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posted
This beatmap was submitted using in-game submission on Sunday, 24 September 2017 at 11:23:01 PM

Artist: KEYTALK
Title: STARRING STAR
Source: ドラゴンボール超
Tags: Lefrave Akira Toriyama Toei Animation DragonBall Super
BPM: 146
Filesize: 6105kb
Play Time: 00:55
Difficulties Available:
  1. Easy - 4Key (1.48 stars, 236 notes)
  2. Hard - 4Key (2.42 stars, 417 notes)
  3. Insane - 4Key (2.8 stars, 468 notes)
  4. Lefrave's Normal - 4Key (1.97 stars, 327 notes)


Download: KEYTALK - STARRING STAR
Download: KEYTALK - STARRING STAR (no video)
Information: Scores/Beatmap Listing
---------------
Changelog
Update 1 - 23/3/2017 - Begun mapping Starring Star, Goku's Hard diff already completed, planning to add at least 2 more difficulties, 3 is optimal.
Update 2 - 23/3/2017 - Forgot a small pattern towards the end of Goku's Hard Diff
Update 3 - 23/3/2017 - Added Kiai time
Update 4 - 23/3/2017 - Changed Kiai Time
Update 5 - 23/3/2017 - 2 new diffs
Update 6 - 23/3/2017 - Edited Lefrave's guest diff (completed)
Update 7 - 23/3/2017 - Begun Mapping Gohan's Easy
Update 8 - 23/3/2017 - Gohan's easy is just about completed, missed a few notes in Lefrave's diff so thats fixxed
Update 9 - 23/3/2017 - Gohan's Easy now completed along with the other 2 diffs, Goku's Hard and Lefraves Normal
Update 10 - 23/3/2017 - New Diff!! Vegeta's Insane, Completed
Update 11 - 24/3/2017 - EXPERIMENTAL, swapping chords in vegeta's insane for streams
Update 12 - 24/3/2017 - Streams are staying + cool Bgs for each diff
Update 13 - 24/3/2017 - Fixed the cool Bgs?
Update 14 - 24/3/2017 - Rek's Mod implemented
Update 15 - 24/3/2017 - Made the ending for Vegeta's insane that little bit less insane
Update 16 - 25/3/2017 - Knif3rism's Mod implemented All changes have been made, except on gohan's easy regarding the small bursts
Update 17- 25/3/2017 - Updated Normal
Update 18- 25/3/2017 - Vegeta's insane is now questionably harder, added inverse rolls, made some of the chords flow better, reworked the ending so it isnt insanely hard to hit the lns
(diff is in urgent need of modding)
Update 19- 26/3/2017 - (Potassium mod) The rolls in Vegeta's Insane have been removed entirely and notes that didnt have a sound were removed, Goku's Hard is also a little bit easier
Update 20- 26/3/2017 - (Potassium mod part 2) fixing things on vegeta's insane
Update 21 - 26/3/2017 - Corrected the length of the diffs, (2 ended at 0:58 and to at 0:57) ALL DIFFS now end at 0:57 and kiai time was checked to start and end at the same place, which it does ^u^\
Update 22 - 27/3/2017 - (Litharrale mod) Implemented most of his mod, changed all background sizes to be 1920 - 1080, and fixed all suggested changes besides the triple notes, although that may still be changed
Update 23 - 27/03/2017 - (Cokiiplay's mod) All suggested changes were justified and changed. thanks for your help
Update 24 - 27/03/2017 - added hitsounds to the maps folder
Update 25 - 27/03/2017 - ([B A D]'s mod) Nothing was changed in gokus hard for now, gohans easy has been modified, begun hitsounds and LOWERED THE AUDIO
Update 26 - 27/03/2017 - Vegeta's Insane hitsounding done?
Update 27 - 27/03/2017 - Updated Hitsounds
Update 28 - 28/03/2017 - All diffs now fully hitsounded
Update 29 - 28/03/2017 - Fixed hitsounding
Update 30 - 28/03/2017 -(SwitchAxe's mod) Alot of his changes were implemented, especailly in Vegeta's insane
Update 31 - 28/03/2017 -(DonutSalad's mod) goku's, lefrave's and gohan's diff have been modded, thanks
Update 32 - 28/03/2017 - as requested by lefrave
Update 33 - 29/03/2017 - Gohan's easy 0.01* harder than easy should be, Aaaaahhhh
Update 34 - 29/03/2017 - Part of me died fixing Gohan's easy, but it is now easy
Update 35 - 29/03/2017 - (Lefrave's mod) Made Gohan's easy <1.5*, Modified Lefrave's Normal and Vegeta's Insane to flow better
Update 36 - 29/03/2017 - Moved Beatmap from WIP to Pending (not sure if im suppose to do this, but here )
Update 37 - 29/03/2017 -Made the diff names, Easy, Hard and Insane to avoid confusion with Lefrave's Normal (GD)
Update 38 - 30/03/2017 - (Dellvangel's Mod) Fixed changes for insane and easy as suggested, found an error in normal diff and some note placement issues, very few note placement issues in hard (so i could see) and fixed those
Update 39 - 30/03/2017 - (Evening's Mod) all changes implemented + added tags
Update 40 - 30/03/2017 -(Protastic101's mod) Added changes
Update 41 - 30/03/2017 - Implemented many changes via self modding, HARD AND INSANE NEED MODS
Update 42 - 30/03/2017 - Hard is being heavily tampered with to make feel much smoother and consistant ^u^, Insane is a WIP but is looking better
Update 43 - 30/03/2017 -Moved a note in hard back in its correct place, whoops
Update 44 - 31/03/2017 (Another Lie's mod) Short but effective, all changes were implemented
Update 45 - 1/04/2017 (Hydria's mod) Really good mod, thanks for that bud <3
Update 46 - 3/04/2017 (Asherz007's mod) All changed implemented besides that last part of insane, which i will talk to you about, Thanks ^u^
Update 47 - 17/04/2017 (Mai9392's & Ochasan's mod) changes implemented
Update 48 - 18/04/2017 (Moku_Hazushi's mod) Changes to all diffs and hitsounds were made, Moving the map back to the (Pending Beatmaps Section)
Update 49 - 20/04/2017 (JztCallMeRon's mod) Suuuuuuper helpful, i feel insane really benefited from the mod and is a better diff because of it
Update 50 - 20/4/2017 Updated tags, 50th update milestone weeeeeee~
Update 51 - 23/04/2017 issues with not being downloaded correctly hopefully fixed
Update 52 - 24/04/2017 Fixed some tags (also added GD to the tags, whoops)
Update 53 - 30/05/2017 (Captain Cusheen's mod) Many thanks ^^ given me more hope to get this ranked! appreciated
Update 54 - 2/06/2017 (DDMythical's mod) most of the suggested changes applied
Update 55- 2/06/2017 (Syadow-'s mod) applied most changes <3
Update 56- 10/06/2017 (TheNewBungping's mod) applied almost all the changes, the ones i didnt understand i just left
Update 57- 14/06/2017 (Rivals_7's mod) Alot of much needed adive was applied, Thanks <3
Update 58- 10/07/2017 (Maxus's mod) Great talk about the imporatnce of mapping synths and many issues regarding insane
Update 59- 10/07/2017 Some sick self modding
Update 60- 11/07/2017 changed some of the lns around in insane to make them easier on the hands
Update 61 - 15/07/2017 (riunosk's mod) all diffs updated most of suggested changes were applied thanks <3
Update 62 - 17/07/2017 Selfmodding on easy and normal ^^
Update 63 - 20/07/2017 Some help from JustinNF on the chord section of Hard diff
Update 64 - 31/07/2017 (Asher's Mod (again)) Implemented and begun but not finished para's
Update 65 - 10/09/2017 (Self mod) Fixed left hand heavy and repetitive jacks, also a ln section that was copy pasted
Update 66 - 12/09/2017 (Self mod) Moved some of the stacks to even out better on insane
Update 67 - 15/09/2017 (Self mod / Litharrale ) fixed some small beats which makes the song flow nicer
Update 68 - 15/09/2017 (Self mod) Whoops fixed a known issue in Hard
Update 69 - 20/09/2017 hitsounds update
Update 70 - 20/09/2017 hitsounds update again
Update 71 - 20/09/2017 Updated Insane hard and normal with Lith <3
Update 72 - 20/09/2017 Easy updated with lith, preparing new backgrounds hyyyypeee
Update 73 - 20/09/2017 Rechecked all hitsounds applied new backgrounds (REDOWNLOAD I THINK)Update 74 - 20/09/2017 added 1 hitsound in normal\
Update 74 - 21/09/2017 YaHao's check - Minor tweaks and patterning changes <3
Update 75 - 24/09/2017 - Updated romanised title from Starring Star to STARRING STAR


21/09/2017 - Qualified!!!

24/09/2017 - Re-qualified!!!
posted
aw yis

mod
19:34 Rek: 00:07:617 -
19:34 Rek: why is this single
19:34 Rek: 00:08:285 (8285|1) -
19:34 Rek: and this
19:34 CrumpetFiddler: o lol
19:34 Rek: 00:08:439 -
19:34 Rek: 00:09:672 -
19:34 Rek: and this
19:35 Rek: 00:09:980 (9980|1) -
19:35 CrumpetFiddler: i dunno
19:35 Rek: lol
19:35 Rek: it seems the entire start you were doing doubles for the uhh
19:35 Rek: i dont know what its called lol
19:35 Rek: drum thingy
19:35 CrumpetFiddler: intro?
19:35 Rek: kick drum
19:36 CrumpetFiddler: i have everywhere else in the sng
19:36 Rek: hang on lol
19:36 Rek: i think ive confused you
19:36 Rek: the bits i highligted are singles
19:36 CrumpetFiddler: i ehh
19:36 CrumpetFiddler: yeah
19:36 CrumpetFiddler: i made them doubles
19:36 Rek: when the beat you're following suggests that they should be doubles
19:36 CrumpetFiddler: because its consistand
19:36 CrumpetFiddler: i did doubles on every other kickdrum
19:36 CrumpetFiddler: having those singles is pre retarded
19:37 Rek: haha ok sweet thought i confused you
19:37 CrumpetFiddler: nah i get it
19:37 Rek: 00:13:165 (13165|0,13216|1,13267|2,13319|3,13370|0,13422|1,13473|2,13524|3,13576|0,13627|1,13678|2,13730|3) -
19:37 Rek: im not too sure how i feel about this
19:37 Rek: its dump
19:38 Rek: i feel like it could just be fast easy jumps
19:38 CrumpetFiddler: i had it there for consistancy
19:38 Rek: i didnt look for more single drumkick things btw so make sure to look for them yourself and iron out the stuff
19:38 Rek: consistancy?
19:38 Rek: whats it consistant with lol
19:39 CrumpetFiddler: the fact that it happens everywhere else with that similar beat
19:39 Rek: that just means you made everywhere else dump too
19:39 Rek: im pretty sure BN's dont like dump
19:39 Rek: have you ever played little lion man?
19:39 Rek: you could make those bits like the jumps in that
19:39 CrumpetFiddler: yeah
19:39 Rek: i feel like it would work well
19:40 Rek: 00:22:617 (22617|0) -
19:40 CrumpetFiddler: but i mean i was gunna map it in 1/16 lol
19:40 CrumpetFiddler: i thought that was too much
19:40 Rek: lol im not on same page
19:40 Rek: you mean you were going to try jumps at 1/16?
19:40 CrumpetFiddler: no
19:41 CrumpetFiddler: im not that cruel
19:41 CrumpetFiddler: also about those sliders
19:41 Rek: hahahaha
19:41 CrumpetFiddler: im going to leave them in for the time being
19:41 Rek: nah its not that they are bad
19:41 Rek: they are very good infact
19:41 Rek: but im not sure if that last one should only be a single
19:41 Rek: the voice goes down for the one before
19:41 CrumpetFiddler: no i get wjat your saying
19:41 CrumpetFiddler: like its fine
19:41 Rek: oh ok
19:41 CrumpetFiddler: but something else could feel better
19:42 CrumpetFiddler: ill still look into it
19:42 Rek: thats not something too big anyway
19:42 Rek: just a small nitpick
19:43 Rek: i really like the fast bits in the chorus btw
19:43 CrumpetFiddler: what parts are those?
19:43 CrumpetFiddler: i think i knoe what your referring to
19:43 CrumpetFiddler: but im not sure
19:44 Rek: 00:42:548 (42548|0,42600|1,42651|0,42651|2) -
19:44 Rek: these things
19:44 Rek: gucci
19:44 Rek: 00:47:634 (47634|3) -
19:44 Rek: i havnt listened closely to the song
19:44 Rek: but is this meant to be here?
19:44 Rek: not there on any other of the bursty parts
19:45 Rek: anyway thats basically all i see
19:45 CrumpetFiddler: uhhmm
19:45 CrumpetFiddler: yu yes
19:45 CrumpetFiddler: https://osu.ppy.sh/ss/7641047
19:45 CrumpetFiddler: totally
19:45 Rek: oh wait what
19:45 Rek: wait lol what
19:45 Rek: im very confused now
19:45 Rek: hang on lemme try again
19:46 CrumpetFiddler: i just edited it
19:46 Rek: oh right
19:46 CrumpetFiddler: lol
19:46 Rek: kek my b
19:46 CrumpetFiddler: plz
19:46 Rek: first mod pls forgive
19:46 Rek: going in to hard diff now
19:46 Rek: if u want to that is
19:46 CrumpetFiddler: lol XD
19:46 CrumpetFiddler: its fineeeee
19:47 CrumpetFiddler: ggez i hope lefrave hasnt started hitsounding
19:47 CrumpetFiddler: your showing me parts i missed
19:47 Rek: glad i could at least be some help lol
19:47 Rek: wait does that mean u do want hard mod now
19:47 Rek: or nah
19:47 CrumpetFiddler: if you want yeah
19:48 CrumpetFiddler: it wont take long, it being < 1min
19:48 Rek: nothing better to do :')
19:48 Rek: 00:02:480 -
19:48 Rek: the opposite of a ghost note
19:48 Rek: i dont know what its called xdd
19:48 Rek: no note for the hi-hat
19:48 CrumpetFiddler: a visable note?
19:49 Rek: hahaha
19:49 CrumpetFiddler: what should i do with tht then?
19:49 Rek: i just noticed there are quiet hi hat hits like every 1/4 holy
19:49 Rek: but dont worry about those
19:49 Rek: hmm now im not sure what to do
19:49 CrumpetFiddler: lol
19:49 Rek: but considering u put a single there for every other noticable hi hat
19:49 Rek: u should put one there too
19:49 Rek: on 2nd
19:50 Rek: 1|2|3|4
19:50 CrumpetFiddler: show me where boi
19:50 Rek: 00:02:480 (2480|1) -
19:50 Rek: does that work
19:50 CrumpetFiddler: the drums still there, having that gone would make it feel weird
19:51 Rek: wait what
19:51 Rek: screen shot what ur seeing
19:51 CrumpetFiddler: https://osu.ppy.sh/ss/7641066
19:51 Rek: gross
19:51 Rek: ok let me show with screenie
19:51 Rek: https://osu.ppy.sh/ss/7641068
19:52 Rek: needs to be a note there
19:52 Rek: cause for every other of this bit there is a note there
19:52 CrumpetFiddler: lol
19:52 CrumpetFiddler: you coulda said something about consistancy XD
19:52 Rek: my B lmao
19:52 Rek: im good mod promise
19:52 CrumpetFiddler: but no its fixed
19:53 Rek: ok siq
19:53 Rek: 00:18:507 (18507|2) -
19:54 Rek: u dont do this for any other guitar bit
19:54 Rek: 00:20:357 (20357|2,20357|0,20767|3,20767|1,21178|2,21589|0,22000|3,22000|2,22411|1,22617|0) -
19:54 Rek: shouldnt be different amounts of doubles/singles compared to the insane diff
19:54 Rek: seems like ur just putting down singles to make a pattern and not to the song
19:54 CrumpetFiddler: for vocals
19:55 Rek: its for vocals but on the other diff you have different bits with doubles
19:55 Rek: if that makes sense
19:55 Rek: i good explainer ;)
19:55 CrumpetFiddler: im pretty confused
19:56 Rek: hahaha ok ok
19:56 Rek: let me use brain
19:56 CrumpetFiddler: your saying at 2osecs put notes down beside
19:56 Rek: i highlighted the ln right?
19:56 Rek: to the vocals
19:56 Rek: 00:20:357 (20357|2,20357|0) -
19:56 CrumpetFiddler: yeah
19:56 Rek: this is a double
19:56 CrumpetFiddler: yes
19:57 Rek: thats all well and good
19:57 Rek: V
19:57 Rek: 00:21:589 (21589|0) -
19:57 Rek: this though
19:57 Rek: in the other diff
19:57 Rek: thats a double
19:57 Rek: wait hang on
19:57 Rek: wrong one i think
19:57 CrumpetFiddler: thats another diff tho
19:57 CrumpetFiddler: what
19:57 Rek: as in
19:57 Rek: grrr im bad at explaining
19:57 Rek: i know its another diff
19:57 Rek: but the point is
19:57 CrumpetFiddler: they dont need to be consistant across diffs ?
19:58 Rek: why is some of the ln doubles and some singles
19:58 Rek: you should map it to when the voice goes quiet and when it goes loader
19:58 Rek: and if in different diffs there are different doubles
19:58 Rek: then you have one of them wrong
19:58 Rek: does that makes sense or do i still suck?
19:58 CrumpetFiddler: i understand what your saying now
19:58 Rek: ok sickkk
19:58 CrumpetFiddler: but does that matter XD
19:58 Rek: idk
19:59 Rek: bn's are harsh :')
19:59 Rek: doesnt take too much effort right
19:59 CrumpetFiddler: ill still do it
19:59 CrumpetFiddler: i mean
19:59 Rek: 00:26:521 (26521|1) -
19:59 Rek: y not double
19:59 CrumpetFiddler: im sure they arnt thaaat harsh
19:59 Rek: nah dood
19:59 Rek: they are that harsh
19:59 Rek: i think kek
19:59 CrumpetFiddler: cus fuk u
19:59 Rek: lmao
20:00 CrumpetFiddler: lol
20:00 CrumpetFiddler: one sec
20:00 Rek: the one before it is double
20:00 Rek: ok
20:00 CrumpetFiddler: aight its a double
20:00 Rek: 2ez
20:01 Rek: 00:39:466 (39466|0) -
20:01 Rek: why this not double
20:01 Rek: i think the song calls for it
20:01 Rek: ur call tho
20:02 Rek: ok thats all i see for hard diff
20:02 Rek: these are actually pretty good
20:02 CrumpetFiddler: its not a drum
20:02 Rek: and fun tbh
20:02 Rek: ?
20:02 Rek: i hear drum
20:03 CrumpetFiddler: not a prominant sound tho
20:03 Rek: yea you're right
20:03 CrumpetFiddler: compare that drum to the white line above
20:03 Rek: just removed notes and blasted my ears
20:03 Rek: dont double it xdd
20:03 CrumpetFiddler: im not XD
20:03 Rek: ok thats all m8
posted
Quick mod

Mods
Goku's Hard
00:38:644 (38644|2,38644|0,38747|3,38747|1,38850|0,38850|2,38952|1,39055|2,39055|0,39158|1) - Very trilly on the first and second column, doesn't reflect the song very well, also its inconsistent to similar sounding drum rolls

