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DM DOKURO - Your Best Nightmare (16-Bit Cover) & Final Garde

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Topic Starter
mindmaster107
This beatmap was submitted using in-game submission on Tuesday, March 7, 2017 at 5:29:50 PM

Artist: DM DOKURO
Title: Your Best Nightmare (16-Bit Cover) & Final Garden
Source: Undertale
Tags: Flowey Marathon Boss Fight two songs
BPM: 190
Filesize: 16719kb
Play Time: 08:59
Difficulties Available:
  1. The Final Battle (5.95 stars, 2155 notes)
Download: DM DOKURO - Your Best Nightmare (16-Bit Cover) & Final Garden
Download: DM DOKURO - Your Best Nightmare (16-Bit Cover) & Final Garden (no video)
Information: Scores/Beatmap Listing
---------------
UNDER MODDING STAGE! SECOND HALF UNDER WORKING!

This map is my second, and alot better attempt at mapping. Warning, triangles, streams and spaced streams!

[Past Modders]
MisakiAN
Nostalgic
Error-
-NanoRIPE-
CookieBite
Smolpox
MisakiAN
from m4m

01:28:715 (6) - NC it like the other jumps
01:42:452 (6) - NC
02:31:715 (1,2,3) - bad overlap,i think,just move the streams a bit far from slider
02:34:242 (1) - same like above^
02:56:663 (4) - move this note a bit far
03:34:084 (5) - ^
04:28:304 (2) - i think,just move the note away from the slider,cuz some people could missread it as stream :\
04:40:620 (5) - NC
05:05:883 (9) - NC
05:42:514 (7,8) - move the note or just stack it with the slider properly
05:45:988 - there's a strong beat in here,just put a note in here :\
05:46:620 - ^
06:01:146 - ^
06:11:251 - ^
06:45:356 - ^
08:07:462 - ^
06:16:620 (1,2) - fix stack with the slider

okay thats all,sorry if it was too short :\ and bad english
Good Luck~ :)
Nostalgic
o/ m4m from your queue, not sure if you can understand Chinese so I'd write in English.

[General]
  1. Tags no need comma
  2. AR +0.3
  3. Stack leniency 3 if you want notes fully stacked
  4. Sliders in your map are either asymmetrical or purely ugly. Here's a guide on how to make a neat slider
  5. Resize bg
  6. Disable widescreen support if you don't have sb
  7. Fix the volume of hitsound
  8. tbh this map still needs a ton of polishing. I'll point out those stuff as many as possible.
  9. I'd love to make a collab diff or guest diff if this map improves a lot
  10. If you need further explanation feel free to pm me in-game.
[The Final Battle]

