33 CrumpetFiddler: wait
16:33 CrumpetFiddler: this here can go
16:33 CrumpetFiddler: 00:31:863 (31863|2) -
16:34 Lefrave: Did it do anything?
16:34 CrumpetFiddler: NO
16:34 CrumpetFiddler: FUCK
16:35 CrumpetFiddler: ill update
16:36 CrumpetFiddler: updated
16:38 Lefrave: Yep, there's no other choice
16:38 CrumpetFiddler: theres gotta be
16:38 Lefrave: The blue line notes...
16:38 Lefrave: ..I'm sorry....
16:38 Lefrave: ...you need to let go...
16:39 Lefrave: It's just an Easy...
16:39 Lefrave: I know it hurts..
16:39 CrumpetFiddler: there isnt another choice ;u;
16:39 CrumpetFiddler: we've legit simplified it all it can be
16:40 Lefrave: boop
16:40 Lefrave: And that, my friend, is what EZ diffs are..
16:41 Lefrave: that's the extent of what I meant when I said it has to be boring for us
16:41 Lefrave: didn't exaggerate
16:41 Lefrave: Also
16:41 Lefrave: Change HP and OD to 7
16:42 CrumpetFiddler: 1.38*
16:42 Lefrave: Yep, should be Easy now
16:42 CrumpetFiddler: ill add some of the removed notes back
16:43 Lefrave: Yep
16:43 Lefrave: Don't overdo it though
16:43 CrumpetFiddler: 1.4 is okay
16:43 Lefrave: Yep
16:45 CrumpetFiddler: why is the warning still there
16:45 CrumpetFiddler: i have an easy
16:45 Lefrave: Nah, the warning's okay, don't worry about that too much
16:45 CrumpetFiddler: well easy is dont
16:45 CrumpetFiddler: done
16:45 CrumpetFiddler: it hurt a bit
16:45 CrumpetFiddler: but its done
16:45 Lefrave: My qualified map has it too and it's an Easy and Normal
16:45 Lefrave: Yep
16:46 CrumpetFiddler: we've been doing this for some time now XD
16:46 Lefrave: xD
16:46 CrumpetFiddler: wanna do normal / insane or cut it there
16:46 Lefrave: Next ones' are gonna be simple since we don't need to work at cutting the diff and whatnot
16:46 CrumpetFiddler: okay then
16:46 CrumpetFiddler: lets make it quick
16:47 *Lefrave is editing [https://osu.ppy.sh/b/1247427 KEYTALK - Starring Star [Lefrave's Normal]]
16:47 CrumpetFiddler: you dont need to np
16:47 CrumpetFiddler: i know XD
16:47 CrumpetFiddler: anyway
16:47 CrumpetFiddler: this is supposedly the "best diff"
16:48 CrumpetFiddler: people had trouble finding things wrong with it
16:48 Lefrave: This is just nitpicking and opinions, but these here 00:16:452 (16452|1,16555|0,16658|3,16658|1) -
16:49 Lefrave: Could become this https://osu.ppy.sh/ss/7677883
16:49 Lefrave: Oh
16:49 Lefrave: nvm nvm
16:49 Lefrave: Was fine the way it was
16:49 CrumpetFiddler: lol
16:49 Lefrave: xD
16:50 CrumpetFiddler: this diff i dont think theres too much to be improved on?
16:50 Lefrave: After all those fluent patterns, having a random jack seems off, so move this 00:22:206 (22206|2) - to 4
16:51 CrumpetFiddler: woops
16:51 CrumpetFiddler: moved to |4|
16:51 CrumpetFiddler: no jacks in normal ty
16:52 Lefrave: Why "woops"? it's my diff xD
16:52 CrumpetFiddler: no (un intentional) jacks
16:52 Lefrave: boop
16:52 CrumpetFiddler: When you gave it to me i gave it a mod cause you were missing some small beats
16:52 CrumpetFiddler: i probs made a jack
16:53 Lefrave: Might had just been mine though
16:53 Lefrave: you never know
16:53 CrumpetFiddler: possibly
16:53 CrumpetFiddler: anything else?
16:53 Lefrave: Hmm
16:56 Lefrave: I think you used the same end in one diff
16:56 Lefrave: So
16:56 CrumpetFiddler: i did
16:56 CrumpetFiddler: in insane
16:56 CrumpetFiddler: is that all you can see XD
16:56 Lefrave: lol
16:56 CrumpetFiddler: if so, thats a damn good sign
16:57 Lefrave: It is tbh
16:57 Lefrave: But yeah
16:57 Lefrave: I'd do something like this https://osu.ppy.sh/ss/7677935
16:58 Lefrave: (Soz for massive zoom, only way you can see the whole thing in one screenshot)
16:58 CrumpetFiddler: hmm
16:58 CrumpetFiddler: i think the outer ones should end at the same time still
16:58 CrumpetFiddler: make no sense for the other to end early
16:58 Lefrave: Just to add to the subtle fade-out
16:59 CrumpetFiddler: no other diff has that either
16:59 CrumpetFiddler: im not sure if thats a good idea
16:59 Lefrave: WELL IT SHOULD
16:59 Lefrave: jk lol
16:59 CrumpetFiddler: aaa
16:59 CrumpetFiddler: dont rope me
17:00 CrumpetFiddler: this is interesting
17:00 CrumpetFiddler: https://osu.ppy.sh/ss/7677957
17:01 Lefrave: It is, but I don't like it for this xD
17:01 Lefrave: Prefer to end with the 2 outer ones
17:01 CrumpetFiddler: HMM
17:01 CrumpetFiddler: good point
17:01 Lefrave: Well, do what I did in the screenshot, just with the outer ones ending the same time
17:01 CrumpetFiddler: would it matter 2 diffs ending the same anyway?
17:01 CrumpetFiddler: okay
17:02 Lefrave: Well, it kinda shows a lot
17:02 CrumpetFiddler: like thie then
17:02 CrumpetFiddler: https://osu.ppy.sh/ss/7677966
17:02 Lefrave: too much zoom too much zoom
17:02 CrumpetFiddler: it plays fine
17:02 Lefrave: xD
17:02 CrumpetFiddler: XD\
17:03 Lefrave: Middle ends here 00:55:288 - ,outer end here 00:57:343 - right?
17:04 CrumpetFiddler: outers ending here
17:04 CrumpetFiddler: 00:53:130 (53130|2) -
17:04 Lefrave: Well, idrc about the outer ones' end xD
17:04 Lefrave: Wrong paste
17:04 CrumpetFiddler: woops
17:05 CrumpetFiddler: \00:57:857 -
17:05 Lefrave: Yup
17:05 Lefrave: :3
17:05 Lefrave: That's about all here
17:05 CrumpetFiddler: realized inconsistancies
17:05 CrumpetFiddler: fixing where the other maps end
17:06 CrumpetFiddler: ill make em end here 00:57:754 - on the white line
17:06 Lefrave: boop
17:06 CrumpetFiddler: coolio
17:06 CrumpetFiddler: insane now yeah?
17:07 Lefrave: yep
17:07 CrumpetFiddler: also
17:07 CrumpetFiddler: might i say
17:07 CrumpetFiddler: the bgs turned out super good XD
17:08 Lefrave: :D
17:08 Lefrave: Just a suggestion, but since it's Insane, it's fine to add details like https://osu.ppy.sh/ss/7678007
17:09 Lefrave: at moments like these 00:03:814 -
17:09 CrumpetFiddler: i dont like overmapping, even tho its really not
17:09 CrumpetFiddler: id probably rather not slide those in
17:09 CrumpetFiddler: unless
17:10 CrumpetFiddler: are they only in the intro?
17:10 Lefrave: Yeah, just for that guitar
17:11 CrumpetFiddler: timestamp where it happens, and i'll implement
17:11 Lefrave: There's just two anyways
17:11 Lefrave: The one I gave earlier
17:11 Lefrave: and this one
17:11 CrumpetFiddler: i just fount the second
17:11 Lefrave: 00:07:103 -
17:12 CrumpetFiddler: thats fine then
17:12 CrumpetFiddler: i did that
17:13 Lefrave: Next, you have this pattern a lot 00:34:329 (34329|1,34432|2,34432|0,34535|3,34535|1) -
17:13 CrumpetFiddler: yus
17:13 Lefrave: The two first ones are fine, but after here 00:34:329 - it'd seem like overusing
17:13 Lefrave: So
17:14 CrumpetFiddler: give me some suggestions boss man
17:14 Lefrave: Doing this should do https://osu.ppy.sh/ss/7678053
17:14 Lefrave: When I stop while talking I'm either thinking of a pattern or taking a screenshot
17:15 Lefrave: Usually the screenshots, since I think of patterns quickly
17:16 Lefrave: And try the same with the next one, just using Ctrl + H
17:16 CrumpetFiddler: i can dig that pattern
17:16 Lefrave: Basically, what you did before, just using that pattern
17:16 Lefrave: nice :D
17:17 CrumpetFiddler: and here
17:17 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:17 Lefrave: Since in the first pattern I gave there's this 00:34:740 (34740|1,34740|2) - do the opposite in the other one
17:17 Lefrave: basically
17:17 CrumpetFiddler: the next part of that pattern
17:17 CrumpetFiddler: aka fith use
17:18 Lefrave: Make this 00:36:384 (36384|0,36384|2) - 14
17:18 CrumpetFiddler: 00:36:589 (36589|3) - moved to 3
17:19 CrumpetFiddler: wb this tho
17:19 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:19 CrumpetFiddler: 00:45:836 (45836|1,45939|2,45939|0,46041|3,46041|1) -
17:19 CrumpetFiddler: i use that same pattern twice more
17:20 Lefrave: How about this? https://osu.ppy.sh/ss/7678082
17:20 CrumpetFiddler: spicy
17:21 CrumpetFiddler: reversed for the second one
17:21 CrumpetFiddler: 00:47:480 (47480|0,47583|1,47685|0,47685|2) - its here again
17:21 CrumpetFiddler: but its already changed so its fine
17:22 Lefrave: Doesn't make much sense to me to have this 00:47:480 (47480|0) - single though
17:23 Lefrave: can add one at 4
17:23 CrumpetFiddler: gnn
17:23 CrumpetFiddler: hmm
17:23 CrumpetFiddler: 4 or 3?
17:24 CrumpetFiddler: i was thinking 3, also avoids jack
17:25 Lefrave: Can just move this 00:47:274 (47274|3) - to 2 to avoid jack
17:25 CrumpetFiddler: aight
17:25 CrumpetFiddler: done dat
17:25 CrumpetFiddler: damn this looks smooth now
17:26 Lefrave: 00:48:096 (48096|3,48302|0,48302|2,48507|1,48713|0,48713|2,48713|3,48918|1,49124|2,49124|3,49226|0,49329|3,49535|0,49535|1,49535|2) - Ctrl + H
17:27 CrumpetFiddler: yep
17:27 CrumpetFiddler: makes sense
17:28 Lefrave: And this 00:49:329 (49329|0) - to 2
17:28 Lefrave: And to avoid it not being fluent 00:49:535 (49535|1) - that to 1
17:28 CrumpetFiddler: Yuhuh
17:28 CrumpetFiddler: understandable
17:29 Lefrave: Think the rest is all good
17:29 CrumpetFiddler: Whew
17:30 CrumpetFiddler: hopefully everyone else likes it as much as we do XD
17:33 Lefrave: :D
:3
Yes 3 hours is a long time XD
thanks for the mod buddy
John Doe
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Gohan's Easy
00:15:425 (15425|0) This LN ends at 00:16:041
00:16:041 Put a LN here until 00:16:452
00:16:452 Start one here until 00:17:069 (This seems more right then what you had before)
00:22:617 (22617|0) This LN ends at 00:23:233

The notes seem all right, only found the LN mistakes. Good Luck with your map!
Topic Starter
Crumpey

LordTimeWaste wrote:

From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Gohan's Easy
00:15:425 (15425|0) This LN ends at 00:16:041
00:16:041 Put a LN here until 00:16:452
00:16:452 Start one here until 00:17:069 (This seems more right then what you had before)
00:22:617 (22617|0) This LN ends at 00:23:233

The notes seem all right, only found the LN mistakes. Good Luck with your map!
I disagree with most of your changes here, personally i believe it sounds better the way it is, although the last one needed to be modified, and that change has been fixed, thanks for your input

