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fourfolium - Now Loading!!!! [OsuMania]

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Topic Starter
Koibenii
This beatmap was submitted using in-game submission on Wednesday, April 12, 2017 at 10:10:24 PM

Artist: fourfolium
Title: Now Loading!!!!
Source: NEW GAME!
Tags: -BlueFire- dudehacker フォーフォリウム ニューゲーム ending ed tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hajime 篠田はじめ ayumi takeo 竹尾歩美 iijima yun 飯島ゆん
BPM: 193
Filesize: 21594kb
Play Time: 01:27
Difficulties Available:
  1. Blue's Insane - 7Key (4.03 stars, 1118 notes)
  2. Easy - 7Key (1.32 stars, 285 notes)
  3. Game Start - 7Key (4.64 stars, 1324 notes)
  4. Hard - 7Key (2.96 stars, 856 notes)
  5. Normal - 7Key (2.1 stars, 554 notes)
Download: fourfolium - Now Loading!!!!
Download: fourfolium - Now Loading!!!! (no video)
Information: Scores/Beatmap Listing
---------------

NEW GAME! ED (TV Size) - fourfolium - Now Loading!!!!


Background picture, video, and metadata borrowed from Doormat's mapset. Thanks man! :D

Also, hitsounds are from dudehacker. Really big help! I appreciate it! :D

: Protastic101
: Rivals_7
: Protastic101
: Rivals_7
: Feerum
: Protastic101
: Rivals_7



Easy - contains simple 1/1 notes and some LNs. Pretty much a stepping stone to start in playing 7K.

Normal - includes continuous 1/1 and 1/2 notes with alternating 1/1 and 1/2 chords and LNs. Also contains patterns to get used to playing the key mode.

Hard - comprised of 1/4 chordstreams, advanced chords, chord LNs, LNs with notestreams.

Blue's Insane - constitutes LNs with advanced chords and followed-up with 1/2 minijacks, some 1/2 chordjacks and advanced LN layering. Patterns that will make you step up your game. Also big thanks to -BlueFire- for making this wonderful GD :D

Game Start - encompasses all of the things mentioned beforehand along with 1/4 mini-LNs and continuous 1/2 jacks, 1/2 advanced chordstreams and some LN shields. Let the real game start!!!!

Big thanks for these helpful people:

Changelog
October 13, 2016 - Uploaded beatmap and applied 1st mod to 7K Easy
October 14, 2016 - Applied 2nd, 3rd, and 4th mod to alll diffs and changed HP and OD values
October 17, 2016 - Applied 5th mod to Game Start
October 18, 2016 - Applied 6th mod to Easy and Normal and updated diff names
October 19, 2016 - Applied 7th, 8th, and 9th mod to all diffs
October 20, 2016 - Applied 10th mod to Game Start and Blue's Insane
October 22, 2016 - Revised Hitsounds, and applied 11th and 12th mod to Game Start
October 24, 2016 - Self-modded Normal diff and applied 13th mod to Game Start with revised hitsounds
October 27, 2016 - Applied 14th and 15th mod to all diffs
November 3, 2016 - Applied 16th mod to Blue's Insane
November 19, 2016 - Applied 17th mod to Easy and Normal diffs and made hitsounds more consistent to all diffs
November 20, 2016 - Fixed bugs with erratic time drain across all diffs
November 21, 2016 - Applied 18th mod to Game Start diff
November 24, 2016 - Applied 19th mod to Blue's Insane
December 17, 2016 - Applied some self-mods to Normal and Hard diff (wew almost 1 month)
January 1, 2017 - Applied some self-mods to Easy, Normal, Hard, and Game Start diff and lowered the hitsound volumes
February 16, 2017 - Applied new BG and some self-mods
March 14, 2017 - Applied some self-mods to Game Start diff
March 17, 2017 - Applied 20th mod to all diffs!
March 18, 2017 - Applied some self-mods to hitsounds (grr)
March 19, 2017 - Bubbled by Protastic101 (Yaaaaaaaaaaaaaaaaay \o/)
April 1, 2017 - Applied mod from Rivals_7 (yay)
April 6, 2017 - Applied mod from Protastic101
April 8, 2017 - Qualified by Rivals_7 (aaaaaaaaaaaaaa)
April 12, 2017 - Disqualified by Feerum (man I missed that one note fml)
April 14, 2017 - Re-bubbled by Protastic101
April 15, 2017 - Re-qualified by Rivals_7
Drum-Hitnormal
I will make hitsound for this map too, but before that please review my mod and update your map.

Column
1|2|3|4|5|6|7

Easy
Your Easy has a star rating of 1.89, the ranking criteria says 1.5 max for easy. also in mania, we call it EZ to differentiate from STD


https://osu.ppy.sh/wiki/Ranking_Criteria

Also from actual difficulty perspective, your Easy is way too hard, like most people are already scared of 7K , and you also have patterns that's too hard for Easy.
Since you are already very experienced player, you should ask newbie for testplay, the easy difficulty should not fail a new player. They need to pass it to gain confidence to enjoy mania. Try to only map the obvious drum beats in Easy difficulty. Some new players lack common sense and don't even know what is a beat.

00:02:391 (2391|0,2546|0) - these 2 note should not be in same column because they are not same sound, and it's also too hard because the 2nd note is LN.

00:02:702 (2702|4) - Delete, don't put notes when you already holding a LN. also the sound here is not very noticeble.

00:03:013 to 00:07:987
I don't think you should map the main melody here, because it is too hard for easy.
mapping the drum beat with a single note at every white line is more appropriate for this difficulty.
something like this:


00:07:987 (7987|0,8298|0,8608|1,8919|1,9230|2,9541|2,9852|3,10163|3) -
This is too hard for Easy, you need think about hand balance. all those notes would be played by left hand for someone who use left hand for middle column. The sound here is also 1, 2 ,1 ,2 pattern, jack only for same sound.

00:10:474 (10474|6,10940|0,11406|5,11873|1) -
Single LN only.


00:12:184 (12184|3,12494|3,12650|3) -
This make sense to be jack from the sound , but it is easy, dont make it so hard. Move 00:12:494 (12494|4,12650|4) - to another empty column.


00:17:469 - add a note at column 7 here. the sound is really strong

Don't use too many doubles (2 chords) in Easy. Definitely don't use triple. It's not easy to play at 193 BPM.
00:22:443 to 00:27:572
only single note please. save double for kiai.


