[Easy]00:06:393 (6393|0) - I would suggest ending this LN at 00:12:793 since that's where the bass ends. If accepted, I would actually move the LN to 2 since it's higher in pitch than 00:12:793 (12793|0)
//ok00:29:993 - I'd recommend using a 2/1 LN here to represent the drum roll. If accepted, 1 would be nice and you could shift 00:29:993 (29993|1,30193|0) to the right one.
//sure01:02:393 (62393|0) - I'd recommend ending this at 01:02:893 and starting 01:02:793 (62793|2) at the same place too since the synth has a small pause at 01:02:793
//nah, the current timing are right for the pitch change01:05:993 (65993|0) - Why are these jacked if you don't use jacks anywhere else in this section? Consider moving to 2.
01:09:193 (69193|1,69593|2,69993|0) - Why not make these 3 notes into LNs to represent the clap and build up sounds? If accepted, you could probably move 01:09:993 (69993|0) to 3 or 2.
//i want to keep the LN only for 01:07:593 (67593|0) - to shows the difference01:08:793 (68793|3) - Also, I might consider removing this since there's no kick or anything here; rather the music goes way down in terms of density.
02:06:893 (126893|0) - I feel like this note is a little redundant since it's covered by the bass growl. Instead, I'd recommend something like this
https://osu.ppy.sh/ss/6111816 /remove, but i didnt add LN which i think its too hard for EZ02:19:193 - Right here, why not try following the drum kicks? So it'd look something like this
https://osu.ppy.sh/ss/6111843 Tho I understand why you'd want to keep it 4/1.
//ok add02:31:062 - Here, I'd recommend following the synth lead in, so like this
https://osu.ppy.sh/ss/6111857 ...Actually, I think it'd be better to use all Lns for the synth here to add some variation to the map, but that's only my opinion.
03:06:283 (186283|1) - I think it'd be fine to leave this note out to accent the drop in instruments here.
//ok done03:27:683 (207683|2,207683|3) - Maybe turn one of these into a 2/1 LN since the bass is similar to 03:28:083 (208083|0)
//prefer to use double as a finish to end the burst[Normal]00:20:593 (20593|1,20793|2,20793|3,20993|1,21193|2,21193|3) - I feel like for this, rather than use the same double - single structure you've been using, it'd be ok to use a short 1/2 burst like this
https://osu.ppy.sh/ss/6111883//those main sound not worthy to change the pattern00:23:793 (23793|0) - I feel like this LN that represents the 1/2 is kind of unnecessary because the sound can just be mapped as 1/2 instead, as opposed to the 1/4 used in 00:22:193 (22193|3)
//sure00:44:593 (44593|3) - I'd consider moving this to 3 and adding another note at 00:44:693 in 2. I think it's fine to use 1/2 in this diff q.q
//since i'm not planning to use 1/2 in this diff, put it in the same col will be nice to show the drumkick00:51:193 - Here, rather than use straight 2/1 jumps, I would consider adding a note on every 2nd and 4th offbeat like so
https://osu.ppy.sh/ss/6111918 If you wanna keep the difficulty down, you could reduce the double notes on the downbeats so it's a simple 1/1 stream kind of thing.
//no i want to keep this part easy to emphasize the next kiai01:03:393 (63393|3,63593|1) - Maybe jack these two notes instead of with the LN cause two short note jacks is easier to time imo.
01:29:193 - Consider adding a note in 2 for the snare sound like at 01:28:993 (88993|3,88993|2)
//nah.. they sounds different02:37:683 (157683|0,157683|3) - I might also consider making one of these an LNs to signify that small silence broken by the clap there.
//they are not even long sound02:50:483 (170483|0) - Maybe move this to 2 and make a 2/1 LN for the small wind build up?
02:56:883 (176883|1) - ^^ Make 2/1 LN for the bass buildup.
03:06:283 (186283|3) - I might consider removing this to accent the decrease in music density, or you could make it an LN and end at 03:06:483 for the bass hold.
[Hard]00:11:593 (11593|2,11993|0) - I think it'll be easier to just swap columns with these notes to avoid an unnecessary jack at 00:11:993 (11993|0,12193|0) which doesn't play as well imo.
//it just a 1/1 jack, its fine00:59:393 (59393|3,59793|3,60193|0) - I think it'd be cool to make notes like this 1/1 LNs to represent the upbeat of the synths.
01:03:393 - Maybe you could add another note here for the snare, like at 4 or something.
//keep this01:32:393 (92393|0,92593|3) - These sound like the same 2/1 bass growl. I'd consider combining the LNs together to get a single LN in 4.
//nah the different01:59:693 (119693|1) - You could try making this 1/1 to represent the small echo for the clap.
03:12:683 (192683|0) - I think making some notes like this where the music suddenly pauses for a second into LNs would be cool as it would help lead the player into the next note at 03:12:883 so like this
https://osu.ppy.sh/ss/6112161