  • I'd like to point out 3 main ideas of mapping that can refer to your map:
  1. Rhythm
  2. Pattern
  3. Intensity
  1. 00:23:505 (1,2,3,4) - place them like this
    1. group them all and ctrl g
    2. 00:23:505 (1,2) - ctrl g
    3. 00:23:821 (3,4) - ctrl g
    Listen carefully and pay attention to the rhythm of this iteration. Remember spacing represents intensity, so larger ds means a sharper change of pitch
  2. 00:24:137 (1,2,3,4,5) - 00:25:400 (1,2,3,4,5) - this stream is curved, so should be the slider in order to create a better flow. Same applies to all iterations afterwards.
  3. 00:26:663 (1,2,3,4,1,2,3,4,1,2,3,4,5) - if you slow down the song into 25% you will find out the rhythm of this song should be like that (listen carefully to the drums)
  4. I'm not gonna go over that again and again, but I hope you get what I mean. From 00:22:873 to 00:44:188 , those notes are literally 1/2 square jumps/ triples/ streams repeatedly but in fact the rhythm has a lot more variations than that.
  5. 00:54:452 (1,1,1,1,1,1,1,1) - This part really annoys me. If you follow the electronic sound then you should place circles 1/1 apart instead of 2/1. And duuno if you notice that, every red tick has an electronic drum sound that you could actually map. Rhythm undermapping
  6. 00:59:821 (2) - 01:01:084 (2) - 01:02:347 (2) and more - NC cuz players need NC to distinguish the snapping difference i.e. 1/1 and 1/2
  7. 01:01:715 (5,1) - Why placed so close? Be consistent!
  8. 01:03:294 (6) - A sound on blue tick that is why the sliderend is made like this. HOWEVER it can be executed better like this.
  9. 01:10:873 (1,2,3,4) - Blatant enough every sound is 1/2 apart, so why is that undermapped? RHYTHM
  10. 01:13:400 (1,1,1,1) - same as the above, so 1/2 repeat sliders fits way better
  11. 01:19:715 (6) - ends at 01:20:504 (red tick) then place a 1/2 slider on white tick like url=https://puu.sh/tClGU/94ddb9bc53.png]this[/url]
  12. 01:28:083 Why would it be empty????? Do like this. Same as 01:30:609 , 01:33:136 , 01:35:662 and etc. STOP UNDERMAPPING THIS SONG IS INTENSE
  13. 01:47:505 (1,2,3,4) - all NC and snap them 1/1
  14. You know, the list can go on and on but I do hope you get what I really mean. I'll die of boredom playing this cuz it's so repetitive in terms of pattern and rhythm. The song is a mix of a lot of 1/2 and 1/4 but you simply map this song with 1/2 snapping plus a few streams. What you are doing is just turning an interesting song into a dull 8-mins map with plenty of copy & paste. At this point I am not gonna pinpoint every single mistake. Instead I will list some major problems or section you deadly need a remap.
  15. 04:20:409 From this kiai on there are a lot of 1/4 and 1/8 electronic sounds. 04:23:251 (2,3,4,5,1,2,3,4,1,2,3,4,1,1,1,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,1) - and the entire map. How come you skip them all? Now the rhythm are so sparsely mapped. WHY UNDERMAPPING THEM ALL?
  16. 05:16:462 (7,3) - stack better
  17. 05:22:304 (1,2,3,4,5,6,7,8,9) - it seems like you simply place the circles with constant ds yet without considering the curve or cursor movement of this stream.
  18. 05:27:830 (4,5,6,7,8,9,10,11,12) - They are not triples they are a continuous stream
  19. 04:41:883 (9) - 04:45:672 (7) - 06:02:725 (6) - their shapes are plainly ugly and not okay
  20. 06:40:620 (1) - 07:02:093 (1) - burai sliders unrankable
  21. The main problem of your map is undermapping, implying you didn't map enough. Idk if it's due to laziness of inexperience but no way this song could be that empty. Instead it should feel intense and every single 1/4 snap should be occupied by sliders and notes. The rhythm of the song is complex af just not like this. Another thing is that there are way to few sv changes and sliders. What you really need to do is to play more and learn from other maps with similar SR, bpm and rhythm complexity. I'd recommend you to check up these maps:
    https://osu.ppy.sh/b/940378
    https://osu.ppy.sh/s/326920
    https://osu.ppy.sh/b/472619
    For those experienced mappers they have played almost every single ranked map and also a lot of unranked maps so as to produce such great quality of maps. Most of them can also play their maps well cuz they are well aware of what they are doing. You gotta have some advance knowledge about this game to fully understand why maps have such sv changes/ ds/ rhythm intensity/ difficulty spike/ flow etc. I am not trying to discourage you but both your map and mine still have a long way to go in order to successfully get ranked.

Anyway GL :D
Topic Starter
mindmaster107

MisakiAN wrote:

from m4m

01:28:715 (6) - NC it like the other jumps
01:42:452 (6) - NC
02:31:715 (1,2,3) - bad overlap,i think,just move the streams a bit far from slider
02:34:242 (1) - same like above^
02:56:663 (4) - move this note a bit far
03:34:084 (5) - ^
04:28:304 (2) - i think,just move the note away from the slider,cuz some people could missread it as stream :\
04:40:620 (5) - NC
05:05:883 (9) - NC
05:42:514 (7,8) - move the note or just stack it with the slider properly
05:45:988 - there's a strong beat in here,just put a note in here :\
05:46:620 - ^
06:01:146 - ^
06:11:251 - ^

06:45:356 - ^ I was trying to emphasize the cymbals, so this note was ignored.
08:07:462 - ^
06:16:620 (1,2) - fix stack with the slider


okay thats all,sorry if it was too short :\ and bad english
Good Luck~ :)
It was lovely!
-Keitaro
M4m =w=

