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Linkin Park, Steve Aoki - A Light That Never Comes

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Topic Starter
pw384
This beatmap was submitted using in-game submission on 2018年1月7日 at 11:34:00

Artist: Linkin Park, Steve Aoki
Title: A Light That Never Comes
Tags: Recharged HootOwlStar 384059043
BPM: 115
Filesize: 3918kb
Play Time: 03:45
Difficulties Available:
  1. Advanced (2.46 stars, 354 notes)
  2. Easy (1.27 stars, 148 notes)
  3. HOS' Hard (3.46 stars, 493 notes)
  4. Insane (4.25 stars, 801 notes)
  5. Normal (1.8 stars, 241 notes)
Download: Linkin Park, Steve Aoki - A Light That Never Comes
Information: Scores/Beatmap Listing
---------------
RIP

Hard was mapped by HootOwlStar. Don't forget to check it out cuz that's awesome!
Kaerulans
Offset is wrong. Something like 175 seems more reasonable
Topic Starter
pw384

Bflat wrote:

Offset is wrong. Something like 175 seems more reasonable
You are right. I seem to have forgotten to change the offset after re-encoding the audio file. Will fix this in the next upload.
Neptunee
o/
Mod/recommendations on Insane
Try lowering 00:16:088 lower to read easier since it's a light insane difficulty
00:19:740 same here but try moving it to the left
00:25:609 2,3 lower these two
00:51:305 same here as well with lowering
01:24:175 3,4 lower these two
01:27:305 move this to the slider end
01:46:348 lower
02:36:044 3,4 raise it a bit
02:45:044 lower
03:34:088 1,2,3 try bending the sliders up instead of down and raise the circle
Bare with me since i'm not very good at modding but i do need to get used to xd
besides that it looks very nice so far
EncoreW
没硬伤也

话说回来好像从gats里面抄了很多东西过来
Topic Starter
pw384
put metadata thing here
ref1
ref2
In ref1, you could see both "Linkin Park, Steve Aoki" and "LINKIN PARK x STEVE AOKI"
In ref2, both above could be found (track 102 and 122 respectively)
RomanMorozov
Хорошая карта. "Ставлю им like!" (с). Жду её ранка с нетерпением
-Knife_Party-

RomanMorozov wrote:

Хорошая карта. "Ставлю им like!" (с). Жду её ранка с нетерпением
Согласен, но я думаю что ранка ещё долго не будет.
Nyukai
I'm so sorry...
Topic Starter
pw384

Nyukai wrote:

I'm so sorry...
HootOwlStar
fuck.
UniqueBlock11
Hello, from my queue.

general

Offset is quite off, set it to 150 instead.

HOS' Hard has an unsnapped slider: 03:39:338 (1).

beginner

00:08:001 - Unused inherited point.
01:14:783 - ^
03:45:566 - ^

02:51:305 (1,2) - Rhythm inconsistency: You should add circles at 02:53:914 and 02:54:957 to keep the drum sounds consistent like you did at 02:47:131 (1) and 02:49:218 (3).
02:59:653 (1) - I suggest using this slider shape:

This shape places the red anchors on the slider ticks, which are 1/1 spaced, exactly where the drums are spaced in the song. This lets you emphasize the drums by changing the slider direction consistently.

easy

01:46:348 (4) - Add another repeat on the slider to emphasize the vocals.
02:34:348 (3,1) - Blanket this for appeal.
03:23:131 (1) - NC inconsistency: In this rhythm you've NCed here, but in the same rhythm at 03:14:783 (3) you did not NC. Add NC to 03:14:783 (3) for consistency.
03:30:957 (1) - ^

Two above difficulties have unbelievably sexy blankets and symmetry lol

hos' hard

01:39:892 - Unused inherited timing point.
03:45:566 - ^

00:49:740 (1,1) - Maybe blanket for appeal.
01:48:696 (1) - Like in Easy difficulty, perhaps move red anchors onto slider ticks to produce a really appealing effect.
01:50:783 (1) - *You don't have to move red anchors here as a slider tick is on a curve and moving red anchors would force you to remove the neat slider shape.