00:27:417 (27417|5,27728|1) - delete these. Not significant sound to be mapped.

00:30:370 (30370|5) - Delete, too hard to hold LN and hit other notes. Also spread out the jack in column 1. 00:30:370 (30370|0,30681|0,30992|0,31303|0) -

00:31:769 (31769|2,31769|1,31924|4,31924|5) -
Make this only 1 column jack.


00:34:567 (34567|1) - delete
00:35:033 (35033|3) - ^
00:37:054 (37054|5) - ^
00:37:520 (37520|3) - ^
00:39:541 (39541|4) - ^
00:40:007 (40007|3) - ^
00:44:515 (44515|2) - ^
00:47:313 (47313|4) - ^

00:37:831 (37831|2,37831|0,38453|2,38453|0,38919|2,38919|0,39230|2,39230|0,39696|2,39696|0) -
1 and 3 is bad for hand balance. 1 note for left hand and 1 note for right hand plz. for example , column 1 & 6.
00:40:318 (40318|4,40318|6) - ^

00:41:562 (41562|0,41717|1,41873|2,42028|3,42184|4,42339|5,42494|6,42650|5) -
This stair is too hard. only map the whilte line please.

00:47:779 (47779|0,47779|6,48090|0,48090|6,48401|0,48401|6,48712|0,48712|6,49023|1,49023|5,49334|5,49334|1,49645|5,49645|1,49956|5,49956|1) -
The drum pattern is 1 , 2 ,1 , 2. so do change to something like this.


00:50:266 (50266|3,50577|3,50888|3,51199|3) -
change to single notes, the loud part should be double. (00:52:909 (52909|1,52909|5,53064|5,53064|1,53375|2,53375|4,53531|4,53531|2,53842|4,53842|2) - )


00:51:510 (51510|2,51665|4,51821|2,51976|4,52132|2,52287|4,52443|2,52598|4) -
put these on other columns.


The kiai section
make it 1 note, 2 notes, 1 note, 2 notes.


01:10:785 (70785|4,71095|5,71406|4) -
this sound should be more like this.


01:15:137 to 01:25:085
same as 00:03:013 to 00:12:961

01:26:950 (86950|1,86950|5,87106|2,87106|4,87261|5,87261|1,87417|4,87417|2) -


Too many things to remove for this difficulty, I just forgot to keep track, just take a look at this, I managed to get it to 1.5*
http://puu.sh/rHbjr/d80b55a0f3.zip

will finish modding rest tomorrow.
lenpai
mmmm good shit right there i must say mmmm

pushed SP to +12

youre welcome

how dar u give me kds. actual mod will be exempt from kd
Topic Starter
Koibenii

dudehacker wrote:

I will make hitsound for this map too, but before that please review my mod and update your map.

Column
1|2|3|4|5|6|7

Easy
Your Easy has a star rating of 1.89, the ranking criteria says 1.5 max for easy. also in mania, we call it EZ to differentiate from STD


https://osu.ppy.sh/wiki/Ranking_Criteria

Also from actual difficulty perspective, your Easy is way too hard, like most people are already scared of 7K , and you also have patterns that's too hard for Easy.
Since you are already very experienced player, you should ask newbie for testplay, the easy difficulty should not fail a new player. They need to pass it to gain confidence to enjoy mania. Try to only map the obvious drum beats in Easy difficulty. Some new players lack common sense and don't even know what is a beat.

00:02:391 (2391|0,2546|0) - these 2 note should not be in same column because they are not same sound, and it's also too hard because the 2nd note is LN. - applied

00:02:702 (2702|4) - Delete, don't put notes when you already holding a LN. also the sound here is not very noticeble. - applied

00:03:013 to 00:07:987
I don't think you should map the main melody here, because it is too hard for easy.
mapping the drum beat with a single note at every white line is more appropriate for this difficulty.
something like this:
- applied

00:07:987 (7987|0,8298|0,8608|1,8919|1,9230|2,9541|2,9852|3,10163|3) -
This is too hard for Easy, you need think about hand balance. all those notes would be played by left hand for someone who use left hand for middle column. The sound here is also 1, 2 ,1 ,2 pattern, jack only for same sound. - applied

00:10:474 (10474|6,10940|0,11406|5,11873|1) -
Single LN only. - applied


00:12:184 (12184|3,12494|3,12650|3) -
This make sense to be jack from the sound , but it is easy, dont make it so hard. Move 00:12:494 (12494|4,12650|4) - to another empty column.

- applied

00:17:469 - add a note at column 7 here. the sound is really strong- applied

Don't use too many doubles (2 chords) in Easy. Definitely don't use triple. It's not easy to play at 193 BPM.
00:22:443 to 00:27:572
only single note please. save double for kiai. - applied


00:27:417 (27417|5,27728|1) - delete these. Not significant sound to be mapped. - applied

00:30:370 (30370|5) - Delete, too hard to hold LN and hit other notes. Also spread out the jack in column 1. 00:30:370 (30370|0,30681|0,30992|0,31303|0) - - applied


00:31:769 (31769|2,31769|1,31924|4,31924|5) -
Make this only 1 column jack.

- applied

00:34:567 (34567|1) - delete
00:35:033 (35033|3) - ^
00:37:054 (37054|5) - ^
00:37:520 (37520|3) - ^
00:39:541 (39541|4) - ^
00:40:007 (40007|3) - ^
00:44:515 (44515|2) - ^
00:47:313 (47313|4) - ^
- applied

00:37:831 (37831|2,37831|0,38453|2,38453|0,38919|2,38919|0,39230|2,39230|0,39696|2,39696|0) -
1 and 3 is bad for hand balance. 1 note for left hand and 1 note for right hand plz. for example , column 1 & 6.
00:40:318 (40318|4,40318|6) - ^
- applied

00:41:562 (41562|0,41717|1,41873|2,42028|3,42184|4,42339|5,42494|6,42650|5) -
This stair is too hard. only map the whilte line please.
- applied

00:47:779 (47779|0,47779|6,48090|0,48090|6,48401|0,48401|6,48712|0,48712|6,49023|1,49023|5,49334|5,49334|1,49645|5,49645|1,49956|5,49956|1) -
The drum pattern is 1 , 2 ,1 , 2. so do change to something like this.
- applied

00:50:266 (50266|3,50577|3,50888|3,51199|3) -
change to single notes, the loud part should be double. (00:52:909 (52909|1,52909|5,53064|5,53064|1,53375|2,53375|4,53531|4,53531|2,53842|4,53842|2) - )

- applied

00:51:510 (51510|2,51665|4,51821|2,51976|4,52132|2,52287|4,52443|2,52598|4) -
put these on other columns.

