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Camellia feat. Nana Takahashi - Mushi no Sumu Tokoro

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Topic Starter
midori_wah
This beatmap was submitted using in-game submission on Wednesday, December 28, 2016 at 2:41:04 PM

Artist: Camellia feat. Nana Takahashi
Title: Mushi no Sumu Tokoro
Source: BeatStream
Tags: かめりあ cametek
BPM: 161.5
Filesize: 3056kb
Play Time: 01:35
Difficulties Available:
  1. Darkness (5.11 stars, 382 notes)
  2. Easy (1.52 stars, 99 notes)
  3. Hard (3.88 stars, 283 notes)
  4. Insane (4.33 stars, 346 notes)
  5. Normal (2.64 stars, 194 notes)
Download: Camellia feat. Nana Takahashi - Mushi no Sumu Tokoro
Information: Scores/Beatmap Listing
---------------
comeback incoming yee
MikasaSerket
nice
Topic Starter
midori_wah

MikasaSerket wrote:

nice
My hard work paid off. First comment that isn't a mod (*•̀ᴗ•́*)و ̑̑
onsaemiro
Hello from my queue (sorry im late~)
ugh camellia is so hard to map and im not sure if i can give the best advice given the technicality involved with mapping her songs
Insane
00:05:347 - major beat here. feel like it should be clickable
00:08:319 (4,2) - overlap?
00:09:619 (3,3) - ^
00:30:424 (1,2,3,4,1,2,3,4,5) - so many overlaps that's solvable with some good ol' stacking~

so i notice multiple overlaps throughout the whole song, but since i'm not sure if it's intentional or not i'll stop mentioning them
overlaps aren't as bad in this song as in most other songs due to how... chaotic the music is (imo). still should look into them though~

00:33:582 (1,1) - maybe try spacing them? design wise it's not bad but playing wise its awk
00:50:114 (2,4) - these are horizontally aligned but not these --> 00:49:929 (1,3) . consistency!
00:51:786 (3,4,5) - i like how cursor movement feels, but aesthetically unappealing. try something like this maybe? https://osu.ppy.sh/ss/6203294 <--this is my quick suggestion that prolly isnt the best solution. see if you can come up with better~
01:22:622 (1,1,1,1) - shape it better
01:25:594 (6,7,1,2,1,2,3,4,5) - omg so messy and confusing please fix
01:29:310 (1,3) - stack
01:30:796 (1,5) - ^
the whole last part is really messyy
overall i really like the map! gl
Topic Starter
midori_wah

chparkkim wrote:

Hello from my queue (sorry im late~)
ugh camellia is so hard to map and im not sure if i can give the best advice given the technicality involved with mapping her songs
Insane
00:05:347 - major beat here. feel like it should be clickable I don't like how the circles are separate so I put a slider instead.
00:08:319 (4,2) - overlap? This is a separate circle in a separate combo, so no (plus I like doing this type of stuff).
00:09:619 (3,3) - ^ ^
00:30:424 (1,2,3,4,1,2,3,4,5) - so many overlaps that's solvable with some good ol' stacking~ ^

so i notice multiple overlaps throughout the whole song, but since i'm not sure if it's intentional or not i'll stop mentioning them
overlaps aren't as bad in this song as in most other songs due to how... chaotic the music is (imo). still should look into them though~

00:33:582 (1,1) - maybe try spacing them? design wise it's not bad but playing wise its awk I don't like how they are separate in terms of spacing, so I just put them right next to each other.
00:50:114 (2,4) - these are horizontally aligned but not these --> 00:49:929 (1,3) . consistency![color=008000]Fixed[/color]
00:51:786 (3,4,5) - i like how cursor movement feels, but aesthetically unappealing. try something like this maybe? https://osu.ppy.sh/ss/6203294 <--this is my quick suggestion that prolly isnt the best solution. see if you can come up with better~ Changed the position instead.
01:22:622 (1,1,1,1) - shape it better I like making patterns in my maps.
01:25:594 (6,7,1,2,1,2,3,4,5) - omg so messy and confusing please fix Fixed.
01:29:310 (1,3) - stack Their ends are at a different spot, plus it adds a little bit of complexity, which is what I like.
01:30:796 (1,5) - ^ ^
the whole last part is really messyy I like the last part is fast and complex, so no change.
overall i really like the map! gl Thanks! :)
Some things fixed, some isn't. Thanks! :D
Signum
sorry for taking it too long.

Easy:
  1. Use constant distance snap! Otherwise nominators won't rank your map. That counts for a Normal difficulty too.
  2. 00:04:604 (3,4) - 00:04:604 (3) - Use ctrl+H for better flow.
  3. 00:05:718 (1,2) - Try to get rid of this overlap. It doesn't look good.
  4. 00:15:053 (1) - Start spinner here 00:15:192 -
  5. 00:25:409 (2,3) - Fix blanket.
  6. Also, don't change the slider velocity in this difficulty & in Normal.
  7. 00:28:381 (1,2,3) - This looks pretty much confusing. Better would be, if you would unstack no.2 and place it somewhere else.
  8. 00:38:783 (1,2) - Use spinner or a long sliders instead of these.
  9. 00:44:727 (2,3,4) - As I mentioned earlier. Use constant distance snap.
  10. 00:47:700 (1,2,3) - This overlap doesn't look great. Viz. 00:04:604 (3,4) - .
  11. 00:50:672 (3) - NC
  12. 01:05:532 (1,1,1) - This is really confusing for easy players. Unstack these and use constant DS.
  13. 01:08:505 (1) - Not enough recovery time after spinner finish. Shorten the slider.
  14. 01:17:421 (1,2,3,4) - Again, overlapping. It doesn't look the best & it is really hard to play for beginners.

Normal:
  1. 00:02:746 (1,2) - Again, the overlapping. Try to avoid that here.
  2. 00:07:947 (3,4) - Confusing for normal players due to distance snap.
  3. 00:12:034 (1,2) - Put a spinner here that would end at 00:13:149 - and remove 00:13:241 (2) - .
  4. 00:23:179 (3,2) - Another confusing pattern. You better stack the sliderhead with note or move the note somewhere else.
  5. 00:38:783 (1,1) - Use spinner or a long sliders instead of these.
  6. 00:51:043 (2,5) - Move the slider no5 somewhere else. It's pretty much confusing with such a low AR.
  7. 01:08:876 (1,2) - Replace with 1/2 slider or unstack them.
  8. 01:17:421 (1,2) - Slider should not cover the reverse arrow. Use ctrl+h for slider no.2
Hard:
  1. 00:04:789 (1,2) - With patterns like these, i would stack the note no.1 to a slider.
  2. 00:37:297 (1,3) - Not stacked properly.
  3. 00:49:929 (1,2,3,4) - Try different pattern. This pattern is commonly used in Insanes but not in Hards.
  4. 00:55:873 (2,3) - Try this.

Insane:
  1. 00:31:353 (4,2) - Stack the sliderhead and the sliderend of these sliders.
  2. 01:04:789 (1,2) - Replace these with the slider. So hard to read.
  3. 01:33:768 (4) - Reverse arrow isn't visible. Consider moving this slider or redesigning it.

Good luck.
Topic Starter
midori_wah

Signum wrote:

sorry for taking it too long.

Easy:
  1. Use constant distance snap! Otherwise nominators won't rank your map. That counts for a Normal difficulty too.
  2. 00:04:604 (3,4) - 00:04:604 (3) - Use ctrl+H for better flow. Done
  3. 00:05:718 (1,2) - Try to get rid of this overlap. It doesn't look good. Done
  4. 00:15:053 (1) - Start spinner here 00:15:192 - Done
  5. 00:25:409 (2,3) - Fix blanket. Doesn't seem weird to me, but I moved them around a little.
  6. Also, don't change the slider velocity in this difficulty & in Normal. I feel like sonce it's a different diff, I should make it a different SV.
  7. 00:28:381 (1,2,3) - This looks pretty much confusing. Better would be, if you would unstack no.2 and place it somewhere else Done
  8. 00:38:783 (1,2) - Use spinner or a long sliders instead of these. Done
  9. 00:44:727 (2,3,4) - As I mentioned earlier. Use constant distance snap. Done
  10. 00:47:700 (1,2,3) - This overlap doesn't look great. Viz. 00:04:604 (3,4) - . Fixed
  11. 00:50:672 (3) - NC Done
  12. 01:05:532 (1,1,1) - This is really confusing for easy players. Unstack these and use constant DS. Done
  13. 01:08:505 (1) - Not enough recovery time after spinner finish. Shorten the slider. Done
  14. 01:17:421 (1,2,3,4) - Again, overlapping. It doesn't look the best & it is really hard to play for beginners.
Done

Normal:
  1. 00:02:746 (1,2) - Again, the overlapping. Try to avoid that here. Done
  2. 00:07:947 (3,4) - Confusing for normal players due to distance snap. Done
  3. 00:12:034 (1,2) - Put a spinner here that would end at 00:13:149 - and remove 00:13:241 (2) - . Done
  4. 00:23:179 (3,2) - Another confusing pattern. You better stack the sliderhead with note or move the note somewhere else. Done
  5. 00:38:783 (1,1) - Use spinner or a long sliders instead of these. This isn't hard or easy for beginners, so I'm going to keep it.
  6. 00:51:043 (2,5) - Move the slider no5 somewhere else. It's pretty much confusing with such a low AR. Done
  7. 01:08:876 (1,2) - Replace with 1/2 slider or unstack them. Done
  8. 01:17:421 (1,2) - Slider should not cover the reverse arrow. Use ctrl+h for slider no.2 Done
Hard:
  1. 00:04:789 (1,2) - With patterns like these, i would stack the note no.1 to a slider. Done
  2. 00:37:297 (1,3) - Not stacked properly. Done
  3. 00:49:929 (1,2,3,4) - Try different pattern. This pattern is commonly used in Insanes but not in Hards. Done
  4. 00:55:873 (2,3) - Try this. Done

Insane:
  1. 00:31:353 (4,2) - Stack the sliderhead and the sliderend of these sliders. Done
  2. 01:04:789 (1,2) - Replace these with the slider. So hard to read. Done
  3. 01:33:768 (4) - Reverse arrow isn't visible. Consider moving this slider or redesigning it. Took away the repeat instead.

Good luck. Thanks! :D
William K
Hi, m4m from my queue.

[Darkness]

  1. 00:03:768 (2,3) - Actually, you may polish the one here, like http://osu.ppy.sh/ss/6218599 to make the aesthetics better.
  2. 00:37:854 (2,3,4,5,6) - Even if it is in Extra diff, the spacings for this one is still too high when the music is not intense and compared to the one before, 00:36:554 (1,1,2) - it's much more big in spacing.
  3. 00:39:526 (1) - The NC here is not very necessary since there's nothing special here like volume change or SV change. Consider not NC-ing this one.
  4. 00:41:012 (1) - Same ^
  5. 01:11:662 (2,3,4,5,6,7,8) - The one you did here with the spacing seemed like that it was spaced randomly. And, the spacing for 01:12:034 (4,5) - seemed to big compared to the next kiai part which you have increased the spacing with.
  6. 00:05:718 (1,2) - The overlaps here doesn't seem too clean, consider making the slider making it nicer in displaying?
  7. 00:12:034 (1) - I think number 1 is fine, if it's for vocals, but for number 2. I think it's not necessary to make it into a slider and furthermore, making it 2 notes will maintain the consistency of 00:12:405 (1,2,3,4,5,6,7,8,9) -. The instruments here doesn't seem to be sounding different, so maybe making it like http://osu.ppy.sh/ss/6218648 would be much help to the music.
  8. 00:26:802 (1,2) - How about swapping NCs here? It's a downbeat and there's a SV change there.
  9. 00:40:919 - Are you sure you don't miss something here? like vocals.
  10. 00:44:542 (2) - How about CTRL+G-ing this one to make the flow for 00:44:542 (2,1) - better?
  11. 00:45:656 (3,1) - I'm suggesting to make it not overlapping, but to cut. like... http://osu.ppy.sh/ss/6218668 since it's not a pretty good one to overlap there.

[Insane]

  1. 00:13:241 (6,7,1) - Lol this would be super hard for insane players to press this kind of pattern, how about stacking number 7 to 1, it would make it better in aesthetics too.
  2. 00:18:628 (4) - I think making a note at the white tick is better since it is a pretty loud sound. 00:18:536 (3,4) - Switching the patterning between those would be a help. If you accepted my suggestion, try putting number 4 stacked with number 5 so insane players would have some easy parts.
  3. 00:53:644 (1) - Why's the ending at 1/8?
  4. 01:28:566 (1,2,3,4,5,1,2,3,4,5) - Fix these overlaps.
There way too many overlaps here, try avoiding an unclean one and this mapset is a good one.

[Easy]

  1. 00:11:291 (1) - Try making the spacing here consistent since it's easy.
  2. 00:15:053 (1) - I think a 1/8 spinner isn't necessary at Easies. How about putting it at 00:15:192 - so easy players would not have a sudden change.
  3. 00:32:839 (1) - Avoid SV changes at Easies, since it would be hard for them to notice the SV change at the beginning of their plays.
  4. 01:04:789 (5,1) - A 1/4 gap would be real hard for beginners. Try avoiding a sudden change in Easies.
  5. 01:23:365 - same as 00:32:839 (1) -
  6. 01:25:594 (2,1) - same as 01:04:789 (5,1) -
  7. 01:34:046 - I think you may put the spinner here?

[Normal]

  1. 00:02:746 (1) - I think 1/2 is enough at Normals.
  2. 00:26:895 - same as Easy, 0.5x

I think that's all from me :3 GL, you must be consistent with your patterning and spacings sometimes.
Topic Starter
midori_wah

William K wrote:

Hi, m4m from my queue.

[Darkness]

  1. 00:03:768 (2,3) - Actually, you may polish the one here, like http://osu.ppy.sh/ss/6218599 to make the aesthetics better. Done
  2. 00:37:854 (2,3,4,5,6) - Even if it is in Extra diff, the spacings for this one is still too high when the music is not intense and compared to the one before, 00:36:554 (1,1,2) - it's much more big in spacing. Fixed (sorta)
  3. 00:39:526 (1) - The NC here is not very necessary since there's nothing special here like volume change or SV change. Consider not NC-ing this one. Done
  4. 00:41:012 (1) - Same ^ ^
  5. 01:11:662 (2,3,4,5,6,7,8) - The one you did here with the spacing seemed like that it was spaced randomly. And, the spacing for 01:12:034 (4,5) - seemed to big compared to the next kiai part which you have increased the spacing with. It was originally intended to be jumpy to jump the star rating up to 5.25* but it failed and it looked nice ftm. But fixed.
  6. 00:05:718 (1,2) - The overlaps here doesn't seem too clean, consider making the slider making it nicer in displaying? Done
  7. 00:12:034 (1) - I think number 1 is fine, if it's for vocals, but for number 2. I think it's not necessary to make it into a slider and furthermore, making it 2 notes will maintain the consistency of 00:12:405 (1,2,3,4,5,6,7,8,9) -. The instruments here doesn't seem to be sounding different, so maybe making it like http://osu.ppy.sh/ss/6218648 would be much help to the music. Fixed (sorta)
  8. 00:26:802 (1,2) - How about swapping NCs here? It's a downbeat and there's a SV change there. It does seem weird, so fixed.
  9. 00:40:919 - Are you sure you don't miss something here? like vocals. I actually intended it to miss that vocal circle inorder to keep the jump. Plus, it doesn't sound like it needs a circle there.
  10. 00:44:542 (2) - How about CTRL+G-ing this one to make the flow for 00:44:542 (2,1) - better? Done
  11. 00:45:656 (3,1) - I'm suggesting to make it not overlapping, but to cut. like... http://osu.ppy.sh/ss/6218668 since it's not a pretty good one to overlap there. Done

[Insane]

  1. 00:13:241 (6,7,1) - Lol this would be super hard for insane players to press this kind of pattern, how about stacking number 7 to 1, it would make it better in aesthetics too. Done
  2. 00:18:628 (4) - I think making a note at the white tick is better since it is a pretty loud sound. 00:18:536 (3,4) - Switching the patterning between those would be a help. If you accepted my suggestion, try putting number 4 stacked with number 5 so insane players would have some easy parts. I made the whole thing a stream instead, while stacking the 4 and 5.
  3. 00:53:644 (1) - Why's the ending at 1/8? Whoops. Must've went over one. Fixed
  4. 01:28:566 (1,2,3,4,5,1,2,3,4,5) - Fix these overlaps. I'm actually trying to make these into a pattern (an abstract one) so that it would be easier.
There way too many overlaps here, try avoiding an unclean one and this mapset is a good one.