Jeez this mapset is neat. Get it rankeddd
Topic Starter
pw384

UniqueBlock11 wrote:

Hello, from my queue.

general

Offset is quite off, set it to 150 instead. :arrow: still not sure about the offset cuz 150 is off here

HOS' Hard has an unsnapped slider: 03:39:338 (1).

beginner

00:08:001 - Unused inherited point.
01:14:783 - ^
03:45:566 - ^ :arrow: fixed all the 3 green lines

02:51:305 (1,2) - Rhythm inconsistency: You should add circles at 02:53:914 and 02:54:957 to keep the drum sounds consistent like you did at 02:47:131 (1) and 02:49:218 (3). :arrow: make sense, fixed
02:59:653 (1) - I suggest using this slider shape:

This shape places the red anchors on the slider ticks, which are 1/1 spaced, exactly where the drums are spaced in the song. This lets you emphasize the drums by changing the slider direction consistently. :arrow: great idea!

easy

01:46:348 (4) - Add another repeat on the slider to emphasize the vocals. :arrow: not gonna to emphasize vocal here
02:34:348 (3,1) - Blanket this for appeal. :arrow: mathematically impossible to blanket so leave it be
03:23:131 (1) - NC inconsistency: In this rhythm you've NCed here, but in the same rhythm at 03:14:783 (3) you did not NC. Add NC to 03:14:783 (3) for consistency. :arrow: fixed by rearrange the NC pattern
03:30:957 (1) - ^


Jeez this mapset is neat. Get it rankeddd
Thank you for your precious suggestions! :)
Enkrypton
从我的NM摸图 queue. 我用英文来摸, your English seems very good for someone in China! I will mod in English since i write better and faster.


Beginner

00:27:305 (2,1) - the flow here feels a little bit off. 00:27:305 (2) - finishes with a feeling of moving downwards. but since 00:29:392 (1) - is on top it makes a really awkward sharp angle when aiming for it and feels uncomfortable when playing (for a beginner). I dont see a problem in reversing these: 00:25:218 (1,2) - it would fix this issue here right away since the second slider would end facing upwards.
01:42:435 (2,1) - ^
01:50:783 (2,1) - try to find a better way to overlap this, it looks a little random right now, especially this part: http://puu.sh/x9ryS/f4b52ad4d8.jpg
02:59:653 (1) - shorten this, just so u can have something else to emphasis the BIG sound here: 03:03:827 - try to find a way so u can get a single hit circle on 03:03:827 - to represent the big "Crash" and the start of the most intense part of the song. A slider end completely ruins the emphasis.
03:05:914 (2) - maybe move to the bottom of the 2 sliders so it preserves flow. here is very good imo: https://osu.ppy.sh/ss/8839000 it shares the same position as 03:10:088 (3) - and reusing positions on a easy is very good.
03:14:262 (2) - ^

very good structure and design on this diff!

Easy

This is a normal. SR > 1.5* means its a normal. Pls change diff name.
00:07:479 (2) - i think u should remove the reverse and use a single circle to represent the big drum sound on: 00:08:001 - this way there is more emphasis on the "big sound" plus this is also where the song changes tone. its good to have emphasis here instead of mesh it into a slider end.
00:50:261 (1,2,1,1) - you cannot have overlapping slider tail/heads on a normal/easy. follow rank guidelines pls: https://puu.sh/x9su5/c684370179.png
01:14:783 (1,1) - separate these 2 by placing 01:14:783 (1) - on the vertical middle line with distance snapping. This way the drum hit, bass drop and new combo is emphasis very well with the spacing.
02:10:870 (3,1) - you cannot have overlapping slider tail/heads on a normal/easy. follow rank guidelines pls: https://puu.sh/x9su5/c684370179.png
03:35:131 (1,2) - suggestion here, maybe bend these sliders more so u can get this part parallel: http://puu.sh/x9sSR/1d442b1eb6.jpg between 03:35:914 (2,1) -
Normal

00:00:175 (1,3) - not entirely sure on if this overlap is allowed due to ranking guidelines: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! https://puu.sh/x9su5/c684370179.png but since its low BPM, it seems ok since theres still a circle after the first slider. maybe get someone to check on this for you?
theres a couple sliders like that later on as well, since its in the guidelines for normal i thought i might point it out. and thats pretty much it for this diff lol
Topic Starter
pw384

Enkrypton wrote:

从我的NM摸图 queue. 我用英文来摸, your English seems very good for someone in China! I will mod in English since i write better and faster.