Firstly, the SV isn't consistent as the spacing, making the player jump so long, and diff will spikes.
secondly, some stream aren't in a good flow.
more i put in my mod

[General]
You don't need Undertale tags again, it already in the source.
Isn't UNDERTALE is in caps?
AR 9.5?
More higher SV for consistency
Title is named g a r d e n based on DM DOKURO's video

[The only diff lol]
00:24:136 (1,2,3,4,5) - make this more aesthetic. example
00:26:030 (6,1) - don't overlap this
00:28:399 (1,2,3,4,5) - fix the shape, make it straight
00:29:188 (1,2,3,4,5) - fix this too
00:29:504 (5,3) - don't overlap, looks bad
00:31:715 (1) - convert to stream, looks pretty boring.
00:33:057 (2,3,4,5,1) - Blanket this, seems to look better
00:34:241 (1,2,3,1,2) - Stack these? maybe, so it looks better
00:34:873 (1,2,3,4,5) - Fix this triangle
00:36:767 (1,2,3,4,5) - Fix this stream shape
00:37:399 (1,2,3,4,5) - ^
00:39:294 (1,2,3,4,5,1,2,3,4,5) - Made it looks prettier, seems ugly
00:41:662 (4) - x384 y328
00:44:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - Fix this ;-; you can do anything with this, example #1, example #2
01:28:951 - Electro sound here.
01:29:820 (1,2,3,4,5) - Fix this star shape
01:34:873 (1) - ends 01:35:030
01:40:241 (3) - ^ 01:40:399
01:42:451 (1) - ^ 01:42:609
02:01:399 (1,2,3) - and 02:06:451 (1,2,3) - change this, too boring for a 5*> beatmap
02:08:978 (3,4) - blanket
02:16:715 (1,2,3,4,5,6,7) - Fix shape
02:22:873 (1) - why finish at slider end?
02:36:136 (6) - Change this to anything, feels weird to play
02:37:399 (6) - ^
02:41:188 (6) - ^
02:42:451 (6) - ^
02:48:451 (2,3,4,5,6,7,8,9) - each spacing's are different, i know what you mean, but this looks pretty weird, couse the last jump, it's pretty long, makes the player to choke.
02:58:557 (1,2,3,4) - Incosistent spacing?
03:12:136 (1,2,3,4) - Pretty boring for a 5*> beatmap
03:21:609 (7,1) - Don't do anti jump here, it's not in the right timing
03:29:820 (1,2,3,4,5) - Fix this shape
03:34:083 (5,1,2) - Inconsistent spacing again
03:34:873 (1,2,3,4,5) - Fix this straight stream
03:37:399 (1) - Convert to stream, pretty boring to play
03:38:662 (1,2,3,4,5) - Fix this again
03:40:004 (2,3,1,2,3) - Stack?
03:42:451 (1,2,3,4,5) - Fix this too.
03:43:083 (1,2,3,4,5) - blanket 03:42:451 (1,2,3,4,5) -
03:44:978 (1,2,3,4,5,1,2,3,4,5) - Fix this ;-;
03:50:030 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - Fix this, see my example above

04:22:935 - 05:03:356 This part is sooo boring, why don't you make some stream? there are A LOT drum and bass sound there.
05:28:146 (7,8,9,10,11,12) - Jumpstream doesn't feel good here :/

from 04:22:935 until end. That is pretty boring instead of the first part, consider more stream, more slider, don't make the jump too much, don't only map the strong sound, map the BG sound if you can.
This isn't a bad map, this is a good map, you just need to remap some part, especially that Finale.
Well, good luck. and take my star. :)
Topic Starter
mindmaster107
Title is named g a r d e n based on DM DOKURO's video No it isn't. The audio I got it from is directly from his newer album, which is a different remix.
Topic Starter
mindmaster107
Imma leave this here as my progress through your mod.

Error- wrote:

M4m =w=

Firstly, the SV isn't consistent as the spacing, making the player jump so long, and diff will spikes.
secondly, some stream aren't in a good flow.
more i put in my mod

[General]
You don't need Undertale tags again, it already in the source.
Isn't UNDERTALE is in caps?
AR 9.5?
More higher SV for consistency
Title is named g a r d e n based on DM DOKURO's video

[The only diff lol]
00:24:136 (1,2,3,4,5) - make this more aesthetic. example
00:26:030 (6,1) - don't overlap this
00:28:399 (1,2,3,4,5) - fix the shape, make it straight
00:29:188 (1,2,3,4,5) - fix this too
00:29:504 (5,3) - don't overlap, looks bad
00:31:715 (1) - convert to stream, looks pretty boring.

