2017-04-08 15:38 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1221706 Camellia - GHOST [Expert Spectre]]
2017-04-08 15:38 Protastic101: saw your map in osu mania, you have time to talk about the SVs?
2017-04-08 15:38 BloowXv2: oh yes!
2017-04-08 15:39 Protastic101: ok cewl
2017-04-08 15:39 BloowXv2: if you can make a mod and post on thread of the map?
2017-04-08 15:39 BloowXv2: pls!
2017-04-08 15:39 Protastic101: first off, lemme mention that HP 9.5 is holllllyyyyyy shit
2017-04-08 15:39 BloowXv2: ;v;
2017-04-08 15:39 Protastic101: you dont wanna irc?
2017-04-08 15:40 BloowXv2: If you can in the thread or IRC
2017-04-08 15:41 Protastic101: idk, im lazy, so irc is better for me
2017-04-08 15:41 BloowXv2: ok
2017-04-08 15:41 BloowXv2: i see
2017-04-08 15:41 BloowXv2: c:
2017-04-08 15:42 Protastic101: 00:20:351 (20351|1) - move this up to 00:20:385 - . Imo, better to just approximate the snap instead since the player is used to a uniform 1/2 snap throughout
2017-04-08 15:42 Protastic101: 00:20:215 (20215|3,20215|0) - same with this, move it up to 00:20:249 - since that's where the height of the sound comes
2017-04-08 15:43 BloowXv2: cheking
2017-04-08 15:45 Protastic101: concerning the hitsounds, do you really need crack.wav? It's the same sound as normal-hitnormal so I don't see a purpose for there to be duplicates
2017-04-08 15:45 BloowXv2: lol
2017-04-08 15:45 BloowXv2: is more soft
2017-04-08 15:46 Protastic101: it literally sounds the same
2017-04-08 15:47 BloowXv2: wait. LOL It is true! I put crack.wav as hit-normal
2017-04-08 15:47 BloowXv2: i should remove it
2017-04-08 15:48 Protastic101:
http://puu.sh/vdOlv.jpg that's crack.wav and this is the hitnormal
http://puu.sh/vdOmK.jpg :thinking:
2017-04-08 15:48 Protastic101: yeah, remove crack.wav
2017-04-08 15:48 BloowXv2: sure xD
2017-04-08 15:49 Protastic101: 00:24:783 (24783|1) - eh, this should be down at 00:24:749 - instead im pretty sure
2017-04-08 15:50 BloowXv2: done
2017-04-08 15:50 Protastic101: 00:25:158 - alright, so fun lesson in hitsounding here, don't use double hitsounds unless you've sample imported them and cut their original volume in half
2017-04-08 15:51 Protastic101: basically, hs are additive, so the double hs at 00:25:158 (25158|3,25158|2) - for example, mean you're playing your normal-hitwhistle at 100% sample volume instead of 50%
2017-04-08 15:52 BloowXv2:
2017-04-08 15:53 BloowXv2: i understand
2017-04-08 15:55 BloowXv2: Should I leave the hits in their actual volume?
2017-04-08 15:55 Protastic101: also, I would recommend making one of your hitsounds a kick, like this or something
https://puu.sh/vdOM4.wav2017-04-08 15:55 Protastic101: yeah, I'd remove all the double hitsounds and just keep the 50% vol otherwise hsing becomes a mess
2017-04-08 15:57 Protastic101: 00:25:158 (25158|2,25226|1,25567|2,25635|1) - kicks would go in places like this for example
2017-04-08 15:57 Protastic101: 00:30:135 (30135|0,30170|1,30204|3,30238|2,30272|0,30306|1,30340|3,30374|2,30408|1,30442|0,30476|3,30545|2) - assuming you've removed crack.wav from the song folder, you'll need to go into the .osu in notepad or something and manually remove all instances of it being there otherwise the sample will be silent
2017-04-08 15:57 BloowXv2: I understand, I think it's best to start placing the hits from the beginning
2017-04-08 15:58 BloowXv2: hitsounds*
2017-04-08 15:58 Protastic101:
http://puu.sh/vdOVQ.png basically should be like this
2017-04-08 16:00 BloowXv2: i see
2017-04-08 16:00 BloowXv2: :I
2017-04-08 16:00 Protastic101: 00:30:374 (30374|2,30442|0) - also, pretty sure these are ghost notes since the burst is only 1 beat long
2017-04-08 16:01 Protastic101: 00:30:101 - and you're missing a note here, so it should look like this
https://osu.ppy.sh/ss/77738562017-04-08 16:02 BloowXv2: oh
2017-04-08 16:02 BloowXv2: good point
2017-04-08 16:03 Protastic101: 00:32:045 (32045|1) - this is also a ghost because the rhythm here is a 1/4 triplet instead
2017-04-08 16:03 Protastic101: 00:27:681 (27681|2) - same as the above
2017-04-08 16:04 BloowXv2: yes, put them like this
2017-04-08 16:04 BloowXv2: I feel that the LN in that part is not very well
2017-04-08 16:04 Protastic101: 00:52:431 - what, like right here?