[Easy]

  1. 00:11:291 (1) - Try making the spacing here consistent since it's easy. Done
  2. 00:15:053 (1) - I think a 1/8 spinner isn't necessary at Easies. How about putting it at 00:15:192 - so easy players would not have a sudden change. Done
  3. 00:32:839 (1) - Avoid SV changes at Easies, since it would be hard for them to notice the SV change at the beginning of their plays. I actually already fixed this in the previous mod.
  4. 01:04:789 (5,1) - A 1/4 gap would be real hard for beginners. Try avoiding a sudden change in Easies. It's actually a 1/2 gap. Plus, I can't make the slider fix in that spot as another repeat.
  5. 01:23:365 - same as 00:32:839 (1) - Maybe.
  6. 01:25:594 (2,1) - same as 01:04:789 (5,1) - Same as that one.
  7. 01:34:046 - I think you may put the spinner here? It would sound like it's a little early, so I'm just going to keep it there.

[Normal]

  1. 00:02:746 (1) - I think 1/2 is enough at Normals. Fixed
  2. 00:26:895 - same as Easy, 0.5x I think that at Normal, I can change thigs slightly, plus this matches the music.

I think that's all from me :3 GL, you must be consistent with your patterning and spacings sometimes. Will do. ('-')b
Lami
Easy

00:25:409 (2,1) - avoid overlap
00:53:644 (1,2) - ^
00:44:727 (2) - nc as kiai start here

Normal

AR pretty low, need to burf

00:22:994 (2,3,1) - confuse overlapping for beginner.
00:26:337 (1,1) - not recommend to change sv in normal diff
01:15:563 (4) - ^
00:38:783 (1) - 1/4 rhythm is too harsh in normal diff. despite of just reverse slider
00:40:269 (1) - ^
01:18:907 (1,2) - not hide reverse arrow in low diff
01:21:879 (1,2) - ^

Hard

00:14:077 (1,2,3,4) - triplet note better for playing
00:24:294 (4,1) - swap NC, new music start in here 00:24:294 -
00:26:895 (1) - plz NC for notice sv changing
01:28:566 (1,2,3,4,5) - make more eaily

Insane

00:13:149 (5,6,7,1) - current is too complex rhythm for lower diff
00:18:721 (5,6) - too evil partten in insane
00:50:858 (5,1) - swap nc
01:14:449 (5,1) - ^
01:04:789 (3) - start new slider at 01:05:068 -
01:29:310 (1,2,3,4) - make clear this for lower diff

Darkness

00:06:740 (3,4) - reduce DS or stack, if music don't require dynamic movement.
imo, it's relax part
00:10:176 (5,6) - reduce jump as they don't have motivation for that
00:14:263 (1,2,3,1,2,3) - these note seem like doesn't fit with music.
00:17:978 (5,1) - swap NC
00:19:000 (3,4) - i think it's too hard as 1/4 jump
00:26:152 (1,2) - ^
00:56:616 (7,1) - swap NC
01:25:594 (2) - 1/4 slider is better imo, just one note kinda break play feeling.
01:28:752 (2,3,4,5) - bulid down SV?

recommend to make clear visual in low diff.
Hekireki
Hey, M4M from my queue

Uh so yeah camellia is hard to map and as if not harder to mod especially since you have a very personal style so i won't be picking at slider shapes unless they actually affect gameplay

(I'll start with the extra since this is the type of stuff i actually play) EDIT: I went idle for a while as i was modding and when i was afk Lami posted his mod so stuff might overlap

[Darkness]

_ The AR is way too high, the bpm is pretty low and the rhythm isn't so dense that it could support 9.5, you have a really gimmicky style and making it so easy to read is kinda ruining the map (second part is imo) i'd highly suggest 9.2 tops

_ 00:10:176 (5,6,1) - The spacing difference here is so big that it actually makes the transition to 00:10:548 (1,2) - a bit awkward especially since it's a really wide angle. I get that this is a build up but it's still really quiet so i'd suggest reducing the distance
_ 00:14:077 (1) - Try to ctrl+j then ctrl+g and maybe stack it's tail on 00:13:241 (1) - 's head. The flow feels more natural and you still keep the emphasis by flipping it horizontally
_ 00:14:263 - This is definetely wrongly snapped, double check this but i'm pretty sure i'm hearing this. This is extra so it's fine to map it with this rhythm and if you do map it with this rhythm try to make it look different from 00:13:427 (2,3) - since the players will have to switch to 1/3 tapping
_ 00:19:000 (3,4) - The transition here and the transition 00:18:721 (1,2) - here don't play the same at all, the second one is fine since you can use slider leniency and manage to hit 2 without any trouble whilst the first one doesn't so it's actually a lot harder to hit, reduce the distance here 00:19:000 (3,4) -
_ 00:20:300 (1,1,1) - these are offbeat, should start on the tick after so the wubs are clickable and not on the sliderends 00:20:858 (1) - you can move this one to 00:20:300 - that's fine (also, minor but they don't really need the NC spam but i can see why you would)
_ 00:22:715 - you're missing a sound here (I'm gonna list all of those because it is important in an extra to have a more dense rhythm)
_ 00:23:087 - ^
_ 00:24:573 - ^ actually this whole part is kinda clumsy i think this feels better (that's just an idea)
_ 00:28:659 - same as 00:22:715 -
_ 00:44:356 (1,2,1) - The SV here is kinda low 00:45:285 (1,2) - compared to those since it's basically half of it, i think you could bump it to atleast 1.0x
_ 00:44:727 (1,2,3,4) - The spacing here is kinda big because the fact that you stacked the triple makes you snap hard on it, i'd reduce the spacing a bit and spread the triple in the same line of the followpoint of the jump (uh i feel like this is confusing so here https://osu.ppy.sh/ss/6231867 )
_ 00:46:957 (1,2,3,4) - ^
_ 00:50:485 (4) - Remove the reverse arrow and put a circle 00:50:672 - to make the downbeat clickable and give more emphasis
_ 00:52:158 (2) - Shorten this by one tick and add a note 00:52:436 - there since it's the only one of the three that has a beat on the 3 ticks
_ 00:53:179 - Missing a sound here
_ 00:54:201 (3,4) - swap the rhythm to give proper emphasis to the strong beat on the white tick
_ 00:56:616 (7) - Personal opinion, i think it sounds better if you just extend it to the blue tick
_ 00:59:588 (1,2,1,2,3) - The flow here is snappy something like this feels a lot more natural and transitions better to the next object (I just ctrl g'd some sliders and swapped some rhythms without touching your shapes and stuff)
_ 01:02:560 (1,2,3,4,5) - That's personal opinion again but i feel like it's too bad to follow the vocals here since using 3/4 sliders makes you skip beats on the red ticks
_ 01:07:576 (1) - remove NC here, it feels a bit spammy and doesn't feel right here
_ 01:13:334 (1) - For a better readability remove this NC, not having it here and having it there 01:13:706 (1) - will make the transition more intuitive
_ 01:15:099 (4,5) - Offbeat sliders again it's really noticeable 01:15:192 - here, such a strong beat should be clickable
_ 01:16:585 (1,2,1,2,3) - ^
_ 01:17:792 (1) - Unnecessary NC
_ 01:22:436 (5) - Ctrl+j and readjust? for a better transition to next pair
_ 01:26:337 - Personal but eh the SV is a bit overkill here imo

Honestly it's a really interesting map and pretty fun to play but yeah the AR is ruining it :c


[Insane]

_ Same as extra for the AR, 9 could work just fine tbh

A lot of stuff overlap with extra so i'll just refer to them according to the extra because i'm a lazy guy

_ 00:14:263 - Not sure of what you can do for the snapping here in an insane, i suppose you could undermap it to 1/3 but yeah it has to be 1/3 because right now 1/4 sounds awkward
_ 00:18:721 (5,6) - uh same reasonning as extra before (the thing where i blah blah blah'd over slider leniency)
_ 00:20:207 (1,1,1,1) - same as extra
_ 00:21:322 (1,2,3,4) - This plays as a quad, are you sure you want it to be this way? Also 00:21:601 (4) - 's slider end has a strong beat, make it clickable
_ 00:22:436 (1,2,3,4) - same reasonning as extra, actually for this one you could simply reduce the distance a bit
_ 00:32:839 (4) - NC here
_ 00:33:582 (1) - Remove NC here (Those two are just to avoid having 2 NC's consecutively)
_ 00:41:755 - Add a note and start the spinner on the tick after it
_ 00:44:727 (1,2,3,4) - same as before, try moving the whole triple to x:345 y:229
_ 00:45:285 (5,6) - Swap rhythm to make the strong beat on the white tick clickable
_ 00:48:443 (4,5) - Distance is really large, it's a quieter transition you should reduce it
_ 00:50:486 (4) - Remove the reverse and add a circle to make the strong beat clickable
_ 00:54:387 (4,5,6) - The emphasis is kinda screwed up here (here's an idea https://osu.ppy.sh/ss/6232503)
_ 00:58:102 (4) - Ctrl+j this and blanket with 00:58:659 (1) - for the a e s t h e t i c s
_ 01:02:375 (6) - Remove the reverse arrow and put a circle instead
_ 01:11:662 (2,5) - Move 5 a bit to avoid the overlapping, the pattern will look cleaner
_ 01:13:334 (1,1) - same reasonning as extra but for this one i'd suggest to just remove NC on both
_ 01:17:421 (1,2,3,4) - same as before, try to move 1 a bit closer this time
_ 01:19:093 (3,3,3,3) - I didn't point out these in extra because to me it's fine to overmap a bit on extra but yeah these could just be 1/4 sliders (that's how you make a diff spread)
_ 01:22:622 (1,1,1,1) - Ok this looks cool and stuff, how about NCing them just two pairs?
_ 01:35:811 - The spinner should end here (not on a 1/8 tick)

[Hard]

_ From first sight it feels to me that this is more of a light insane rather than a hard, i think you could simplify the rhythm at some places
_ I feel really uncomfortable starting from here

_ 00:08:319 (3) - Not sure of what you're trying to follow with a 3/4 reverse slider
_ 00:14:077 (1,2,3,4) - same as insane for the quad (and also the weird snapping, i have no idea of what you could do in Hard tho, sorry)
_ 00:35:068 (1,2,3,4) - eh you could simplify here by just making the reverse start from 3
_ 00:41:755 - Same as insane
_ 00:44:356 (1,2) - The SV makes it kinda confusing, i see what you did but the gap between the two is a bit too big imo
_ 00:47:328 (4,5) - You could turn these two into a slider to follow the vocals better
_ 00:49:929 (1,4) - Avoid the overlap, i think you can cheat a bit on the DS to make it look better
_ 00:56:988 (2,3) - I feel like this kind of rhythm fits more in a normal or an easier hard i guess, i think you could use 1/2 sliders
_ 01:18:907 (1,1,1,1) - This could just be 1/4 tbh and the NC spam is unnecessary
_ 01:33:953 (4) - 01:33:953 - there's nothing here, you could just make a circle on the blue tick


[Normal]

How do i mod this

_I feel like the AR is a bit low here considering how you made your rhythm, bump it to 5?

_ 00:22:436 (1,2,3,1) - This pattern looks a bit messy, you overlapped a bit too much and it could be a bit confusing (I'm talking about how the sliderbody are partially hidden)
_ 00:26:895 (1) - I don't really know if you can change SVs in normals but even if you can try 0.75x instead
_ 00:33:953 (1) - Remove NC
_ 00:35:068 (1,1) - Pretty sure that 1/4 is too much for a normal, just use 1/2 sliders to follow the vocals instead
_ 00:38:783 (1,1) - ^ I think you can just do something following the vocals here
_ 00:44:356 (1) - I think you could turn these into two circles, you don't really have a lot of those in your diff
_ 01:01:817 (1) - 1/4 again, but this time i have nothing to suggest, sorry ;w;
_ 01:09:619 (3) - ^ Just a 1/2 slider is fine
_ 01:11:662 (1,2,3) - these should all start on the white tick before
_ 01:12:963 (1,1,1) - Just keep going with following the vocals

The rest would just be repeating myself, just don't use 1/4 or 1/8


[Easy]

Seriously tho how do i mod this

_ 00:17:978 (1,2) - Avoid hiding the sliderbody when you overlap in easy, avoid overlapping in general
_ 00:23:923 (1,2,3) - ^
_ 00:28:381 (1,2) - ^
_ 00:35:068 (1,1) - Remove NCs
_ 00:53:644 (1,2) - Overlap again
_ 01:25:594 (2) - Avoid the 1/4 here, i think a 1/2 reverse slider could work here since there's a strong beat on the red tick
_ 01:30:796 (1,1,1) - Really not sure about these either


Ok that's it for me, I hope it helped you, good luck with your set :D
Topic Starter
midori_wah
Don't have time to mod rn. Will do sometime soon. ;w;
Topic Starter
midori_wah
Lami

Lami wrote:

Easy

00:25:409 (2,1) - avoid overlap Fixed
00:53:644 (1,2) - ^ Fixed
00:44:727 (2) - nc as kiai start here Fixed

Normal

AR pretty low, need to burf Fixed

00:22:994 (2,3,1) - confuse overlapping for beginner. Fixed
00:26:337 (1,1) - not recommend to change sv in normal diff Fixed
01:15:563 (4) - ^ Fixed
00:38:783 (1) - 1/4 rhythm is too harsh in normal diff. despite of just reverse slider Fixed
00:40:269 (1) - ^ Fixed
01:18:907 (1,2) - not hide reverse arrow in low diff Fixed
01:21:879 (1,2) - ^ Fixed

Hard

00:14:077 (1,2,3,4) - triplet note better for playing Fixed
00:24:294 (4,1) - swap NC, new music start in here 00:24:294 - Done
00:26:895 (1) - plz NC for notice sv changing Done
01:28:566 (1,2,3,4,5) - make more eaily Done

Insane

00:13:149 (5,6,7,1) - current is too complex rhythm for lower diff Fixed
00:18:721 (5,6) - too evil partten in insane Fixed
00:50:858 (5,1) - swap nc Done
01:14:449 (5,1) - ^ Done
01:04:789 (3) - start new slider at 01:05:068 - Done
01:29:310 (1,2,3,4) - make clear this for lower diff Done

Darkness

00:06:740 (3,4) - reduce DS or stack, if music don't require dynamic movement.
imo, it's relax part Done
00:10:176 (5,6) - reduce jump as they don't have motivation for that Done
00:14:263 (1,2,3,1,2,3) - these note seem like doesn't fit with music. It's a substitute for 1/8, plus it doesn't sound too off for me :/
00:17:978 (5,1) - swap NC Done
00:19:000 (3,4) - i think it's too hard as 1/4 jump This is a jump map, plus the previous is a slider so idk
00:26:152 (1,2) - ^ Fixed
00:56:616 (7,1) - swap NC Done
01:25:594 (2) - 1/4 slider is better imo, just one note kinda break play feeling. Done
01:28:752 (2,3,4,5) - bulid down SV? Done

recommend to make clear visual in low diff.