00:33:057 (2,3,4,5,1) - Blanket this, seems to look better No, as it leads into the next set of jumps.
00:34:241 (1,2,3,1,2) - Stack these? maybe, so it looks better No, it helps show the difference between the two triangles.
00:34:873 (1,2,3,4,5) - Fix this triangle
00:36:767 (1,2,3,4,5) - Fix this stream shape I see no problem.
00:37:399 (1,2,3,4,5) - ^ ^
00:39:294 (1,2,3,4,5,1,2,3,4,5) - Made it looks prettier, seems ugly Again, I see no problem.
00:41:662 (4) - x384 y328
00:44:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - Fix this ;-; you can do anything with this, example #1, example #2 The weird shape is intentional, but I will fix the current snake to be curvier.
01:28:951 - Electro sound here.
01:29:820 (1,2,3,4,5) - Fix this star shape
01:34:873 (1) - ends 01:35:030
01:40:241 (3) - ^ 01:40:399 The major note, is what I am mapping to, which ends correctly.
01:42:451 (1) - ^ 01:42:609 Same reason

02:01:399 (1,2,3) - and 02:06:451 (1,2,3) - change this, too boring for a 5*> beatmap
02:08:978 (3,4) - blanket
02:16:715 (1,2,3,4,5,6,7) - Fix shape
02:22:873 (1) - why finish at slider end?

02:36:136 (6) - Change this to anything, feels weird to play
02:37:399 (6) - ^
02:41:188 (6) - ^
02:42:451 (6) - ^
I have fixed these kinda... I may fiddle with these later to find something better, but for now I have edited the ones which are strangest.
02:48:451 (2,3,4,5,6,7,8,9) - each spacing's are different, i know what you mean, but this looks pretty weird, couse the last jump, it's pretty long, makes the player to choke. That was my evil intention :P. It isn't unrankable I think as it is made obvious they accelerate, and as it follows many streams, it is recognised as one too. Correct me if I am wrong.
02:58:557 (1,2,3,4) - Incosistent spacing?
03:12:136 (1,2,3,4) - Pretty boring for a 5*> beatmap

03:21:609 (7,1) - Don't do anti jump here, it's not in the right timing
03:29:820 (1,2,3,4,5) - Fix this shape
03:34:083 (5,1,2) - Inconsistent spacing again
03:34:873 (1,2,3,4,5) - Fix this straight stream
03:37:399 (1) - Convert to stream, pretty boring to play
03:38:662 (1,2,3,4,5) - Fix this again
03:40:004 (2,3,1,2,3) - Stack?
03:42:451 (1,2,3,4,5) - Fix this too.
03:43:083 (1,2,3,4,5) - blanket 03:42:451 (1,2,3,4,5) -
03:44:978 (1,2,3,4,5,1,2,3,4,5) - Fix this ;-;
Remapped this all due to bad timing. Your issues were correct in many cases though.
03:50:030 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - Fix this, see my example above

04:22:935 - 05:03:356 This part is sooo boring, why don't you make some stream? there are A LOT drum and bass sound there. I know. In the middle of remapping the second half.
05:28:146 (7,8,9,10,11,12) - Jumpstream doesn't feel good here :/ I may have changed it, because I have no clue what you are talking about.

from 04:22:935 until end. That is pretty boring instead of the first part, consider more stream, more slider, don't make the jump too much, don't only map the strong sound, map the BG sound if you can.
This isn't a bad map, this is a good map, you just need to remap some part, especially that Finale.
Well, good luck. and take my star. :)
-NanoRIPE-
hey
thx for mod my map