Lefrave's Normal
00:25:288 (25288|0,25494|2,25699|3,25904|1) - This should really be one LN if it's you're mapping to the guitar strum
00:26:110 (26110|0,26315|1,26521|2,26726|3) - This should be 1/1 LN, if you're mapping to the vocals, if not it's very unclear
00:38:541 (38541|1) - unnecessary, not mapped to any particular sound
00:38:952 (38952|1) - ^
00:39:055 (39055|3) - perhaps instead of ln on the 1/2 and 1/4
00:39:261 (39261|0,39466|3,39672|1,39877|2) - again make it 2 LNs snapped to 1/1'

Gohan's Easy
00:19:946 (19946|1,19946|2) - I'd say move the LNs to the third and fourth column and then to move this 00:20:767 (20767|2) - on column two to make the first chord ln easy and then the second move to make it balanced
00:29:603 (29603|1) - In my opinion remove the small bursts, like that and just keep it 1/1, 1/4 snap, it'll make the map easier and probably ease in newer players into 1/4 snap notes, these small burst may prove challenging, this is very subjective and you don't have to do it
00:32:891 (32891|0) - ^
00:36:178 (36178|3) - ^ you should get what I mean by now


That's it glhf getting this ranked
posted

Knif3rism wrote:

Quick mod

Mods
Goku's Hard
00:38:644 (38644|2,38644|0,38747|3,38747|1,38850|0,38850|2,38952|1,39055|2,39055|0,39158|1) - Very trilly on the first and second column, doesn't reflect the song very well, also its inconsistent to similar sounding drum rolls

Lefrave's Normal
00:25:288 (25288|0,25494|2,25699|3,25904|1) - This should really be one LN if it's you're mapping to the guitar strum
00:26:110 (26110|0,26315|1,26521|2,26726|3) - This should be 1/1 LN, if you're mapping to the vocals, if not it's very unclear
00:38:541 (38541|1) - unnecessary, not mapped to any particular sound
00:38:952 (38952|1) - ^
00:39:055 (39055|3) - perhaps instead of ln on the 1/2 and 1/4
00:39:261 (39261|0,39466|3,39672|1,39877|2) - again make it 2 LNs snapped to 1/1'

Gohan's Easy
00:19:946 (19946|1,19946|2) - I'd say move the LNs to the third and fourth column and then to move this 00:20:767 (20767|2) - on column two to make the first chord ln easy and then the second move to make it balanced
00:29:603 (29603|1) - In my opinion remove the small bursts, like that and just keep it 1/1, 1/4 snap, it'll make the map easier and probably ease in newer players into 1/4 snap notes, these small burst may prove challenging, this is very subjective and you don't have to do it
00:32:891 (32891|0) - ^
00:36:178 (36178|3) - ^ you should get what I mean by now


That's it glhf getting this ranked
Thanks for the mod, all of this was added in besides the small bursts on Gohan's easy, i feel that if i remove those the song would flow weirdly, but yeah, good mod thanks
posted
big mod for insane + half mod for hard
15:13 CrumpetFiddler: mod my map plz ;-;
15:13 PotassiumF: o
15:13 PotassiumF: the dragonball one ye?
15:13 CrumpetFiddler: Yeah
15:13 PotassiumF: ok gimme a sec
15:14 CrumpetFiddler: i got paras input about the rolls in there
15:14 CrumpetFiddler: in the hardest diff
15:14 CrumpetFiddler: he said they were good but boring
15:14 CrumpetFiddler: so i changed them around a bit
15:14 CrumpetFiddler: and its in dire need of modding XD
15:16 PotassiumF: o crap i had that map on my other computer
15:16 PotassiumF: can you link me
15:16 CrumpetFiddler: other comp?
15:16 CrumpetFiddler: do you use 2
15:16 CrumpetFiddler: XD
15:16 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:16 PotassiumF: mums house and dads house
15:17 CrumpetFiddler: ah
15:17 CrumpetFiddler: wouldnt it be weird switching?
15:17 PotassiumF: ye i used to just not play mania at all at my dads
15:17 PotassiumF: but then i was forced to learn how to mech kb
15:17 CrumpetFiddler: Ah
15:17 PotassiumF: vegeta's insane ye
15:17 CrumpetFiddler: it took me ages to get used to mine
15:18 CrumpetFiddler: thats the one in dire need yeah
15:18 PotassiumF: cool
15:18 PotassiumF: ill play now
15:19 CrumpetFiddler: ty bb
15:21 PotassiumF: so first things first
15:21 PotassiumF: 00:29:398 - these parts need to go
15:22 CrumpetFiddler: you think?
15:22 CrumpetFiddler: what should i replace them with
15:22 PotassiumF: 1/8 snapping on that pattern is extremely awkward and doesnt fit with the rest of the map imo
15:22 PotassiumF: also i just checked and theres not even any sound the 2nd not is mapped to
15:22 PotassiumF: so its unrankable
15:22 PotassiumF: 2nd note*
15:22 CrumpetFiddler: oh
15:23 CrumpetFiddler: so maybe
15:23 PotassiumF: you should get rid of 00:29:449 - <-that note
15:23 CrumpetFiddler: https://osu.ppy.sh/ss/7658537
15:23 CrumpetFiddler: something like that
15:23 PotassiumF: and maybe move the one before somewhere else
15:24 PotassiumF: yeah like that
15:24 PotassiumF: same thing for 00:32:737 -
15:24 CrumpetFiddler: same with this i assume
15:24 CrumpetFiddler: 00:32:737 (32737|1) -
15:24 CrumpetFiddler: and move the others
15:24 PotassiumF: lmao that timing
15:24 PotassiumF: yeah
15:24 CrumpetFiddler: XD
15:25 CrumpetFiddler: are both of these bad aswell?
15:25 CrumpetFiddler: 00:33:559 (33559|2,33610|1) -
15:25 PotassiumF: yeah
15:26 PotassiumF: theres no sound
15:26 PotassiumF: so i think you should remove all notes that are 1/8 snapped
15:26 PotassiumF: i listened to the whole song without hitsounds
15:27 PotassiumF: theres no places in the entire song where 1/8 is justified
15:27 PotassiumF: unless you want to map a dump
15:27 CrumpetFiddler: wb the rolls
15:27 PotassiumF: including the rolls
15:27 CrumpetFiddler: what can i do with those then
15:27 PotassiumF: they feel really off with the rest of the map
15:27 CrumpetFiddler: 'without making it the same as the diff prior
15:28 PotassiumF: lemme quickly check what the lower diff has
15:29 PotassiumF: yeah the other diff basically has the maximum you can do with that part
15:29 PotassiumF: unles you want to add chordjacks
15:31 CrumpetFiddler: how would i do those, and are those good to play?
15:31 PotassiumF: chordjacks shouldnt happen in this difficulty range imo
15:32 CrumpetFiddler: too hard?
15:32 CrumpetFiddler: well in that case
15:32 CrumpetFiddler: how should i redo the rolls to make this diff stand out from the lower diff?
15:33 PotassiumF: i think the song really limits you from going much harder than the diff below
15:34 PotassiumF: i think you should change those parts in the hard diff
15:34 CrumpetFiddler: oh, so make hard that bit easier to make insane seem harder?
15:34 PotassiumF: yeah
15:35 CrumpetFiddler: well, i know how to fix the insane rolls then, how could i make hard, easier in those sections
15:35 PotassiumF: so at parts like 00:23:028 - in the hard, only put a double on the 3rd note
15:36 CrumpetFiddler: so on the main beat yeah?
15:36 PotassiumF: yep
15:37 PotassiumF: like 4,3,(12),4,3,2
15:38 CrumpetFiddler: i had something very similar
15:38 CrumpetFiddler: https://osu.ppy.sh/ss/7658579
15:39 PotassiumF: then in the insane you could do something like (3,4),2,(1,4),3,(12),4
15:40 CrumpetFiddler: in the same place?
15:40 PotassiumF: yeah that pattern looks much better than the current one
15:40 PotassiumF: ye same places
15:40 CrumpetFiddler: so in insane
15:40 CrumpetFiddler: remove the ln?
15:41 PotassiumF: for the screen shot there, i think that looks good if you use (14) instead of (34) at the end
15:41 CrumpetFiddler: fixed that
15:42 CrumpetFiddler: for the same part
15:42 PotassiumF: oh sorry not that part in particular in the insane, just the rolls parts
15:42 CrumpetFiddler: in insane
15:42 PotassiumF: i assumed that was a roll part
15:42 CrumpetFiddler: oh
15:42 CrumpetFiddler: although that needed to be changed
15:42 CrumpetFiddler: the main roll parts im concerned with
15:42 CrumpetFiddler: 00:26:007 (26007|0) -
15:42 CrumpetFiddler: this is a roll part
15:43 CrumpetFiddler: without the chords
15:43 CrumpetFiddler: 00:26:007 (26007|0) -
15:43 CrumpetFiddler: thats one with chords
15:43 CrumpetFiddler: and here
15:43 CrumpetFiddler: 00:13:165 (13165|1,13165|0) -
15:43 CrumpetFiddler: 00:19:946 (19946|2,19946|0) -
15:44 PotassiumF: which chords are you talking about?
15:44 CrumpetFiddler: thats all
15:44 CrumpetFiddler: ones that go (1,2) (3,4) (1,2) (3,4)
15:44 PotassiumF: ah right
15:45 PotassiumF: so all the (1,2)(3,4)...etc parts in hard should be changed except maybe the last one you listed there
15:46 PotassiumF: but even then i would probably change that one too
15:46 CrumpetFiddler: okay
15:46 CrumpetFiddler: so for the first one
15:46 CrumpetFiddler: 00:13:165 (13165|0) -
15:47 CrumpetFiddler: should i follow the same rule as before
15:47 CrumpetFiddler: single notes except on third beat
15:47 PotassiumF: we talking about hard or insane?
15:47 CrumpetFiddler: hard rn
15:47 CrumpetFiddler: insane will (most likely) be chords
15:47 CrumpetFiddler: https://osu.ppy.sh/ss/7658623
15:48 PotassiumF: probably first and third for that part in hard
15:48 PotassiumF: by chords, do you mean jumptrills?
15:48 PotassiumF: because ideally you wouldnt want to have them at all tbh
15:49 PotassiumF: theyre really boring at this speed and length
15:49 CrumpetFiddler: i think i mean jumptrills
15:50 PotassiumF: (1,2),(3,4),(1,2),(3,4) is jumptrill
15:52 CrumpetFiddler: i meant jumptrills
15:52 CrumpetFiddler: lol
15:52 CrumpetFiddler: im probs confusing you
15:52 PotassiumF: nah i know what you mea
15:52 PotassiumF: n
15:53 CrumpetFiddler: thats the first jumptrill section
15:53 CrumpetFiddler: https://osu.ppy.sh/ss/7658638
15:53 PotassiumF: hmm
15:53 PotassiumF: thats good
15:54 PotassiumF: but i think it might be better to put that in insane and tone it down further in hard
15:54 CrumpetFiddler: hmm?
15:54 PotassiumF: unless you wanna go for jumptrills in insane
15:55 CrumpetFiddler: id put jumptrills somewhere in insane
15:55 CrumpetFiddler: but the places i initially put jumptrills in
15:55 CrumpetFiddler: were in about 4 places
15:55 CrumpetFiddler: which is waaaay to much
15:55 CrumpetFiddler: if that makes sense
15:55 PotassiumF: ah yeah
15:56 CrumpetFiddler: like whehttps://osu.ppy.sh/ss/7658663
15:57 CrumpetFiddler: lol
15:57 CrumpetFiddler: whoops
15:57 CrumpetFiddler: anyway thats the last jumptrill in hard done, moving back to insane now
15:57 PotassiumF: nice
15:57 PotassiumF: those patterns are much better
15:57 CrumpetFiddler: so lets say with the first roll
15:57 CrumpetFiddler: they feel funner tbh
15:58 CrumpetFiddler: 00:13:165 (13165|0,13216|1,13267|2,13319|3,13370|0,13422|1,13473|2,13524|3,13576|0,13627|1,13678|2,13730|3) - so, the first roll in insane
15:58 PotassiumF: they come from nowhere and arent actually mapped to anything
15:59 PotassiumF: if you want to go for rank, theyll have to go unfortunately
15:59 CrumpetFiddler: im not really determiined to keep them in
16:00 CrumpetFiddler: I mean, i did at that start
16:00 CrumpetFiddler: but they are a bitch to hit
16:00 CrumpetFiddler: so anyway, what should i do to replace them
16:00 PotassiumF: lol
16:00 CrumpetFiddler: XD
16:01 PotassiumF: well you would need to do the same snaps as in hard
16:01 PotassiumF: but probably denser with the chords
16:01 PotassiumF: which is why i suggested moving the current hard patterns to insane earlier
16:02 PotassiumF: the other option is to put jumptrills in insane
16:02 CrumpetFiddler: Yeah
16:02 CrumpetFiddler: hmm, ill see how the jumptrills go
16:02 CrumpetFiddler: if they dont work, ill know how to fix it
16:03 PotassiumF: sounds good
16:03 CrumpetFiddler: so first roll
16:03 CrumpetFiddler: https://osu.ppy.sh/ss/7658683
16:05 PotassiumF: i would opt for (1,2),(3,4) or (2,3),(1,4) jumptrills over (1,3),(2,4)
16:05 PotassiumF: the latter is quite awkward most of the time
16:06 CrumpetFiddler: had to start on 3,4
16:07 CrumpetFiddler: so that it lines with the ln a few secs later
16:07 CrumpetFiddler: but i get what you mean
16:07 PotassiumF: fair enough
16:08 CrumpetFiddler: what about for the short bursts, i know 1,3 2,4 doesnt feel the best, but what if its only 3 in a row?
16:09 PotassiumF: theyre fine for those
16:09 CrumpetFiddler: https://osu.ppy.sh/ss/7658694
16:09 CrumpetFiddler: bit more then 3 but, you know what i mean, it would get super boring being jumptrills throughout
16:10 PotassiumF: its worth a try
16:10 PotassiumF: if you update the map after we finish i can give the whole thing another run through to test everything
16:10 CrumpetFiddler: Yeah that'd be great
16:10 CrumpetFiddler: make sure u save this log btw
16:11 PotassiumF: yep its being saved
16:12 PotassiumF: there were just 2 other main thing i wanted to point out that ill show you after you're done with the roll sections
16:12 CrumpetFiddler: sure
16:12 CrumpetFiddler: was one, a note being covered up?
16:12 PotassiumF: nah
16:13 CrumpetFiddler: wekk'
16:13 CrumpetFiddler: i did find one of those lol
16:13 PotassiumF: they're fairly minor in comparison to the rolls so they should be quick fixes
16:13 CrumpetFiddler: 00:31:863 (31863|0) - under the end of that ln
16:13 PotassiumF: o lmao
16:14 PotassiumF: i didnt notice that for some reason
16:14 PotassiumF: i think i assumed i missed on the 1/8
16:14 CrumpetFiddler: ah, that makes sense
16:14 CrumpetFiddler: poor rek XD
16:15 CrumpetFiddler: he tried modding this diff for me and he said the 1/8ths were his favorite
16:15 PotassiumF: wat
16:15 PotassiumF: lmao
16:15 CrumpetFiddler: he says they are gucci
16:16 CrumpetFiddler: its in the log on the forum lol
16:16 PotassiumF: ye nah they definitely arent gucci
16:16 PotassiumF: honestly they were just bad
16:17 CrumpetFiddler: lol
16:17 CrumpetFiddler: wb this final roll
16:17 CrumpetFiddler: 00:52:514 (52514|3,52565|2,52617|1,52668|0,52720|3,52771|2,52822|1,52874|0,52925|3,52976|2,53028|1,53079|0,53130|1,53182|2) -
16:17 CrumpetFiddler: what should i do with that
16:18 PotassiumF: hmm
16:19 PotassiumF: id say something similar to the "roll parts" in hard
16:19 PotassiumF: like a jump, single, jump, single, etc pattern
16:20 CrumpetFiddler: ah okay
16:20 CrumpetFiddler: ill make a pattern and just tell me how retarded i am
16:20 PotassiumF: the music isnt as emphasised as in other roll parts so a jumptrill would be overdoing it imo
16:20 CrumpetFiddler: yeah i wasnt sure what to do
16:20 PotassiumF: lol dw its good to experiment with things
16:22 CrumpetFiddler: https://osu.ppy.sh/ss/7658740
16:23 PotassiumF: that looks pretty good
16:23 PotassiumF: ill need to play it to be 100% sure but looks like there nothing wrong
16:23 CrumpetFiddler: ok ill upload
16:24 PotassiumF: wait
16:24 PotassiumF: not yet
16:24 PotassiumF: lemme just mention 2 things real quick
16:24 CrumpetFiddler: oh
16:24 CrumpetFiddler: ok
16:24 CrumpetFiddler: also reks not happy XD
16:24 PotassiumF: the first two sliders 00:00:631 (631|1) -
16:25 CrumpetFiddler: "potas needs a good stab"
16:25 CrumpetFiddler: oh
16:25 CrumpetFiddler: is this about the consistancy?
16:25 PotassiumF: the same loop of the song happens at 00:03:918 -
16:25 PotassiumF: ye
16:25 CrumpetFiddler: what do you thi nk
16:25 CrumpetFiddler: sliders in
16:25 CrumpetFiddler: sliders out?
16:25 PotassiumF: so either add sliders at 00:03:918 - or remove the start ones
16:26 PotassiumF: i think the sliders are kind of only weakly mapped to the music
16:26 PotassiumF: if that makes sense
16:26 CrumpetFiddler: Its more mapped to vocals tbh
16:26 PotassiumF: ah yeah
16:27 PotassiumF: if its mapped to vocals you'd need them all throughout the first 13 seconds
16:27 PotassiumF: or none
16:27 CrumpetFiddler: what do you think?
16:28 PotassiumF: i personally think none is probably better
16:28 PotassiumF: the start currently is pretty good
16:28 PotassiumF: and excessive LNs might end up making it play awkward
16:28 PotassiumF: ly
16:28 CrumpetFiddler: Yeah
16:29 CrumpetFiddler: mapping vocals is typically bad anywgho
16:29 PotassiumF: it really depends on the song imo
16:29 CrumpetFiddler: in edm jumpers i recall mapping vocals
16:29 PotassiumF: but yeah i think generally its best not to map them too much
16:29 CrumpetFiddler: because there was literally no beat for about 5 seconds
16:30 PotassiumF: o lol
16:30 CrumpetFiddler: the 3 2 1 go
16:30 CrumpetFiddler: theres no beat there
16:30 PotassiumF: ah true
16:31 CrumpetFiddler: anywho
16:31 CrumpetFiddler: was there anything else concerning with this?
16:31 PotassiumF: ok, last thing
16:31 PotassiumF: 00:24:055 -
16:31 PotassiumF: you should add some other chords in that part
16:31 PotassiumF: other than the same 2
16:32 CrumpetFiddler: wym
16:32 PotassiumF: gets a bit boring
16:32 CrumpetFiddler: oh
16:32 CrumpetFiddler: like
16:32 PotassiumF: add a (1,2,3) and (2,3,4) somewhere in it
16:33 CrumpetFiddler: https://osu.ppy.sh/ss/7658789
16:33 PotassiumF: since its just (1,2,4),(1,3,4),(1,2,4),(1,3,4),(1,2,4)
16:33 PotassiumF: hmm
16:33 PotassiumF: try that for now
16:33 PotassiumF: and ill test
16:34 CrumpetFiddler: what part has you not so sure about that>
16:34 CrumpetFiddler: ?
16:34 PotassiumF: im not completely sure itll play as smooth as it could
16:34 PotassiumF: but idk, it might be fine
16:34 CrumpetFiddler: alright
16:34 CrumpetFiddler: ill upload
16:35 PotassiumF: cool
16:36 CrumpetFiddler: done
16:37 PotassiumF: ok
16:39 CrumpetFiddler: was that miss your fauly
16:39 CrumpetFiddler: or the song
16:39 PotassiumF: nah it was my fault
16:39 PotassiumF: it certainly a lot better
16:40 PotassiumF: the part at 00:24:055 - is fine btw
16:40 PotassiumF: its plays well
16:40 PotassiumF: just a few touch ups now
16:40 CrumpetFiddler: thats good to hear
16:41 PotassiumF: 00:13:680 - <-minijack there that might be better to not have there
16:41 CrumpetFiddler: oh
16:41 CrumpetFiddler: also hard was changed to
16:41 CrumpetFiddler: might want to check that
16:41 PotassiumF: i think you can just invert the jumptrill
16:41 PotassiumF: and have the slider as part of the last jump
16:43 CrumpetFiddler: thats done
16:43 CrumpetFiddler: yep
16:43 PotassiumF: cool
16:43 PotassiumF: also, though i didnt notice it before
16:43 PotassiumF: 00:45:425 (45425|1,45425|3) -
16:43 CrumpetFiddler: lol
16:43 CrumpetFiddler: thats very inconsistant
16:43 CrumpetFiddler: ill remove those and replace with non lns
16:44 PotassiumF: brb
16:44 CrumpetFiddler: thats done
16:46 PotassiumF: ok back, sorry about that
16:46 PotassiumF: 00:46:247 (46247|0,46247|3) - these ones too ye
16:48 PotassiumF: ok from here on im just gonna make suggestions that you can choose to ignore if you want
16:49 PotassiumF: at 00:16:452 - instead of 3,1,3 for the single notes, 4,3,1 might be better
16:49 PotassiumF: and 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) - i still dont like
16:51 PotassiumF: last thing i wanna say is emphasis on LNs from 00:20:357 - to 00:23:644 - is kinda weird, but is ok anyway
16:51 CrumpetFiddler: other changes are fixed besides the one above
16:52 CrumpetFiddler: this one here is mostly cause it feels better with the section below
16:52 CrumpetFiddler: 00:20:357 (20357|0) -
16:53 PotassiumF: i was mainly referring to the number of LNs going from 1 > 2 > 1 > 2 > 2 > 1 > 1
16:54 CrumpetFiddler: o
16:54 CrumpetFiddler: ill fix that later as i have work super soon
16:54 CrumpetFiddler: what should i do with this section tho
16:55 CrumpetFiddler: 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) -
16:55 PotassiumF: (2,3),(1,4),(2,3),(1,4),2 is an idea
16:57 CrumpetFiddler: I Just teste
16:57 CrumpetFiddler: d
16:57 CrumpetFiddler: feels sooo much better
16:58 PotassiumF: noice
16:59 CrumpetFiddler: i think we gotta stop their for now
16:59 CrumpetFiddler: i have work in about 1 min'
17:00 CrumpetFiddler: any way, thanks for the help
17:00 CrumpetFiddler: really appreciate it
17:00 PotassiumF: no problem
posted