(i implement very few of the changes so im not sure if i should kudosu this, but for the time being ill give it)
Dellvangel
SPOILER
19:28 CrumpetFiddler: Hello?
19:29 Dellvangel: hi
19:29 CrumpetFiddler: so im still new to this, so if something doesnt make sense please tell me XD
19:30 Dellvangel: eh? new in this game?
19:30 CrumpetFiddler: ehh no no XD
19:30 CrumpetFiddler: ive got a map, modders and I alike think that its good enough to go to the next stage
19:30 Dellvangel: what map?
19:31 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star]
19:31 Dellvangel: umm, all diffs are a gd?
19:31 Dellvangel: *gds
19:31 CrumpetFiddler: Uhh no just the "normal" diff
19:31 CrumpetFiddler: are those naming conventions bad?
19:32 Dellvangel: then you can't use <gd name>'s diffname to a diff that isnt a gd
19:33 Dellvangel: otherwise ppl would think those diffs are from gds
19:33 CrumpetFiddler: Oh, should i just change them to easy, hard and insane then?
19:33 Dellvangel: yea
19:33 CrumpetFiddler: aight ill get on that right now ^u6
19:33 CrumpetFiddler: ^u^*
19:33 Dellvangel: call me after you update it, probably i can give you some basic suggestion
19:34 CrumpetFiddler: Coolio, thanks
19:34 Dellvangel: yea, kinda free now for an irc chat
19:34 CrumpetFiddler: Oh, thats good to hear
19:35 CrumpetFiddler: i was just speaking with another BN whom said it looked pretty good from his end and asked me to confer with another to be sure
19:35 Dellvangel: who is the bn?
19:36 Dellvangel: well bns sure have different opnions
19:36 Dellvangel: i havent look into your map at all btw
19:36 CrumpetFiddler: Yeah thats all good
19:36 CrumpetFiddler: i did see that for it to progress 2 bns need to give the all clear, which is fair
19:37 Dellvangel: yea
19:37 CrumpetFiddler: Its all updated by the way
19:38 *Dellvangel is editing [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star [Insane]]
19:39 Dellvangel: 00:01:041 (1041|2) - move to col 2 would be nice, since col 2 is kinda empty
19:40 Dellvangel: 00:11:315 - add a note for kick sound
19:40 Dellvangel: one more note i mean
19:40 CrumpetFiddler: Yeah i gotcha bud
19:40 Dellvangel: 00:20:562 (20562|3) - move to col 1 for hand balance
19:40 Dellvangel: 00:21:795 (21795|2) - col 4 pls, btter for playability
19:40 Dellvangel: *better
19:41 CrumpetFiddler: Yup that makes sense
19:41 Dellvangel: 00:22:822 (22822|3) - to col 3, same reason as above
19:42 Dellvangel: 00:24:055 - 2 notes is enough, it is a kick sound, not a snare
19:42 Dellvangel: 00:25:288 - add one more note here, for snare
19:43 Dellvangel: 00:31:658 (31658|0) - move to col 4 should be better, to avoid 00:31:863 (31863|0) -
19:43 Dellvangel: 00:35:151 (35151|1) - move to col 1 for hand balance
19:43 Dellvangel: 00:35:357 (35357|2,35562|2,35767|2) - personally dislike this unnecessary jack
19:44 Dellvangel: 00:36:076 (36076|1,36178|1) - this mini jack too
19:44 CrumpetFiddler: ah, i did try to remove all those earlier
19:44 Dellvangel: 00:45:425 (45425|3,45630|3,45836|3,46041|3,46247|3) - this one too
19:45 Dellvangel: 00:49:740 (49740|2) - move to col 2 avoid that scratch pattern
19:45 Dellvangel: 00:52:617 (52617|2,52617|0,52720|1,52822|2,52925|1,53028|2,53028|0,53130|1) - too heavy for left side, might need to rearrange this
19:46 Dellvangel: persoally think this map still need to get more mods tbh
19:47 CrumpetFiddler: I wouldnt mind that, some people keep saying things liike it feels like ranked, tbh that doesnt help at all :/
19:48 Dellvangel: lol, iktf, i also like that in the past, but time by time you will understand xd
19:49 CrumpetFiddler: Yeah id rather people really nitpick things out instead of saying i cant find anything
19:49 Dellvangel: eh, should i mod other diffs too? or one diff is enough?
19:49 CrumpetFiddler: well last night i spent a hell of a long time on easy and normal so if you check those 2 there should be little to nothing bad with it *hopefully*
19:50 Dellvangel: yea, probably try to ask mappers who already have enough experience in modding, the inputs would be nice
19:50 CrumpetFiddler: Normal is especially suspect to the "i cant find anything wrong with this" remarks
19:50 Dellvangel: ok lets see to easy diff
19:50 *Dellvangel is editing [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star [Easy]]
19:50 CrumpetFiddler: I asked parachor about insane, where instread of jumptrills (now) i had 1/8th rolls
19:51 Dellvangel: i see, its up to you to decide though
19:51 CrumpetFiddler: yeah, he said to keep them in, but theyd need alot of work
19:51 Dellvangel: 00:01:863 (1863|2,2069|3,2274|2) - too heavy for right side
19:51 Dellvangel: probably move 00:02:069 (2069|3) - to col 1
19:52 CrumpetFiddler: ^ would that make a jack?
19:52 Dellvangel: 00:05:151 - until 00:07:206 - col 1 feels too empty
19:52 Dellvangel: eh col 4 i mean
19:52 CrumpetFiddler: Oh, that makes more sense
19:53 Dellvangel: why jack? col 1 sure is empty
19:53 Dellvangel: easy diff btw
19:53 *Dellvangel is editing [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star [Easy]]
19:53 Dellvangel: 1|2|3|4
19:53 Dellvangel: i usually use that format
19:53 CrumpetFiddler: Yeah, i fixed the note that was " too heavy for the right side"
19:53 CrumpetFiddler: moving the next note would cause a jack
19:53 Dellvangel: more common to use instead of 0|1|2|3
19:54 CrumpetFiddler: i prefer 1|2|3|4
19:54 Dellvangel: [https://osu.ppy.sh/ss/7684904 where's the jack?]
19:54 Dellvangel: thats what i mean move to col 1
19:54 CrumpetFiddler: oh
19:55 Dellvangel: 00:06:384 (6384|1,6589|0,6795|1) - too heavy for left side
19:55 CrumpetFiddler: no its fine i fixed it XD
19:55 CrumpetFiddler: i did something dumb
19:55 Dellvangel: oh ok
19:55 Dellvangel: 00:07:617 (7617|1) - did i pint this already? if no, move to col 1 for hand balance3
19:55 Dellvangel: *point out
19:55 CrumpetFiddler: you didnt, fixed
19:56 Dellvangel: 00:08:439 (8439|2,8644|3,8850|2) - hmm, persoannly dont like 343 or 121 for easy diff tbh
19:56 Dellvangel: 00:10:288 (10288|2) - move to col 4 since col 4 feels too empty for me
19:56 Dellvangel: 00:10:904 (10904|2,11110|3,11315|2) - 343 ;w;
19:57 CrumpetFiddler: ill fix that one ^u^ XD
19:57 CrumpetFiddler: all done
19:57 Dellvangel: 00:13:165 (13165|1) - move to col 1 would be better, avoi 00:12:754 (12754|1) -
19:57 Dellvangel: *avoid
19:58 CrumpetFiddler: Yep, i getcha
19:58 Dellvangel: 00:22:617 (22617|0,22822|3) - too tricky for easy diff tbh
19:58 Dellvangel: 00:24:877 - until 00:26:110 - rearrange to fill the col 4?
19:59 CrumpetFiddler: ill line it up with the first ln
19:59 CrumpetFiddler: On it
19:59 Dellvangel: 00:27:548 (27548|3,27754|2,27959|0,28165|1,28370|3,28576|2,28781|0,28987|1) - hmm, would be better if you dont use similar pattern too much in a row, for variation
20:00 Dellvangel: 00:35:973 (35973|2) - move to col 2 for hand balance
20:00 Dellvangel: 00:37:617 (37617|2,37822|0,38028|2,38233|0,38439|2) - same here, too repetitive for me
20:01 Dellvangel: and col 4 feels empty
20:01 Dellvangel: 00:39:672 (39672|3,40288|3) - probably kinda tricky for easy diff
20:01 Dellvangel: 00:43:165 (43165|3,43370|2,43576|3,43781|2) - rip right hand
20:02 Dellvangel: 00:48:918 - until 00:51:589 - col 4 feels too empty
20:02 Dellvangel: 00:51:589 (51589|3,52206|3) - same, probably kinda tricky for easy diff
20:02 CrumpetFiddler: hmmm, "to tricky" are you meaning the ln, or the notes beside the ln
20:02 Dellvangel: note after the ln
20:03 Dellvangel: the note shielding the ln on the same column
20:03 CrumpetFiddler: oh, i didnt see that cheeky note
20:03 Dellvangel: 00:53:233 (53233|0,53644|3) - kinda tricky too i think
20:04 CrumpetFiddler: Hmm, i was thinking over that one last night with the person who did the GD for normal
20:04 Dellvangel: thats all for easy diff i think
20:04 Dellvangel: the last part?
20:04 CrumpetFiddler: the options we considered were removing the second ln all together or lining it up with the first
20:04 CrumpetFiddler: 00:53:644 (53644|3) -
20:05 Dellvangel: if you want to keep it is fine too i think, since it is the last part
20:06 Dellvangel: make sense to make it harder for the last part
20:06 CrumpetFiddler: Yeah your right
20:06 CrumpetFiddler: I might keep that in the back of my mind, just in case
20:07 Dellvangel: oki, done for this diff, might be better to find more mods too for this diff
20:07 CrumpetFiddler: Yeah
20:08 CrumpetFiddler: Its good to hear someones opinion whom knows what they are on about tho XD
20:08 Dellvangel: yea xd
20:11 Dellvangel: should i post this chat to the thread?
20:11 CrumpetFiddler: absolutely XD
20:11 CrumpetFiddler: Get some kudosu for your troubles
20:11 CrumpetFiddler: i appreciate the mod
20:11 Dellvangel: oki, will post it then
Good luck!
Topic Starter
Crumpey

Dellvangel wrote:

SPOILER
19:28 CrumpetFiddler: Hello?
19:29 Dellvangel: hi
19:29 CrumpetFiddler: so im still new to this, so if something doesnt make sense please tell me XD
19:30 Dellvangel: eh? new in this game?
19:30 CrumpetFiddler: ehh no no XD
19:30 CrumpetFiddler: ive got a map, modders and I alike think that its good enough to go to the next stage
19:30 Dellvangel: what map?
19:31 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star]
19:31 Dellvangel: umm, all diffs are a gd?
19:31 Dellvangel: *gds
19:31 CrumpetFiddler: Uhh no just the "normal" diff
19:31 CrumpetFiddler: are those naming conventions bad?
19:32 Dellvangel: then you can't use <gd name>'s diffname to a diff that isnt a gd
19:33 Dellvangel: otherwise ppl would think those diffs are from gds
19:33 CrumpetFiddler: Oh, should i just change them to easy, hard and insane then?
19:33 Dellvangel: yea
19:33 CrumpetFiddler: aight ill get on that right now ^u6
19:33 CrumpetFiddler: ^u^*
19:33 Dellvangel: call me after you update it, probably i can give you some basic suggestion
19:34 CrumpetFiddler: Coolio, thanks
19:34 Dellvangel: yea, kinda free now for an irc chat
19:34 CrumpetFiddler: Oh, thats good to hear
19:35 CrumpetFiddler: i was just speaking with another BN whom said it looked pretty good from his end and asked me to confer with another to be sure
19:35 Dellvangel: who is the bn?
19:36 Dellvangel: well bns sure have different opnions
19:36 Dellvangel: i havent look into your map at all btw
19:36 CrumpetFiddler: Yeah thats all good
19:36 CrumpetFiddler: i did see that for it to progress 2 bns need to give the all clear, which is fair
19:37 Dellvangel: yea
19:37 CrumpetFiddler: Its all updated by the way
19:38 *Dellvangel is editing [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star [Insane]]
19:39 Dellvangel: 00:01:041 (1041|2) - move to col 2 would be nice, since col 2 is kinda empty
19:40 Dellvangel: 00:11:315 - add a note for kick sound
19:40 Dellvangel: one more note i mean
19:40 CrumpetFiddler: Yeah i gotcha bud
19:40 Dellvangel: 00:20:562 (20562|3) - move to col 1 for hand balance
19:40 Dellvangel: 00:21:795 (21795|2) - col 4 pls, btter for playability
19:40 Dellvangel: *better
19:41 CrumpetFiddler: Yup that makes sense
19:41 Dellvangel: 00:22:822 (22822|3) - to col 3, same reason as above
19:42 Dellvangel: 00:24:055 - 2 notes is enough, it is a kick sound, not a snare
19:42 Dellvangel: 00:25:288 - add one more note here, for snare
19:43 Dellvangel: 00:31:658 (31658|0) - move to col 4 should be better, to avoid 00:31:863 (31863|0) -
19:43 Dellvangel: 00:35:151 (35151|1) - move to col 1 for hand balance
19:43 Dellvangel: 00:35:357 (35357|2,35562|2,35767|2) - personally dislike this unnecessary jack
19:44 Dellvangel: 00:36:076 (36076|1,36178|1) - this mini jack too
19:44 CrumpetFiddler: ah, i did try to remove all those earlier
19:44 Dellvangel: 00:45:425 (45425|3,45630|3,45836|3,46041|3,46247|3) - this one too
19:45 Dellvangel: 00:49:740 (49740|2) - move to col 2 avoid that scratch pattern
19:45 Dellvangel: 00:52:617 (52617|2,52617|0,52720|1,52822|2,52925|1,53028|2,53028|0,53130|1) - too heavy for left side, might need to rearrange this
19:46 Dellvangel: persoally think this map still need to get more mods tbh
19:47 CrumpetFiddler: I wouldnt mind that, some people keep saying things liike it feels like ranked, tbh that doesnt help at all :/
19:48 Dellvangel: lol, iktf, i also like that in the past, but time by time you will understand xd
19:49 CrumpetFiddler: Yeah id rather people really nitpick things out instead of saying i cant find anything
19:49 Dellvangel: eh, should i mod other diffs too? or one diff is enough?
19:49 CrumpetFiddler: well last night i spent a hell of a long time on easy and normal so if you check those 2 there should be little to nothing bad with it *hopefully*
19:50 Dellvangel: yea, probably try to ask mappers who already have enough experience in modding, the inputs would be nice
19:50 CrumpetFiddler: Normal is especially suspect to the "i cant find anything wrong with this" remarks
19:50 Dellvangel: ok lets see to easy diff
19:50 *Dellvangel is editing [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star [Easy]]
19:50 CrumpetFiddler: I asked parachor about insane, where instread of jumptrills (now) i had 1/8th rolls
19:51 Dellvangel: i see, its up to you to decide though
19:51 CrumpetFiddler: yeah, he said to keep them in, but theyd need alot of work
19:51 Dellvangel: 00:01:863 (1863|2,2069|3,2274|2) - too heavy for right side
19:51 Dellvangel: probably move 00:02:069 (2069|3) - to col 1
19:52 CrumpetFiddler: ^ would that make a jack?
19:52 Dellvangel: 00:05:151 - until 00:07:206 - col 1 feels too empty
19:52 Dellvangel: eh col 4 i mean
19:52 CrumpetFiddler: Oh, that makes more sense
19:53 Dellvangel: why jack? col 1 sure is empty
19:53 Dellvangel: easy diff btw
19:53 *Dellvangel is editing [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star [Easy]]
19:53 Dellvangel: 1|2|3|4
19:53 Dellvangel: i usually use that format
19:53 CrumpetFiddler: Yeah, i fixed the note that was " too heavy for the right side"
19:53 CrumpetFiddler: moving the next note would cause a jack
19:53 Dellvangel: more common to use instead of 0|1|2|3
19:54 CrumpetFiddler: i prefer 1|2|3|4
19:54 Dellvangel: [https://osu.ppy.sh/ss/7684904 where's the jack?]
19:54 Dellvangel: thats what i mean move to col 1
19:54 CrumpetFiddler: oh
19:55 Dellvangel: 00:06:384 (6384|1,6589|0,6795|1) - too heavy for left side
19:55 CrumpetFiddler: no its fine i fixed it XD
19:55 CrumpetFiddler: i did something dumb
19:55 Dellvangel: oh ok
19:55 Dellvangel: 00:07:617 (7617|1) - did i pint this already? if no, move to col 1 for hand balance3
19:55 Dellvangel: *point out
19:55 CrumpetFiddler: you didnt, fixed
19:56 Dellvangel: 00:08:439 (8439|2,8644|3,8850|2) - hmm, persoannly dont like 343 or 121 for easy diff tbh
19:56 Dellvangel: 00:10:288 (10288|2) - move to col 4 since col 4 feels too empty for me
19:56 Dellvangel: 00:10:904 (10904|2,11110|3,11315|2) - 343 ;w;
19:57 CrumpetFiddler: ill fix that one ^u^ XD
19:57 CrumpetFiddler: all done
19:57 Dellvangel: 00:13:165 (13165|1) - move to col 1 would be better, avoi 00:12:754 (12754|1) -
19:57 Dellvangel: *avoid
19:58 CrumpetFiddler: Yep, i getcha
19:58 Dellvangel: 00:22:617 (22617|0,22822|3) - too tricky for easy diff tbh
19:58 Dellvangel: 00:24:877 - until 00:26:110 - rearrange to fill the col 4?
19:59 CrumpetFiddler: ill line it up with the first ln
19:59 CrumpetFiddler: On it
19:59 Dellvangel: 00:27:548 (27548|3,27754|2,27959|0,28165|1,28370|3,28576|2,28781|0,28987|1) - hmm, would be better if you dont use similar pattern too much in a row, for variation
20:00 Dellvangel: 00:35:973 (35973|2) - move to col 2 for hand balance
20:00 Dellvangel: 00:37:617 (37617|2,37822|0,38028|2,38233|0,38439|2) - same here, too repetitive for me
20:01 Dellvangel: and col 4 feels empty
20:01 Dellvangel: 00:39:672 (39672|3,40288|3) - probably kinda tricky for easy diff
20:01 Dellvangel: 00:43:165 (43165|3,43370|2,43576|3,43781|2) - rip right hand
20:02 Dellvangel: 00:48:918 - until 00:51:589 - col 4 feels too empty
20:02 Dellvangel: 00:51:589 (51589|3,52206|3) - same, probably kinda tricky for easy diff
20:02 CrumpetFiddler: hmmm, "to tricky" are you meaning the ln, or the notes beside the ln
20:02 Dellvangel: note after the ln
20:03 Dellvangel: the note shielding the ln on the same column
20:03 CrumpetFiddler: oh, i didnt see that cheeky note
20:03 Dellvangel: 00:53:233 (53233|0,53644|3) - kinda tricky too i think
20:04 CrumpetFiddler: Hmm, i was thinking over that one last night with the person who did the GD for normal
20:04 Dellvangel: thats all for easy diff i think
20:04 Dellvangel: the last part?
20:04 CrumpetFiddler: the options we considered were removing the second ln all together or lining it up with the first
20:04 CrumpetFiddler: 00:53:644 (53644|3) -
20:05 Dellvangel: if you want to keep it is fine too i think, since it is the last part
20:06 Dellvangel: make sense to make it harder for the last part
20:06 CrumpetFiddler: Yeah your right
20:06 CrumpetFiddler: I might keep that in the back of my mind, just in case
20:07 Dellvangel: oki, done for this diff, might be better to find more mods too for this diff
20:07 CrumpetFiddler: Yeah
20:08 CrumpetFiddler: Its good to hear someones opinion whom knows what they are on about tho XD
20:08 Dellvangel: yea xd
20:11 Dellvangel: should i post this chat to the thread?
20:11 CrumpetFiddler: absolutely XD
20:11 CrumpetFiddler: Get some kudosu for your troubles
20:11 CrumpetFiddler: i appreciate the mod
20:11 Dellvangel: oki, will post it then
Good luck!
Thanks alot for the help, really in depth ^u^
Evening
kinda
22:19 CrumpetFiddler: Hey, evening
22:19 Evening: hello
22:19 CrumpetFiddler: Can i ask you 2 questions real quick?
22:20 Evening: yes
22:20 CrumpetFiddler: How long have you been a BN, ive never noticed XD
22:21 CrumpetFiddler: and also i
22:22 CrumpetFiddler: i've spoken to another BN, who considers my map as "ready" But he asked me to get other Bns opinions on the map before doing anything
22:22 Evening: 1year+
22:22 CrumpetFiddler: How have i not noticed :/
22:25 Evening: and your second question?
22:26 CrumpetFiddler: oh, what i said about speaking to a bn
22:26 Evening: yea, was waiting for like a specific question or something
22:26 CrumpetFiddler: i was wondering if you would be able to check my map, to make sure its up to par about the standards
22:26 Evening: i can just look through it
22:26 CrumpetFiddler: oh, no not really :/ i didnt word that very well
22:26 Evening: is there anything specific
22:26 CrumpetFiddler: Insane diff is the one to watch the most closely
22:27 CrumpetFiddler: and the patterns towards the end of the song
22:27 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star]
22:28 CrumpetFiddler: but overall other guy i spoke to the next stage after having the song all modded and up to par, is to get the map bubbled?
22:28 CrumpetFiddler: im not 100% sure what that entails though
22:28 Evening: wot
22:28 Evening: im really bad at like, reading long sentences
22:29 CrumpetFiddler: Im bad at explaining them lol
22:29 Evening: well basically
22:29 Evening: you ask a bn to bubble your map, if he/she thinks it's ok you get a bubble
22:29 Evening: next bn you ask for a heart/rank
22:29 Evening: if he thinks it's really not ok he'll pop the bubble and you go back to square one
22:30 CrumpetFiddler: Whats the difference between a heart and a rank?
22:30 Evening: if it's ok he'll mod it and possibly rank it
22:30 Evening: nothing
22:30 CrumpetFiddler: oh
22:30 Evening: heart is the icon that bns put
22:30 Evening: rank is the action
22:30 CrumpetFiddler: that makes sense
22:30 Evening: if you get a mod that is large and you self pop, you have to go back to the very first bn
22:30 Evening: if it's minor you can proceed with heart/rank
22:31 CrumpetFiddler: that makes sense
22:31 CrumpetFiddler: so i guess what im here for, is if you deem this bubble worthy
22:31 Evening: too lazy to rank
22:31 CrumpetFiddler: XD
22:31 Evening: and i have like, bad responsibility
22:31 Evening: if it gets unranked you have to ask some other guy to rank it
22:32 CrumpetFiddler: wym
22:32 Evening: idk what to feel about this map
22:32 Evening: 00:12:343 (12343|0,12754|1) - like i feel these could be lns
22:32 Evening: no major things i really think should be changed basically
22:33 CrumpetFiddler: phew, thats a good sign
22:33 CrumpetFiddler: thats the diff i was most worried for
22:33 Evening: 00:29:398 (29398|1,29500|0,29500|2,29603|1,29603|3) - what i feel odd is that the first 2 notes here are the louder sounds and you emphasized the 2nd and 3rd
22:33 CrumpetFiddler: oh i see
22:33 CrumpetFiddler: ill fix that
22:33 Evening: 00:47:480 (47480|3,47480|0,47583|1,47685|2,47685|0) - inconsistent with the rest
22:33 Evening: 00:49:124 (49124|0,49124|1,49226|3,49329|1) - same here
22:34 Evening: you could add some tags if you wanna
22:34 Evening: feels empty
22:34 Evening: helps in getting your map known anyways
22:34 CrumpetFiddler: Oh yeah
22:35 CrumpetFiddler: i was meaning to ask
22:35 CrumpetFiddler: in tags, what are appropriate things to put in there
22:35 Evening: pretty much anything that isn't a duplicate of everything else in that tab
22:35 Evening: tags are meant to help people search your map
22:35 CrumpetFiddler: oh
22:36 CrumpetFiddler: so simple things like, anime, japanese, dragon ball etc etc
22:36 Evening: yea, i think you can omit japanese and anime
22:36 Evening: since they will be the genre
22:36 CrumpetFiddler: True
22:37 *Evening is editing [https://osu.ppy.sh/b/1247174 KEYTALK - Starring Star [Hard]]
22:37 Evening: the double drum snare i talked about isn't quite consistent here
22:37 Evening: you did like 13 24 13 some times and you do like 13 24 3 at some other time
22:38 Evening: and like 12 4 1 at another time
22:39 CrumpetFiddler: so consistancy seems to be the main issue
22:39 Evening: it's quite obvious when it's a prominent and unique instrumental pattern
22:39 Evening: not too picky on like, those that players will not care about lol
22:40 CrumpetFiddler: thats fine
22:40 CrumpetFiddler: im happy with any feedback at all tbh
22:40 Evening: cool
22:40 CrumpetFiddler: just fixing those consistancy issues
22:40 CrumpetFiddler: now
22:43 CrumpetFiddler: Quick question about one of the suggestions you gave for insane though
22:46 CrumpetFiddler: you said these 2 notes could be emphasised as lns 00:12:343 (12343|0,12754|1) -
22:47 CrumpetFiddler: what beats would they be following?
22:47 Evening: for the hihats yea
22:47 Evening: i mean cymbal
22:47 Evening: sustained cymbal
22:47 CrumpetFiddler: oh,
22:47 CrumpetFiddler: so like a short ln
22:47 CrumpetFiddler: yeah i can hear that
22:48 Evening: 00:19:740 (19740|1) - you have to do it here too i guess, or not
22:48 Evening: up to you
22:48 CrumpetFiddler: i might leave that one out. would that be a big deal
22:49 Evening: not really
22:49 CrumpetFiddler: or for consistancy i have to remove the other lns just added?
22:49 Evening: like, consistency is good if the player can notice it
22:49 Evening: otherwise it's not really worth the effort
22:49 CrumpetFiddler: Heh
22:49 CrumpetFiddler: Nah i see what you mean
22:54 CrumpetFiddler: you should post this to my beatmaps thread
22:55 Evening: uh oka
Topic Starter
Crumpey

Evening wrote:

kinda
22:19 CrumpetFiddler: Hey, evening
22:19 Evening: hello
22:19 CrumpetFiddler: Can i ask you 2 questions real quick?
22:20 Evening: yes
22:20 CrumpetFiddler: How long have you been a BN, ive never noticed XD
22:21 CrumpetFiddler: and also i
22:22 CrumpetFiddler: i've spoken to another BN, who considers my map as "ready" But he asked me to get other Bns opinions on the map before doing anything
22:22 Evening: 1year+
22:22 CrumpetFiddler: How have i not noticed :/
22:25 Evening: and your second question?
22:26 CrumpetFiddler: oh, what i said about speaking to a bn
22:26 Evening: yea, was waiting for like a specific question or something
22:26 CrumpetFiddler: i was wondering if you would be able to check my map, to make sure its up to par about the standards
22:26 Evening: i can just look through it
22:26 CrumpetFiddler: oh, no not really :/ i didnt word that very well
22:26 Evening: is there anything specific
22:26 CrumpetFiddler: Insane diff is the one to watch the most closely
22:27 CrumpetFiddler: and the patterns towards the end of the song
22:27 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star]
22:28 CrumpetFiddler: but overall other guy i spoke to the next stage after having the song all modded and up to par, is to get the map bubbled?
22:28 CrumpetFiddler: im not 100% sure what that entails though
22:28 Evening: wot
22:28 Evening: im really bad at like, reading long sentences
22:29 CrumpetFiddler: Im bad at explaining them lol
22:29 Evening: well basically
22:29 Evening: you ask a bn to bubble your map, if he/she thinks it's ok you get a bubble
22:29 Evening: next bn you ask for a heart/rank
22:29 Evening: if he thinks it's really not ok he'll pop the bubble and you go back to square one
22:30 CrumpetFiddler: Whats the difference between a heart and a rank?
22:30 Evening: if it's ok he'll mod it and possibly rank it
22:30 Evening: nothing
22:30 CrumpetFiddler: oh
22:30 Evening: heart is the icon that bns put
22:30 Evening: rank is the action
22:30 CrumpetFiddler: that makes sense
22:30 Evening: if you get a mod that is large and you self pop, you have to go back to the very first bn
22:30 Evening: if it's minor you can proceed with heart/rank
22:31 CrumpetFiddler: that makes sense
22:31 CrumpetFiddler: so i guess what im here for, is if you deem this bubble worthy
22:31 Evening: too lazy to rank
22:31 CrumpetFiddler: XD
22:31 Evening: and i have like, bad responsibility
22:31 Evening: if it gets unranked you have to ask some other guy to rank it
22:32 CrumpetFiddler: wym
22:32 Evening: idk what to feel about this map
22:32 Evening: 00:12:343 (12343|0,12754|1) - like i feel these could be lns
22:32 Evening: no major things i really think should be changed basically
22:33 CrumpetFiddler: phew, thats a good sign
22:33 CrumpetFiddler: thats the diff i was most worried for
22:33 Evening: 00:29:398 (29398|1,29500|0,29500|2,29603|1,29603|3) - what i feel odd is that the first 2 notes here are the louder sounds and you emphasized the 2nd and 3rd
22:33 CrumpetFiddler: oh i see
22:33 CrumpetFiddler: ill fix that
22:33 Evening: 00:47:480 (47480|3,47480|0,47583|1,47685|2,47685|0) - inconsistent with the rest
22:33 Evening: 00:49:124 (49124|0,49124|1,49226|3,49329|1) - same here
22:34 Evening: you could add some tags if you wanna
22:34 Evening: feels empty
22:34 Evening: helps in getting your map known anyways
22:34 CrumpetFiddler: Oh yeah
22:35 CrumpetFiddler: i was meaning to ask
22:35 CrumpetFiddler: in tags, what are appropriate things to put in there
22:35 Evening: pretty much anything that isn't a duplicate of everything else in that tab
22:35 Evening: tags are meant to help people search your map
22:35 CrumpetFiddler: oh
22:36 CrumpetFiddler: so simple things like, anime, japanese, dragon ball etc etc
22:36 Evening: yea, i think you can omit japanese and anime
22:36 Evening: since they will be the genre
22:36 CrumpetFiddler: True
22:37 *Evening is editing [https://osu.ppy.sh/b/1247174 KEYTALK - Starring Star [Hard]]
22:37 Evening: the double drum snare i talked about isn't quite consistent here
22:37 Evening: you did like 13 24 13 some times and you do like 13 24 3 at some other time
22:38 Evening: and like 12 4 1 at another time
22:39 CrumpetFiddler: so consistancy seems to be the main issue
22:39 Evening: it's quite obvious when it's a prominent and unique instrumental pattern
22:39 Evening: not too picky on like, those that players will not care about lol
22:40 CrumpetFiddler: thats fine
22:40 CrumpetFiddler: im happy with any feedback at all tbh
22:40 Evening: cool
22:40 CrumpetFiddler: just fixing those consistancy issues
22:40 CrumpetFiddler: now
22:43 CrumpetFiddler: Quick question about one of the suggestions you gave for insane though
22:46 CrumpetFiddler: you said these 2 notes could be emphasised as lns 00:12:343 (12343|0,12754|1) -
22:47 CrumpetFiddler: what beats would they be following?
22:47 Evening: for the hihats yea
22:47 Evening: i mean cymbal
22:47 Evening: sustained cymbal
22:47 CrumpetFiddler: oh,
22:47 CrumpetFiddler: so like a short ln
22:47 CrumpetFiddler: yeah i can hear that
22:48 Evening: 00:19:740 (19740|1) - you have to do it here too i guess, or not
22:48 Evening: up to you
22:48 CrumpetFiddler: i might leave that one out. would that be a big deal
22:49 Evening: not really
22:49 CrumpetFiddler: or for consistancy i have to remove the other lns just added?
22:49 Evening: like, consistency is good if the player can notice it
22:49 Evening: otherwise it's not really worth the effort
22:49 CrumpetFiddler: Heh
22:49 CrumpetFiddler: Nah i see what you mean
22:54 CrumpetFiddler: you should post this to my beatmaps thread
22:55 Evening: uh oka

Thanks for the mod bud ^u^
Protastic101
*irc boop*
2017-03-29 17:22 CrumpetFiddler: hey?
2017-03-29 17:22 Protastic101: Hello ~
2017-03-29 17:23 CrumpetFiddler: a friend of mine recommended that i speak to you about a map that him and I consider bubble-worthy,
2017-03-29 17:24 CrumpetFiddler: it was lefrave
2017-03-29 17:24 Protastic101: link me the map and I'll check it out
2017-03-29 17:24 Protastic101: no promises or anything
2017-03-29 17:24 CrumpetFiddler: ACTION is listening to [https://osu.ppy.sh/b/1247174 KEYTALK - Starring Star]
2017-03-29 17:24 CrumpetFiddler: no big deal mate
2017-03-29 17:27 Protastic101: pretty solid map overall minus a couple things, but I seriously cannot stand the song
2017-03-29 17:28 CrumpetFiddler: its not everyones thing but im happy to hear that it looks solid
2017-03-29 17:29 Protastic101: Yeah =w=)b
2017-03-29 17:29 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star [Insane]]
2017-03-29 17:29 Protastic101: 00:07:411 (7411|2) - real quick though, shouldn't this be in column 2 if you're going to be consistent with the structure at 00:00:836 (836|3,1041|3,1247|0,1452|0,1658|2,1863|2) - ?
2017-03-29 17:30 CrumpetFiddler: Yeah your right, just fixed
2017-03-29 17:31 Protastic101: https://osu.ppy.sh/ss/7689096 kind of like this or something
2017-03-29 17:31 Protastic101: 00:10:083 (10083|0) - not a big deal, but it would be better to make all the hitsounds spread across all three notes here so that even if the player misses one, they still get some kind of feedback
2017-03-29 17:32 Protastic101: 00:09:261 (9261|3,9466|3,10083|2,10288|2) - kind of similar to what was mentioned above. I cant figure out why you're sometimes using stacks and often times not :/
2017-03-29 17:32 CrumpetFiddler: where you took that picture, could you give me a timestamp for that?
2017-03-29 17:33 Protastic101: 00:07:411 - starts here
2017-03-29 17:36 CrumpetFiddler: Cool, sorted the things, besides hitsounds
2017-03-29 17:37 CrumpetFiddler: so on the "finish" have it span across all the notes? incase one of them is missed
2017-03-29 17:37 Protastic101: that's just what I recommend, but it's not required
2017-03-29 17:38 Protastic101: 00:13:165 (13165|1,13267|2,13370|1,13473|2,13576|1,13678|2) - same applies here. You can put the hitsounds on the same note, but it's better if you spread them out like this instead https://osu.ppy.sh/ss/7689131
2017-03-29 17:38 CrumpetFiddler: ah, ok, Im still pretty new to the ranking scene
2017-03-29 17:38 Protastic101: lmao sameee
2017-03-29 17:38 CrumpetFiddler: are you?
2017-03-29 17:39 Protastic101: I dont have a ranked map anyways so yeah :thinking:
2017-03-29 17:40 CrumpetFiddler: oh, thats surprising
2017-03-29 17:41 Protastic101: 00:12:343 (12343|0) - I would suggest moving this onto column 2 and making it a 1/2 LN to represent the open hat, like this or something similar https://osu.ppy.sh/ss/7689141
2017-03-29 17:41 Protastic101: ima bn without a circle jerk :/
2017-03-29 17:41 CrumpetFiddler: isnt that better
2017-03-29 17:42 Protastic101: I mean, I dont get dragged into drama regarding ranked section, but no ranked maps is like D:
2017-03-29 17:43 CrumpetFiddler: im sure youd be able to get one ranked pretty easily
2017-03-29 17:43 Protastic101: 00:19:535 (19535|3,19740|1) - I'd switch the columns here so the first note is in 2 and the 2nd note in 4
2017-03-29 17:43 Protastic101: It's to avoid the 4 note stack with 00:19:740 (19740|1,19946|1,20151|1,20357|1) -
2017-03-29 17:44 Protastic101: month 5 of bn, still no ranked map tho :thinking:
2017-03-29 17:44 Protastic101: ah well
2017-03-29 17:46 Protastic101: 00:25:083 (25083|0,25288|0,25494|0,25699|0,25904|0,26110|0) - also, you've got a pretty long stack here. I would suggest rearranging it like this to shorten it https://osu.ppy.sh/ss/7689169
2017-03-29 17:47 CrumpetFiddler: oh, your still a newish bn
2017-03-29 17:47 CrumpetFiddler: thats cool
2017-03-29 17:48 Protastic101: 00:26:932 - this is just a suggestion coming from my perspective as a mapper so you don't need to apply it at all if you don't feel like it, but I might suggest using 1/2 LNs on the upbeats like at 00:27:137 - 00:27:548 - 00:27:959 - 00:28:370 - 00:28:781 - to represent the open hat
2017-03-29 17:49 Protastic101: https://osu.ppy.sh/ss/7689184 so something like this
2017-03-29 17:50 Protastic101: 00:33:507 - i would also add another note here to make a triple since it's the start of a new musical phrase
2017-03-29 17:53 Protastic101: 00:40:083 - also, this should be a triple considering 00:26:932 - was a triple too
2017-03-29 17:53 Protastic101: 00:39:261 - and comparing your jumptrill, it should be 1/1 jumps with 1/4 singles like 00:25:494 - was
2017-03-29 17:53 CrumpetFiddler: would that be weird? it would form a jck
2017-03-29 17:53 CrumpetFiddler: jack*
2017-03-29 17:54 Protastic101: you can always remove a note like 00:39:980 (39980|1) - and just use a single there instead
2017-03-29 17:54 CrumpetFiddler: i think that works alright
2017-03-29 17:55 Protastic101: 00:52:720 (52720|1,52925|1,53028|0,53130|1,53233|0) - whew, that direction turn makes me cry
2017-03-29 17:55 Protastic101: 00:53:130 (53130|1,53233|2) - I would control J these so that the roll moves in only one direction starting at 00:53:028 -
2017-03-29 17:57 CrumpetFiddler: im not sure i follow what you mean there
2017-03-29 17:58 Protastic101: https://osu.ppy.sh/ss/7689219 basically make the two highlighted notes like that instead to avoid a direction change on the left hand
2017-03-29 17:58 CrumpetFiddler: ooooh yeah, i get it
2017-03-29 18:00 Protastic101: Yeah, so basically that
2017-03-29 18:00 Protastic101: I'd mod more, but the song kind of makes me want to stab my ear drums so \o/
2017-03-29 18:00 Protastic101: ACTION hops away
2017-03-29 18:00 CrumpetFiddler: XD
2017-03-29 18:00 CrumpetFiddler: i quite like it tbh
2017-03-29 18:01 CrumpetFiddler: So, what should i do now, am i still at the stage where i should still gather more mods?
2017-03-29 18:01 Protastic101: eh no, you can probably ask some other BNs for their opinion
2017-03-29 18:02 Protastic101: since it's pretty short, I'm sure someone else would accept it
2017-03-29 18:02 Protastic101: Try Juankristal
2017-03-29 18:02 Protastic101: or Rivals_7
2017-03-29 18:02 CrumpetFiddler: Ive already got one person whose currently ok with it
2017-03-29 18:02 CrumpetFiddler: and he said he would do a qualifying check providing i could get someone else to bubble it
2017-03-29 18:02 Protastic101: Who said that? Fresh_Chicken?
2017-03-29 18:03 CrumpetFiddler: Fresh chicken doesnt do this stuff rn i dont thikn
2017-03-29 18:03 CrumpetFiddler: YaHao i think
2017-03-29 18:03 Protastic101: Normally FC's the one who says "get a bubble first" lol
2017-03-29 18:03 CrumpetFiddler: XD
2017-03-29 18:04 Protastic101: D:
2017-03-29 18:04 Protastic101: anyways, want me to post log yay or nay?
2017-03-29 18:04 CrumpetFiddler: If you want yeah
2017-03-29 18:04 CrumpetFiddler: so should i keep gathering mods?
2017-03-29 18:04 CrumpetFiddler: or is it worthy of continuation with a bubble?
Topic Starter
Crumpey

Protastic101 wrote:

*irc boop*
2017-03-29 17:22 CrumpetFiddler: hey?
2017-03-29 17:22 Protastic101: Hello ~
2017-03-29 17:23 CrumpetFiddler: a friend of mine recommended that i speak to you about a map that him and I consider bubble-worthy,
2017-03-29 17:24 CrumpetFiddler: it was lefrave
2017-03-29 17:24 Protastic101: link me the map and I'll check it out
2017-03-29 17:24 Protastic101: no promises or anything
2017-03-29 17:24 CrumpetFiddler: ACTION is listening to [https://osu.ppy.sh/b/1247174 KEYTALK - Starring Star]
2017-03-29 17:24 CrumpetFiddler: no big deal mate
2017-03-29 17:27 Protastic101: pretty solid map overall minus a couple things, but I seriously cannot stand the song
2017-03-29 17:28 CrumpetFiddler: its not everyones thing but im happy to hear that it looks solid
2017-03-29 17:29 Protastic101: Yeah =w=)b
2017-03-29 17:29 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star [Insane]]
2017-03-29 17:29 Protastic101: 00:07:411 (7411|2) - real quick though, shouldn't this be in column 2 if you're going to be consistent with the structure at 00:00:836 (836|3,1041|3,1247|0,1452|0,1658|2,1863|2) - ?
2017-03-29 17:30 CrumpetFiddler: Yeah your right, just fixed
2017-03-29 17:31 Protastic101: https://osu.ppy.sh/ss/7689096 kind of like this or something
2017-03-29 17:31 Protastic101: 00:10:083 (10083|0) - not a big deal, but it would be better to make all the hitsounds spread across all three notes here so that even if the player misses one, they still get some kind of feedback
2017-03-29 17:32 Protastic101: 00:09:261 (9261|3,9466|3,10083|2,10288|2) - kind of similar to what was mentioned above. I cant figure out why you're sometimes using stacks and often times not :/
2017-03-29 17:32 CrumpetFiddler: where you took that picture, could you give me a timestamp for that?
2017-03-29 17:33 Protastic101: 00:07:411 - starts here
2017-03-29 17:36 CrumpetFiddler: Cool, sorted the things, besides hitsounds
2017-03-29 17:37 CrumpetFiddler: so on the "finish" have it span across all the notes? incase one of them is missed
2017-03-29 17:37 Protastic101: that's just what I recommend, but it's not required
2017-03-29 17:38 Protastic101: 00:13:165 (13165|1,13267|2,13370|1,13473|2,13576|1,13678|2) - same applies here. You can put the hitsounds on the same note, but it's better if you spread them out like this instead https://osu.ppy.sh/ss/7689131
2017-03-29 17:38 CrumpetFiddler: ah, ok, Im still pretty new to the ranking scene
2017-03-29 17:38 Protastic101: lmao sameee
2017-03-29 17:38 CrumpetFiddler: are you?
2017-03-29 17:39 Protastic101: I dont have a ranked map anyways so yeah :thinking:
2017-03-29 17:40 CrumpetFiddler: oh, thats surprising
2017-03-29 17:41 Protastic101: 00:12:343 (12343|0) - I would suggest moving this onto column 2 and making it a 1/2 LN to represent the open hat, like this or something similar https://osu.ppy.sh/ss/7689141
2017-03-29 17:41 Protastic101: ima bn without a circle jerk :/
2017-03-29 17:41 CrumpetFiddler: isnt that better
2017-03-29 17:42 Protastic101: I mean, I dont get dragged into drama regarding ranked section, but no ranked maps is like D:
2017-03-29 17:43 CrumpetFiddler: im sure youd be able to get one ranked pretty easily
2017-03-29 17:43 Protastic101: 00:19:535 (19535|3,19740|1) - I'd switch the columns here so the first note is in 2 and the 2nd note in 4
2017-03-29 17:43 Protastic101: It's to avoid the 4 note stack with 00:19:740 (19740|1,19946|1,20151|1,20357|1) -
2017-03-29 17:44 Protastic101: month 5 of bn, still no ranked map tho :thinking:
2017-03-29 17:44 Protastic101: ah well
2017-03-29 17:46 Protastic101: 00:25:083 (25083|0,25288|0,25494|0,25699|0,25904|0,26110|0) - also, you've got a pretty long stack here. I would suggest rearranging it like this to shorten it https://osu.ppy.sh/ss/7689169
2017-03-29 17:47 CrumpetFiddler: oh, your still a newish bn
2017-03-29 17:47 CrumpetFiddler: thats cool
2017-03-29 17:48 Protastic101: 00:26:932 - this is just a suggestion coming from my perspective as a mapper so you don't need to apply it at all if you don't feel like it, but I might suggest using 1/2 LNs on the upbeats like at 00:27:137 - 00:27:548 - 00:27:959 - 00:28:370 - 00:28:781 - to represent the open hat
2017-03-29 17:49 Protastic101: https://osu.ppy.sh/ss/7689184 so something like this
2017-03-29 17:50 Protastic101: 00:33:507 - i would also add another note here to make a triple since it's the start of a new musical phrase
2017-03-29 17:53 Protastic101: 00:40:083 - also, this should be a triple considering 00:26:932 - was a triple too
2017-03-29 17:53 Protastic101: 00:39:261 - and comparing your jumptrill, it should be 1/1 jumps with 1/4 singles like 00:25:494 - was
2017-03-29 17:53 CrumpetFiddler: would that be weird? it would form a jck
2017-03-29 17:53 CrumpetFiddler: jack*
2017-03-29 17:54 Protastic101: you can always remove a note like 00:39:980 (39980|1) - and just use a single there instead
2017-03-29 17:54 CrumpetFiddler: i think that works alright
2017-03-29 17:55 Protastic101: 00:52:720 (52720|1,52925|1,53028|0,53130|1,53233|0) - whew, that direction turn makes me cry
2017-03-29 17:55 Protastic101: 00:53:130 (53130|1,53233|2) - I would control J these so that the roll moves in only one direction starting at 00:53:028 -
2017-03-29 17:57 CrumpetFiddler: im not sure i follow what you mean there
2017-03-29 17:58 Protastic101: https://osu.ppy.sh/ss/7689219 basically make the two highlighted notes like that instead to avoid a direction change on the left hand
2017-03-29 17:58 CrumpetFiddler: ooooh yeah, i get it
2017-03-29 18:00 Protastic101: Yeah, so basically that
2017-03-29 18:00 Protastic101: I'd mod more, but the song kind of makes me want to stab my ear drums so \o/
2017-03-29 18:00 Protastic101: ACTION hops away
2017-03-29 18:00 CrumpetFiddler: XD
2017-03-29 18:00 CrumpetFiddler: i quite like it tbh
2017-03-29 18:01 CrumpetFiddler: So, what should i do now, am i still at the stage where i should still gather more mods?
2017-03-29 18:01 Protastic101: eh no, you can probably ask some other BNs for their opinion
2017-03-29 18:02 Protastic101: since it's pretty short, I'm sure someone else would accept it
2017-03-29 18:02 Protastic101: Try Juankristal
2017-03-29 18:02 Protastic101: or Rivals_7
2017-03-29 18:02 CrumpetFiddler: Ive already got one person whose currently ok with it
2017-03-29 18:02 CrumpetFiddler: and he said he would do a qualifying check providing i could get someone else to bubble it
2017-03-29 18:02 Protastic101: Who said that? Fresh_Chicken?
2017-03-29 18:03 CrumpetFiddler: Fresh chicken doesnt do this stuff rn i dont thikn
2017-03-29 18:03 CrumpetFiddler: YaHao i think
2017-03-29 18:03 Protastic101: Normally FC's the one who says "get a bubble first" lol
2017-03-29 18:03 CrumpetFiddler: XD
2017-03-29 18:04 Protastic101: D:
2017-03-29 18:04 Protastic101: anyways, want me to post log yay or nay?
2017-03-29 18:04 CrumpetFiddler: If you want yeah
2017-03-29 18:04 CrumpetFiddler: so should i keep gathering mods?
2017-03-29 18:04 CrumpetFiddler: or is it worthy of continuation with a bubble?
Thank you for the mod ^u^ ill start self modding and getting peoples opinions before i try asking you or other Bns again, i think i have some bias with the map XD
Another Lie
Sorry i have to delayed your request for few days. Busy in real life
Insane
00:14:398 (14398|3) - remove? not really strong beat there
00:24:055 - add note for 3rd col?
Hard
00:20:357 - at least add some note [white / red line] for that part until 00:22:822 - hard diff should not be normal diff
Sorry i can only do simple mod... it tooks me 4 hours to learn your mapping style -_-
Call me if this mod doesn't really much help for you
Topic Starter
Crumpey

Another Lie wrote:

Sorry i have to delayed your request for few days. Busy in real life
Insane
00:14:398 (14398|3) - remove? not really strong beat there
00:24:055 - add note for 3rd col?
Hard
00:20:357 - at least add some note [white / red line] for that part until 00:22:822 - hard diff should not be normal diff
Sorry i can only do simple mod... it tooks me 4 hours to learn your mapping style -_-
Call me if this mod doesn't really much help for you
Any changes that can be made to make the song better is worth the mod imo thanks bud
I'll award kudos after I implement the changes. ( later tonight )

UPDATE : all changes were made, thanks alot bud
Hydria
well you wanted a critical mod so here it is
first of all your song choice could've been be--*shot*

Insane
00:00:631 (631|0,631|2) - move this to 3|4 since the song starts on a high note
00:00:836 (836|3) - move to 3 for patterning
00:01:041 (1041|3) - move to 1 for patterning
00:01:247 (1247|0) - move to 4 for PR (pitch relevancy)
00:01:452 (1452|3) - move to 3 for PR
00:01:658 (1658|2) - move to 1 for patterning
00:01:863 (1863|3,2069|1) - ctrl-G for PR
00:04:535 (4535|1) - move to 1 for PR
00:04:740 (4740|1,4946|2) - ctrl-G for PR
00:05:357 (5357|1,5562|2) - same
00:05:767 (5767|0) - move to 4 for patterning
00:05:870 - rip lyrics
00:05:973 (5973|2) - move to 1 for PR
00:06:178 (6178|3) - move to 3 and move 00:06:384 (6384|1) - to 4 for PR
00:08:028 (8028|1) - move to 3 for PR
00:08:850 (8850|3) - move to 2 for PR
00:09:672 (9672|0) - move to 2 for PR
00:10:494 (10494|0,10699|1) - switch these two, personal preference
00:11:932 (11932|1,12137|3) - switch these two for PR
00:13:987 (13987|3,14192|2) - switch these two for patterning
00:18:918 (18918|1) - move to 3 and move 00:19:124 (19124|2) - to 4 for PR
00:19:329 (19329|2) - move to 1 for PR
00:22:206 (22206|0) - move to 2 to avoid anchor 1st column
00:24:466 (24466|2,24672|2,24877|2,25083|2,25288|2) - rip anchor
00:27:343 (27343|1) - move to 3 for PR
00:27:548 (27548|3) - move to 2 for PR
00:27:754 (27754|0) - move to 4 for PR
00:28:987 (28987|2) - move to 2 for patterning
00:29:192 (29192|1) - move to 4 for PR
00:30:425 (30425|1) - move to 3 for PR
00:30:630 (30630|3) - move to 2 for PR
00:31:041 (31041|2) - move to 1 for PR
00:31:247 (31247|0) - move to 3 for PR
00:31:452 (31452|3) - move to 1 for patterning
00:31:658 (31658|2) - move to 2 for PR
00:33:713 (33713|3,33918|0) - switch these for patterning
00:37:411 (37411|1,37617|3) - switch these for PR
00:37:822 (37822|0,38028|1) - switch these for PR
00:38:439 - this is a lot more comfortable

00:40:699 (40699|2,40904|1) - switch these for PR
00:41:110 (41110|0,41315|1) - switch these for PR
00:41:521 (41521|0,41726|3) - switch these for PR
00:41:932 (41932|0) - move to 2 for patterning
00:43:370 - I got lazy remembering what I did so do this

00:47:891 (47891|2) - move to 1 for patterning
00:48:096 (48096|0,48302|1) - move 1 to the right for PR
00:48:918 (48918|2) - move to 2 for patterning
00:50:357 (50357|2,50562|1,50973|2) - ctrl-H for patterning

Hard
let's talk about hand balance
00:06:589 (6589|0,6795|1,7000|0,7206|1,7411|0,7617|1) -
00:08:644 (8644|0,8850|1,9055|0,9261|1,9466|0,9672|1,9877|0,10083|1) -
00:13:165 (13165|1,13165|0,13370|1,13473|0,13576|1) - do

00:16:452 (16452|1,16555|2,16658|1) - switch these 3 around to make it more comfortable for players
00:16:863 (16863|0,17069|1,17274|0,17480|1,17891|1,17891|0,18096|0,18302|1) -
00:18:302 (18302|2,18507|2,18918|2) - move 1 of these notes
00:27:343 (27343|1,27548|0,27754|1,27959|0,28165|1,28576|1,28576|0) -
00:34:329 (34329|2,34432|3) - switch these two around, preference
00:39:055 - try

00:52:411 - try

im too bad at this modding thing to do the rest so hf
Topic Starter
Crumpey

Hydria wrote:

well you wanted a critical mod so here it is
first of all your song choice could've been be--*shot*

Insane
00:00:631 (631|0,631|2) - move this to 3|4 since the song starts on a high note
00:00:836 (836|3) - move to 3 for patterning
00:01:041 (1041|3) - move to 1 for patterning
00:01:247 (1247|0) - move to 4 for PR (pitch relevancy)
00:01:452 (1452|3) - move to 3 for PR
00:01:658 (1658|2) - move to 1 for patterning
00:01:863 (1863|3,2069|1) - ctrl-G for PR
00:04:535 (4535|1) - move to 1 for PR
00:04:740 (4740|1,4946|2) - ctrl-G for PR
00:05:357 (5357|1,5562|2) - same
00:05:767 (5767|0) - move to 4 for patterning
00:05:870 - rip lyrics
00:05:973 (5973|2) - move to 1 for PR
00:06:178 (6178|3) - move to 3 and move 00:06:384 (6384|1) - to 4 for PR
00:08:028 (8028|1) - move to 3 for PR
00:08:850 (8850|3) - move to 2 for PR
00:09:672 (9672|0) - move to 2 for PR
00:10:494 (10494|0,10699|1) - switch these two, personal preference
00:11:932 (11932|1,12137|3) - switch these two for PR
00:13:987 (13987|3,14192|2) - switch these two for patterning
00:18:918 (18918|1) - move to 3 and move 00:19:124 (19124|2) - to 4 for PR
00:19:329 (19329|2) - move to 1 for PR
00:22:206 (22206|0) - move to 2 to avoid anchor 1st column
00:24:466 (24466|2,24672|2,24877|2,25083|2,25288|2) - rip anchor
00:27:343 (27343|1) - move to 3 for PR
00:27:548 (27548|3) - move to 2 for PR
00:27:754 (27754|0) - move to 4 for PR
00:28:987 (28987|2) - move to 2 for patterning
00:29:192 (29192|1) - move to 4 for PR
00:30:425 (30425|1) - move to 3 for PR
00:30:630 (30630|3) - move to 2 for PR
00:31:041 (31041|2) - move to 1 for PR
00:31:247 (31247|0) - move to 3 for PR
00:31:452 (31452|3) - move to 1 for patterning
00:31:658 (31658|2) - move to 2 for PR
00:33:713 (33713|3,33918|0) - switch these for patterning
00:37:411 (37411|1,37617|3) - switch these for PR
00:37:822 (37822|0,38028|1) - switch these for PR
00:38:439 - this is a lot more comfortable

00:40:699 (40699|2,40904|1) - switch these for PR
00:41:110 (41110|0,41315|1) - switch these for PR
00:41:521 (41521|0,41726|3) - switch these for PR
00:41:932 (41932|0) - move to 2 for patterning
00:43:370 - I got lazy remembering what I did so do this

00:47:891 (47891|2) - move to 1 for patterning
00:48:096 (48096|0,48302|1) - move 1 to the right for PR
00:48:918 (48918|2) - move to 2 for patterning
00:50:357 (50357|2,50562|1,50973|2) - ctrl-H for patterning

Hard
let's talk about hand balance
00:06:589 (6589|0,6795|1,7000|0,7206|1,7411|0,7617|1) -
00:08:644 (8644|0,8850|1,9055|0,9261|1,9466|0,9672|1,9877|0,10083|1) -
00:13:165 (13165|1,13165|0,13370|1,13473|0,13576|1) - do

00:16:452 (16452|1,16555|2,16658|1) - switch these 3 around to make it more comfortable for players
00:16:863 (16863|0,17069|1,17274|0,17480|1,17891|1,17891|0,18096|0,18302|1) -
00:18:302 (18302|2,18507|2,18918|2) - move 1 of these notes
00:27:343 (27343|1,27548|0,27754|1,27959|0,28165|1,28576|1,28576|0) -
00:34:329 (34329|2,34432|3) - switch these two around, preference
00:39:055 - try

00:52:411 - try

im too bad at this modding thing to do the rest so hf
I appreciate you modding this especially as to this must of taken some time, Thanks alot bby <3
(all changes above were made)
Asherz007
Hi! From the PM. (Well, you've modded two of mine already so why not return the favour?) :)

General
Not much to put here, apart from why is Easy OD HP 8? (And maybe think about making Insane OD 8.5)

0|1|2|3

Easy
  1. 00:07:206 (7206|3) - Missing finish HS? (pattern thing)
  2. 00:07:822 (7822|3) - Move to col 2 to prevent shielding?
  3. 00:23:644 (23644|2) - Add finish HS?
  4. 00:26:932 (26932|0) - Make a double?
  5. 00:32:891 (32891|3,33302|1) - Switch columns to prevent shielding?
  6. 00:40:083 (40083|0) - Make a double?
  7. 00:52:411 (52411|0,52617|1,52822|3,53028|2) - Personally not a fan of 1/2 LNs in Easy diffs. Nothing wrong with them technically speaking, but consider making these normal notes.