LeeSinOrAfk

LeeSinOrAfk wrote:

Hey, M4M from my queue

Uh so yeah camellia is hard to map and as if not harder to mod especially since you have a very personal style so i won't be picking at slider shapes unless they actually affect gameplay

(I'll start with the extra since this is the type of stuff i actually play) EDIT: I went idle for a while as i was modding and when i was afk Lami posted his mod so stuff might overlap

[Darkness]

_ The AR is way too high, the bpm is pretty low and the rhythm isn't so dense that it could support 9.5, you have a really gimmicky style and making it so easy to read is kinda ruining the map (second part is imo) i'd highly suggest 9.2 tops This diff is intended to be a fast diff so I don't think so :/

_ 00:10:176 (5,6,1) - The spacing difference here is so big that it actually makes the transition to 00:10:548 (1,2) - a bit awkward especially since it's a really wide angle. I get that this is a build up but it's still really quiet so i'd suggest reducing the distance Lami
_ 00:14:077 (1) - Try to ctrl+j then ctrl+g and maybe stack it's tail on 00:13:241 (1) - 's head. The flow feels more natural and you still keep the emphasis by flipping it horizontally Done
_ 00:14:263 - This is definetely wrongly snapped, double check this but i'm pretty sure i'm hearing this. This is extra so it's fine to map it with this rhythm and if you do map it with this rhythm try to make it look different from 00:13:427 (2,3) - since the players will have to switch to 1/3 tapping Fixed
_ 00:19:000 (3,4) - The transition here and the transition 00:18:721 (1,2) - here don't play the same at all, the second one is fine since you can use slider leniency and manage to hit 2 without any trouble whilst the first one doesn't so it's actually a lot harder to hit, reduce the distance here 00:19:000 (3,4) - Done
_ 00:20:300 (1,1,1) - these are offbeat, should start on the tick after so the wubs are clickable and not on the sliderends 00:20:858 (1) - you can move this one to 00:20:300 - that's fine (also, minor but they don't really need the NC spam but i can see why you would) I don't hear many things wrong, but I took out the circle at the end of the three sliders and extended that last one.
_ 00:22:715 - you're missing a sound here (I'm gonna list all of those because it is important in an extra to have a more dense rhythm) Fixed
_ 00:23:087 - ^ Fixed
_ 00:24:573 - ^ actually this whole part is kinda clumsy i think this feels better (that's just an idea) Done
_ 00:28:659 - same as 00:22:715 - Done
_ 00:44:356 (1,2,1) - The SV here is kinda low 00:45:285 (1,2) - compared to those since it's basically half of it, i think you could bump it to atleast 1.0x Done
_ 00:44:727 (1,2,3,4) - The spacing here is kinda big because the fact that you stacked the triple makes you snap hard on it, i'd reduce the spacing a bit and spread the triple in the same line of the followpoint of the jump (uh i feel like this is confusing so here https://osu.ppy.sh/ss/6231867 ) Done
_ 00:46:957 (1,2,3,4) - ^ Done
_ 00:50:485 (4) - Remove the reverse arrow and put a circle 00:50:672 - to make the downbeat clickable and give more emphasis Done
_ 00:52:158 (2) - Shorten this by one tick and add a note 00:52:436 - there since it's the only one of the three that has a beat on the 3 ticks It makes it too hard to hit the last slider
_ 00:53:179 - Missing a sound here Did a repeat
_ 00:54:201 (3,4) - swap the rhythm to give proper emphasis to the strong beat on the white tick Fixed
_ 00:56:616 (7) - Personal opinion, i think it sounds better if you just extend it to the blue tick It makes it too hard to hit the next slider
_ 00:59:588 (1,2,1,2,3) - The flow here is snappy something like this feels a lot more natural and transitions better to the next object (I just ctrl g'd some sliders and swapped some rhythms without touching your shapes and stuff) Fixed
_ 01:02:560 (1,2,3,4,5) - That's personal opinion again but i feel like it's too bad to follow the vocals here since using 3/4 sliders makes you skip beats on the red ticks It ruins the flow I'm trying to go for
_ 01:07:576 (1) - remove NC here, it feels a bit spammy and doesn't feel right here Fixed
_ 01:13:334 (1) - For a better readability remove this NC, not having it here and having it there 01:13:706 (1) - will make the transition more intuitive Fixed
_ 01:15:099 (4,5) - Offbeat sliders again it's really noticeable 01:15:192 - here, such a strong beat should be clickable It sounds "smooth" there to me, so I want to keep it that way.
_ 01:16:585 (1,2,1,2,3) - ^ ^
_ 01:17:792 (1) - Unnecessary NC Fixed
_ 01:22:436 (5) - Ctrl+j and readjust? for a better transition to next pair Done
_ 01:26:337 - Personal but eh the SV is a bit overkill here imo It's a fast paced song so I'm going to keep it like this

Honestly it's a really interesting map and pretty fun to play but yeah the AR is ruining it :c


[Insane]

_ Same as extra for the AR, 9 could work just fine tbh

A lot of stuff overlap with extra so i'll just refer to them according to the extra because i'm a lazy guy

_ 00:14:263 - Not sure of what you can do for the snapping here in an insane, i suppose you could undermap it to 1/3 but yeah it has to be 1/3 because right now 1/4 sounds awkward I'm not very fond of 1/3, and it still sounds weird.
_ 00:18:721 (5,6) - uh same reasonning as extra before (the thing where i blah blah blah'd over slider leniency) Conflicts with Lami's
_ 00:20:207 (1,1,1,1) - same as extra Same as extra
_ 00:21:322 (1,2,3,4) - This plays as a quad, are you sure you want it to be this way? Also 00:21:601 (4) - 's slider end has a strong beat, make it clickable
_ 00:22:436 (1,2,3,4) - same reasonning as extra, actually for this one you could simply reduce the distance a bit Fixed
_ 00:32:839 (4) - NC here Done
_ 00:33:582 (1) - Remove NC here (Those two are just to avoid having 2 NC's consecutively) I actually meant this to recover a bit of HP
_ 00:41:755 - Add a note and start the spinner on the tick after it Fixed
_ 00:44:727 (1,2,3,4) - same as before, try moving the whole triple to x:345 y:229 Um ...
_ 00:45:285 (5,6) - Swap rhythm to make the strong beat on the white tick clickable Done
_ 00:48:443 (4,5) - Distance is really large, it's a quieter transition you should reduce it This is a jumpy map, so I wouldn't change much. Plus, it's still on kiai.
_ 00:50:486 (4) - Remove the reverse and add a circle to make the strong beat clickable Fixed
_ 00:54:387 (4,5,6) - The emphasis is kinda screwed up here (here's an idea https://osu.ppy.sh/ss/6232503&#41; Okay...?
_ 00:58:102 (4) - Ctrl+j this and blanket with 00:58:659 (1) - for the a e s t h e t i c s Done
_ 01:02:375 (6) - Remove the reverse arrow and put a circle instead Done
_ 01:11:662 (2,5) - Move 5 a bit to avoid the overlapping, the pattern will look cleaner Fixed
_ 01:13:334 (1,1) - same reasonning as extra but for this one i'd suggest to just remove NC on both Fixed
_ 01:17:421 (1,2,3,4) - same as before, try to move 1 a bit closer this time Same as before
_ 01:19:093 (3,3,3,3) - I didn't point out these in extra because to me it's fine to overmap a bit on extra but yeah these could just be 1/4 sliders (that's how you make a diff spread) I'm trying to make it fit with the music, and these are basically triples, so no change.
_ 01:22:622 (1,1,1,1) - Ok this looks cool and stuff, how about NCing them just two pairs? Fixed
_ 01:35:811 - The spinner should end here (not on a 1/8 tick) Whoops, my finger must've slipped. Fixed.

[Hard]

_ From first sight it feels to me that this is more of a light insane rather than a hard, i think you could simplify the rhythm at some places
_ I feel really uncomfortable starting from here

_ 00:08:319 (3) - Not sure of what you're trying to follow with a 3/4 reverse slider It's meant to match the rhythm, sorta.
_ 00:14:077 (1,2,3,4) - same as insane for the quad (and also the weird snapping, i have no idea of what you could do in Hard tho, sorry) I'm just going to keep it like this since it keeps the rhythm.
_ 00:35:068 (1,2,3,4) - eh you could simplify here by just making the reverse start from 3 Shortened the disctance instead. (Also, it's meant to be like this. Kinda complex.
_ 00:41:755 - Same as insane Fixed
_ 00:44:356 (1,2) - The SV makes it kinda confusing, i see what you did but the gap between the two is a bit too big imo Made the gap smaller.
_ 00:47:328 (4,5) - You could turn these two into a slider to follow the vocals better Fixed
_ 00:49:929 (1,4) - Avoid the overlap, i think you can cheat a bit on the DS to make it look better Fixed
_ 00:56:988 (2,3) - I feel like this kind of rhythm fits more in a normal or an easier hard i guess, i think you could use 1/2 sliders I put it like that because it's a sorta slow part.
_ 01:18:907 (1,1,1,1) - This could just be 1/4 tbh and the NC spam is unnecessary Fixed the Nc but made a little effect with the 1/4 and 1/8.
_ 01:33:953 (4) - 01:33:953 - there's nothing here, you could just make a circle on the blue tick 01:18:907 (1) - Fixed


[Normal]

How do i mod this

_I feel like the AR is a bit low here considering how you made your rhythm, bump it to 5? 01:18:907 (1) -

_ 00:22:436 (1,2,3,1) - This pattern looks a bit messy, you overlapped a bit too much and it could be a bit confusing (I'm talking about how the sliderbody are partially hidden) Lami's
_ 00:26:895 (1) - I don't really know if you can change SVs in normals but even if you can try 0.75x instead I don't think you can change the SVs much, so I'm just going to keep it. This also conflicts
_ 00:33:953 (1) - Remove NC Done
_ 00:35:068 (1,1) - Pretty sure that 1/4 is too much for a normal, just use 1/2 sliders to follow the vocals instead Fixed one of the two
_ 00:38:783 (1,1) - ^ I think you can just do something following the vocals here Done
_ 00:44:356 (1) - I think you could turn these into two circles, you don't really have a lot of those in your diff I want it to follow the vocals, so I'm not changing it.
_ 01:01:817 (1) - 1/4 again, but this time i have nothing to suggest, sorry ;w;
_ 01:09:619 (3) - ^ Just a 1/2 slider is fine Fixed
_ 01:11:662 (1,2,3) - these should all start on the white tick before Fixed
_ 01:12:963 (1,1,1) - Just keep going with following the vocals I'm trying to follow the background music at this part.

The rest would just be repeating myself, just don't use 1/4 or 1/8


[Easy]

Seriously tho how do i mod this

_ 00:17:978 (1,2) - Avoid hiding the sliderbody when you overlap in easy, avoid overlapping in general Fixed
_ 00:23:923 (1,2,3) - ^Fixed
_ 00:28:381 (1,2) - ^ Fixed
_ 00:35:068 (1,1) - Remove NCs Removed one of the two
_ 00:53:644 (1,2) - Overlap again Lami's
_ 01:25:594 (2) - Avoid the 1/4 here, i think a 1/2 reverse slider could work here since there's a strong beat on the red tick It doesn't fit very well with the music.
_ 01:30:796 (1,1,1) - Really not sure about these either ...?


Ok that's it for me, I hope it helped you, good luck with your set :D Thanks! :)

I don't have time to fix everything yet. :? Finally done. ('-')b
LMT
  • [Darkness]
    00:14:356 (2,2) - these are wrongly snapped . https://osu.ppy.sh/ss/6300912 this is the correct snapping. Btw spacing here is pretty cancer, can you bring the gap between 1->2 closer so the player doesn't misread this as 1/2s?
    00:19:836 (4,5) - why is the sliderhead on the blue tick, what does it emphasise?
    00:20:207 (1,1) - unrankable jump but since you told me not to point them out, i'll point out just this one because it's literally unplayable. 00:19:000 (5,6) - this one is fine tho.
    00:24:294 (2,3,4) - this should be snapped to 1/3s if you
    00:25:316 (5,1) - the 1/8 is between these 2 objects, not between 1 and 2.
    00:32:096 (2,1) - anything to justify this huge antijump?
    00:35:068 (1,2,3,4) - all of these has to be snapped 1/3s if you follow the piano.
    00:45:656 (3) - what's this circle mapped to? It's not the vocals.
    00:56:616 (1) - reduce the volume of the reverse arrow since this is slightly overmapping so you don't really want too much feedback on those reverse arrow.
    01:01:446 - why do you skip this tick?
    Needs some aesthetics cleaning up like 00:49:557 (2,3) - 00:55:873 (3,6) - overlap etc. you should check for these for the entire map.
    [Insane]
    00:08:319 (4) - why reverse arrow on the blue tick? The sound is quite clearly on the red tick. If you want that sliderend to land on the vocal note, just map a normal slider.
    00:13:334 (7) - any specific reason why you stop the stream here since the stress of the wub is on the blue tick, not the red one and the background percussion still goes on.
    00:14:263 (1,2,3,4,5,6) - there are no 1/4 beats so it could be considered overmapping here. Try following the vocals since the wubs are 1/6s.
    00:18:350 (1,2,3,4,5,6) - should be snapped to 1/3s.
    00:19:093 (7,1) - big 1/4 jump since the player can't leave the reverse slider early due to buffer.
    00:19:929 (5) - sliderhead should be on the white tick since that's where the stress is, not the blue tick
    00:20:207 (1,1) - why this jump on insane, you might be able to justify this on extra, but not insane.
    00:35:068 (1,2,3) - 1/3 piano.
    Also another thing is that the rhythm (and sometimes visually) this looks way too much like Darkness as if you just use the same rhythm and reduce spacing. Try having easier patterns than the extra diffs, rather than just spacing.