PotassiumF wrote:

big mod for insane + half mod for hard
15:13 CrumpetFiddler: mod my map plz ;-;
15:13 PotassiumF: o
15:13 PotassiumF: the dragonball one ye?
15:13 CrumpetFiddler: Yeah
15:13 PotassiumF: ok gimme a sec
15:14 CrumpetFiddler: i got paras input about the rolls in there
15:14 CrumpetFiddler: in the hardest diff
15:14 CrumpetFiddler: he said they were good but boring
15:14 CrumpetFiddler: so i changed them around a bit
15:14 CrumpetFiddler: and its in dire need of modding XD
15:16 PotassiumF: o crap i had that map on my other computer
15:16 PotassiumF: can you link me
15:16 CrumpetFiddler: other comp?
15:16 CrumpetFiddler: do you use 2
15:16 CrumpetFiddler: XD
15:16 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:16 PotassiumF: mums house and dads house
15:17 CrumpetFiddler: ah
15:17 CrumpetFiddler: wouldnt it be weird switching?
15:17 PotassiumF: ye i used to just not play mania at all at my dads
15:17 PotassiumF: but then i was forced to learn how to mech kb
15:17 CrumpetFiddler: Ah
15:17 PotassiumF: vegeta's insane ye
15:17 CrumpetFiddler: it took me ages to get used to mine
15:18 CrumpetFiddler: thats the one in dire need yeah
15:18 PotassiumF: cool
15:18 PotassiumF: ill play now
15:19 CrumpetFiddler: ty bb
15:21 PotassiumF: so first things first
15:21 PotassiumF: 00:29:398 - these parts need to go
15:22 CrumpetFiddler: you think?
15:22 CrumpetFiddler: what should i replace them with
15:22 PotassiumF: 1/8 snapping on that pattern is extremely awkward and doesnt fit with the rest of the map imo
15:22 PotassiumF: also i just checked and theres not even any sound the 2nd not is mapped to
15:22 PotassiumF: so its unrankable
15:22 PotassiumF: 2nd note*
15:22 CrumpetFiddler: oh
15:23 CrumpetFiddler: so maybe
15:23 PotassiumF: you should get rid of 00:29:449 - <-that note
15:23 CrumpetFiddler: https://osu.ppy.sh/ss/7658537
15:23 CrumpetFiddler: something like that
15:23 PotassiumF: and maybe move the one before somewhere else
15:24 PotassiumF: yeah like that
15:24 PotassiumF: same thing for 00:32:737 -
15:24 CrumpetFiddler: same with this i assume
15:24 CrumpetFiddler: 00:32:737 (32737|1) -
15:24 CrumpetFiddler: and move the others
15:24 PotassiumF: lmao that timing
15:24 PotassiumF: yeah
15:24 CrumpetFiddler: XD
15:25 CrumpetFiddler: are both of these bad aswell?
15:25 CrumpetFiddler: 00:33:559 (33559|2,33610|1) -
15:25 PotassiumF: yeah
15:26 PotassiumF: theres no sound
15:26 PotassiumF: so i think you should remove all notes that are 1/8 snapped
15:26 PotassiumF: i listened to the whole song without hitsounds
15:27 PotassiumF: theres no places in the entire song where 1/8 is justified
15:27 PotassiumF: unless you want to map a dump
15:27 CrumpetFiddler: wb the rolls
15:27 PotassiumF: including the rolls
15:27 CrumpetFiddler: what can i do with those then
15:27 PotassiumF: they feel really off with the rest of the map
15:27 CrumpetFiddler: 'without making it the same as the diff prior
15:28 PotassiumF: lemme quickly check what the lower diff has
15:29 PotassiumF: yeah the other diff basically has the maximum you can do with that part
15:29 PotassiumF: unles you want to add chordjacks
15:31 CrumpetFiddler: how would i do those, and are those good to play?
15:31 PotassiumF: chordjacks shouldnt happen in this difficulty range imo
15:32 CrumpetFiddler: too hard?
15:32 CrumpetFiddler: well in that case
15:32 CrumpetFiddler: how should i redo the rolls to make this diff stand out from the lower diff?
15:33 PotassiumF: i think the song really limits you from going much harder than the diff below
15:34 PotassiumF: i think you should change those parts in the hard diff
15:34 CrumpetFiddler: oh, so make hard that bit easier to make insane seem harder?
15:34 PotassiumF: yeah
15:35 CrumpetFiddler: well, i know how to fix the insane rolls then, how could i make hard, easier in those sections
15:35 PotassiumF: so at parts like 00:23:028 - in the hard, only put a double on the 3rd note
15:36 CrumpetFiddler: so on the main beat yeah?
15:36 PotassiumF: yep
15:37 PotassiumF: like 4,3,(12),4,3,2
15:38 CrumpetFiddler: i had something very similar
15:38 CrumpetFiddler: https://osu.ppy.sh/ss/7658579
15:39 PotassiumF: then in the insane you could do something like (3,4),2,(1,4),3,(12),4
15:40 CrumpetFiddler: in the same place?
15:40 PotassiumF: yeah that pattern looks much better than the current one
15:40 PotassiumF: ye same places
15:40 CrumpetFiddler: so in insane
15:40 CrumpetFiddler: remove the ln?
15:41 PotassiumF: for the screen shot there, i think that looks good if you use (14) instead of (34) at the end
15:41 CrumpetFiddler: fixed that
15:42 CrumpetFiddler: for the same part
15:42 PotassiumF: oh sorry not that part in particular in the insane, just the rolls parts
15:42 CrumpetFiddler: in insane
15:42 PotassiumF: i assumed that was a roll part
15:42 CrumpetFiddler: oh
15:42 CrumpetFiddler: although that needed to be changed
15:42 CrumpetFiddler: the main roll parts im concerned with
15:42 CrumpetFiddler: 00:26:007 (26007|0) -
15:42 CrumpetFiddler: this is a roll part
15:43 CrumpetFiddler: without the chords
15:43 CrumpetFiddler: 00:26:007 (26007|0) -
15:43 CrumpetFiddler: thats one with chords
15:43 CrumpetFiddler: and here
15:43 CrumpetFiddler: 00:13:165 (13165|1,13165|0) -
15:43 CrumpetFiddler: 00:19:946 (19946|2,19946|0) -
15:44 PotassiumF: which chords are you talking about?
15:44 CrumpetFiddler: thats all
15:44 CrumpetFiddler: ones that go (1,2) (3,4) (1,2) (3,4)
15:44 PotassiumF: ah right
15:45 PotassiumF: so all the (1,2)(3,4)...etc parts in hard should be changed except maybe the last one you listed there
15:46 PotassiumF: but even then i would probably change that one too
15:46 CrumpetFiddler: okay
15:46 CrumpetFiddler: so for the first one
15:46 CrumpetFiddler: 00:13:165 (13165|0) -
15:47 CrumpetFiddler: should i follow the same rule as before
15:47 CrumpetFiddler: single notes except on third beat
15:47 PotassiumF: we talking about hard or insane?
15:47 CrumpetFiddler: hard rn
15:47 CrumpetFiddler: insane will (most likely) be chords
15:47 CrumpetFiddler: https://osu.ppy.sh/ss/7658623
15:48 PotassiumF: probably first and third for that part in hard
15:48 PotassiumF: by chords, do you mean jumptrills?
15:48 PotassiumF: because ideally you wouldnt want to have them at all tbh
15:49 PotassiumF: theyre really boring at this speed and length
15:49 CrumpetFiddler: i think i mean jumptrills
15:50 PotassiumF: (1,2),(3,4),(1,2),(3,4) is jumptrill
15:52 CrumpetFiddler: i meant jumptrills
15:52 CrumpetFiddler: lol
15:52 CrumpetFiddler: im probs confusing you
15:52 PotassiumF: nah i know what you mea
15:52 PotassiumF: n
15:53 CrumpetFiddler: thats the first jumptrill section
15:53 CrumpetFiddler: https://osu.ppy.sh/ss/7658638
15:53 PotassiumF: hmm
15:53 PotassiumF: thats good
15:54 PotassiumF: but i think it might be better to put that in insane and tone it down further in hard
15:54 CrumpetFiddler: hmm?
15:54 PotassiumF: unless you wanna go for jumptrills in insane
15:55 CrumpetFiddler: id put jumptrills somewhere in insane
15:55 CrumpetFiddler: but the places i initially put jumptrills in
15:55 CrumpetFiddler: were in about 4 places
15:55 CrumpetFiddler: which is waaaay to much
15:55 CrumpetFiddler: if that makes sense
15:55 PotassiumF: ah yeah
15:56 CrumpetFiddler: like whehttps://osu.ppy.sh/ss/7658663
15:57 CrumpetFiddler: lol
15:57 CrumpetFiddler: whoops
15:57 CrumpetFiddler: anyway thats the last jumptrill in hard done, moving back to insane now
15:57 PotassiumF: nice
15:57 PotassiumF: those patterns are much better
15:57 CrumpetFiddler: so lets say with the first roll
15:57 CrumpetFiddler: they feel funner tbh
15:58 CrumpetFiddler: 00:13:165 (13165|0,13216|1,13267|2,13319|3,13370|0,13422|1,13473|2,13524|3,13576|0,13627|1,13678|2,13730|3) - so, the first roll in insane
15:58 PotassiumF: they come from nowhere and arent actually mapped to anything
15:59 PotassiumF: if you want to go for rank, theyll have to go unfortunately
15:59 CrumpetFiddler: im not really determiined to keep them in
16:00 CrumpetFiddler: I mean, i did at that start
16:00 CrumpetFiddler: but they are a bitch to hit
16:00 CrumpetFiddler: so anyway, what should i do to replace them
16:00 PotassiumF: lol
16:00 CrumpetFiddler: XD
16:01 PotassiumF: well you would need to do the same snaps as in hard
16:01 PotassiumF: but probably denser with the chords
16:01 PotassiumF: which is why i suggested moving the current hard patterns to insane earlier
16:02 PotassiumF: the other option is to put jumptrills in insane
16:02 CrumpetFiddler: Yeah
16:02 CrumpetFiddler: hmm, ill see how the jumptrills go
16:02 CrumpetFiddler: if they dont work, ill know how to fix it
16:03 PotassiumF: sounds good
16:03 CrumpetFiddler: so first roll
16:03 CrumpetFiddler: https://osu.ppy.sh/ss/7658683
16:05 PotassiumF: i would opt for (1,2),(3,4) or (2,3),(1,4) jumptrills over (1,3),(2,4)
16:05 PotassiumF: the latter is quite awkward most of the time
16:06 CrumpetFiddler: had to start on 3,4
16:07 CrumpetFiddler: so that it lines with the ln a few secs later
16:07 CrumpetFiddler: but i get what you mean
16:07 PotassiumF: fair enough
16:08 CrumpetFiddler: what about for the short bursts, i know 1,3 2,4 doesnt feel the best, but what if its only 3 in a row?
16:09 PotassiumF: theyre fine for those
16:09 CrumpetFiddler: https://osu.ppy.sh/ss/7658694
16:09 CrumpetFiddler: bit more then 3 but, you know what i mean, it would get super boring being jumptrills throughout
16:10 PotassiumF: its worth a try
16:10 PotassiumF: if you update the map after we finish i can give the whole thing another run through to test everything
16:10 CrumpetFiddler: Yeah that'd be great
16:10 CrumpetFiddler: make sure u save this log btw
16:11 PotassiumF: yep its being saved
16:12 PotassiumF: there were just 2 other main thing i wanted to point out that ill show you after you're done with the roll sections
16:12 CrumpetFiddler: sure
16:12 CrumpetFiddler: was one, a note being covered up?
16:12 PotassiumF: nah
16:13 CrumpetFiddler: wekk'
16:13 CrumpetFiddler: i did find one of those lol
16:13 PotassiumF: they're fairly minor in comparison to the rolls so they should be quick fixes
16:13 CrumpetFiddler: 00:31:863 (31863|0) - under the end of that ln
16:13 PotassiumF: o lmao
16:14 PotassiumF: i didnt notice that for some reason
16:14 PotassiumF: i think i assumed i missed on the 1/8
16:14 CrumpetFiddler: ah, that makes sense
16:14 CrumpetFiddler: poor rek XD
16:15 CrumpetFiddler: he tried modding this diff for me and he said the 1/8ths were his favorite
16:15 PotassiumF: wat
16:15 PotassiumF: lmao
16:15 CrumpetFiddler: he says they are gucci
16:16 CrumpetFiddler: its in the log on the forum lol
16:16 PotassiumF: ye nah they definitely arent gucci
16:16 PotassiumF: honestly they were just bad
16:17 CrumpetFiddler: lol
16:17 CrumpetFiddler: wb this final roll
16:17 CrumpetFiddler: 00:52:514 (52514|3,52565|2,52617|1,52668|0,52720|3,52771|2,52822|1,52874|0,52925|3,52976|2,53028|1,53079|0,53130|1,53182|2) -
16:17 CrumpetFiddler: what should i do with that
16:18 PotassiumF: hmm
16:19 PotassiumF: id say something similar to the "roll parts" in hard
16:19 PotassiumF: like a jump, single, jump, single, etc pattern
16:20 CrumpetFiddler: ah okay
16:20 CrumpetFiddler: ill make a pattern and just tell me how retarded i am
16:20 PotassiumF: the music isnt as emphasised as in other roll parts so a jumptrill would be overdoing it imo
16:20 CrumpetFiddler: yeah i wasnt sure what to do
16:20 PotassiumF: lol dw its good to experiment with things
16:22 CrumpetFiddler: https://osu.ppy.sh/ss/7658740
16:23 PotassiumF: that looks pretty good
16:23 PotassiumF: ill need to play it to be 100% sure but looks like there nothing wrong
16:23 CrumpetFiddler: ok ill upload
16:24 PotassiumF: wait
16:24 PotassiumF: not yet
16:24 PotassiumF: lemme just mention 2 things real quick
16:24 CrumpetFiddler: oh
16:24 CrumpetFiddler: ok
16:24 CrumpetFiddler: also reks not happy XD
16:24 PotassiumF: the first two sliders 00:00:631 (631|1) -
16:25 CrumpetFiddler: "potas needs a good stab"
16:25 CrumpetFiddler: oh
16:25 CrumpetFiddler: is this about the consistancy?
16:25 PotassiumF: the same loop of the song happens at 00:03:918 -
16:25 PotassiumF: ye
16:25 CrumpetFiddler: what do you thi nk
16:25 CrumpetFiddler: sliders in
16:25 CrumpetFiddler: sliders out?
16:25 PotassiumF: so either add sliders at 00:03:918 - or remove the start ones
16:26 PotassiumF: i think the sliders are kind of only weakly mapped to the music
16:26 PotassiumF: if that makes sense
16:26 CrumpetFiddler: Its more mapped to vocals tbh
16:26 PotassiumF: ah yeah
16:27 PotassiumF: if its mapped to vocals you'd need them all throughout the first 13 seconds
16:27 PotassiumF: or none
16:27 CrumpetFiddler: what do you think?
16:28 PotassiumF: i personally think none is probably better
16:28 PotassiumF: the start currently is pretty good
16:28 PotassiumF: and excessive LNs might end up making it play awkward
16:28 PotassiumF: ly
16:28 CrumpetFiddler: Yeah
16:29 CrumpetFiddler: mapping vocals is typically bad anywgho
16:29 PotassiumF: it really depends on the song imo
16:29 CrumpetFiddler: in edm jumpers i recall mapping vocals
16:29 PotassiumF: but yeah i think generally its best not to map them too much
16:29 CrumpetFiddler: because there was literally no beat for about 5 seconds
16:30 PotassiumF: o lol
16:30 CrumpetFiddler: the 3 2 1 go
16:30 CrumpetFiddler: theres no beat there
16:30 PotassiumF: ah true
16:31 CrumpetFiddler: anywho
16:31 CrumpetFiddler: was there anything else concerning with this?
16:31 PotassiumF: ok, last thing
16:31 PotassiumF: 00:24:055 -
16:31 PotassiumF: you should add some other chords in that part
16:31 PotassiumF: other than the same 2
16:32 CrumpetFiddler: wym
16:32 PotassiumF: gets a bit boring
16:32 CrumpetFiddler: oh
16:32 CrumpetFiddler: like
16:32 PotassiumF: add a (1,2,3) and (2,3,4) somewhere in it
16:33 CrumpetFiddler: https://osu.ppy.sh/ss/7658789
16:33 PotassiumF: since its just (1,2,4),(1,3,4),(1,2,4),(1,3,4),(1,2,4)
16:33 PotassiumF: hmm
16:33 PotassiumF: try that for now
16:33 PotassiumF: and ill test
16:34 CrumpetFiddler: what part has you not so sure about that>
16:34 CrumpetFiddler: ?
16:34 PotassiumF: im not completely sure itll play as smooth as it could
16:34 PotassiumF: but idk, it might be fine
16:34 CrumpetFiddler: alright
16:34 CrumpetFiddler: ill upload
16:35 PotassiumF: cool
16:36 CrumpetFiddler: done
16:37 PotassiumF: ok
16:39 CrumpetFiddler: was that miss your fauly
16:39 CrumpetFiddler: or the song
16:39 PotassiumF: nah it was my fault
16:39 PotassiumF: it certainly a lot better
16:40 PotassiumF: the part at 00:24:055 - is fine btw
16:40 PotassiumF: its plays well
16:40 PotassiumF: just a few touch ups now
16:40 CrumpetFiddler: thats good to hear
16:41 PotassiumF: 00:13:680 - <-minijack there that might be better to not have there
16:41 CrumpetFiddler: oh
16:41 CrumpetFiddler: also hard was changed to
16:41 CrumpetFiddler: might want to check that
16:41 PotassiumF: i think you can just invert the jumptrill
16:41 PotassiumF: and have the slider as part of the last jump
16:43 CrumpetFiddler: thats done
16:43 CrumpetFiddler: yep
16:43 PotassiumF: cool
16:43 PotassiumF: also, though i didnt notice it before
16:43 PotassiumF: 00:45:425 (45425|1,45425|3) -
16:43 CrumpetFiddler: lol
16:43 CrumpetFiddler: thats very inconsistant
16:43 CrumpetFiddler: ill remove those and replace with non lns
16:44 PotassiumF: brb
16:44 CrumpetFiddler: thats done
16:46 PotassiumF: ok back, sorry about that
16:46 PotassiumF: 00:46:247 (46247|0,46247|3) - these ones too ye
16:48 PotassiumF: ok from here on im just gonna make suggestions that you can choose to ignore if you want
16:49 PotassiumF: at 00:16:452 - instead of 3,1,3 for the single notes, 4,3,1 might be better
16:49 PotassiumF: and 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) - i still dont like
16:51 PotassiumF: last thing i wanna say is emphasis on LNs from 00:20:357 - to 00:23:644 - is kinda weird, but is ok anyway
16:51 CrumpetFiddler: other changes are fixed besides the one above
16:52 CrumpetFiddler: this one here is mostly cause it feels better with the section below
16:52 CrumpetFiddler: 00:20:357 (20357|0) -
16:53 PotassiumF: i was mainly referring to the number of LNs going from 1 > 2 > 1 > 2 > 2 > 1 > 1
16:54 CrumpetFiddler: o
16:54 CrumpetFiddler: ill fix that later as i have work super soon
16:54 CrumpetFiddler: what should i do with this section tho
16:55 CrumpetFiddler: 00:19:946 (19946|0,19946|2,20048|1,20048|3,20151|0,20151|2,20254|3,20254|1) -
16:55 PotassiumF: (2,3),(1,4),(2,3),(1,4),2 is an idea
16:57 CrumpetFiddler: I Just teste
16:57 CrumpetFiddler: d
16:57 CrumpetFiddler: feels sooo much better
16:58 PotassiumF: noice
16:59 CrumpetFiddler: i think we gotta stop their for now
16:59 CrumpetFiddler: i have work in about 1 min'
17:00 CrumpetFiddler: any way, thanks for the help
17:00 CrumpetFiddler: really appreciate it
17:00 PotassiumF: no problem
Really appreciate the help you gave for the mod and the honesty with what parts were shit. Thanks for making the map better
posted
NM from my queue
1|2|3|4
173kbps, this is...ok.....
All your BGs are different sizes and only one is an acceptable 1080p. One of them is actually so big the whole set is unrankable.