- applied

The kiai section
make it 1 note, 2 notes, 1 note, 2 notes.

- applied

01:10:785 (70785|4,71095|5,71406|4) -
this sound should be more like this.

- applied

01:15:137 to 01:25:085
same as 00:03:013 to 00:12:961
- applied

01:26:950 (86950|1,86950|5,87106|2,87106|4,87261|5,87261|1,87417|4,87417|2) -

- applied

Too many things to remove for this difficulty, I just forgot to keep track, just take a look at this, I managed to get it to 1.5*
http://puu.sh/rHbjr/d80b55a0f3.zip

will finish modding rest tomorrow.
Thanks for modding! Updated! Yeah realized that easy is too hard XD

Lenfried- wrote:

mmmm good shit right there i must say mmmm

pushed SP to +12

youre welcome

how dar u give me kds. actual mod will be exempt from kd
woa huhu thanks and sorry d00d :( :( :( :( :(
chistoefur
hello! I like this song so I wanted to try and mod it c:

sorry I can't give advice on switching patterns, I dont play 7k so I don't know which patterns are good or not haha

I try to look for consistency I guess, ghost notes/improperly placed notes etc.

Game Start~
00:23:531 - triple here?

00:34:101 - add single note here

00:39:852 - what's the note timed to? looks really weird in editor but kinda looks okay in test :?

01:03:323 - maybe add extra note here? the loud snare sound was a triple a beat earlier

01:18:401 - maybe shouldnt be triple?

01:21:355 - is this intentionally a double and not a triple? previous beats were tiples

01:21:976 - ^

Blue's 7k Insane~
00:03:013 - should be triple on such a loud beat

00:42:805 - maybe triple here?

7k Hard~
00:38:919 - maybe should be double instead of triple?

00:46:380 - ^

Sorry for small mod, I don't really know how to mod easy diffs :?

Great chart! Lots of fun for a 7k scrub like me haha
Good luck on getting it ranked! :D
Drum-Hitnormal
No Kudo for this post, I am just continue to mod the rest.

Column
1|2|3|4|5|6|7

Normal
Again your normal is also too hard, and it is against ranking rules. need make the star rating <= 2.25

00:02:391 (2391|5,2546|5) - move to column 6 for hand balance
00:02:702 (2702|4) - remove

Section 1 = 00:03:013 to 00:12:961
Only map the guitar for this part please, dont mix guitar and drum.
00:03:168 (3168|6,3479|6) - delete
00:04:878 (4878|6) - ^
00:05:344 (5344|4,5344|0) - ^
00:05:655 (5655|0,5966|0) - ^
00:07:831 (7831|3) - ^
00:08:142 (8142|4,8298|0) - ^
00:08:764 (8764|4,8919|1) - ^
00:09:386 (9386|4) - ^
00:09:541 (9541|2) - ^
00:10:007 (10007|1,10163|3) - ^
00:07:520 (7520|2,7520|0) - delete 1 note and move the other to column 2

Section 2 = 01:15:137 to 01:25:085
Copy paste section 1 here.


00:21:821 (21821|0,21976|6,22132|1,22287|5) - delete
00:22:598 (22598|6) - ^
00:22:443 (22443|0,22443|2) - ^
00:22:443 (22443|6) - Add a stair


00:22:909 to 00:31:303
delete all notes on red line

00:30:370 (30370|0,30681|0,30992|0,31303|0) - Spread them out, no jack please

If you apply all my suggestions, you will end up with 2.25 star rating, which is the max for normal. you might want reduce it a bit more but its optional.

Hard
This is really fun in my opinion. But I feel like a lot of newbie would suffer a lot from the jacks.
You could spread them out a bit more, but I also think its nice be a bit challenging. I don't feel like modding the other difficulty so please review and update. I will make drum hitsound for your map after. You might want ask someone to check timing for you

You should ask someone to check the difficulty setting (see image) for your map. I am pretty sure it is bad but I don't know what is right for it.
kaythen
Hi! Thanks for asking me to mod your map.
If this mod sucks, I apologise in advance.

7K Normal
01:10:163 - add a note here since there's a hat sound here. You've done the same at 01:12:650 and ahead.
7K Hard
From 00:55:241 - 01:02:702 , for every 2nd beat (where you hear the drum) add another note so you have something like you've got going at the start from 00:03:013 . It's the chorus so I think it could use more intensity, because right now it feels lackluster compared to the start and ending.
Blue's 7K Insane
00:07:987 - Could be overkill but there is a hat sound there so it feels kind of soft without a note. But as I said earlier, could be overkill so it can be left out, not necessary at all.
00:42:805 - Same as above^^ not necessary, but can be considered.
Game Start
01:25:085 - From here it's seems pretty empty with just 1 LN the whole way through. It still works as is, but maybe some extra ln/notes could help make it a little less empty. Unless of course you're aiming for a "cool off/calimg down" kind of feel, then ignore.

Sorry, not much I could find...
The map is quite nice already!
If I made any errors, sorry!
lenpai
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS




usually id wait for other mods to be applied but fuck it

Game Start
00:03:013 wewz you ignored the 1/4 sad http://osu.ppy.sh/ss/6317272
00:05:344 (5344|5,5500|2) - swap this
00:03:013 - btw if you did the 1/4 might as well add a note here
00:09:230 (9230|4) - keep the space flow! move to 4
00:23:531 - should be triple
00:27:417 - oh no! vocal mapping!
00:32:080 (32080|0,32235|3,32391|5) - double so that it isnt bland
00:32:080 - did it for ya ;) http://osu.ppy.sh/ss/6317284
00:33:790 - more impactful http://osu.ppy.sh/ss/6317291
00:40:629 - kewl
00:44:204 (44204|0,44204|6,44204|4,44671|0,44671|4,44671|6) - shouldnt these be quads? (add a note)
00:47:779 (47779|3,47779|2,47779|0,49023|1,49023|0,49023|5) - quad pls
00:47:779 - stacks are fun but seem randomly placed in this bit. Add some consistency here
00:50:577 - http://osu.ppy.sh/ss/6317323 $weg
00:52:909 (52909|2,52909|4,52909|6,52909|0,53064|1,53064|4,53064|5,53064|2,53375|0,53375|4,53375|6,53375|2,53531|1,53531|4,53531|5,53531|2) - add 4 on all chords for inflation tactics and its much better
00:55:085 - lolz the x0.5 SV should be here. Much more readable
01:01:924 (61924|5,62080|6,62235|5,62391|6,62546|5) - artificial difficulty right here. not cool
01:03:790 (63790|4,63867|6) - move to 3 and 7 your pick on which note goes where
01:08:298 (68298|2) - to 7 for balanced trilling
01:09:541 (69541|6,69696|6) - to 1 balance too
01:14:671 - yuk http://osu.ppy.sh/ss/6317347
01:15:137 - WOOOW COPYPASTA U LAZY FUK jk ily. Apply here the changes you did in the previous similar section

other stuff soon
Topic Starter
Koibenii

chistoefur wrote:

hello! I like this song so I wanted to try and mod it c:

sorry I can't give advice on switching patterns, I dont play 7k so I don't know which patterns are good or not haha

I try to look for consistency I guess, ghost notes/improperly placed notes etc.

Game Start~
00:23:531 - triple here? - oh yeah i forgot that one lmao. applied
00:34:101 - add single note here -applied

00:39:852 - what's the note timed to? looks really weird in editor but kinda looks okay in test :? its a 1/2 note :)

01:03:323 - maybe add extra note here? the loud snare sound was a triple a beat earlier -didn't apply because of the 6-note restriction but changed the loud snare sound into a double :)

01:18:401 - maybe shouldnt be triple? - yep removed [3]. applied

01:21:355 - is this intentionally a double and not a triple? previous beats were tiples - yes. intentionally a double since drum snare occurs on 01:21:044 and 01:21:665

01:21:976 - ^ - same reason as above

Blue's 7k Insane~
00:03:013 - should be triple on such a loud beat -

00:42:805 - maybe triple here?

7k Hard~
00:38:919 - maybe should be double instead of triple? - yeah removed [3], also removed same note on 00:39:230. applied

00:46:380 - ^ - yeap removed [2]. applied

Sorry for small mod, I don't really know how to mod easy diffs :?

Great chart! Lots of fun for a 7k scrub like me haha
Good luck on getting it ranked! :D
Thanks a lot for that mod man!! Big help :)


dudehacker wrote:

No Kudo for this post, I am just continue to mod the rest.

Column
1|2|3|4|5|6|7

Normal
Again your normal is also too hard, and it is against ranking rules. need make the star rating <= 2.25

00:02:391 (2391|5,2546|5) - move to column 6 for hand balance - applied.
00:02:702 (2702|4) - remove - applied.

Section 1 = 00:03:013 to 00:12:961
Only map the guitar for this part please, dont mix guitar and drum.
00:03:168 (3168|6,3479|6) - delete
00:04:878 (4878|6) - ^
00:05:344 (5344|4,5344|0) - ^
00:05:655 (5655|0,5966|0) - ^
00:07:831 (7831|3) - ^
00:08:142 (8142|4,8298|0) - ^
00:08:764 (8764|4,8919|1) - ^
00:09:386 (9386|4) - ^
00:09:541 (9541|2) - ^
00:10:007 (10007|1,10163|3) - ^
00:07:520 (7520|2,7520|0) - delete 1 note and move the other to column 2 - applied.

Section 2 = 01:15:137 to 01:25:085
Copy paste section 1 here. - applied.


00:21:821 (21821|0,21976|6,22132|1,22287|5) - delete
00:22:598 (22598|6) - ^
00:22:443 (22443|0,22443|2) - ^
00:22:443 (22443|6) - Add a stair


00:22:909 to 00:31:303
delete all notes on red line - applied.

00:30:370 (30370|0,30681|0,30992|0,31303|0) - Spread them out, no jack please - applied.

If you apply all my suggestions, you will end up with 2.25 star rating, which is the max for normal. you might want reduce it a bit more but its optional.

Hard
This is really fun in my opinion. But I feel like a lot of newbie would suffer a lot from the jacks.
You could spread them out a bit more, but I also think its nice be a bit challenging. I don't feel like modding the other difficulty so please review and update. I will make drum hitsound for your map after. You might want ask someone to check timing for you

You should ask someone to check the difficulty setting (see image) for your map. I am pretty sure it is bad but I don't know what is right for it. will do :D
Thanks again for the mods dudehacker! Will wait for your drum hitsounds because I don't know how to D:

kaythen wrote:

Hi! Thanks for asking me to mod your map.
If this mod sucks, I apologise in advance.

7K Normal
01:10:163 - add a note here since there's a hat sound here. You've done the same at 01:12:650 and ahead. -applied. but at 01:12:650 and ahead there's already a note for the hat sound :)
7K Hard
From 00:55:241 - 01:02:702 , for every 2nd beat (where you hear the drum) add another note so you have something like you've got going at the start from 00:03:013 . It's the chorus so I think it could use more intensity, because right now it feels lackluster compared to the start and ending. - applied
Blue's 7K Insane
00:07:987 - Could be overkill but there is a hat sound there so it feels kind of soft without a note. But as I said earlier, could be overkill so it can be left out, not necessary at all.
00:42:805 - Same as above^^ not necessary, but can be considered.
Game Start
01:25:085 - From here it's seems pretty empty with just 1 LN the whole way through. It still works as is, but maybe some extra ln/notes could help make it a little less empty. Unless of course you're aiming for a "cool off/calimg down" kind of feel, then ignore. ignored this because i assumed that players would feel very exhausted from the previous barrage of chords, unless you're an ET :D

Sorry, not much I could find...
The map is quite nice already!
If I made any errors, sorry!
There's no need to apologize man :) anyways, thanks for the mod! pretty much helped me notice some parts that i've missed.