Beginner

00:27:305 (2,1) - the flow here feels a little bit off. 00:27:305 (2) - finishes with a feeling of moving downwards. but since 00:29:392 (1) - is on top it makes a really awkward sharp angle when aiming for it and feels uncomfortable when playing (for a beginner). I dont see a problem in reversing these: 00:25:218 (1,2) - it would fix this issue here right away since the second slider would end facing upwards.
01:42:435 (2,1) - ^ :arrow: I think that's okay since few people follow sliderpath strictly, especially for beginners who have no knowledge about flow
01:50:783 (2,1) - try to find a better way to overlap this, it looks a little random right now, especially this part: http://puu.sh/x9ryS/f4b52ad4d8.jpg :arrow: make sense, fixed
02:59:653 (1) - shorten this, just so u can have something else to emphasis the BIG sound here: 03:03:827 - try to find a way so u can get a single hit circle on 03:03:827 - to represent the big "Crash" and the start of the most intense part of the song. A slider end completely ruins the emphasis. :arrow: That's right. I was too careless at that point lol
03:05:914 (2) - maybe move to the bottom of the 2 sliders so it preserves flow. here is very good imo: https://osu.ppy.sh/ss/8839000 it shares the same position as 03:10:088 (3) - and reusing positions on a easy is very good. :arrow: well it doesn't meant to be a "flow" here. On another hand, There's huger space above the sliders so I put them there for visual comfort while not actually break the flow too much
03:14:262 (2) - ^

very good structure and design on this diff!

Easy

This is a normal. SR > 1.5* means its a normal. Pls change diff name. :arrow: In fact that's okay since star rating system is automatic and cannot be as wise as human being. Actually, this diff is an Easy+
00:07:479 (2) - i think u should remove the reverse and use a single circle to represent the big drum sound on: 00:08:001 - this way there is more emphasis on the "big sound" plus this is also where the song changes tone. its good to have emphasis here instead of mesh it into a slider end. :arrow: good point!
00:50:261 (1,2,1,1) - you cannot have overlapping slider tail/heads on a normal/easy. follow rank guidelines pls: https://puu.sh/x9su5/c684370179.png :arrow: guidelines are guidelines and I've broken this guideline for limitless times lol. In this case, the interval is so huge that for players who can defend themselves against other harder hurdles in this difficulty, they should be able to do this well by following the approach circles, using musical intuition, etc.
01:14:783 (1,1) - separate these 2 by placing 01:14:783 (1) - on the vertical middle line with distance snapping. This way the drum hit, bass drop and new combo is emphasis very well with the spacing. :arrow: nice idea
02:10:870 (3,1) - you cannot have overlapping slider tail/heads on a normal/easy. follow rank guidelines pls: https://puu.sh/x9su5/c684370179.png
03:35:131 (1,2) - suggestion here, maybe bend these sliders more so u can get this part parallel: http://puu.sh/x9sSR/1d442b1eb6.jpg between 03:35:914 (2,1) - :arrow: that's cool
Normal

00:00:175 (1,3) - not entirely sure on if this overlap is allowed due to ranking guidelines: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! https://puu.sh/x9su5/c684370179.png but since its low BPM, it seems ok since theres still a circle after the first slider. maybe get someone to check on this for you? :arrow: I am quite sure that's okay because this diff has once been qualified in a marathon set (but dq later due to systematic bug on int32_t issues lol) and thus it has been checked by 3 bns and 1 qats so I am sure that's okay!
theres a couple sliders like that later on as well, since its in the guidelines for normal i thought i might point it out. and thats pretty much it for this diff lol
Thank you for your precious mod! :D
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Beginner]
Nothing Detected!
[Easy]
Object at 00:20:783 - should be placed at: [400, 211] currently at: [398, 214] to blanket slider body at time 00:21:044 -
Object at 01:24:435 - should be placed at: [333, 162] currently at: [336, 160] to blanket slider body at time 01:24:696 -