    [Hard]
    I don't think this even qualify as a Hard, you abuse too much 1/4 which is way too tricky for players at this level to comprehend 00:04:789 (1,2) - . 1/8 should never be used in a Hard diff 00:04:511 (6) - . Inconsistent 1/4 spacing like this 00:06:647 (3,4) - might work, but it has to be consistent throughout the map and set it as a gimmick theme, which it doesn't feel like it on this map.
    Also pattern reading for lower level players isn't good so you should use more flow in object placement in this diff.
    Please address the snapping issues as mentioned in higher diffs as well
    00:14:077 (1,2,3,4) - you should stick to 1 instrument line when the rhythm is extremely complex, here you seem to merge vocals and the wubs into 1 thing, that slider on the blue tick is extremely deceiving.
    00:32:096 (1,2) - select both and ctrl+g for correct sliderhead emphasis.
Topic Starter
midori_wah

LMT1996 wrote:

  • [Darkness]
    00:14:356 (2,2) - these are wrongly snapped . https://osu.ppy.sh/ss/6300912 this is the correct snapping. Btw spacing here is pretty cancer, can you bring the gap between 1->2 closer so the player doesn't misread this as 1/2s? Fixed
    00:19:836 (4,5) - why is the sliderhead on the blue tick, what does it emphasise? Must've missed that one. Fixed.
    00:20:207 (1,1) - unrankable jump but since you told me not to point them out, i'll point out just this one because it's literally unplayable.
    (*Note: My map does have a lot of jumps or patterns that might not be rankable so please do point them out, since some are intentional and some aren't.)
    But still fixed. 00:19:000 (5,6) - this one is fine tho.
    00:24:294 (2,3,4) - this should be snapped to 1/3s if you Fixed
    00:25:316 (5,1) - the 1/8 is between these 2 objects, not between 1 and 2. This was intended to put emphasis on a background sound.
    00:32:096 (2,1) - anything to justify this huge antijump? It's easier to reach.
    00:35:068 (1,2,3,4) - all of these has to be snapped 1/3s if you follow the piano. Fixed the last slider.
    00:45:656 (3) - what's this circle mapped to? It's not the vocals. It emphasizes the beat and it keeps the fast pace.
    00:56:616 (1) - reduce the volume of the reverse arrow since this is slightly overmapping so you don't really want too much feedback on those reverse arrow. It doesn't give too many problems so I'm just going to keep it.
    01:01:446 - why do you skip this tick? Fixed
    Needs some aesthetics cleaning up like 00:49:557 (2,3) - 00:55:873 (3,6) - overlap etc. you should check for these for the entire map.
    [Insane]
    00:08:319 (4) - why reverse arrow on the blue tick? The sound is quite clearly on the red tick. If you want that sliderend to land on the vocal note, just map a normal slider. It's like the Darkness diff.
    00:13:334 (7) - any specific reason why you stop the stream here since the stress of the wub is on the blue tick, not the red one and the background percussion still goes on. If you slow it down to 25% playback rate then you can hear a little vocal there.
    00:14:263 (1,2,3,4,5,6) - there are no 1/4 beats so it could be considered overmapping here. Try following the vocals since the wubs are 1/6s. Fixed
    00:18:350 (1,2,3,4,5,6) - should be snapped to 1/3s. Fixed
    00:19:093 (7,1) - big 1/4 jump since the player can't leave the reverse slider early due to buffer. ??
    00:19:929 (5) - sliderhead should be on the white tick since that's where the stress is, not the blue tick Fixed
    00:20:207 (1,1) - why this jump on insane, you might be able to justify this on extra, but not insane. Fixed
    00:35:068 (1,2,3) - 1/3 piano. Like Darkness diff
    Also another thing is that the rhythm (and sometimes visually) this looks way too much like Darkness as if you just use the same rhythm and reduce spacing. Try having easier patterns than the extra diffs, rather than just spacing.

    [Hard]
    I don't think this even qualify as a Hard, you abuse too much 1/4 which is way too tricky for players at this level to comprehend 00:04:789 (1,2) - . 1/8 should never be used in a Hard diff 00:04:511 (6) - . Fixed Inconsistent 1/4 spacing like this 00:06:647 (3,4) - might work, but it has to be consistent throughout the map and set it as a gimmick theme, which it doesn't feel like it on this map.
    Also pattern reading for lower level players isn't good so you should use more flow in object placement in this diff.
    Please address the snapping issues as mentioned in higher diffs as well
    00:14:077 (1,2,3,4) - you should stick to 1 instrument line when the rhythm is extremely complex, here you seem to merge vocals and the wubs into 1 thing, that slider on the blue tick is extremely deceiving. Fixed
    00:32:096 (1,2) - select both and ctrl+g for correct sliderhead emphasis. Fixed
Thanks for the mod! Will work on m4m soon. :)
Soul Evans
I'm not sure you noticed my name change but nice map, have some stars from me.
Topic Starter
midori_wah

Soul Evans wrote:

I'm not sure you noticed my name change but nice map, have some stars from me.
Thanks man! x.x
(10 stars. Wow.)
Cerulean Veyron
Hi~ M4M, sorry for being a little late ;/ Here's a mod in return~

[- - General - -]
  • - You haven't planned to add a few custom combo colors yet? It does look necessary to add them, because the default colors is too solid.
    - Looks okay here.

[- - Easy - -]
  1. 00:03:118 (2) - 00:28:381 (1,2) - These sliders are probably unsnapped. Well, the first one wasn't but it's snapped to 1/8 but should be considerable. You might wanna snap them back into the white ticks to avoid major issues later on.
  2. 00:05:718 (1,2) - 00:07:576 (3,4) - 00:09:062 (1,2,1) - 00:12:034 (1,2) - 00:20:207 (3,1) - Across all these patterns, there's this super small and awkward overlap in between these notes. You've used a suitable distance spacings for this diff, but the placements should also be looked over for objects' visibility. I kinda recommend it though.
  3. 00:26:152 (3,1,2) - 01:22:622 (5,1,2) - The slider velocity change doesn't really look fine on easier diffs like these, distance spacing is also important too so you should check and redo these into 0.8x spacing. But really, I kinda recommend not to do those confusing slider velocity changes in order to "do something". It doesn't really fit at all tbh.
  4. 01:05:532 (1,1,1,1) - Since the HP isn't that high, or the density isn't building up or w/e, adding more new combos wouldn't really be needed here. It looks too much when clicking each of them, slowly. At least removing two of them would avoid overdoing enforced new combos.

[- - Normal - -]
  1. 00:05:718 (1,2) - 00:09:805 (4,1) - 00:22:436 (1,2,3) - 00:23:923 (1,3,4) - Kinda the same as before about the overlaps. But right here, they are quite... more than small overlaps, they're bigger than what I expected. You might really need to rework on some of these, even to those that I haven't mentioned further on.
  2. 00:12:034 (1,1) - On every normal and easy diffs, adding a note right after the spinner is being passed quickly isn't a great idea though unless the part is slow. Right here, it isn't. So I guess you may need to delete some notes and give a little space for players to take a very tiny break until the note objects to click.
  3. 00:41:012 (1,1) - Probably the vise versa of the issue above. I bet you should look over other spinners too, it's pretty tricky in these kinds of diffs though.
  4. 00:53:644 (1) - 01:06:275 (1) - 01:15:563 (4) - The slider positions you've tried to create here is quite okay, but the way it's formulate is probably not right, at least to me. Some sharp sliders are also pretty out of bound, and very odd by placements which causing some overlaps or strange structures imo. I might prefer reworking on those, maybe redo them into simple sliders with just three slider points. It's not always necessary to do a lot of complex sliders.

[- - Hard - -]
  1. 00:02:746 (1,2,3) - 00:07:576 (1,2,3) - 00:12:777 (2,3) - 00:35:440 (4,1,2) - 00:44:727 (2,3,4,5,1) - The visual aesthetics here are pretty much lacking here. Try to not curve that much though, it probably ruins a bit of the structural flowing and they might look really silly in the end unless used in some tracks or in general where music goes haywire/high pitched etc. But here, these aren't fitting at all. And about the wavy sliders, its' sliderpoints really are out of bound. It has some sharper angles and uplifting too much of the aesthetics. I personally don't really think this should be a slight change over these odd sliders ofc, but reworking on them might make a great difference.
  2. 00:31:353 (4,1) - 00:34:325 (1,2,3) - 01:16:678 (3,1) - Alike the previous overlapping issues, it get pretty worse in each harder diff I go somehow. The overlaps over these notes are very unprepossessing, especially when it's near long sliders or so. I recommend splitting them up or creating a stack over these parts, or w/e that makes the pattern more visible. It'd improve visual consistency if that would apply at some point.

[- - Insane - -]
  1. 00:08:319 (4) - The rhythm composition doesn't sound really right with this 3/4 slider. There isn't any beat that lands on the blue tick which where the reverse arrow is, so that seems pretty undermapped over other bigger beats. I may suggest either shortening the slider length, or remove the reverse arrow and snap it as a simple 1/1 slider.
  2. 00:13:334 (7,1) - That's pretty much a sudden delay there based on note density and the distance spacing. Since it's near the intensive downbeat, you could try increase the aim by spacing these notes a little more further for visual overview of the pattern. I probably recommend it for that though.
  3. 00:20:672 (1) - You could've tried the same rhythm as the two previous sliders for those swiping bass sounds on the song track. I believe you should try something like a circle and 1/4 slider replaced from the current slider. Well, wouldn't be the best but it'd suffice at least.
  4. 00:44:542 (2,1) - In my point of view, this kind of density is way too low for the incoming kiai. The spacing is quite low and floppy while the music builds itself up really high and intense. I would just say, try to make a little more variation here or at least something that suits best with jumps or sth.
  5. 00:51:786 (6,7,8) - I may presume this is also the same thing, but I kinda think this can be a little split-out a bit while keeping the same patterning for playability reasons. Just space them a bit more, and maybe a little parallel/symmetry between (6) and (8). That'd improve the structure quite huge tbh, especially in gameplay.

[- - Darkness - -]
  1. 01:02:932 (2) - 01:03:675 (4) - I'm very very very sure these two sliders are totally off-screen on a standard client. Probably it's borders ofc, so I highly demand a placement change of this slider to avoid major problems later on.

ouch e_e it hurts
Good luck!
Topic Starter
midori_wah

Cerulean Veyron wrote:

Hi~ M4M, sorry for being a little late ;/ Here's a mod in return~

[- - General - -]
  • - You haven't planned to add a few custom combo colors yet? It does look necessary to add them, because the default colors is too solid. I didn't do colors at first because my skin ignored all beatmap colors. :^)
    - Looks okay here.

[- - Easy - -]
  1. 00:03:118 (2) - 00:28:381 (1,2) - These sliders are probably unsnapped. Well, the first one wasn't but it's snapped to 1/8 but should be considerable. You might wanna snap them back into the white ticks to avoid major issues later on. Fixed
  2. 00:05:718 (1,2) - 00:07:576 (3,4) - 00:09:062 (1,2,1) - 00:12:034 (1,2) - 00:20:207 (3,1) - Across all these patterns, there's this super small and awkward overlap in between these notes. You've used a suitable distance spacings for this diff, but the placements should also be looked over for objects' visibility. I kinda recommend it though. Personally, I don't see much of a problem with these, I'm going for a 'Strange Sliders and Patterns" theme, so these are intentional.
  3. 00:26:152 (3,1,2) - 01:22:622 (5,1,2) - The slider velocity change doesn't really look fine on easier diffs like these, distance spacing is also important too so you should check and redo these into 0.8x spacing. But really, I kinda recommend not to do those confusing slider velocity changes in order to "do something". It doesn't really fit at all tbh. Fixed
  4. 01:05:532 (1,1,1,1) - Since the HP isn't that high, or the density isn't building up or w/e, adding more new combos wouldn't really be needed here. It looks too much when clicking each of them, slowly. At least removing two of them would avoid overdoing enforced new combos. Fixed

[- - Normal - -]
  1. 00:05:718 (1,2) - 00:09:805 (4,1) - 00:22:436 (1,2,3) - 00:23:923 (1,3,4) - Kinda the same as before about the overlaps. But right here, they are quite... more than small overlaps, they're bigger than what I expected. You might really need to rework on some of these, even to those that I haven't mentioned further on. Same as Easy diff
  2. 00:12:034 (1,1) - On every normal and easy diffs, adding a note right after the spinner is being passed quickly isn't a great idea though unless the part is slow. Right here, it isn't. So I guess you may need to delete some notes and give a little space for players to take a very tiny break until the note objects to click. Fixed
  3. 00:41:012 (1,1) - Probably the vise versa of the issue above. I bet you should look over other spinners too, it's pretty tricky in these kinds of diffs though. Fixed, I think?
  4. 00:53:644 (1) - 01:06:275 (1) - 01:15:563 (4) - The slider positions you've tried to create here is quite okay, but the way it's formulate is probably not right, at least to me. Some sharp sliders are also pretty out of bound, and very odd by placements which causing some overlaps or strange structures imo. I might prefer reworking on those, maybe redo them into simple sliders with just three slider points. It's not always necessary to do a lot of complex sliders. Fixed

[- - Hard - -]
  1. 00:02:746 (1,2,3) - 00:07:576 (1,2,3) - 00:12:777 (2,3) - 00:35:440 (4,1,2) - 00:44:727 (2,3,4,5,1) - The visual aesthetics here are pretty much lacking here. Try to not curve that much though, it probably ruins a bit of the structural flowing and they might look really silly in the end unless used in some tracks or in general where music goes haywire/high pitched etc. But here, these aren't fitting at all. And about the wavy sliders, its' sliderpoints really are out of bound. It has some sharper angles and uplifting too much of the aesthetics. I personally don't really think this should be a slight change over these odd sliders ofc, but reworking on them might make a great difference. Mostly fixed, I hope.
  2. 00:31:353 (4,1) - 00:34:325 (1,2,3) - 01:16:678 (3,1) - Alike the previous overlapping issues, it get pretty worse in each harder diff I go somehow. The overlaps over these notes are very unprepossessing, especially when it's near long sliders or so. I recommend splitting them up or creating a stack over these parts, or w/e that makes the pattern more visible. It'd improve visual consistency if that would apply at some point. This is kind of like the same as the last 2 diffs, but I did fix some stuff that I saw was quite wrong.

[- - Insane - -]
  1. 00:08:319 (4) - The rhythm composition doesn't sound really right with this 3/4 slider. There isn't any beat that lands on the blue tick which where the reverse arrow is, so that seems pretty undermapped over other bigger beats. I may suggest either shortening the slider length, or remove the reverse arrow and snap it as a simple 1/1 slider. Took the latter.
  2. 00:13:334 (7,1) - That's pretty much a sudden delay there based on note density and the distance spacing. Since it's near the intensive downbeat, you could try increase the aim by spacing these notes a little more further for visual overview of the pattern. I probably recommend it for that though. Fixed
  3. 00:20:672 (1) - You could've tried the same rhythm as the two previous sliders for those swiping bass sounds on the song track. I believe you should try something like a circle and 1/4 slider replaced from the current slider. Well, wouldn't be the best but it'd suffice at least. Fixed
  4. 00:44:542 (2,1) - In my point of view, this kind of density is way too low for the incoming kiai. The spacing is quite low and floppy while the music builds itself up really high and intense. I would just say, try to make a little more variation here or at least something that suits best with jumps or sth. Fixed
  5. 00:51:786 (6,7,8) - I may presume this is also the same thing, but I kinda think this can be a little split-out a bit while keeping the same patterning for playability reasons. Just space them a bit more, and maybe a little parallel/symmetry between (6) and (8). That'd improve the structure quite huge tbh, especially in gameplay.

