Request from my
NON-Japanese QueueWhat I checked in your mapset:Metadata (everything in your mapset folder, sizes etc.), Rankable issues, Background design and Combo colouring, Combo patterns, Pattern blankets, Hitsound patterns, flow and transition between elements, patterns matching the song and reasonable spacing.
General> The appearance suggestions are minor and can be ignored. The mapset is full of blankets that scream for perfect symmetry so I pointed them out for the ones that I noticed needing more clean up.
> The BG image you chose is pretty dark in colours. Only the first one matches the BG colours. The combo colour 2 is a little bit too neon bright for it to match the BG. Same goes for combo colour 4. Additionally, the 3rd one is a tint too light for the mint colour in the BG. Try making the mint green a little bit darker to match the BG mint. You can use 3 shades of green to fit with this BG. They would match your BG perfectly. The BG also contains Black but this is unrankable. Try these:
[Colours]
Combo1 : 65,115,85
Combo2 : 200,240,206
Combo3 : 140,190,130
EasyApperance:
These blanket combos could be angled better to fit the shapes of the upcoming slider / to surround the circle better. Check this osu!wiki
https://osu.ppy.sh/wiki/Formation_Techn ... ket_CombosThis goes for: 00:05:686 (1,2) - 00:25:936 (3,4) - 00:43:561 (2,3) - ( could be more linear again ) 01:08:686 (3,4) - (move the ending point a bit left and up, the middle one a bit more to the right
https://osu.ppy.sh/ss/5915533 same on this one 01:19:186 (2,3) - ) 01:28:936 (5,1) -
00:31:186 (2,3) - The slider 3 isn't perfectly linear with the end of the previous slider 2. Since it's a reversed slider, you can easily fix this. You could also turn the ending of the slider 2 a little bit to the right. Screen: From this
http://osu.ppy.sh/ss/5915441 to
https://osu.ppy.sh/ss/5915450 OR
https://osu.ppy.sh/ss/5915455 This will make the transition better between the elements and look more clean.
00:35:311 (5,1) - These two look a bit off together since they both look really similar in shape. Create a different shape of the NC slider to prevent this or you could also copy paste 00:35:311 (5) - flip it horizontally, press Ctrl + G(or go to Edit>Reverse Selection) and rotate it by -70°. That way it will look cleaner. Screen:
http://osu.ppy.sh/ss/5915501 Don't forget to fix the hitsounds after.
00:59:686 (1,2) - The ending point and middle point of slider 2 could be moved a bit higher to make it look more parallel between the two endings of both sliders.. Screen:
https://osu.ppy.sh/ss/5915517Combo:
01:34:936 (1) - The NC at the end isn't necessary and wrong at the same time. It concludes the previous pattern and difficulty, thus it should be removed.
> NOTE: "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source:
https://osu.ppy.sh/wiki/ModdingYou don't have a pattern that follows this NC, nor have a jump to justify a NC, a slider velocity or spacing change.
NormalAppearance:
00:44:686 (1,3) - The parallel distance between those is a tiny bit bigger than the one from 00:46:186 (3,4) - . Make them the same distance by moving 00:46:186 (3) - 1 grid down.
01:03:061 (1,2) - Move 01:04:186 (2) - 2 grids right and down. It'll make the distance snapping between 01:03:061 (1,2) - and 01:04:186 (2,3) - perfect. It also looks cleaner.
01:08:686 (1,2,3) - The middle circle would create a linear transition if you move it up by a few grids. It would make the transition from the previous linear slider to the curved one that follows a lot better I find.
https://osu.ppy.sh/ss/5915716Possible unrankable issues:
01:26:686 (1) - This slider hits the accuracy bar at the bottom when it's on and the slider also almost is out of playfield area. You should move the slider higher to fix this issue.
https://osu.ppy.sh/ss/5915729 (Consider checking this in the other difficulties as well. I didn't see any overlapping with the HP bar at the top but you can check and make sure.)
HardSpacing and Appearance:
00:11:686 (5) - 00:15:811 (4) - The element is out of line with the previous and following spacing settings. Aside from that, that tiny jump doesn't fit. It might be intentional but it's out of line with the song. It's only at it's beginning and in general isn't very exciting and jumpy. At that point in particular I see no reason why you'd change the spacing to create a tiny jump that doesn't match the song. Move it towards the previous element until it snaps with the distance snap setting.
00:23:686 (1) - 00:29:686 (1) - Same like above. It doesn't match the song and that spacing change makes no sense. You also changed back to 0,8 straight after. Only because the KIAI time started/ended it doesn't mean you should change the spacing. It would just look and play off.
00:13:936 (6) - Check the distance snap on this one. It's a bit too far away from the following slider. Simply move it up a tiny bit. Besides, your beginning is symmetrical. If you'd make this whole pattern 00:12:624 (3,4,5,6) - symmetrical as well, the tiny spacing problem would solve by itself.
https://osu.ppy.sh/ss/5915764 The reversed slider matches the height of the circle when flipped horizontally.
https://osu.ppy.sh/ss/591576401:32:686 (1,2) - Totally awkward spacing issue that has to be fixed. It's clearly visible and self-explanatory. Why don't you try something like that to fix it.
https://osu.ppy.sh/ss/591585700:35:686 (1,2) - Create a nicer and cleaner looking blanket between those two sliders. The ending of 00:36:436 (2) - should be moved a bit lower for it to match the shape of the previous one as intended.
https://osu.ppy.sh/ss/5915816 Same goes for: 01:14:686 (1,2) - 01:16:186 (3,4) - (noticed the approach circle for 01:16:936 (4) -
https://osu.ppy.sh/ss/5915835 almost touching the edge of the slider 01:16:186 (3) - , 01:17:311 (6,1) - 00:16:936 (6,1) - 00:20:311 (10,1) - 01:21:436 (2,5) - (move the slider lower and left by 1 grid)
00:44:686 (1,2,1,2,1,2,1,2) - The spacing on the vary from 0,6 to 0,8. The music gets a lot lower and less exciting at this point. Try to use only 0,6 or even 0,7 to match not only the music but also to keep your spacing consistent. The change to 0,8 at 00:56:686 (1) - is totally fine since the music changes again.
OverallA really solid map that doesn't require much more work. It mosty needs more clean up on the blankets and spacings parts. The patterns match with the song. The hitsounds are appropriately chosen and have a nice pattern, rhythmically matching the song. Well done!
Add the question and one of the following options to your feedback on my mod please:
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.