LeFrave's Normal
  1. 00:12:959 (12959|2) - Make a normal note? I think you want to mirror the pattern at 00:12:343 (12343|3,12343|0,12446|2,12548|1), right? Other LNs after this should be fine.
  2. 00:18:302 (18302|0,18302|1) - I think this is overemphasising a little and should be a single.
  3. 00:21:178 (21178|1,21178|2) - Finish rather than clap HS here?
  4. 00:23:336 (23336|2,23439|1,23541|0) - Clap HS rather than finish?
  5. 00:36:384 (36384|0) - +finish HS?
  6. 00:53:233 (53233|0,53233|3) - finish them on the white tick, which matches the other diffs (and is better imo)

Hard
  1. 00:06:795 (6795|1) - remove whistle HS?
  2. 00:10:494 - I think your hitsounding consistency got a little broken here. 00:10:802 (10802|3) needs a finish HS and I also reckon a note needs to be at 00:11:315, also with the finish HS.
  3. 00:13:165 (13165|1,13165|0,13267|2,13370|3,13370|0,13473|1,13576|3,13576|2,13678|1) - One HS or the other, having both feels like overkill imo. I'd go for keeping the clap HS.
  4. 00:13:781 (13781|0) - +whistle HS?
  5. 00:16:555 (16555|0,16555|1) - Feels a little over-emphasised as a double. Reduce to a single?
  6. 00:18:918 (18918|2) - Make an LN? (vocal pattern potentially)
  7. 00:20:048 (20048|1,20151|3,20254|2) - Remove one HS? (Like at 00:13:165)
  8. 00:39:877 (39877|2,39980|0) - +clap HS?
  9. 00:45:836 - a little HS consistency hiccup here.

Insane
Nice, nice... not many note things to say, but a few HS ones.
  1. 00:13:165 (13165|0,13165|1,13267|2,13267|3,13370|1,13370|0,13473|2,13473|3,13576|0,13576|1,13678|2,13678|3) - HS things again. Like in the Hard diff.
  2. 00:15:014 (15014|0,15014|1) - You've doubled up on the HS here.
  3. 00:19:946 (19946|1,19946|2,20048|0,20048|3,20151|1,20151|2,20254|3,20254|0) - HS density. Remove one of them?
  4. 00:28:165 (28165|0,28165|2,28165|3) - Perhaps on these, spread the hitsounds out? I can hear two hitnormals. (i.e. put the finish on one note and the clap on another.)
  5. 00:29:809 (29809|0,29809|1,30630|1,30630|0,31452|0,31452|1,33096|2,33096|3) - Should these be triples (following a pattern potential, there's a few more cases of this, too)

Overall, a great map and I hope it gets ranked! :)
Topic Starter
Crumpey

Asherz007 wrote:

Hi! From the PM. (Well, you've modded two of mine already so why not return the favour?) :)

General
Not much to put here, apart from why is Easy OD HP 8? (And maybe think about making Insane OD 8.5)

0|1|2|3

Easy
  1. 00:07:206 (7206|3) - Missing finish HS? (pattern thing)
  2. 00:07:822 (7822|3) - Move to col 2 to prevent shielding?
  3. 00:23:644 (23644|2) - Add finish HS?
  4. 00:26:932 (26932|0) - Make a double?
  5. 00:32:891 (32891|3,33302|1) - Switch columns to prevent shielding?
  6. 00:40:083 (40083|0) - Make a double?
  7. 00:52:411 (52411|0,52617|1,52822|3,53028|2) - Personally not a fan of 1/2 LNs in Easy diffs. Nothing wrong with them technically speaking, but consider making these normal notes.

LeFrave's Normal
  1. 00:12:959 (12959|2) - Make a normal note? I think you want to mirror the pattern at 00:12:343 (12343|3,12343|0,12446|2,12548|1), right? Other LNs after this should be fine.
  2. 00:18:302 (18302|0,18302|1) - I think this is overemphasising a little and should be a single.
  3. 00:21:178 (21178|1,21178|2) - Finish rather than clap HS here?
  4. 00:23:336 (23336|2,23439|1,23541|0) - Clap HS rather than finish?
  5. 00:36:384 (36384|0) - +finish HS?
  6. 00:53:233 (53233|0,53233|3) - finish them on the white tick, which matches the other diffs (and is better imo)

Hard
  1. 00:06:795 (6795|1) - remove whistle HS?
  2. 00:10:494 - I think your hitsounding consistency got a little broken here. 00:10:802 (10802|3) needs a finish HS and I also reckon a note needs to be at 00:11:315, also with the finish HS.
  3. 00:13:165 (13165|1,13165|0,13267|2,13370|3,13370|0,13473|1,13576|3,13576|2,13678|1) - One HS or the other, having both feels like overkill imo. I'd go for keeping the clap HS.
  4. 00:13:781 (13781|0) - +whistle HS?
  5. 00:16:555 (16555|0,16555|1) - Feels a little over-emphasised as a double. Reduce to a single?
  6. 00:18:918 (18918|2) - Make an LN? (vocal pattern potentially)
  7. 00:20:048 (20048|1,20151|3,20254|2) - Remove one HS? (Like at 00:13:165)
  8. 00:39:877 (39877|2,39980|0) - +clap HS?
  9. 00:45:836 - a little HS consistency hiccup here.

Insane
Nice, nice... not many note things to say, but a few HS ones.
  1. 00:13:165 (13165|0,13165|1,13267|2,13267|3,13370|1,13370|0,13473|2,13473|3,13576|0,13576|1,13678|2,13678|3) - HS things again. Like in the Hard diff.
  2. 00:15:014 (15014|0,15014|1) - You've doubled up on the HS here.
  3. 00:19:946 (19946|1,19946|2,20048|0,20048|3,20151|1,20151|2,20254|3,20254|0) - HS density. Remove one of them?
  4. 00:28:165 (28165|0,28165|2,28165|3) - Perhaps on these, spread the hitsounds out? I can hear two hitnormals. (i.e. put the finish on one note and the clap on another.)
  5. 00:29:809 (29809|0,29809|1,30630|1,30630|0,31452|0,31452|1,33096|2,33096|3) - Should these be triples (following a pattern potential, there's a few more cases of this, too)

Overall, a great map and I hope it gets ranked! :)
Didnt quite understand what you meant by the last change in insane (ill talk to you about that in pms) other than that, great mod Thanks
Envory
Hi Crumpet!
as I say i'll mod your map too

|1|2|3|4|



Hard

From 00:07:617 (7617|3,7617|2) - to 00:08:439 (8439|2,8439|3) - and 00:08:850 (8850|2,8850|3) - that double note looks one-sided pattern so maybe better like this? > https://osu.ppy.sh/ss/7833830
And if you accepting that mod .. then at 00:09:055 (9055|2) - to 00:09:672 (9672|1,9672|3) - Re-arrange like this > https://osu.ppy.sh/ss/7833878
00:44:192 (44192|3,44192|1,44398|2,44603|2,44603|3,44809|1,45014|0,45014|2,45220|1,45425|2,45425|3) - Looks one-sided pattern again.. Better re-arrange like this > https://osu.ppy.sh/ss/7833905


Insane

00:02:891 (2891|2,3096|1,3096|3) - That Ln didn't end at 00:03:507 (3507|1,3507|3,3507|0) - ?? like a hard diff and re-arrange like >
https://osu.ppy.sh/ss/7833939
00:02:274 (2274|0,2685|3,2685|1,2685|2) - Del 1 note.. little excessive
00:18:507 (18507|3) - Change this to Ln at col 2.. like Hard diff
00:31:863 (31863|0) - This Ln.. Didn't end at 00:32:685 (32685|3,32685|1) - ?? and del 1 note at 00:32:685 (32685|3,32685|1) -
00:47:891 (47891|3,47891|1,47891|0) - For this beat pls placed 2 note .. cause the "beat" not too louder than before
00:49:946 (49946|3,49946|2) - Add 1 note as cymbal sound
00:50:357 (50357|1,50357|0,50357|3) - Del 1 note... not too louder


Great map..
Goodluck
Ochasan
HI!


from Ocha's Modding Queue! [OP HIBERNATE]

start now!

click
General
Diff

Easy : HP to 6
Lefrave's Normal : HP to 7
OD to 7
Hard : HP to 7,5/7,6

Song setup

tags GD maker too lol

Easy
not to bad and not to good
well.. this is like 2* for me :/
delete any (not all) note on red tick give newbie space to read notes

Lefrave's Normal
00:12:343 are you sure put them on 1/4?
00:16:452 ^
00:18:302 bass
00:18:507 (18507|2) delete this, since it not bass
00:23:028 again
00:29:398 ^
00:32:685 ^
00:34:329 ^
00:35:973 ^
00:38:644 ^
00:42:548 ^
00:45:836 ^
00:47:480 ^
00:49:124 ^
00:52:411 ^

i will tell you, standard of normal is 1/2, well...
it's okay put 1/4 notes of this diff, but many mapper's considering peope to (just make combo break to miss it XD) newbie/normal player play not too hard

Hard
00:13:165 this pattern like play 4* try to fix them by delete double
00:39:055 ^
00:52:411 ^
00:53:233 tick hitsound, continue to read insane for info

Insane
00:24:055 make them variant
00:21:384 why not give 3 notes on here? push star to 4* :>
00:39:980 lost note
00:46:658 i really sure there are cymbal, add 1 note
00:49:946 ^
00:53:644 (53644|1,53644|2) tick hitsound, main hitsound? change it to soft-hit are better

okay :p
ranked? SHOOOOOOT!!!!
Topic Starter
Crumpey

Mai9392 wrote:

Hi Crumpet!
as I say i'll mod your map too

|1|2|3|4|



Hard

From 00:07:617 (7617|3,7617|2) - to 00:08:439 (8439|2,8439|3) - and 00:08:850 (8850|2,8850|3) - that double note looks one-sided pattern so maybe better like this? > https://osu.ppy.sh/ss/7833830
And if you accepting that mod .. then at 00:09:055 (9055|2) - to 00:09:672 (9672|1,9672|3) - Re-arrange like this > https://osu.ppy.sh/ss/7833878
00:44:192 (44192|3,44192|1,44398|2,44603|2,44603|3,44809|1,45014|0,45014|2,45220|1,45425|2,45425|3) - Looks one-sided pattern again.. Better re-arrange like this > https://osu.ppy.sh/ss/7833905


Insane

00:02:891 (2891|2,3096|1,3096|3) - That Ln didn't end at 00:03:507 (3507|1,3507|3,3507|0) - ?? like a hard diff and re-arrange like >
https://osu.ppy.sh/ss/7833939
00:02:274 (2274|0,2685|3,2685|1,2685|2) - Del 1 note.. little excessive
00:18:507 (18507|3) - Change this to Ln at col 2.. like Hard diff
00:31:863 (31863|0) - This Ln.. Didn't end at 00:32:685 (32685|3,32685|1) - ?? and del 1 note at 00:32:685 (32685|3,32685|1) -
00:47:891 (47891|3,47891|1,47891|0) - For this beat pls placed 2 note .. cause the "beat" not too louder than before
00:49:946 (49946|3,49946|2) - Add 1 note as cymbal sound
00:50:357 (50357|1,50357|0,50357|3) - Del 1 note... not too louder


Great map..
Goodluck
Implemented changes on hard and misunderstood? alot of what you suggested on insane, i might get in tac with you about that.
Besides that thanks
Topic Starter
Crumpey

Ochasan wrote:

HI!


from Ocha's Modding Queue! [OP HIBERNATE]

start now!

click
General
Diff

Easy : HP to 6
Lefrave's Normal : HP to 7
OD to 7
Hard : HP to 7,5/7,6

Song setup

tags GD maker too lol

Easy
not to bad and not to good
well.. this is like 2* for me :/
delete any (not all) note on red tick give newbie space to read notes

Lefrave's Normal
00:12:343 are you sure put them on 1/4?
00:16:452 ^
00:18:302 bass
00:18:507 (18507|2) delete this, since it not bass
00:23:028 again
00:29:398 ^
00:32:685 ^
00:34:329 ^
00:35:973 ^
00:38:644 ^
00:42:548 ^
00:45:836 ^
00:47:480 ^
00:49:124 ^
00:52:411 ^

i will tell you, standard of normal is 1/2, well...
it's okay put 1/4 notes of this diff, but many mapper's considering peope to (just make combo break to miss it XD) newbie/normal player play not too hard

Hard
00:13:165 this pattern like play 4* try to fix them by delete double
00:39:055 ^
00:52:411 ^
00:53:233 tick hitsound, continue to read insane for info

Insane
00:24:055 make them variant
00:21:384 why not give 3 notes on here? push star to 4* :>
00:39:980 lost note
00:46:658 i really sure there are cymbal, add 1 note
00:49:946 ^
00:53:644 (53644|1,53644|2) tick hitsound, main hitsound? change it to soft-hit are better

okay :p
ranked? SHOOOOOOT!!!!
So much of this mod, i didnt uinderstand, talk to me ingame about this, (^) and brief descriptions made it hard to understand what you were trying to say. that being said some changes were made, thanks

Before i forget, im not making the song a certain diff, imo mapping a song for difficulty makes a dump map, so implement changes solely based on that reason i wont add
Moku_Hazushi
(Coming earlier that expected from my modding queue)

So yup i really like the music and the map is already at a great state (clean mapping, great hitsounding, all necessary difficulties...) but if this can help a bit to make it even better id be satisfied eheh.