I don't know if the diff names are rankable...I hope they are. I mean, monstrata did it so I guess you can as well?

Insane
TURN THE HITSOUND VOL DOWN AHHHHHHHHHHHHHHH
beat snap divisor was on 1/8. I am skeptical
00:03:507 (3507|0,3507|3) - make this a triple
00:06:795 (6795|1,6795|3) - ^
00:24:261 (24261|1) - Not heavy enough for triples imo
00:26:315 (26315|1) - why does this devolve into doubles?
00:55:288 shouldn't the middle LNs end here?

sorry for short mod
and some extra hitsounding lessons
2017-03-27 21:39 CrumpetFiddler: up to here
2017-03-27 21:39 CrumpetFiddler: 00:19:535 (19535|0) -
2017-03-27 21:39 CrumpetFiddler: made this a whistle clap to
2017-03-27 21:39 CrumpetFiddler: 00:18:302 (18302|0) -
2017-03-27 21:39 CrumpetFiddler: not sure if thats right
2017-03-27 21:39 Litharrale: 00:16:555 (16555|2,16658|0) - did you snare both of these?
2017-03-27 21:39 Litharrale: and yeah dont worry that's right
2017-03-27 21:40 CrumpetFiddler: i didnt
2017-03-27 21:40 Litharrale: snare em
2017-03-27 21:40 Litharrale: if you can hear it in the music
2017-03-27 21:40 Litharrale: add the hitsounds
2017-03-27 21:41 CrumpetFiddler: w right
2017-03-27 21:41 Litharrale: R
2017-03-27 21:41 Litharrale: w is the cymbal
2017-03-27 21:41 Litharrale: Usually you'd do finish for the cymbal, whistle for the bass and clap for the snare
2017-03-27 21:41 Litharrale: but you mixed yours around :P it's ok though
2017-03-27 21:41 CrumpetFiddler: kinda confusing
2017-03-27 21:41 CrumpetFiddler: r = c
2017-03-27 21:41 CrumpetFiddler: XD
2017-03-27 21:41 Litharrale: Yeah don't worry you'll get the hang of it
2017-03-27 21:41 CrumpetFiddler: and yeah thats done
2017-03-27 21:41 Litharrale: 00:20:357 (20357|2) - tell me when you're here
2017-03-27 21:42 CrumpetFiddler: lol
2017-03-27 21:42 CrumpetFiddler: someone modded my map "LOWER THE AUDIO DOWN PLEASE :o"
2017-03-27 21:42 CrumpetFiddler: music to my ears
2017-03-27 21:43 Litharrale: oh man you can be like "did that AND fully hitsounded the map"
2017-03-27 21:43 Litharrale: they'll be so surprised
2017-03-27 21:43 CrumpetFiddler: XD
2017-03-27 21:43 CrumpetFiddler: im there now aswell
2017-03-27 21:43 CrumpetFiddler: made the little things here snares.
2017-03-27 21:43 Litharrale: ok so if you listen to the song from here 00:20:357 (20357|2) -
2017-03-27 21:43 Litharrale: you can hear the pattern change
2017-03-27 21:43 Litharrale: instead of ONLY bass drum on white ticks
2017-03-27 21:43 CrumpetFiddler: LOWER THE AUDIO DOWN PLEASE :o
2017-03-27 21:43 CrumpetFiddler: woops
2017-03-27 21:43 Litharrale: there's now bass drum on white ticks AND snare drum on every second white tick
2017-03-27 21:44 Litharrale: so it's like
2017-03-27 21:44 Litharrale: dun tsh dun tsh dun tsh
2017-03-27 21:44 Litharrale: etc
2017-03-27 21:44 Litharrale: if you cant hear it, the snare is on these 00:20:767 (20767|1,21589|1,22411|0) -
2017-03-27 21:44 Litharrale: so put clap on those + finish
2017-03-27 21:44 Litharrale: and only finish on the other white ticks
2017-03-27 21:44 Litharrale: almost all songs follow this pattern
2017-03-27 21:44 Litharrale: it's the most basic beat you can do
2017-03-27 21:44 Litharrale: bass
2017-03-27 21:45 Litharrale: snare
2017-03-27 21:45 CrumpetFiddler: aight those are clapped now
2017-03-27 21:45 Litharrale: bass
2017-03-27 21:45 Litharrale: snare
2017-03-27 21:45 Litharrale: bass
2017-03-27 21:45 Litharrale: snare
2017-03-27 21:45 CrumpetFiddler: and finished
2017-03-27 21:45 CrumpetFiddler: so these her
2017-03-27 21:45 CrumpetFiddler: 00:24:055 (24055|0,24055|2,24055|3,24261|3,24261|0,24261|1,24466|0,24466|3,24466|2,24672|2,24672|1,24672|0,24877|1,24877|3,24877|2) -
2017-03-27 21:45 CrumpetFiddler: snare em
2017-03-27 21:45 CrumpetFiddler: right
2017-03-27 21:45 Litharrale: hold your horses
2017-03-27 21:45 Litharrale: 00:23:028 (23028|1,23130|2,23233|1) - did you clap these?
2017-03-27 21:45 CrumpetFiddler: not all
2017-03-27 21:45 Litharrale: and 00:22:822 (22822|1) - finish this one
2017-03-27 21:46 CrumpetFiddler: i missed the finish
2017-03-27 21:46 Litharrale: for your question tho with the triples
2017-03-27 21:46 Litharrale: yeah
2017-03-27 21:46 Litharrale: I did finish and clap for all of them
2017-03-27 21:47 Litharrale: it's preference though whether you add only snare or bass and snare
2017-03-27 21:47 Litharrale: then for the stream all claps
2017-03-27 21:47 Litharrale: After that is the chorus which is just the basic bass snare bass snare bass snare pattern again so you should be ok doing that
2017-03-27 21:47 Litharrale: Tell me when you've finished and I'll check it for ya
2017-03-27 21:48 CrumpetFiddler: 00:25:494 (25494|0,25596|2,25699|3,25699|0,25802|1,25904|0,26007|2,26110|3,26110|0,26213|2,26315|1,26418|3,26521|2,26521|0,26624|1,26726|0,26829|3) -
2017-03-27 21:48 CrumpetFiddler: all claps?
2017-03-27 21:48 CrumpetFiddler: really
2017-03-27 21:48 Litharrale: yep
2017-03-27 21:48 CrumpetFiddler: like it makes sense
2017-03-27 21:48 Litharrale: well
2017-03-27 21:48 Litharrale: hold up
2017-03-27 21:48 CrumpetFiddler: but is that too much?
2017-03-27 21:48 Litharrale: dont forget
2017-03-27 21:48 CrumpetFiddler: obv chords only one
2017-03-27 21:48 Litharrale: ONE hitsound of each TYPE per line
2017-03-27 21:48 Litharrale: yeah
2017-03-27 21:48 Litharrale: well listen to the song
2017-03-27 21:48 Litharrale: you can hear a snare on each note
2017-03-27 21:48 Litharrale: that's why you put the stream there no? :P
2017-03-27 21:48 Litharrale: for the snare drum?
2017-03-27 21:49 CrumpetFiddler: good point
2017-03-27 21:49 CrumpetFiddler: so now thats all snared up
2017-03-27 22:08 Litharrale: didja do it
2017-03-27 22:09 CrumpetFiddler: had to do a mod ;-;
2017-03-27 22:09 CrumpetFiddler: for the other diffs
2017-03-27 22:09 CrumpetFiddler: i did fix things up i missed tho
2017-03-27 22:09 Litharrale: well hurry up cause i gotta scadoodle in a bit so if you want me to check the hitsounds, hurry up
2017-03-27 22:09 CrumpetFiddler: i have to upload the mod changes so youll be able to see what ive done
2017-03-27 22:09 Litharrale: kk
2017-03-27 22:10 CrumpetFiddler: uploaded
2017-03-27 22:11 Litharrale: Why do you have bass drum on some white ticks but not others :thinking:
2017-03-27 22:11 CrumpetFiddler: i thought i goofed
2017-03-27 22:12 CrumpetFiddler: do they go on all?
2017-03-27 22:12 Litharrale: lmao
2017-03-27 22:12 Litharrale: yeah
2017-03-27 22:12 Litharrale: EVERY white tick
2017-03-27 22:12 CrumpetFiddler: ill do that now XDX
2017-03-27 22:12 CrumpetFiddler: that makes more sense
2017-03-27 22:13 Litharrale: http://i.imgur.com/2qaCNzh.png also you forgot to change the sample for the whole time
2017-03-27 22:13 Litharrale: song*
2017-03-27 22:13 CrumpetFiddler: so even with the trills
2017-03-27 22:13 CrumpetFiddler: no i didnt
2017-03-27 22:13 CrumpetFiddler: eh
2017-03-27 22:13 CrumpetFiddler: mistakes
2017-03-27 22:13 CrumpetFiddler: fixed
2017-03-27 22:14 CrumpetFiddler: even the jumptrills get the F
2017-03-27 22:14 CrumpetFiddler: well
2017-03-27 22:14 CrumpetFiddler: the bass drum
2017-03-27 22:14 Litharrale: both
2017-03-27 22:15 CrumpetFiddler: and on these 00:24:055 (24055|0,24261|0) -
2017-03-27 22:15 CrumpetFiddler: im back to where i was in that case
2017-03-27 22:16 Litharrale: snare + bass
2017-03-27 22:16 CrumpetFiddler: yep
2017-03-27 22:16 CrumpetFiddler: thats what i got
2017-03-27 22:16 CrumpetFiddler: so im at here now 00:26:932 (26932|0,26932|1) -
2017-03-27 22:17 CrumpetFiddler: ill just go thru and smash out the bass
2017-03-27 22:17 CrumpetFiddler: seeings thats obvious now
2017-03-27 22:19 CrumpetFiddler: ok all the bass drum is done
2017-03-27 22:19 CrumpetFiddler: except these
2017-03-27 22:19 CrumpetFiddler: 00:53:644 (53644|2,53644|1) -
2017-03-27 22:19 CrumpetFiddler: im not sure they need it
2017-03-27 22:20 Litharrale: yeah nah
2017-03-27 22:20 Litharrale: dont forget to snare as well
2017-03-27 22:20 Litharrale: on every second white tick
2017-03-27 22:20 Litharrale: 00:27:343 (27343|2,28165|2,28987|2) -
2017-03-27 22:20 Litharrale: a snare
2017-03-27 22:20 Litharrale: ^ example
2017-03-27 22:21 CrumpetFiddler: ah yes
2017-03-27 22:21 CrumpetFiddler: wb the whitstle effect
2017-03-27 22:21 CrumpetFiddler: almost forgot
2017-03-27 22:22 CrumpetFiddler: well, its not a whistle
2017-03-27 22:22 CrumpetFiddler: but the thing for that
2017-03-27 22:22 Litharrale: cymbal is used to emphasise
2017-03-27 22:22 Litharrale: could use it here 00:29:809 (29809|2) -
2017-03-27 22:23 Litharrale: btw the snare sometimes has a double snare
2017-03-27 22:23 Litharrale: so watch for that
2017-03-27 22:24 Litharrale: 00:34:329 (34329|2,34432|0) - like here
2017-03-27 22:24 Litharrale: well it's almost like a bass then a snare
2017-03-27 22:24 Litharrale: rather tahn two snares
2017-03-27 22:24 Litharrale: but you could hitsound it as 2 snares
2017-03-27 22:24 CrumpetFiddler: and keep the bass obv?
2017-03-27 22:24 Litharrale: Crumpet
2017-03-27 22:24 Litharrale: What do you love most in this world
2017-03-27 22:25 CrumpetFiddler: living
2017-03-27 22:25 Litharrale: Something physical
2017-03-27 22:25 CrumpetFiddler: thats pre deep
2017-03-27 22:25 Litharrale: just give me anything
2017-03-27 22:25 CrumpetFiddler: idk my card?
2017-03-27 22:25 Litharrale: alright, the bass drum is now your card
2017-03-27 22:25 Litharrale: you take it everywhere
2017-03-27 22:25 Litharrale: you put it on every white tick
2017-03-27 22:25 Litharrale: always card
2017-03-27 22:25 Litharrale: always bass
2017-03-27 22:25 Litharrale: always
2017-03-27 22:26 CrumpetFiddler: saying yes woulda gave me the answer XD
2017-03-27 22:26 Litharrale: yeah but you wont have me the next song you do
2017-03-27 22:26 Litharrale: now you'll be like
2017-03-27 22:26 CrumpetFiddler: but
2017-03-27 22:26 CrumpetFiddler: what if i do ;)
2017-03-27 22:26 Litharrale: "oh yeah lith said card was bass"
2017-03-27 22:26 Litharrale: "and that doesnt make sense"
2017-03-27 22:26 Litharrale: "but i get waht he meant"
2017-03-27 22:26 CrumpetFiddler: nah i kinda get it
2017-03-27 22:28 CrumpetFiddler: alrigth
2017-03-27 22:28 CrumpetFiddler: i think im done
2017-03-27 22:28 Litharrale: upload
2017-03-27 22:28 CrumpetFiddler: just hearing it back quickly
2017-03-27 22:28 CrumpetFiddler: i probs missed some easy shit
2017-03-27 22:28 Litharrale: yeah protip
2017-03-27 22:28 Litharrale: turn music to 10%
2017-03-27 22:28 Litharrale: and effects to like 80%
2017-03-27 22:28 Litharrale: easiest way to spot missed hitsounds
2017-03-27 22:28 CrumpetFiddler: thats me anyway XD
2017-03-27 22:30 CrumpetFiddler: sonw
2017-03-27 22:30 CrumpetFiddler: done
2017-03-27 22:30 Litharrale: 00:07:206 (7206|0) - whistle
2017-03-27 22:30 Litharrale: 00:13:473 (13473|2) - you have one bass on this note but none of the others
2017-03-27 22:31 Litharrale: 00:19:946 (19946|1) - same here
2017-03-27 22:31 CrumpetFiddler: oh fuck
2017-03-27 22:31 CrumpetFiddler: thats consistant
2017-03-27 22:31 CrumpetFiddler: ill fix that
2017-03-27 22:31 Litharrale: 00:22:822 (22822|1) - take clap off
2017-03-27 22:31 Litharrale: 00:23:336 (23336|2,23439|0,23541|2,23644|1) - clap off these 4
2017-03-27 22:32 Litharrale: and finish on
2017-03-27 22:32 Litharrale: 00:23:644 (23644|1) - whistle on this one
2017-03-27 22:32 Litharrale: 00:23:644 (23644|1,24055|0,24261|0,24466|0,24672|0,24877|1,25083|0,25288|0) - maybe finishes off these ones
2017-03-27 22:33 Litharrale: 00:26:932 (26932|0) - whistle
2017-03-27 22:33 Litharrale: 00:29:500 (29500|2) - clap
2017-03-27 22:33 Litharrale: 00:32:891 (32891|0) - clap off
2017-03-27 22:34 Litharrale: 00:33:507 (33507|0) - whistle
2017-03-27 22:34 Litharrale: 00:40:083 (40083|2) - whistle
2017-03-27 22:34 Litharrale: 00:42:651 (42651|0) - clap
2017-03-27 22:34 Litharrale: 00:45:939 (45939|0) - clap
2017-03-27 22:34 Litharrale: 00:47:583 (47583|1) - clap
2017-03-27 22:35 Litharrale: 00:49:226 (49226|1) - clap
2017-03-27 22:35 Litharrale: 00:52:720 (52720|1) - clap
2017-03-27 22:35 Litharrale: 00:53:233 (53233|0) - whistle
2017-03-27 22:35 Litharrale: that's all i foudn
2017-03-27 22:35 CrumpetFiddler: well i mean
2017-03-27 22:35 CrumpetFiddler: i think i did pretty shit
2017-03-27 22:35 CrumpetFiddler: XD
2017-03-27 22:35 Litharrale: nah you did fine
2017-03-27 22:36 CrumpetFiddler: i appreciate the help XD
2017-03-27 22:36 CrumpetFiddler: atleast with this dont it can be a reference
2017-03-27 22:37 Litharrale: yee
2017-03-27 22:37 Litharrale: tell me when you update agian
2017-03-27 22:37 CrumpetFiddler: ill do it now
2017-03-27 22:37 CrumpetFiddler: whoops XD
2017-03-27 22:39 CrumpetFiddler: just uploaded
2017-03-27 22:40 Litharrale: kk sec
2017-03-27 22:41 Litharrale: perfect
2017-03-27 22:41 Litharrale: good job lad
2017-03-27 22:41 Litharrale: now do it for all your other diffs :P
2017-03-27 22:41 Litharrale: Also if you find better hitsounds you wanna use, replacing them will work as long as you name them the same as what the current ones are named
2017-03-27 22:41 CrumpetFiddler: Yeah, absolutely
2017-03-27 22:42 CrumpetFiddler: Ill keep an eye out for those and the other diffs should be relatively similar
2017-03-27 22:42 CrumpetFiddler: really, Thanks XD
2017-03-27 22:42 Litharrale: np mate
2017-03-27 22:42 Litharrale: pass it forward
2017-03-27 22:42 CrumpetFiddler: heh
posted

Litharrale wrote:

NM from my queue
1|2|3|4
173kbps, this is...ok.....
All your BGs are different sizes and only one is an acceptable 1080p. One of them is actually so big the whole set is unrankable.