Final battle
00:15:293 (3) - set the sampleset to soft for make the slidertail silent? because you dont need a sound here imo
00:26:662 (1) - this circle break the flow imo,maybe move this circle little bit down? im prefer on 213,363 for make the flow goes well between object (7,1,2 etc)
00:27:609 (2,3) - swap it? i mean the place for make a zig zaq pattern here (coz that pattern too edge imo,thats make the player its hard to follow the pattern)
00:29:820 (1,2) - ^
00:30:294 (4,1) - the distance is too far imo (maybe you think because nc but its still too far if compare with the previous object like 00:28:241 (5,1) )
00:30:451 (1,1) - avoid this overlap because the overlap make the pattern looks bad imo
00:32:504 (7,9) - swap it? for make it zig zaq
00:33:609 (1,2) - ^ because its lack of emphatize (between object 5 and 1)
00:35:504 (1,2) - slider here? cause im bored to see the circles continuously
00:36:294 (4,5,6) - lack of emphatize because you always put a jump for such a pattern
00:37:715 (5,2,3,4) - this is bad overlap imo because its not clear pattern
00:40:241 (5) - i think 1/2 slider better than that slider (looks unsnapped imo)

ok im stop here cause im busy lol
GL ~
Topic Starter
mindmaster107

-NanoRIPE- wrote:

hey
thx for mod my map

Final battle
00:15:293 (3) - set the sampleset to soft for make the slidertail silent? because you dont need a sound here imo
00:26:662 (1) - this circle break the flow imo,maybe move this circle little bit down? im prefer on 213,363 for make the flow goes well between object (7,1,2 etc)

00:27:609 (2,3) - swap it? i mean the place for make a zig zaq pattern here (coz that pattern too edge imo,thats make the player its hard to follow the pattern) II think the square is readable. I will rotate it instead.
00:29:820 (1,2) - ^
00:30:294 (4,1) - the distance is too far imo (maybe you think because nc but its still too far if compare with the previous object like 00:28:241 (5,1) )
00:30:451 (1,1) - avoid this overlap because the overlap make the pattern looks bad imo Unfortunatly, this is kinda unavoidable.
00:32:504 (7,9) - swap it? for make it zig zaq I prefer it this way to maintain the square consistancy. I want to to also reflect the direction from the stream, so I will not change it.
00:33:609 (1,2) - ^ because its lack of emphatize (between object 5 and 1) I just rotated it to prevent the sharp angle.
00:35:504 (1,2) - slider here? cause im bored to see the circles continuously I think it is fine the way it is.
00:36:294 (4,5,6) - lack of emphatize because you always put a jump for such a pattern That is why. The sound under it is not very strong XD.
00:37:715 (5,2,3,4) - this is bad overlap imo because its not clear pattern
00:40:241 (5) - i think 1/2 slider better than that slider (looks unsnapped imo) I think the long slider is fine as the next circle is right there.

ok im stop here cause im busy lol
GL ~
This was a short, yet in depth analysis of the first section. I hoped for more, but this is a 9 min map so I don't blame you XD. I thank you for your opinion!
Topic Starter
mindmaster107
After analysis on the second half, I have decided to keep the first slow section, as the chime noises are way more distinct than the drums. I am sorry for the undermapping, but the chimes are so distinct, I have decided to do this. To compensate, I have removed the kiai time which contained it, and will make the remaining parts way more intense.
CookieBite
hi there from my queue

[General]
  1. remove "Undertale" in tags as you have it already in source

[The Final Battle]
  1. 00:22:872 (1,2,3,4,5,6,7,8) - the jump here it's too huge for the beginning imo
  2. 00:27:451 (1,3) - ctrl+g so flow better
  3. 00:28:715 (5,1) - overlap
  4. 00:31:083 (1,2,3,4) - jump too huge imo
  5. 00:32:346 (6,9) - improve flow: ctrl+g
  6. 00:32:504 (7,9) - if done ^, ctrl+g this
  7. 00:33:294 (5,4) - stack
  8. 00:33:609 (1,1) - overlap
  9. 00:41:820 (1,2,3,4,5,6,7,8) - same as what i said before
  10. 01:03:294 (6) - you can improve the look of this slider
  11. 01:08:346 (6) - ^
  12. 01:17:820 (7) - ctrl+h?
  13. 01:29:346 (6,7,8,9,10,1) - the flow here not looking good, i would recommend improve it
  14. 02:13:241 (5,6,7) - overlap
  15. From 02:17:820 (3) - to 02:26:662 (6) - , it mapped like a normal/hard difficulty. Remember, you're mostly mapping an Extra difficulty, and you should have a more complex rhythm more than this. You can follow the drum and bass here.
  16. 02:44:662 (2,3,4,5,6) - wow, suddenly having a spaced stream? i would say that before this you should make like a staircase (each streams' distance between objects become further). Therefore the player can get used to the spaced streams.
  17. 02:44:978 (6,2) - overlap
  18. 02:48:451 (2,3,4,5,6,7,8,9,10) - this stream is insane af, how can the player suppose to know that fast? consider move the distance nearer between objects
  19. From 03:00:767 (1) - to 03:09:609 (6) - as i said before, not complex enough
  20. there are so many wasted area that I don't want to mention anymore...
  21. 03:28:557 (1,2,3,4,1,2,3,4) - jumps are too far imo
  22. 03:41:188 (1,2,3) - I would say this is better
  23. the second half part is srs undermapped, the chimes are so distinct is not a reason for undermapped like this. Check some recently approved maps (especially Extras), you will notice that the distinct sound won't usually focused and they map the non-important sounds instead. Also mapping like this doesn't make sense for an Extra difficulty. An Extra should having complex rhythm and placement as well. Better improve the whole part.