[- - Darkness - -]
  1. 01:02:932 (2) - 01:03:675 (4) - I'm very very very sure these two sliders are totally off-screen on a standard client. Probably it's borders ofc, so I highly demand a placement change of this slider to avoid major problems later on. Fixed and changed the sliders around them to make the flow better.

ouch e_e it hurts Sorry QQ
Good luck!
Thanks for the mod! :)
Battle


I ended up sleeping for a really long time after school lol

[Easy]
You should try to keep the way you NC consistent, for an Easy I would recommend keeping downbeats after every two downbeats, similar to how you're doing with combos like 00:17:978 (1,2,3,1) - (notice that on the third downbeat, it is NC'd)
00:02:746 (1,2) - I'm just going to put a timestamp here, but overall you should just scale the map up a tiny bit so that way your ds'd notes don't touch. While beginners may get accustomed to the really small spacing, it's very aesthetically unpleasing
00:03:118 (2) - Also this is unsnapped because it's on a 1/8 tick for some reason lol, the beat is definitely on the white tick
00:09:062 (1,2,1,2,1) - Blanketing here just won't really do a whole lot, since the DS is so small it makes everything very confusing, in conjunction with the overlaps that occur with 00:09:062 (1,1) - , it's very confusing for beginners to read
00:12:034 (1,2) - Overlaps like these make it quite difficult to read for beginners, try to avoid this
00:15:192 (1) - Spinners need 4 whole beats, or a downbeat worth of recovery time for Easy difficulties, if you want to have a spinner here it would have to end at 00:16:492 -
00:26:895 - Don't use slider velocity changes on an Easy difficulty, it is way too confusing for beginners
00:41:755 (1) - Same thing with recovery time here
00:44:356 (1,1) - The bpm is quite fast for the song, I don't feel like you should be introducing 1/2 rhythms into an Easy since you haven't been doing it, especially since you've made it so that your notes with 1/1 gaps touch
00:55:873 (3,1) - You should try to make it so that notes flow into the notes after it, for instance here you have a slider that points toward the slider end, beginners may not have the reaction time to realize the slider head is not on the slider end
00:59:588 (2) - Double repeat is really unpredictable, the sv is fast so beginners are unable to react and realize it repeats twice fast enough

The issue repeat themselves, the best way to improve is being able to spot out these issues yourself in order to further expand your knowledge as a mapper

[Normal]
00:03:118 (2,3,1,2) - This is pretty difficult due to the lack of flow from 2 -> 3, as well as 00:05:718 (1,2) - looking quite confusing, you shouldn't be trying so hard to make things be hard, it's only a Normal after all lol
00:08:319 (4,1) - Breaks DS, you break DS quite a few times, for example 00:09:433 (3,4) -. Before you make wrong assumptions, DS breaks are definitely allowed in normals, however these notes don't really have justification to break DS
00:10:548 (1) - Again, the double repeat is pretty difficult to recognize in time for beginners
00:12:034 (1) - Spinners in Normals must have at least 2 beats worth of recovery time, meaning that the earliest note you could have is at 00:14:263 -
00:19:093 (1) - Is a pretty poor choice of rhythm, not only does it go over a significant downbeat, but there's a very distinct rhythm going on at 00:19:464 - to 00:20:022 -
Also I should mention this is EXTREMELY dense for a normal, try to include more lapses so players have a bit of time to re-adjust their grips and stuff
00:22:436 (1,2,3,1) - Going against the flow with large amounts of overlaps occurring can be really difficult to read, try to avoid it
00:23:923 (1,3) - Don't do this, it's quite literally unreadable for the most part, at least, for beginners
00:30:424 - At this point, the rhythms you should map out should be significantly different density-wise from the previous dubstep section, this is a calm section, so you should be using simplistic rhythms, not rhythms similar in density than those used before
00:34:325 (1,1,1,1) - This is so confusing to read, try to make it so that it's less so. It's confusing as players may easily mistake 00:35:440 (1) - for the note they have to click because it's touching as well as being NC'd for no reason
00:48:071 (2,1) - If I really wanted to go into the aesthetic side of beatmapping, you should be trying to avoid a lot of overlaps in general, such as this. Overlaps that never had the intent of being intentional not only look messy, but can overall hurt the quality of the map
00:56:616 (3,1) - 1/8 rhythms in a Normal are absolutely unacceptable in a bpm as high as this, the small slider can easily be confused by beginners and the spacing from this note to the next is very much ambiguous after that 1/8 repeat slider
01:14:820 (2,3,4) - Yeah, this is literally unreadable for beginners, since you've basically covered all of 4's slider body and made it under 3
01:18:907 (1) - Again with the double repeats, they really are unpredictable you know

You get the general idea of what I've said, so therefore I don't need to repeat myself for re-occurring issues

[Hard]
00:04:511 (6,1,2,3) - Switching from the like kicks or w/e in the background to the vocals is a bit jarring, try extending 00:04:882 (2) - to the red tick to follow the kicks n stuff better
00:06:740 (4) - This goes both over the vocal and kick in the background, try to find an alternative rhythm to this
00:07:111 (5) - There's nothing on the blue tick
00:14:727 (2) - This is 1/3 not 1/4
00:23:179 (6,1,2,1,2) - Overlaps again, are confusing and unattractive, try to avoid them
00:50:672 (1,3,4,5) - ^
00:51:786 (1,1) - Feels deceptively small for how much pause there is until the next note, I would slightly break ds here so the gap in the rhythm is more easily seen
01:27:823 (1,1,2,3) - You should be trying hard to hide notes under other notes, for the most part they end up being unreadable for the intended audience

[Insane]
00:05:347 - Since this is the last beat before the pause in rhythm, I would try to make this clickable
00:19:464 (2,3,4) - It's somewhat weird having the strong beats 00:19:464 - 00:19:743 - be clickable but not having 00:20:022 - clickable
00:20:207 (1,1,1) - These NCs make it unnecessarily hard to read
00:24:294 (1) - 1/3
01:20:393 (1) - Spacing is pretty low for the loud sound on it, maybe make it a bit higher to make it more emphasized

I don't really map dubstep so I'm not really sure if all those overlaps at the end are REALLY okay, but given the SR it may not be lol

Anyways that's about even drain time so bye
Topic Starter
midori_wah

Battle wrote:



I ended up sleeping for a really long time after school lol

[Easy]
You should try to keep the way you NC consistent, for an Easy I would recommend keeping downbeats after every two downbeats, similar to how you're doing with combos like 00:17:978 (1,2,3,1) - (notice that on the third downbeat, it is NC'd) Fixed almost everywhere.
00:02:746 (1,2) - I'm just going to put a timestamp here, but overall you should just scale the map up a tiny bit so that way your ds'd notes don't touch. While beginners may get accustomed to the really small spacing, it's very aesthetically unpleasing Increased the DS from 0.8x to 1.0x so that the change still allows the beginners to play the map easily.
00:03:118 (2) - Also this is unsnapped because it's on a 1/8 tick for some reason lol, the beat is definitely on the white tick Whoops must've missed that.
00:09:062 (1,2,1,2,1) - Blanketing here just won't really do a whole lot, since the DS is so small it makes everything very confusing, in conjunction with the overlaps that occur with 00:09:062 (1,1) - , it's very confusing for beginners to read This is fixed along with the DS change.
00:12:034 (1,2) - Overlaps like these make it quite difficult to read for beginners, try to avoid this Fixed
00:15:192 (1) - Spinners need 4 whole beats, or a downbeat worth of recovery time for Easy difficulties, if you want to have a spinner here it would have to end at 00:16:492 - Pushed back and shortened the spinner and shortened the slider by 1 repeat.
00:26:895 - Don't use slider velocity changes on an Easy difficulty, it is way too confusing for beginners I bounced this back and forth a bit and made the change probably the moment to started modding this.
00:41:755 (1) - Same thing with recovery time here shortening the spinner too much will put the spinner end at an offbeat so instead of 4 recovery measures it will be 3 recovery measures.
00:44:356 (1,1) - The bpm is quite fast for the song, I don't feel like you should be introducing 1/2 rhythms into an Easy since you haven't been doing it, especially since you've made it so that your notes with 1/1 gaps touch Fixed
00:55:873 (3,1) - You should try to make it so that notes flow into the notes after it, for instance here you have a slider that points toward the slider end, beginners may not have the reaction time to realize the slider head is not on the slider end I don't see much necessity to to this doe to the DS change.
00:59:588 (2) - Double repeat is really unpredictable, the sv is fast so beginners are unable to react and realize it repeats twice fast enough Should be fixed.

The issue repeat themselves, the best way to improve is being able to spot out these issues yourself in order to further expand your knowledge as a mapper

[Normal]
*Note: I increased the DS to 1.2x to cope with most of the tips.
00:03:118 (2,3,1,2) - This is pretty difficult due to the lack of flow from 2 -> 3, as well as 00:05:718 (1,2) - looking quite confusing, you shouldn't be trying so hard to make things be hard, it's only a Normal after all lol Should be fixed I think.
00:08:319 (4,1) - Breaks DS, you break DS quite a few times, for example 00:09:433 (3,4) -. Before you make wrong assumptions, DS breaks are definitely allowed in normals, however these notes don't really have justification to break DS I have twitched these around and they definitely don't break DS. Maybe you must've accidentally set the DS to a different scale.
00:10:548 (1) - Again, the double repeat is pretty difficult to recognize in time for beginners Took away a repeat.
00:12:034 (1) - Spinners in Normals must have at least 2 beats worth of recovery time, meaning that the earliest note you could have is at 00:14:263 - While I don't see the necessity in extending the spinner, I took away the circle in order to provide that 2 recovery measures and reduced a measure of the next spinner.
00:19:093 (1) - Is a pretty poor choice of rhythm, not only does it go over a significant downbeat, but there's a very distinct rhythm going on at 00:19:464 - to 00:20:022 - Should be fixed now.
Also I should mention this is EXTREMELY dense for a normal, try to include more lapses so players have a bit of time to re-adjust their grips and stuff
00:22:436 (1,2,3,1) - Going against the flow with large amounts of overlaps occurring can be really difficult to read, try to avoid it Mostly fixed I hope.
00:23:923 (1,3) - Don't do this, it's quite literally unreadable for the most part, at least, for beginners Fixed
00:30:424 - At this point, the rhythms you should map out should be significantly different density-wise from the previous dubstep section, this is a calm section, so you should be using simplistic rhythms, not rhythms similar in density than those used before Moved the objects around to avoid complexity.
00:34:325 (1,1,1,1) - This is so confusing to read, try to make it so that it's less so. It's confusing as players may easily mistake 00:35:440 (1) - for the note they have to click because it's touching as well as being NC'd for no reason Fixed a lot of things in this part, as well as moving some objects around to make it flow better.
00:48:071 (2,1) - If I really wanted to go into the aesthetic side of beatmapping, you should be trying to avoid a lot of overlaps in general, such as this. Overlaps that never had the intent of being intentional not only look messy, but can overall hurt the quality of the map Fixed most of the overlaps in this part. This is mainly because I had a lower DS and didn't much space to work with what I wanted to do atm.
00:56:616 (3,1) - 1/8 rhythms in a Normal are absolutely unacceptable in a bpm as high as this, the small slider can easily be confused by beginners and the spacing from this note to the next is very much ambiguous after that 1/8 repeat slider Fixed basically all of the 1/8 repeats.
01:14:820 (2,3,4) - Yeah, this is literally unreadable for beginners, since you've basically covered all of 4's slider body and made it under 3 Fixed
01:18:907 (1) - Again with the double repeats, they really are unpredictable you know Should be fixed now.

You get the general idea of what I've said, so therefore I don't need to repeat myself for re-occurring issues

[Hard]
00:04:511 (6,1,2,3) - Switching from the like kicks or w/e in the background to the vocals is a bit jarring, try extending 00:04:882 (2) - to the red tick to follow the kicks n stuff better :ok_hand:
00:06:740 (4) - This goes both over the vocal and kick in the background, try to find an alternative rhythm to this Should be done
00:07:111 (5) - There's nothing on the blue tick Fixed already due the tip above.
00:14:727 (2) - This is 1/3 not 1/4 I also made that fix yesterday. You must've gotten the previous version.
00:23:179 (6,1,2,1,2) - Overlaps again, are confusing and unattractive, try to avoid them Should be fixed
00:50:672 (1,3,4,5) - ^ ^
00:51:786 (1,1) - Feels deceptively small for how much pause there is until the next note, I would slightly break ds here so the gap in the rhythm is more easily seen I didn't hear anything for the circle on the blue tick so I removed that and moved everything a bit back.
01:27:823 (1,1,2,3) - You should be trying hard to hide notes under other notes, for the most part they end up being unreadable for the intended audience Things started conflicting so I moved a ton of stuff to make it flow better.

[Insane]
00:05:347 - Since this is the last beat before the pause in rhythm, I would try to make this clickable Turned the slider into 2 circles.
00:19:464 (2,3,4) - It's somewhat weird having the strong beats 00:19:464 - 00:19:743 - be clickable but not having 00:20:022 - clickable Fixed
00:20:207 (1,1,1) - These NCs make it unnecessarily hard to read Undid the NCs
00:24:294 (1) - 1/3 I figured
01:20:393 (1) - Spacing is pretty low for the loud sound on it, maybe make it a bit higher to make it more emphasized Done

I don't really map dubstep so I'm not really sure if all those overlaps at the end are REALLY okay, but given the SR it may not be lol

Anyways that's about even drain time so bye
Thanks! :)
Xayler
Hey, NM from my queue, I'm like 1 month late...

Easy
There are overall many overlaps which may bring some confusion to new players so consider a bit different placement.
00:07:576 (2,3,1) - what about making a line here with these notes? Like this: https://osu.ppy.sh/ss/6443383
00:19:464 (2,3) - move the (3) a bit down to have better flow
00:27:638 (2,1,2) - consider putting the 2nd (2) a bit left so it will make a better triangle
01:17:421 (1,2,1,2) - these overlaps are really bad for easy diff, I would make a different pattern here without overlapping them
01:22:251 (1,2) - spacing is inconsistent

Normal
Small overlaps again, try to avoid them.
01:12:963 (1,1,1) - I think the 3rd repeat slider can be misleading, so I think that it's better to do it like the first 2 and then add a circle on white tick instead
01:15:935 - make this clickable
01:23:365 (1) - I think that it isn't really recommended (idk if it's unrankable in normal) to change SV here, better maintain the normal SV

Hard
Overall -> I'm sure that this kickslider fest isn't really allowed in hard difficulty, it's kinda bad but that's really hard to play for people who play hards. Many overlaps also, well, you better fix the overlaps in every difficulty as it makes so much confusion - especially in lower difficulties.
00:08:319 (3) - rotate this by -60 for better flow
00:12:777 (2) - end this at 00:13:241 - maybe instead? The sound imo asks for it
00:32:096 (1) - make this slider a linear instead as only half of the sliderhead is seen otherwise
01:30:424 (1) - make this repeatslider like you did earlier with 01:27:452 (1) -
01:31:353 (3) - lower the SV for this slider, seriously, that's killing for this difficulty

Insane
00:13:241 (6,7) - make this into a kickslider because of the sound
00:19:371 (1,2) - when I saw this then I had no idea what it is - really confusing
00:47:700 (1,2) - the flow really sucks for this triplet because player has a feeling to go down and this just basically makes another confusion, better put them either right down or just down, but not left
01:26:337 (1,2,3,4) - SV is way too high, but yeah, it's just me
basically I had no idea what to do at the end -> really confusing with the overlaps

I really better wont look for the Extra diff as I'm not experienced to look extras at this low bpm, hope this helps. Good luck!
ddfgit
THIS COMBO COLORS ARE WEIRD CAN YOU CHANGE THEM
as i am not good as mod i am just saying to you this :3
Topic Starter
midori_wah

ddfgit wrote:

THIS COMBO COLORS ARE WEIRD CAN YOU CHANGE THEM
as i am not good as mod i am just saying to you this :3
I'm sorry! This is my first time w/ combo colors and I'm experimenting with the colors to see what I like. Right now, I'm trying to mix the colors with the background, since it's mostly green. >.<
Topic Starter
midori_wah

Xayler wrote:

Hey, NM from my queue, I'm like 1 month late...