[HOS' Hard]
Object at 00:23:522 - should be placed at: [333, 159] currently at: [332, 160] to move in line with slider at time 00:23:131 -

[Insane]
Object at 00:12:696 - should be placed at: [284, 126] currently at: [283, 127] to move in line with slider at time 00:13:218 -
Object at 00:13:088 - should be placed at: [284, 126] currently at: [283, 127] to move in line with slider at time 00:13:218 -
Object at 00:14:783 - should be placed at: [255, 43] currently at: [256, 40] to blanket slider body at time 00:14:392 -
Object at 00:23:131 - should be placed at: [64, 239] currently at: [70, 240] to blanket slider body at time 00:23:653 -
Object at 02:19:218 - should be placed at: [296, 111] currently at: [297, 112] to move in line with slider at time 02:19:479 -
Object at 02:19:348 - should be placed at: [296, 111] currently at: [297, 112] to move in line with slider at time 02:19:479 -
Object at 03:17:653 - should be placed at: [255, 295] currently at: [256, 296] to move in line with slider at time 03:18:175 -

[Normal]
Object at 00:32:261 - should be placed at: [122, 365] currently at: [120, 368] to blanket slider body at time 00:31:479 -
Object at 03:20:522 - should be placed at: [135, 279] currently at: [136, 280] to move in line with slider at time 03:21:044 -
Object at 03:38:001 - should be placed at: [157, 358] currently at: [160, 360] to blanket slider body at time 03:38:261 -
Object at 03:42:175 - should be placed at: [157, 25] currently at: [160, 24] to blanket slider body at time 03:42:435 -

I hope I didn't malfunction!
CucumberCuc
Hi

i think Kiai time on 02:22:088 - 02:38:783 need delete and be better if add on 01:15:305 - 01:32:001 + 02:05:392 - 02:22:088

[Beginner]
00:00:175 (1,2,3) slightly different range
00:31:479 (3,4) it's far, do are close
00:33:566 (1,2,3) like for 00:00:175
00:40:870 (4) maybe move left for better distance and next slider can do slightly far/are close?
01:03:305 (1,2,3,4,5) ^^
01:22:088 (2,3) - 01:30:435 i think it's a bit are close, do slightly far?
01:46:609 (3,4) like for 00:31:479
02:05:392 (1,2,1,2,1,2,1,2) check distance pls

[Easy]
00:08:001 (3,1) if you can, do slightly more far
00:17:914 (3,4,2,3) different range
00:33:566 (1) move slightly down for better distance and flow (if you use Grid Size:Tiny)
01:22:609 (2,1) it's slightly far
02:06:696 (3) end slider move slightly right for better distance (^^)
02:15:044 (3) ^, but left
03:36:696 (3) move to x:316 y:44 for better distance?
03:43:479 (1,2) it's slightly far

[Normal]
00:29:392 (1,2,3) slighty different range
00:54:696 (1,2,3) ^
01:05:914 (3) move to x:165 y:158 for the same distance?
01:54:957 (1,2,3) check distance
02:18:957 (3) end slider move up for better distance

[HOS's Hard]
00:00:175 (1,2,3,4) slightly different range
00:21:044 (1,2,3) ^
00:36:175 (3) maybe move this slider left for better flow with circle and then next slider 4 move up?
01:29:919 (1,2,3) ^^
01:57:044 (1,2) maybe do far like distance next objects?
Stormiverse
NM from my QQQQQ~

[Beginner]
Check Distance Snap in AImod, there're two places with slightly higher spacing (this is minor)
01:15:305 (1) - Slidershapes in this section imo is not very good, since the song shifted to a more intense techno-y dupstep-y idk. Changing the slidershape to the one with red anchors would be more fitting, like what you did at 02:59:653 (1,2) -
01:19:480 (1,3,1,1) - ^
03:11:131 (5) - Poor rhythm choice imo. The slidertail covered up the next big white tick with a really strong vocal on it. I would change this into a 1/1 slider and a hitcircle, like at 03:19:479 (5,1) - , but with the hitcircle after the 1/1 slider.
Not a fan of completely vertical and horizontal sliders. Spicing things up by rotating them 5~10 degrees looks much better, like what you did in Easy