Lenfried- wrote:

NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS




usually id wait for other mods to be applied but fuck it

Game Start
00:03:013 wewz you ignored the 1/4 sad http://osu.ppy.sh/ss/6317272 - lmao didn't hear those while I was mapping. applied.
00:05:344 (5344|5,5500|2) - swap this - applied.
00:03:013 - btw if you did the 1/4 might as well add a note here 01:12:650 and ahead
00:09:230 (9230|4) - keep the space flow! - applied.
00:23:531 - should be triple - applied.
00:27:417 - oh no! vocal mapping! oh no! yeah im a fan of vocal mapping xd
00:32:080 (32080|0,32235|3,32391|5) - double so that it isnt bland
00:32:080 - did it for ya ;) http://osu.ppy.sh/ss/6317284 - woa thank master smooth mappur uwu. applied.
00:33:790 - more impactful http://osu.ppy.sh/ss/6317291 - applied.
00:40:629 - kewl thank xd
00:44:204 (44204|0,44204|6,44204|4,44671|0,44671|4,44671|6) - shouldnt these be quads? (add a note) - applied.
00:47:779 (47779|3,47779|2,47779|0,49023|1,49023|0,49023|5) - quad pls - applied.
00:47:779 - stacks are fun but seem randomly placed in this bit. Add some consistency here - applied.
00:50:577 - http://osu.ppy.sh/ss/6317323 $weg sw4gsw4gsw4g
00:52:909 (52909|2,52909|4,52909|6,52909|0,53064|1,53064|4,53064|5,53064|2,53375|0,53375|4,53375|6,53375|2,53531|1,53531|4,53531|5,53531|2) - add 4 on all chords for inflation tactics and its much better - applied.
00:55:085 - lolz the x0.5 SV should be here. Much more readable - applied.
01:01:924 (61924|5,62080|6,62235|5,62391|6,62546|5) - artificial difficulty right here. not cool - applied. rearranged patterns to remove [6][7] trills
01:03:790 (63790|4,63867|6) - move to 3 and 7 your pick on which note goes where - applied.
01:08:298 (68298|2) - to 7 for balanced trilling - applied.
01:09:541 (69541|6,69696|6) - to 1 balance too - applied.
01:14:671 - yuk http://osu.ppy.sh/ss/6317347 re-arranged patterns http://puu.sh/rIvBp/8d8e60f737.jpg
01:15:137 - WOOOW COPYPASTA U LAZY FUK jk ily. Apply here the changes you did in the previous similar section applied

other stuff soon
Woah thanks again mastah Lenfried- heart heart xd

Will be waiting for bluefire to update his diff :)
lenpai
u kept the yuck section yucky : ( (
MapleSyrup-
I applied most of the suggestions ayy :) (no lenfried mod though :x)

http://puu.sh/rIyjE/8aa4067ebf.osu
Topic Starter
Koibenii

Lenfried- wrote:

u kept the yuck section yucky : ( (
Woah my bad. Updated. Will update blue's gd after a while
Drum-Hitnormal
Hitsound is done.

http://puu.sh/rJmb0/6e678d4fd6.zip

Please use the following program to copy the hitsound from my hitsound difficulty to your mapset, 1 at time.
Do not check the "keysound" checkbox

https://osu.ppy.sh/forum/p/5392330
Topic Starter
Koibenii

dudehacker wrote:

Hitsound is done.

http://puu.sh/rJmb0/6e678d4fd6.zip

Please use the following program to copy the hitsound from my hitsound difficulty to your mapset, 1 at time.
Do not check the "keysound" checkbox

https://osu.ppy.sh/forum/p/5392330
Woah dem hitsounds tho <3. Updated. Big thanks dudehacker!!
Ayachi-
[Game Start]
00:02:857 (2857|2) - Suggest to remove this LN since the sound is already represented by the normal notes as the sound is only 1/4
00:05:422 - You should change this to normal note just like what I mentioned above
00:08:919 (8919|2) - remove the LN and extend 00:08:608 (8608|4) - to 00:09:075 - as it is the same sound
00:12:028 - Add a normal note here for the drum
00:13:116 - Really don't suggest you doing these jacks while you have another LN on the same hand, I think you should remove the LN
00:15:448 - Same as above, I think the LNs are unnecessary
00:23:375 - Personally thinking that the guitar does not require doubles but it's your choice
00:30:059 (30059|6) - If you are mapping vocals with LN there should be a LN change at 00:30:215 -
00:41:562 - This is different from 00:41:717 - and definitely don't require triples
01:08:919 (68919|2,69075|0,69230|1,69386|2) - Suggest to change them to normal notes as there's no point for LN here


Good Luck
Topic Starter
Koibenii

[ S a k u r a ] wrote:

[Game Start]
00:02:857 (2857|2) - Suggest to remove this LN since the sound is already represented by the normal notes as the sound is only 1/4 applied.
00:05:422 - You should change this to normal note just like what I mentioned above applied.
00:08:919 (8919|2) - remove the LN and extend 00:08:608 (8608|4) - to 00:09:075 - as it is the same sound applied.
00:12:028 - Add a normal note here for the drum applied.
00:13:116 - Really don't suggest you doing these jacks while you have another LN on the same hand, I think you should remove the LN applied.
00:15:448 - Same as above, I think the LNs are unnecessary applied.
00:23:375 - Personally thinking that the guitar does not require doubles but it's your choice retained the doubles as on the previous diff it had singles
00:30:059 (30059|6) - If you are mapping vocals with LN there should be a LN change at 00:30:215 applied.
00:41:562 - This is different from 00:41:717 - and definitely don't require triples applied. nerfed the diff.
01:08:919 (68919|2,69075|0,69230|1,69386|2) - Suggest to change them to normal notes as there's no point for LN here applied.


Good Luck
Thanks for the mod sakura!! Updated! :D
ByeForNow
Little mod requested from PM
feel free to reject if disagree + no kudos if not helpful