2017-04-08 16:06 BloowXv2: 00:52:431 -
2017-04-08 16:06 Protastic101: I mean, concerning the stuff right there, I can get why you'd add the LNs, but this is kind of an instance where playability > consistency
2017-04-08 16:06 BloowXv2: I should have highlighted the sound
2017-04-08 16:07 Protastic101: stuff like 00:52:704 (52704|2,52704|3,52840|2) - 00:53:249 (53249|2,53249|3,53385|2) - 00:53:795 (53795|2,53795|3,53931|2) - is going to make a player miss due to the fact that it's way harder to hit single notes while holding down an LN as seen
2017-04-08 16:08 Protastic101: rather, I'd just make this into a jumpstream kind of like this
https://osu.ppy.sh/ss/7773920 and so on
2017-04-08 16:10 BloowXv2: Well it's not an easy map
2017-04-08 16:10 BloowXv2: xD
2017-04-08 16:10 BloowXv2: But I could do something about it
2017-04-08 16:11 Protastic101: ehhh, i might disagree. Without the jumptrills, the map is 5.77* :thinking:
2017-04-08 16:11 Protastic101: well anyways
2017-04-08 16:12 Protastic101: kind of want to go over the SVs
2017-04-08 16:12 Protastic101: 01:01:090 - for one, 0.01x SVs are unrankable. 0.1x is the minimum I believe
2017-04-08 16:12 BloowXv2: :
2017-04-08 16:13 BloowXv2: :'o
2017-04-08 16:13 Protastic101: also, there's a bit of a math element to Svs if you want to make sure they're somewhat sightreadable
2017-04-08 16:13 Protastic101: 00:59:795 - let's take the Svs starting here
2017-04-08 16:14 Protastic101: you increase their value every 1/1 beat, but if you were to try and give it a more jumpy feeling, you could use 1/2 beats to halve the values
2017-04-08 16:15 Protastic101: so for example, you could do something like so:
2017-04-08 16:15 Protastic101: 00:59:795 - 01:00:067 - 01:00:340 - 1.9x or whatever value you wanna do
2017-04-08 16:15 Protastic101: 00:59:931 - 01:00:204 - 01:00:476 - 0.1x assuming you use 1.9x
2017-04-08 16:15 BloowXv2: In short, should I put SV less abrupt?
2017-04-08 16:16 Protastic101: It's not that the SVs are abrupt, it's just that there's no concept to their values
2017-04-08 16:17 BloowXv2: oh
2017-04-08 16:17 BloowXv2: already
2017-04-08 16:17 Protastic101: 01:00:613 - here, if you did 3x, assuming you're using 1/4 units, to average the SV sequence to 1x, you'd have to make 01:00:681 - a 0.71x SV
2017-04-08 16:17 Protastic101: How i get that value is because from 01:00:613 - to 01:01:158 - , there are 8 1/4 snaps
2017-04-08 16:17 Protastic101: so that's my unit
2017-04-08 16:18 Protastic101: the starting SV is 3 at 01:00:613 - , and it only lasts for 1 1/4 snap
2017-04-08 16:18 Protastic101: as a result, you take out 3 from 8, so you're left with 5. You need to divide 5 by 7 (your remaining units) and that will give you the SV value you need to average the entire sequence to 1x
2017-04-08 16:19 BloowXv2: oh i understand
2017-04-08 16:19 Protastic101: basically {[8 - (3 x 1)] / 7} = your sv
2017-04-08 16:20 BloowXv2: lol yes, Should it increase corresponding to the divisor rule? I suppose
2017-04-08 16:20 Protastic101: 01:02:113 - with that in mind, lemme explain why the SVs here dont work as intended very well. Each SV sequence consists of a 0.75x and a 1.5x
2017-04-08 16:21 Protastic101: the total number of units is 2 (this is the half half method basically)
2017-04-08 16:21 Protastic101: (0.75 + 1.5) / 2 = 1.13x
2017-04-08 16:21 Protastic101: the 1.13x is the average SV value within the sequence
2017-04-08 16:22 Protastic101: so from 01:02:113 - to 01:02:522 - , you're making the player read a speed up
2017-04-08 16:23 BloowXv2: i get it
2017-04-08 16:23 Protastic101: am I explaining that clear enough? Idk, Im sorry, I feel like I always make this sound more complicated than it really is
2017-04-08 16:24 Protastic101: 01:02:181 - 01:02:317 - 01:02:454 - basically, to make the 0.75x average to 1x, these 1.5x Svs need to be reduced to 1.25x
2017-04-08 16:24 Protastic101: 01:02:522 - right here, you could do a very quick speed up and slow down though
2017-04-08 16:25 Protastic101: something like 01:02:522 - 0.2x and 01:02:624 - 3.4x (using 1/8 snaps)
2017-04-08 16:25 Protastic101: although, i prefer it with the speed up first and the slowdown second :thinking:
2017-04-08 16:26 BloowXv2: i understand, then i will have to make some adjustments on the SVs. Keeping in mind what you explained to me
2017-04-08 16:26 Protastic101: yeah
2017-04-08 16:26 Protastic101: 01:04:431 - same stuff applies here, the 1.5x should be reduced to 1.25x or the 0.75x is strengthened to 0.5x
2017-04-08 16:26 BloowXv2: lol what you says maybe it's better
2017-04-08 16:27 Protastic101: 01:06:476 - to 01:06:613 - also, I'd really recommend against using SV sequences that span over notes like here, because the SV uses a unit of 1/2, but the notes are on a 1/4, which means the player has to read while you're modifying their scroll speed which is hard D:
2017-04-08 16:28 BloowXv2: Haha it's true
2017-04-08 16:28 Protastic101: 01:27:408 (87408|3,87476|2,87545|1,87613|0,87613|3,87681|1,87749|2) - these notes are snapped incorrectly. They should be in 1/3, like this
https://osu.ppy.sh/ss/77740952017-04-08 16:29 BloowXv2: Thinking it over, I do not know how I thought to put it like this
2017-04-08 16:29 BloowXv2: ._.