Easy
There are overall many overlaps which may bring some confusion to new players so consider a bit different placement. These have been fixed from previous mods for the most part.
00:07:576 (2,3,1) - what about making a line here with these notes? Like this: https://osu.ppy.sh/ss/6443383 This would rather skew up what I have already laid out for. Plus, I don't see much of a problem in this current position.
00:19:464 (2,3) - move the (3) a bit down to have better flow Old version: This has been fixed due to previous mods. New version: I'm intentionally making it slightly skewed, for whatever reason.
00:27:638 (2,1,2) - consider putting the 2nd (2) a bit left so it will make a better triangle This is unneeded in the new version.
01:17:421 (1,2,1,2) - these overlaps are really bad for easy diff, I would make a different pattern here without overlapping them This has been fixed in previous mods.
01:22:251 (1,2) - spacing is inconsistent Must've missed that. Fixed.

Normal
Small overlaps again, try to avoid them. Same as Easy diff.
01:12:963 (1,1,1) - I think the 3rd repeat slider can be misleading, so I think that it's better to do it like the first 2 and then add a circle on white tick instead Shortened the last slider and put a circle on the white tick.
01:15:935 - make this clickable Done
01:23:365 (1) - I think that it isn't really recommended (idk if it's unrankable in normal) to change SV here, better maintain the normal SV I made the SV back into x1 and made the slider repeat, along with twitching the objects around it to make the DS constant.

Hard
Overall -> I'm sure that this kickslider fest isn't really allowed in hard difficulty, it's kinda bad but that's really hard to play for people who play hards. Many overlaps also, well, you better fix the overlaps in every difficulty as it makes so much confusion - especially in lower difficulties. I've asked around (and by that I mean I asked Priti), and it's generally allowed, but it just can't be everywhere, like every 5 measures.
00:08:319 (3) - rotate this by -60 for better flow Okay. done.
00:12:777 (2) - end this at 00:13:241 - maybe instead? The sound imo asks for it This would offput the rhythm and the general 1/2 snap divisor that I'm shooting for in this part.
00:32:096 (1) - make this slider a linear instead as only half of the sliderhead is seen otherwise Okay. I also moved the objects around it to make the flow better when the linear slider is used.
01:30:424 (1) - make this repeatslider like you did earlier with 01:27:452 (1) - I meant for the SV to be different here because the 2nd kickslider's sound is higher than the first one.
01:31:353 (3) - lower the SV for this slider, seriously, that's killing for this difficulty I don't see much of a problem here as me and other mods have seen no errors in this.

Insane
00:13:241 (6,7) - make this into a kickslider because of the sound Done
00:19:371 (1,2) - when I saw this then I had no idea what it is - really confusing It's basically just a "circle" stacked onto a slider. This is meant to pull out the sound between the blue tick and the white tick without making it a 1/8 triple.
00:47:700 (1,2) - the flow really sucks for this triplet because player has a feeling to go down and this just basically makes another confusion, better put them either right down or just down, but not left I actually moved the slider and changed the slider shape to make it flow better for the part before and after the slider.
01:26:337 (1,2,3,4) - SV is way too high, but yeah, it's just me The end has a fast tempo and it's increasing so this is suitable.
basically I had no idea what to do at the end -> really confusing with the overlaps Due to the SV, the sliders won't satisfy what I'm going for, so I overlapped them to make it flow better and slightly easier for this part.

I really better wont look for the Extra diff as I'm not experienced to look extras at this low bpm, hope this helps. Good luck!
Thanks! :)
Kanye
Hi from my queue!

Bare with me, I'm not experienced with these style of maps, but I'll try my best. I'll try to keep my comments as constructive as possible, so if I seem like a dick sometimes I'm truly not trying to be, I just have a hard time getting points across sometimes :(

Btw congrats on mapping an entire set alone :D

  • [General]
    Tags on Easy conflict with other diffs
    You could just keep the AR of Insane at 9, since there aren't enough notes on screen at once to need 9.2
    Change CS of Normal to 3. 2 is far too big for it, and makes it difficult to read.
    For combo colours, keep the darkest green the same, but change the other two to 125, 97, 0 and 190, 255, 183. You could also add in a lighter green if you wish.
    The kiai toggles on/off several times in the last section. Is there a reason why?

    [Easy]
    00:06:090 (1) - Make this blanket around (3) much better.
    It seems a lot of these sliders are very artistic, however they don't flow very smoothly, and kinda shot off in several directions in a short period, which can be very difficult for a lower ranked player to keep track of. I suggest just keeping simple sliders for this diff.
    00:07:576 (2,3) - Blanket (2) around (3) to avoid overlap
    00:11:291 (3) - This overlaps (1), you can just move it slightly to the right to avoid this and it might make the rest of the pattern more readable
    00:20:950 (1) - Artistic sliders like this are better than before, since they keep a linear flow, but you can make it look a bit nicer but blanketing it around other objects.
    00:20:950 (1,2) - For example, the between these two, (1) seems to "flow into" (2), which doesn't look very clean.
    00:27:638 (2) - Change the white curve to an anchor (red one), to keep it similar to (3), and also to blanket it much better.
    00:30:610 (1,2) - In these areas, it's always nice to make each slider fit the other. What I mean by this is you can make blankets between the two, and shape the sliders to fit around others, which looks really clean when done well, but also plays a lot better. You can look at this link to see all the various slider patterns that work well, and maybe take some notes to apply to future maps.
    00:44:356 (1,1) - Blanket this
    00:49:186 (1,1) - You can copy the first slider and use it instead of the second, just to keep consistency
    01:17:049 (2,1) - Fix this blanket
    01:18:907 (1,2) - Don't overlap these two, rather make them parallel so they are easier to read

    Overall, this diff needs some work, but it looks promising. There are just a lot of visual issues, as well as layout issues, but the placement seems good.

    [Normal]
    00:08:876 (1,2) - You can probably just ctrl + j the slider so it blankets, then re-position the other notes to blanket it also. I made it like this
    00:10:548 (1) - You can also rotate this if you take my advice above like this
    00:22:994 (2,3) - Slight overlap you can avoid
    00:25:223 (4,3) - These overlap, try to avoid this
    Overall that pattern here ^ overlaps a little, just try to position notes where you can't see them overlapping. If you can't see it, it's okay
    00:37:854 (6,1,2,5) - Stuff like this can be fixed
    00:40:827 (6,1) - Blanket this better
    I won't go into more of this, you can just run through the diff and check to see if there are overlaps. I'll mention some if I feel they need to be fixed.
    00:51:415 (3,4,5) - This pattern can be changed to just two sliders, since it fits the music better, like this
    00:52:901 (1) - End this slider at the white tick, and then add a circle where the tail was, like this
    00:56:616 (3) - Remove the reverse and just make it a 1/2 slider, like this
    01:16:492 (2,3,4) - Change this to circle slider slider, like this
    01:25:037 (2,3) - Switch these objects around, so that it is circle slider instead.

    Overall this diff seems to need a lot of work, a lot of visual issues that can be fixed, but if you look at that link I used earlier in the easy diff, you can use those techniques to make it really good

    [Hard]
    00:12:034 (1,2) - You don't need to leave a gap between these, extend (1) by 1/4 tick and position them closer together.
    00:13:520 (1) - NC
    00:14:077 (1) - Remove NC
    00:20:393 (1,1,1) - These don't need NCs
    00:21:043 (2,3,4,5) - The spacing between these is way too high, stack the triple on the tail of the slider. With such a high spacing the player will get confused and think there is a 1/2 note spacing in between.
    00:29:681 (2) - This isn't snapped
    00:37:854 (2,4) - Stack
    00:39:526 (2,3) - I don't think this looks nice, try change the direction of (3)
    Between 00:17:607 (1) - and 00:29:867 (1) - You seem to have mapped it a lot more intense than you did in the kiais, which shouldn't happen. So if you're gonna keep it like this then you should move the kiai to this section, or tone it down a little, because I feel that it is overmapped for a hard. Make use of reverse kick sliders where there are triples, and try to limit your usage of 1/4 circles since hards don't generally have a lot of 1/4 notes in them.
    I really like the note placement in the first kiai though.
    00:54:573 (5,3) - Though overlaps like this can be fixed.
    01:12:963 (1,1,1) - Again similar to the first point, you don't need a gap in between these, just extend the two first ones by a 1/4 tick and place them closer. Like this

    This diff seems better than the previous two, but towards the end there were something things I didn't mention because I don't have enough experience to suggest why I have problems with it, so maybe get someone more experienced to give you some feedback.

    [Insane]
    00:23:644 (1,2,1) - Try fix this overlap
    00:25:873 (4,1) - This too
    There just seem to be a lot of unnecessary overlaps that can be fixed up, just have a quick look through the diff at 50% speed and look for anything visual.
    00:26:152 (1,1,1,1) - Remove NC
    00:38:783 (1) - I'm personally not a fan of these sliders, unless they're made extremely well then I feel they don't ever fit. You can keep it if you want but that's just my opinion
    00:40:269 (2) - Fix this, it doesn't look that nice
    00:40:084 (1) - Remove NC
    00:40:269 (2) - NC
    00:41:384 (1) - Remove NC
    00:47:700 (1) - Fish
    01:08:133 (4) - You can blanket this around the tail of (3), like this or something
    01:12:963 (1,2,1) - Same with the hard, extend the first two out by 1/4 tick.
    01:14:077 (1) - Remove NC
    01:26:337 (1) - From this point till the end there are a LOT of overlaps, try fixing these.
    The slider velocity seems way too fast in this diff. For it only being 4 stars, it's way too extreme.

    [Darkness]
    00:05:718 (1,2) - Fix blanket
    00:13:520 (3) - End isn't snapped
    00:13:892 (6) - Same here
    00:29:680 (2) - ^
    00:47:700 (1) - This slider overlaps the previous triple, try avoid this
    00:50:486 (4) - Not snapped
    01:12:963 (1,2,1) - Extend the first two, like hard and insane, by 1/4.

    Sorry for the lack of modding in insane and darkness, I just feel that the first two need a lot more work. There are a lot of NC issues on all the diffs, so if you can get someone who knows what they're talking about in game to do an irc mod fixing these then that'd be good, if you can't feel free to PM me and I'll give you a hand.
As a suggestion, you can use AiMod (ctrl + shift + a) which tells you any general issues with your maps, and this can be really handy to use.

Good start though, it's difficult to map an entire set so good job on finishing this. The song is really cool so I hope this gets ranked someday so I can play it. Anyway, feel free to ask anything in game, or on the site, I'll be more than happy to help, but just mainly look at fixing overlaps and your map will look 10x better. Well, good luck o/
Cyrzai
Hoihoi it's yo boi

I would consider looking at AIMod in the File tab, because I'm seeing some pretty interesting stuff.

Easy
00:53:644 (2,3) - These aren't snapped together correctly. It's important to correctly snap them in Easy difficulties because it teaches beginners the correlation between timing and distance.
01:14:449 (1,2) - blanket
01:34:139 (1) - This spinner should be placed on the 1/4 beat before. Spinners on 1/4 don't really matter in Easy diffs since there's no way you can missclick...the..spinner.. I'm bad at explaining.

Darkness
00:10:548 (1,2,1,2,1,2,1,2) - This doesn't feeel right. There's no reason to stack them since they're on 1/2 beats, it just confuses the player for no apparent reason. Make them jumps (*•̀ᴗ•́*)و ̑̑


Very mediocre and empty modding but hey, I just wanted to try. I'm only doing these for now. Also, I picked the wrong kind of map to make my first mod on. Cool rite?????66?!!11!111!
Topic Starter
midori_wah
Kanye

Kanye wrote:

Hi from my queue!

Bare with me, I'm not experienced with these style of maps, but I'll try my best. I'll try to keep my comments as constructive as possible, so if I seem like a dick sometimes I'm truly not trying to be, I just have a hard time getting points across sometimes :(

Btw congrats on mapping an entire set alone :D

  • [General]
    Tags on Easy conflict with other diffs I don't know how to fix this. -_-"
    You could just keep the AR of Insane at 9, since there aren't enough notes on screen at once to need 9.2 Okay
    Change CS of Normal to 3. 2 is far too big for it, and makes it difficult to read. Done
    For combo colours, keep the darkest green the same, but change the other two to 125, 97, 0 and 190, 255, 183. You could also add in a lighter green if you wish. The first one is either a yellow or a black, but there's no color that associates with the song. The second one is fine though. Is this an error or intentional?
    The kiai toggles on/off several times in the last section. Is there a reason why? There's no strong beats at those sections unlike the kiai'ed sections.

    [Easy]
    00:06:090 (1) - Make this blanket around (3) much better. Fixed
    It seems a lot of these sliders are very artistic, however they don't flow very smoothly, and kinda shot off in several directions in a short period, which can be very difficult for a lower ranked player to keep track of. I suggest just keeping simple sliders for this diff. I'm trying to keep these sliders' movement as general as possible, while keeping the style that I'm going for.
    00:07:576 (2,3) - Blanket (2) around (3) to avoid overlap Done
    00:11:291 (3) - This overlaps (1), you can just move it slightly to the right to avoid this and it might make the rest of the pattern more readable Instead, I mad that into a back-and-forth jump instead of overlapping it with the circle slider.
    00:20:950 (1) - Artistic sliders like this are better than before, since they keep a linear flow, but you can make it look a bit nicer but blanketing it around other objects. Personally, I don't see much of a need for this, as flow is what I'm shooting for in these parts.
    00:20:950 (1,2) - For example, the between these two, (1) seems to "flow into" (2), which doesn't look very clean. I moved the slider and other things around it to keep the flow while making it look nicer.
    00:27:638 (2) - Change the white curve to an anchor (red one), to keep it similar to (3), and also to blanket it much better. I also rotated the slider that's being blanketed by 2-3 degrees to make it look nicer, along with the slider after it.
    00:30:610 (1,2) - In these areas, it's always nice to make each slider fit the other. What I mean by this is you can make blankets between the two, and shape the sliders to fit around others, which looks really clean when done well, but also plays a lot better. You can look at this link to see all the various slider patterns that work well, and maybe take some notes to apply to future maps. The only problem with this is that this is Easy, not Insane or Extra, therefore the things that I can do with DS is pretty limited, so I did something a little different instead.
    00:44:356 (1,1) - Blanket this Done
    00:49:186 (1,1) - You can copy the first slider and use it instead of the second, just to keep consistency Dropped an anchor instead.
    01:17:049 (2,1) - Fix this blanket I don't see a problem.
    01:18:907 (1,2) - Don't overlap these two, rather make them parallel so they are easier to read Fixed

    Overall, this diff needs some work, but it looks promising. There are just a lot of visual issues, as well as layout issues, but the placement seems good.

    [Normal]
    00:08:876 (1,2) - You can probably just ctrl + j the slider so it blankets, then re-position the other notes to blanket it also. I made it like this I made it into the pattern, though it's could be a little messed up.
    00:10:548 (1) - You can also rotate this if you take my advice above like this Done
    00:22:994 (2,3) - Slight overlap you can avoid Fixed
    00:25:223 (4,3) - These overlap, try to avoid this Fixed
    Overall that pattern here ^ overlaps a little, just try to position notes where you can't see them overlapping. If you can't see it, it's okay
    00:37:854 (6,1,2,5) - Stuff like this can be fixed Fixed, and took a long time. Bonus!
    00:40:827 (6,1) - Blanket this better Done
    I won't go into more of this, you can just run through the diff and check to see if there are overlaps. I'll mention some if I feel they need to be fixed.
    00:51:415 (3,4,5) - This pattern can be changed to just two sliders, since it fits the music better, like This would make the rhythm more simple, but I'm trying to keep the 1/2 tick going.this
    00:52:901 (1) - End this slider at the white tick, and then add a circle where the tail was, like this Done
    00:56:616 (3) - Remove the reverse and just make it a 1/2 slider, like this Done
    01:16:492 (2,3,4) - Change this to circle slider slider, like this Done
    01:25:037 (2,3) - Switch these objects around, so that it is circle slider instead. There's a 1/4 background sound where the slider is so I'm keeping it like this.

