mm...
make this black combo color lighter, it's almost invisible on 100% bg dim... placeholder
[insane]
00:00:566 (2) - imo delete this circle, it is not there since the 3/4 beat has not been introduced and it sounds out of place
00:07:348 (3) - same here, since the 3/4 stops adding one in artificially is awkward
00:39:305 (3,4,1) - seems like an artifically intense buildup to 1, it is not so strong as to require this much buildup (higher spacing + rotation direction change) imo. try to nerf it
01:10:479 - i know it comppletely ruins your pattern but ignoring these is a bit sad
this is pretty "insignificant" but can you make your overlap distances a bit more similar? compare 01:43:479 (1,2) - to 01:44:261 (4,1) - , it is actually really noticeable and pretty offputting. just going through once and making them all about the same amount (within .03 error or something) would help the map look more visually consistent.
02:16:870 (1,2) - this rhythm seems weird, it does not highlight the 3/4 beat that every single other rhythm in the section does..
03:27:566 (1,2,3,4,5) - this pattern does not really represent the song too well, the rhythm present is more like
http://puu.sh/yG0YE/f8e2ed1ed1.jpg . to be honest i don't really hear what 03:26:783 (1,2,3,4,5) - is following either, having such an intense (relatively) movement on something that is not mapped in any unique way aanywhere else just feels very out of place
03:35:914 (1,2,3,4,5,6) - same kind fo thing here, following hitsounds and putting a 1/2 gap at 03:36:305 (4,6) - would be a bit nicer. since you use that rhythm elsewhere too
03:45:044 (1) - ..
[hootowlstar]
01:20:261 (3) - imo in order to create a better spread to insane (which uses fairly complex 1/4 stuff) making these triples instead of sliders would be nice. in addition you do use extremely spaced 1/4 stuff in the pre kiai part so having basic 1/4 earlier on is nice.
01:26:261 (3) - or this one
02:25:218 (3,4,5,6) - uhh thiss rhythm seems weird, try
http://puu.sh/yG1eb/26982b9ceb.jpg to follow the vocal change. atm you just sort of switch off of vocals randomly which is subpar
02:35:131 (3,4) - imo this will be misread as 1/4 since it is visually the same spacing from 3 to 4 as 02:35:001 (2,3) - . try to move 4 away from 2 to avoid this
03:42:435 (1,1) - this is the only pattern of its kind in the entire map, seems like a weird reading hazard to throw in at 96% of the song completion..
[adv]
00:26:261 (3,4,5,6) - seems too dense for what the song provides. try 2 1/2 sliders instead
01:14:783 - i think you can put a circle here, since there is low bpm, the rc can be bent a little.
01:52:870 (1) - ds hello? even if its to make a pattern try and maintain ds..
i get you do it later at 01:57:044 (1) - too but the difference is that this one is smaller spacing overall so easier to confuse imo
02:21:044 (3) - sad to see that simplification made for symmetry's sake when you followed this rythm properly right before. 03:35:131 (1,2) - same, weird to skip it here
[normal]
01:04:870 (1) - remove nc imo
overall you can half nc frequency, there is a lot of 2 or 3 note combos, pretty meh.
also you end up with a lot of random red tick ncs cuz of slider ends on big white ticks, you would eliminate all of those which is nice
02:19:479 - shouldnt it just be a circle here? 02:19:218 - there is nothing here to support a slider since novocal and no drum.
03:34:088 (3,4,1) - this pattern could be a bit confusing since 1 is more intuitively flowing from 3 than 4 is. try to space 1 away from 3 end a bit to make it less misleading
like
http://puu.sh/yG1Np/f15eb61798.jpg this or something
03:44:522 (2) - i think 1/2 slider > circle works better to put a click on the final strong sound.
[easy]
01:14:783 - so loud and important and no circle -_