I don't know if the diff names are rankable...I hope they are. I mean, monstrata did it so I guess you can as well?

Insane
TURN THE HITSOUND VOL DOWN AHHHHHHHHHHHHHHH
beat snap divisor was on 1/8. I am skeptical
00:03:507 (3507|0,3507|3) - make this a triple
00:06:795 (6795|1,6795|3) - ^
00:24:261 (24261|1) - Not heavy enough for triples imo
00:26:315 (26315|1) - why does this devolve into doubles?
00:55:288 shouldn't the middle LNs end here?

sorry for short mod
Thanks for the mod, i implemented everything besides removing those triples, im going to contemplate over that, Thanks for notifying mt of the BG issues, ill get right on those, Thanks
posted
hey mod from my queue

Easy
00:45:117 (45117|1) - consider deleting this
Hard
00:10:494 (10494|3,10494|1,10494|0) - the 3 notes here are weird consider deleting one
https://osu.ppy.sh/ss/7665954 consider rearranging this
Insane
00:10:083 (10083|1,10083|2) - add a note
00:15:014 (15014|1,15014|0) - ^
00:15:425 (15425|2,15425|2,15425|3,15425|0) - consider deleting a note because this sound doesn't seem as important
00:15:836 (15836|3,15836|1,15836|2) - ^
00:16:247 (16247|0,16247|1,16247|3) - ^
00:18:302 (18302|2,18302|3) - add a note
00:28:165 (28165|1,28165|2) - ^
00:28:987 (28987|1,28987|3) - ^
00:30:630 (30630|3,30630|1) - ^
00:31:452 (31452|2,31452|0) - ^
00:32:274 (32274|1) - ^
00:33:918 (33918|3,33918|0) - ^
00:35:562 (35562|0,35562|2) - ^
00:37:206 (37206|3,37206|0) - ^
00:38:028 (38028|2,38028|1) - ^
00:40:494 (40494|3,40494|1) - ^
00:41:315 (41315|0,41315|2) - ^
00:42:137 (42137|2,42137|3) - ^
00:42:959 (42959|1,42959|2) - ^
00:43:781 (43781|2,43781|1) - ^
00:44:603 (44603|3,44603|0) - ^
00:45:425 (45425|1,45425|3) - ^
00:46:247 (46247|0,46247|3) - ^
00:46:658 (46658|3) - this cymbal sound should have at least 2 notes
00:47:069 (47069|0,47069|2) - ^^
00:47:891 (47891|0) - add 2 notes or one if you aren't going to add these notes
00:48:713 (48713|3,48713|2) - ^^
00:49:535 (49535|2,49535|1) - ^
00:50:357 (50357|3,50357|0) - ^
00:51:178 (51178|1,51178|0) - ^

if you don't want to add the notes you should delete the triples/hands at 00:03:507 (3507|0,3507|3,3507|1) - ,00:06:795 (6795|1,6795|3,6795|0) -


didn't mod normal because i didn't fin anything

good luck with you map
posted

Cokiiplay wrote:

hey mod from my queue

Easy
00:45:117 (45117|1) - consider deleting this
Hard
00:10:494 (10494|3,10494|1,10494|0) - the 3 notes here are weird consider deleting one
https://osu.ppy.sh/ss/7665954 consider rearranging this
Insane
00:10:083 (10083|1,10083|2) - add a note
00:15:014 (15014|1,15014|0) - ^
00:15:425 (15425|2,15425|2,15425|3,15425|0) - consider deleting a note because this sound doesn't seem as important
00:15:836 (15836|3,15836|1,15836|2) - ^
00:16:247 (16247|0,16247|1,16247|3) - ^
00:18:302 (18302|2,18302|3) - add a note
00:28:165 (28165|1,28165|2) - ^
00:28:987 (28987|1,28987|3) - ^
00:30:630 (30630|3,30630|1) - ^
00:31:452 (31452|2,31452|0) - ^
00:32:274 (32274|1) - ^
00:33:918 (33918|3,33918|0) - ^
00:35:562 (35562|0,35562|2) - ^
00:37:206 (37206|3,37206|0) - ^
00:38:028 (38028|2,38028|1) - ^
00:40:494 (40494|3,40494|1) - ^
00:41:315 (41315|0,41315|2) - ^
00:42:137 (42137|2,42137|3) - ^
00:42:959 (42959|1,42959|2) - ^
00:43:781 (43781|2,43781|1) - ^
00:44:603 (44603|3,44603|0) - ^
00:45:425 (45425|1,45425|3) - ^
00:46:247 (46247|0,46247|3) - ^
00:46:658 (46658|3) - this cymbal sound should have at least 2 notes
00:47:069 (47069|0,47069|2) - ^^
00:47:891 (47891|0) - add 2 notes or one if you aren't going to add these notes
00:48:713 (48713|3,48713|2) - ^^
00:49:535 (49535|2,49535|1) - ^
00:50:357 (50357|3,50357|0) - ^
00:51:178 (51178|1,51178|0) - ^

if you don't want to add the notes you should delete the triples/hands at 00:03:507 (3507|0,3507|3,3507|1) - ,00:06:795 (6795|1,6795|3,6795|0) -


didn't mod normal because i didn't fin anything

good luck with you map
Thanks for the mod, all the changes were implemented. thanks for your mod ^u^
posted
Hi, I'm from the noobest modding q ever.
(literally)
Goku's Hard
00:02:685 (2685|0) - The LN should be started at 00:02:583 , same with 00:05:973 (5973|2)
00:10:494 (10494|1,10494|2,10802|3,11110|2,11110|1) - Why stop mapping the background music?
00:00:631 to 00:13:678 - If you put in some vocal note in this part, i recommend you to map all the vocal here
Gohan's Easy
Since this is the easy mode, I would recommend only focus on focal and I'd hardly ever focus on the bg music.
00:10:699 - You missed a note here
00:22:617 (22617|0,23028|3) - Instead of inserting 2 LNs here, it should be only 1 LN and it will end at 00:23:644
00:26:521 - You missed another note here, the same with 00:39:672
Overall
LOWER THE AUDIO DOWN PLEASE :o

Hope this help you and gl :):):):):):):)
posted

[B A D] wrote:

Hi, I'm from the noobest modding q ever.
(literally)

Goku's Hard
00:02:685 (2685|0) - The LN should be started at 00:02:583 , same with 00:05:973 (5973|2)
doing that would of been mapped to the vocals not the instrument

00:10:494 (10494|1,10494|2,10802|3,11110|2,11110|1) - Why stop mapping the background music?
as it is "hard i dont want to over complicate things too much
00:00:631 to 00:13:678 - If you put in some vocal note in this part, i recommend you to map all the vocal here
I dont really get what your asking here
Gohan's Easy
Since this is the easy mode, I would recommend only focus on focal and I'd hardly ever focus on the bg music.
00:10:699 - You missed a note here
Fixed
00:22:617 (22617|0,23028|3) - Instead of inserting 2 LNs here, it should be only 1 LN and it will end at 00:23:644
Fixed
00:26:521 - You missed another note here, the same with 00:39:672
Fixed
Overall
LOWER THE AUDIO DOWN PLEASE :o
cant hear you ;)


Hope this help you and gl :):):):):):):)
Thanks for the mod, i didnt really understand some of what you meant for the hard diff, if you want to follow that up you can pm me ingame, but as for easy that was very helpful XD thanks bud
posted
kewl mod
col: 1/2/3/4
vegeta's insane
* 00:10:699 - note missing here for the hihat, wich has been represented since the beginning with this exception.
* 00:14:809 (14809|3,15014|3,15220|3) - you got an unconfortable stack there, move one of those notes arround, there is no jack mood in this part either.
* 00:23:644 - add note here for the strong beat, its nearly at the sameintensity as the following hands
* 00:24:055 (24055|3,24055|2,24055|0,24261|0,24261|3,24261|1,24466|3,24466|0,24466|2,24672|0,24672|1,24672|2,24877|1,24877|3,24877|2,25083|0,25083|2,25083|1) - about this hands i would do sth else, flow looks weird, first half and second half are too different, try mixing the the 134 and 124 patterns with the 123 and 234 to get more coherent all the hands set. Some repetitive pattern would work
* take a look at 00:29:398 (29398|1,29500|2,29500|0,29603|3,29603|1) - and 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0) - and compare with 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - , its inconsistent the density of notes.
also in 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - the strong beat is at the blue tick
* 00:43:781 - note missing, you chose to do represent the stronger kicks in this section with hands so be consinstent with that
* 00:46:658 - note missing for strong beat with many instrument souding at the same time.
* 00:48:507 (48507|1,48713|2,48713|3,48918|1,49124|2,49124|3,49226|1,49329|3,49535|1,49535|2,49740|2,49946|3,49946|2,50151|1) - this leaves column 1 empty for a long time and i dont see any reason to justify it
* try avoiding this 00:52:617 (52617|0,52617|2,52720|1,52822|3,52822|2,52925|1,53028|2,53028|0) - structures unless you feel music really fits that pattern , moving 00:52:822 (52822|2) - and 00:52:925 (52925|1) - will help you balance it. also if you tried to do a thrill based stream ( 00:52:617 (52617|2,52720|1,52822|2,52925|1,53028|2,53130|1) - ) you can still choose other one with same base
* reduce volume gradually from 00:55:288 - to the very end
* 00:25:288 - why do you use a jump at the finishing beat from a strong 1/2 beat set(that are hands)?
* 00:26:932 - adding other ln wouldn't look bad :!:
* take in mind 00:26:110 (26110|3,26110|0) - and 00:26:521 (26521|0,26521|2) - are stronger than the previous jumps in the stream since they get vocals and that higher tone sound at the background, consider making them hands
* finger balance alert: be careful to avoid getting this 00:28:165 (28165|3,28370|3,28576|3,28987|3,29192|3,29603|3,29809|3,30014|3) - or 00:40:699 (40699|1,40904|1,41110|1,41521|1,41726|1) - because it stresses one finger too much with any aesthetic or other intention
* 00:33:507 - guitar here sounds really strong consider adding a note, take in mind that the structure 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0,33096|2,33096|3,33302|1) - builds up for that strong finish
* 00:40:083 - this is a really important beat consider adding ln or sn
*) 00:49:946 - here i would ask for advice since i dont know myself if i would choose to make that a hand
* to make this ln ending different to the hard diff , and also to make it harder, you could play some more with the lns and do other pattern not just adding a double ln (wich isnt wrong). i consider just switching lns positions isnt enough
goku's hard
(check insane's suggestion) :!: *wait... why is hard diff using the triple LN while insane uses doble ln? either use doubles for hard and triple for insane (or use triple ln for both, in different patterns)
* add ln to accompany 00:22:617 (22617|0) - since one ln is inconsistent ( i hear both vocal ald guitar, and any of them with reduced intensity compared to previous ln)
* the whole last stream feels weird, here is why: this structure 00:52:411 (52411|2,52411|0,52514|1,52617|2,52720|3,52822|0,52822|2,52925|1,53028|0) - is all continued (all notes followed by a note in a nearby column) and then splits at the last two notes 00:53:130 (53130|2,53233|3) - when the music dosen't sound that way (last two no
figure a way to get all the stream improved
* finger balance, gameplay: wouldn't complain about this stack 00:34:124 (34124|2,34329|2,34535|2,34740|2) - but in this case there is this structure 00:34:329 (34329|0,34329|2,34432|1,34432|3,34535|0,34535|2) - in the middle wich makes section too hard for its difficulty.
* 00:18:507 (18507|2) - this ln could go on column 4 to match that high pitch vocal aand to differentiate the ln from 00:18:302 (18302|2) - like you did at 00:06:384 (6384|3) - for example , also the context allows you
* 00:33:507 - add note for strong beat (even if there is another note and a ln ending beat is important)

well thats it, gl with your map man
posted
so aparently i have no idea how to mod, take three

Vegeta's Insane
00:39:877 (39877|3,39877|2,39980|1,39980|0,40083|3,40083|2) -
to me this is too repetitive (the end of the jumptrill), I'd replace that with some sort of roll. This could just be personal taste though
Goku's Hard
00:48:610 (48610|0) -
This note isn't actually played in the song, like it's a silent hit. silent spy.... rogue note
Lefraves Normal
00:16:452 (16452|1,16555|0,16658|3,16658|1) -
Feels out of place in the map, i'd either add a note after for the next beat or just keep the same pattern going as before.
00:35:767 (35767|3,35973|3,36178|3,36178|3) -
too many notes in a row
Gohan's Easy
First off, this could just be personal taste again but, you started with long note short note type things along with the lyrics, and then the next phrase of music that sounds similar you didn't repeat it? I think that could be a good motiff if you continue the long note short note for the first verse, otherwise it's kinda like why were the first two like that and the others not?
00:13:165 (13165|1,13165|2) -
These feel kinda out of place, like out of time almost, maybe move forwards? (I get why you put them there cause the drum roll is in time with it, but for playing wise, imo it feels out)
00:26:110 (26110|1,26110|0,26110|2,26521|3,26932|0) -
these things feel a little awkward to me, i'd just have one LN on one side, and then for the next one have the same on the opposite side. feels a little less awkward to me.


All in all sicc as map tho! Keep up the dank work 8-)8-)8-)8-);););)
(wow i am very lame)
posted

SwitchAxe wrote:

kewl mod
col: 1/2/3/4
vegeta's insane
* 00:10:699 - note missing here for the hihat, wich has been represented since the beginning with this exception.
* 00:14:809 (14809|3,15014|3,15220|3) - you got an unconfortable stack there, move one of those notes arround, there is no jack mood in this part either.
* 00:23:644 - add note here for the strong beat, its nearly at the sameintensity as the following hands
* 00:24:055 (24055|3,24055|2,24055|0,24261|0,24261|3,24261|1,24466|3,24466|0,24466|2,24672|0,24672|1,24672|2,24877|1,24877|3,24877|2,25083|0,25083|2,25083|1) - about this hands i would do sth else, flow looks weird, first half and second half are too different, try mixing the the 134 and 124 patterns with the 123 and 234 to get more coherent all the hands set. Some repetitive pattern would work
* take a look at 00:29:398 (29398|1,29500|2,29500|0,29603|3,29603|1) - and 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0) - and compare with 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - , its inconsistent the density of notes.
also in 00:34:329 (34329|2,34432|0,34535|3,34535|1) - 00:35:973 (35973|2,36076|0,36178|3,36178|2) - the strong beat is at the blue tick
* 00:43:781 - note missing, you chose to do represent the stronger kicks in this section with hands so be consinstent with that
* 00:46:658 - note missing for strong beat with many instrument souding at the same time.
* 00:48:507 (48507|1,48713|2,48713|3,48918|1,49124|2,49124|3,49226|1,49329|3,49535|1,49535|2,49740|2,49946|3,49946|2,50151|1) - this leaves column 1 empty for a long time and i dont see any reason to justify it
* try avoiding this 00:52:617 (52617|0,52617|2,52720|1,52822|3,52822|2,52925|1,53028|2,53028|0) - structures unless you feel music really fits that pattern , moving 00:52:822 (52822|2) - and 00:52:925 (52925|1) - will help you balance it. also if you tried to do a thrill based stream ( 00:52:617 (52617|2,52720|1,52822|2,52925|1,53028|2,53130|1) - ) you can still choose other one with same base
* reduce volume gradually from 00:55:288 - to the very end
* 00:25:288 - why do you use a jump at the finishing beat from a strong 1/2 beat set(that are hands)?
* 00:26:932 - adding other ln wouldn't look bad :!:
* take in mind 00:26:110 (26110|3,26110|0) - and 00:26:521 (26521|0,26521|2) - are stronger than the previous jumps in the stream since they get vocals and that higher tone sound at the background, consider making them hands
* finger balance alert: be careful to avoid getting this 00:28:165 (28165|3,28370|3,28576|3,28987|3,29192|3,29603|3,29809|3,30014|3) - or 00:40:699 (40699|1,40904|1,41110|1,41521|1,41726|1) - because it stresses one finger too much with any aesthetic or other intention
* 00:33:507 - guitar here sounds really strong consider adding a note, take in mind that the structure 00:32:685 (32685|2,32788|1,32788|3,32891|2,32891|0,33096|2,33096|3,33302|1) - builds up for that strong finish
* 00:40:083 - this is a really important beat consider adding ln or sn
*) 00:49:946 - here i would ask for advice since i dont know myself if i would choose to make that a hand
* to make this ln ending different to the hard diff , and also to make it harder, you could play some more with the lns and do other pattern not just adding a double ln (wich isnt wrong). i consider just switching lns positions isnt enough
goku's hard
(check insane's suggestion) :!: *wait... why is hard diff using the triple LN while insane uses doble ln? either use doubles for hard and triple for insane (or use triple ln for both, in different patterns)
* add ln to accompany 00:22:617 (22617|0) - since one ln is inconsistent ( i hear both vocal ald guitar, and any of them with reduced intensity compared to previous ln)
* the whole last stream feels weird, here is why: this structure 00:52:411 (52411|2,52411|0,52514|1,52617|2,52720|3,52822|0,52822|2,52925|1,53028|0) - is all continued (all notes followed by a note in a nearby column) and then splits at the last two notes 00:53:130 (53130|2,53233|3) - when the music dosen't sound that way (last two no
figure a way to get all the stream improved
* finger balance, gameplay: wouldn't complain about this stack 00:34:124 (34124|2,34329|2,34535|2,34740|2) - but in this case there is this structure 00:34:329 (34329|0,34329|2,34432|1,34432|3,34535|0,34535|2) - in the middle wich makes section too hard for its difficulty.
* 00:18:507 (18507|2) - this ln could go on column 4 to match that high pitch vocal aand to differentiate the ln from 00:18:302 (18302|2) - like you did at 00:06:384 (6384|3) - for example , also the context allows you
* 00:33:507 - add note for strong beat (even if there is another note and a ln ending beat is important)

well thats it, gl with your map man
alot of those changes you suggested i didnt put in as it either ruins the flow of the song, on just plain didnt make sense, (especially in goku's hard difficulty)
But alot of your changes were well justified and added in, thanks bud
posted

donutsalad wrote:

so aparently i have no idea how to mod, take three

Vegeta's Insane
00:39:877 (39877|3,39877|2,39980|1,39980|0,40083|3,40083|2) -
to me this is too repetitive (the end of the jumptrill), I'd replace that with some sort of roll. This could just be personal taste though
Goku's Hard
00:48:610 (48610|0) -
This note isn't actually played in the song, like it's a silent hit. silent spy.... rogue note
Lefraves Normal
00:16:452 (16452|1,16555|0,16658|3,16658|1) -
Feels out of place in the map, i'd either add a note after for the next beat or just keep the same pattern going as before.
00:35:767 (35767|3,35973|3,36178|3,36178|3) -
too many notes in a row
Gohan's Easy
First off, this could just be personal taste again but, you started with long note short note type things along with the lyrics, and then the next phrase of music that sounds similar you didn't repeat it? I think that could be a good motiff if you continue the long note short note for the first verse, otherwise it's kinda like why were the first two like that and the others not?
00:13:165 (13165|1,13165|2) -
These feel kinda out of place, like out of time almost, maybe move forwards? (I get why you put them there cause the drum roll is in time with it, but for playing wise, imo it feels out)
00:26:110 (26110|1,26110|0,26110|2,26521|3,26932|0) -
these things feel a little awkward to me, i'd just have one LN on one side, and then for the next one have the same on the opposite side. feels a little less awkward to me.