    Overall this diff seems to need a lot of work, a lot of visual issues that can be fixed, but if you look at that link I used earlier in the easy diff, you can use those techniques to make it really good

    [Hard]
    00:12:034 (1,2) - You don't need to leave a gap between these, extend (1) by 1/4 tick and position them closer together. Done
    00:13:520 (1) - NC Fixed
    00:14:077 (1) - Remove NC Fixed
    00:20:393 (1,1,1) - These don't need NCs Fixed
    00:21:043 (2,3,4,5) - The spacing between these is way too high, stack the triple on the tail of the slider. With such a high spacing the player will get confused and think there is a 1/2 note spacing in between. Fixed
    00:29:681 (2) - This isn't snapped Fixed
    00:37:854 (2,4) - Stack Done
    00:39:526 (2,3) - I don't think this looks nice, try change the direction of (3) Completely remapped the slider.
    Between 00:17:607 (1) - and 00:29:867 (1) - You seem to have mapped it a lot more intense than you did in the kiais, which shouldn't happen. So if you're gonna keep it like this then you should move the kiai to this section, or tone it down a little, because I feel that it is overmapped for a hard. Make use of reverse kick sliders where there are triples, and try to limit your usage of 1/4 circles since hards don't generally have a lot of 1/4 notes in them.
    I really like the note placement in the first kiai though. I (hopefully) fixed it.
    00:54:573 (5,3) - Though overlaps like this can be fixed. Fixed
    01:12:963 (1,1,1) - Again similar to the first point, you don't need a gap in between these, just extend the two first ones by a 1/4 tick and place them closer. Like this I think you might be mistaken, but these are already separated by 1/4 gaps. I think you might be referring to 1/8 gaps, but those aren't usually allowed in Hard diffs.

    This diff seems better than the previous two, but towards the end there were something things I didn't mention because I don't have enough experience to suggest why I have problems with it, so maybe get someone more experienced to give you some feedback.

    [Insane]
    00:23:644 (1,2,1) - Try fix this overlap Fixed
    00:25:873 (4,1) - This too Fixed
    There just seem to be a lot of unnecessary overlaps that can be fixed up, just have a quick look through the diff at 50% speed and look for anything visual.
    00:26:152 (1,1,1,1) - Remove NC Fixed
    00:38:783 (1) - I'm personally not a fan of these sliders, unless they're made extremely well then I feel they don't ever fit. You can keep it if you want but that's just my opinion
    00:40:269 (2) - Fix this, it doesn't look that nice Fixed
    00:40:084 (1) - Remove NC Done
    00:40:269 (2) - NC Done
    00:41:384 (1) - Remove NC Done
    00:47:700 (1) - Fish Fish
    01:08:133 (4) - You can blanket this around the tail of (3), like this or something Fixed
    01:12:963 (1,2,1) - Same with the hard, extend the first two out by 1/4 tick. Again, these are already in 1/4 gaps. I think what you mean is 1/8.
    01:14:077 (1) - Remove NC Done
    01:26:337 (1) - From this point till the end there are a LOT of overlaps, try fixing these. These are relatively fast slider and are long with DS so the overlaps are there to make it easier.
    The slider velocity seems way too fast in this diff. For it only being 4 stars, it's way too extreme.

    [Darkness]
    00:05:718 (1,2) - Fix blanket Intentional spacing.
    00:13:520 (3) - End isn't snapped Fixed
    00:13:892 (6) - Same here Fixed
    00:29:680 (2) - ^ Fixed
    00:47:700 (1) - This slider overlaps the previous triple, try avoid this Fixed
    00:50:486 (4) - Not snapped Fixed
    01:12:963 (1,2,1) - Extend the first two, like hard and insane, by 1/4. 1/8*

    Sorry for the lack of modding in insane and darkness, I just feel that the first two need a lot more work. There are a lot of NC issues on all the diffs, so if you can get someone who knows what they're talking about in game to do an irc mod fixing these then that'd be good, if you can't feel free to PM me and I'll give you a hand.
As a suggestion, you can use AiMod (ctrl + shift + a) which tells you any general issues with your maps, and this can be really handy to use.

Good start though, it's difficult to map an entire set so good job on finishing this. The song is really cool so I hope this gets ranked someday so I can play it. Anyway, feel free to ask anything in game, or on the site, I'll be more than happy to help, but just mainly look at fixing overlaps and your map will look 10x better. Well, good luck o/
Thanks for the mod! :)

Zocto

Zocto wrote:

Hoihoi it's yo boi

I would consider looking at AIMod in the File tab, because I'm seeing some pretty interesting stuff.

[Easy]
00:53:644 (2,3) - These aren't snapped together correctly. It's important to correctly snap them in Easy difficulties because it teaches beginners the correlation between timing and distance. Not sure what you mean, but these are snapped correctly.
01:14:449 (1,2) - blanket Already balnketed, but fixed an overlap.
01:34:139 (1) - This spinner should be placed on the 1/4 beat before. Spinners on 1/4 don't really matter in Easy diffs since there's no way you can missclick...the..spinner.. I'm bad at explaining. Must've missed that. Fixed.

[Darkness]
00:10:548 (1,2,1,2,1,2,1,2) - This doesn't feeel right. There's no reason to stack them since they're on 1/2 beats, it just confuses the player for no apparent reason. Make them jumps (*•̀ᴗ•́*)و ̑̑ It's intentional to create a pattern.


Very mediocre and empty modding but hey, I just wanted to try. I'm only doing these for now. Also, I picked the wrong kind of map to make my first mod on. Cool rite?????66?!!11!111!
At least I fixed a thing or two. :^) b Thanks for the mod! :)
Kanye

dark_assassin16 wrote:

Tags on Easy conflict with other diffs I don't know how to fix this. -_-"
Just go into song setup in the easy and change the tags so that they're the same as the other diffs. Currently you added cametek to the Easy, but you didn't change the other diffs, you have to change the tags on all the diffs since they're not linked

dark_assassin16 wrote:

00:30:610 (1,2) - In these areas, it's always nice to make each slider fit the other. What I mean by this is you can make blankets between the two, and shape the sliders to fit around others, which looks really clean when done well, but also plays a lot better. You can look at this link to see all the various slider patterns that work well, and maybe take some notes to apply to future maps. The only problem with this is that this is Easy, not Insane or Extra, therefore the things that I can do with DS is pretty limited, so I did something a little different instead.
What you've done now is much better, how they blanket one another looks really clean, nice job

In regards to objects not being snapped, some still aren't snapped on Hard and Insane, so use AiMod to make sure they are. Do this by pressing ctrl+shift+A and it'll tell you these things. All they need to do is be moved slightly to the ticks and they'll be fixed it seems
Topic Starter
midori_wah

Kanye wrote:

dark_assassin16 wrote:

Tags on Easy conflict with other diffs I don't know how to fix this. -_-"
Just go into song setup in the easy and change the tags so that they're the same as the other diffs. Currently you added cametek to the Easy, but you didn't change the other diffs, you have to change the tags on all the diffs since they're not linked Okay, thanks. -_-"

dark_assassin16 wrote:

00:30:610 (1,2) - In these areas, it's always nice to make each slider fit the other. What I mean by this is you can make blankets between the two, and shape the sliders to fit around others, which looks really clean when done well, but also plays a lot better. You can look at this link to see all the various slider patterns that work well, and maybe take some notes to apply to future maps. The only problem with this is that this is Easy, not Insane or Extra, therefore the things that I can do with DS is pretty limited, so I did something a little different instead.
What you've done now is much better, how they blanket one another looks really clean, nice job This was quite a struggle since objects didn't follow the DS so I had to move a LOT of things to make it work.

In regards to objects not being snapped, some still aren't snapped on Hard and Insane, so use AiMod to make sure they are. Do this by pressing ctrl+shift+A and it'll tell you these things. All they need to do is be moved slightly to the ticks and they'll be fixed it seems I do realize that I have many things unsnapped so I'll fix these as soon as I can.
Underdogs
from my queue p/5613500/

Easy
00:03:118 (2,1) - blanket error

00:10:919 (2,3,1) - This is poorly placed. 00:11:662 (1) - could have been under the blanket of 00:09:062 (1) -

00:17:978 (1,2) - Blanket error

00:20:950 (1,2) - ^

00:26:895 (1,2,1) - I think this structure is bad, the main reason this map is not going to get bubble

00:35:068 (2) - make it less curvy to blanket with 00:35:811 (1) -

00:44:356 (1,1) - blanket error

00:46:957 (2,1) - ^

01:11:477 (1,1) - Not trivial matter but these are overlap

01:12:963 (1,2) - These aren't mirrored well

Normal
00:09:433 (3,4,5) - These aren't even blanket

00:35:068 (2,1) - Slight overlap that looks pretty bad

00:44:727 (1,2) - Rather than a 1/2 beat, 1/1 slider fits better for kiai intro, given the fact that 00:44:356 (1) - is 1/2

00:45:471 (3) - The end slider should be clickable because strong beat+big white tick

00:46:957 (6) - ^

00:51:786 (5) - ^

01:00:331 (3,4) - this is weird beat setup. imo 01:00:703 (4) - should be ahead of 01:00:331 (3) - because 1/4 can be heard at 01:00:517 and 1/2 slider follow up is better

01:14:449 (1) - This slider is weird lol

01:17:792 (2,4) - Slight overlap that is weird

01:22:065 (2,3,4) - ^

01:24:108 (3,4) - ^

01:28:566 (2,2) - ^

Hard
I played this a few times and tbh it's kind of good, although some have an element of overmapping, but here are the things I can suggest/fix

00:36:554 (2,3,1) - This placement is kind of weird. Can you remap?

00:55:873 (2) - I think 1/3 would fit here.

00:56:616 (1) - I don't hear anything that justifies 1/8 slider. I'd say this is overmapping
Lulu-
Hi, M4M from your queue
Huge mod incoming

[Darkness]
00:03:118 (1) - Fix overlap
00:04:511 (4) - Don't overlap this under the slider
00:19:464 (2) - You could unstack these for better readability
00:19:464 (2) - Move the sliderpoint more to the center
00:19:743 (3,4) - Either move these to the bottom near 2's slidertail or move 2's sliderpoint down to improve the flow
00:25:037 (4) - Triggering overlaps
00:25:317 (1,2) - Same as 00:19:464
00:26:895 (1,1) - Fix blanket
00:35:440 (4) - Curve and blanket with 1,2,3
00:45:471 (2) - Flip?
00:46:585 (2) - Blanket with 1?
00:49:557 (2) - Blanket with 1?
00:54:944 (8,9) - Make this look cleaner (example)
00:59:402 (5) - Bad overlap
01:04:604 (2) - ^
01:04:789 (1,2,3) - ^
01:18:907 (1,2,3,1,2,3,1,2,3,1,2,3) - This part needs more variation, 4 straight lines aren't nice to look at
01:24:944 - Missed beat
01:27:173 (4) - Bad overlap
01:29:867 (3) - Fix blanket
01:30:145 (4) - ^
01:32:653 (4) - ^

This diff needs a lot more polishing and better pattern structuring, look at other Camellia maps for reference and especially Shiirn's mapset of this song.

[Insane]
00:03:768 (4,5) - I'd move these like this
00:04:232 (6) - This jump is too big
00:04:789 - Suggestion
00:06:740 (3,4) - Please move objects after slidertails so they flow naturally, this is too forced
00:08:319 (4) - Move this up by just a bit
00:09:062 (1) - Flip
00:09:805 (1) - CTRL+G
00:13:706 (1,2,3) - Stack under slidertail
00:14:077 (4) - Move NC to this slider and CTRL+G
00:18:350 (6) - Fix blanket with the next slider
00:19:371 (1,2) - I don't think you can stack these in an insane diff
00:19:743 (3,4,5) - Suggestion to improve the flow
00:20:300 (1,2,3,4) - Move all sliderpoints to the center
00:20:950 (1) - This jump is too big
00:21:786 (2) - Missing a lot of beats with this slider, replace this with a stream
00:25:317 (1,2) - Same as mentioned above
00:25:873 (4) - Fix blanket
00:30:610 (2) - Make this slider more symmetrical and flatter
00:35:440 (4) - Curve and blanket with 3
00:45:285 (5) - Make this flatter
00:45:842 (1,1,1) - Blanket these
00:47:700 (1,2,3,4) - Broken flow
00:50:672 (5) - Move this closer to 4's slidertail
00:50:858 (1,2,3) - This jump is way too big again
00:51:229 (4) - CTRL+G
00:52:529 (8) - Don't start this slider right under 7
00:52:901 (1) - Please put this somewhere below 8
00:53:458 (3) - Bad overlap
00:54:201 (2,3,4) - Swap this with 00:54:573 (1)
00:56:616 (1) - CTRL+G
00:59:774 (2) - Make the white tick clickable
01:02:560 (1) - Move this down, in the direction where the slidertail is pointing
01:02:932 (1,2,3,4) - Fix these overlaps or get rid of them
01:04:789 (3) - Blanket with 2
01:05:068 (4) - Bad overlap
01:07:668 (2) - Make this point to the other direction
01:18:907 (1,2,3,1,2,3,1,2,3,1,2,3) - Don't recycle patterns in your difficulties
01:20:393 (1) - CTRL+G
01:21:508 (3) - ^
01:23:179 (2) - If you're gonna make everything overlap, at least make this overlap with 1
01:23:365 (1) - Space further apart from 2
01:24:480 (3) - CTRL+G and fix overlap
01:26:337 - This entire part until the end is a pain in the butt to read, nerf this and remove all of these overlaps

This diff feels a bit like something between an Extra and an Insane diff, mainly because you recycle patterns from Darkness. (should not happen)

[Hard]
00:02:746 (1) - Make this flatter and overlap with 2's slidertail
00:03:768 (3,4) - Fix overlap
00:04:232 (5) - Blanket
00:04:511 (6) - You can't break the flow like this in a Hard diff
00:05:347 (3) - Why is your DS changing like in an Extra? You must be consistent with your DS in a Hard diff
00:07:762 (2) - Fix overlap
00:14:077 (2,3,4,1,2) - Again, no jumps like this allowed in hard diffs
00:09:062 (1) - Flip
00:09:805 (1) - Flip
00:19:464 (2) - Fix blanket
I'm just not gonna say anything about jumps now, they're everywhere in this diff. Consider remapping with constant DS and no complex patterns, the Star rating is way above what a hard should be
00:23:365 (1,2,1,2,3) - Fix these overlaps
00:24:294 (1) - Instead of guiding the player to the next objects, you're just trying to throw them off. Please fix your pattern structure in your diffs
00:32:839 (1) - Fix blanket, move both sliderpoints to the middle of the slider to create a smoother wave
00:34:325 (1) - Fix overlap
00:35:254 (3) - Overmapped, replace with circle
00:40:269 (3) - Make this easier to read
00:44:727 (1) - Fix overlap
00:47:328 (4) - Too curvy
00:49:186 (1) - This SV is too high
00:53:179 (2) - Delete and start a triple on the white tick
01:12:963 (1,1,1) - You can't do this on a hard diff, replace this with a spinner
01:15:563 (1) - No SV changes in hard diffs
01:14:449 - Remap the rest of the map without buzzsliders and replace them with triples
01:27:452 (1) - Replace with triple
01:28:566 (1,2,3,4,5) - This does not belong into a hard diff
01:30:424 (1) - Replace with triple
01:31:353 (3) - Replace with stream
01:32:467 (3) - ^
01:33:582 (3) - Replace with triple

This one feels more like a Light Insane instead of a Hard, because you're ignoring the rule of using constant DS in hard maps and use patterns that are too complex for the level of the target audience. I'd remap the diff if I were you, in case you want this set to get ranked.