column7K: 1|2|3|4|5|6|7
Blue's 7K Insane
  1. 00:03:013 (3013|3,3168|4,3323|0) - shift as 3 4 5 more comfortable to play imo
  2. 00:08:764 (8764|3) - Maybe move to 5, hand balance
  3. 00:09:541 (9541|5,9696|3) - Ctrl+G, 00:09:386 (9386|6,9386|4,9541|5) - is actually kinda uncomfortable
  4. 00:16:691 - Try this? https://gyazo.com/fe58aa03caed87c2e07a71732f3a540b, the change of trill-like 1 note pattern is kinda awkward at the same sound part at 00:16:691 - if you get what i mean
  5. 00:17:469 (17469|5,17469|3,17469|1) - shift as 147, 1 and 7 column feels empty
  6. 00:19:178 - Try this? https://gyazo.com/d9d89077b1027cf5efe89b42c9748a74, same reason as the suggestion before the previous,
    If above accepted, 00:20:344 (20344|1,20344|2) - move to 34? feels better to play imo
  7. 00:40:163 (40163|0) - Move to 4? 00:39:696 (39696|1,40163|0,40318|0) - is kinda mean to your joint between ring and middle finger lol
  8. 00:52:287 (52287|3,52443|5) - Ctrl+G, makes that section less awkward for fingers
  9. 01:21:044 (81044|2,81199|3) - Ctrl+G, 01:20:888 (80888|1,81044|0,81044|2) - isnt uncomfortable imo
  10. 01:24:930 (84930|0) - move to 2? column 2 is empty
  11. 01:25:396 (85396|0) - should end at 01:25:396 (85396|0) - and add another LN at 01:25:551 - there's a different pitch sound of the guitar here
  12. 01:26:329 (86329|1) - same thing, end at red line and add another LN.
not much mod cause i think its pretty fine already -w-b, GL~
Protastic101
I normally don't mod TV size, but I'll return a mod for the one you did on dignity ^.^

col 1->7

*boop*
[General]
  1. Unless you're planning a multi-keymode spread, you can remove the "7K" from all the diff names. Ninja update beat me to it
  2. The source should be in Japanese if I'm not mistaken, but I suck at metadata anyways. This is the name I pulled off MAL so it may be incorrect but better than what you have lol "ニューゲーム" The same would apply to the artist and song title fields, assuming they're also in Japanese.
[Easy]00:05:189 (5189|1) - If you're following an alternating pattern like what you did at 00:03:013 (3013|3,3323|1,3634|3,3945|1) , move this to 1.
00:06:432 (6432|1) - Same as above, this should be stacked with 00:05:810 (5810|2) .
00:06:743 (6743|0,7365|0,7987|0) - This doesn't affect playability too much, but the stack doesn't look that nice imo. I might suggest making the pattern like this instead https://osu.ppy.sh/ss/6348998
00:12:494 (12494|4,12650|4) - Seeing as this is an easy difficulty, I'd try to save minijacks like this for Normal and up, so move 00:12:650 (12650|4) to 3?
00:17:469 (17469|6) - Since the sound is a snare, why not move this to 6 and add another note in 2?
00:22:443 (22443|1) - I might also suggest making this an LN and ending at 00:22:909 to represent the short 1/4 drum roll here.
00:23:220 (23220|4,23842|4,24463|4,25085|4) - This is a pretty long stack. I'd consider moving some of the notes around to different columns; currently, this measure and the next feel very left hand heavy.
00:25:707 (25707|2,26329|2,26950|2,27572|2) - Similar to the above. I get the idea you're trying to get at, but it's best to prioritize the hand balance first. Maybe you could move the two stacks I mentioned to 7 and 1 respectively, then arrange the notes from there like so https://osu.ppy.sh/ss/6349025
00:27:883 (27883|0,28194|4,28816|0,29127|2,29437|4) - These LNs kind of break the flow imo since the player is used to playing a simple 1/1 rhythm up until here, when you introduce LNs for the first time in this diff I believe. My suggestion is to save this for an upper diff like Hard and just focus on the simple drums in Easy since that's what most players this level will focus on.
00:31:769 (31769|4,31924|4) - Again, I do believe a 1/2 minijack like this is better off for a normal rather than an easy.
00:31:924 - Rather than use short notes here, I'd consider just using an LN to represent the drum roll, like so https://osu.ppy.sh/ss/6349045 (if you delete notes, make sure to move the hitsounds to the storyboard or Dudehacker will be sad)
00:33:945 (33945|5,34256|5,34722|5) - I can't say I really agree with this pattern. The fact that the notes are stacked in the same column but have different spacings is what kind of bothers me since players of this level will assume that jacks = equal spacing. My suggestion is to move 00:34:722 (34722|5) to a different column instead.
00:36:432 (36432|1,36743|1,37209|1) - The same applies here.
00:38:919 (38919|0) - I'd rather this be up at 00:39:075 - instead since the kick is much more noticeable there instead of 00:38:919 -
00:42:805 - Anyways, you get the point of what I'm saying with this section. A lot of it feels pretty unbalanced and leaning more towards the left hand than anything.
00:52:909 (52909|1,53064|1) - Move this to 3, then move 00:53:375 (53375|2,53531|2) - to 5, and finally move 00:53:842 (53842|2) to 4 to get a symmetrical pattern with the short notes and LNs.
00:55:241 (55241|0,55551|0,55862|0,56173|0) - Again, stacks like these I'm not really that big of a fan of, especially in the outer fingers because you're stressing out the ring finger which is pretty weak compared to the index or middle. I really would prefer to see a more evenly distributed pattern like so instead https://osu.ppy.sh/ss/6349081
01:07:676 (67676|0,67987|1,68298|0,68608|1) - x_x Players at this level are still learning finger independence. It'd be a bad idea imo to use a 1/1 trill on the same hand, especially alternating between ring and middle finger. If you want to keep the trill, I'd really recommend putting it on both hands instead, specifically the index fingers [3] and [5]

I really feel that the hand balance could be better in Easy, and some of the patterns made a little more beginner friendly.