All in all sicc as map tho! Keep up the dank work 8-)8-)8-)8-);););)
(wow i am very lame)
Did everything besides what you had under Vegeta's insane, good mod. Thanks ^u^
posted

CrumpetFiddler wrote:

Did everything besides what you had under Vegeta's insane, good mod. Thanks ^u^
yay i did a good!
\(>.<)/

take my kudosu (>.<)/ ★
posted
Yo~! ;D Took a while but woo :3

IRC Mod
15:07 Lefrave: That "Normal" thing I sent you is what osu interprets your Easy as
15:07 Lefrave: So, you got to lower the difficulty
15:07 Lefrave: So it says Easy instead
15:08 CrumpetFiddler: howd you get that menu
15:08 Lefrave: It's from AiMod
15:08 CrumpetFiddler: idk what that is
15:08 CrumpetFiddler: but ok
15:08 Lefrave: tells you stuff you missed, warnings etc.
15:08 Lefrave: File > Open AiMod
15:08 CrumpetFiddler: would it matter that its a tiny bit harder
15:09 CrumpetFiddler: oh
15:09 CrumpetFiddler: no, i see
15:09 CrumpetFiddler: so how easy must it be to be classified as easy
15:10 CrumpetFiddler: more importantly
15:10 CrumpetFiddler: what should i remove?
15:11 Lefrave: Sorry, one sec
15:13 Lefrave: Sorry about that, back
15:14 Lefrave: Well
15:14 Lefrave: Easy enough to be boring for us
15:15 Lefrave: Not saying it should have like 1 note every 3 seconds
15:15 Lefrave: But you kind of get me
15:15 CrumpetFiddler: i was just tryin to be consistant
15:15 CrumpetFiddler: but yeah im not sure how to remove notes
15:15 CrumpetFiddler: without reaking the complete flow of the song
15:16 Lefrave: For one
15:16 Lefrave: 00:16:555 (16555|0,16658|2) - remove these.
15:16 Lefrave: :P
15:16 CrumpetFiddler: both?
15:17 Lefrave: Yeah, better stay away from jumps on Easy diffs
15:19 Lefrave: So instead of this 00:19:946 (19946|3,19946|2) - I'd use two LNs and the first one I'd have it at 4 and have it start from the beat to the halfbeat (red line in 1/4)
15:19 Lefrave: And the other one start from the halfbeat until the next beat and on column 3
15:20 Lefrave: Too lazy to take screenshots
15:20 Lefrave: xD
15:20 CrumpetFiddler: i actually
15:20 CrumpetFiddler: dont get what your saying to do here
15:20 Lefrave: Screenshot it is, lol
15:20 CrumpetFiddler: the reason 2 lns is for the drum in the bg
15:21 Lefrave: I know
15:22 Lefrave: Something like this should work https://osu.ppy.sh/ss/7677313
15:23 Lefrave: As much as it pains me to say, none of these on Easy 00:29:398 (29398|0,29500|2,29603|1) -
15:23 Lefrave: ;^;
15:23 Lefrave: Basically remove notes like these 00:29:500 (29500|2) -
15:24 Lefrave: Actually
15:24 Lefrave: Not gonna set that in stone yet
15:24 Lefrave: One second
15:26 Lefrave: Ok yeah sorted my shit out
15:26 Lefrave: It's ok if they stay
15:26 Lefrave: At some points they're kind of "rough" though
15:27 CrumpetFiddler: sorry im back
15:27 Lefrave: Wb :3
15:28 Lefrave: Move this 00:32:891 (32891|0) - on 4
15:28 CrumpetFiddler: so i basically removed all notes on the blue lines
15:29 Lefrave: Nope, I take back what I first said, my bad :P It's okay if they stay, some just need a bit of moving here and there
15:29 CrumpetFiddler: wym
15:30 Lefrave: Well, can you undo the notes you removed from the blue lines?
15:30 CrumpetFiddler: aaaah
15:30 Lefrave: Sorryyy xD
15:30 CrumpetFiddler: fixed
15:30 Lefrave: Alright, so
15:31 Lefrave: As I said, move this 00:32:891 (32891|0) - on 4
15:31 CrumpetFiddler: small jack
15:31 CrumpetFiddler: should i move the next note down?
15:32 Lefrave: My line, move the next one to 3
15:32 CrumpetFiddler: done
15:33 Lefrave: Alright, moving onto my biggest complaint of this diff xD
15:34 Lefrave: Way too hard for beginner 00:39:261 (39261|2,39261|0,39261|1,39672|3,40083|0) -
15:34 CrumpetFiddler: not even that big
15:34 Lefrave: I know, but still
15:34 CrumpetFiddler: it happens twice in the song
15:34 CrumpetFiddler: lol
15:34 Lefrave: That one gonna go to as well xD
15:34 CrumpetFiddler: hard part is
15:34 CrumpetFiddler: how to fix it
15:37 Lefrave: Fixing it can be a simple this (Suggestion): https://osu.ppy.sh/ss/7677423
15:37 CrumpetFiddler: huh
15:37 CrumpetFiddler: i didnt think of that
15:38 Lefrave: Same with this one if you liked the suggestion 00:26:110 (26110|0,26110|2,26110|1,26521|3,26932|0) -
15:38 CrumpetFiddler: done
15:39 Lefrave: Remove such notes 00:31:863 (31863|2) - if they're next to an LN like that
15:40 CrumpetFiddler: you sure?
15:40 CrumpetFiddler: it has a ding sound for it
15:41 Lefrave: Yep, it's better to save the jumps for what I'm about to say
15:41 CrumpetFiddler: well paste what ones you want me to delete
15:41 CrumpetFiddler: so i dontgood
15:41 CrumpetFiddler: goof*
15:41 CrumpetFiddler: wanna get thru this as quick as we can
15:41 CrumpetFiddler: still 3 other diffs lol
15:42 CrumpetFiddler: probs could ignore hard
15:42 Lefrave: the others are simpler
15:42 Lefrave: Yeah, Hard is nice
15:42 CrumpetFiddler: i still havent thought of a replacement
15:42 CrumpetFiddler: goku's hard
15:42 CrumpetFiddler: "/
15:42 CrumpetFiddler: :/
15:42 CrumpetFiddler: i think i like it to much XD
15:42 Lefrave: 00:33:507 - In moments like these where the almighty crash cymbal hits, use jumps
15:43 Lefrave: https://osu.ppy.sh/ss/7677458
15:43 CrumpetFiddler: Wa wa wait
15:43 CrumpetFiddler: you skipped the part before XD
15:43 CrumpetFiddler: i said paste where the notes near the lns should be deleted
15:43 Lefrave: Oh
15:43 Lefrave: lol
15:43 CrumpetFiddler: so that i dont fuck up XD
15:44 Lefrave: 00:03:918 -
15:45 Lefrave: And the next one
15:45 Lefrave: (also move this 00:03:713 (3713|2) - to 4 to avoid the jacks)
15:47 CrumpetFiddler: ok
15:47 Lefrave: 00:03:713 (3713|2) - Ctrl + H
15:47 CrumpetFiddler: had to replace hitsounds aswell
15:47 Lefrave: 00:07:000 (7000|3) - this to 2
15:48 CrumpetFiddler: the fuck does control H do
15:48 CrumpetFiddler: just moved it to the far left?
15:48 CrumpetFiddler: why is that a shortcut
15:48 Lefrave: It flips horizontally
15:48 CrumpetFiddler: `00:07:000 (7000|2) - call this col 3
15:48 Lefrave: Remove this little dude 00:08:028 (8028|2) -
15:49 CrumpetFiddler: because its the 3rd one we see
15:49 CrumpetFiddler: XD
15:49 CrumpetFiddler: avoid confusion 1|2|3|4
15:49 CrumpetFiddler: already removed that note
15:50 CrumpetFiddler: im assuming 1.5* is "easy"
15:50 Lefrave: Yep
15:50 CrumpetFiddler: almost there then
15:50 CrumpetFiddler: currently at 1.58
15:50 Lefrave: Did we change this yet? 00:08:028 (8028|2) -
15:50 Lefrave: Think we did
15:50 Lefrave: hope we did
15:50 CrumpetFiddler: i did
15:51 Lefrave: Ok, which one did you remove?
15:51 CrumpetFiddler: 00:13:165 (13165|1,13165|2) - because we changed the others, we can change this too
15:51 CrumpetFiddler: the note beside the ln
15:51 Lefrave: Alrighty
15:51 CrumpetFiddler: but what can we change that into
15:51 Lefrave: I'm confuzzled
15:51 CrumpetFiddler: and for those areas i re-fixed the hitsounds
15:51 CrumpetFiddler: What you said
15:51 CrumpetFiddler: i fixed
15:52 CrumpetFiddler: there was a note beside the ln
15:52 CrumpetFiddler: and i removed it
15:52 CrumpetFiddler: https://osu.ppy.sh/ss/7677507
15:52 Lefrave: OOH WHOOPS
15:52 Lefrave: my badd
15:53 Lefrave: Didn't copy what I meant
15:53 Lefrave: Meant to ask that about this 00:13:165 (13165|1,13165|2) -
15:53 CrumpetFiddler: we changed them above by splitting them into 2 lns
15:53 CrumpetFiddler: 00:26:110 (26110|0,26521|3) - like here
15:54 Lefrave: Oh ok, that was the one, good
15:54 CrumpetFiddler: what could we change that into
15:54 CrumpetFiddler: or should that stay
15:54 Lefrave: How is it atm?
15:54 CrumpetFiddler: its currently hwo it was
15:54 CrumpetFiddler: 2 lns in the middle
15:55 Lefrave: Do what we said earlier about this
15:55 Lefrave: About splitting them
15:56 Lefrave: But this time make the first LN on 2 and the other on 3
15:57 CrumpetFiddler: it doesnt really sound right i dont think'
15:57 CrumpetFiddler: cause theres no different beat
15:57 CrumpetFiddler: its one straight drum
15:57 Lefrave: Ohh
15:58 Lefrave: Didn't see that it starts on a half beat
15:58 Lefrave: Then just remove the LN on 3
15:58 CrumpetFiddler: that works
15:59 Lefrave: Same with this one 00:19:946 (19946|2) - since practically the same thing
15:59 CrumpetFiddler: single ln on 3 it is
16:00 Lefrave: :3
16:00 CrumpetFiddler: neither of those affected the difficulty
16:01 Lefrave: That's ok
16:01 Lefrave: Cool, now as I mentioned it earlier, on moment like these 00:33:507 - where the crash cymbal hits, use jumps
16:02 Lefrave: https://osu.ppy.sh/ss/7677458
16:02 CrumpetFiddler: how would that make it easier
16:02 Lefrave: That one's not to make it easier
16:02 Lefrave: But it should be fine
16:02 CrumpetFiddler: i dont think i really need it tho
16:03 Lefrave: Well, it isn't needed yeah
16:03 Lefrave: This one's opinion, you can have it either way
16:03 Lefrave: single or jump :3
16:03 CrumpetFiddler: ll keep it a single for now
16:04 Lefrave: Just suggested cause it emphasizes the cymbal
16:04 Lefrave: Alrighty
16:04 Lefrave: And the last part
16:04 CrumpetFiddler: yus
16:07 CrumpetFiddler: ???
16:08 Lefrave: Change these 00:52:411 (52411|0,52514|2,52617|1,52720|0,52822|3,52925|2,53028|1) - to this: https://osu.ppy.sh/ss/7677599
16:09 Lefrave: Oh almost forgot
16:09 CrumpetFiddler: done
16:09 Lefrave: xDD
16:09 CrumpetFiddler: that felt better than i thought
16:10 Lefrave: 00:53:233 (53233|0,53644|3) - I'd suggest you have them end at the same time
16:10 CrumpetFiddler: im mapping to 2 different sounds
16:10 Lefrave: I know
16:10 Lefrave: But
16:10 Lefrave: hmm
16:11 Lefrave: Nvm, think it's alright
16:11 Lefrave: updatelino
16:11 Lefrave: :3
16:11 CrumpetFiddler: no can do
16:11 CrumpetFiddler: still not "easy
16:11 CrumpetFiddler: "
16:11 Lefrave: Really?
16:11 Lefrave: awh
16:11 CrumpetFiddler: 1.53
16:11 Lefrave: Oh wait
16:12 Lefrave: Ok nvm yeah
16:12 Lefrave: Update though, just so I know what we're working with
16:13 CrumpetFiddler: done
16:14 Lefrave: Ohh nicee
16:14 Lefrave: alrightyy
16:14 Lefrave: Let's end this diff >:3
16:14 CrumpetFiddler: ill get the gun
16:15 Lefrave: I'll get the rope
16:15 CrumpetFiddler: the guns for me
16:15 Lefrave: the rope's for the notes
16:15 Lefrave: huehuehue
16:15 Lefrave: anyway
16:15 Lefrave: go back to editor-chan :3
16:16 CrumpetFiddler: im there
16:16 Lefrave: Oh now it did its thing
16:16 CrumpetFiddler: i just went in there tbh
16:16 CrumpetFiddler: anyway
16:16 Lefrave: 00:01:041 (1041|2,1863|2) - these guys aren't needed and the map's better off without them
16:17 CrumpetFiddler: thats bad tho
16:17 CrumpetFiddler: they need them cause thats what the hitsounds are on
16:18 Lefrave: *sniffle* It's okay, though
16:19 Lefrave: I don't hear much of a difference without them
16:19 CrumpetFiddler: just for now tho
16:19 CrumpetFiddler: what else could we get rid of>
16:20 Lefrave: Sorry, if it hurts but it's part of the previous pattern so these guys probably too 00:04:124 (4124|1,4946|1) -
16:20 CrumpetFiddler: that hurts less
16:20 Lefrave: Okie gud
16:20 Lefrave: lol
16:21 CrumpetFiddler: but consistancy
16:21 CrumpetFiddler: ill have to remove the notes above on the lns aswell
16:22 CrumpetFiddler: it feels fine without them tbh
16:22 CrumpetFiddler: but theres a problem
16:22 Lefrave: Yeah
16:22 Lefrave: and hm?
16:22 CrumpetFiddler: 1.52*
16:22 Lefrave: Still?
16:22 CrumpetFiddler: yep
16:22 Lefrave: Hm
16:23 Lefrave: Did you remove the ones that are at the end of the LNs?
16:24 CrumpetFiddler: no i kept them cuz hitsounds
16:25 Lefrave: hmm, that might end up a bit of a problem
16:25 Lefrave: Well
16:25 Lefrave: we'll see
16:25 CrumpetFiddler: do we really need these
16:25 Lefrave: Might be able to do without removing those
16:25 CrumpetFiddler: 00:26:110 (26110|1,26521|2) -
16:25 Lefrave: That was my point
16:25 CrumpetFiddler: or even the double at the end?
16:25 Lefrave: didn't think it through when I suggested
16:26 CrumpetFiddler: 00:26:932 (26932|1,26932|0) -
16:26 Lefrave: They increase the diff a lot
16:26 Lefrave: The double at the end is alright
16:26 CrumpetFiddler: removed it for both of em
16:26 Lefrave: Whoops nvm
16:26 CrumpetFiddler: AAAAAAA
16:26 CrumpetFiddler: even with the double removed
16:26 CrumpetFiddler: 1.51
16:26 Lefrave: Can make that a single
16:27 Lefrave: Well
16:27 CrumpetFiddler: Thats so annoying!
16:27 Lefrave: you didn't change the next one, yet, did you?
16:27 CrumpetFiddler: i did\
16:27 Lefrave: Really?
16:27 CrumpetFiddler: ;u;
16:28 CrumpetFiddler: .01 too hard
16:29 Lefrave: Changing this into a normal note helps 00:51:589 (51589|3) -
16:29 CrumpetFiddler: should i?
16:30 CrumpetFiddler: ITS STILL 1.51!
16:30 Lefrave: XDD
16:30 CrumpetFiddler: 00:51:795 (51795|0) - might not need this
16:31 Lefrave: Yep ^
16:31 CrumpetFiddler: but taking that out
16:31 CrumpetFiddler: means i need the ln back
16:31 CrumpetFiddler: which is still 1.51
16:31 CrumpetFiddler: fuck
16:31 Lefrave: Only other choice I can think of is to remove those snares on the blue lines
16:32 Lefrave: Which will definitely make it Easy
16:32 CrumpetFiddler: i could make this one ln
16:32 CrumpetFiddler: 00:26:110 (26110|0,26521|3) -
16:32 CrumpetFiddler: its sacrifices difficulty but the blue lines gotta stay
16:33 CrumpetFiddler: wait
16:33 CrumpetFiddler: this here can go
16:33 CrumpetFiddler: 00:31:863 (31863|2) -
16:34 Lefrave: Did it do anything?
16:34 CrumpetFiddler: NO
16:34 CrumpetFiddler: FUCK
16:35 CrumpetFiddler: ill update
16:36 CrumpetFiddler: updated
16:38 Lefrave: Yep, there's no other choice
16:38 CrumpetFiddler: theres gotta be
16:38 Lefrave: The blue line notes...
16:38 Lefrave: ..I'm sorry....
16:38 Lefrave: ...you need to let go...
16:39 Lefrave: It's just an Easy...
16:39 Lefrave: I know it hurts..
16:39 CrumpetFiddler: there isnt another choice ;u;
16:39 CrumpetFiddler: we've legit simplified it all it can be
16:40 Lefrave: boop
16:40 Lefrave: And that, my friend, is what EZ diffs are..
16:41 Lefrave: that's the extent of what I meant when I said it has to be boring for us
16:41 Lefrave: didn't exaggerate
16:41 Lefrave: Also
16:41 Lefrave: Change HP and OD to 7
16:42 CrumpetFiddler: 1.38*
16:42 Lefrave: Yep, should be Easy now
16:42 CrumpetFiddler: ill add some of the removed notes back
16:43 Lefrave: Yep
16:43 Lefrave: Don't overdo it though
16:43 CrumpetFiddler: 1.4 is okay
16:43 Lefrave: Yep
16:45 CrumpetFiddler: why is the warning still there
16:45 CrumpetFiddler: i have an easy
16:45 Lefrave: Nah, the warning's okay, don't worry about that too much
16:45 CrumpetFiddler: well easy is dont
16:45 CrumpetFiddler: done
16:45 CrumpetFiddler: it hurt a bit
16:45 CrumpetFiddler: but its done
16:45 Lefrave: My qualified map has it too and it's an Easy and Normal
16:45 Lefrave: Yep
16:46 CrumpetFiddler: we've been doing this for some time now XD
16:46 Lefrave: xD
16:46 CrumpetFiddler: wanna do normal / insane or cut it there
16:46 Lefrave: Next ones' are gonna be simple since we don't need to work at cutting the diff and whatnot
16:46 CrumpetFiddler: okay then
16:46 CrumpetFiddler: lets make it quick
16:47 *Lefrave is editing [https://osu.ppy.sh/b/1247427 KEYTALK - Starring Star [Lefrave's Normal]]
16:47 CrumpetFiddler: you dont need to np
16:47 CrumpetFiddler: i know XD
16:47 CrumpetFiddler: anyway
16:47 CrumpetFiddler: this is supposedly the "best diff"
16:48 CrumpetFiddler: people had trouble finding things wrong with it
16:48 Lefrave: This is just nitpicking and opinions, but these here 00:16:452 (16452|1,16555|0,16658|3,16658|1) -
16:49 Lefrave: Could become this https://osu.ppy.sh/ss/7677883
16:49 Lefrave: Oh
16:49 Lefrave: nvm nvm
16:49 Lefrave: Was fine the way it was
16:49 CrumpetFiddler: lol
16:49 Lefrave: xD
16:50 CrumpetFiddler: this diff i dont think theres too much to be improved on?
16:50 Lefrave: After all those fluent patterns, having a random jack seems off, so move this 00:22:206 (22206|2) - to 4
16:51 CrumpetFiddler: woops
16:51 CrumpetFiddler: moved to |4|
16:51 CrumpetFiddler: no jacks in normal ty
16:52 Lefrave: Why "woops"? it's my diff xD
16:52 CrumpetFiddler: no (un intentional) jacks
16:52 Lefrave: boop
16:52 CrumpetFiddler: When you gave it to me i gave it a mod cause you were missing some small beats
16:52 CrumpetFiddler: i probs made a jack
16:53 Lefrave: Might had just been mine though
16:53 Lefrave: you never know
16:53 CrumpetFiddler: possibly
16:53 CrumpetFiddler: anything else?
16:53 Lefrave: Hmm
16:56 Lefrave: I think you used the same end in one diff
16:56 Lefrave: So
16:56 CrumpetFiddler: i did
16:56 CrumpetFiddler: in insane
16:56 CrumpetFiddler: is that all you can see XD
16:56 Lefrave: lol
16:56 CrumpetFiddler: if so, thats a damn good sign
16:57 Lefrave: It is tbh
16:57 Lefrave: But yeah
16:57 Lefrave: I'd do something like this https://osu.ppy.sh/ss/7677935
16:58 Lefrave: (Soz for massive zoom, only way you can see the whole thing in one screenshot)
16:58 CrumpetFiddler: hmm
16:58 CrumpetFiddler: i think the outer ones should end at the same time still
16:58 CrumpetFiddler: make no sense for the other to end early
16:58 Lefrave: Just to add to the subtle fade-out
16:59 CrumpetFiddler: no other diff has that either
16:59 CrumpetFiddler: im not sure if thats a good idea
16:59 Lefrave: WELL IT SHOULD
16:59 Lefrave: jk lol
16:59 CrumpetFiddler: aaa
16:59 CrumpetFiddler: dont rope me
17:00 CrumpetFiddler: this is interesting
17:00 CrumpetFiddler: https://osu.ppy.sh/ss/7677957
17:01 Lefrave: It is, but I don't like it for this xD
17:01 Lefrave: Prefer to end with the 2 outer ones
17:01 CrumpetFiddler: HMM
17:01 CrumpetFiddler: good point
17:01 Lefrave: Well, do what I did in the screenshot, just with the outer ones ending the same time
17:01 CrumpetFiddler: would it matter 2 diffs ending the same anyway?
17:01 CrumpetFiddler: okay
17:02 Lefrave: Well, it kinda shows a lot
17:02 CrumpetFiddler: like thie then
17:02 CrumpetFiddler: https://osu.ppy.sh/ss/7677966
17:02 Lefrave: too much zoom too much zoom
17:02 CrumpetFiddler: it plays fine
17:02 Lefrave: xD
17:02 CrumpetFiddler: XD\
17:03 Lefrave: Middle ends here 00:55:288 - ,outer end here 00:57:343 - right?
17:04 CrumpetFiddler: outers ending here
17:04 CrumpetFiddler: 00:53:130 (53130|2) -
17:04 Lefrave: Well, idrc about the outer ones' end xD
17:04 Lefrave: Wrong paste
17:04 CrumpetFiddler: woops
17:05 CrumpetFiddler: \00:57:857 -
17:05 Lefrave: Yup
17:05 Lefrave: :3
17:05 Lefrave: That's about all here
17:05 CrumpetFiddler: realized inconsistancies
17:05 CrumpetFiddler: fixing where the other maps end
17:06 CrumpetFiddler: ill make em end here 00:57:754 - on the white line
17:06 Lefrave: boop
17:06 CrumpetFiddler: coolio
17:06 CrumpetFiddler: insane now yeah?
17:07 Lefrave: yep
17:07 CrumpetFiddler: also
17:07 CrumpetFiddler: might i say
17:07 CrumpetFiddler: the bgs turned out super good XD
17:08 Lefrave: :D
17:08 Lefrave: Just a suggestion, but since it's Insane, it's fine to add details like https://osu.ppy.sh/ss/7678007
17:09 Lefrave: at moments like these 00:03:814 -
17:09 CrumpetFiddler: i dont like overmapping, even tho its really not
17:09 CrumpetFiddler: id probably rather not slide those in
17:09 CrumpetFiddler: unless
17:10 CrumpetFiddler: are they only in the intro?
17:10 Lefrave: Yeah, just for that guitar
17:11 CrumpetFiddler: timestamp where it happens, and i'll implement
17:11 Lefrave: There's just two anyways
17:11 Lefrave: The one I gave earlier
17:11 Lefrave: and this one
17:11 CrumpetFiddler: i just fount the second
17:11 Lefrave: 00:07:103 -
17:12 CrumpetFiddler: thats fine then
17:12 CrumpetFiddler: i did that
17:13 Lefrave: Next, you have this pattern a lot 00:34:329 (34329|1,34432|2,34432|0,34535|3,34535|1) -
17:13 CrumpetFiddler: yus
17:13 Lefrave: The two first ones are fine, but after here 00:34:329 - it'd seem like overusing
17:13 Lefrave: So
17:14 CrumpetFiddler: give me some suggestions boss man
17:14 Lefrave: Doing this should do https://osu.ppy.sh/ss/7678053
17:14 Lefrave: When I stop while talking I'm either thinking of a pattern or taking a screenshot
17:15 Lefrave: Usually the screenshots, since I think of patterns quickly
17:16 Lefrave: And try the same with the next one, just using Ctrl + H
17:16 CrumpetFiddler: i can dig that pattern
17:16 Lefrave: Basically, what you did before, just using that pattern
17:16 Lefrave: nice :D
17:17 CrumpetFiddler: and here
17:17 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:17 Lefrave: Since in the first pattern I gave there's this 00:34:740 (34740|1,34740|2) - do the opposite in the other one
17:17 Lefrave: basically
17:17 CrumpetFiddler: the next part of that pattern
17:17 CrumpetFiddler: aka fith use
17:18 Lefrave: Make this 00:36:384 (36384|0,36384|2) - 14
17:18 CrumpetFiddler: 00:36:589 (36589|3) - moved to 3
17:19 CrumpetFiddler: wb this tho
17:19 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:19 CrumpetFiddler: 00:45:836 (45836|1,45939|2,45939|0,46041|3,46041|1) -
17:19 CrumpetFiddler: i use that same pattern twice more
17:20 Lefrave: How about this? https://osu.ppy.sh/ss/7678082
17:20 CrumpetFiddler: spicy
17:21 CrumpetFiddler: reversed for the second one
17:21 CrumpetFiddler: 00:47:480 (47480|0,47583|1,47685|0,47685|2) - its here again
17:21 CrumpetFiddler: but its already changed so its fine
17:22 Lefrave: Doesn't make much sense to me to have this 00:47:480 (47480|0) - single though
17:23 Lefrave: can add one at 4
17:23 CrumpetFiddler: gnn
17:23 CrumpetFiddler: hmm
17:23 CrumpetFiddler: 4 or 3?
17:24 CrumpetFiddler: i was thinking 3, also avoids jack
17:25 Lefrave: Can just move this 00:47:274 (47274|3) - to 2 to avoid jack
17:25 CrumpetFiddler: aight
17:25 CrumpetFiddler: done dat
17:25 CrumpetFiddler: damn this looks smooth now
17:26 Lefrave: 00:48:096 (48096|3,48302|0,48302|2,48507|1,48713|0,48713|2,48713|3,48918|1,49124|2,49124|3,49226|0,49329|3,49535|0,49535|1,49535|2) - Ctrl + H
17:27 CrumpetFiddler: yep
17:27 CrumpetFiddler: makes sense
17:28 Lefrave: And this 00:49:329 (49329|0) - to 2
17:28 Lefrave: And to avoid it not being fluent 00:49:535 (49535|1) - that to 1
17:28 CrumpetFiddler: Yuhuh
17:28 CrumpetFiddler: understandable
17:29 Lefrave: Think the rest is all good
17:29 CrumpetFiddler: Whew
17:30 CrumpetFiddler: hopefully everyone else likes it as much as we do XD
17:33 Lefrave: :D