So yeah there are many mapping suggestions but obviously take them with a critique eye and apply them only if you are 120% agree with it.

Legend is 0|1|2|3

Easy


00:04:535 (4535|1) - Would move it at (2) to keep the 1 column space you did before at the same moment, avoid the repetition at 00:05:151 and add a fun to play jack (imo)

00:12:959 (12959|3) - AH ! Found one you forgot to add a finish :p (i think)

00:13:165 (13165|0) - I'm not sure about this LN, it does not match the voice starting earlier, and happen when the battery is on fire, what about having one or two double between 00:13:165 and 00:13:781 instead ?

00:24:055 (24055|0,24261|2) - You are oftenly starting from left to right, i think you should add some variation and find something going from right to left here

00:24:877 (24877|1) - Clap here

00:29:809 (29809|0) + 00:42:959 (42959|1) - I would make it an LN because its the end of the musical phrase and it emphasize the other simple notes

Great diff, with good kiai time and fun parts. I dont have many things to say about the mapping so instead i had fun clicking on all the notes to see if you forgot/added to much hitsounds xD

Lefrave's Normal


00:01:658 (1658|1) - At 2 to keep with the alternates you did after

00:10:494 (10494|1) - I think this should be on 0 because just before at 00:10:083 (10083|1) you have that all-in battery stuff, so you dont want the following white beat to be linked with the rest by a stair. (Of course that means remapping a bit the following)

00:13:165 (13165|1,13370|0,13576|3) - Maybe claps are enough here no finish

00:25:596 - I think you should add a note here

00:26:110 (26110|1,26521|3) - You should keep those 2 with no hitsounds

00:42:548 (42548|3,42651|2,42754|1) + 00:42:548 (42548|3,42651|2,42754|1) - Why changing the gimmick you had for the battery now ? Like you did for example at 00:29:398 (29398|3,29500|1,29603|2)

00:29:809 + 00:42:959 - Same remark as Easy diff (about having a LN here)

Really enjoyable kiai with good red lines following the battery, good work overall :)

Hard


00:03:713 (3713|3) - What about moving it at 1 ? To have the same jack you did at 00:06:795

00:09:877 (9877|0) - Would move it at 2 to keep the same jack feeling as 00:09:466 (9466|1,9672|1)

00:13:267 (13267|2,13473|1,13678|1) - Not sure you should use claps on those 1/4

00:16:555 (16555|1) - I have lot of doubts about this clap (o-o"

00:20:048 (20048|1,20254|2) - Same about the 1/4 claps

00:23:130 (23130|2) - Clap here too, i think those clap on 1/4 are too much...

Okay so this is getting repetitive so i will just list below all the clap son 1/4 so if you decided to remove them you wont have to search for them
00:25:596 (25596|1,25802|1,26213|2,26624|2,26829|1,29500|3,32788|3,34432|2,36076|3,38747|1,39158|1,39363|2,39569|2,39774|1,42651|3,45939|3,47583|3,49226|3,52514|2,52720|1,53130|2)

00:28:370 (28370|2) - Move it at 1, the 00:27:548 (27548|2,27754|2,28165|2,28370|2,28781|2) combination make the column a bit unbalance in my sense

00:41:521 (41521|2) - Would move it at 3 to have the same feeling as 00:40:494 (40494|1,40494|0,40699|1)

00:29:809 + 00:42:959 - Same remark as the two others diff (maybe you decided that is not a good idea and you find this repetitive xD)

Comment

Insane


Maybe renaming it to Hard+ or something, this not really an insane difficulty

00:04:124 (4124|2) - This should be at 3 to keep that double + jack you did at the beginning

00:07:000 (7000|2,7103|1) - Maybe CTRL+H those 2 for the symetry with 00:03:713

00:07:206 (7206|0) - No whilste here you had one at 00:06:795 (6795|0)

00:10:083 (10083|0) - I dont think you should have the clap+whistle here
00:18:302 (18302|0) - Same here

00:30:630 - Here i would add a note at 2 for triple and move 00:30:836 (30836|1) to 3

00:31:452 - I was expected a triple here

00:45:220 - I dont see any reason for a double here

00:29:809 + 00:42:959 - I think you know what im talking about here now xD

I had fun playing this difficulty too, great mapping with good difficulty balance and fun ideas. Get it to rank ! :D
Topic Starter
Crumpey

Moku_Hazushi wrote:

(Coming earlier that expected from my modding queue)

So yup i really like the music and the map is already at a great state (clean mapping, great hitsounding, all necessary difficulties...) but if this can help a bit to make it even better id be satisfied eheh.

So yeah there are many mapping suggestions but obviously take them with a critique eye and apply them only if you are 120% agree with it.

Legend is 0|1|2|3

Easy


00:04:535 (4535|1) - Would move it at (2) to keep the 1 column space you did before at the same moment, avoid the repetition at 00:05:151 and add a fun to play jack (imo)

00:12:959 (12959|3) - AH ! Found one you forgot to add a finish :p (i think)

00:13:165 (13165|0) - I'm not sure about this LN, it does not match the voice starting earlier, and happen when the battery is on fire, what about having one or two double between 00:13:165 and 00:13:781 instead ?

00:24:055 (24055|0,24261|2) - You are oftenly starting from left to right, i think you should add some variation and find something going from right to left here

00:24:877 (24877|1) - Clap here

00:29:809 (29809|0) + 00:42:959 (42959|1) - I would make it an LN because its the end of the musical phrase and it emphasize the other simple notes

Great diff, with good kiai time and fun parts. I dont have many things to say about the mapping so instead i had fun clicking on all the notes to see if you forgot/added to much hitsounds xD

Lefrave's Normal


00:01:658 (1658|1) - At 2 to keep with the alternates you did after

00:10:494 (10494|1) - I think this should be on 0 because just before at 00:10:083 (10083|1) you have that all-in battery stuff, so you dont want the following white beat to be linked with the rest by a stair. (Of course that means remapping a bit the following)

00:13:165 (13165|1,13370|0,13576|3) - Maybe claps are enough here no finish

00:25:596 - I think you should add a note here

00:26:110 (26110|1,26521|3) - You should keep those 2 with no hitsounds

00:42:548 (42548|3,42651|2,42754|1) + 00:42:548 (42548|3,42651|2,42754|1) - Why changing the gimmick you had for the battery now ? Like you did for example at 00:29:398 (29398|3,29500|1,29603|2)

00:29:809 + 00:42:959 - Same remark as Easy diff (about having a LN here)

Really enjoyable kiai with good red lines following the battery, good work overall :)

Hard


00:03:713 (3713|3) - What about moving it at 1 ? To have the same jack you did at 00:06:795

00:09:877 (9877|0) - Would move it at 2 to keep the same jack feeling as 00:09:466 (9466|1,9672|1)

00:13:267 (13267|2,13473|1,13678|1) - Not sure you should use claps on those 1/4

00:16:555 (16555|1) - I have lot of doubts about this clap (o-o"

00:20:048 (20048|1,20254|2) - Same about the 1/4 claps

00:23:130 (23130|2) - Clap here too, i think those clap on 1/4 are too much...

Okay so this is getting repetitive so i will just list below all the clap son 1/4 so if you decided to remove them you wont have to search for them
00:25:596 (25596|1,25802|1,26213|2,26624|2,26829|1,29500|3,32788|3,34432|2,36076|3,38747|1,39158|1,39363|2,39569|2,39774|1,42651|3,45939|3,47583|3,49226|3,52514|2,52720|1,53130|2)

00:28:370 (28370|2) - Move it at 1, the 00:27:548 (27548|2,27754|2,28165|2,28370|2,28781|2) combination make the column a bit unbalance in my sense

00:41:521 (41521|2) - Would move it at 3 to have the same feeling as 00:40:494 (40494|1,40494|0,40699|1)

00:29:809 + 00:42:959 - Same remark as the two others diff (maybe you decided that is not a good idea and you find this repetitive xD)

Comment

Insane


Maybe renaming it to Hard+ or something, this not really an insane difficulty

00:04:124 (4124|2) - This should be at 3 to keep that double + jack you did at the beginning

00:07:000 (7000|2,7103|1) - Maybe CTRL+H those 2 for the symetry with 00:03:713

00:07:206 (7206|0) - No whilste here you had one at 00:06:795 (6795|0)

00:10:083 (10083|0) - I dont think you should have the clap+whistle here
00:18:302 (18302|0) - Same here

00:30:630 - Here i would add a note at 2 for triple and move 00:30:836 (30836|1) to 3

00:31:452 - I was expected a triple here

00:45:220 - I dont see any reason for a double here

00:29:809 + 00:42:959 - I think you know what im talking about here now xD

I had fun playing this difficulty too, great mapping with good difficulty balance and fun ideas. Get it to rank ! :D
Its my first attempt with hitsounding so i do appreciate all the help you have given with that, and the vast majority of what you have posted i have implemented in the actual song, Solid mod, thanks buddy ^u^
Koibenii
Hi! o/ Mod requested from queue

[General]
I would suggest to untick widescreen support for the bg resolution to not change when switching client resolutions. (unless you have a storyboard or smth)

1|2|3|4


Ok so i'm gonna mod the last 2 diffs, just as you requested ;) I just hope I could find some lmao

[Hard]
  • 00:02:891 (2891|1,3096|2) - i'm assuming that you're mapping the LNs to the guitar at the bg, so 00:03:096 (3096|2) this LN has to be removed because I didn't hear any guitar strums anymore at 00:03:096 and 00:02:891 (2891|1) this LN has to be extended to 00:03:507. It would look like this: https://osu.ppy.sh/ss/7867439 also, I forgot to mention that you have to re-arrange some notes.

    00:05:767 (5767|2,5973|2,5973|1,6178|1,6178|3,6384|2,6384|3) - okay so this set of notes has a lot of shields, in which is hard to play for a Hard diff. Pattern suggestion: https://osu.ppy.sh/ss/7867465

    00:07:000 (7000|2) - also, after applying the mod above this you might want to move this to [1]

    00:10:494 (10494|1) - I think this LN should end at 00:10:802 and 00:10:904 (10904|3) this LN should start at the same time, like this: https://osu.ppy.sh/ss/7867485 but kindly adjust the hitsounds LOL

    00:14:500 (14500|1) - unnecessary note imo.

    00:52:720 (52720|1,52822|0) - pattern suggestion: https://osu.ppy.sh/ss/7867505 for a more roll-y feel
[Insane]
  • Okay so I won't point out some of the shields in this diff anymore because it is excusable xd

    00:10:083 (10083|3,10083|0,10083|2) - should only be a double tbh

    00:23:028 (23028|3) - another unnecessary LN imo, and 00:22:617 (22617|0) this LN should be extended up to 00:23:644, which would look like this: https://osu.ppy.sh/ss/7867548 merely a pattern suggestion, still up to you to apply :)

    00:36:384 (36384|0,36384|3) - should be a triple, since you did the same at 00:35:562 (35562|0,35562|3,35562|1) which has the same hitsounds.

    00:39:774 (39774|1,39877|0,39980|1,40083|3,40083|2,40083|0) - would re-arrange this into: https://osu.ppy.sh/ss/7867586 to prevent the anchor at 00:39:158 (39158|1,39363|1,39569|1,39774|1,39980|1)
I think that would be it for my mod. I hope my mod helped. Goodluck in ranking this!! 8-)
Topic Starter
Crumpey

JztCallMeRon wrote:

Hi! o/ Mod requested from queue

[General]
I would suggest to untick widescreen support for the bg resolution to not change when switching client resolutions. (unless you have a storyboard or smth)

1|2|3|4


Ok so i'm gonna mod the last 2 diffs, just as you requested ;) I just hope I could find some lmao

[Hard]
  • 00:02:891 (2891|1,3096|2) - i'm assuming that you're mapping the LNs to the guitar at the bg, so 00:03:096 (3096|2) this LN has to be removed because I didn't hear any guitar strums anymore at 00:03:096 and 00:02:891 (2891|1) this LN has to be extended to 00:03:507. It would look like this: https://osu.ppy.sh/ss/7867439 also, I forgot to mention that you have to re-arrange some notes.