gl with your map!
Topic Starter
mindmaster107
Placeholder for progress

CookieBite wrote:

hi there from my queue

[General]
  1. remove "Undertale" in tags as you have it already in source

[The Final Battle]
  1. 00:22:872 (1,2,3,4,5,6,7,8) - the jump here it's too huge for the beginning imo I am trying to reflect the boss fight as well as the song, so I think this may be fitting.
  2. 00:27:451 (1,3) - ctrl+g so flow better I have changed the square so it would flow better. I don't see reversing it as better.
  3. 00:28:715 (5,1) - overlap Changed the whole area to fit the stream in better.
  4. 00:31:083 (1,2,3,4) - jump too huge imo Shrunk it by x0.936
  5. 00:32:346 (6,9) - improve flow: ctrl+g
  6. 00:32:504 (7,9) - if done ^, ctrl+g this I will just replace this bit with a triangle. Seems to awkward to try and fix.
  7. 00:33:294 (5,4) - stack Yup
  8. 00:33:609 (1,1) - overlap Supposed to. Made it more obvious
  9. 00:41:820 (1,2,3,4,5,6,7,8) - same as what i said before I replaced it with something else, which better highlights the beat. I am keeping the long jumps though.
  10. 01:03:294 (6) - you can improve the look of this slider I have no clue what you mean.
  11. 01:08:346 (6) - ^
  12. 01:17:820 (7) - ctrl+h? I will adjust it to be parallel.
  13. 01:29:346 (6,7,8,9,10,1) - the flow here not looking good, i would recommend improve it Fixed
  14. 02:13:241 (5,6,7) - overlap Remade that bit. It was too stressful. May have overshot, but I think it is fine.
  15. From 02:17:820 (3) - to 02:26:662 (6) - , it mapped like a normal/hard difficulty. Remember, you're mostly mapping an Extra difficulty, and you should have a more complex rhythm more than this. You can follow the drum and bass here. Fixed.
  16. 02:44:662 (2,3,4,5,6) - wow, suddenly having a spaced stream? i would say that before this you should make like a staircase (each streams' distance between objects become further). Therefore the player can get used to the spaced streams. Changed the whole section to be more cohesive.
  17. 02:44:978 (6,2) - overlap This section was remade
  18. 02:48:451 (2,3,4,5,6,7,8,9,10) - this stream is insane af, how can the player suppose to know that fast? consider move the distance nearer between objects This stream is now lead up by accelerating streams.
  19. From 03:00:767 (1) - to 03:09:609 (6) - as i said before, not complex enough This part of the song was very calm and simple.
  20. there are so many wasted area that I don't want to mention anymore...
  21. 03:28:557 (1,2,3,4,1,2,3,4) - jumps are too far imo Scaled by x0.966
  22. 03:41:188 (1,2,3) - I would say this is better Agree. I also changed the location to flow better.
  23. the second half part is srs undermapped, the chimes are so distinct is not a reason for undermapped like this. Check some recently approved maps (especially Extras), you will notice that the distinct sound won't usually focused and they map the non-important sounds instead. Also mapping like this doesn't make sense for an Extra difficulty. An Extra should having complex rhythm and placement as well. Better improve the whole part.

gl with your map!
Smolpox
just found your map and decided to give modding it a try.