:3
posted

Lefrave wrote:

Yo~! ;D Took a while but woo :3

IRC Mod
15:07 Lefrave: That "Normal" thing I sent you is what osu interprets your Easy as
15:07 Lefrave: So, you got to lower the difficulty
15:07 Lefrave: So it says Easy instead
15:08 CrumpetFiddler: howd you get that menu
15:08 Lefrave: It's from AiMod
15:08 CrumpetFiddler: idk what that is
15:08 CrumpetFiddler: but ok
15:08 Lefrave: tells you stuff you missed, warnings etc.
15:08 Lefrave: File > Open AiMod
15:08 CrumpetFiddler: would it matter that its a tiny bit harder
15:09 CrumpetFiddler: oh
15:09 CrumpetFiddler: no, i see
15:09 CrumpetFiddler: so how easy must it be to be classified as easy
15:10 CrumpetFiddler: more importantly
15:10 CrumpetFiddler: what should i remove?
15:11 Lefrave: Sorry, one sec
15:13 Lefrave: Sorry about that, back
15:14 Lefrave: Well
15:14 Lefrave: Easy enough to be boring for us
15:15 Lefrave: Not saying it should have like 1 note every 3 seconds
15:15 Lefrave: But you kind of get me
15:15 CrumpetFiddler: i was just tryin to be consistant
15:15 CrumpetFiddler: but yeah im not sure how to remove notes
15:15 CrumpetFiddler: without reaking the complete flow of the song
15:16 Lefrave: For one
15:16 Lefrave: 00:16:555 (16555|0,16658|2) - remove these.
15:16 Lefrave: :P
15:16 CrumpetFiddler: both?
15:17 Lefrave: Yeah, better stay away from jumps on Easy diffs
15:19 Lefrave: So instead of this 00:19:946 (19946|3,19946|2) - I'd use two LNs and the first one I'd have it at 4 and have it start from the beat to the halfbeat (red line in 1/4)
15:19 Lefrave: And the other one start from the halfbeat until the next beat and on column 3
15:20 Lefrave: Too lazy to take screenshots
15:20 Lefrave: xD
15:20 CrumpetFiddler: i actually
15:20 CrumpetFiddler: dont get what your saying to do here
15:20 Lefrave: Screenshot it is, lol
15:20 CrumpetFiddler: the reason 2 lns is for the drum in the bg
15:21 Lefrave: I know
15:22 Lefrave: Something like this should work https://osu.ppy.sh/ss/7677313
15:23 Lefrave: As much as it pains me to say, none of these on Easy 00:29:398 (29398|0,29500|2,29603|1) -
15:23 Lefrave: ;^;
15:23 Lefrave: Basically remove notes like these 00:29:500 (29500|2) -
15:24 Lefrave: Actually
15:24 Lefrave: Not gonna set that in stone yet
15:24 Lefrave: One second
15:26 Lefrave: Ok yeah sorted my shit out
15:26 Lefrave: It's ok if they stay
15:26 Lefrave: At some points they're kind of "rough" though
15:27 CrumpetFiddler: sorry im back
15:27 Lefrave: Wb :3
15:28 Lefrave: Move this 00:32:891 (32891|0) - on 4
15:28 CrumpetFiddler: so i basically removed all notes on the blue lines
15:29 Lefrave: Nope, I take back what I first said, my bad :P It's okay if they stay, some just need a bit of moving here and there
15:29 CrumpetFiddler: wym
15:30 Lefrave: Well, can you undo the notes you removed from the blue lines?
15:30 CrumpetFiddler: aaaah
15:30 Lefrave: Sorryyy xD
15:30 CrumpetFiddler: fixed
15:30 Lefrave: Alright, so
15:31 Lefrave: As I said, move this 00:32:891 (32891|0) - on 4
15:31 CrumpetFiddler: small jack
15:31 CrumpetFiddler: should i move the next note down?
15:32 Lefrave: My line, move the next one to 3
15:32 CrumpetFiddler: done
15:33 Lefrave: Alright, moving onto my biggest complaint of this diff xD
15:34 Lefrave: Way too hard for beginner 00:39:261 (39261|2,39261|0,39261|1,39672|3,40083|0) -
15:34 CrumpetFiddler: not even that big
15:34 Lefrave: I know, but still
15:34 CrumpetFiddler: it happens twice in the song
15:34 CrumpetFiddler: lol
15:34 Lefrave: That one gonna go to as well xD
15:34 CrumpetFiddler: hard part is
15:34 CrumpetFiddler: how to fix it
15:37 Lefrave: Fixing it can be a simple this (Suggestion): https://osu.ppy.sh/ss/7677423
15:37 CrumpetFiddler: huh
15:37 CrumpetFiddler: i didnt think of that
15:38 Lefrave: Same with this one if you liked the suggestion 00:26:110 (26110|0,26110|2,26110|1,26521|3,26932|0) -
15:38 CrumpetFiddler: done
15:39 Lefrave: Remove such notes 00:31:863 (31863|2) - if they're next to an LN like that
15:40 CrumpetFiddler: you sure?
15:40 CrumpetFiddler: it has a ding sound for it
15:41 Lefrave: Yep, it's better to save the jumps for what I'm about to say
15:41 CrumpetFiddler: well paste what ones you want me to delete
15:41 CrumpetFiddler: so i dontgood
15:41 CrumpetFiddler: goof*
15:41 CrumpetFiddler: wanna get thru this as quick as we can
15:41 CrumpetFiddler: still 3 other diffs lol
15:42 CrumpetFiddler: probs could ignore hard
15:42 Lefrave: the others are simpler
15:42 Lefrave: Yeah, Hard is nice
15:42 CrumpetFiddler: i still havent thought of a replacement
15:42 CrumpetFiddler: goku's hard
15:42 CrumpetFiddler: "/
15:42 CrumpetFiddler: :/
15:42 CrumpetFiddler: i think i like it to much XD
15:42 Lefrave: 00:33:507 - In moments like these where the almighty crash cymbal hits, use jumps
15:43 Lefrave: https://osu.ppy.sh/ss/7677458
15:43 CrumpetFiddler: Wa wa wait
15:43 CrumpetFiddler: you skipped the part before XD
15:43 CrumpetFiddler: i said paste where the notes near the lns should be deleted
15:43 Lefrave: Oh
15:43 Lefrave: lol
15:43 CrumpetFiddler: so that i dont fuck up XD
15:44 Lefrave: 00:03:918 -
15:45 Lefrave: And the next one
15:45 Lefrave: (also move this 00:03:713 (3713|2) - to 4 to avoid the jacks)
15:47 CrumpetFiddler: ok
15:47 Lefrave: 00:03:713 (3713|2) - Ctrl + H
15:47 CrumpetFiddler: had to replace hitsounds aswell
15:47 Lefrave: 00:07:000 (7000|3) - this to 2
15:48 CrumpetFiddler: the fuck does control H do
15:48 CrumpetFiddler: just moved it to the far left?
15:48 CrumpetFiddler: why is that a shortcut
15:48 Lefrave: It flips horizontally
15:48 CrumpetFiddler: `00:07:000 (7000|2) - call this col 3
15:48 Lefrave: Remove this little dude 00:08:028 (8028|2) -
15:49 CrumpetFiddler: because its the 3rd one we see
15:49 CrumpetFiddler: XD
15:49 CrumpetFiddler: avoid confusion 1|2|3|4
15:49 CrumpetFiddler: already removed that note
15:50 CrumpetFiddler: im assuming 1.5* is "easy"
15:50 Lefrave: Yep
15:50 CrumpetFiddler: almost there then
15:50 CrumpetFiddler: currently at 1.58
15:50 Lefrave: Did we change this yet? 00:08:028 (8028|2) -
15:50 Lefrave: Think we did
15:50 Lefrave: hope we did
15:50 CrumpetFiddler: i did
15:51 Lefrave: Ok, which one did you remove?
15:51 CrumpetFiddler: 00:13:165 (13165|1,13165|2) - because we changed the others, we can change this too
15:51 CrumpetFiddler: the note beside the ln
15:51 Lefrave: Alrighty
15:51 CrumpetFiddler: but what can we change that into
15:51 Lefrave: I'm confuzzled
15:51 CrumpetFiddler: and for those areas i re-fixed the hitsounds
15:51 CrumpetFiddler: What you said
15:51 CrumpetFiddler: i fixed
15:52 CrumpetFiddler: there was a note beside the ln
15:52 CrumpetFiddler: and i removed it
15:52 CrumpetFiddler: https://osu.ppy.sh/ss/7677507
15:52 Lefrave: OOH WHOOPS
15:52 Lefrave: my badd
15:53 Lefrave: Didn't copy what I meant
15:53 Lefrave: Meant to ask that about this 00:13:165 (13165|1,13165|2) -
15:53 CrumpetFiddler: we changed them above by splitting them into 2 lns
15:53 CrumpetFiddler: 00:26:110 (26110|0,26521|3) - like here
15:54 Lefrave: Oh ok, that was the one, good
15:54 CrumpetFiddler: what could we change that into
15:54 CrumpetFiddler: or should that stay
15:54 Lefrave: How is it atm?
15:54 CrumpetFiddler: its currently hwo it was
15:54 CrumpetFiddler: 2 lns in the middle
15:55 Lefrave: Do what we said earlier about this
15:55 Lefrave: About splitting them
15:56 Lefrave: But this time make the first LN on 2 and the other on 3
15:57 CrumpetFiddler: it doesnt really sound right i dont think'
15:57 CrumpetFiddler: cause theres no different beat
15:57 CrumpetFiddler: its one straight drum
15:57 Lefrave: Ohh
15:58 Lefrave: Didn't see that it starts on a half beat
15:58 Lefrave: Then just remove the LN on 3
15:58 CrumpetFiddler: that works
15:59 Lefrave: Same with this one 00:19:946 (19946|2) - since practically the same thing
15:59 CrumpetFiddler: single ln on 3 it is
16:00 Lefrave: :3
16:00 CrumpetFiddler: neither of those affected the difficulty
16:01 Lefrave: That's ok
16:01 Lefrave: Cool, now as I mentioned it earlier, on moment like these 00:33:507 - where the crash cymbal hits, use jumps
16:02 Lefrave: https://osu.ppy.sh/ss/7677458
16:02 CrumpetFiddler: how would that make it easier
16:02 Lefrave: That one's not to make it easier
16:02 Lefrave: But it should be fine
16:02 CrumpetFiddler: i dont think i really need it tho
16:03 Lefrave: Well, it isn't needed yeah
16:03 Lefrave: This one's opinion, you can have it either way
16:03 Lefrave: single or jump :3
16:03 CrumpetFiddler: ll keep it a single for now
16:04 Lefrave: Just suggested cause it emphasizes the cymbal
16:04 Lefrave: Alrighty
16:04 Lefrave: And the last part
16:04 CrumpetFiddler: yus
16:07 CrumpetFiddler: ???
16:08 Lefrave: Change these 00:52:411 (52411|0,52514|2,52617|1,52720|0,52822|3,52925|2,53028|1) - to this: https://osu.ppy.sh/ss/7677599
16:09 Lefrave: Oh almost forgot
16:09 CrumpetFiddler: done
16:09 Lefrave: xDD
16:09 CrumpetFiddler: that felt better than i thought
16:10 Lefrave: 00:53:233 (53233|0,53644|3) - I'd suggest you have them end at the same time
16:10 CrumpetFiddler: im mapping to 2 different sounds
16:10 Lefrave: I know
16:10 Lefrave: But
16:10 Lefrave: hmm
16:11 Lefrave: Nvm, think it's alright
16:11 Lefrave: updatelino
16:11 Lefrave: :3
16:11 CrumpetFiddler: no can do
16:11 CrumpetFiddler: still not "easy
16:11 CrumpetFiddler: "
16:11 Lefrave: Really?
16:11 Lefrave: awh
16:11 CrumpetFiddler: 1.53
16:11 Lefrave: Oh wait
16:12 Lefrave: Ok nvm yeah
16:12 Lefrave: Update though, just so I know what we're working with
16:13 CrumpetFiddler: done
16:14 Lefrave: Ohh nicee
16:14 Lefrave: alrightyy
16:14 Lefrave: Let's end this diff >:3
16:14 CrumpetFiddler: ill get the gun
16:15 Lefrave: I'll get the rope
16:15 CrumpetFiddler: the guns for me
16:15 Lefrave: the rope's for the notes
16:15 Lefrave: huehuehue
16:15 Lefrave: anyway
16:15 Lefrave: go back to editor-chan :3
16:16 CrumpetFiddler: im there
16:16 Lefrave: Oh now it did its thing
16:16 CrumpetFiddler: i just went in there tbh
16:16 CrumpetFiddler: anyway
16:16 Lefrave: 00:01:041 (1041|2,1863|2) - these guys aren't needed and the map's better off without them
16:17 CrumpetFiddler: thats bad tho
16:17 CrumpetFiddler: they need them cause thats what the hitsounds are on
16:18 Lefrave: *sniffle* It's okay, though
16:19 Lefrave: I don't hear much of a difference without them
16:19 CrumpetFiddler: just for now tho
16:19 CrumpetFiddler: what else could we get rid of>
16:20 Lefrave: Sorry, if it hurts but it's part of the previous pattern so these guys probably too 00:04:124 (4124|1,4946|1) -
16:20 CrumpetFiddler: that hurts less
16:20 Lefrave: Okie gud
16:20 Lefrave: lol
16:21 CrumpetFiddler: but consistancy
16:21 CrumpetFiddler: ill have to remove the notes above on the lns aswell
16:22 CrumpetFiddler: it feels fine without them tbh
16:22 CrumpetFiddler: but theres a problem
16:22 Lefrave: Yeah
16:22 Lefrave: and hm?
16:22 CrumpetFiddler: 1.52*
16:22 Lefrave: Still?
16:22 CrumpetFiddler: yep
16:22 Lefrave: Hm
16:23 Lefrave: Did you remove the ones that are at the end of the LNs?
16:24 CrumpetFiddler: no i kept them cuz hitsounds
16:25 Lefrave: hmm, that might end up a bit of a problem