2017-04-08 16:29 BloowXv2: xD
2017-04-08 16:29 Protastic101: 01:25:840 - similarly here, the snap should be 1/3
2017-04-08 16:30 BloowXv2: holy... it's true
2017-04-08 16:30 BloowXv2: There are some sections just like that, and sure to put them in the same way
2017-04-08 16:30 Protastic101: oh wait, it's actually a bit different
2017-04-08 16:31 Protastic101: it's still 1/3, but it starts on the 1/2, so you need to be viewing them on 1/6 snaps like so
https://osu.ppy.sh/ss/77741182017-04-08 16:33 BloowXv2: im watchiing that
2017-04-08 16:33 Protastic101: 03:30:204 - ah, for stuff like this too, I'd suggest not using incomplete sequences (basically just one sv so there's nothing to equalize it to 1x)
2017-04-08 16:34 Protastic101: reason being the player's already expecting for most of the Svs to average to 1x in the beginning and leaving them incomplete so far into the map will mess up reading as players have to readjust their approach to SVs in order to acc them
2017-04-08 16:36 Protastic101: 03:44:798 - this SV is unsnapped and should be at 03:44:795 - instead
2017-04-08 16:37 BloowXv2: Is true, the AI did not show me some error, I did not realize
2017-04-08 16:38 Protastic101: 03:46:976 - same thing I mentioned above about completing the SV sequence. You could do some really cool teleports here like 03:46:976 - 9x and 03:47:010 - 0.27x if you really wanna screw with the players
2017-04-08 16:38 BloowXv2: HAHAHA xD
2017-04-08 16:38 Protastic101: 03:46:976 - or 4x here and 03:47:045 - 0.4x if you want to be a merciful person
2017-04-08 16:39 BloowXv2: I just wanted something not so simple and without trying to do something overmapped
2017-04-08 16:39 BloowXv2: I see that I must thoroughly review the SVs
2017-04-08 16:39 BloowXv2: :<
2017-04-08 16:39 Protastic101: 03:46:976 - 1.8x and 03:47:045 - 0.84x is weaker and works just the same
2017-04-08 16:40 Protastic101: basically, this entire 3/2 triple section is full of incomplete SV sequences, so yeah, just finish those off I guess
2017-04-08 16:42 BloowXv2: I'll do that
2017-04-08 16:42 Protastic101: 04:50:522 - wondering why you didn't continue the SVs here like you did the ones at 04:48:476 - . They're pretty cool (just dont forgot to start the sequence at 04:48:340 - tho)
2017-04-08 16:45 BloowXv2: but what! Really forget to put the SV there
2017-04-08 16:45 Protastic101: rip lol
2017-04-08 16:45 BloowXv2: I think it should have been removed in the previous update
2017-04-08 16:46 BloowXv2: I remember that I had placed them.
2017-04-08 16:46 BloowXv2: xD
2017-04-08 16:46 Protastic101: even more rip
2017-04-08 16:46 Protastic101: i understand the pain tho
2017-04-08 16:47 Protastic101: once placed some 70+ SVs in a section and osu crashed cause there were too many and I didnt save XD
2017-04-08 16:47 BloowXv2: LOL XDD
2017-04-08 16:47 BloowXv2: That is painful
2017-04-08 16:47 BloowXv2: :'v
2017-04-08 16:48 BloowXv2: almost too much
2017-04-08 16:48 BloowXv2: D:
2017-04-08 16:49 BloowXv2: Good friend, I must thank you for the time. But on my own I believe that here we leave the mod. Or if you want to continue it in thread
2017-04-08 16:49 BloowXv2: i must go to a place
2017-04-08 16:49 BloowXv2: :''I
2017-04-08 16:50 Protastic101: ok
2017-04-08 16:50 Protastic101: Ill post the irc on the thread
2017-04-08 16:50 Protastic101: oh, and there was one last thing aaa
2017-04-08 16:50 Protastic101:
https://puu.sh/vdRPg.wav try using this as your bass.wav instead
2017-04-08 16:50 Protastic101: I think it sounds closer to the original
2017-04-08 16:50 Protastic101: ok, bai~