[Easy]
01:48:696 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would rather change this section into a bunch of 1/1 sliders (with or without reverse arrow), because this is a fairly calm part of the song, but the way you mapped it (with consecutive 1/1 beat circles) would increase the note density and therefore the intensity of this section.
02:32:522 (1,1,3) - These sliders are out of place since you've been rotating straight sliders from the beginning of your map. Making them completely horizontal here is just unfitting.
02:51:305 (1,2,3,4,1,2,3,4) - ^

[Normal]
01:15:305 (1) - Same issue as in Beginner, sliders in this section should be straight and sharp, like that one at 01:20:522 (3) - and 01:28:870 (3,1) - . Those sliders are better.
I like the sliderart in this diff :D
Topic Starter
pw384
unable to reply carefully but I can list the changes here!

@CucumberCuc
I mapped in grid 3 and merely cared about spacing as long as it doesn't break gameplay (and also, some spacing errors are generated from systematic errors e.g. millisecond rounding, float/double errors, etc) so I only fixed the spacing issues that affect gameplay in a major scale

@Stormiverse
I fixed almost everything except spacing errors in lower difficulties (reasons are stated above) and the slider shapes after the first chorus. From my perspective, curve sliders can also reflect the intense part well, as long as I follow a changing rhythm pattern and use complex flows.

Thank you for your mod!
squirrelpascals
Hi, from queue

inane
• 00:11:914 (2,3,4) - 00:13:740 (1,2,3,4) - not a big fan of how you heavily alternate between prioritizing drums vs. vocals in general

• 00:17:914 (1,2,3,1,2,3,4) - same idea as above, first combo seems to focus vocals then you introduce hold rhythms for the synth in the background. would rather you place more of a priority of what you want to map to throughout the map. i like what you did from 00:26:261 - to 00:32:914 - because what you're following in the music (vocals) feels a lot more cohesive when playing

• 00:23:131 (5) - shouldnt nc be here because of downbeat?

• 00:55:348 (3,4) - shouldnt this circle-slider rhythm happen on 00:54:957 (2) - and 00:56:001 (5) - ? thats where the drum plays that you follow with this

• 01:16:609 - why do you ignore this drum + bass note here? its very strong and seems to just get drowned out by the repeat slider. same for 01:20:522 (1) - and etc.

• 02:08:392 (4) - 02:09:435 (4) - 02:12:566 (4) - dont feel like this circle is applicable here because i dont hear the same drum rhythm as i do under 02:07:871 (2,3) - 02:08:914 (2,3) - (on blue tick + white tick)

• 02:22:740 (4) - same kind of thing here, the triple sounds overmapped. dont hear anything underneath this. and for 03:12:827 (4) - too

• 02:35:783 (2) - what is this 1/2 slider mapped to? i only hear notable sounds on the white and red ticks surrounding this slider

• 03:10:088 (1,2,3,4) - this stream seems to come out in the middle of nowhere from your slider-based rhythms. I don't hear a change in the music that would call for this change in rhythm density, and no note at all on 03:10:218 (2) -

• 03:18:957 (3,4) - consider using another pattern here to represent this new vocal section. This whole line of vocals seems to be misrepresented by the repetitive movement throughout 03:17:914 (3,4,1,2,3,4) -

• 03:21:175 (4) - 03:23:261 (4) - same here with triples, this doesn't sound like the place for them. These fit better on more 1/4 based parts of the song, eg. the rap parts

• 03:43:479 (1,2,3,4) - i see your intention with the 1/8 sliders, but a stream rhythm doesn't feel like it fits here because the notes are very subtle. a couple repeat sliders or smth would feel better to this
[

hos
• 00:29:392 (1,2,3,4,1,2,3,4,1,2,3,4) - can you add some more rhythm variety here? it feels better and more engaging when you map to vocals for filley rhythm

• 00:41:392 (1,1) - space these closer? while it's okay to space it more for emphasis, this feels like a 1/2 rhythm when compared to how you introduced 1/4 rhythms like 00:38:783 (3,4) -

• 01:06:957 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - can you use offset stacks instead of perfect overlaps for these jumps? might be strange to read for a hard player

• 01:24:175 (2,3) - accidental whistle sliders?