[Normal]00:02:391 (2391|0,2391|5,2546|0,2546|5) - I think something with a bit more symmetry might be better, but this is my personal opinion. https://osu.ppy.sh/ss/6349094
00:06:588 (6588|4,6899|2) - if you're not going to map the guitar at places like 00:04:101 - 00:04:412 - 00:04:722 - with 1/2 LNs for example, then remove the LNs here and replace them with short notes.
00:10:474 - This is a normal difficulty; are triples really necessary? I think doubles for the crashes works just fine, seeing as you mapped the crash at 00:03:013 - with a single note lol
00:17:779 (17779|4,17857|5,17935|6) - I think it might be better to control J this so the 1/4 roll goes in the direction the right hand normally would (weakest fingers to strongest - ring to middle to index)
00:28:505 (28505|2) - If you stop using jacks in this second half of the verse, move this to 4 or something; otherwise it looks pretty out of place no offense.
00:29:127 (29127|5,29127|1) - Also, why's this a double note? It's just a kick like 00:27:261 (27261|4) after all, so remove one note?
00:30:059 - Now where's the double here for the snare? It's the same sound like the notes at 00:27:572 (27572|4,27572|2) for example.
00:30:370 (30370|5) - Also, random LN comes out of nowhere. I'm assuming this is for the bass? If so, there are two options: first, you can map the bass line throughout the entire verse using LNs like this one, or you could remove the LN and keep the consistency.
00:32:391 (32391|6,32469|5,32546|4,32624|3,32702|2,32779|1) - I feel like for a normal, this is pushing it a bit. An LN to cover the burst would be better imo since making your 1/4 bursts too long in Normal is kind of surprising to this target audience since they're mostly used to quick 3 note bursts at most.
00:43:738 (43738|6,43893|4,44049|6,44204|4,44360|6) - Idk, for me, this feels too forced on the right hand to be justifiable. I'd really consider moving one of the stacks to the left hand to make it easier.
00:46:225 (46225|0,46380|2,46536|0,46691|2,46847|0) - Similar to the above.
00:51:510 - Here, rather than the [3][5] trill, why not try something like this? https://osu.ppy.sh/ss/6349135 It's a bit more unpredictable but that's the fun of it.
01:18:712 (78712|4,79023|2) - Again with these LNs. I can't think of what else they're supposed to represent except for the guitar, which you didn't map earlier, thus making this inconsistent with how you've mapped the section.
01:19:645 (79645|1,79800|1) - Feels a bit like an unnecessary jack imo since they aren't even the same sound. Move to different columns? Btw, the snare is at 01:19:800 so I might suggest making that a double too.
01:20:422 - 01:21:044 - 01:21:665 - 01:22:287 - feels really weird to not have mapped the snares when that's part of the main rhythm you've been following for this entire difficulty. I'd really suggest adding doubles at those places.
01:26:950 - Again, I might suggest something a little less jacky, like this https://osu.ppy.sh/ss/6349146

I really would consider rechecking the consistency here because there are lots of times where you map a snare with a single note, then map it just a few beats later with a double note; vice versa for kicks too and guitars. I'd also look over the stacks in Easy and see if they're really appropriate for a target audience just learning finger independence.
Best of luck with the map (^.^)b
Topic Starter
Koibenii

ByeForNow wrote:

Little mod requested from PM
feel free to reject if disagree + no kudos if not helpful


column7K: 1|2|3|4|5|6|7
Blue's 7K Insane
  1. 00:03:013 (3013|3,3168|4,3323|0) - shift as 3 4 5 more comfortable to play imo
  2. 00:08:764 (8764|3) - Maybe move to 5, hand balance
  3. 00:09:541 (9541|5,9696|3) - Ctrl+G, 00:09:386 (9386|6,9386|4,9541|5) - is actually kinda uncomfortable
  4. 00:16:691 - Try this? https://gyazo.com/fe58aa03caed87c2e07a71732f3a540b, the change of trill-like 1 note pattern is kinda awkward at the same sound part at 00:16:691 - if you get what i mean
  5. 00:17:469 (17469|5,17469|3,17469|1) - shift as 147, 1 and 7 column feels empty
  6. 00:19:178 - Try this? https://gyazo.com/d9d89077b1027cf5efe89b42c9748a74, same reason as the suggestion before the previous,
    If above accepted, 00:20:344 (20344|1,20344|2) - move to 34? feels better to play imo
  7. 00:40:163 (40163|0) - Move to 4? 00:39:696 (39696|1,40163|0,40318|0) - is kinda mean to your joint between ring and middle finger lol
  8. 00:52:287 (52287|3,52443|5) - Ctrl+G, makes that section less awkward for fingers
  9. 01:21:044 (81044|2,81199|3) - Ctrl+G, 01:20:888 (80888|1,81044|0,81044|2) - isnt uncomfortable imo
  10. 01:24:930 (84930|0) - move to 2? column 2 is empty
  11. 01:25:396 (85396|0) - should end at 01:25:396 (85396|0) - and add another LN at 01:25:551 - there's a different pitch sound of the guitar here
  12. 01:26:329 (86329|1) - same thing, end at red line and add another LN.
not much mod cause i think its pretty fine already -w-b, GL~
Yay! Thanks for mod ByeForNow!! :D will wait for blue's update of his diff

Protastic101 wrote:

I normally don't mod TV size, but I'll return a mod for the one you did on dignity ^.^

col 1->7

*boop*
[General]
  1. Unless you're planning a multi-keymode spread, you can remove the "7K" from all the diff names. Ninja update beat me to it
  2. The source should be in Japanese if I'm not mistaken, but I suck at metadata anyways. This is the name I pulled off MAL so it may be incorrect but better than what you have lol "ニューゲーム" The same would apply to the artist and song title fields, assuming they're also in Japanese.
will consider this because theranked mapset only use NEW GAME! as its source