SPOILER
[The Final Battle]

  1. 00:54:451 - for this intro, make sure the space from 1 to 2 and 2 to 1 is roughly the same, but you can still keep them scattered around
  2. 01:38:346 (1) - this slider could look cleaner (less curved, leading to the next circle)
  3. 01:56:346 - in this section, you're mapping both the melody and harmony which makes this kind of awkward. If you're mapping the main beat, replace the sliders with circles. If you're mapping the lower beat, delete some of the circles. (especially this 01:57:767 (3,4,5) )
  4. 02:01:399 - you're mapping some strong notes on sliderends which I don't really like, but you can keep them if you intend this part to be as simple as it is. One change I could suggest would be to make the rhythm look like the left instead of the right in this
  5. 02:12:767 - not really necessary but you could also make the spacing even for this part
  6. 02:20:662 - kind of weird how you switch to the melody at this part. I do get how it's when the melody is rising, but something tells me this transition could be improved...
  7. 02:21:609 (5,6,7,8) - you're starting a combo on a sliderend which feels weird. you could put a circle at the end of the slider for clarity
  8. 02:24:925 (4) - the jump to this seems inconsistent, but I could let this slide
  9. 02:57:609 (7) - this slider is okay but has no audio cue
  10. 02:59:820 (5) - replace this slider with two circles
  11. 03:14:662 - I like this transition to a different pattern, maybe it's just switching from jump streams to stacks that feels good. I just noted this since your map does use a lot of repetition.
  12. 04:31:146 (5,6) - since there's a bigger rhythmic gap between these 2 circle, you could also change something about the spacing
  13. 04:41:093 (6,7) - you didn't stack these like you did for literally everything before this
  14. 04:57:672 (1,2) - maybe move these 2 a little down to look good with the slider before it so it's at the center, or sliderend
  15. 04:57:672 (1,2,1,2) - I disagree with stacking these, maybe make them jumps instead?
  16. 05:11:251 (2) - this is a personal thing, but I thought something like this could look better. You could just do something different to point out new slider on that rhythm.
  17. 05:15:356 (4) - Are you sure this slider follows what you were intending...?
  18. 05:27:356 - This could be more comfortable if you increased the spacing between each beat, not for each 4 beats.
  19. 05:48:593 (2) - I don't think this cusp in the stream matches the rhythm in any way.. Likewise, you could also increase the spacing for each note for the second half of the stream like you did with 05:48:514 (1,2,3)
  20. 05:53:251 (5) - you could put a slider here if you wanted
  21. 06:03:356 (1,1,2,3,4) - I think this would be better if you made it all a slider or all a stream
  22. 06:05:725 (4) - For me, this jump was unexpected. Maybe put this somewhere else?
  23. 06:10:462 (6,7,8) - this pattern is kind of hard to read compared to everything else
  24. 06:10:935 (9,10,1,2) - You stacked all 4 of these together, maybe put a jump in between like you've been doing?
  25. 06:32:409 (2,3,4) - make sure these are evenly spaced
  26. 07:08:093 (1,2) - I thought a jump would be more comfortable here instead of stacking
  27. 07:09:041 (1) - this slider covers 5 1/8 beats, but maybe it should cover 4
  28. 07:55:462 (1) - remove this NC
  29. 08:04:620 (1,1,2,3,4) - again, make this all a slider or a stream
Overall, this maps pretty well. Repetitiveness is an issue but I think that's just the song. There is something that makes this play differently from other maps of this star difficulty, but I can't put my finger on it. Maybe it's all the stacking :p


I'm new to modding so please let me know what you think. I hope this was helpful!
Topic Starter
mindmaster107
IN PROGRESS OF MODDING!

Smolpox wrote:

just found your map and decided to give modding it a try.