• 01:40:870 (2,3) - Why did you switch to using 2 kicksliders for the synth here? i encourage more rhythm variety but i have a problem with this because its harder in difficulty compared to something like 01:38:783 (2) - and theyre mapped to the same thing.

• 01:42:435 (1,2,3,4,1,2,3,4,1,2) - same as 00:29:392 (1,2,3,4,1,2,3,4,1,2,3,4) -, the 3/4 1/2 slider rhythm gets pretty repetitive so try to throw in a little pizazz

• 02:03:305 (1,2,1,2,1) - offset

• 02:13:218 (1) - can you make this a little faster? the slow down in general is okay because its a new sound here, but it woudl be better to be more forgiving with this in a hard difficulty because its introduced quite late into the map

• 02:38:261 (1,1) - space these? you make it look like a 1/8 rhythm or smth by overlapping these, would rather it be consistent with the spacing right before this at 02:37:740 (4,5) -

• 02:55:479 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - offset

• 03:40:609 (6,1) - spacing seems pretty high here

• 03:42:435 (1,1) - random nc and overlap with kicksliders which is new in the map. very strange random thing to do lol

norm
symmetry <3

• 00:38:783 - between the kick drum and the big vocal note here, this feels strange to put on a sliderend. a ctrl+g with 00:38:261 (2,3) - sounds nicer with rhyth

• 01:18:435 (3,4,5) - it feels strange how you stop the 1/2 slider rhythm you had going before (01:17:392 (1,2) - ) because it went well with that wah-wah noise. also for 01:18:957 (4,5) - a 1/2 slider or deleting 5 would feel better because this note 01:19:218 - isnt as audible

• 01:45:043 (2,3) - same as the first mod

• 02:09:566 - since this is a downbeat and the start of a new vocal phrase, put a circle here instead?

• 03:10:088 (1,2,3) - rhythm can be improved here, you map all of 03:08:001 (1,2,3,4,5) - to vocals, then it feels weird how you skip when he says "comes" at 03:10:870 -

• 03:20:522 (1,2) - 03:22:088 (4,1) - this overlap can easily confuse normal players, seperate these please

ez
• 00:22:609 (2,3,1) - multiple circles in a row like this arent good in an easy diff

• 01:48:696 (1,2) - circle + 2/1 slider feels strange here, and how you click for 2 beats in a row and pause for a long time. i think 2 1/1 sliders or maybe a circle + 1/1 repeat slider would go better here

• 01:52:870 (1,2,3,4,1,2,3,4,1) - too many clicks in a row, combined with this spacing this is pretty stressful for an easy player

• 02:15:827 (1,2,3,1) - flow looks strange here. the player has to readjust after 3 and move + reangle their cursor to hit 1 properly. so many angles aren't good in an easy diff, try making this more circular or fluent

• 02:29:392 (3) - very very strong and unique beats on the slider end and reverse arrow that are left unracognized. would recommend diverging from the 1/1 repeat pattern here

• 02:33:827 (2,3,1,2) - might be too complicated for an easy, just because of the combination of circles + 1/2 sliders

• 02:47:131 (1,2,1,2) - same as 01:48:696 (1,2) -

• 03:29:392 (1,2,1,2,3) - feels random how you increased the rhythm density from 03:21:044 (1,2,1,2) - even though the music is pretty much the same here. would recommend reworking the rhythm here to be simpler / easier

beginner
• 00:18:957 (2,3,1,2,3,4) - the 2/1 slider spam here gets pretty repetitive, can you add something different in here?

• 01:40:348 (1) - this wave slider is uneven. the first cuurve is smaller than the second

good luck with this! :)
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