[Normal]
00:03:118 (2) - SV too high
00:04:975 - Missed beat
00:34:325 (1) - Don't make this overlap with 00:32:839 (1)
00:35:811 (1) - Fix overlap
00:37:297 (5) - Make this more symmetrical
00:38:783 (1) - Fix overlap
00:40:269 (5) - ^
00:44:727 (1) - Needs to be more symmetrical
00:45:099 (2) - Make this flatter
00:48:443 (3) - Remove the reverse arrow and make a second slider starting on the white tick
00:50:672 (1) - Flip
01:01:074 (1) - Why did you change the DS here
01:02:560 (1) - Fix blanket
01:03:303 (2) - CTRL+G
01:18:164 - You have to keep constant DS in Normal diffs
01:22:065 (2,3,4) - Overmapped
01:24:480 (4,2) - ^
01:25:594 (4) - Needs to be cleaner
01:30:796 (1) - ^

This however is mostly fine, just needs some small adjustments.

[Easy]
00:11:291 (3) - Continue this pattern on the right side, it's better to read this way
00:19:464 (2) - Fix blanket
00:22:436 (2) - ^
00:23:179 (3) - Find a better solution
00:23:923 (1) - Move this a bit more to the left, this might be offscreen
00:28:381 (1) - Fix blanket
00:29:124 (2) - ^
00:32:839 (1) - Fix blanket with 00:30:610 (1) in the last curve
00:35:811 (1) - Fix blanket
00:38:783 (1) - End this spinner on 00:40:084 and map the part from 00:40:269
00:44:727 (1) - Fix blanket
00:45:471 (2) - Bad flow
00:59:588 (1) - Fix blanket
01:01:074 (2) - ^
01:13:706 (2) - ^
01:18:164 (2) - ^
01:24:108 (2) - Blanket with 01:24:851 (1)
01:25:594 (2) - Blanket with 01:26:337 (1)
01:27:823 (1) - Too curvy
01:28:566 - Map this part
01:33:768 - You could map one last 1/1 slider here and make the spinner start accordingly

This is the best diff of the set imo.

Apply these mods and polish the patterns more and you'll have more chances with this set. Good Luck!
Topic Starter
midori_wah
Going to fix everything soon! Just don't have enough time yet. >.<
Topic Starter
midori_wah

Underdogs wrote:

from my queue p/5613500/

Easy
00:03:118 (2,1) - blanket error Fixed

00:10:919 (2,3,1) - This is poorly placed. 00:11:662 (1) - could have been under the blanket of 00:09:062 (1) - This would've caused another overlap, so I changed the slider shape instead.

00:17:978 (1,2) - Blanket error Fixed

00:20:950 (1,2) - ^ Fixed

00:26:895 (1,2,1) - I think this structure is bad, the main reason this map is not going to get bubble Fixed... I think

00:35:068 (2) - make it less curvy to blanket with 00:35:811 (1) - Fixed

00:44:356 (1,1) - blanket error Fixed

00:46:957 (2,1) - ^ Fixed

01:11:477 (1,1) - Not trivial matter but these are overlap Fixed

01:12:963 (1,2) - These aren't mirrored well Fixed

Normal
00:09:433 (3,4,5) - These aren't even blanket Fixed

00:35:068 (2,1) - Slight overlap that looks pretty bad Fixed

00:44:727 (1,2) - Rather than a 1/2 beat, 1/1 slider fits better for kiai intro, given the fact that 00:44:356 (1) - is 1/2 Fixed

00:45:471 (3) - The end slider should be clickable because strong beat+big white tick Fixed

00:46:957 (6) - ^ Fixed

00:51:786 (5) - ^ Fixed

01:00:331 (3,4) - this is weird beat setup. imo 01:00:703 (4) - should be ahead of 01:00:331 (3) - because 1/4 can be heard at 01:00:517 and 1/2 slider follow up is better Had to move a ton of stuff, but fixed

01:14:449 (1) - This slider is weird lol lel

01:17:792 (2,4) - Slight overlap that is weird Fixed

01:22:065 (2,3,4) - ^ Fixed

01:24:108 (3,4) - ^ Fixed

01:28:566 (2,2) - ^

Hard
I played this a few times and tbh it's kind of good, although some have an element of overmapping, but here are the things I can suggest/fix

00:36:554 (2,3,1) - This placement is kind of weird. Can you remap? I tried

00:55:873 (2) - I think 1/3 would fit here. Fixed

00:56:616 (1) - I don't hear anything that justifies 1/8 slider. I'd say this is overmapping Fixed

Lulu- wrote:

Hi, M4M from your queue
Huge mod incoming

[Darkness]
00:03:118 (1) - Fix overlap Fixed
00:04:511 (4) - Don't overlap this under the slider Fixed
00:19:464 (2) - You could unstack these for better readability In remapping
00:19:464 (2) - Move the sliderpoint more to the center In remapping
00:19:743 (3,4) - Either move these to the bottom near 2's slidertail or move 2's sliderpoint down to improve the flow In remapping
00:25:037 (4) - Triggering overlaps Already fixed
00:25:317 (1,2) - Same as 00:19:464 Already fixed
00:26:895 (1,1) - Fix blanket Isn't necessary with the remapped version
00:35:440 (4) - Curve and blanket with 1,2,3 I'm trying to keep a simplistic feel to this art as this part is calm.
00:45:471 (2) - Flip? There's nothing here..>?
00:46:585 (2) - Blanket with 1? Fixed
00:49:557 (2) - Blanket with 1? This wiould interrupt the flow that I'm going for.
00:54:944 (8,9) - Make this look cleaner (example)
00:59:402 (5) - Bad overlap Remapped
01:04:604 (2) - ^ Remapped
01:04:789 (1,2,3) - ^ Remapped
01:18:907 (1,2,3,1,2,3,1,2,3,1,2,3) - This part needs more variation, 4 straight lines aren't nice to look at Fixed
01:24:944 - Missed beat Undermapping in order to keep the rhythm simple.
01:27:173 (4) - Bad overlap Remapped
01:29:867 (3) - Fix blanket Fixed
01:30:145 (4) - ^ Fixed
01:32:653 (4) - ^ Fixed

This diff needs a lot more polishing and better pattern structuring, look at other Camellia maps for reference and especially Shiirn's mapset of this song.

[Insane]
00:03:768 (4,5) - I'd move these like this Fixed
00:04:232 (6) - This jump is too big Fixed
00:04:789 - Suggestion Remapped
00:06:740 (3,4) - Please move objects after slidertails so they flow naturally, this is too forced This correspond to the background sound, so I don't think that I should remove it.
00:08:319 (4) - Move this up by just a bit Remapped
00:09:062 (1) - Flip Remapped
00:09:805 (1) - CTRL+G Remapped
00:13:706 (1,2,3) - Stack under slidertail Fixed
00:14:077 (4) - Move NC to this slider and CTRL+G did something different.
00:18:350 (6) - Fix blanket with the next slider Remapped
00:19:371 (1,2) - I don't think you can stack these in an insane diff It's fine personally since it's playing like a 1/4 double, not a 1/8 double.
00:19:743 (3,4,5) - Suggestion to improve the flow Fixed
00:20:300 (1,2,3,4) - Move all sliderpoints to the center Remapped
00:20:950 (1) - This jump is too big Remapped
00:21:786 (2) - Missing a lot of beats with this slider, replace this with a stream Undermapped to allow the player to get a small break.
00:25:317 (1,2) - Same as mentioned above Same as above.
00:25:873 (4) - Fix blanket Remapped
00:30:610 (2) - Make this slider more symmetrical and flatter Remapped
00:35:440 (4) - Curve and blanket with 3 Done
00:45:285 (5) - Make this flatter Done
00:45:842 (1,1,1) - Blanket these Remapped
00:47:700 (1,2,3,4) - Broken flow Fixed
00:50:672 (5) - Move this closer to 4's slidertail This is a kiai part, so a small 1/4 jump is fine imo.
00:50:858 (1,2,3) - This jump is way too big again This is a kiai part, so the jump has to be big, though I did shorten the jump by a little bit.
00:51:229 (4) - CTRL+G Fixed
00:52:529 (8) - Don't start this slider right under 7 Fixed
00:52:901 (1) - Please put this somewhere below 8 Remapped
00:53:458 (3) - Bad overlap Remapped
00:54:201 (2,3,4) - Swap this with 00:54:573 (1) The 2nd part does not have a distinct sound for a triple.
00:56:616 (1) - CTRL+G Fixed
00:59:774 (2) - Make the white tick clickable Done
01:02:560 (1) - Move this down, in the direction where the slidertail is pointing Done
01:02:932 (1,2,3,4) - Fix these overlaps or get rid of them There is no need for both of them since this is a relatively slow part and it's used to make it easier.
01:04:789 (3) - Blanket with 2 Remapped
01:05:068 (4) - Bad overlap Fixed
01:07:668 (2) - Make this point to the other direction Done
01:18:907 (1,2,3,1,2,3,1,2,3,1,2,3) - Don't recycle patterns in your difficulties Fixed
01:20:393 (1) - CTRL+G Done
01:21:508 (3) - ^ Done
01:23:179 (2) - If you're gonna make everything overlap, at least make this overlap with 1 Spaced out everything instead.
01:23:365 (1) - Space further apart from 2 Done
01:24:480 (3) - CTRL+G and fix overlap Done
01:26:337 - This entire part until the end is a pain in the butt to read, nerf this and remove all of these overlaps Fixed. A lot.

This diff feels a bit like something between an Extra and an Insane diff, mainly because you recycle patterns from Darkness. (should not happen)

[Hard]
00:02:746 (1) - Make this flatter and overlap with 2's slidertail I moved the slider, but made no change to the slider
00:03:768 (3,4) - Fix overlap Done
00:04:232 (5) - Blanket Done
00:04:511 (6) - You can't break the flow like this in a Hard diff Fixed, I guess...?
00:05:347 (3) - Why is your DS changing like in an Extra? You must be consistent with your DS in a Hard diff Hard diff does not have to have constant DS unlike Normal and Easy, according to the ranking criteria. But I fixed it, I think.
00:07:762 (2) - Fix overlap Done
00:14:077 (2,3,4,1,2) - Again, no jumps like this allowed in hard diffs Fixed
00:09:062 (1) - Flip Remapped
00:09:805 (1) - Flip Remapped
00:19:464 (2) - Fix blanket Done
I'm just not gonna say anything about jumps now, they're everywhere in this diff. Consider remapping with constant DS and no complex patterns, the Star rating is way above what a hard should be Again, the DS does not have to be constant according to the ranking criteria. The star rating also does not play a part in getting this ranked.
00:23:365 (1,2,1,2,3) - Fix these overlaps Done
00:24:294 (1) - Instead of guiding the player to the next objects, you're just trying to throw them off. Please fix your pattern structure in your diffs Done
00:32:839 (1) - Fix blanket, move both sliderpoints to the middle of the slider to create a smoother wave Done
00:34:325 (1) - Fix overlap Intended overlap.
00:35:254 (3) - Overmapped, replace with circle There is a distinct sound on the blue tick, therefore me doing this make it a triple, rather than makign it a pentuple.
00:40:269 (3) - Make this easier to read Umm... The slider is pretty to read already.
00:44:727 (1) - Fix overlap Done
00:47:328 (4) - Too curvy This is for an a e s t h e t i c thing.
00:49:186 (1) - This SV is too high There is no SV change.
00:53:179 (2) - Delete and start a triple on the white tick Done
01:12:963 (1,1,1) - You can't do this on a hard diff, replace this with a spinner Did something else instead.
01:15:563 (1) - No SV changes in hard diffs Minor SV changes are allowed. So fixed, I guess.
01:14:449 - Remap the rest of the map without buzzsliders and replace them with triples Some.
01:27:452 (1) - Replace with triple Done
01:28:566 (1,2,3,4,5) - This does not belong into a hard diff Fixed
01:30:424 (1) - Replace with triple Done
01:31:353 (3) - Replace with stream Done
01:32:467 (3) - ^ Done
01:33:582 (3) - Replace with triple

This one feels more like a Light Insane instead of a Hard, because you're ignoring the rule of using constant DS in hard maps and use patterns that are too complex for the level of the target audience. I'd remap the diff if I were you, in case you want this set to get ranked. Constant DS is more of a guideline rather than a rule, so I didn't take much consideration into it. However, I did remap some parts while doi gn the mod.

[Normal]
00:03:118 (2) - SV too high
00:04:975 - Missed beat
00:34:325 (1) - Don't make this overlap with 00:32:839 (1)
00:35:811 (1) - Fix overlap
00:37:297 (5) - Make this more symmetrical
00:38:783 (1) - Fix overlap
00:40:269 (5) - ^
00:44:727 (1) - Needs to be more symmetrical
00:45:099 (2) - Make this flatter
00:48:443 (3) - Remove the reverse arrow and make a second slider starting on the white tick
00:50:672 (1) - Flip
01:01:074 (1) - Why did you change the DS here
01:02:560 (1) - Fix blanket
01:03:303 (2) - CTRL+G
01:18:164 - You have to keep constant DS in Normal diffs
01:22:065 (2,3,4) - Overmapped
01:24:480 (4,2) - ^
01:25:594 (4) - Needs to be cleaner
01:30:796 (1) - ^

This however is mostly fine, just needs some small adjustments.

[Easy]
00:11:291 (3) - Continue this pattern on the right side, it's better to read this way
00:19:464 (2) - Fix blanket
00:22:436 (2) - ^
00:23:179 (3) - Find a better solution
00:23:923 (1) - Move this a bit more to the left, this might be offscreen
00:28:381 (1) - Fix blanket
00:29:124 (2) - ^
00:32:839 (1) - Fix blanket with 00:30:610 (1) in the last curve
00:35:811 (1) - Fix blanket
00:38:783 (1) - End this spinner on 00:40:084 and map the part from 00:40:269
00:44:727 (1) - Fix blanket
00:45:471 (2) - Bad flow
00:59:588 (1) - Fix blanket
01:01:074 (2) - ^
01:13:706 (2) - ^
01:18:164 (2) - ^
01:24:108 (2) - Blanket with 01:24:851 (1)
01:25:594 (2) - Blanket with 01:26:337 (1)
01:27:823 (1) - Too curvy
01:28:566 - Map this part
01:33:768 - You could map one last 1/1 slider here and make the spinner start accordingly

This is the best diff of the set imo.

Apply these mods and polish the patterns more and you'll have more chances with this set. Good Luck! Thanks!
Lulu-'s mod is still being worked on from Hard - Easy. Darkness + Insane is hugely updated however.
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