[Easy]00:05:189 (5189|1) - If you're following an alternating pattern like what you did at 00:03:013 (3013|3,3323|1,3634|3,3945|1) , move this to 1. applied.
00:06:432 (6432|1) - Same as above, this should be stacked with 00:05:810 (5810|2) . applied.
00:06:743 (6743|0,7365|0,7987|0) - This doesn't affect playability too much, but the stack doesn't look that nice imo. I might suggest making the pattern like this instead https://osu.ppy.sh/ss/6348998 applied.
00:12:494 (12494|4,12650|4) - Seeing as this is an easy difficulty, I'd try to save minijacks like this for Normal and up, so move 00:12:650 (12650|4) to 3?applied.
00:17:469 (17469|6) - Since the sound is a snare, why not move this to 6 and add another note in 2?applied. move the note to 6 but didn't add another note at [2] because its an easy diff :)
00:22:443 (22443|1) - I might also suggest making this an LN and ending at 00:22:909 to represent the short 1/4 drum roll here. applied.
00:23:220 (23220|4,23842|4,24463|4,25085|4) - This is a pretty long stack. I'd consider moving some of the notes around to different columns; currently, this measure and the next feel very left hand heavy.applied. re-arranged pattern
00:25:707 (25707|2,26329|2,26950|2,27572|2) - Similar to the above. I get the idea you're trying to get at, but it's best to prioritize the hand balance first. Maybe you could move the two stacks I mentioned to 7 and 1 respectively, then arrange the notes from there like so https://osu.ppy.sh/ss/6349025 rearranged pattern like this instead http://osu.ppy.sh/ss/6349493 for players to learn finger independence
00:27:883 (27883|0,28194|4,28816|0,29127|2,29437|4) - These LNs kind of break the flow imo since the player is used to playing a simple 1/1 rhythm up until here, when you introduce LNs for the first time in this diff I believe. My suggestion is to save this for an upper diff like Hard and just focus on the simple drums in Easy since that's what most players this level will focus on. applied. made them single notes
00:31:769 (31769|4,31924|4) - Again, I do believe a 1/2 minijack like this is better off for a normal rather than an easy.applied.
00:31:924 - Rather than use short notes here, I'd consider just using an LN to represent the drum roll, like so https://osu.ppy.sh/ss/6349045 (if you delete notes, make sure to move the hitsounds to the storyboard or Dudehacker will be sad) will consider, but I think using short notes would be better because it accentuates the drum part and the drum part in the bg song it pretty strong
00:33:945 (33945|5,34256|5,34722|5) - I can't say I really agree with this pattern. The fact that the notes are stacked in the same column but have different spacings is what kind of bothers me since players of this level will assume that jacks = equal spacing. My suggestion is to move 00:34:722 (34722|5) to a different column instead. applied. moved to [5]
00:36:432 (36432|1,36743|1,37209|1) - The same applies here.applied. moved to [3]
00:38:919 (38919|0) - I'd rather this be up at 00:39:075 - instead since the kick is much more noticeable there instead of 00:38:919 applied. moved to [5]
00:42:805 - Anyways, you get the point of what I'm saying with this section. A lot of it feels pretty unbalanced and leaning more towards the left hand than anything.alright. re-arranged patterns
00:52:909 (52909|1,53064|1) - Move this to 3, then move 00:53:375 (53375|2,53531|2) - to 5, and finally move 00:53:842 (53842|2) to 4 to get a symmetrical pattern with the short notes and LNs. applied.
00:55:241 (55241|0,55551|0,55862|0,56173|0) - Again, stacks like these I'm not really that big of a fan of, especially in the outer fingers because you're stressing out the ring finger which is pretty weak compared to the index or middle. I really would prefer to see a more evenly distributed pattern like so instead https://osu.ppy.sh/ss/6349081 applied. re-arranged patterns
01:07:676 (67676|0,67987|1,68298|0,68608|1) - x_x Players at this level are still learning finger independence. It'd be a bad idea imo to use a 1/1 trill on the same hand, especially alternating between ring and middle finger. If you want to keep the trill, I'd really recommend putting it on both hands instead, specifically the index fingers [3] and [5] applied.

I really feel that the hand balance could be better in Easy, and some of the patterns made a little more beginner friendly.

[Normal]00:02:391 (2391|0,2391|5,2546|0,2546|5) - I think something with a bit more symmetry might be better, but this is my personal opinion. https://osu.ppy.sh/ss/6349094 applied a little bit differently
00:06:588 (6588|4,6899|2) - if you're not going to map the guitar at places like 00:04:101 - 00:04:412 - 00:04:722 - with 1/2 LNs for example, then remove the LNs here and replace them with short notes. applied.
00:10:474 - This is a normal difficulty; are triples really necessary? I think doubles for the crashes works just fine, seeing as you mapped the crash at 00:03:013 - with a single note lol applied. removed the [5]s
00:17:779 (17779|4,17857|5,17935|6) - I think it might be better to control J this so the 1/4 roll goes in the direction the right hand normally would (weakest fingers to strongest - ring to middle to index) applied.
00:28:505 (28505|2) - If you stop using jacks in this second half of the verse, move this to 4 or something; otherwise it looks pretty out of place no offense.applied. moved to [5]
00:29:127 (29127|5,29127|1) - Also, why's this a double note? It's just a kick like 00:27:261 (27261|4) after all, so remove one note? applied.
00:30:059 - Now where's the double here for the snare? It's the same sound like the notes at 00:27:572 (27572|4,27572|2) for example.applied. lmao i admit i'm inconsistent xd
00:30:370 (30370|5) - Also, random LN comes out of nowhere. I'm assuming this is for the bass? If so, there are two options: first, you can map the bass line throughout the entire verse using LNs like this one, or you could remove the LN and keep the consistency. applied. added a note instead at [7]
00:32:391 (32391|6,32469|5,32546|4,32624|3,32702|2,32779|1) - I feel like for a normal, this is pushing it a bit. An LN to cover the burst would be better imo since making your 1/4 bursts too long in Normal is kind of surprising to this target audience since they're mostly used to quick 3 note bursts at most. applied. added an LN instead at [4]
00:43:738 (43738|6,43893|4,44049|6,44204|4,44360|6) - Idk, for me, this feels too forced on the right hand to be justifiable. I'd really consider moving one of the stacks to the left hand to make it easier.applied. moved [5] to [3]
00:46:225 (46225|0,46380|2,46536|0,46691|2,46847|0) - Similar to the above. applied. move [3] to [5]
00:51:510 - Here, rather than the [3][5] trill, why not try something like this? https://osu.ppy.sh/ss/6349135 It's a bit more unpredictable but that's the fun of it.applied. nice pattern!
01:18:712 (78712|4,79023|2) - Again with these LNs. I can't think of what else they're supposed to represent except for the guitar, which you didn't map earlier, thus making this inconsistent with how you've mapped the section. applied. made them single notes
01:19:645 (79645|1,79800|1) - Feels a bit like an unnecessary jack imo since they aren't even the same sound. Move to different columns? Btw, the snare is at 01:19:800 so I might suggest making that a double too. applied.
01:20:422 - 01:21:044 - 01:21:665 - 01:22:287 - feels really weird to not have mapped the snares when that's part of the main rhythm you've been following for this entire difficulty. I'd really suggest adding doubles at those places.
01:26:950 - Again, I might suggest something a little less jacky, like this https://osu.ppy.sh/ss/6349146applied.

I really would consider rechecking the consistency here because there are lots of times where you map a snare with a single note, then map it just a few beats later with a double note; vice versa for kicks too and guitars. I'd also look over the stacks in Easy and see if they're really appropriate for a target audience just learning finger independence.
Best of luck with the map (^.^)b
Wow! Thanks for the mod Protastic101!! :D I've been really looking for mods for the easier diffs, and as ironic as it sounds, mapping the easier diffs is waaayyyy too hard for me :( Updated!!
lenpai
its not ironic, mapping easy diffs IS hard.
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