    Hmm, this took alot of consideration, I decided not to mess with it, after the second guitar theres a lingering echo like sound which is covered by the ln, ill put this to the side and possibly see what other people think


    00:05:767 (5767|2,5973|2,5973|1,6178|1,6178|3,6384|2,6384|3) - okay so this set of notes has a lot of shields, in which is hard to play for a Hard diff. Pattern suggestion: https://osu.ppy.sh/ss/7867465

    personally i dont think its a big deal but your not the first person to have pointed that out to me so ive changed it ^u^

    00:07:000 (7000|2) - also, after applying the mod above this you might want to move this to [1]

    agreed

    00:10:494 (10494|1) - I think this LN should end at 00:10:802 and 00:10:904 (10904|3) this LN should start at the same time, like this: https://osu.ppy.sh/ss/7867485 but kindly adjust the hitsounds LOL

    this one hurts me, i know ill probably need to change this (how it is, is consistant with the prior patterning but i get why your saying this) after a bit of testing i couldnt get it to sound right. ill most likely resolve this later but rn my brain hurts

    00:14:500 (14500|1) - unnecessary note imo.

    agreed, re-arranged pattern a bit to fit this

    00:52:720 (52720|1,52822|0) - pattern suggestion: https://osu.ppy.sh/ss/7867505 for a more roll-y feel

    Not a fan on how that feels to play, makes it feel really boring imo
[Insane]
  • Okay so I won't point out some of the shields in this diff anymore because it is excusable xd

    00:10:083 (10083|3,10083|0,10083|2) - should only be a double tbh

    good point

    00:23:028 (23028|3) - another unnecessary LN imo, and 00:22:617 (22617|0) this LN should be extended up to 00:23:644, which would look like this: https://osu.ppy.sh/ss/7867548 merely a pattern suggestion, still up to you to apply :)

    Very heavily contemplated but i did in the end implement this, similar to how you showed but not exact

    00:36:384 (36384|0,36384|3) - should be a triple, since you did the same at 00:35:562 (35562|0,35562|3,35562|1) which has the same hitsounds.

    i got you

    00:39:774 (39774|1,39877|0,39980|1,40083|3,40083|2,40083|0) - would re-arrange this into: https://osu.ppy.sh/ss/7867586 to prevent the anchor at 00:39:158 (39158|1,39363|1,39569|1,39774|1,39980|1)

    i feel that it matters alot less because of the jumptrills, ill be sure to get a second opinion on that one
I think that would be it for my mod. I hope my mod helped. Goodluck in ranking this!! 8-)
Thanks alot, this mod was pretty solid, everything had a valid point to be put in, hence why i commented on this one, thanks for the help ^u^
Captain Cusheen
M4M

ayy
Ez
00:27:754 (27754|0) - move to collumn 4
00:28:987 (28987|1) - move to collumn 3
NM
Pretty nice :D
HD
00:38:644 (38644|2,38747|1) - Ctrl + H
Insane
00:25:288 - to 00:26:829 -
did not feel the drum feeling uwu change it please
Topic Starter
Crumpey

Captain Cusheen wrote:

M4M

ayy
Ez
00:27:754 (27754|0) - move to collumn 4
00:28:987 (28987|1) - move to collumn 3
NM
Pretty nice :D
HD
00:38:644 (38644|2,38747|1) - Ctrl + H
Insane
00:25:288 - to 00:26:829 -
did not feel the drum feeling uwu change it please
All but insane was changed

not sure what you mean by you dont get the drum feeling, i replayed it a bit and i could feel the drums pretty well, if theres something specific could you possibly pm me about that? id like to have this get better aha,

Thanks for the mod
Syadow-
Wao starring star :v
Marked for mod
mod mod
Easy
00:00:631 - double for emphasis cymbal

00:07:206 - double

00:15:014 (15014|1,15425|0) - better to swap col here for pitch

00:25:288 (25288|2,25699|1) - u can change this to LN to cover drum roll

00:26:932 - cymbal, double
Normal
00:19:946 (19946|3,20151|2) - maybe u can change to single LN here

00:28:781 (28781|0) - move to col 3

00:28:987 (28987|1) - move to col 1

00:42:959 - i suggest to make this https://osu.ppy.sh/ss/8258076 more balance
Hard
00:15:220 (15220|3,15425|2,15425|0,15631|1) - ctrl h more balance

00:43:781 (43781|2,43987|3) - ctrl j n 00:44:192 (44192|1) - move to 1
Insane
00:19:740 (19740|3) - change toLN like 00:12:343 (12343|2,12754|3) -
sorry little mod ;w; good luck >w<)b
love this song, shoot a star <33
DDMythical
1 / 2 / 3 / 4
Easy
00:32:069 (32069|2) - Why do you decide to stop following the drum here and go off with the vocals? -- You can follow both at the same time and still have it be easy enough for this diff.
00:53:233 (53233|0) - If you listen carefully here, you can hear that the sound does not end there but instead on the white tick above it. Please extend the LN.

Lefrave's Normal
00:01:658 (1658|1) - Move this to 3. (Reasoning: You make this a one handed only trill; but on the next sound with almost the exact same melody you make it into an anchored trill. For consistency you should make this into an anchored trill aswell. Plus one handed trills look bad and play bad on normals.)
00:45:630 (45630|2) - Move to 4; The column is left rather empty for no specific reason (i.e. there's no layering tricks here)
00:53:233 (53233|3,53233|0) - If you listen carefully here, you can hear that the sound does not end there but instead on the white tick above it. Please extend the LN.

Hard
00:09:672 (9672|1) - Move to 3; You don't have a 'Jack' like this any other time in this melody so why here?
00:15:014 (15014|1,15220|1,15425|2,15631|2,15836|1,16041|1) - ??? There's no musical justification behind this
00:18:713 (18713|1) - Move to 1 as the column gets empty.
00:52:206 (52206|1,52411|1) - No reason...

Insane
00:29:192 (29192|3) - Another random 'jack'. (There are lots of these in the chorus; I recommend changing all of them.)
00:29:398 (29398|2,29398|0,29500|3,29500|1,29603|2) - Repattern this; It's really uncomfortable. (There are lots of these in the chorus; I recommend changing all of them.)
Topic Starter
Crumpey

DDMythical wrote:

1 / 2 / 3 / 4
Easy
00:32:069 (32069|2) - Why do you decide to stop following the drum here and go off with the vocals? -- You can follow both at the same time and still have it be easy enough for this diff.

i chose to map as little on the side of lns as i could due to it being an "easy" diff, ill still consider the change but right now i think its fine

00:53:233 (53233|0) - If you listen carefully here, you can hear that the sound does not end there but instead on the white tick above it. Please extend the LN.
i think is fine, but I extended it

Lefrave's Normal
00:01:658 (1658|1) - Move this to 3. (Reasoning: You make this a one handed only trill; but on the next sound with almost the exact same melody you make it into an anchored trill. For consistency you should make this into an anchored trill aswell. Plus one handed trills look bad and play bad on normals.)

thats fine, fixed

00:45:630 (45630|2) - Move to 4; The column is left rather empty for no specific reason (i.e. there's no layering tricks here)

I get that, fixed

00:53:233 (53233|3,53233|0) - If you listen carefully here, you can hear that the sound does not end there but instead on the white tick above it. Please extend the LN.

as above

Hard
00:09:672 (9672|1) - Move to 3; You don't have a 'Jack' like this any other time in this melody so why here?

i have just a bit before, and its also to prepare you for the difficulty above, i think its fine how it is

00:15:014 (15014|1,15220|1,15425|2,15631|2,15836|1,16041|1) - ??? There's no musical justification behind this

fixed

00:18:713 (18713|1) - Move to 1 as the column gets empty.

column 4 is questionably emptier, its fine as it is i think

00:52:206 (52206|1,52411|1) - No reason...

theres a beat there, thats justified imo

Insane
00:29:192 (29192|3) - Another random 'jack'. (There are lots of these in the chorus; I recommend changing all of them.)

the difficulty has jacks as its suppose to be harder, the hard difficulty introduced some now its time to put them to use

00:29:398 (29398|2,29398|0,29500|3,29500|1,29603|2) - Repattern this; It's really uncomfortable. (There are lots of these in the chorus; I recommend changing all of them.)

i get what your saying but this feels fine to play, if more people comment ill consider reworking the pattern but it looks and feels fine to me
thanks for the mod ^^
Topic Starter
Crumpey

Syadow- wrote:

Wao starring star :v
Marked for mod
mod mod
Easy
00:00:631 - double for emphasis cymbal

00:07:206 - double

00:15:014 (15014|1,15425|0) - better to swap col here for pitch

00:25:288 (25288|2,25699|1) - u can change this to LN to cover drum roll


00:26:932 - cymbal, double


all changes were accepted, also added more doubles for single crashes
Normal
00:19:946 (19946|3,20151|2) - maybe u can change to single LN here

you can hear 2 different sounds, i disagree with having a single ln

00:28:781 (28781|0) - move to col 3

00:28:987 (28987|1) - move to col 1

Sure (the above 2)

00:42:959 - i suggest to make this https://osu.ppy.sh/ss/8258076 more balance

ill look into the balance part of the one above currently i think its okay but ill look more into it
Hard
00:15:220 (15220|3,15425|2,15425|0,15631|1) - ctrl h more balance

okay

00:43:781 (43781|2,43987|3) - ctrl j n 00:44:192 (44192|1) - move to 1

I think i did that ^
Insane
00:19:740 (19740|3) - change toLN like 00:12:343 (12343|2,12754|3) -

I disagree, the sounds are a bit different and it wouldnt work with the notes coming after

sorry little mod ;w; good luck >w<)b
love this song, shoot a star <33
Thanks for the star <3
[Ping]
Hey I feel sorry for forgetting about what you said and put my maps in your mod queue, so, I will mod you

Lefrave's Normal
00:24:055 , 00:24:261 , 00:25:288 these should be double notes
00:49:946 - from here on out you suddenly change your way of handling heaviness (from a double note every two room to a double every room) pls change this to fix consistency

Hard
00:10:904 - pls try to add an extra note here
00:16:658 - this should be double notes

Insane
00:10:083 should be a triple note
00:40:083 use LN on column 1

also gonna shoot one star for this map too :)
Topic Starter
Crumpey

TheNewBungping wrote:

Hey I feel sorry for forgetting about what you said and put my maps in your mod queue, so, I will mod you

Lefrave's Normal
00:24:055 , 00:24:261 , 00:25:288 these should be double notes i dont think so
00:49:946 - from here on out you suddenly change your way of handling heaviness (from a double note every two room to a double every room) pls change this to fix consistency I dont quite get what you mean here?

Hard
00:10:904 - pls try to add an extra note here I really would of thought i would of seen this one, thanks
00:16:658 - this should be double notes I agree

Insane
00:10:083 should be a triple note I dont think so
00:40:083 use LN on column 1 For consistancies sake i probably should

also gonna shoot one star for this map too :)

Thanks for the mod ^^
Rivals_7
1234

[E]

00:05:973 (5973|2,6178|3,6384|1,6589|0) - if u want to make this kinda symmetrical and reflect the last section - 00:02:891 (2891|0,3096|1,3302|2,3507|0) - . the arrangement should be somewhat like this - https://puu.sh/wjrTk/e606fc089c.png

00:17:480 (17480|3) - move to 3 as it looks kinda heavy to handle some notes at 4

00:24:466 (24466|1,24877|1,25083|0,25494|0,25699|1) - you should probably know hows this works out with this kind of hand balance. try to rearrange them

00:27:343 (27343|1,27548|2) - move to 3|1 respectively. see - 00:26:932 (26932|1,27343|1) - and col 1 that looks pretty empty

00:32:891 (32891|1,33096|3) - 3|1 respectively. this - 00:31:863 (31863|3,33096|3,33507|3,33918|3) - is not a thing that i would like to see in Easy

00:40:083 (40083|2,40288|1,40494|2) - 2|3|1 respectively. things like - 00:39:672 (39672|3,39672|2,40083|2) - are not really friendly to handle properly for newbies

00:52:411 (52411|0,52617|1,52822|3,53028|2) - this is rather tricky. either make them SNs or just a single LN

[Lefrave]

00:07:206 (7206|1,7617|1,8028|1,8439|1,8850|1) - eh idk. this is rather painful for someone who just gradually play from EZ

00:09:261 (9261|0,9466|1,9672|0) - pls refrain from doing this in EZ and NM, ever. this Broke the intuitiveness and flow in lower difficulties. try to rearrange those notes around

00:11:521 (11521|1) - move to 1 since its rather empty

00:17:069 (17069|1) - any reason why is this LN got less length than the others?

[H]

00:03:507 (3507|1,3713|1) - dunno why is this even stacked. refer - 00:06:795 (6795|2,7000|0) -

00:10:494 (10494|1,10904|3,11110|2) - is this guitar or vocal?

00:22:411 (22411|0) - not doubling this?

00:24:672 (24672|3,24877|2,24877|3,25083|2) - 2 jacks in the same hand in a row is not really recommended. try to rearrange somehow

00:38:439 (38439|1,38644|1) - why stacked? its not even vocal related that you always do since now

00:52:206 (52206|1,52411|1) - not vocal related. so move - 00:52:000 (52000|2,52206|1) - to 1|3 respectively

[I]

00:04:740 (4740|2,4946|1) - this one should be stacked and this - 00:04:329 (4329|0,4535|0) - one shouldnt. refer - 00:01:041 (1041|1,1041|0,1247|3,1452|0,1452|2,1658|0) -

00:05:151 (5151|2,5357|2) - refer section before since its stil revolve around the same vocal and instrument structure

00:19:329 (19329|0,19535|0) - idk.... how are you going to layer your jack across this diff? some like that (stack before doubles) but some are like this - 00:17:891 (17891|1,18096|1,18302|3,18507|3,18713|2,18918|2) - (stack after doubles) even though the instrument remain consistent. you didnt seem to prioritize vocal either since those jacks are irrelevant with the vocal pitch entirely

i really have no problem with your noise structure. all i concern is the jack layering being inconsistent across this diff which is needs to be addressed to make a sensible pattern that represent the song correctly

GL for now though o/
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