16:25 Lefrave: Well
16:25 Lefrave: we'll see
16:25 CrumpetFiddler: do we really need these
16:25 Lefrave: Might be able to do without removing those
16:25 CrumpetFiddler: 00:26:110 (26110|1,26521|2) -
16:25 Lefrave: That was my point
16:25 CrumpetFiddler: or even the double at the end?
16:25 Lefrave: didn't think it through when I suggested
16:26 CrumpetFiddler: 00:26:932 (26932|1,26932|0) -
16:26 Lefrave: They increase the diff a lot
16:26 Lefrave: The double at the end is alright
16:26 CrumpetFiddler: removed it for both of em
16:26 Lefrave: Whoops nvm
16:26 CrumpetFiddler: AAAAAAA
16:26 CrumpetFiddler: even with the double removed
16:26 CrumpetFiddler: 1.51
16:26 Lefrave: Can make that a single
16:27 Lefrave: Well
16:27 CrumpetFiddler: Thats so annoying!
16:27 Lefrave: you didn't change the next one, yet, did you?
16:27 CrumpetFiddler: i did\
16:27 Lefrave: Really?
16:27 CrumpetFiddler: ;u;
16:28 CrumpetFiddler: .01 too hard
16:29 Lefrave: Changing this into a normal note helps 00:51:589 (51589|3) -
16:29 CrumpetFiddler: should i?
16:30 CrumpetFiddler: ITS STILL 1.51!
16:30 Lefrave: XDD
16:30 CrumpetFiddler: 00:51:795 (51795|0) - might not need this
16:31 Lefrave: Yep ^
16:31 CrumpetFiddler: but taking that out
16:31 CrumpetFiddler: means i need the ln back
16:31 CrumpetFiddler: which is still 1.51
16:31 CrumpetFiddler: fuck
16:31 Lefrave: Only other choice I can think of is to remove those snares on the blue lines
16:32 Lefrave: Which will definitely make it Easy
16:32 CrumpetFiddler: i could make this one ln
16:32 CrumpetFiddler: 00:26:110 (26110|0,26521|3) -
16:32 CrumpetFiddler: its sacrifices difficulty but the blue lines gotta stay
16:33 CrumpetFiddler: wait
16:33 CrumpetFiddler: this here can go
16:33 CrumpetFiddler: 00:31:863 (31863|2) -
16:34 Lefrave: Did it do anything?
16:34 CrumpetFiddler: NO
16:34 CrumpetFiddler: FUCK
16:35 CrumpetFiddler: ill update
16:36 CrumpetFiddler: updated
16:38 Lefrave: Yep, there's no other choice
16:38 CrumpetFiddler: theres gotta be
16:38 Lefrave: The blue line notes...
16:38 Lefrave: ..I'm sorry....
16:38 Lefrave: ...you need to let go...
16:39 Lefrave: It's just an Easy...
16:39 Lefrave: I know it hurts..
16:39 CrumpetFiddler: there isnt another choice ;u;
16:39 CrumpetFiddler: we've legit simplified it all it can be
16:40 Lefrave: boop
16:40 Lefrave: And that, my friend, is what EZ diffs are..
16:41 Lefrave: that's the extent of what I meant when I said it has to be boring for us
16:41 Lefrave: didn't exaggerate
16:41 Lefrave: Also
16:41 Lefrave: Change HP and OD to 7
16:42 CrumpetFiddler: 1.38*
16:42 Lefrave: Yep, should be Easy now
16:42 CrumpetFiddler: ill add some of the removed notes back
16:43 Lefrave: Yep
16:43 Lefrave: Don't overdo it though
16:43 CrumpetFiddler: 1.4 is okay
16:43 Lefrave: Yep
16:45 CrumpetFiddler: why is the warning still there
16:45 CrumpetFiddler: i have an easy
16:45 Lefrave: Nah, the warning's okay, don't worry about that too much
16:45 CrumpetFiddler: well easy is dont
16:45 CrumpetFiddler: done
16:45 CrumpetFiddler: it hurt a bit
16:45 CrumpetFiddler: but its done
16:45 Lefrave: My qualified map has it too and it's an Easy and Normal
16:45 Lefrave: Yep
16:46 CrumpetFiddler: we've been doing this for some time now XD
16:46 Lefrave: xD
16:46 CrumpetFiddler: wanna do normal / insane or cut it there
16:46 Lefrave: Next ones' are gonna be simple since we don't need to work at cutting the diff and whatnot
16:46 CrumpetFiddler: okay then
16:46 CrumpetFiddler: lets make it quick
16:47 *Lefrave is editing [https://osu.ppy.sh/b/1247427 KEYTALK - Starring Star [Lefrave's Normal]]
16:47 CrumpetFiddler: you dont need to np
16:47 CrumpetFiddler: i know XD
16:47 CrumpetFiddler: anyway
16:47 CrumpetFiddler: this is supposedly the "best diff"
16:48 CrumpetFiddler: people had trouble finding things wrong with it
16:48 Lefrave: This is just nitpicking and opinions, but these here 00:16:452 (16452|1,16555|0,16658|3,16658|1) -
16:49 Lefrave: Could become this https://osu.ppy.sh/ss/7677883
16:49 Lefrave: Oh
16:49 Lefrave: nvm nvm
16:49 Lefrave: Was fine the way it was
16:49 CrumpetFiddler: lol
16:49 Lefrave: xD
16:50 CrumpetFiddler: this diff i dont think theres too much to be improved on?
16:50 Lefrave: After all those fluent patterns, having a random jack seems off, so move this 00:22:206 (22206|2) - to 4
16:51 CrumpetFiddler: woops
16:51 CrumpetFiddler: moved to |4|
16:51 CrumpetFiddler: no jacks in normal ty
16:52 Lefrave: Why "woops"? it's my diff xD
16:52 CrumpetFiddler: no (un intentional) jacks
16:52 Lefrave: boop
16:52 CrumpetFiddler: When you gave it to me i gave it a mod cause you were missing some small beats
16:52 CrumpetFiddler: i probs made a jack
16:53 Lefrave: Might had just been mine though
16:53 Lefrave: you never know
16:53 CrumpetFiddler: possibly
16:53 CrumpetFiddler: anything else?
16:53 Lefrave: Hmm
16:56 Lefrave: I think you used the same end in one diff
16:56 Lefrave: So
16:56 CrumpetFiddler: i did
16:56 CrumpetFiddler: in insane
16:56 CrumpetFiddler: is that all you can see XD
16:56 Lefrave: lol
16:56 CrumpetFiddler: if so, thats a damn good sign
16:57 Lefrave: It is tbh
16:57 Lefrave: But yeah
16:57 Lefrave: I'd do something like this https://osu.ppy.sh/ss/7677935
16:58 Lefrave: (Soz for massive zoom, only way you can see the whole thing in one screenshot)
16:58 CrumpetFiddler: hmm
16:58 CrumpetFiddler: i think the outer ones should end at the same time still
16:58 CrumpetFiddler: make no sense for the other to end early
16:58 Lefrave: Just to add to the subtle fade-out
16:59 CrumpetFiddler: no other diff has that either
16:59 CrumpetFiddler: im not sure if thats a good idea
16:59 Lefrave: WELL IT SHOULD
16:59 Lefrave: jk lol
16:59 CrumpetFiddler: aaa
16:59 CrumpetFiddler: dont rope me
17:00 CrumpetFiddler: this is interesting
17:00 CrumpetFiddler: https://osu.ppy.sh/ss/7677957
17:01 Lefrave: It is, but I don't like it for this xD
17:01 Lefrave: Prefer to end with the 2 outer ones
17:01 CrumpetFiddler: HMM
17:01 CrumpetFiddler: good point
17:01 Lefrave: Well, do what I did in the screenshot, just with the outer ones ending the same time
17:01 CrumpetFiddler: would it matter 2 diffs ending the same anyway?
17:01 CrumpetFiddler: okay
17:02 Lefrave: Well, it kinda shows a lot
17:02 CrumpetFiddler: like thie then
17:02 CrumpetFiddler: https://osu.ppy.sh/ss/7677966
17:02 Lefrave: too much zoom too much zoom
17:02 CrumpetFiddler: it plays fine
17:02 Lefrave: xD
17:02 CrumpetFiddler: XD\
17:03 Lefrave: Middle ends here 00:55:288 - ,outer end here 00:57:343 - right?
17:04 CrumpetFiddler: outers ending here
17:04 CrumpetFiddler: 00:53:130 (53130|2) -
17:04 Lefrave: Well, idrc about the outer ones' end xD
17:04 Lefrave: Wrong paste
17:04 CrumpetFiddler: woops
17:05 CrumpetFiddler: \00:57:857 -
17:05 Lefrave: Yup
17:05 Lefrave: :3
17:05 Lefrave: That's about all here
17:05 CrumpetFiddler: realized inconsistancies
17:05 CrumpetFiddler: fixing where the other maps end
17:06 CrumpetFiddler: ill make em end here 00:57:754 - on the white line
17:06 Lefrave: boop
17:06 CrumpetFiddler: coolio
17:06 CrumpetFiddler: insane now yeah?
17:07 Lefrave: yep
17:07 CrumpetFiddler: also
17:07 CrumpetFiddler: might i say
17:07 CrumpetFiddler: the bgs turned out super good XD
17:08 Lefrave: :D
17:08 Lefrave: Just a suggestion, but since it's Insane, it's fine to add details like https://osu.ppy.sh/ss/7678007
17:09 Lefrave: at moments like these 00:03:814 -
17:09 CrumpetFiddler: i dont like overmapping, even tho its really not
17:09 CrumpetFiddler: id probably rather not slide those in
17:09 CrumpetFiddler: unless
17:10 CrumpetFiddler: are they only in the intro?
17:10 Lefrave: Yeah, just for that guitar
17:11 CrumpetFiddler: timestamp where it happens, and i'll implement
17:11 Lefrave: There's just two anyways
17:11 Lefrave: The one I gave earlier
17:11 Lefrave: and this one
17:11 CrumpetFiddler: i just fount the second
17:11 Lefrave: 00:07:103 -
17:12 CrumpetFiddler: thats fine then
17:12 CrumpetFiddler: i did that
17:13 Lefrave: Next, you have this pattern a lot 00:34:329 (34329|1,34432|2,34432|0,34535|3,34535|1) -
17:13 CrumpetFiddler: yus
17:13 Lefrave: The two first ones are fine, but after here 00:34:329 - it'd seem like overusing
17:13 Lefrave: So
17:14 CrumpetFiddler: give me some suggestions boss man
17:14 Lefrave: Doing this should do https://osu.ppy.sh/ss/7678053
17:14 Lefrave: When I stop while talking I'm either thinking of a pattern or taking a screenshot
17:15 Lefrave: Usually the screenshots, since I think of patterns quickly
17:16 Lefrave: And try the same with the next one, just using Ctrl + H
17:16 CrumpetFiddler: i can dig that pattern
17:16 Lefrave: Basically, what you did before, just using that pattern
17:16 Lefrave: nice :D
17:17 CrumpetFiddler: and here
17:17 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:17 Lefrave: Since in the first pattern I gave there's this 00:34:740 (34740|1,34740|2) - do the opposite in the other one
17:17 Lefrave: basically
17:17 CrumpetFiddler: the next part of that pattern
17:17 CrumpetFiddler: aka fith use
17:18 Lefrave: Make this 00:36:384 (36384|0,36384|2) - 14
17:18 CrumpetFiddler: 00:36:589 (36589|3) - moved to 3
17:19 CrumpetFiddler: wb this tho
17:19 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:19 CrumpetFiddler: 00:45:836 (45836|1,45939|2,45939|0,46041|3,46041|1) -
17:19 CrumpetFiddler: i use that same pattern twice more
17:20 Lefrave: How about this? https://osu.ppy.sh/ss/7678082
17:20 CrumpetFiddler: spicy
17:21 CrumpetFiddler: reversed for the second one
17:21 CrumpetFiddler: 00:47:480 (47480|0,47583|1,47685|0,47685|2) - its here again
17:21 CrumpetFiddler: but its already changed so its fine
17:22 Lefrave: Doesn't make much sense to me to have this 00:47:480 (47480|0) - single though
17:23 Lefrave: can add one at 4
17:23 CrumpetFiddler: gnn
17:23 CrumpetFiddler: hmm
17:23 CrumpetFiddler: 4 or 3?
17:24 CrumpetFiddler: i was thinking 3, also avoids jack
17:25 Lefrave: Can just move this 00:47:274 (47274|3) - to 2 to avoid jack
17:25 CrumpetFiddler: aight
17:25 CrumpetFiddler: done dat
17:25 CrumpetFiddler: damn this looks smooth now
17:26 Lefrave: 00:48:096 (48096|3,48302|0,48302|2,48507|1,48713|0,48713|2,48713|3,48918|1,49124|2,49124|3,49226|0,49329|3,49535|0,49535|1,49535|2) - Ctrl + H
17:27 CrumpetFiddler: yep
17:27 CrumpetFiddler: makes sense
17:28 Lefrave: And this 00:49:329 (49329|0) - to 2
17:28 Lefrave: And to avoid it not being fluent 00:49:535 (49535|1) - that to 1
17:28 CrumpetFiddler: Yuhuh
17:28 CrumpetFiddler: understandable
17:29 Lefrave: Think the rest is all good
17:29 CrumpetFiddler: Whew
17:30 CrumpetFiddler: hopefully everyone else likes it as much as we do XD
17:33 Lefrave: :D

:3
Yes 3 hours is a long time XD
thanks for the mod buddy
posted
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Gohan's Easy
00:15:425 (15425|0) This LN ends at 00:16:041
00:16:041 Put a LN here until 00:16:452
00:16:452 Start one here until 00:17:069 (This seems more right then what you had before)
00:22:617 (22617|0) This LN ends at 00:23:233


The notes seem all right, only found the LN mistakes. Good Luck with your map!
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