SPOILER
[The Final Battle]

  1. 00:54:451 - for this intro, make sure the space from 1 to 2 and 2 to 1 is roughly the same, but you can still keep them scattered around I also repaired the rest of this section.
  2. 01:38:346 (1) - this slider could look cleaner (less curved, leading to the next circle) Fixed
  3. 01:56:346 - in this section, you're mapping both the melody and harmony which makes this kind of awkward. If you're mapping the main beat, replace the sliders with circles. If you're mapping the lower beat, delete some of the circles. (especially this 01:57:767 (3,4,5) ) The sliders represend a held note. The slider heads still match up with the music's main beat. This section was meant to be awkward. I see no problem.
  4. 02:01:399 - you're mapping some strong notes on sliderends which I don't really like, but you can keep them if you intend this part to be as simple as it is. One change I could suggest would be to make the rhythm look like the left instead of the right in this I still think undermapping would be suitable. I replaced every one into a circle.
  5. 02:12:767 - not really necessary but you could also make the spacing even for this part Made it look alot better.
  6. 02:20:662 - kind of weird how you switch to the melody at this part. I do get how it's when the melody is rising, but something tells me this transition could be improved... Changed it slightly to match the lesser notes.
  7. 02:21:609 (5,6,7,8) - you're starting a combo on a sliderend which feels weird. you could put a circle at the end of the slider for clarity the slider curves into the first 2 circles correctly. I have used sliders like this before, so I think I am safe from this argument.
  8. 02:24:925 (4) - the jump to this seems inconsistent, but I could let this slide You should. It was a bigger version of 02:22:873 (1,2,3,4) from just before it.
  9. 02:57:609 (7) - this slider is okay but has no audio cue Changed
  10. 02:59:820 (5) - replace this slider with two circles Ok. A bit reluctant, but sure.
  11. 03:14:662 - I like this transition to a different pattern, maybe it's just switching from jump streams to stacks that feels good. I just noted this since your map does use a lot of repetition. Thanks! I am using repetition because this song has alot of repeated sections.
  12. 04:31:146 (5,6) - since there's a bigger rhythmic gap between these 2 circle, you could also change something about the spacing Fixed
  13. 04:41:093 (6,7) - you didn't stack these like you did for literally everything before this Sorry. Fixed
  14. 04:57:672 (1,2) - maybe move these 2 a little down to look good with the slider before it so it's at the center, or sliderend Fixed
  15. 04:57:672 (1,2,1,2) - I disagree with stacking these, maybe make them jumps instead? I don't see how that would help.
  16. 05:11:251 (2) - this is a personal thing, but I thought something like this could look better. You could just do something different to point out new slider on that rhythm. Thanks for the suggestion!
  17. 05:15:356 (4) - Are you sure this slider follows what you were intending...? Fixed lol.
  18. 05:27:356 - This could be more comfortable if you increased the spacing between each beat, not for each 4 beats. I would keep it this way, to show the 4 major chimes in the stream
  19. 05:48:593 (2) - I don't think this cusp in the stream matches the rhythm in any way.. Likewise, you could also increase the spacing for each note for the second half of the stream like you did with 05:48:514 (1,2,3) Fixed
  20. 05:53:251 (5) - you could put a slider here if you wanted
  21. 06:03:356 (1,1,2,3,4) - I think this would be better if you made it all a slider or all a stream The chime wouldn't be emphasized then
  22. 06:05:725 (4) - For me, this jump was unexpected. Maybe put this somewhere else? Fixed
  23. 06:10:462 (6,7,8) - this pattern is kind of hard to read compared to everything else Moved
  24. 06:10:935 (9,10,1,2) - You stacked all 4 of these together, maybe put a jump in between like you've been doing? Fixed
  25. 06:32:409 (2,3,4) - make sure these are evenly spaced Thanks
  26. 07:08:093 (1,2) - I thought a jump would be more comfortable here instead of stacking Yup agree
  27. 07:09:041 (1) - this slider covers 5 1/8 beats, but maybe it should cover 4
  28. 07:55:462 (1) - remove this NC No, since it shows it is a 1/1 gap. I have moved the triangle to make it easier to read.
  29. 08:04:620 (1,1,2,3,4) - again, make this all a slider or a stream Yup, this deserved to change.
Overall, this maps pretty well. Repetitiveness is an issue but I think that's just the song. There is something that makes this play differently from other maps of this star difficulty, but I can't put my finger on it. Maybe it's all the stacking :p I use more traditional methods for flow and circles. It's due to the song I guess XP


I'm new to modding so please let me know what you think. I hope this was helpful!
Nice mod! You pointed out valid things! Earn your 2 kudosu stars!
BanchoBot
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